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On July 01 2012 18:33 Setev wrote: Guys I don't know if this is anywhere in this thread (its too long, I can't search for it), but it is possible to stay in Berzerker mode for the entire duration of an elite mob fight. Just putting it out here. My friend had Whirlwind, Frenzy, and Wrath of the Berzerker on, and he can keep his berzerker mode for the entire fight.
Berzerker means no fear of freeze/stun, any forms of disable, plus bonus damage etc.. I am going to try this in a moment.
My friend does this, use a mighty weapon with weapons master (so you generate more fury), then use weapons throw and dread bomb to dump fury to zero and you can fill up again. With the right items it is definitely possible.
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On July 01 2012 22:44 Grovbolle wrote:Show nested quote +On July 01 2012 18:33 Setev wrote: Guys I don't know if this is anywhere in this thread (its too long, I can't search for it), but it is possible to stay in Berzerker mode for the entire duration of an elite mob fight. Just putting it out here. My friend had Whirlwind, Frenzy, and Wrath of the Berzerker on, and he can keep his berzerker mode for the entire fight.
Berzerker means no fear of freeze/stun, any forms of disable, plus bonus damage etc.. I am going to try this in a moment. My friend does this, use a mighty weapon with weapons master (so you generate more fury), then use weapons throw and dread bomb to dump fury to zero and you can fill up again. With the right items it is definitely possible.
is he able to sustain it for long periods of time? also whats the build
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Couldn't find a similar topic in this thread:
I'm farming a3 as tank barb in group with 3 squishy glass cannon ranged dps friends, Trying to maximize both survivability and crowd control (ignoring my dps)
I'm currently using this build:
frenzy/smite revenge/provocation ground stomp/wrenching smash threatening shout/demoralize war cry/impunity ignore pain/mob rule
nerves of steel tough as nails superstition
Is anyone having better results with another build in similar situations?
(80k hp, 22% melee reduc, 34% block, 10k armor & ~850 resists buffed, 680 LoH)
Thanks!
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On July 02 2012 07:18 Fj0rd wrote:+ Show Spoiler +Couldn't find a similar topic in this thread:
I'm farming a3 as tank barb in group with 3 squishy glass cannon ranged dps friends, Trying to maximize both survivability and crowd control (ignoring my dps)
I'm currently using this build:
frenzy/smite revenge/provocation ground stomp/wrenching smash threatening shout/demoralize war cry/impunity ignore pain/mob rule
nerves of steel tough as nails superstition
Is anyone having better results with another build in similar situations?
(80k hp, 22% melee reduc, 34% block, 10k armor & ~850 resists buffed, 680 LoH)
Thanks!
Glass cannons get 1 shot by everything so there is no point in using Ignore Pain with Mob Rule. If you need Ignore Pain for yourself than use Iron Hide rune instead.
You shouldn't be ignoring your DPS even if you are playing with glass cannons that do 150k DPS. Unless you want to just skip every pack with invul and affix combos that's extremely hard on range DPS.
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Hey guys I'm thinking of making a WW/Crit barb and had a question
Does attack speed affect WW/Tornados from sprint and if it does, how? Does it increase the number of times you hit per WW or does it increase the damage per hit but keep the same number of hits?
Also, I had a few amulets I bought a while back, and I'm not sure which one to use for a ww/sprint/crit barb, can anyone let me know which is best?
![[image loading]](http://i.imgur.com/HGZz0.png)
(If image doesnt appear, click below) imgur: the simple image sharer
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United States10573 Posts
So how do you kill swift skull cleaver elites and demonic tremors. They shit on my face unless I do some elaborate kiting. But then they enrage
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On July 02 2012 09:28 Spicy_Curry wrote:So how do you kill swift skull cleaver elites and demonic tremors. They shit on my face unless I do some elaborate kiting. But then they enrage 
You pop WotB and rape them? Skull Cleaver isn't an issue, they just hit hard. If you can't kill those than you need better gear. Certain affixes (primarily fear and horde) on Demonic Tremors is troublesome as they already have natural knockback.
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On July 02 2012 09:00 Fan wrote:Hey guys I'm thinking of making a WW/Crit barb and had a question Does attack speed affect WW/Tornados from sprint and if it does, how? Does it increase the number of times you hit per WW or does it increase the damage per hit but keep the same number of hits? Also, I had a few amulets I bought a while back, and I'm not sure which one to use for a ww/sprint/crit barb, can anyone let me know which is best? ![[image loading]](http://i.imgur.com/HGZz0.png) (If image doesnt appear, click below) imgur: the simple image sharer Are you the fan I know!? Your amulet, pick str vit crit chance Tornado and ww are depending on atk speed. Get an axe not mace.
I have 42 critical chance and 200 critical damage pre wotb on my barb
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I don't know if the hit number increase... prolly just same number but hit faster
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Are you Evan from UCB CSL? If so then yeah. As far as I know I'm the only Fan in Sc2/D3/Dota 2.
For your build do you stack strength or vit or mix? Can you screenshot stats (or let me know what page its on if you alrdy did earlier in thread)
Also axes over 800dps with crit dmg and life on steal cost so much geez.
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On July 02 2012 13:09 Fan wrote: Are you Evan from UCB CSL? If so then yeah. As far as I know I'm the only Fan in Sc2/D3/Dota 2.
For your build do you stack strength or vit or mix? Can you screenshot stats (or let me know what page its on if you alrdy did earlier in thread)
Also axes over 800dps with crit dmg and life on steal cost so much geez.
could get an axe with nice dps and then an off hand with the lifesteal and crit
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On July 02 2012 13:09 Fan wrote: Are you Evan from UCB CSL? If so then yeah. As far as I know I'm the only Fan in Sc2/D3/Dota 2.
For your build do you stack strength or vit or mix? Can you screenshot stats (or let me know what page its on if you alrdy did earlier in thread)
Also axes over 800dps with crit dmg and life on steal cost so much geez.
if you're on a budget, 500-700 work fine also.
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On July 02 2012 09:00 Fan wrote: Hey guys I'm thinking of making a WW/Crit barb and had a question
Does attack speed affect WW/Tornados from sprint and if it does, how? Does it increase the number of times you hit per WW or does it increase the damage per hit but keep the same number of hits? Increasing your attack speed will increase the frequency the tornadoes attack, giving each tornado the opportunity to attack more times in its lifespan. The easiest way to explain what gear is needed for WW/Sprint barb is to explain how the build itself functions:
- REQUIRED
- In order to keep sprinting, you must make more than 20 fury back per sprint.
- This is achieved by using the rage rune on battle shout, and having your sprint's tornadoes crit multiple times.
- To keep your fury rolling, you therefore want to primarily stack +crit%. Attack speed is also nice, because the spawned tornadoes attack more rapidly and so will be more likely to give you enough fury return.
- You can stop stacking crit once you are able to maintain your fury.
- A cold weapon in mainhand is a nice bonus (though by no means necessary), because this causes the tornadoes to snare enemies (making it more likely they will achieve more attacks)
- SURVIVABILITY
- Now that you can keep your fury rolling, you need enough survivability to not die.
- LOH is extremely important in this build - it improves your survability massively
- LOH is a global stat - if you have +1000 on one item, and +1000 on another, this will cause your attacks to award you with +2000 LOH. However, attacks have different coefficients; the sprint tornadoes have a 20% coefficient, so with +2000 LOH you will receive 400 health per hit.
- Improving your vitality/armour/resists is obviously good
- You can stop stacking survivability once you are happy you are not dying too much
- DAMAGE
- Once your other stuff is enough, stack damage as much as possible! :D
- Attack speed is great for damage, survivability AND fury generation (quicker attacks means more health from LOH, and more fury due to more crits)
- Because you are stacking your crit so high, +crit damage items will give you a massive boost in DPS
- Your primary damage is done through your sprint's tornadoes, which only uses your mainhand weapon's damage. It is viable to have a high DPS mainhand weapon with crappy stats, and a low DPS (with great stats) weapon offhand. Don't worry that your 'global' DPS on your character screen has gone down - this is just an estimate, and not indicative of your real damage output!
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@Hairy, Thanks for the points, couple questions
How much crit % do you guys generally have to be able to maintain fury easily? And also for cold weapon in mainhand do you mean %chance to chill on attack or just +cold damage?
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On July 02 2012 16:16 Fan wrote: @Hairy, Thanks for the points, couple questions
How much crit % do you guys generally have to be able to maintain fury easily? And also for cold weapon in mainhand do you mean %chance to chill on attack or just +cold damage? Please re-read my above post - I had some things in there that were inaccurate or wrong (eg describing sprint's tornadoes as 'whirlwinds' isn't exactly helpful!).
I currently have 49% crit (with battle shout + weapons master) and doing just fine. When my gear was terrible, I also managed to maintain fury ok at ~25% crit with a mighty weapon. I'm afraid I can't tell you what a good minimum is, as I haven't experimented enough to be able to say! I'd recommend you try to get your crit as high as possible with cheap gear to start off with, as it will be easier to play, then slowly lower your crit chance as you get more comfortable with the build and you will get a feel with what you can get away with. + Show Spoiler +Minitip- you can get a cheap purple necklace with 8%+ crit and some stats for dirt cheap
I meant a weapon with +cold damage; cold damage snares (other damage types are just pure damage only). This really is just a bonus though, eg for if you were trying to decide between two similar quality weapons. Finding good weapons is hard enough without restricting your search to only cold!
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On July 02 2012 03:00 Stratos.FEAR wrote:Show nested quote +On July 01 2012 22:44 Grovbolle wrote:On July 01 2012 18:33 Setev wrote: Guys I don't know if this is anywhere in this thread (its too long, I can't search for it), but it is possible to stay in Berzerker mode for the entire duration of an elite mob fight. Just putting it out here. My friend had Whirlwind, Frenzy, and Wrath of the Berzerker on, and he can keep his berzerker mode for the entire fight.
Berzerker means no fear of freeze/stun, any forms of disable, plus bonus damage etc.. I am going to try this in a moment. My friend does this, use a mighty weapon with weapons master (so you generate more fury), then use weapons throw and dread bomb to dump fury to zero and you can fill up again. With the right items it is definitely possible. is he able to sustain it for long periods of time? also whats the build I have been able to maintain WOTB for over 2 minutes (I know this because the 2 minute cooldown had elapsed while WOTB was still active!). I use the WW/Sprint build - good info can be found in this thread.
http://us.battle.net/d3/en/calculator/barbarian#hQUPik!ZYe!ZbZcYc (superstition - for harder content) http://us.battle.net/d3/en/calculator/barbarian#hQUPik!ZYh!ZbZcYc (unforgiving - for when farming easy content)
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I posted awhile ago, when I first was going into A2 inferno. I have now just defeated Ghom, only to be made aware, again, that my gear is not up to snuff.
(Having 4 kids denies Diablo.)
Gear: http://i.imgur.com/ZeIgw.jpg Stats: http://i.imgur.com/o2DSi.jpg
Dps: 13k crit%: 26% hp: 32.3k armor (cry): 7364 Resists: 890+ LoH: 772 Weakest item: boots next 4 anticipated upgrades: boots / amulet / bracers / gloves
build: http://us.battle.net/d3/en/calculator/barbarian#WVQPXk!Zbe!acbZac
I have been trying to build crit, as there is a lot of synergy with many barbarian skills. With crit being popular, that means expensive upgrades.each upgrade is around 10m+ now. I would like to get seigebreaker runs started, but I am having difficulty with any champion mob and trash is challenging as well, requiring WotB.
I have been farming a1 without any challenge, a2 is annoying, but I may start farming there. a3 is not plausible at this point.
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On July 02 2012 20:00 Krauug wrote:I posted awhile ago, when I first was going into A2 inferno. I have now just defeated Ghom, only to be made aware, again, that my gear is not up to snuff. (Having 4 kids denies Diablo.) Gear: http://i.imgur.com/ZeIgw.jpgStats: http://i.imgur.com/o2DSi.jpgDps: 13k crit%: 26% hp: 32.3k armor (cry): 7364 Resists: 890+ LoH: 772 Weakest item: boots next 4 anticipated upgrades: boots / amulet / bracers / gloves build: http://us.battle.net/d3/en/calculator/barbarian#WVQPXk!Zbe!acbZacI have been trying to build crit, as there is a lot of synergy with many barbarian skills. With crit being popular, that means expensive upgrades.each upgrade is around 10m+ now. I would like to get seigebreaker runs started, but I am having difficulty with any champion mob and trash is challenging as well, requiring WotB. I have been farming a1 without any challenge, a2 is annoying, but I may start farming there. a3 is not plausible at this point.
I feel that your chest piece is quite poor. The reason I say this is because chest armor has a primary attribute of vitality, of which you have none except through the sockets. You can roll up to 300 vitality on a chest piece, plus 3 gems in sockets. Therefore, the cost per vitality point is lower for chest armor and you should try to stock up on it there and make up for any insufficiencies elsewhere. Your pants (also vitality primary) are a good example of this concept.
Last week I went and bought new shoulder, belt, chest and pants for a bit over a million each. I looked for high strength (>165) on the shoulder and belt, and high vitality (~200) for the chest and pants. As I was searching, I was simply adding up strength with vitality to see what gave me the biggest overall, since I knew I could always adjust things with gems.
If we look at those four items for you, the pants look decent but the other three might need upgrades. Let's start with the chest: instead of 200+ vitality plus sockets you're not getting any so you're missing out on an opportunity to get cheap vit. The SoE is costing you an opportunity to get 150+ cheap strength. Your shoulders, while decent, can be improved by taking 20 less vitality but 50-60 more strength, then making up the vitality loss in a new chest piece.
TLDR: attributes are not distributed evenly in each slot, you should adjust your buying strategies to account for this to be cost-effective.
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Hmm, I need to bear that in mind myself when shopping for gear! If only the AH would come back online....
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