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More Resistances and more LoH. Aim for at least 600 and 1200 respectively, but try to get higher if you can.
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It's the LOH that's your main issue - you have 955, which basically isn't enough. Improving this figure will be the easiest thing to get more survivability from gear. Replacing the necklace would probably be the easiest option, as you can do it in just one swap. This is also good because your necklace doesn't have crit% on it, and it really should.
If you want to try altering skills first (changing skills is the cheapest option! ), you can try swapping out frenzy for Leap + Iron Impact, and Nerves of Steel for Superstition.
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Well it really depends on your budget, but one thing I have noticed is that you are valuing crit damage a little too much. You need to switch all your pieces that have crit damage to >50 all resits...thus your gloves, 2nd ring, and ammy. If you will miss your crit damage, then exchange your OH...crit damage comes MUCH cheaper on your OH. Ignore dps, find a DAGGER, look for >50 crit damage, socket, and then how ever much LoH you can afford. In addition, if you lack LoH, then exchange your mainhand for something that has LoH instead of crit damage. You want to shoot for >1000 LoH between your two weapons so long as you run axe/dagger.
Another thing to note, you have plenty of vitality. Thus, you could pick up some much needed resists on your bracers. Exchange vitality for AR, and in addition, dont try to shoot for such a high str value. Getting a mainstat >150 is very cost inefficient (unless it's on your belt or shoulder - since you can get up to 300 str in these slots).
Now if you do happen want to pick up extra vitality, then you can find it much cheaper on your chest or legs. I have noticed you have no vitality on your legs, and this is a mistake. This is because on your chest and legs, you can get up to 300 vitality, thus vitality is much cheaper and much more cost efficient on these slots.
I know it's been emphasized a lot throughout this thread, but I think people are not recognizing that certain stats come cheaper on certain slots. IMO, here is a list of certain slots, and which stat is most cost efficient.
MH: LoH OH: LoH, crit damage, socket, attack speed Belt/Shoulders: strength Chest/Legs: Vitality Gloves/Ammy: Crit chance % Helm: socket (can be expensive, but worth it imo)
Another thing: it's also cheapest to get your attack speed needs through weapons. It is critical to ensure that you are using axe/dagger.
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Got 2 quick questions, about my recently 60 barb.
1) A1 inferno seems doable with cains set (+30% exp) is this more efficient leveling than A3...when im ready for that?
2) I see all this info about using a low dps stat stick in the offhand, when i do that my dps is reduced greatly ( in the character sheet) Why is this better than a shield?
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On September 10 2012 10:40 SMD wrote:
2) I see all this info about using a low dps stat stick in the offhand, when i do that my dps is reduced greatly ( in the character sheet) Why is this better than a shield?
Well first of all, the dps on the character sheet is innaccurate if you are using the ww/sprint build. This is because the tornado damage is taken mainly from your mainhand. There are a few reasons that an OH would be superior to a shield. 1) An OH allows a socket that will give you +crit damage which will be a huge dps boost, 2) An OH will also allow you to get LoH that a shield cannot, and 3) dual wielding weapons will increase your attack speed by 15% which is important for crits, LoH, etc. Oh, and you can also make that OH a dagger, thus increasing your attacks per second even more!
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On a WW barb about how much strength=1 crit damage %? I'm guessing something like 6-8 strength assuming around 1800+~ strength and 45% crit chance? Edit:Why would a fast offhand matter at all if none of the other stats on the offhand matter
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On September 10 2012 13:06 Dacendoran wrote: On a WW barb about how much strength=1 crit damage %? I'm guessing something like 6-8 strength assuming around 1800+~ strength and 45% crit chance? The relative value of crit damage to strength ALSO depends on how much crit damage you currently have (i.e. going from 100-->200 crit damage is a lot better than going from 400-->500). The best option is to use a stat spreadsheet so you actually get accurate values. I can tell you that for my char (46% crit, 393% crit damage, 1968 str) 1 crit damage is worth ~3.5 strength.
Edit:Why would a fast offhand matter at all if none of the other stats on the offhand matter It's due to the mechanics of how the whirlwind/sprint build works. A fast offhand is recommended because the sprint tornadoes actually use the damage values of your mainhand, but the attack speed switched between your two weapons when your weapons swing. Essentially, 50% of the time tornadoes will be using your mainhand's attack speed, and 50% of the time it will be using your offhand's attack speed. If your offhand is very fast, this means your mainhand weapon will sometimes swing that fast! It's a free damage boost.
Secondly, stats on the offhand ARE basically all that matter - you want to pack as many good stats on there as possible; it's the DPS that isn't very important. Due to how your skills work with the sprint/WW build, the offhand contributes only ~5-15% of your overall damage.
4x tornadoes = 240% damage (your offhand contributing zero) whirlwind = 145% damage (your offhand contributing 72.5%) => Your offhand contributes 72.5 / 385 = 18.8% damage when you are whirlwinding
However, this only in situations where you are actually whirlwinding. We know that we aren't whirlwinding all the time, because we don't have the fury for it (we can only whirlwind when we have lots of fury and most of our tornadoes are connecting). Therefore, the offhand will contribute even less than 18% of your overall total.
The character sheet doesn't know ANY of this, of course - it assumes we are using our two weapons equally! It simply averages the DPS of your two weapons to find your average weapon DPS, multiplies that number by your crit etc to arrive at the final estimate. I, too, get told by Diablo that many shields are going to increase my DPS, and I have to patiently tell Diablo that it's talking out of its arse.
Let's look at a real world example (my profile!): http://eu.battle.net/d3/en/profile/Hairy-1750/hero/2281818
My character sheet tells me I have 77k DPS
I am using a 1189 DPS weapon mainhand and a 221 DPS offhand. The character sheet thinks I am using my weapons equally; 50/50 This means the character sheet thinks my average weapon DPS is 705 However, WE know that ~90% of the damage comes from my mainhand. Assuming a 90/10 weapon ratio... ... this means that my average weapon DPS is actually more like 1092 (55% higher!)
This means my "character screen DPS" should really be ~119k DPS.
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On September 10 2012 13:06 Dacendoran wrote: Why would a fast offhand matter at all if none of the other stats on the offhand matter
Your attack speed is averaged between your two weapons, a faster attack speed means the tornadoes tick faster and you will gain life from your LOH faster, increasing your survivability. You want a relatively high attack speed offhand but a high damage mainhand as the whirlwind dmg is only based on your mainhand, which i have been informed.
I switched over from a Tanky/revenge based barb over to the WW barb a few weeks ago, definetly the WW barb is alot more powerful, been able to clear inferno easily, where an act 3 run only takes about 1.5 hours.
1100LOH 25k DPS unbuffed 900 all resist buffed 1100 fire and phys resist buffed 8000 armor buffed 40k% crit chance 300% crit dmg
I first started out with a budget WW barb, using only 300k gold and buying within a day, i managed to clear up to the start of act 4 with only minimal use of WOTB.
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On September 10 2012 22:13 BobLobIaw wrote:Im also doing a WW Barb, this is my set: http://eu.battle.net/d3/en/profile/isbunk-1176/hero/19812803I keep dying in act3, probably beacause I suck. But if its not just me sucking and if anyone has any suggestoions for what to change in ( mostly gear)/skills, it will be greatly apprechiated!  Easy; your health is far too low. I would recommend 40k as a minimum, but there's nothing wrong with more. I expect that with your current health you will suffer from "suddenly dying when you thought things were going ok" syndrome. Your LOH (929) is also slightly low; a little bit extra would help.
Skill-wise, you will find whirlwind is more effective with the hurricane rune, because when you run at the full movement speed it is easier to generate tornadoes from sprint. As you are having survivability problems, try changing Overpower + Killing Spree for something else. Overpower + Crushing advance is great, or (my personal favourite) Leap + Iron Impact.
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On September 10 2012 22:13 BobLobIaw wrote:Im also doing a WW Barb, this is my set: http://eu.battle.net/d3/en/profile/isbunk-1176/hero/19812803I keep dying in act3, probably beacause I suck. But if its not just me sucking and if anyone has any suggestoions for what to change in ( mostly gear)/skills, it will be greatly apprechiated! 
Your critchance is also low +20,5% if I'm not mistaking, should be more, like 25 and more. It's essentiell to keep gaining enough fury.
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On September 10 2012 22:52 Hairy wrote:Easy; your health is far too low. I would recommend 40k as a minimum, but there's nothing wrong with more. I expect that with your current health you will suffer from "suddenly dying when you thought things were going ok" syndrome. Your LOH (929) is also slightly low; a little bit extra would help. Skill-wise, you will find whirlwind is more effective with the hurricane rune, because when you run at the full movement speed it is easier to generate tornadoes from sprint. As you are having survivability problems, try changing Overpower + Killing Spree for something else. Overpower + Crushing advance is great, or (my personal favourite) Leap + Iron Impact.
Thanks a lot, I will try all of these. Also. Does crit damage in my offhand do anything? Since i rarely hit with it anyway or does it apply to both weapons?
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On September 11 2012 00:27 CruelZeratul wrote:Your critchance is also low +20,5% if I'm not mistaking, should be more, like 25 and more. It's essentiell to keep gaining enough fury. Actually its 30,5 Thanks for the comment though!
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On September 11 2012 01:01 BobLobIaw wrote:Show nested quote +On September 10 2012 22:52 Hairy wrote:On September 10 2012 22:13 BobLobIaw wrote:Im also doing a WW Barb, this is my set: http://eu.battle.net/d3/en/profile/isbunk-1176/hero/19812803I keep dying in act3, probably beacause I suck. But if its not just me sucking and if anyone has any suggestoions for what to change in ( mostly gear)/skills, it will be greatly apprechiated!  Easy; your health is far too low. I would recommend 40k as a minimum, but there's nothing wrong with more. I expect that with your current health you will suffer from "suddenly dying when you thought things were going ok" syndrome. Your LOH (929) is also slightly low; a little bit extra would help. Skill-wise, you will find whirlwind is more effective with the hurricane rune, because when you run at the full movement speed it is easier to generate tornadoes from sprint. As you are having survivability problems, try changing Overpower + Killing Spree for something else. Overpower + Crushing advance is great, or (my personal favourite) Leap + Iron Impact. Thanks a lot, I will try all of these. Also. Does crit damage in my offhand do anything? Since i rarely hit with it anyway or does it apply to both weapons? Crit damage is a global "character" stat; it applies to both weapons (just like how LOH works). The only weapon-specific stat is attack speed, which increases just the attack speed of itself.
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On September 11 2012 01:01 BobLobIaw wrote:Show nested quote +On September 11 2012 00:27 CruelZeratul wrote:On September 10 2012 22:13 BobLobIaw wrote:Im also doing a WW Barb, this is my set: http://eu.battle.net/d3/en/profile/isbunk-1176/hero/19812803I keep dying in act3, probably beacause I suck. But if its not just me sucking and if anyone has any suggestoions for what to change in ( mostly gear)/skills, it will be greatly apprechiated!  Your critchance is also low +20,5% if I'm not mistaking, should be more, like 25 and more. It's essentiell to keep gaining enough fury. Actually its 30,5  Thanks for the comment though! His comment actually neglected the fact that you are using a mighty weapon, which goes a long way to lowering the required amount of crit chance to be functional. Your crit chance may be ok right now as far as fury income goes, but more fury certainly can't hurt (if you're having fury problems, improving your crit chance should be your first stat to improve).
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https://us.battle.net/d3/en/profile/rKn-1364/hero/15392622 woo i think my barb is more or less complete, i can do the alkaizer run in about 15 minutes, and i rarely drop wotb, and veeeeeeery rarely die.
so i guess all there is to do now is farm... and maybe beat act 4, but i don't really see the point
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On September 11 2012 02:27 blagoonga123 wrote:https://us.battle.net/d3/en/profile/rKn-1364/hero/15392622woo i think my barb is more or less complete, i can do the alkaizer run in about 15 minutes, and i rarely drop wotb, and veeeeeeery rarely die. so i guess all there is to do now is farm... and maybe beat act 4, but i don't really see the point well, your char certainly works, but i wouldnt call a char that does meager 44k dps with 2.1k strength "complete".  my barb does 47k dps with 1.5k str. (and a 1-2M weapon.) i think dps is what makes your runs take twice as long as alkaizers. i got the same problem atm, but with as high strength as yours, it is actually much easier to improve it. for example, crit damage is a very cheap stat on amulets. usually, i advocate attack speed more than crit dam, but in your case, i would prefer 50% CD over 6% AS on it.
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On September 11 2012 03:43 Black Gun wrote:well, your char certainly works, but i wouldnt call a char that does meager 44k dps with 2.1k strength "complete".  my barb does 47k dps with 1.5k str. (and a 1-2M weapon.) i think dps is what makes your runs take twice as long as alkaizers. i got the same problem atm, but with as high strength as yours, it is actually much easier to improve it. for example, crit damage is a very cheap stat on amulets. usually, i advocate attack speed more than crit dam, but in your case, i would prefer 50% CD over 6% AS on it.
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On September 11 2012 05:38 blagoonga123 wrote:Show nested quote +On September 11 2012 03:43 Black Gun wrote:On September 11 2012 02:27 blagoonga123 wrote:https://us.battle.net/d3/en/profile/rKn-1364/hero/15392622woo i think my barb is more or less complete, i can do the alkaizer run in about 15 minutes, and i rarely drop wotb, and veeeeeeery rarely die. so i guess all there is to do now is farm... and maybe beat act 4, but i don't really see the point well, your char certainly works, but i wouldnt call a char that does meager 44k dps with 2.1k strength "complete".  my barb does 47k dps with 1.5k str. (and a 1-2M weapon.) i think dps is what makes your runs take twice as long as alkaizers. i got the same problem atm, but with as high strength as yours, it is actually much easier to improve it. for example, crit damage is a very cheap stat on amulets. usually, i advocate attack speed more than crit dam, but in your case, i would prefer 50% CD over 6% AS on it.  dont be sad, i like your barb overall. i just think that you can improve him further. which is a good thing, isnt it? upgrades will come automatically as you play.
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