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Barbarian - Builds/Discussion - Page 103

Forum Index > Diablo 3
Post a Reply
Prev 1 101 102 103 104 105 218 Next
skyR
Profile Joined July 2009
Canada13817 Posts
June 21 2012 18:29 GMT
#2041
On June 22 2012 03:05 matiK23 wrote:
I'm getting to the point where upgrading will cost me 5+ mill, and can't decide what to upgrade next. I'm having trouble with act 3 on the battlefield where you destroy the ballistas. But before people help me, I have no clue how to make a collage of your gear. Do you just prntscrn and edit with a software?


Ya you just alt print screen and crop them altogether in paint.
Razith
Profile Joined February 2011
Canada431 Posts
June 21 2012 18:51 GMT
#2042
So I'm trying to gear my barb for 2h dps and I'm sort of running into a problem.

Currently I'm stacking +str +vit and +ra with a 2h. I'm pretty tanky with about 45k hp and ~700-800 RA w/ buff, but I only have around 18k DPS.

If I continue to purchase +str +vit and +ra, I don't think my DPS is going to scale too well. I've been trying to find gear with those 3 stats as well as some +crit or crit damage, but that gear appears to be non-existent.

Should I just continue to by +str +vit and +ra with higher stats and roll with a 2h? I like to be somewhat tanky, but I don't want to be running around A3 w/ 18k dps..

Any advice on how to gear would be appreciated.
Black Gun
Profile Blog Joined July 2009
Germany4482 Posts
June 21 2012 19:17 GMT
#2043
just a little question: would a 612 dps 1hander with 100 vita, 600 loh and an open socket be any good as a barb weapon? if yes, i might make one to use this weapon myself. or will the dps be lacking too much?
"What am I supposed to do against this?" - "Lose!" :-]
skyR
Profile Joined July 2009
Canada13817 Posts
June 21 2012 19:26 GMT
#2044
DPS is too low.
kethers
Profile Blog Joined October 2010
United States719 Posts
June 21 2012 20:51 GMT
#2045
On June 22 2012 04:17 Black Gun wrote:
just a little question: would a 612 dps 1hander with 100 vita, 600 loh and an open socket be any good as a barb weapon? if yes, i might make one to use this weapon myself. or will the dps be lacking too much?


Personally, I never favored heavy tank, crappy DPS style to play. D3 is about smashing monsters and the fun of kooky builds. With this new patch, it is much safer to, and in some cases with Enrage Timers, necessary to output a decent amount of DPS. With that said, I do agree that the DPS value is way too low.
Krowser
Profile Joined August 2007
Canada788 Posts
June 21 2012 21:06 GMT
#2046
On June 22 2012 04:17 Black Gun wrote:
just a little question: would a 612 dps 1hander with 100 vita, 600 loh and an open socket be any good as a barb weapon? if yes, i might make one to use this weapon myself. or will the dps be lacking too much?


1H start to become useful at around 800 DPS.
D3 and Pho, the way to go. http://www.teamliquid.net/forum/viewmessage.php?topic_id=340709
Oceanic
Profile Blog Joined November 2007
United States122 Posts
June 22 2012 01:36 GMT
#2047
Hey I have a few questions regarding DW. If I have an amethyst in each weap at 300 LoH each, would a swing with 1 of the weapons have 300 or 600 LoH?

Same question about LoH but for emeralds and crit dmg.

How does DWing diff weapon types interact with weapons master? If I DW an axe and a sword, do the 10% crit chance and 15% dmg bonus apply to both weapons or just their respective ones.
I need a sig
skyR
Profile Joined July 2009
Canada13817 Posts
June 22 2012 01:42 GMT
#2048
You alternate between swings so it would be 300.

Weapon mastery is based off your main hand, it's specified in the tooltip.
JeffBitches
Profile Joined November 2011
Canada26 Posts
June 22 2012 01:59 GMT
#2049
On June 22 2012 10:42 skyR wrote:
You alternate between swings so it would be 300.


What? No, both crit damage and life on hit are summed up from all your gear (amulets and rings can give LoH), meaning both weapons, and each hit you do gives you the total as life back.

Of course some skills have modifiers, like Frenzy which gives 80% of your LoH iirc.
You'll climb the wrist-thick kudzu vines that wrap the Sears Tower. And when you look down, you'll see tiny figures pounding corn, laying strips of venison on the empty car pool lane of some abandoned superhighway.
evanthebouncy!
Profile Blog Joined June 2006
United States12796 Posts
June 22 2012 02:46 GMT
#2050
On June 22 2012 10:59 JeffBitches wrote:
Show nested quote +
On June 22 2012 10:42 skyR wrote:
You alternate between swings so it would be 300.


What? No, both crit damage and life on hit are summed up from all your gear (amulets and rings can give LoH), meaning both weapons, and each hit you do gives you the total as life back.

Of course some skills have modifiers, like Frenzy which gives 80% of your LoH iirc.


No man! skyR is right. Only swinging a weapon can cause LOH to be proced. In fact, the LOH on amulet/ring is completely useless as you will never attack with an amulet nor ring. This is clearly listed in "jewelry mastery"...

On a serious question: Does WW calculate its damage with your main hand if you dual wield? Or is it using the average of both hands? What about the tornado in sprint(run like the wind)? I'm thinking just have a weapon with high DPS on main hand while another with high critdmg and LOH on off hand, getting the best out of both world.
Life is run, it is dance, it is fast, passionate and BAM!, you dance and sing and booze while you can for now is the time and time is mine. Smile and laugh when still can for now is the time and soon you die!
xSJx
Profile Joined October 2010
Canada50 Posts
June 22 2012 03:30 GMT
#2051
I'm not sure about ww but sprint is main hand based. I bought a cheapass weapon with 8xx life on hit and 6x crit dmg for my offhand and its working great so far.
xavra41
Profile Joined January 2012
United States220 Posts
June 22 2012 05:57 GMT
#2052
Does anybody know any fun to play builds? I don't really care about viability just something to chill and have fun with.
matiK23
Profile Joined May 2011
United States963 Posts
June 22 2012 06:53 GMT
#2053
Ok so my gear: http://imgur.com/TmWA7

My spec: http://imgur.com/C9YkS

I know my one ring is a little weak, and my shield could use a higher block percentage,but I want to know what's really holding me back from progressing in Act 3 from destroying the ballista area and foward. Thanks in advance.
Without a paddle up shit creek.
TheRidd
Profile Joined January 2011
713 Posts
June 22 2012 07:47 GMT
#2054
On June 22 2012 15:53 matiK23 wrote:
Ok so my gear: http://imgur.com/TmWA7

My spec: http://imgur.com/C9YkS

I know my one ring is a little weak, and my shield could use a higher block percentage,but I want to know what's really holding me back from progressing in Act 3 from destroying the ballista area and foward. Thanks in advance.

I think you're block chance it's kinda low honestly. Also you could use a bit more hp.
BlueBird.
Profile Joined August 2008
United States3890 Posts
Last Edited: 2012-06-22 08:49:34
June 22 2012 08:45 GMT
#2055
On June 22 2012 16:47 TheRidd wrote:
Show nested quote +
On June 22 2012 15:53 matiK23 wrote:
Ok so my gear: http://imgur.com/TmWA7

My spec: http://imgur.com/C9YkS

I know my one ring is a little weak, and my shield could use a higher block percentage,but I want to know what's really holding me back from progressing in Act 3 from destroying the ballista area and foward. Thanks in advance.

I think you're block chance it's kinda low honestly. Also you could use a bit more hp.


new shield with high block %(20+, 25+ is even better) vitality and life %(to get you to about 50k) would go a long way to making your barb ready, act 3 is pretty easy now and this will help a lot. Might be a bit of an investment for a shield, but its a stat your really lacking in. Helm with a socket/vitality/third stat?

Your wpn is nice, your other gear is decent., I actually don't think your rings are bad.

Currently Playing: Android Netrunner, Gwent, Gloomhaven, Board Games
Lovebeard
Profile Joined June 2012
United States1 Post
Last Edited: 2012-06-22 10:04:59
June 22 2012 09:34 GMT
#2056
My first post was made in such sleepy confusion that it was wrong and I am unable to interpret sarcasm. Thanks to the poster after me for pointing out my failure.
Snarra
Profile Joined August 2010
Denmark94 Posts
June 22 2012 09:48 GMT
#2057
On June 22 2012 18:34 Lovebeard wrote:
Show nested quote +
On June 22 2012 11:46 evanthebouncy! wrote:


No man! skyR is right. Only swinging a weapon can cause LOH to be proced. In fact, the LOH on amulet/ring is completely useless as you will never attack with an amulet nor ring. This is clearly listed in "jewelry mastery"...


Tell me why in God's name would you actively seek to spread misinformation? You say that so eagerly as if it were true. Well, sadly, YOU ARE WRONG. Life on Hit is a single summed stat and it works well and good from amulets and rings as well. I can't even begin to think why you would say such a thing, and I had to make an account specifically to say shame on you.

And yes, skrR is wrong. Single summed stat that is proc'd when you hit an enemy, regardless of the method.


Woosh. Evanthebouncy was just joking - he even said "on a serious note", right after.

Also, @Evanthebouncy, yeah, dual-wielding right now is a great choice for crit builds (including whirlwind builds). Problem is, it's ridiculously expensive to get 2 high dps weapons, with LoH and crit damage, which is what you need. Your other gear also has to be good enough defensively to compensate for the lack of a shield. So only for the rich, just like in D2. :p

Another option for crit builds is a shield with 8-10% crit. Slightly more defensive, but also a great deal cheaper.
Slayer91
Profile Joined February 2006
Ireland23335 Posts
June 22 2012 10:18 GMT
#2058
On June 22 2012 18:34 Lovebeard wrote:
My first post was made in such sleepy confusion that it was wrong and I am unable to interpret sarcasm. Thanks to the poster after me for pointing out my failure.


You should hold your ground! I don't know what blizzard was thinking putting LoH on rings/amulets when you can't use them to hit stuff!
turdburgler
Profile Blog Joined January 2011
England6749 Posts
June 22 2012 11:07 GMT
#2059
On June 22 2012 15:53 matiK23 wrote:
Ok so my gear: http://imgur.com/TmWA7

My spec: http://imgur.com/C9YkS

I know my one ring is a little weak, and my shield could use a higher block percentage,but I want to know what's really holding me back from progressing in Act 3 from destroying the ballista area and foward. Thanks in advance.


your everything is a bit on the low side ;p

string of ears would make a huge difference imo. even a cheap one for <1 mil can get you 13-14% melee reduction. helm of commands with all resist and vit can be as low as 1 mil too.
trinxified
Profile Joined December 2010
Canada7774 Posts
June 22 2012 11:15 GMT
#2060
On June 22 2012 20:07 turdburgler wrote:
Show nested quote +
On June 22 2012 15:53 matiK23 wrote:
Ok so my gear: http://imgur.com/TmWA7

My spec: http://imgur.com/C9YkS

I know my one ring is a little weak, and my shield could use a higher block percentage,but I want to know what's really holding me back from progressing in Act 3 from destroying the ballista area and foward. Thanks in advance.


your everything is a bit on the low side ;p

string of ears would make a huge difference imo. even a cheap one for <1 mil can get you 13-14% melee reduction. helm of commands with all resist and vit can be as low as 1 mil too.


Are these legendaries really necessary? They are so expensive, and maybe only helm of commands I can manage to cough up some gold for. It's hard to find a good one. Socket and Allres on it?

Same for string of ears, justice lantern, storm shields. too much gold really.
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