On September 10 2012 22:13 BobLobIaw wrote: Im also doing a WW Barb, this is my set: http://eu.battle.net/d3/en/profile/isbunk-1176/hero/19812803 I keep dying in act3, probably beacause I suck. But if its not just me sucking and if anyone has any suggestoions for what to change in (mostly gear)/skills, it will be greatly apprechiated!
Easy; your health is far too low. I would recommend 40k as a minimum, but there's nothing wrong with more. I expect that with your current health you will suffer from "suddenly dying when you thought things were going ok" syndrome. Your LOH (929) is also slightly low; a little bit extra would help.
Skill-wise, you will find whirlwind is more effective with the hurricane rune, because when you run at the full movement speed it is easier to generate tornadoes from sprint. As you are having survivability problems, try changing Overpower + Killing Spree for something else. Overpower + Crushing advance is great, or (my personal favourite) Leap + Iron Impact.
Thanks a lot, I will try all of these. Also. Does crit damage in my offhand do anything? Since i rarely hit with it anyway or does it apply to both weapons?
Crit damage is a global "character" stat; it applies to both weapons (just like how LOH works). The only weapon-specific stat is attack speed, which increases just the attack speed of itself.
Allright. Which main weapon is the best. Can you explain the difference between the ones. What stats should I am for on my main hand/off hand. Are my current weps ok or do they need to be better?. Right now Im using a mighty weapon for the passive skill. What do you think is the best. As you can see i have 2000 str but my dps is like 33k.... Thanks a lot for your advice btw. Im clearing act 3 without dying at all almost (except som tricky elites). But I want to do it faster and for that i guess i need more dps?
Thanks again for ur help, looking forward to reading tomorroaw gnite
offhand you want fast, stat sticks. dps doesn't matter at all. you want LoH first and for most on OH weapon, try to gun for 850+. Next stat you want is probably str if your str isnt' already high (not likely), look for 100+ str on weapon. If you have survivability down, don't look for vit, it bloats the prices on OH a lot. next is crit damage, look for it on the weapon inherently. last is a socket. Play around with market, if you see a cheaper non-crit damage oh but has a socket, grab it, because you can normally just throw an emerald in it to make it equivalent/better for cheaper, but if you can get BOTh crit damage AND a socket, with str, and LoH, gg you win. other things to consider are speed, so look for daggers/swords to help LoH procs to happen faster while whirling, but don't forsake better /cheaper OHs just because of this, it's more of an added bonus once you're in a good spot. Also if you can, look for cold damage, makes farming, kiting, and killing goblins WAY easier, but again, last priority, other stats come first.
MH, there's 2 main options really, might weapons which grant you bonus fury on strikes with weapon mastery, and they tend to be relatively fast, or Axes, which with weapon mastery grant you a fat 10% crit. Early on, getting an axe will be ideal because you won't have much crit anyways, and 10% crit helps a LOT to reaching a steady crit rate. Look for crit damage, str/vit/crit damage/sockets just the same as offhand, but dps DOES matter on the main hand. play with calculators to how damage goes up and down based on the dps, str, crit damage possible on weapons in your price range. sometimes a 1k dps axe looks tempting, but may be lower dps than a 900 dps axe with 250 str, etc.
On September 11 2012 08:01 Kazeyonoma wrote: offhand you want fast, stat sticks. dps doesn't matter at all. you want LoH first and for most on OH weapon, try to gun for 850+. Next stat you want is probably str if your str isnt' already high (not likely), look for 100+ str on weapon. If you have survivability down, don't look for vit, it bloats the prices on OH a lot. next is crit damage, look for it on the weapon inherently. last is a socket. Play around with market, if you see a cheaper non-crit damage oh but has a socket, grab it, because you can normally just throw an emerald in it to make it equivalent/better for cheaper, but if you can get BOTh crit damage AND a socket, with str, and LoH, gg you win. other things to consider are speed, so look for daggers/swords to help LoH procs to happen faster while whirling, but don't forsake better /cheaper OHs just because of this, it's more of an added bonus once you're in a good spot. Also if you can, look for cold damage, makes farming, kiting, and killing goblins WAY easier, but again, last priority, other stats come first.
MH, there's 2 main options really, might weapons which grant you bonus fury on strikes with weapon mastery, and they tend to be relatively fast, or Axes, which with weapon mastery grant you a fat 10% crit. Early on, getting an axe will be ideal because you won't have much crit anyways, and 10% crit helps a LOT to reaching a steady crit rate. Look for crit damage, str/vit/crit damage/sockets just the same as offhand, but dps DOES matter on the main hand. play with calculators to how damage goes up and down based on the dps, str, crit damage possible on weapons in your price range. sometimes a 1k dps axe looks tempting, but may be lower dps than a 900 dps axe with 250 str, etc.
Ok, cool. Ill look that up. What calculator are you talking about btw?
http://d3up.com has been pretty good to me, it's pretty manual though, but you can import your current char into it, have all the stats available to you, then you can just simply create a new weapon and copy all the stats for it from the Ah that you're looking at, and swap it ino your d3 profile, and see how much the dps goes up.
On September 12 2012 04:10 BobLobIaw wrote: Is attackspeed important for a WW barb in the main hand?
I would definitely try to get an axe (1.3 attacks per second) rather than a mace (1.2 attacks per second). Now as far as attack speed through an affix, it's not that important. I would say to focus on raw dps and LoH if you are trying to find something cheap. Critical damage and a socket would also be important to consider. It all depends on how well your character is generating fury and how well you can survive. If you are able to clear A3 with no problems and no deaths, then your only focus should be raising your dps (raw dps on weapon, crit damage, socket, str). But if you have fury generation issues or survivability issues, then attack speed can certainly help you since you will be hitting more per second, thus generating more fury and getting more LoH.
Can anyone explain to me why axes should be superior to maces? Since sprint takes the speed of the offhand 50% of the time, but the damage of the mainhand shouldn't maces be superior with their higher damage values? (Assuming sufficient fury generation of course)
axes and maces get the same buff from weapon master so no difference there. If you had a mace and an axe with the same stats except one was faster, you'd always take the faster one. It's like base attack speed bonus which all your iAS gear gets multiplied off so you should get the faster one to get overall higher dps, someone correct me if i'm wrong.
On September 12 2012 19:16 Turin wrote: Can anyone explain to me why axes should be superior to maces? Since sprint takes the speed of the offhand 50% of the time, but the damage of the mainhand shouldn't maces be superior with their higher damage values? (Assuming sufficient fury generation of course)
You are correct that a mace will do the most damage. However, an axe will give you greater fury income and returns from your LOH. There's not an awful lot in it - I'd recommend you just get the best value weapon on the AH irrespective of its type.
If using standard weapon speeds (1.2 mace, 1.3 axe, 1.5 dagger)... + Show Spoiler +
I did the maths, but can't be bothered reproducing here, sorry! :o
A mace will do 4% more damage than an identical DPS axe An axe will give you 4.5% more LOH and fury than an identical DPS mace.
On September 12 2012 19:28 crisiscore wrote: axes and maces get the same buff from weapon master so no difference there. If you had a mace and an axe with the same stats except one was faster, you'd always take the faster one. It's like base attack speed bonus which all your iAS gear gets multiplied off so you should get the faster one to get overall higher dps, someone correct me if i'm wrong.
You are actually subtly wrong, I'm afraid. You are correct in saying that the iAS on your gear multiplies against the raw weapon speed (eg an axe with 11% speed is 1.44 speed, instead of 1.3), but this doesn't mean that iAS on gear gives "attack speed weapons" a greater DPS boost - it just means that the weapon attacks even faster. The DPS boost from the iAS is the same regardless of the speed of your weapons.
When we look at specific weapons for whirlwind/sprint barbs, however, due to the way sprint works we DO get a DPS benefit by having a fast offhand. However, the speed of the mainhand alters the balance between damage and LOH/fury (see my post above).
by the way hairy i think it was you who i was asking about a while ago about getting 24 runspeed and if its worth it, ... well i've finally got it and man ít's awesome, can't live without it now and can't go back to 12 lol.
On September 12 2012 22:12 crisiscore wrote: by the way hairy i think it was you who i was asking about a while ago about getting 24 runspeed and if its worth it, ... well i've finally got it and man ít's awesome, can't live without it now and can't go back to 12 lol.
like i said some pages ago ^^^^ 24% runspeed makes such a huge difference on this build.
btw does anyone know the exact formulas for runspeed in combination with skills like sprint and wotb? is it
baserunspeed * MS from items * sum of MS from all skills
or
baserunspeed * MS from items * MS from skill A * MS from skill B * ...
or baserunspeed * sum of MS from items and skills?
I may have been asking about 24% runspeed, and I DID get 24% runspeed recently, and it kicks ass. Far easier to keep WOTB going for huge amounts of time, which obviously gives you an enormous boost overall.
The speed boost that WOTB gives feels incredibly dramatic - even with 24% runspeed - but I have no idea if WOTB is being applied additively or multiplicatively.
If you check in a few days, I may have something interesting to report concerning a particular legendary also... :D I need to farm a few more million gold to afford it though.
Yeah its so good guys 24 runspeed, í'm actually even kind of thinking of getting innas pants (i know its not barb intended) with strength roll to get 36 run speed for lulz, but i may need to buff my defence elsewhere first as they're not particularly the most well rounded stat pants. Sorry black gun, i don't read through everything.