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I am not really following this thread anymore because i retired my barbie. Since i got back on the barb feeling I started to work on a 2handed build. Was this ever discussed? I am currently hovering around 70k dps and can do 600-700k crits with hammer of ancients in berserk. Im heavly relying on health globes and thus boosted the +hp up to 20k for each globe picked up as i saw the synergy between a dps heavy style and health globe drops. Because of that I have very low armor and resis(highest being 550 with shout and aroun 5.5k armor) but still feel very comfortable at farming act2 and started to farm act3 too.
Anyone else working on 2handed builds or similar stuff with hp globes?
PS: I'm not looking for "derp, use X it is better and we calculated that you shouldnt use 2handed", i want to make it work and viable 
edit: my two builds http://us.battle.net/d3/en/calculator/barbarian#bZiVkP!UYZ!YZaZcZ http://us.battle.net/d3/en/calculator/barbarian#bZiVkd!fYZ!YZaZcY the first is a broad dps build and can be played in partys. the second one i play solo and the synergy between hammer and the hook is just awesome. Enemys get stacked heavly and you can sircumvent the lower AoE from the rune. stats: + Show Spoiler +
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Hey I'm wondering which shield is better for my barb. I don't have a specific build just defensive based with 25%/vitality armor passives and 50% res warcry. According to the EHP calculator the right shield is better when including block/dodge, even with nothing in the socket, but it doesn't feel that way...
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Phalanx Legacy, no doubt.
the only thing you're losing is 41 resist all, which is ~410 armor. The Phalanx has ~120 more armor, and 79 more strength, so it's really only a 200 armor difference. Add in the fact you're getting more dps (when you socket) more life and 7% more block and block value. It's easy.
*math's may be off im typing this quickly at work. ~_~
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Thank you
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So right I am having some issues on what pieces of gear to improve to see my DPS start to climb. Right now sitting at 50k hp / 10k armor and 650 AR with shout and roughly 10k DPS. Now my DPS isn't horrible but I have hit a point where I need to start improving my Barb instead of just being ok with poping pots and struggling through fights due to lack of dmg. So that being said are there pieces of armor like gloves/amulet/helm I want to focus certain stats on? Being I am freshly 60 here on an alt forgive my lack of knowledge of what should be a pure DPS piece of gear. What pieces should I want stats like +crit or +ias on a sword and board spec Barb? Thanks for the feedback
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Gloves should have Crit % / CritDmg and bracers should have crit, these two pieces should be the least expensive. Easiest way of improving DPS would be dropping some defensive passives for DPS passives and changing a skill for Battle Rage.
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Makes sense so if I was running Ruthless / Nerves of Steel / Tough as Nails what would you recommend changing for a fair DPS gain in passive skills?
Right now my wrist has 155 str / 160 vit / 13 MF so do I want to keep STR as high as possible put at 1-3% Crit?
Gloves I have are not great they are 101 str / 24 vit / 29 AR / 4% Crit does same apply to keep high Str as well?
So right now at 20% crit / 100% crit dmg and friend borrowed me a new weapon so at 15k DPS now.
I do not mind investing some money but obviously I would rather get some cheap upgrades and be able to farm faster and down the road make really large upgrades that cost 20-60m. Right now the budget will be 5-10$ items on RMAH if NEED be or 5m on gold side. Thanks for the fast response!
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http://us.battle.net/d3/en/calculator/barbarian#WXYVRk!beV!aaZcYb Currently running this in HC
I love the fact that the barbarian can become a complete team player by being able to buff through Warcry, and save through Ignore Pain. Im using Invigorate as no one I play with has high resists, so buffing hp + regen is a much, much better choice.
My current problem is that while Leap + Iron Impact has served me extremely well, after buffing I already have 8550 armor, which gives me almost 80% damage reduction. After leaping, it jumps to a flat 90%, and considering its only a 10% buff, it becomes less powerful than it used to be - 30-50% reduction and after leaping hits 80-90% no problem.
Im considering Death From Above, and since its 3 seconds of immunity against mobs surrounding vs 4 seconds of increased armor to the point of immunity against mobs, I want to ask the community how each one feels. I cant test it on normal mode as I dont have a normal barb, and on HC testing it in lower areas is redundant, while testing it in inferno against mobs worth testing on feels like suicide.
My current feel is that after I leap, I like to use ground stomp too, which reduces the usefulness of the armor buff as the mobs are all stunned, and sure, I can wait a bit before using it, but immediately after leaping Revenge would light up from mobs attacking, so I would ground stomp anyways to suck in the mobs and increasing the damage + hp I get from Revenge.
I know stun does not work against elites in Inferno (lasts 1 second?), but armor doesnt work against Firechain, Poison pools, molten damage etc etc does it? But most of the time you wont be leaping into a group of elites anyways, and you certainly want to be leaping in midfight when you already have stack 5 fury and life on hit doing its job....
Discuss :/
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On July 29 2012 05:43 iLLusive wrote:+ Show Spoiler +Makes sense so if I was running Ruthless / Nerves of Steel / Tough as Nails what would you recommend changing for a fair DPS gain in passive skills?
Right now my wrist has 155 str / 160 vit / 13 MF so do I want to keep STR as high as possible put at 1-3% Crit?
Gloves I have are not great they are 101 str / 24 vit / 29 AR / 4% Crit does same apply to keep high Str as well?
So right now at 20% crit / 100% crit dmg and friend borrowed me a new weapon so at 15k DPS now.
I do not mind investing some money but obviously I would rather get some cheap upgrades and be able to farm faster and down the road make really large upgrades that cost 20-60m. Right now the budget will be 5-10$ items on RMAH if NEED be or 5m on gold side. Thanks for the fast response!
Drop Nerves of Steel and get Weapon Mastery or Berserker Rage.
Forget about defensive stats on gloves because they're impossible to find / too expensive. Just focus on strength, crit, and crit dmg for them. Bracers with 100+ str, 3%+ crit, and some vitality should be really cheap, something like 100k? Once you add in all resist, it jumps considerably to something like 5mil.
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On July 29 2012 05:43 iLLusive wrote:+ Show Spoiler +Makes sense so if I was running Ruthless / Nerves of Steel / Tough as Nails what would you recommend changing for a fair DPS gain in passive skills?
Right now my wrist has 155 str / 160 vit / 13 MF so do I want to keep STR as high as possible put at 1-3% Crit?
Gloves I have are not great they are 101 str / 24 vit / 29 AR / 4% Crit does same apply to keep high Str as well?
So right now at 20% crit / 100% crit dmg and friend borrowed me a new weapon so at 15k DPS now.
I do not mind investing some money but obviously I would rather get some cheap upgrades and be able to farm faster and down the road make really large upgrades that cost 20-60m. Right now the budget will be 5-10$ items on RMAH if NEED be or 5m on gold side. Thanks for the fast response! If you want to improve your DPS, I would recommend the following: #1: Get a very high DPS weapon. Absolutely everything is multiplied off the weapon, so weapon DPS is extremely important. Be careful not to get sucked into getting something with nice stats over DPS, because chances are the stats aren't good enough to bring up the weapon's DPS. For example, for most people a 1000 DPS weapon with absolutely no stats is going to be better (and cheaper) than an 800 DPS weapon with 100 crit damage on it.
#2: Make sure your belt and shoulders have huge strength on them (180+). Strength is cheap in these slots!
#3: When improving armour, try to carefully balance your strength, crit chance, crit damage, and attack speed. Having huge amounts of one stat, without the others, is no good.
#4: Be clever with your stat distribution on items. What do I mean by this? It's sometimes better to get huge amounts of a stat in one slot, and completely forgo it in another. For example, I would suggest avoiding crit chance on rings (for the time being); it's expensive, and you only get a small amount of crit chance. Instead, get other stats that are nice, and get gloves or a necklace with huge crit% instead.
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Wow Hairy &skyR thanks so much for the help you really gave me some good direction.
So when on a budget there is nothing wrong with stacking Str / Vit since right now I have 750-800 AR with shout. Jumped up to 25K DPS with switching to a 935 DPS weapon but I did decide to keep 150 str / vit on it because I looked at cost of 1000-1200 DPS weapons and even with next to no stats they cost more then the $2 I spend on this 1hander lol.
Next I will look into upgrading belt / shoulers but as of right now here is what I got
Belt: 210 str / 49 vit / 67 AR / 120 regen Shoulders: 106 str / 106 vit / 63 AR / 13% MF
Right now rings is where I am hurting because I was trying to find the best option of stats being I have been told to get str / crit / crit dmg and on other hand just huge chunk of str and worry about crit options when I have more money down the road.
Gloves also suck lol 101 str / 29 AR / 4 crit well guess not horrible but still trying to figure out best affordable upgrades.
So is an amulet with 100 str / 100 vit and 5.5 crit decent or should I get better?
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On July 29 2012 17:26 iLLusive wrote: Wow Hairy &skyR thanks so much for the help you really gave me some good direction.
So when on a budget there is nothing wrong with stacking Str / Vit since right now I have 750-800 AR with shout. Jumped up to 25K DPS with switching to a 935 DPS weapon but I did decide to keep 150 str / vit on it because I looked at cost of 1000-1200 DPS weapons and even with next to no stats they cost more then the $2 I spend on this 1hander lol.
Next I will look into upgrading belt / shoulers but as of right now here is what I got
Belt: 210 str / 49 vit / 67 AR / 120 regen Shoulders: 106 str / 106 vit / 63 AR / 13% MF
Right now rings is where I am hurting because I was trying to find the best option of stats being I have been told to get str / crit / crit dmg and on other hand just huge chunk of str and worry about crit options when I have more money down the road.
Gloves also suck lol 101 str / 29 AR / 4 crit well guess not horrible but still trying to figure out best affordable upgrades.
So is an amulet with 100 str / 100 vit and 5.5 crit decent or should I get better?
Hey mate, glad to hear you are persevering with building a sword and board barb. We are a rare breed these days! I made a post a few pages ago which describes my overall approach to skilling and gearing up a sword and board barb, which I recommend you have a look at: http://www.teamliquid.net/forum/viewmessage.php?topic_id=338323¤tpage=117#2334
It is general, but talks about the bigger picture goals you are working towards. I want to highlight the section on how to approach increasing your DPS once you think you are tanky enough.
As for specifics, it will really help if you show us your gear and stats screen. In relation to AS/CC/CD, at this stage get whatever you can afford, but don't underestimate the power of solid STR. If you have less than 1500, there's still room for improvement. Between, AS/CC/CD, it won't matter too much right now, get whatever items come up on the AH at a good price. Also keep in mind items with both CC and CD at once without sacrificing STR/VIT/AR are pretty expensive. You will have an easier time finding two rings with STR/VIT, one with 30% CD, the other with 4% CC, than two rings each with STR/VIT, 15% CD and 2%CC. Trying to find a higher value of just one of the stats will also free up an extra stat search slot for STR/VIT/AR as the case may be.
At the end of the day, though, I'll reiterate what I said in my linked post. Use a DPS calculator. The important thing at the end of the day is your DPS, and not how you achieve that DPS,. Look through some items and try inputting them, and see what comes out better. It's particularly important to do this now, since you will need to know if it's just better to up your STR now rather than worry about extra stats. I would say that AS/CC/CD are end game goals once your STR is solid, so if your STR isn't that high you could just concentrate on that for now.
An example based on your post (keep in mind this are based on my current gear/stats so numbers may vary). For an amulet, 200 STR/100 VIT achieves about the same as 100 STR/ 100 VIT/ 5% CC. The first one is cheaper, and easier to find.
One last thing, for shoulders, you can get a higher STR without spending much, say 170 STR. Just drop the VIT a bit. Shoulders can cap at 300 STR and 200 VIT. For this reason it is easy to find high STR/low VIT, while medium STR/medium VIT is more expensive. You will make up for the lower VIT by getting high VIT on your chest/pants. Something like 170 STR/ 60 VIT/ 60 AR won't cost you much.
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On July 29 2012 06:05 padfoota wrote:http://us.battle.net/d3/en/calculator/barbarian#WXYVRk!beV!aaZcYbCurrently running this in HC I love the fact that the barbarian can become a complete team player by being able to buff through Warcry, and save through Ignore Pain. Im using Invigorate as no one I play with has high resists, so buffing hp + regen is a much, much better choice. My current problem is that while Leap + Iron Impact has served me extremely well, after buffing I already have 8550 armor, which gives me almost 80% damage reduction. After leaping, it jumps to a flat 90%, and considering its only a 10% buff, it becomes less powerful than it used to be - 30-50% reduction and after leaping hits 80-90% no problem. Im considering Death From Above, and since its 3 seconds of immunity against mobs surrounding vs 4 seconds of increased armor to the point of immunity against mobs, I want to ask the community how each one feels. I cant test it on normal mode as I dont have a normal barb, and on HC testing it in lower areas is redundant, while testing it in inferno against mobs worth testing on feels like suicide. My current feel is that after I leap, I like to use ground stomp too, which reduces the usefulness of the armor buff as the mobs are all stunned, and sure, I can wait a bit before using it, but immediately after leaping Revenge would light up from mobs attacking, so I would ground stomp anyways to suck in the mobs and increasing the damage + hp I get from Revenge. I know stun does not work against elites in Inferno (lasts 1 second?), but armor doesnt work against Firechain, Poison pools, molten damage etc etc does it? But most of the time you wont be leaping into a group of elites anyways, and you certainly want to be leaping in midfight when you already have stack 5 fury and life on hit doing its job.... Discuss :/
Hey I don't have specific opinions on the leap runes or group play, since I go solo and prefer Furious Charge. But I will note a few things.
1. Armor will affect Firechains etc. 2. There are no diminishing returns on Armor/AR, so the Armor bonus from leap is not less powerful the more Armor/AR you have. The only sense that I can imagine it being diminishing is in a practical sense, ie you are so tanky already that you don't notice your HP drop without Iron Impact anyway, which from your post doesn't sound to be the case. 3. Impunity is just really f*ing good. It's like an increase to your EHP by like 30-40% (on top of the base War Cry) compared to the 10% of invigorate. Also, even if your friends only have 100 All RES, the EHP increase is still slightly higher than. If they have more All RES than 100, then the EHP increase from Impunity just gets better and better than the increase for Invigorate as All RES goes up. Once they have even just mediocre All RES the bonus EHP will outweigh some extra life regen, and I doubt anybody is running under 200 All RES in inferno hardcore right?
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@padfoota going from 80%dr to 90% dr means you take half the damage you did before.
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I am playing sword and board and after 40-50m gold in new gear I still having difficulty farming act 3. I can kill like 70% of the elite except for the pack that run away and have illusionist affix. The pack that has fear or nightmarish or knock back also causing a lot of trouble.
65K hp, 12k armor (with self buff and passive), 950 -1000 resist (after war cry), 30k damage (when 5x frenzy), 47% block.
Each upgrade seems so far far away and I dont think I can afford critical gear even if I sold everything I have. What do you guy do in act3? Do I have to buy cri gear and become tornado barb? What stats does it take for an old school sword and board revenge barb to be able to farm act3?
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Your stats seem fine. Maybe you're just playing wrong...?
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Which Barbarian skills can break a jail?
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Trang I actually based my build on your post because I really wanted to get comfortable with the class before I went deep into more of a 2 hand / DW DPS flavor of the month spec. So THANK YOU for the help your post provided but yes as you can see I have just hit Act 3 sadly did not get credit for Belial kill so going back to redo that tonight SIGH. So overall want to look at affordable upgrades on a budget.
Here is my stats and weapon if you need anything more specific let me know but I already posted stats on my gloves / belt / shoulders as well.
![[image loading]](http://i.imgur.com/HMcZq.jpg)
Really enjoy the Barb community and feedback I have been getting you folks have really made the switch to Barb very enjoyable for me. Also keep in mind I have only been 60 for a couple days so I am still very much so learning everything.
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I thought as a Barb you would want very high life on hit, which your weapon does not provide.
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