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Witch Doctor - Builds/Discussion - Page 45
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thisisnotralph
United States101 Posts
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Resistentialism
Canada688 Posts
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thisisnotralph
United States101 Posts
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coopes
United States144 Posts
On July 16 2012 13:15 thisisnotralph wrote: Is this any good for a direbat build? Seems like a pretty good roll, but I use bears so i'm not entirely sure. ![]() thats actually a decent roll for it. I play pure bears too but I actually use the same helm atm for its high int/crit/mana regen. There are better but this is def worth some mil 5-15 edit-- just noticed urs didnt roll crit..shame. maybe worth less than 5 mil then | ||
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Juicyfruit
Canada5484 Posts
My recommendation is to play around with combining bear with another cheap long-range spell that you can kite around with while waiting for a good opportunity to burst with bear (be it using spirit walk for invincibility, monsters having low enough HP that you can burst them down while standing still, your templar stunning them for you etc...) On July 15 2012 21:41 crappen wrote: Well for one, WD with VQ-bears is really fun, I kill things extremely fast, and just went through act 1 and 2, oneshotting belial with him. I was lucky to get some gear that I've sold, and hence, my new stats are: 46k hp 28k dmg 4.7k armor (I still use shield) I read some WD guide over at the US forum, talking about going with a very slow 2h, with some AS on rings seeing it worked very well with bears. Anyone had experience with slow attack speed using a 2hander? edit: It having some health globe bonus on your gear worth too look for? Atm I ony have 480 extra, and I have to pick up quite a few globes to get from 20% too 100% I don't purposely shop for it, but I ended up with +8000 bonus HP per health globe as throwaway stats on ring/ammy and it completely rocks. Getting half my HP back from those tiny globes that drop in masses is completely worthwhile especially since as a WD you have a high degree of maneuverability once you pop spirit walk or your spirit vessel triggers. I daresay I wouldn't be able to farm act 3 nearly as comfortably if not for the health globe bonus. | ||
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Meatpuppet
United States86 Posts
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crappen
Norway1546 Posts
On July 18 2012 01:15 Juicyfruit wrote: The hat is probably around 1mil only. The high-int roll is nice and the vitality roll is also nice, but having crit is absolutely crucial otherwise the helm will get completely outcompeted by rares with 200+ int and crit, which aren't that expensive. Mana regen is good but not necessary to have on all three pieces unless you are intent on using bear/bats alone with no alternate attack spell (gonna have a bad time if you do this). My recommendation is to play around with combining bear with another cheap long-range spell that you can kite around with while waiting for a good opportunity to burst with bear (be it using spirit walk for invincibility, monsters having low enough HP that you can burst them down while standing still, your templar stunning them for you etc...) I don't purposely shop for it, but I ended up with +8000 bonus HP per health globe as throwaway stats on ring/ammy and it completely rocks. Getting half my HP back from those tiny globes that drop in masses is completely worthwhile especially since as a WD you have a high degree of maneuverability once you pop spirit walk or your spirit vessel triggers. I daresay I wouldn't be able to farm act 3 nearly as comfortably if not for the health globe bonus. Aha, cause right now my kite path on tough packs are slowly retreating, then when I feel enough globes have dropped, I SW through the pack and starts the other direction, only more aggressive since I have globes on my way. But with 47k hp, I need a lot of them. | ||
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Gearuza
150 Posts
![]() I'm toying with the idea of a LoH WD in A3, not sure how much gear I'd need, but I think ceremonial knives should be cheap because nobody plays this class :p | ||
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Charger
United States2405 Posts
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alQahira
United States511 Posts
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xpldngmn
Austria264 Posts
What does your helm of command to do with WD using shields or not? | ||
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Doko
Argentina1737 Posts
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Heh_
Singapore2712 Posts
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crisiscore
Australia72 Posts
I've cleared inferno with all the other classes except witch doctor, most recently with a Wizard and I really want to clear it with a WD as my last and final class. Pretty much romped through Normal to Hell and then transfered all the gear from my Wizard after getting to 60, except I'm using my spear from my monk, and bought an offhand mojo. I don't think I'll have a problem with acts 1 or 2 as a noob WD, however I know acts 3 and 4 are a level up. So I wouldn't mind a veteren WD having a quick look at my stats / gear and seeing anything i need to / can improve on. From my knowldege of other classes most of my defence stats seem fine, the interesting ones I'm more concerned about are my LOH and mana regen for my WD which I have no idea what the ideal values are for this class. Also I'm interested in a good build to use for inferno. A good build for my stats for clearing an act, and also a good build just for bosses if WD's generally change it up for bosses. I'm currently using (which i also used to romp through the easier difficulty levels, but do know that only certain builds are viable for inferno): Poison Darts - Splinters (3 darts) Firebomb - Roll The Bones (2 bounces) Gargantuan - Humangoid (cleave) Locust Swarm - Pestilance (100% to jump to two) Zombie Charger - Zombie Bears Wall of Zombies - Barricade (increase width) and sometimes i use the Zombine Dogs (leaching beasts) Passives: Grave Injustice | Jungle Fortitude | Spiritual Attunement And is it just me or WD don't really have much abilities / none which targets / requires having high crit ... as in high crit is not really necessary for WD? as the other classess have speicific abilities which are super duper fantastic and work insanely well with high crit. + Show Spoiler + | ||
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Turin
Germany72 Posts
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Heh_
Singapore2712 Posts
Your gear should be more than sufficient to clear Inferno. WDs generally are able to run around with less survivability than other classes because of excellent CC (which you're not running, I'll get to that in a sec), while you have more than enough to facetank all but the hardest mobs. Therefore, you can actually sacrifice some survivability for more dps. The first thing I would upgrade is your offhand. The stats are really nice, although it lacks crit chance. If you could find one with 7+% crit chance, your dps would increase tremendously. The next thing would be to upgrade your weapon. Find one with higher base dps, with similar stats to yours. Heck, you have 20 million gold, you should be able to find something. Now for your skills: you really only need splinters as your damage skill. If you want an AoE skill, take either zombie bears (short range mass damage) or dire bats (AoE version of splinters basically). Grasp of the dead +80% slow is a CC spell you must have, together with spirit walk (3s rune) for oh shit moments. For the other slots, you wanna fill them up with some combination of horrify, hex, mass confusion or zombie wall. Additionally, I use fetish army for additional bodies to soak up damage against tough elites; you could use BBV if you want. For passives, PTV is a free +20% damage if you're simply spamming splinters (low mana cost). Spirit vessel is the ultimate oh shit skill, while for the last slot, feel free to choose whatever suits you best. Example skills: http://us.battle.net/d3/en/calculator/witch-doctor#aZUXRP!bWV!aaabZb | ||
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BnK
United States538 Posts
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crisiscore
Australia72 Posts
Got a new offhand with crit: 104-189 damage, 111 int, 108 vit, 7.5 crit and socket. Changed passives up and now using PTV, DPS now at 63.4k ![]() Found out pretty quickly that pets are pretty useless in Inferno as they die pretty damn quick, not sure how their health is calculated off your own health but they die to damn quick. Using build as suggessted and clearing content pretty easy. Hope to clear inferno by the end of week ![]() lol never seen anyone drool over gear before. | ||
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Corak
Germany188 Posts
On August 04 2012 13:32 crisiscore wrote: Found out pretty quickly that pets are pretty useless in Inferno as they die pretty damn quick, not sure how their health is calculated off your own health but they die to damn quick. AFAIK there health is not at all dependent on your stats, just your level. Bizz said they would look into it with the first balance patch... So for now Fetish army is the only summon that works in inferno. | ||
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Rosstock
Sweden172 Posts
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