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Witch Doctor - Builds/Discussion - Page 45

Forum Index > Diablo 3
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Prev 1 43 44 45 46 47 70 Next
thisisnotralph
Profile Joined April 2012
United States101 Posts
July 16 2012 04:15 GMT
#881
Is this any good for a direbat build? Seems like a pretty good roll, but I use bears so i'm not entirely sure.

[image loading]
Resistentialism
Profile Blog Joined October 2010
Canada688 Posts
July 16 2012 04:44 GMT
#882
Barely matters. That's an okay helm though. It's got a fun graphic, too.
thisisnotralph
Profile Joined April 2012
United States101 Posts
July 16 2012 05:13 GMT
#883
ya direbats seems fun, i want to try it. just didn't want to invest in the whole weapon with regen and such, probably rather save the gold for a different class.
coopes
Profile Blog Joined November 2010
United States144 Posts
Last Edited: 2012-07-16 05:24:43
July 16 2012 05:21 GMT
#884
On July 16 2012 13:15 thisisnotralph wrote:
Is this any good for a direbat build? Seems like a pretty good roll, but I use bears so i'm not entirely sure.

[image loading]


thats actually a decent roll for it. I play pure bears too but I actually use the same helm atm for its high int/crit/mana regen.

There are better but this is def worth some mil 5-15

edit-- just noticed urs didnt roll crit..shame. maybe worth less than 5 mil then
Juicyfruit
Profile Joined May 2008
Canada5484 Posts
Last Edited: 2012-07-17 16:38:11
July 17 2012 16:15 GMT
#885
The hat is probably around 1mil only. The high-int roll is nice and the vitality roll is also nice, but having crit is absolutely crucial otherwise the helm will get completely outcompeted by rares with 200+ int and crit, which aren't that expensive. Mana regen is good but not necessary to have on all three pieces unless you are intent on using bear/bats alone with no alternate attack spell (gonna have a bad time if you do this).

My recommendation is to play around with combining bear with another cheap long-range spell that you can kite around with while waiting for a good opportunity to burst with bear (be it using spirit walk for invincibility, monsters having low enough HP that you can burst them down while standing still, your templar stunning them for you etc...)

On July 15 2012 21:41 crappen wrote:
Well for one, WD with VQ-bears is really fun, I kill things extremely fast, and just went through act 1 and 2, oneshotting belial with him. I was lucky to get some gear that I've sold, and hence, my new stats are:

46k hp
28k dmg
4.7k armor (I still use shield)

I read some WD guide over at the US forum, talking about going with a very slow 2h, with some AS on rings seeing it worked very well with bears. Anyone had experience with slow attack speed using a 2hander?

edit: It having some health globe bonus on your gear worth too look for? Atm I ony have 480 extra, and I have to pick up quite a few globes to get from 20% too 100%


I don't purposely shop for it, but I ended up with +8000 bonus HP per health globe as throwaway stats on ring/ammy and it completely rocks. Getting half my HP back from those tiny globes that drop in masses is completely worthwhile especially since as a WD you have a high degree of maneuverability once you pop spirit walk or your spirit vessel triggers. I daresay I wouldn't be able to farm act 3 nearly as comfortably if not for the health globe bonus.
Meatpuppet
Profile Joined January 2011
United States86 Posts
July 18 2012 03:59 GMT
#886
Finally got my crit hit % and crit dmg % high enough to farm act 3 comfortably using splinters/locust swarm. But it has me wondering, would acid cloud be better considering you can use a helm to up the crit chance% for that skill. Also, does locust swarm crit hit at all? Although a very powerful aoe spell to compliment splinters if it can't crit hit it seems this skill has no future in the current WD engame right?
I am the walrus
crappen
Profile Joined April 2010
Norway1546 Posts
July 19 2012 13:14 GMT
#887
On July 18 2012 01:15 Juicyfruit wrote:
The hat is probably around 1mil only. The high-int roll is nice and the vitality roll is also nice, but having crit is absolutely crucial otherwise the helm will get completely outcompeted by rares with 200+ int and crit, which aren't that expensive. Mana regen is good but not necessary to have on all three pieces unless you are intent on using bear/bats alone with no alternate attack spell (gonna have a bad time if you do this).

My recommendation is to play around with combining bear with another cheap long-range spell that you can kite around with while waiting for a good opportunity to burst with bear (be it using spirit walk for invincibility, monsters having low enough HP that you can burst them down while standing still, your templar stunning them for you etc...)

Show nested quote +
On July 15 2012 21:41 crappen wrote:
Well for one, WD with VQ-bears is really fun, I kill things extremely fast, and just went through act 1 and 2, oneshotting belial with him. I was lucky to get some gear that I've sold, and hence, my new stats are:

46k hp
28k dmg
4.7k armor (I still use shield)

I read some WD guide over at the US forum, talking about going with a very slow 2h, with some AS on rings seeing it worked very well with bears. Anyone had experience with slow attack speed using a 2hander?

edit: It having some health globe bonus on your gear worth too look for? Atm I ony have 480 extra, and I have to pick up quite a few globes to get from 20% too 100%


I don't purposely shop for it, but I ended up with +8000 bonus HP per health globe as throwaway stats on ring/ammy and it completely rocks. Getting half my HP back from those tiny globes that drop in masses is completely worthwhile especially since as a WD you have a high degree of maneuverability once you pop spirit walk or your spirit vessel triggers. I daresay I wouldn't be able to farm act 3 nearly as comfortably if not for the health globe bonus.


Aha, cause right now my kite path on tough packs are slowly retreating, then when I feel enough globes have dropped, I SW through the pack and starts the other direction, only more aggressive since I have globes on my way. But with 47k hp, I need a lot of them.
Gearuza
Profile Blog Joined June 2009
150 Posts
July 31 2012 18:39 GMT
#888
Man, do people even play WD anymore? The last post is over a week and half old and this thread is 2nd-to-last on the D3 forum

I'm toying with the idea of a LoH WD in A3, not sure how much gear I'd need, but I think ceremonial knives should be cheap because nobody plays this class :p
Charger
Profile Blog Joined September 2010
United States2405 Posts
July 31 2012 18:44 GMT
#889
I use it to farm but that's mainly cause I was too far invested in it to turn back before I realized the WD is terrible. I probably have 225hrs or so in my WD and it's still my favorite class, it's just weak atm. If you are looking to get a WD going though now would be the time.
It's easy to be a Monday morning quarterback.
alQahira
Profile Joined June 2011
United States511 Posts
July 31 2012 19:09 GMT
#890
Are there popular witch doctor builds that use shields? I have a helm of command with 150 int, 80 vit, 4% crit and a socket. I've been using it on my wizard without a shield, but I figured it's time to upgrade, but very unsure of how much it is worth, given the hard to compare nature of legendaries.
xpldngmn
Profile Joined January 2011
Austria264 Posts
July 31 2012 19:29 GMT
#891
I don't use shields, but I don't really have a lot of success with my WD.

What does your helm of command to do with WD using shields or not?
Non-native speaker, those prepositions are so hard to know.
Doko
Profile Joined May 2010
Argentina1737 Posts
July 31 2012 19:43 GMT
#892
Helm of command is a legendary with +% block
Heh_
Profile Blog Joined April 2012
Singapore2712 Posts
July 31 2012 20:48 GMT
#893
I use WD for farming in A1 (ancient path or something). I can quickly run in and spam bears to clear the elite in the shortest amount of time possible. WD is good for this because bears have super high damage, you can use the big flashy spells without worrying about cooldown because you're gonna start a new game shortly, you have spirit walk/vessel to stay alive against nasty elite affixes, and is realistically the only class which allows you to do this using cheap MF gear.
=Þ
crisiscore
Profile Joined November 2010
Australia72 Posts
Last Edited: 2012-08-01 11:28:37
August 01 2012 11:25 GMT
#894
Hey guys, fresh Lvl 60 Witch Doctor here just starting inferno.

I've cleared inferno with all the other classes except witch doctor, most recently with a Wizard and I really want to clear it with a WD as my last and final class. Pretty much romped through Normal to Hell and then transfered all the gear from my Wizard after getting to 60, except I'm using my spear from my monk, and bought an offhand mojo. I don't think I'll have a problem with acts 1 or 2 as a noob WD, however I know acts 3 and 4 are a level up.

So I wouldn't mind a veteren WD having a quick look at my stats / gear and seeing anything i need to / can improve on. From my knowldege of other classes most of my defence stats seem fine, the interesting ones I'm more concerned about are my LOH and mana regen for my WD which I have no idea what the ideal values are for this class.

Also I'm interested in a good build to use for inferno.
A good build for my stats for clearing an act, and also a good build just for bosses if WD's generally change it up for bosses.

I'm currently using (which i also used to romp through the easier difficulty levels, but do know that only certain builds are viable for inferno):

Poison Darts - Splinters (3 darts)
Firebomb - Roll The Bones (2 bounces)

Gargantuan - Humangoid (cleave)
Locust Swarm - Pestilance (100% to jump to two)
Zombie Charger - Zombie Bears
Wall of Zombies - Barricade (increase width) and sometimes i use the Zombine Dogs (leaching beasts)

Passives: Grave Injustice | Jungle Fortitude | Spiritual Attunement

And is it just me or WD don't really have much abilities / none which targets / requires having high crit ... as in high crit is not really necessary for WD? as the other classess have speicific abilities which are super duper fantastic and work insanely well with high crit.

+ Show Spoiler +
[image loading]
d(O_O)b
Turin
Profile Joined May 2010
Germany72 Posts
August 01 2012 13:27 GMT
#895
I can't see you having much of a problem with that gear anywhere. Should be an easy romp through no matter which skills you use.
Heh_
Profile Blog Joined April 2012
Singapore2712 Posts
August 01 2012 13:39 GMT
#896
@crisiscore:

Your gear should be more than sufficient to clear Inferno. WDs generally are able to run around with less survivability than other classes because of excellent CC (which you're not running, I'll get to that in a sec), while you have more than enough to facetank all but the hardest mobs. Therefore, you can actually sacrifice some survivability for more dps.

The first thing I would upgrade is your offhand. The stats are really nice, although it lacks crit chance. If you could find one with 7+% crit chance, your dps would increase tremendously. The next thing would be to upgrade your weapon. Find one with higher base dps, with similar stats to yours. Heck, you have 20 million gold, you should be able to find something.

Now for your skills: you really only need splinters as your damage skill. If you want an AoE skill, take either zombie bears (short range mass damage) or dire bats (AoE version of splinters basically). Grasp of the dead +80% slow is a CC spell you must have, together with spirit walk (3s rune) for oh shit moments. For the other slots, you wanna fill them up with some combination of horrify, hex, mass confusion or zombie wall. Additionally, I use fetish army for additional bodies to soak up damage against tough elites; you could use BBV if you want. For passives, PTV is a free +20% damage if you're simply spamming splinters (low mana cost). Spirit vessel is the ultimate oh shit skill, while for the last slot, feel free to choose whatever suits you best.

Example skills: http://us.battle.net/d3/en/calculator/witch-doctor#aZUXRP!bWV!aaabZb
=Þ
BnK
Profile Blog Joined July 2010
United States538 Posts
August 01 2012 16:41 GMT
#897
Wow man you got sexy belt+shoulders there *drools*
crisiscore
Profile Joined November 2010
Australia72 Posts
August 04 2012 04:32 GMT
#898
Thanks guys.
Got a new offhand with crit: 104-189 damage, 111 int, 108 vit, 7.5 crit and socket.
Changed passives up and now using PTV, DPS now at 63.4k

Found out pretty quickly that pets are pretty useless in Inferno as they die pretty damn quick, not sure how their health is calculated off your own health but they die to damn quick. Using build as suggessted and clearing content pretty easy. Hope to clear inferno by the end of week

lol never seen anyone drool over gear before.
d(O_O)b
Corak
Profile Joined February 2010
Germany188 Posts
August 04 2012 14:34 GMT
#899
On August 04 2012 13:32 crisiscore wrote:
Found out pretty quickly that pets are pretty useless in Inferno as they die pretty damn quick, not sure how their health is calculated off your own health but they die to damn quick.


AFAIK there health is not at all dependent on your stats, just your level.
Bizz said they would look into it with the first balance patch...

So for now Fetish army is the only summon that works in inferno.
Rosstock
Profile Joined December 2010
Sweden172 Posts
August 12 2012 09:03 GMT
#900
Hey you evil witch doctors, i just found a helm and im not a wd. However im lvling one and was wondering if this is something i should hang tight to or sell.

[image loading]
Dizz my Jizz
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