|
On July 11 2012 17:50 Technique wrote:Show nested quote +On July 03 2012 20:05 Heh_ wrote:On July 03 2012 19:10 crappen wrote:On July 02 2012 12:51 DeltruS wrote:On July 02 2012 11:17 Emokes wrote:On July 02 2012 11:01 Azuzu wrote:On July 02 2012 10:46 Emokes wrote: Hey guys I just got to inferno on my WD and I have about 10mil to spend on him not to sure what stats I should be aiming for any help would be appreciated thanks. Are you looking to buy for nearly every slot? The main stats you want are somewhat obvious with int, vit, some all resist but you won't get many items with all 3 for that budget. Secondary stats you should focus on are mana regen(!), crit, and crit damage. If it were me, I would spend 7-9m on weapon, offhand, gloves as those will always be most of your damage and buy cheap for the other slots. On a weapon, try and get 100+ crit hit damage and mana regen. Offhand, get crit+mana regen (if you can't find a decent one with mana regen, make sure your helm has mana regen). Gloves - int,attack speed, and crit. You sir are awesome thank you. Follow this guide if you want even more info. http://forums.d2jsp.org/topic.php?t=63352754&f=142It is for wizard but our gear is pretty much the same. It is? I am a wizard, but have a 60 WD. I have around 450 AR (no armor buff) with 22k hp, 25k dps. Is this transferable to my WD? Im not sure I would enjoy my WD at all even with some decent gear, wizard is so awesome. I actually felt inferno was way easier then hell with 700k in upgrades only. Is LoH gear viable for a WD? I have that on my wizard now as Im slowly changing to melee arcane on crit style. I loved how crazy the WD was though, with bears in mind and all sorts of crazy totems and hexes :D But when I hit inferno with it for the first time, I was raped by white mobs.. I felt forced to use splinters, which was really really lame. WDs generally try to avoid getting hit, unless you're really rich to invest in top-end gear. LoH is mainly used against reflect damage elites. You're one of the rare ones who switch from Wiz->WD.. Most go the other way. Wd is the best survivability class actually. The best ranged survivability class in terms of skills. Barbs are still much better at it. And the best defense is a good offense, so WDs suck at that department =/
|
In the offense department it honestly depends how rich you are. Here's the thing: splinter darts builds suck for damage; it's not a bad skill for slowly chipping through difficult content but the damage potential of it is a complete joke compared to zombie bears (180% vs 500-700%). WDs get exponentially stronger when you build up tank stats + DPS, I would argue moreso than any other class because spamming zombie-bear at close range results in a ludicrous amount of damage, but you need to be able to
1) be tanky enough to stand your ground after using horrify 2) have enough damage to kill everything through your 1 round of horrify armor bonus, 1-2 rounds of spirit walk, and possibly 1 round of spirit vessel. End-game WDs can have like 15000 armor for 8 seconds after casting horrify which, combined with good HP and resists, basically makes them invincible for those 8 seconds if you have a decent amount of sustain since even though you're tanky you still have range.
|
On July 12 2012 04:57 Juicyfruit wrote: In the offense department it honestly depends how rich you are. Here's the thing: splinter darts builds suck for damage; it's not a bad skill for slowly chipping through difficult content but the damage potential of it is a complete joke compared to zombie bears (180% vs 500-700%). WDs get exponentially stronger when you build up tank stats + DPS, I would argue moreso than any other class because spamming zombie-bear at close range results in a ludicrous amount of damage, but you need to be able to
1) be tanky enough to stand your ground after using horrify 2) have enough damage to kill everything through your 1 round of horrify armor bonus, 1-2 rounds of spirit walk, and possibly 1 round of spirit vessel. End-game WDs can have like 15000 armor for 8 seconds after casting horrify which, combined with good HP and resists, basically makes them invincible for those 8 seconds if you have a decent amount of sustain since even though you're tanky you still have range.
With bears, how much stats do you need to be tanky enough for say act 1? What about act 2? I actually loved bears, and I still miss them.
|
It's a mixed bag between your DPS and your resistances/HP so it's hard to say. I can only say from a reference point that with 20k unbuffed DPS, soul harvest + voodoo (slam dance) lets me spirit walk up to elites and kill them before spirit walk ends, in act 1.
Overall I'd say lean slightly more towards armor than resist all - not only is it cheaper but you get more out of armor due to your 2x armor buff that can be up 45% of the time. Strength counts as armor and especially for belt / shoulders people basically treat 150+ strength as throwaway affixes so if you combine that with innate armor bonus you can instantly get 600-800 bonus armor from those two pieces alone with zero mark-up. If you run around act 1 with 5000 base armor, which is the buffed up to 10k after horrify, and say 300 resist all (aim for 400+ on physical resistance) which is fairly cheap since your int is likely giving you 130+ AR to begin with, you should have no trouble using bears to clear the content.
Mostly my point is that I recommend WD to plan their specs around zombie bears if they want to get the most out of farming because it doesn't make sense to run anything else if you want to maximize the speed of your run, but it does require a well-balanced build.
|
On July 13 2012 01:44 Juicyfruit wrote: It's a mixed bag between your DPS and your resistances/HP so it's hard to say. I can only say from a reference point that with 20k unbuffed DPS, soul harvest + voodoo (slam dance) lets me spirit walk up to elites and kill them before spirit walk ends, in act 1.
Mostly my point is that I recommend WD to plan their specs around zombie bears if they want to get the most out of farming because it doesn't make sense to run anything else if you want to maximize the speed of your run, but it does require a well-balanced build.
Agree with this guy... I find bears just generally do the most damage. It is a little boring in terms of play-style but for farm runs I find it gets the job done efficiently. One thing I would recommend all VQ-bear WD to learn is use the wall to augment the path of your bears. I freakin' love it when I get to a *corner and all the bears come out in a straight line. Use that with Voodoo (mana regen rune) and you destroy things really quickly even with our relatively crappy dps.
|
The names of my new multi-boxing female WD team ;D
![[image loading]](http://i.imgur.com/Xlpsq.png)
Tee hee <3
|
|
|
On July 12 2012 04:57 Juicyfruit wrote: In the offense department it honestly depends how rich you are. Here's the thing: splinter darts builds suck for damage; it's not a bad skill for slowly chipping through difficult content but the damage potential of it is a complete joke compared to zombie bears (180% vs 500-700%). WDs get exponentially stronger when you build up tank stats + DPS, I would argue moreso than any other class because spamming zombie-bear at close range results in a ludicrous amount of damage, but you need to be able to
1) be tanky enough to stand your ground after using horrify 2) have enough damage to kill everything through your 1 round of horrify armor bonus, 1-2 rounds of spirit walk, and possibly 1 round of spirit vessel. End-game WDs can have like 15000 armor for 8 seconds after casting horrify which, combined with good HP and resists, basically makes them invincible for those 8 seconds if you have a decent amount of sustain since even though you're tanky you still have range.
This interests me. I have been using dire bats to run away. I'm assuming you guys use the passives that give you more damage, the CD mana one, and the mana to life? I'm gonna log on right now and mess around.
Edit: Tried it out and I can indeed kill in one horrify. And I was a dirty MF swapper before, but now I kill so fast it doesn't matter. And I picked up 5 l63s on one Act 1 run. So this is my new lucky build .
|
For a bear-VQ build, how does your passives and skills look like? How do they differ when encountering easy vs progress acts? Is; Horrify, spirit walk, soul harvest, BBV with perhaps ghost trance or slam dance, and of course bears. any idea what the last skill could be? Perhaps those dagger pets for progress and maybe confusion for normal act 1 farm?
Passive should be Jungle, VQ and vessel I guess.
As an ending, who would a good partner be with this build? Would a barb do good with me? I have a friend who has Barb and DH, just curious what specc or class would be nice to have around. I enjoy playing duo the most actually. Oh (sorry for mass questionary), what would a good shield look like, since I guess you use shield with armor being such a good stat. I only have 2mill in bank now, so need to buy smart.
|
On July 13 2012 18:56 crappen wrote: For a bear-VQ build, how does your passives and skills look like? How do they differ when encountering easy vs progress acts? Is; Horrify, spirit walk, soul harvest, BBV with perhaps ghost trance or slam dance, and of course bears. any idea what the last skill could be? Perhaps those dagger pets for progress and maybe confusion for normal act 1 farm?
Passive should be Jungle, VQ and vessel I guess.
As an ending, who would a good partner be with this build? Would a barb do good with me? I have a friend who has Barb and DH, just curious what specc or class would be nice to have around. I enjoy playing duo the most actually. Oh (sorry for mass questionary), what would a good shield look like, since I guess you use shield with armor being such a good stat. I only have 2mill in bank now, so need to buy smart.
I posted this before, so sorry for the repost, but I'm using http://eu.battle.net/d3/en/calculator/witch-doctor#fRjdUP!WVU!cZYZca atm. Spirit walk in, SH, confusion, fetish army, run back towards a wall and start spamming.
I really dislike horrify but I'd swap confusion for it if I liked it. I'd also swap pierce the veil for jungle fortitude if your gear is more DPS rather than tank-oriented. Otherwise mana is no problem as long as you have 2+ mana reg items. Also if you're doing easier content lik act 1 Jaunt might be better for SW and you might not need SH.
I've finished act 3 with no skipping with this spec w/ around 600 res to all and 35k dps -> 50k with soul harvest. Some of the tougher packs you need to kite which takes a while to learn but it's definitely doable.
|
On July 13 2012 19:36 Nudelfisk wrote:Show nested quote +On July 13 2012 18:56 crappen wrote: For a bear-VQ build, how does your passives and skills look like? How do they differ when encountering easy vs progress acts? Is; Horrify, spirit walk, soul harvest, BBV with perhaps ghost trance or slam dance, and of course bears. any idea what the last skill could be? Perhaps those dagger pets for progress and maybe confusion for normal act 1 farm?
Passive should be Jungle, VQ and vessel I guess.
As an ending, who would a good partner be with this build? Would a barb do good with me? I have a friend who has Barb and DH, just curious what specc or class would be nice to have around. I enjoy playing duo the most actually. Oh (sorry for mass questionary), what would a good shield look like, since I guess you use shield with armor being such a good stat. I only have 2mill in bank now, so need to buy smart.
I posted this before, so sorry for the repost, but I'm using http://eu.battle.net/d3/en/calculator/witch-doctor#fRjdUP!WVU!cZYZca atm. Spirit walk in, SH, confusion, fetish army, run back towards a wall and start spamming. I really dislike horrify but I'd swap confusion for it if I liked it. I'd also swap pierce the veil for jungle fortitude if your gear is more DPS rather than tank-oriented. Otherwise mana is no problem as long as you have 2+ mana reg items. Also if you're doing easier content lik act 1 Jaunt might be better for SW and you might not need SH. I've finished act 3 with no skipping with this spec w/ around 600 res to all and 35k dps -> 50k with soul harvest. Some of the tougher packs you need to kite which takes a while to learn but it's definitely doable.
Holy shit playing WD with this build really rocked, but I need more mana regen for sure as I go oom very easily. What should my mana regen be? 40-50?
|
You should aim for mana regen on two pieces ( i use helm and wep ) and around 43%~ mana regen
|
Sorry to bother you WD's, but is this a good offhand?
![[image loading]](http://i.imgur.com/1eka2.png) Is it worth something?
|
On July 14 2012 07:03 Grovbolle wrote:Sorry to bother you WD's, but is this a good offhand? ![[image loading]](http://i.imgur.com/1eka2.png) Is it worth something?
Would be very nice if it happened to have crit, without me crit I wouldn't buy it unfortuantely. You should check ah some wd might
|
Finally farming act 3 relatively smoothly, but I am stuck at Ghom. Can anyone out there in the team liquid family pop into one of my games and simply rape his face for me? Meatpuppet#1379 here, thanks.
|
A question about that bear build, what kind of stats is important on my shield? Should I assemble more %block on other gear as well?
|
On July 14 2012 20:43 crappen wrote: A question about that bear build, what kind of stats is important on my shield? Should I assemble more %block on other gear as well?
I personally don't run sheild with vq + bears but If i were I would make sure it had crit% on it at the very least
|
On July 14 2012 21:32 coopes wrote:Show nested quote +On July 14 2012 20:43 crappen wrote: A question about that bear build, what kind of stats is important on my shield? Should I assemble more %block on other gear as well?
I personally don't run sheild with vq + bears but If i were I would make sure it had crit% on it at the very least
Might be stupid to ask, but how do you fare without shield? Your dps so high that everything dies within seconds anyway or? With horrify I can tank pretty decent cause of my armor
|
On July 15 2012 00:34 crappen wrote:Show nested quote +On July 14 2012 21:32 coopes wrote:On July 14 2012 20:43 crappen wrote: A question about that bear build, what kind of stats is important on my shield? Should I assemble more %block on other gear as well?
I personally don't run sheild with vq + bears but If i were I would make sure it had crit% on it at the very least Might be stupid to ask, but how do you fare without shield? Your dps so high that everything dies within seconds anyway or? With horrify I can tank pretty decent cause of my armor
I fare pretty well. I can take any pack in act 3 ( though some might take a death or two, like invuln or shield ) without a shield, I do have some crit and crit dmg stacked though so that helps alot. I can usually take a hit or two from some mobs, but only 1hit from golgor's or something to that degree. Usually the bears will kill everything and you can just regen off globes and keep moving
I also dont use horrify atm, been using the hex shaman with dmg increase
|
Well for one, WD with VQ-bears is really fun, I kill things extremely fast, and just went through act 1 and 2, oneshotting belial with him. I was lucky to get some gear that I've sold, and hence, my new stats are:
46k hp 28k dmg 4.7k armor (I still use shield)
I read some WD guide over at the US forum, talking about going with a very slow 2h, with some AS on rings seeing it worked very well with bears. Anyone had experience with slow attack speed using a 2hander?
edit: It having some health globe bonus on your gear worth too look for? Atm I ony have 480 extra, and I have to pick up quite a few globes to get from 20% too 100%
|
|
|
|
|
|