On June 30 2012 04:11 Stratos.FEAR wrote: so whats everyone's opinion on dual wield builds? is revenge still viable? does the loh stack or does it alternate between weapons?
I'm doing dual wield build right now... Running without a shield and the armor buff passives are really hard. I'm not really sure how I can improve my survivability.
Having ruthless and weapons master as passives is almost a MUST, so the third passive I'm not sure yet what to use.
I have a question, I don't have LoH on both of my weapons but have them on my amulet and rings (900 total), do I still get life back on each weapon hit?
On June 30 2012 04:11 Stratos.FEAR wrote: so whats everyone's opinion on dual wield builds? is revenge still viable? does the loh stack or does it alternate between weapons?
I'm doing dual wield build right now... Running without a shield and the armor buff passives are really hard. I'm not really sure how I can improve my survivability.
Having ruthless and weapons master as passives is almost a MUST, so the third passive I'm not sure yet what to use.
I have a question, I don't have LoH on both of my weapons but have them on my amulet and rings (900 total), do I still get life back on each weapon hit?
yes, each attack multiplied by the coefficient of that attack
On June 30 2012 00:11 trinxified wrote: So I tried the critical build, but not without WW... Sucks lol. I can only clear up to Act 2 (barely)
Too bad I dropped about 5 million to make it happen. I guess I need to spend more to actually get more tank without shield.
I'm doing dual-wield axes, each with 730-750 dps which is kinda low, but has 41% crit dmg each plus socket on both. I got about 900 all resists, 900 loh (from amulet and rings) but my armor, around 5000 is lacking because I don't have nerves of steel and tough as nails passives...
What do you guys think I can do to make it work? Both axes only cost me under 1.1 million for both, so not bad to get started, but my problem is with the survival, not dps.
Your bulid doesn't make sense haha! It's not the gear I think, with some playstyle change you should have a great barb for sure.
You are basically still building a tanky barb in terms of skills, but you switched out all the tanky gears and passive skills in favor of dps and crit, and of course that will fail badly.
If you want to play a crit barb, you have to switch your active spells as well. into the fray with sprint is the only way to play a crit barb imo. You can run around in tornado, and each tornado proc LOH that keeps you alive. Your health pool is not a constant thing when you play a crit barb. That's the fun of it. It will rise and drop wildly as you land your crit with tornados and you have to get used to it.
In terms of play style you will need to run away a lot, let the tornado LOH give you health, and go back in when you feel comfotable, it's a lot more micro and you can't face-tank really...
So just give WW/Sprint build a try and tell us how it goes. One word of warning is that when you WW into a mob you are taking a lot of hits, so pick up a shield with high def/block%/crit% is important. Use the scoundrl for more crit%.
so yeah all in all I feel you just need to change your playstyle and mentality. The only gear change should be a good shield. Honestly if I have your stats right now (in terms of AR and LOH) I probably clear act 3 convincingly. I have only 700 vit (26000 HP ftw), 700 AR, 460 LOH, and 9K armour after warcry buff, and I'm clearing the ballista area just fine with a lot of micro.
It's okay if you don't want to use sprint, but at least take WW-blood funnel. You have LOH, you have crit, so hit them a lot and it'll work out.
A tank barb sustains it by lots of defense so he can take a lot of hits, which proc provocation to gain a huge hunk of life%.
A crit barb sustains by lots of LOH, and by using ww/tornado that hits the enemy 100 times a second to gain a huge hunk of raw life. Note that here we don't want to take a lot of hits, but we want to deal a lot of hits. And sprint solves that problem perfectly, by letting us run away and deal a lot of hits.
Can you tell me what to change to kind of easily get through act II? I didn't die there yet, but it's extremely tough for me. Almost all Elites at the begining very tough for me, and even normal mobs kinda hit me for shitload of dmg. Thought this may be enough but seems like not.
Also my skills are as (almost)defensive as it can get. My Passives are all defensive as well.
Can you tell me what to change to kind of easily get through act II? I didn't die there yet, but it's extremely tough for me. Almost all Elites at the begining very tough for me, and even normal mobs kinda hit me for shitload of dmg. Thought this may be enough but seems like not.
Also my skills are as (almost)defensive as it can get. My Passives are all defensive as well.
Thanks for help, love ya.
If you are playing a more defensive type Barbarian, then your HP and Resists definitely need some work.
Can you tell me what to change to kind of easily get through act II? I didn't die there yet, but it's extremely tough for me. Almost all Elites at the begining very tough for me, and even normal mobs kinda hit me for shitload of dmg. Thought this may be enough but seems like not.
Also my skills are as (almost)defensive as it can get. My Passives are all defensive as well.
Thanks for help, love ya.
If you are playing a more defensive type Barbarian, then your HP and Resists definitely need some work.
Also, you have only 84 Life-on-hit (LOH), and 0% lifesteal. LOH is considered better than lifesteal for most purposes, but on an extremely high DPS character (not you, unfortunately) it can work. You need a way to regenerate health! I've played very little on a tank barb, but I do know you want some LOH!
On June 30 2012 11:29 evanthebouncy! wrote: barb is all about sustaining the life globe.
A tank barb sustains it by lots of defense so he can take a lot of hits, which proc provocation to gain a huge hunk of life%.
A crit barb sustains by lots of LOH, and by using ww/tornado that hits the enemy 100 times a second to gain a huge hunk of raw life. Note that here we don't want to take a lot of hits, but we want to deal a lot of hits. And sprint solves that problem perfectly, by letting us run away and deal a lot of hits.
Thanks for those two posts! I'll definitely change up my style. I've been trying to improve gear, but I guess it's all about the skills. I'm mixed in between defensive and offensive lol. :p
On June 30 2012 11:29 evanthebouncy! wrote: barb is all about sustaining the life globe.
A tank barb sustains it by lots of defense so he can take a lot of hits, which proc provocation to gain a huge hunk of life%.
A crit barb sustains by lots of LOH, and by using ww/tornado that hits the enemy 100 times a second to gain a huge hunk of raw life. Note that here we don't want to take a lot of hits, but we want to deal a lot of hits. And sprint solves that problem perfectly, by letting us run away and deal a lot of hits.
Thanks for those two posts! I'll definitely change up my style. I've been trying to improve gear, but I guess it's all about the skills. I'm mixed in between defensive and offensive lol. :p
Ahaha! I bought some nice gears today and recorded a video!
Seriously this build is such a rush to play ahaha!! I'm at the cusp of being able to face-roll with this build. A good critDmg/LOH weapon is all I need (currently weapon is 720 DPS, 100% critDmg, no LOH). So I'll just farm up again (farm some act 1 ^^) to about 5 mil and buy a good weapon to seal the deal.
When doing this build you just control how deep of a cut into the mob you want. The more geared, the more deeper and sustained the cut, the less geard, gotta get out before you die and let sprint's LOH work your health up a bit before going back. You can experiement with blood-funnel and just try to spin forever in the mob and leach alot of life, but it's very risky imo.
About the WW/Sprint build. when I'm sprinting, am I just holding down right click mouse button as a move? I don't really get the mechanics on generating fury. It's really a hit or miss. Sometimes I'll just bank fury with the tornadoes and WW, but then I won't know how to sustain the fury. And what would you do against range, where they would be spread out and running away from you like a pussy?
On July 01 2012 00:48 matiK23 wrote: About the WW/Sprint build. when I'm sprinting, am I just holding down right click mouse button as a move? I don't really get the mechanics on generating fury. It's really a hit or miss. Sometimes I'll just bank fury with the tornadoes and WW, but then I won't know how to sustain the fury. And what would you do against range, where they would be spread out and running away from you like a pussy?
No - you must bind another key to move (I would suggest the spacebar). You cannot move around using whirlwind, because you won't have the rage for it and you will starve yourself. + Show Spoiler +
Additionally, I would suggest using shift+whirlwind whenever you want to whirl, because the 'shift' means you don't need to click on a monster (you can be clicking anywhere).
This is where I suspect you may be going wrong; your primary attack isn't whirlwind - it is sprint. The tornados generated by sprint are your primary source of fury and damage. I usually only whirlwind in moments where - if I didn't whirlwind - I would be over 100 fury. If that is not the case, simply keep diligently refreshing your sprint at the end of each duration! Additionally, remember that it is absolutely critical you keep your battle shout active at all times during combat. It's also good practice to try and leave each battle on full fury, so that you have plenty of fury to start the next fight. Practice!
The passive that generates fury passively actually makes your life a whole lot easier, but it is NOT necessary - I would advise against using it until you are comfortable playing without it, else you will end up using it as a crutch instead of a tool for when you are farming easy content.
On July 01 2012 00:48 matiK23 wrote: About the WW/Sprint build. when I'm sprinting, am I just holding down right click mouse button as a move? I don't really get the mechanics on generating fury. It's really a hit or miss. Sometimes I'll just bank fury with the tornadoes and WW, but then I won't know how to sustain the fury. And what would you do against range, where they would be spread out and running away from you like a pussy?
No - you must bind another key to move (I would suggest the spacebar). You cannot move around using whirlwind, because you won't have the rage for it and you will starve yourself. + Show Spoiler +
Additionally, I would suggest using shift+whirlwind whenever you want to whirl, because the 'shift' means you don't need to click on a monster (you can be clicking anywhere).
This is where I suspect you may be going wrong; your primary attack isn't whirlwind - it is sprint. The tornados generated by sprint are your primary source of fury and damage. I usually only whirlwind in moments where - if I didn't whirlwind - I would be over 100 fury. If that is not the case, simply keep diligently refreshing your sprint at the end of each duration! Additionally, remember that it is absolutely critical you keep your battle shout active at all times during combat. It's also good practice to try and leave each battle on full fury, so that you have plenty of fury to start the next fight. Practice!
The passive that generates fury passively actually makes your life a whole lot easier, but it is NOT necessary - I would advise against using it until you are comfortable playing without it, else you will end up using it as a crutch instead of a tool for when you are farming easy content.
Hey thanks for the advice. I got the jist of it down after much practice doing runs. Actually I have the keybinds setup exactly like the video above (left-ww, right-sprint). I guess I was being vague, but before I was confused on when to lay down torndaos and when to WW, but now I lay down tornadoes and then just hold down both mouse buttons once I generated enough fury. And yep, I have my move command set to 'W' so it's no problem.
The shift click WW isn't a bad idea. There were times where I wanted to whirldwind and couldn't because I didn't "click" on an enemy. This build is so fun. My DH partners are like wtf. They don't see many barbs outside tank ones.
couldnt decide between the two and i had gold so i bougth them both (a 140 str 10 % frenzy bonus showed up in the AH RIGHT after i bought these two....)
anyways which one would be better? im currently doing a sword and board semi tank build
yeah i do use an ehp calculator but this is mostly a utility/ damage question since its a matter of 60 strength and revenge crit vs that frenzy bonus
EDIT: also i have another piece of the set so im sure the ridiculous resists i get from the bonus and the belt is better than a decent SoE and more cost effective
On June 27 2012 00:29 Hairy wrote: Have any of you inferno barbs tried stacking +life regen items?
After a quick peruse through the auction house, my calculator tells me that with (relatively non-expensive) life regen items you could get up to 3700 life per tick. Now, bear in mind that heals can crit! This means on my barb (46.5% crit, +131% crit bonus) would be getting an average of 5800 health / tick. That seems like a pretty fantastic amount of health to get passively.
I haven't gotten to act3/4 inferno, but life regen definitely helps a lot. I was at 1700 but dropped it to 1250 so I could get more resists and switched war cry from invigorate to impunity. Although it's good, it's NOT a pure tanking stat. Affixes like molten, desecrator, plagued, fire chains, and arcane sentry will still rip through your health way faster than you heal, though I constantly juke to get away and also use ground stomp>wrenching smash and leap>death from above to escape trouble if they wall or something like that, and if theres any mob that I can't handle and I can get them near a door, I regen most of my health before ground stomp is off cd again, makes doorhopping super cheap and easy. Juking for 5 seconds and regenerating 8k hp is very useful, especially since you cant always attack for life on hit if they are using those nasty affixes. I just ran into an elite archer skeleton mob without any of those affixes while doing a skeleton king run and they couldn't even make my life orb go down, at all, even with only 1250, after which I proceeded to rape the skeleton king without using any pots either. My stats aren't anywhere near good yet either, if you could triple that health regen as easily as you say, go for it if you aren't sacrificing too much else, but definately don't try to use life regen to stand still and tank through damage, juke to avoid damage and buy time for regen.
Also, that's really interesting that heals can crit.
couldnt decide between the two and i had gold so i bougth them both (a 140 str 10 % frenzy bonus showed up in the AH RIGHT after i bought these two....)
anyways which one would be better? im currently doing a sword and board semi tank build
Definitely top 1. way more str, and for farming revenge is way more of your total damage than frenzy. The only time frenzy is more important is for bosses themselves, but most of the farming we do now is elite packs anyway.
Guys I don't know if this is anywhere in this thread (its too long, I can't search for it), but it is possible to stay in Berzerker mode for the entire duration of an elite mob fight. Just putting it out here. My friend had Whirlwind, Frenzy, and Wrath of the Berzerker on, and he can keep his berzerker mode for the entire fight.
Berzerker means no fear of freeze/stun, any forms of disable, plus bonus damage etc.. I am going to try this in a moment.
On July 01 2012 18:33 Setev wrote: Guys I don't know if this is anywhere in this thread (its too long, I can't search for it), but it is possible to stay in Berzerker mode for the entire duration of an elite mob fight. Just putting it out here. My friend had Whirlwind, Frenzy, and Wrath of the Berzerker on, and he can keep his berzerker mode for the entire fight.
Berzerker means no fear of freeze/stun, any forms of disable, plus bonus damage etc.. I am going to try this in a moment.