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Witch Doctor - Builds/Discussion - Page 47

Forum Index > Diablo 3
Post a Reply
Prev 1 45 46 47 48 49 70 Next
Heh_
Profile Blog Joined April 2012
Singapore2712 Posts
Last Edited: 2012-08-21 23:15:01
August 21 2012 23:06 GMT
#921
Okay, my evaluation of the changes in 1.04. I'm using a WD with 60k dps, and testing in the Fields of Slaughter. I compared spells to the usual splinters/bats/bears build.

Flaming dart: Pretty much the same as splinters..
Spiders: Not bad dps, but still extremely clunky. Poison darts are still better.
Spider queen: Sucks so bad.
Poison frogs: Don't like them.
Firebomb: Actually pretty good; you get decent damage with AoE. Roll the bones still the best rune; the others are crap. Pyrogeist might be useful against bosses like Ghom, but that's it.

Grasp of the dead: 80% slow rune still the best.
Hungry bats: Sucks, you need to stand still to spam them when you should be kiting. Also, single target.
Acid cloud: Improvements are nice, but bats/bears are still better. Of all the runes, the increased radius one is probably the most useful (although slow burn has nice dps against targets that aren't chasing you).
Zombie charger: Bears still best.
Wall of zombies: Holy shit that's a massive dps increase. Plonk one in front of your enemies and watch them drop like flies.

Spirit walk: Jaunt still best.
Soul harvest: I don't like going into close range..

Gargantuan: Still dies pretty fast...
Zombie dogs: They die fast to big packs but otherwise tank better than the gargantuan..


TLDR: Firebomb (roll the bones) is a good replacement to splinters, although you have to keep most of the "standard" spells. Dire bats and bears are still the best sources of burst AoE damage, acid cloud is still inferior. Pets may seem good now, but they still roll over and die to large mobs. And holy crap zombie wall does a ton of damage. Use it.

My build is something like this: http://us.battle.net/d3/en/calculator/witch-doctor#SZUkXY!aeW!ZaaZbc Still stuck with mass CC, but your CC actually does decent damage. I'm using the dogs to tank elites more than anything else. Your base mana regen is so high, you don't actually need SA or VQ..
=Þ
Doko
Profile Joined May 2010
Argentina1737 Posts
August 22 2012 01:23 GMT
#922
Gargantuan with 1k resist (not hard to get in a group with barbs) just wont fucking die. Its awesome.

Im running splinters, garg, soul harvest, acid cloud, totem and spirit walk with jungle fort, pierce the veil and gruesome. 95-200k dps depending on stacks and gargantuan tanking like a boss.
DrGreen
Profile Joined July 2010
Poland708 Posts
August 22 2012 03:41 GMT
#923
@Heh_ what about health globe/dogs rune on GotD? Seems good on paper, specially with Gruesome Feast (and you dont need to waste skill slot for summon dogs)

You probably have low armor/resists, a lot of ppl are saying that gargs are invincible.
Also you should switch your wall of zombies rune for wider wall (they cannot pass the wall anyways)
No Soul Harvest? Not taking 20-25% damage boost always seemed 'bad' IMO.

What about spirit barrage phantasm for aoe? Or firebomb as main + sb for single?

(EU WD here)
Charger
Profile Blog Joined September 2010
United States2405 Posts
August 22 2012 03:50 GMT
#924
Been doing awesome with a pet build in Act 3 WITH 352% mf with valor and lvl 3 paragon.

35k dps / 27k life / ~350 all res

1. rain of toads left mouse (when mana runs dry)
2. direbats right mouse
3. zombie dogs with leeching beasts
4. garg with bruiser
5. spirit walk with jaunt
6. big bad voodoo with rain dance (for spamming bats)

passives: zombie handler, jungle fortitude, spirit vessel

Coming from a VQ firebats build so this is very far from tweaked to be the best it could be but I can farm Act 3 very nicely now so I'm happy!
It's easy to be a Monday morning quarterback.
Doko
Profile Joined May 2010
Argentina1737 Posts
August 22 2012 04:15 GMT
#925
Changed my build from the above to dogs over totem and its even more retarded. While some mobs (specially teleporters) will swap aggro at random you basically take no damage and just spam that acid cloud like there's no tomorrow.

The only mob that destroyed my pets were the charging dudes in icefall cave, I think the force armor from pets is not working for those.
Charger
Profile Blog Joined September 2010
United States2405 Posts
August 22 2012 04:54 GMT
#926
Damn, got shutdown by Cydea...I hadn't killed her since the patch buffing her spiders TT holy shit that's hard
It's easy to be a Monday morning quarterback.
blizzind
Profile Joined February 2010
United States642 Posts
Last Edited: 2012-08-22 11:39:01
August 22 2012 11:34 GMT
#927
yeah garg pretty much never dies now. zombie dogs last for a long time as well. i have 750 resists.

sacrifice with the pride rune is quite interesting with bears. it instantly restores all your mana.
Flummie
Profile Joined August 2010
Netherlands417 Posts
August 22 2012 12:21 GMT
#928
I am going to try this:

http://eu.battle.net/d3/en/calculator/witch-doctor#aZYkPT!Zhd!abcZbc

when I get home
ผมพยายามหาคำตอบอยู่ตลอดเวลา
Heh_
Profile Blog Joined April 2012
Singapore2712 Posts
August 22 2012 13:44 GMT
#929
On August 22 2012 12:41 DrGreen wrote:
@Heh_ what about health globe/dogs rune on GotD? Seems good on paper, specially with Gruesome Feast (and you dont need to waste skill slot for summon dogs)

You probably have low armor/resists, a lot of ppl are saying that gargs are invincible.
Also you should switch your wall of zombies rune for wider wall (they cannot pass the wall anyways)
No Soul Harvest? Not taking 20-25% damage boost always seemed 'bad' IMO.

What about spirit barrage phantasm for aoe? Or firebomb as main + sb for single?

(EU WD here)

I love the 80% slow from the unrelenting grasp rune. Mobs caught in the area move at half the speed compared to 50% slow.. They basically become sitting ducks so you can throw a ton of stuff at them. The 60% slow also isn't really effective on elites compared to 80%.

I have about 300 allres so maybe that's why the garg didn't feel effective to me. Also, I tested it against an elite blood clan warrior. For normal mobs, the garg is pretty invincible but I prefer the facetanking potential of zombie dogs.

Spirit barrage for single target dps isn't really good because it deals a bit more damage compared to splinters but drinks up your mana pool (your base regen is sufficient to maintain casting constantly if you don't have high mana cost spammables). Phantasm isn't really good because it deals a measly 45% damage per second, which is the same as GotD but in a smaller AoE and no slow. Pre 1.04, I tried a mass AoE build with acid cloud, GotD and phantasm... the last skill was the most useless one. After the slight damage buff, it's still ppretty useless.

Firebomb is really good imo. It might seem like it deals little damage, but it's really comparable to the wizard's piercing orb rune. It's good against most things except bosses; you take forever to kill them.

After playing for a few hours, I've made a few changes. Zombie dogs are good at facetanking even though I'm a glass cannon, that I have no need for horrify as an additional CC. I replaced it with splinters for single target dps against bosses. It deals good sustained dps without sucking my mana dry..

My new build: http://us.battle.net/d3/en/calculator/witch-doctor#SZUkaY!eWa!Zaaaac
=Þ
DrGreen
Profile Joined July 2010
Poland708 Posts
August 22 2012 17:15 GMT
#930
1. fire bomb (bounce or last one)
2. wall (width)
3. grasp (10% for globes and zombie dogs[but dogs are bugged{they dont have force armor}]) hope they fix it soon
4. spirit walk (healing)
5. soul harvest (time)
6. garg (bruiser or the frenzy one) [maybe switch for dogs?]

pass: PtV, SV, Gruesome Feast

I have no idea what to do with mana though, I tried Spirit barrage for single target dps but I don't like it. I don't feel like taking another aoe damage mana damp, cause firebomb 3 hits normal monsters and bonus from grasp+globes pretty much makes it better than firebats or something.

Clearing A3 slighly faster than pre patch.
superstartran
Profile Joined March 2010
United States4013 Posts
August 22 2012 19:10 GMT
#931
With a proper build Gargs/Dogs are pretty much invincible to a vast majority of the mobs. With minimal gear you can farm Act 3 pretty easily just through sheer attrition.
arshock
Profile Joined December 2011
Lithuania33 Posts
August 22 2012 21:28 GMT
#932
I am new to diablo3 i am playing WD, and i would like to know if LoH works with Poison Dart skill?
Vodh
Profile Joined May 2010
68 Posts
August 22 2012 22:39 GMT
#933
I've been wondering about Firebomb. Does the extra 30% from Ghost Bomb affect the primary target too? If so, isn't Ghost Bomb better than Roll the bones?
Are you ready, guys? Put ya gunz on!
Shawngood
Profile Joined March 2010
Germany473 Posts
August 22 2012 22:45 GMT
#934
On August 23 2012 04:10 superstartran wrote:
With a proper build Gargs/Dogs are pretty much invincible to a vast majority of the mobs. With minimal gear you can farm Act 3 pretty easily just through sheer attrition.

What is a proper build? What would you declare as the minimal gear/stat thresholds? How exactly would you kills Act 3 mobs through "sheer attrition". Please elaborate!
@ESL_Shawn
DrGreen
Profile Joined July 2010
Poland708 Posts
Last Edited: 2012-08-23 00:02:39
August 23 2012 00:02 GMT
#935
On August 23 2012 06:28 arshock wrote:
I am new to diablo3 i am playing WD, and i would like to know if LoH works with Poison Dart skill?


yes it does

On August 23 2012 07:39 Vodh wrote:
I've been wondering about Firebomb. Does the extra 30% from Ghost Bomb affect the primary target too? If so, isn't Ghost Bomb better than Roll the bones?


Yes. Is it better? No idea, but I use it more than Roll


On August 23 2012 07:45 Shawngood wrote:
Show nested quote +
On August 23 2012 04:10 superstartran wrote:
With a proper build Gargs/Dogs are pretty much invincible to a vast majority of the mobs. With minimal gear you can farm Act 3 pretty easily just through sheer attrition.

What is a proper build? What would you declare as the minimal gear/stat thresholds? How exactly would you kills Act 3 mobs through "sheer attrition". Please elaborate!


with 600 allres, 50k hp and 3800 armor my garg rarely dies, dogs die more often but usually you have cooldown ready so they have like 80-90% uptime (zero passives for pets/survivability)
DeltruS
Profile Blog Joined April 2010
Canada2214 Posts
Last Edited: 2012-08-23 05:04:22
August 23 2012 00:10 GMT
#936
I've been having good farming success with http://us.battle.net/d3/en/calculator/witch-doctor#WRUQTY!Xda!bacYcc
It has really mobile dps and can clear rooms in seconds. With just a tiny bit of lifesteal, you don't die easily. My pets can die but I can almost always resummon them right away.

No legendaries yet T_T

EDIT: Another good build is this: http://us.battle.net/d3/en/calculator/witch-doctor#SfUdTQ!aYW!acaYZb

You just need a tiny bit of pick up radius so that you can pick up the health orbs. With soul harvest and gruesome feast, my firebomb can kill elites in less than ten seconds. The bears are really just there in case of horde or illusion elites. I am thinking of adding the zombie dogs passive in, although I heard that the passive is bugged so the dogs have no force armor.
http://grooveshark.com/#/deltrus/music
Shottaz
Profile Joined December 2010
United Kingdom414 Posts
August 23 2012 07:27 GMT
#937
Does anyone know if someome has tried a thorns build with the new pet tankability. There is a passive that makes the pets share your thorns value. If you can get high thorns, int, vit, crit you could do a lot of damage while your pets do even more damage.
Praise the sun! \o/
Meatpuppet
Profile Joined January 2011
United States86 Posts
August 23 2012 07:42 GMT
#938
I don't think anyone has tried it because even if it is effective it would still be boring. You need to invest in thorns/life regen(probably not necessary anymore) gear and pick up the fierce loyalty passive. It's not versatile, if you invest in that gear, you must always use pets/fierce loyalty, and if your pets survive against everything and deal the hurt(thorns) then you won't want to pick up sacrifice. Maybe there should be some WD legendary armor to complete this build where your primary and off-hand are pom-poms.
I am the walrus
Mistakes
Profile Joined February 2011
United States1102 Posts
August 23 2012 18:42 GMT
#939
This is my current build on my WD: http://us.battle.net/d3/en/calculator/witch-doctor#acUQXZ!bUa!aaZbaa

I haven't spent a whole lot of time on it, just farming through act 1. What do you guys think of it?

Poison Dart feels even better now that they changed the animation for it so you can actually kite with it. xD
StarCraft | www.psistorm.com | www.twitter.com/MistakesSC | www.twitch.tv/MistakesSC | Seattle
TannerHide
Profile Joined August 2012
Canada6 Posts
August 23 2012 22:48 GMT
#940
Post 1.0.4 Bears build

This build is used for act 1/whimsyshire farming.

Solo: http://us.battle.net/d3/en/calculator/witch-doctor#RfdXUV!eZY!cccYZb
Team: http://us.battle.net/d3/en/calculator/witch-doctor#YfdXUV!eZY!bcbYZb
Team: http://us.battle.net/d3/en/calculator/witch-doctor#YfdXUV!eZY!bcZYZb

Enjoy
He's just the President, He still washes his dick in the sink like everyone else!
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