Barbarian - Builds/Discussion - Page 144
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Bairemuth
United States404 Posts
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WolfintheSheep
Canada14127 Posts
On September 05 2012 06:52 Bairemuth wrote: I have a question...if 4 tornadoes is the max you can spawn with sprint, why is movement speed so critical? I mean, I can understand how it can help you farm a little bit faster, but people make it seem like it's much more advantageous for this build than any other build of any other class. For example, I fail to see how Tyrael's Might would be worth 25M+ just for some move speed. Tyrael's Might doesn't just give movement speed. The damage to Demons and Elites is a lot. | ||
Bairemuth
United States404 Posts
On September 05 2012 06:55 WolfintheSheep wrote: Tyrael's Might doesn't just give movement speed. The damage to Demons and Elites is a lot. Are most mobs in A3 demons then? I guess I never paid much attention to that. However, still don't understand why everyone makes move speed seem like such a critical stat. | ||
KalWarkov
Germany4126 Posts
like - VERY easily. too sad d3 isnt the kind of game i hoped it would be :/ | ||
CruelZeratul
Germany4588 Posts
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Bairemuth
United States404 Posts
On September 05 2012 07:16 KalWarkov wrote: why does everyone play sprint/ww now oO i easily beat everything in inferno with my standard old leap/revenge/frenzy/buffs/wraith build... like - VERY easily. too sad d3 isnt the kind of game i hoped it would be :/ sprint/ww is 100x more fun imo. I beat inferno pre 1.03 but that was boring as hell and I wanted to commit suicide on multiple occasions. | ||
zylog
Canada943 Posts
http://www.twitch.tv/alkaizerx Some notes: - uses rend instead of war cry for faster killing - has high dps, but not so much that tornadoes kill too fast. He needs this to keep up wotb. - has high loh, some lifesteal and healing on fury spent - only picks up legendaries, his stash is full of unidentified legendaries. He even threw some out when he was managing his stuff - uses bash pulverize as his main attack. - his run is nothing too fancy, he gets a quick 5 stacks from crater core and keeps 3, then jumps around to crater 1, crater 2, battlefield, keeps 2 and tower of the damned 1 (not in that order, exactly) to kill everything there. He does it all in about 9 minutes. | ||
Black Gun
Germany4482 Posts
On September 05 2012 11:04 zylog wrote: I've been watching Alkaizer's stream, who's at paragon 96: http://www.twitch.tv/alkaizerx Some notes: - uses rend instead of war cry for faster killing - has high dps, but not so much that tornadoes kill too fast. He needs this to keep up wotb. - has high loh, some lifesteal and healing on fury spent - only picks up legendaries, his stash is full of unidentified legendaries. He even threw some out when he was managing his stuff - uses bash pulverize as his main attack. - his run is nothing too fancy, he gets a quick 5 stacks from crater core and keeps 3, then jumps around to crater 1, crater 2, battlefield, keeps 2 and tower of the damned 1 (not in that order, exactly) to kill everything there. He does it all in about 9 minutes. yup. the core things to note about his method imho: - use lacunis to achieve 24% base movement speed - use a mighty weapon together with bash pulverize to be able to keep up wotb almost infinitely, for even faster movement speed (and ofc killspeed^^) - use high base res so that you can skip warcry - use rend with ravage instead. it is insanely powerful: go to the elite mob, use rend once, then do the usual sprint/ww dps while rend is doing its work => effect: muuuch higher killspeed, particularly against elites, and there again in particular against ranged elites which take us ordinary barbs so long to kill. - use a stone of jordan for the juicy 29% extra damage against elites. - only farm the levels with an extremely high monster density: the 3 crater levels, fields of slaughter and the keep levels. (and he clears the area around the wp on the first tower level, because it almost always has lots of mobs and an elite.) by only doing those dense levels, he can easily keep wotb up all the time. - he gains lots of speed by not picking up or even identifying or selling rares. this is obviously no option for most of us. he probably skipped something like 500M++ in rares on his way to 100. | ||
Terranasaur
United States2085 Posts
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Hairy
United Kingdom1169 Posts
On September 05 2012 06:52 Bairemuth wrote: I have a question...if 4 tornadoes is the max you can spawn with sprint, why is movement speed so critical? I mean, I can understand how it can help you farm a little bit faster, but people make it seem like it's much more advantageous for this build than any other build of any other class. For example, I fail to see how Tyrael's Might would be worth 20M+ just for some move speed. It's true that once you have 4 tornadoes, it doesn't improve your DPS. However, what about when you're at 0 tornadoes, and just starting a pack? The faster move speed means you can spawn those 4 tornadoes quicker, which effectively means more DPS. Not to mention the movement speed on its own is great, and together with the extra demon damage makes it a very juicy item. | ||
Hairy
United Kingdom1169 Posts
In case anyone was interested. On September 05 2012 13:19 Terranasaur wrote: Holy shit. That was incredible. Do the rest of you nado dudes run that fast? Yeah, pretty much. There's a good reason it's a popular build. Though this Alkaizer has done some interesting tweaks, that Black Gun summed up pretty succinctly. Unfortunately I've been gradually reducing my survivability to increase DPS.... but then they changed the skills. It's quite clear from watching Alkaizer's stream that it's better overall to INCREASE survivability, so that you can ditch War Cry to pick up another skill, as it clearly gives more DPS output now that there are actually alternative skills that don't suck (i.e. rend). I simply don't have the defensive stats to be able to pull that off, really. (my profile: http://eu.battle.net/d3/en/profile/Hairy-1750/hero/2281818 ) EDIT: though, I still have my old helm, boots and necklace that are more defensive. If I use those items instead, the change is: 71k --> 57k DPS 45k health --> 60k health 350 --> 450 unbuffed AR +25% xp gem on helm (or 15% more health) Could be worth it.... definitely warrants a test I think :D | ||
blagoonga123
United States2068 Posts
And you know what the act 3 run was way easier this time Also I'm Paragon lvl 12 and I've only found one crappy legendary i wanna find more ![]() | ||
Heh_
Singapore2712 Posts
On September 05 2012 15:23 Hairy wrote: His profile: http://us.battle.net/d3/en/profile/Alkaizer-1727/hero/2190 In case anyone was interested. Yeah, pretty much. There's a good reason it's a popular build. Though this Alkaizer has done some interesting tweaks, that Black Gun summed up pretty succinctly. Unfortunately I've been gradually reducing my survivability to increase DPS.... but then they changed the skills. It's quite clear from watching Alkaizer's stream that it's better overall to INCREASE survivability, so that you can ditch War Cry to pick up another skill, as it clearly gives more DPS output now that there are actually alternative skills that don't suck (i.e. rend). I simply don't have the defensive stats to be able to pull that off, really. (my profile: http://eu.battle.net/d3/en/profile/Hairy-1750/hero/2281818 ) EDIT: though, I still have my old helm, boots and necklace that are more defensive. If I use those items instead, the change is: 71k --> 57k DPS 45k health --> 60k health 350 --> 450 unbuffed AR +25% xp gem on helm (or 15% more health) Could be worth it.... definitely warrants a test I think :D Wait.. so he doesn't run Leoric's Signet or Cain's 3 piece set bonus, just a ruby? If he replaced 1 ring with the signet, he would gain exp even slower? Interesting. | ||
holy_war
United States3590 Posts
On September 06 2012 02:33 Heh_ wrote: Wait.. so he doesn't run Leoric's Signet or Cain's 3 piece set bonus, just a ruby? If he replaced 1 ring with the signet, he would gain exp even slower? Interesting. At one point he was equipping a 29% exp signet, dunno why hes not anymore. Edit: Signet on his enchantress. He's using SoJ for faster elite kills. | ||
Pokebunny
United States10654 Posts
After comfortably farming Act 3 with a MF DH for a bit, I've decided to start up a barb. Only in Nightmare atm, but I'm still wondering a few things. - What skills/runes should I be using, both for leveling/progression and then when I finally hit 60? Are there links to any common skill builds for different types of barbs? (seems the OP is outdated.) I've really enjoyed Whirlwind, but from what I'm aware, playing WW in inferno requires really good gear. If not, that would probably be what I most would like to do. - What stats should I be prioritizing, other than the obvious str/vit/AR? Is LoH necessary or should I be focusing on crit etc? Anyway, I'm basically just totally new to barbs, and links to profiles of people that can farm act 3 would be great too (any build). I'd like to run whirlwind but not sure if I'm willing to spend the money to make my barb a real farming machine or just stick to DH for efficient farming. | ||
Canucklehead
Canada5074 Posts
On September 07 2012 01:15 Pokebunny wrote: Hi Barb experts! After comfortably farming Act 3 with a MF DH for a bit, I've decided to start up a barb. Only in Nightmare atm, but I'm still wondering a few things. - What skills/runes should I be using, both for leveling/progression and then when I finally hit 60? Are there links to any common skill builds for different types of barbs? (seems the OP is outdated.) I've really enjoyed Whirlwind, but from what I'm aware, playing WW in inferno requires really good gear. If not, that would probably be what I most would like to do. - What stats should I be prioritizing, other than the obvious str/vit/AR? Is LoH necessary or should I be focusing on crit etc? Anyway, I'm basically just totally new to barbs, and links to profiles of people that can farm act 3 would be great too (any build). I'd like to run whirlwind but not sure if I'm willing to spend the money to make my barb a real farming machine or just stick to DH for efficient farming. I run the ww build, but have only started using it in the past 2 weeks so am no expert, but I can farm act 3 pretty comfortably now. I still die sometimes, but that's usually my own fault cause sometimes I come to a dead stop in the middle of a pack and can't get out in time. That normally happens when I rush in too early at the beginning and not give my sprints enough time at start to ramp up and generate fury. I could still use some improvements in gear, but the gear I have is probably 30m, not exactly sure cause I've changed gear a lot while using this build. Early on fire elites were giving me probs, so I got more AR gear and a few things with fire resist and switched out the armour passive for superstition, so my armour is the bare minimum now. My HP is also on the low side too. A couple of things I like is my 24% move speed as going back to normal speed feels so slow now. Also I found pickup radius real helpful because while you're spinning health globes will drop everywhere and with pickup radius you don't have to aim for them, so I run 14 radius. A chance to freeze on hit item and a cold weapon is also useful. | ||
Charger
United States2405 Posts
On September 07 2012 01:15 Pokebunny wrote: Hi Barb experts! After comfortably farming Act 3 with a MF DH for a bit, I've decided to start up a barb. Only in Nightmare atm, but I'm still wondering a few things. - What skills/runes should I be using, both for leveling/progression and then when I finally hit 60? Are there links to any common skill builds for different types of barbs? (seems the OP is outdated.) I've really enjoyed Whirlwind, but from what I'm aware, playing WW in inferno requires really good gear. If not, that would probably be what I most would like to do. - What stats should I be prioritizing, other than the obvious str/vit/AR? Is LoH necessary or should I be focusing on crit etc? Anyway, I'm basically just totally new to barbs, and links to profiles of people that can farm act 3 would be great too (any build). I'd like to run whirlwind but not sure if I'm willing to spend the money to make my barb a real farming machine or just stick to DH for efficient farming. http://us.battle.net/d3/en/profile/Charger-1101/hero/23424149 Pretty standard ww build, been using it for a few weeks now. I farm Act 3 easily. You should have at least 550-600 AR buffed with warcry. Should aim for around 40k life, 1.2k loh, ~50%+ crit chance (buffed with skills/passives). edit - Just as a note, my gear is definitely above the min requirements. It does not cost a ton of gold to get rolling with this build - Could probably get by with 5m or less even. Prioritize defense over offense until you can survive and can afford it. | ||
bObaZ
Portugal862 Posts
I'm a sword and board barb, and i've been following the trang and hairy posts very closely, and i've grown into a barbarian that can do all ACT3 without dying very confortably. But i'm starting to feel that i'm kinda slow. Not that i'm that slow, but i want to be faster... This is my Profile : http://eu.battle.net/d3/en/profile/bObaS-2498/hero/16528314 I've already tried the WW/Sprint build and i don't like it that much especially because 70% of my playtime is co-op. And that build don't work very good with my DH and Monk friends (Maybe i'm doing something wrong), but that's not the point of this post. I came across a 2 hander (Maximus) with 1100 DPS, Socket and 1600 LoH. And i would like to try a 2 handed barbarian. Is there any1 that plays 2handed? I only see WW/Sprint this days. I would like some advice about the weapon, and what gear should i change, besides the obvious helm of command, and some tips and advices about optimum stats and builds. Thnx in advance. | ||
Pokebunny
United States10654 Posts
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Kazeyonoma
United States2912 Posts
On September 07 2012 01:15 Pokebunny wrote: Hi Barb experts! After comfortably farming Act 3 with a MF DH for a bit, I've decided to start up a barb. Only in Nightmare atm, but I'm still wondering a few things. - What skills/runes should I be using, both for leveling/progression and then when I finally hit 60? Are there links to any common skill builds for different types of barbs? (seems the OP is outdated.) I've really enjoyed Whirlwind, but from what I'm aware, playing WW in inferno requires really good gear. If not, that would probably be what I most would like to do. - What stats should I be prioritizing, other than the obvious str/vit/AR? Is LoH necessary or should I be focusing on crit etc? Anyway, I'm basically just totally new to barbs, and links to profiles of people that can farm act 3 would be great too (any build). I'd like to run whirlwind but not sure if I'm willing to spend the money to make my barb a real farming machine or just stick to DH for efficient farming. Hey Pokebunny! While leveling just go with whatever playstyle gets you through the acts. I went from dual wield frenzy/whirlwind, to later tanky revenge heavy builds, and at times I even used a throw barb style (very fun and as a DH, you are probably very accustomed to the kite and throw from range style). I often determine my builds, on what is the best dps weapon I can get my hands on right now. If it's a big 2 hander I'll go throw or whirlwind, if I have a very good 1 hander and a decent shield, tank. If I have 2 good 1 handers, dual wield it up and find something comfortable. You shouldn't really have trouble leveling much until you get near the mid 50s or so where you'll have to be more careful. I don't think there's any specific guides for leveling though, so just tweak stuff around, post your profile here and we can probably help you optimize whatever build you're using at the time to your gear! For leveling just stick to str/vit/AR, if you eventually plan on going WW/Sprint like most of us favor nowadays, you'll want to get some LoH and tons of crit. Lots of this is fueld by just a good offhand, and a few items here or there so if you go back a few pages, people have managed to rebuild their level 60 inferno barbs to be full ww/sprint barbs in 4mill gold or so. Obviously the more gold you have the better you can improve yourself, but with some saavy AH play you can definitely make a sustainable WW/sprint barb with 4m or less, definitely one good enough to take on act 1 inferno, it's act 3/4 that things can get more pricey. There's another thread here called the tanky 1h/shield barb. That guy can give you everything you need to know if you want to go tanky style, if you want a whirlwind style build, you can search for posts in this thread by Hairy for his items, or you can look at myself (i had about a 15mill budget): http://us.battle.net/d3/en/profile/Kazeyonoma-1662/hero/14226 Here's the paragon level 100 barb's profile, he is a bit strange but he's well optimized for max damage/exp grinding: http://us.battle.net/d3/en/profile/alkaizer-1727/hero/2190 If you link us your profile (pm is doable too if you don't want spam friend invites since you're obviously 'known' in the sc2 community) we can probably help you out a lot more indepth and if you tell us your budget we can probably gauge what you can get and for how much. | ||
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