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On July 21 2012 03:03 trinxified wrote:Show nested quote +On July 21 2012 03:01 skyR wrote:On July 21 2012 02:48 trinxified wrote:On July 21 2012 02:38 skyR wrote: Frenzy DW build is completely viable in Act III but obviously you should keep a shield on hand for the harder affix combinations. I did a frenzy DW build for a long time, both solo and group play. I've moved onto nado since it's faster but also more irritating because of jailer and mobs running away. You can switch between the two builds at any given time though.
I just don't see the point in wearing a shield 24/7 when the majority of mobs don't hurt and die well before WotB ends. This is what I'm thinking to do... Have a backup shield. Do you mind sharing your build/gear/stats on dual wield? I don't plan to abuse ww/sprint though, since I don't plan on getting a lot of LoH, if any at all. Build is your typical frenzy build that's more DPS oriented: http://us.battle.net/d3/en/calculator/barbarian#WiXVkP!VYZ!aaaccZStats: http://i.imgur.com/gc7zL.jpgYou'd want more HP than me but its still doable with sub 40k hp. Nice, more or less the build I"m thinking, but instead of Leap, I'm thinking of utilizing dreadnought charge for Life back, as I won't have LoH. Also, I'm not sure yet if I like weapons master, since I rather have 2 defensive passives (armor passives I guess), but I guess it depends on what you're doing? You have sword, so you benefit from 15% dmg, or do you also get the fury on hit bonus with your mighty weapon? With your gear/stats, you have no trouble tanking mobs? You have HUGE LoH though, so I'm sure that contributes to most of your tanking... 
Weapon mastery is only for the main hand. Ideally you'd want an axe in main hand but upgrades are sort of hard to find at an affordable / reasonable price for me.
I was running both Nerves of Steel and Tough as Nails at one point but I didn't feel it was necessary.
Golgors are the only mobs that are troublesome, even with a shield and WotB. Everything else dies within WotB. If I don't have WotB than certain affixes are hard / annoying to deal with (occulists with any combination of jailer, shielding, molten, fire chain, nightmare and demonic tremors).
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On July 21 2012 03:15 skyR wrote:Show nested quote +On July 21 2012 03:03 trinxified wrote:On July 21 2012 03:01 skyR wrote:On July 21 2012 02:48 trinxified wrote:On July 21 2012 02:38 skyR wrote: Frenzy DW build is completely viable in Act III but obviously you should keep a shield on hand for the harder affix combinations. I did a frenzy DW build for a long time, both solo and group play. I've moved onto nado since it's faster but also more irritating because of jailer and mobs running away. You can switch between the two builds at any given time though.
I just don't see the point in wearing a shield 24/7 when the majority of mobs don't hurt and die well before WotB ends. This is what I'm thinking to do... Have a backup shield. Do you mind sharing your build/gear/stats on dual wield? I don't plan to abuse ww/sprint though, since I don't plan on getting a lot of LoH, if any at all. Build is your typical frenzy build that's more DPS oriented: http://us.battle.net/d3/en/calculator/barbarian#WiXVkP!VYZ!aaaccZStats: http://i.imgur.com/gc7zL.jpgYou'd want more HP than me but its still doable with sub 40k hp. Nice, more or less the build I"m thinking, but instead of Leap, I'm thinking of utilizing dreadnought charge for Life back, as I won't have LoH. Also, I'm not sure yet if I like weapons master, since I rather have 2 defensive passives (armor passives I guess), but I guess it depends on what you're doing? You have sword, so you benefit from 15% dmg, or do you also get the fury on hit bonus with your mighty weapon? With your gear/stats, you have no trouble tanking mobs? You have HUGE LoH though, so I'm sure that contributes to most of your tanking...  Weapon mastery is only for the main hand. Ideally you'd want an axe in main hand but upgrades are sort of hard to find at an affordable / reasonable price for me. I was running both Nerves of Steel and Tough as Nails at one point but I didn't feel it was necessary. Golgors are the only mobs that are troublesome, even with a shield and WotB. Everything else dies within WotB. If I don't have WotB than certain affixes are hard / annoying to deal with (occulists with any combination of jailer, shielding, molten, fire chain, nightmare and demonic tremors).
Do you mind posting your gear pieces as well? I want to see what stats you've got on each slot.
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http://i.imgur.com/UO0jy.jpg
Also have SS is 27% with socket, ~500 armor HoC with socket and all resist, and Blackthorne breeches with 230 vit and 2 sockets (so an additional 8k if I were to use those instead).
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United States37500 Posts
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Ah I now see the reason why you opt for only one defensive passive, most of your gear has extra armor already. Nice stuff man.
Your gear is something I cannot attain for 100m. But it's a good comparative view to work with. Thanks!
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On July 21 2012 03:01 skyR wrote:Show nested quote +On July 21 2012 02:48 trinxified wrote:On July 21 2012 02:38 skyR wrote: Frenzy DW build is completely viable in Act III but obviously you should keep a shield on hand for the harder affix combinations. I did a frenzy DW build for a long time, both solo and group play. I've moved onto nado since it's faster but also more irritating because of jailer and mobs running away. You can switch between the two builds at any given time though.
I just don't see the point in wearing a shield 24/7 when the majority of mobs don't hurt and die well before WotB ends. This is what I'm thinking to do... Have a backup shield. Do you mind sharing your build/gear/stats on dual wield? I don't plan to abuse ww/sprint though, since I don't plan on getting a lot of LoH, if any at all. Build is your typical frenzy build that's more DPS oriented: http://us.battle.net/d3/en/calculator/barbarian#WiXVkP!VYZ!aaaccZStats: http://i.imgur.com/gc7zL.jpgYou'd want more HP than me but its still doable with sub 40k hp. You don't want a HoC for DW unless you plan on keeping HoC on hand as well with the shield... it's nice but unnecessary. This is going to sound almost ridiculous given the mature and number crunching tendency of the recent posts, but....
What dye colour are you using on your armour? :D
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Just the standard archon color.
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Holy Wicked Star! and those pants... /drool
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skyR, this bad boy would go perfect with your breeches. Otherwise nice gear. edit - oops i overlooked the + frenzy damage...
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On July 21 2012 02:50 Trang wrote:Show nested quote +On July 20 2012 21:36 BlueBird. wrote:On July 20 2012 12:14 Trang wrote:On July 20 2012 05:54 trinxified wrote: I've got 100 mil to spend for a full re-gear, do you guys think I can build a semi-tank/40-50k dps Barb that can solo Act 3 efficiently?
I don't want to jump the bandwagon by using WW/sprint build, since I want to be useful for group/party play.
I'm leaning towards dual-wielding for more crit damage capability. What do you guys think? Hey mate, on the previous page I've set out my approach to building what I like to call a Tanky DPS Barb. Even though it's 1H+Shield, it fits what you want in relation to being useful for group play. If you want to dual-wield you're going to want to go WW/Sprint, because you need that big LoH/sustain to make up for the lack of a shield. Something in between won't work very well. 100 mill is more than enough to build a good tank with 40-50k dps, provided you are good at finding items cheap and have the patience for it. I've spent less than 100 mill on my gear (but lots of items were bought at bargain prices). As for farming efficiency, I can't say I can clear Inferno Act 3 in an hour. But I can run Seigebreaker + Cydaea + Azmodan in an hour. And that's with 99% of elite packs presenting no danger of death to me. It won't be as fast as WW/Sprint, but you will be more useful in parties  On July 20 2012 00:28 bruteMax wrote:Thanks Trang for your really great writeup on sword+board.  You're welcome, mate. Feels like Sword and Board is mostly forgotten these days ever since WW/Sprint became the flavour of the month. I've found it hard to find good up to date opinions on how to build them because people only talk about WW/Sprint these days, so I'm more than happy to share what I know! I like your sword and shield guide, however I'd like to comment on storm shield... Stormshield isn't really overpriced, according to the ehp calculator I was using, block amount difference between a sacred and a stormshield doesn't matter whatsoever when i take a 70k hit(avg hit from act 3 mobs). Also you can't block the things that can actually kill you in act 3, molten, firechains, plagued etc. 5% elite reduction(extremely extremely important) and all resist and high block chance, make stormshield a really really cost effective item for survivability, especially if you get good dps stats on it. I have not seen a sacred under 50 mil that compares on an ehp calculator to my 8% crit stormshield, and have only seen a few above 100 million, the reason to go for a sacred is actually for crit + magic find + high resist + str/vit + good elite reduction + 7+block chance on the same piece, which you sadly can't get on a stomshield, so if your going for the best best best end game gear stormshield is not it, you can get much much better sacreds, I just haven't seen any of them on the ah, I think I saw a really good one for 180 mil once  . Considering my stormshield with 8 crit was only 30 mil, and I think they are cheaper now, I got a pretty damn good deal. Helm of command is good, it can have good stats for a barb and that block chance is great. Justice Lantern is just awful now, I don't recommend anyone ever getting one of these, they might be good defensively, but you can't block the stuff that can actually kill you, and the low ilvl of the ring makes it awful for dps stat rolls, which the ring is a great place to get.(low attack speed, low crit dmg, low crit chance, low min/max dmg, low resist rolls even) Basically I don't think people should be rocking justice lantern anymore. Only unique rings really worthwhile is skull grasp, and well rolled bul kathos) Interesting post, and it motivated me to do some extra research on the numbers. I really like to have open discussions on this stuff! Below are a few of my thoughts after reading yours. Please note, my numbers are based off my own gear (ie EHP). Stormshield - block amount: Yes, it seems that if Act 3 mobs do on average around 70k damage a hit, then with my current gear (97% total damage reduction) the higher block amount of a sacred shield is wasted. Harder hitting mobs will mean there is some benefit from the higher block amount of sacred shields, but its small. So very good point you made here! Stormshield - elite damage reduction, and unblockable damage: Yep, I agree with your point how the main threat is elite damage, and often the dangerous stuff like Molten is not blockable. However, an elite damage reduction of 5% for me amounts to only an extra 120k EHP for me (from 2180k to 2300k). So it is useful if you can afford it, but not huge. To put it in perspective though, a typical Storm Shield will have 1000 Armor (+ extra 80 from STR) and 65 RES. Compared to a sacred shield with 1150-1200 Armor and 75-80 RES, thats an EHP decrease of around 60k for me. So the increase from 5% elite damage reduction is a measely 60k for me (or 2.7%), which is only equivalent to 40-45 VIT for me. Nice but not big. Let's continue the analysis Stormshield - cost: However, I'm not convinced that the Storm Shield is more cost effective. A 27% block sacred shield with 75 All Res will go for 1M. A 27% block chance Storm Shield will cost a lot more than that, probably 10M+, definitely no less than 5M. Adding some crit on these shields, the Sacred Shield will cost you 5-10M, meanwhile the SS would be easily 20M+. Of course the Storm Shield has the extra 80 STR too, but I have my other gear slots for STR, I want to maximise my block/crit with my shield. Block % cost effectiveness: My EHP calculators tell me that each 1% block chance gives me about 76k EHP against blockable attacks. This is huge. This means that a 27% block chance sacred shield with 75 RES which goes for 1M is WAY more cost effective against blockable attacks than the cheapest 3-4M Storm Shield with only 19-21% block. Against unblockable attacks, then yes Storm Shield is better, but only slightly as discussed above, and I reckon for the extra cost you can just get 50 VIT on your shield and it will fill in the gap against unblockable attacks AND give you a higher %block chance for blockable attacks. Justice Lantern: Considering that 1% block = 76k EHP for my gear, that's 836k extra EHP against blockable attacks from the 11% block chance of the justice lantern alone. Then there's the extra 100 Armor and 60 VIT. As far as defence goes, it's a hugely cost effective in terms of item slot use. 15-20M gold for 900K extra EHP on a single item slot is pretty good. And hey, at least it's not 40M+ like a Skull Grasp!.
I can see what your saying about the cheap sacred being really cost effective, 1 mil is a nice cost. But I think stormshield is still a great go to shield in between that one and an insane sacred. Maybe I'm asking too much from sacred but on NA there are zero I'm interested in with crit, mf, all resist search. All resist + crit chance + block chance search doesn't leave me with any results either ;/.
I still can't get behind justice lantern, mobs just don't hit me hard enough for me to care about 900k ehp vs non elemental damages(even though 900k ehp is pretty damn insane for 1 piece of gear). If it gave you 900k ehp vs molten or something then i can see it being worth a slot(no questions asked), but I'd much rather have an all resist + vit + offensive stats in that slot. I think if your comfortable with this much ehp then it's ok, but I'd work on transitioning away from it so you can farm even faster, but feel just as comfortable.
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I feels there are SOME packs JL helps immensely, mainly Phasebeast pack (and more rare, colossal). Those things give me a ton of trouble in 3 people game (which is standard for my A3 run with 2 DH) due to their knockback/stun lock and insane physical damage.
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On July 21 2012 04:22 Hairy wrote:Show nested quote +On July 21 2012 03:01 skyR wrote:On July 21 2012 02:48 trinxified wrote:On July 21 2012 02:38 skyR wrote: Frenzy DW build is completely viable in Act III but obviously you should keep a shield on hand for the harder affix combinations. I did a frenzy DW build for a long time, both solo and group play. I've moved onto nado since it's faster but also more irritating because of jailer and mobs running away. You can switch between the two builds at any given time though.
I just don't see the point in wearing a shield 24/7 when the majority of mobs don't hurt and die well before WotB ends. This is what I'm thinking to do... Have a backup shield. Do you mind sharing your build/gear/stats on dual wield? I don't plan to abuse ww/sprint though, since I don't plan on getting a lot of LoH, if any at all. Build is your typical frenzy build that's more DPS oriented: http://us.battle.net/d3/en/calculator/barbarian#WiXVkP!VYZ!aaaccZStats: http://i.imgur.com/gc7zL.jpgYou'd want more HP than me but its still doable with sub 40k hp. You don't want a HoC for DW unless you plan on keeping HoC on hand as well with the shield... it's nice but unnecessary. This is going to sound almost ridiculous given the mature and number crunching tendency of the recent posts, but.... What dye colour are you using on your armour? :D
Hehe, not a trivial matter at all! When searching on the AH I ignore iLvl 62 Shoulders/Chests/Helms because of how they look >
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I find it frustrating that there is no Dye that is the same color as the Red color of iLvl 63 Archon armor.
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On July 20 2012 16:43 Ricjames wrote: Just a question for all SPRINT/WW barbarians...How the hell do you kill goblins? My only attack is WW or SPRINT and that just won't do it against alone goblin or i am missig something here. Except this and shielding packs that are pain in the ass, the build is much more fun than classic tank. It's refreshing after owning everything with Nat's DH and hurrdurrr tank barb. Bash it with Sprint on.
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On July 24 2012 04:59 ArC_man wrote:Show nested quote +On July 20 2012 16:43 Ricjames wrote: Just a question for all SPRINT/WW barbarians...How the hell do you kill goblins? My only attack is WW or SPRINT and that just won't do it against alone goblin or i am missig something here. Except this and shielding packs that are pain in the ass, the build is much more fun than classic tank. It's refreshing after owning everything with Nat's DH and hurrdurrr tank barb. Bash it with Sprint on. My strategy in a solo game these days is to just bring an elite pack over to the goblin, and just sprint/WW on the goblin as the elites feed you fury to keep it up.
That is if you not using a fury generator like bash/frenzy.
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heres a present for all you barbs 
1. go to any cutscene (like act 3 spider boss or ghom for instance) 2. charge into the cutscene (use the charge skill with +8% life for each enemy hit) 3. enjoy 10k life on hit forever untill you die or use charge again.
its just like the wizard godmode glitch except you can actually die, maybe, if you go afk lol.
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On July 24 2012 17:55 sc2terran wrote:heres a present for all you barbs  1. go to any cutscene (like act 3 spider boss or ghom for instance) 2. charge into the cutscene (use the charge skill with +8% life for each enemy hit) 3. enjoy 10k life on hit forever  untill you die or use charge again. its just like the wizard godmode glitch except you can actually die, maybe, if you go afk lol.
it's hilarious. use in combination of sprint with tornado and be a God
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Hey guys,
I'm finding it difficult to progress in Inferno.
My Barb: 26500 HP, 73% Reduction through Allres, 73% Reduction through armour, 24k DPS, 600 LoH, 88 MF.
I'm wearing a 2-hander, using
Frenzy with Sidearm, Pain Supression with longer Duration, Berzerk with Insanity, Leap with 300% Armour, HP+Resi Shout Revenge + Provocation
Act 1 is a breeze, but it's very frustrating to find predominantly level 50-60 items. In a usual run (about 18 champions and 2 bosses) I find maybe 2 items that have the potential to be good and usually they aren't.
Act 2 works as well, I've cleared it in ~4 hours with a ~200k profit, but that seems really meager. The drops were better.
Act 3 doesn't work at all, as you might suspect.
Overall, although I love the gameplay, Inferno is extremely difficult for me to progress. I make 200.000 Gold an hour in act 1, with a very slim chance to find something awesome, and each upgrade costs around 4 or 5 million, wich means I'd have to farm for 24 hours to get one upgrade.
Since I'd need about 6 or 7 upgrades, I'd have to farm act 1 ~180 hours, which obviously I won't.
Baring spending real money or just having blind luck, do you have any advice for me?
Oh, why do I use a 2hander?
I like the style more and 1-handed weapons are basically impossible to pay for, especially if they have life on hit.
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Even though a 1h with LoH cost alot, payed around 45 mill for mine, They are worth it in the end.
I would save up alot of gold and buy a loh 1h, with a nice stormshield to boost the survivability. Farming act 2 is more worth it imo. have found all my high end items there, worth total of a 70ish million. not counting the low end items worth 10 mill and down.
But what kind of barb are you building? To me it seems like a dsps/tank hybrid like mine, but you have way too low hp.
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On July 24 2012 17:55 sc2terran wrote:heres a present for all you barbs  1. go to any cutscene (like act 3 spider boss or ghom for instance) 2. charge into the cutscene (use the charge skill with +8% life for each enemy hit) 3. enjoy 10k life on hit forever  untill you die or use charge again. its just like the wizard godmode glitch except you can actually die, maybe, if you go afk lol.
Kripp already showed this on his YouTube/stream hours ago, expect a hot fix like the wiz bug
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