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On June 02 2012 05:44 NeWeNiyaLord wrote: What's the stats I should gather for inferno with my wizard? :-P +int/+vit/+all resist as a priority, high armor is also good alongside all resist.
+movespeed on boots is incredible.
+attackspeed and +crit are also very helpful to have on gloves/rings etc.
For weapons, any build with high-cost spells should be as slow as possible with the highest base damage, so any individual spell gets the most power per AP. If you're doing something with a signature spell, higher base speed may be better because, obviously, you can cast faster and get higher overall dps.
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On June 02 2012 05:34 Dfgj wrote:Don't be a sissy and cheese him  Personally I just brought Frost Nova and froze him every time he started casting his teleport, which meant I had to constantly kite near him (but stay out of range of his normal melee attack) while killing Soul Rippers. It was actually pretty fun.
Yep, I'm using your frost nova idea :D Just takes some getting used to. He dies fast enough that I only have to land 2 or maaaaybe 3 frost novas, but I keep making dumb mistakes. When the minions are up it gets quite hectic, haha.
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On June 02 2012 05:56 Dfgj wrote:Show nested quote +On June 02 2012 05:44 NeWeNiyaLord wrote: What's the stats I should gather for inferno with my wizard? :-P +int/+vit/+all resist as a priority, high armor is also good alongside all resist. +movespeed on boots is incredible. +attackspeed and +crit are also very helpful to have on gloves/rings etc. For weapons, any build with high-cost spells should be as slow as possible with the highest base damage, so any individual spell gets the most power per AP. If you're doing something with a signature spell, higher base speed may be better because, obviously, you can cast faster and get higher overall dps.
Good advice. Although why boost attack speed when you intentionally get a 2-hander with 0.90 speed? I know it increases DPS overall, but I thought that's useless for most Wizard builds?
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On June 02 2012 06:05 Leyra wrote:Show nested quote +On June 02 2012 05:34 Dfgj wrote:On June 02 2012 05:01 Leyra wrote:Man, Rakanoth is kind of a dickhead.  Don't be a sissy and cheese him  Personally I just brought Frost Nova and froze him every time he started casting his teleport, which meant I had to constantly kite near him (but stay out of range of his normal melee attack) while killing Soul Rippers. It was actually pretty fun. Yep, I'm using your frost nova idea :D Just takes some getting used to. He dies fast enough that I only have to land 2 or maaaaybe 3 frost novas, but I keep making dumb mistakes. When the minions are up it gets quite hectic, haha. Yeah no kidding.
One benefit is he often casts teleport right after summoning soul rippers, and he spawns them on you, meaning you can frequently hit both minions + rakanoth in one nova.
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On June 02 2012 06:09 trinxified wrote:Show nested quote +On June 02 2012 05:56 Dfgj wrote:On June 02 2012 05:44 NeWeNiyaLord wrote: What's the stats I should gather for inferno with my wizard? :-P +int/+vit/+all resist as a priority, high armor is also good alongside all resist. +movespeed on boots is incredible. +attackspeed and +crit are also very helpful to have on gloves/rings etc. For weapons, any build with high-cost spells should be as slow as possible with the highest base damage, so any individual spell gets the most power per AP. If you're doing something with a signature spell, higher base speed may be better because, obviously, you can cast faster and get higher overall dps. Good advice. Although why boost attack speed when you intentionally get a 2-hander with 0.90 speed? I know it increases DPS overall, but I thought that's useless for most Wizard builds?
.9 is too slow to kite against some mobs, in particular mortar mobs IMO. So you bump you attack speed up a bit until you can kite properly. I'm currently on 1.17 attacks/sec and feel this is a sweet spot for me.
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On June 02 2012 06:14 diophan wrote:Show nested quote +On June 02 2012 06:09 trinxified wrote:On June 02 2012 05:56 Dfgj wrote:On June 02 2012 05:44 NeWeNiyaLord wrote: What's the stats I should gather for inferno with my wizard? :-P +int/+vit/+all resist as a priority, high armor is also good alongside all resist. +movespeed on boots is incredible. +attackspeed and +crit are also very helpful to have on gloves/rings etc. For weapons, any build with high-cost spells should be as slow as possible with the highest base damage, so any individual spell gets the most power per AP. If you're doing something with a signature spell, higher base speed may be better because, obviously, you can cast faster and get higher overall dps. Good advice. Although why boost attack speed when you intentionally get a 2-hander with 0.90 speed? I know it increases DPS overall, but I thought that's useless for most Wizard builds? .9 is too slow to kite against some mobs, in particular mortar mobs IMO. So you bump you attack speed up a bit until you can kite properly. I'm currently on 1.17 attacks/sec and feel this is a sweet spot for me.
Ahh.. Since the slowest 2-handers have the highest DPS right? Because I was thinking of getting a faster 2-hander, but that would sacrifice damage for my spells?
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On June 02 2012 06:16 trinxified wrote:Show nested quote +On June 02 2012 06:14 diophan wrote:On June 02 2012 06:09 trinxified wrote:On June 02 2012 05:56 Dfgj wrote:On June 02 2012 05:44 NeWeNiyaLord wrote: What's the stats I should gather for inferno with my wizard? :-P +int/+vit/+all resist as a priority, high armor is also good alongside all resist. +movespeed on boots is incredible. +attackspeed and +crit are also very helpful to have on gloves/rings etc. For weapons, any build with high-cost spells should be as slow as possible with the highest base damage, so any individual spell gets the most power per AP. If you're doing something with a signature spell, higher base speed may be better because, obviously, you can cast faster and get higher overall dps. Good advice. Although why boost attack speed when you intentionally get a 2-hander with 0.90 speed? I know it increases DPS overall, but I thought that's useless for most Wizard builds? .9 is too slow to kite against some mobs, in particular mortar mobs IMO. So you bump you attack speed up a bit until you can kite properly. I'm currently on 1.17 attacks/sec and feel this is a sweet spot for me. Ahh.. Since the slowest 2-handers have the highest DPS right? Because I was thinking of getting a faster 2-hander, but that would sacrifice damage for my spells?
They have the highest damage per attack for the same DPS (I think that's what you meant). Stuff on the AH is priced by DPS so you get the best bang for your buck by getting a slower weapon and dipping into some IAS on gloves/rings/amulet. You could alternatively get a slightly faster weapon and get no attack speed, but I feel like you'd end up with less DPS this way since IAS increases DPS a lot so if you can dip into it on non-weapon items and end up at the same attack speed it's worth it.
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On June 02 2012 06:22 diophan wrote:Show nested quote +On June 02 2012 06:16 trinxified wrote:On June 02 2012 06:14 diophan wrote:On June 02 2012 06:09 trinxified wrote:On June 02 2012 05:56 Dfgj wrote:On June 02 2012 05:44 NeWeNiyaLord wrote: What's the stats I should gather for inferno with my wizard? :-P +int/+vit/+all resist as a priority, high armor is also good alongside all resist. +movespeed on boots is incredible. +attackspeed and +crit are also very helpful to have on gloves/rings etc. For weapons, any build with high-cost spells should be as slow as possible with the highest base damage, so any individual spell gets the most power per AP. If you're doing something with a signature spell, higher base speed may be better because, obviously, you can cast faster and get higher overall dps. Good advice. Although why boost attack speed when you intentionally get a 2-hander with 0.90 speed? I know it increases DPS overall, but I thought that's useless for most Wizard builds? .9 is too slow to kite against some mobs, in particular mortar mobs IMO. So you bump you attack speed up a bit until you can kite properly. I'm currently on 1.17 attacks/sec and feel this is a sweet spot for me. Ahh.. Since the slowest 2-handers have the highest DPS right? Because I was thinking of getting a faster 2-hander, but that would sacrifice damage for my spells? They have the highest damage per attack for the same DPS (I think that's what you meant). Stuff on the AH is priced by DPS so you get the best bang for your buck by getting a slower weapon and dipping into some IAS on gloves/rings/amulet. You could alternatively get a slightly faster weapon and get no attack speed, but I feel like you'd end up with less DPS this way since IAS increases DPS a lot so if you can dip into it on non-weapon items and end up at the same attack speed it's worth it.
yeah sounds confusing but I get it. Bottom line: 2-hand 0.90 weapon, and boost attack speed from gloves/rings/amulets. I'm gonna stick with this, because 1-hand plus off-hand seems complicated and doesn't work for blizz/hydra or arcane/hydra builds.
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On June 02 2012 06:29 trinxified wrote:Show nested quote +On June 02 2012 06:22 diophan wrote:On June 02 2012 06:16 trinxified wrote:On June 02 2012 06:14 diophan wrote:On June 02 2012 06:09 trinxified wrote:On June 02 2012 05:56 Dfgj wrote:On June 02 2012 05:44 NeWeNiyaLord wrote: What's the stats I should gather for inferno with my wizard? :-P +int/+vit/+all resist as a priority, high armor is also good alongside all resist. +movespeed on boots is incredible. +attackspeed and +crit are also very helpful to have on gloves/rings etc. For weapons, any build with high-cost spells should be as slow as possible with the highest base damage, so any individual spell gets the most power per AP. If you're doing something with a signature spell, higher base speed may be better because, obviously, you can cast faster and get higher overall dps. Good advice. Although why boost attack speed when you intentionally get a 2-hander with 0.90 speed? I know it increases DPS overall, but I thought that's useless for most Wizard builds? .9 is too slow to kite against some mobs, in particular mortar mobs IMO. So you bump you attack speed up a bit until you can kite properly. I'm currently on 1.17 attacks/sec and feel this is a sweet spot for me. Ahh.. Since the slowest 2-handers have the highest DPS right? Because I was thinking of getting a faster 2-hander, but that would sacrifice damage for my spells? They have the highest damage per attack for the same DPS (I think that's what you meant). Stuff on the AH is priced by DPS so you get the best bang for your buck by getting a slower weapon and dipping into some IAS on gloves/rings/amulet. You could alternatively get a slightly faster weapon and get no attack speed, but I feel like you'd end up with less DPS this way since IAS increases DPS a lot so if you can dip into it on non-weapon items and end up at the same attack speed it's worth it. yeah sounds confusing but I get it. Bottom line: 2-hand 0.90 weapon, and boost attack speed from gloves/rings/amulets. I'm gonna stick with this, because 1-hand plus off-hand seems complicated and doesn't work for blizz/hydra or arcane/hydra builds. what do you mean off-hand doesnt work for bliz/hydra or arcane/hydra?
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On June 02 2012 06:32 dAPhREAk wrote:Show nested quote +On June 02 2012 06:29 trinxified wrote:On June 02 2012 06:22 diophan wrote:On June 02 2012 06:16 trinxified wrote:On June 02 2012 06:14 diophan wrote:On June 02 2012 06:09 trinxified wrote:On June 02 2012 05:56 Dfgj wrote:On June 02 2012 05:44 NeWeNiyaLord wrote: What's the stats I should gather for inferno with my wizard? :-P +int/+vit/+all resist as a priority, high armor is also good alongside all resist. +movespeed on boots is incredible. +attackspeed and +crit are also very helpful to have on gloves/rings etc. For weapons, any build with high-cost spells should be as slow as possible with the highest base damage, so any individual spell gets the most power per AP. If you're doing something with a signature spell, higher base speed may be better because, obviously, you can cast faster and get higher overall dps. Good advice. Although why boost attack speed when you intentionally get a 2-hander with 0.90 speed? I know it increases DPS overall, but I thought that's useless for most Wizard builds? .9 is too slow to kite against some mobs, in particular mortar mobs IMO. So you bump you attack speed up a bit until you can kite properly. I'm currently on 1.17 attacks/sec and feel this is a sweet spot for me. Ahh.. Since the slowest 2-handers have the highest DPS right? Because I was thinking of getting a faster 2-hander, but that would sacrifice damage for my spells? They have the highest damage per attack for the same DPS (I think that's what you meant). Stuff on the AH is priced by DPS so you get the best bang for your buck by getting a slower weapon and dipping into some IAS on gloves/rings/amulet. You could alternatively get a slightly faster weapon and get no attack speed, but I feel like you'd end up with less DPS this way since IAS increases DPS a lot so if you can dip into it on non-weapon items and end up at the same attack speed it's worth it. yeah sounds confusing but I get it. Bottom line: 2-hand 0.90 weapon, and boost attack speed from gloves/rings/amulets. I'm gonna stick with this, because 1-hand plus off-hand seems complicated and doesn't work for blizz/hydra or arcane/hydra builds. what do you mean off-hand doesnt work for bliz/hydra or arcane/hydra?
Everyone here says it's better to do 2-hand for those builds, that's what I meant.
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On June 02 2012 06:34 trinxified wrote:Show nested quote +On June 02 2012 06:32 dAPhREAk wrote:On June 02 2012 06:29 trinxified wrote:On June 02 2012 06:22 diophan wrote:On June 02 2012 06:16 trinxified wrote:On June 02 2012 06:14 diophan wrote:On June 02 2012 06:09 trinxified wrote:On June 02 2012 05:56 Dfgj wrote:On June 02 2012 05:44 NeWeNiyaLord wrote: What's the stats I should gather for inferno with my wizard? :-P +int/+vit/+all resist as a priority, high armor is also good alongside all resist. +movespeed on boots is incredible. +attackspeed and +crit are also very helpful to have on gloves/rings etc. For weapons, any build with high-cost spells should be as slow as possible with the highest base damage, so any individual spell gets the most power per AP. If you're doing something with a signature spell, higher base speed may be better because, obviously, you can cast faster and get higher overall dps. Good advice. Although why boost attack speed when you intentionally get a 2-hander with 0.90 speed? I know it increases DPS overall, but I thought that's useless for most Wizard builds? .9 is too slow to kite against some mobs, in particular mortar mobs IMO. So you bump you attack speed up a bit until you can kite properly. I'm currently on 1.17 attacks/sec and feel this is a sweet spot for me. Ahh.. Since the slowest 2-handers have the highest DPS right? Because I was thinking of getting a faster 2-hander, but that would sacrifice damage for my spells? They have the highest damage per attack for the same DPS (I think that's what you meant). Stuff on the AH is priced by DPS so you get the best bang for your buck by getting a slower weapon and dipping into some IAS on gloves/rings/amulet. You could alternatively get a slightly faster weapon and get no attack speed, but I feel like you'd end up with less DPS this way since IAS increases DPS a lot so if you can dip into it on non-weapon items and end up at the same attack speed it's worth it. yeah sounds confusing but I get it. Bottom line: 2-hand 0.90 weapon, and boost attack speed from gloves/rings/amulets. I'm gonna stick with this, because 1-hand plus off-hand seems complicated and doesn't work for blizz/hydra or arcane/hydra builds. what do you mean off-hand doesnt work for bliz/hydra or arcane/hydra? Everyone here says it's better to do 2-hand for those builds, that's what I meant. if you can get higher damage for a one hand and off-hand than a 2-hand then it is not better to get a 2-hand. they are saying (correct me if i am wrong) that its cheaper to get high damage 2-hand weapons and then make up for the slow speed with IAS on rings/gloves/etc. either way, the spells are based on the damage output, not whether it is one or two hand.
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On June 02 2012 06:36 dAPhREAk wrote:Show nested quote +On June 02 2012 06:34 trinxified wrote:On June 02 2012 06:32 dAPhREAk wrote:On June 02 2012 06:29 trinxified wrote:On June 02 2012 06:22 diophan wrote:On June 02 2012 06:16 trinxified wrote:On June 02 2012 06:14 diophan wrote:On June 02 2012 06:09 trinxified wrote:On June 02 2012 05:56 Dfgj wrote:On June 02 2012 05:44 NeWeNiyaLord wrote: What's the stats I should gather for inferno with my wizard? :-P +int/+vit/+all resist as a priority, high armor is also good alongside all resist. +movespeed on boots is incredible. +attackspeed and +crit are also very helpful to have on gloves/rings etc. For weapons, any build with high-cost spells should be as slow as possible with the highest base damage, so any individual spell gets the most power per AP. If you're doing something with a signature spell, higher base speed may be better because, obviously, you can cast faster and get higher overall dps. Good advice. Although why boost attack speed when you intentionally get a 2-hander with 0.90 speed? I know it increases DPS overall, but I thought that's useless for most Wizard builds? .9 is too slow to kite against some mobs, in particular mortar mobs IMO. So you bump you attack speed up a bit until you can kite properly. I'm currently on 1.17 attacks/sec and feel this is a sweet spot for me. Ahh.. Since the slowest 2-handers have the highest DPS right? Because I was thinking of getting a faster 2-hander, but that would sacrifice damage for my spells? They have the highest damage per attack for the same DPS (I think that's what you meant). Stuff on the AH is priced by DPS so you get the best bang for your buck by getting a slower weapon and dipping into some IAS on gloves/rings/amulet. You could alternatively get a slightly faster weapon and get no attack speed, but I feel like you'd end up with less DPS this way since IAS increases DPS a lot so if you can dip into it on non-weapon items and end up at the same attack speed it's worth it. yeah sounds confusing but I get it. Bottom line: 2-hand 0.90 weapon, and boost attack speed from gloves/rings/amulets. I'm gonna stick with this, because 1-hand plus off-hand seems complicated and doesn't work for blizz/hydra or arcane/hydra builds. what do you mean off-hand doesnt work for bliz/hydra or arcane/hydra? Everyone here says it's better to do 2-hand for those builds, that's what I meant. if you can get higher damage for a one hand and off-hand than a 2-hand then it is not better to get a 2-hand. they are saying (correct me if i am wrong) that its cheaper to get high damage 2-hand weapons and then make up for the slow speed with IAS on rings/gloves/etc. either way, the spells are based on the damage output, not whether it is one or two hand.
No for AO you cannot use a 1 hander without gimping the build. The damage is based on damage per attack not DPS. Even with 1.15 attacks/second I'm AP starved against everything but the most annoying elite packs, it would be terrible with a 1.4 base attacks/second weapon. Blizzard/hydra people do both and blizzard/hydra/MM 1 hander is better, but you can't do AO with a 1 hander.
IMO before you decide which weapon choice to go for test the 2-3 builds out and see what playstyle you like best. I personally found blizzard/hydra boring. I haven't tested blizzard/hydra/MM but AO/hydra is working for me so I've stuck with it.
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On June 02 2012 06:39 diophan wrote:Show nested quote +On June 02 2012 06:36 dAPhREAk wrote:On June 02 2012 06:34 trinxified wrote:On June 02 2012 06:32 dAPhREAk wrote:On June 02 2012 06:29 trinxified wrote:On June 02 2012 06:22 diophan wrote:On June 02 2012 06:16 trinxified wrote:On June 02 2012 06:14 diophan wrote:On June 02 2012 06:09 trinxified wrote:On June 02 2012 05:56 Dfgj wrote: [quote] +int/+vit/+all resist as a priority, high armor is also good alongside all resist.
+movespeed on boots is incredible.
+attackspeed and +crit are also very helpful to have on gloves/rings etc.
For weapons, any build with high-cost spells should be as slow as possible with the highest base damage, so any individual spell gets the most power per AP. If you're doing something with a signature spell, higher base speed may be better because, obviously, you can cast faster and get higher overall dps. Good advice. Although why boost attack speed when you intentionally get a 2-hander with 0.90 speed? I know it increases DPS overall, but I thought that's useless for most Wizard builds? .9 is too slow to kite against some mobs, in particular mortar mobs IMO. So you bump you attack speed up a bit until you can kite properly. I'm currently on 1.17 attacks/sec and feel this is a sweet spot for me. Ahh.. Since the slowest 2-handers have the highest DPS right? Because I was thinking of getting a faster 2-hander, but that would sacrifice damage for my spells? They have the highest damage per attack for the same DPS (I think that's what you meant). Stuff on the AH is priced by DPS so you get the best bang for your buck by getting a slower weapon and dipping into some IAS on gloves/rings/amulet. You could alternatively get a slightly faster weapon and get no attack speed, but I feel like you'd end up with less DPS this way since IAS increases DPS a lot so if you can dip into it on non-weapon items and end up at the same attack speed it's worth it. yeah sounds confusing but I get it. Bottom line: 2-hand 0.90 weapon, and boost attack speed from gloves/rings/amulets. I'm gonna stick with this, because 1-hand plus off-hand seems complicated and doesn't work for blizz/hydra or arcane/hydra builds. what do you mean off-hand doesnt work for bliz/hydra or arcane/hydra? Everyone here says it's better to do 2-hand for those builds, that's what I meant. if you can get higher damage for a one hand and off-hand than a 2-hand then it is not better to get a 2-hand. they are saying (correct me if i am wrong) that its cheaper to get high damage 2-hand weapons and then make up for the slow speed with IAS on rings/gloves/etc. either way, the spells are based on the damage output, not whether it is one or two hand. No for AO you cannot use a 1 hander without gimping the build. The damage is based on damage per attack not DPS. Even with 1.15 attacks/second I'm AP starved against everything but the most annoying elite packs, it would be terrible with a 1.4 base attacks/second. Blizzard/hydra people do both and blizzard/hydra/MM 1 hander is better, but you can't do AO with a 1 hander. you are saying that its not better because you burn through AP too fast, correct?
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On June 02 2012 06:36 dAPhREAk wrote:Show nested quote +On June 02 2012 06:34 trinxified wrote:On June 02 2012 06:32 dAPhREAk wrote:On June 02 2012 06:29 trinxified wrote:On June 02 2012 06:22 diophan wrote:On June 02 2012 06:16 trinxified wrote:On June 02 2012 06:14 diophan wrote:On June 02 2012 06:09 trinxified wrote:On June 02 2012 05:56 Dfgj wrote:On June 02 2012 05:44 NeWeNiyaLord wrote: What's the stats I should gather for inferno with my wizard? :-P +int/+vit/+all resist as a priority, high armor is also good alongside all resist. +movespeed on boots is incredible. +attackspeed and +crit are also very helpful to have on gloves/rings etc. For weapons, any build with high-cost spells should be as slow as possible with the highest base damage, so any individual spell gets the most power per AP. If you're doing something with a signature spell, higher base speed may be better because, obviously, you can cast faster and get higher overall dps. Good advice. Although why boost attack speed when you intentionally get a 2-hander with 0.90 speed? I know it increases DPS overall, but I thought that's useless for most Wizard builds? .9 is too slow to kite against some mobs, in particular mortar mobs IMO. So you bump you attack speed up a bit until you can kite properly. I'm currently on 1.17 attacks/sec and feel this is a sweet spot for me. Ahh.. Since the slowest 2-handers have the highest DPS right? Because I was thinking of getting a faster 2-hander, but that would sacrifice damage for my spells? They have the highest damage per attack for the same DPS (I think that's what you meant). Stuff on the AH is priced by DPS so you get the best bang for your buck by getting a slower weapon and dipping into some IAS on gloves/rings/amulet. You could alternatively get a slightly faster weapon and get no attack speed, but I feel like you'd end up with less DPS this way since IAS increases DPS a lot so if you can dip into it on non-weapon items and end up at the same attack speed it's worth it. yeah sounds confusing but I get it. Bottom line: 2-hand 0.90 weapon, and boost attack speed from gloves/rings/amulets. I'm gonna stick with this, because 1-hand plus off-hand seems complicated and doesn't work for blizz/hydra or arcane/hydra builds. what do you mean off-hand doesnt work for bliz/hydra or arcane/hydra? Everyone here says it's better to do 2-hand for those builds, that's what I meant. if you can get higher damage for a one hand and off-hand than a 2-hand then it is not better to get a 2-hand. they are saying (correct me if i am wrong) that its cheaper to get high damage 2-hand weapons and then make up for the slow speed with IAS on rings/gloves/etc. either way, the spells are based on the damage output, not whether it is one or two hand. Big if - you're pretty much never going to find a 1h+offhand that can match a 2h of the same quality in terms of damage per hit. Maybe if you had a perfect Grim Demolisher/Centurion Spear of Death (which are both 1.20 speed weapons, so you're heading the same route to slower attack = more damage anyway), if not a yellow one with the same mods and +criticals and an insane Demlich with max dmg and +criticals.
The benefit of that is you can also get multiple +int/+vit/+crit mods, which a perfect 2h could only get one set of. You'd still probably do more damage per single hit with the 2h.
On June 02 2012 06:40 dAPhREAk wrote:Show nested quote +On June 02 2012 06:39 diophan wrote:On June 02 2012 06:36 dAPhREAk wrote:On June 02 2012 06:34 trinxified wrote:On June 02 2012 06:32 dAPhREAk wrote:On June 02 2012 06:29 trinxified wrote:On June 02 2012 06:22 diophan wrote:On June 02 2012 06:16 trinxified wrote:On June 02 2012 06:14 diophan wrote:On June 02 2012 06:09 trinxified wrote: [quote]
Good advice. Although why boost attack speed when you intentionally get a 2-hander with 0.90 speed? I know it increases DPS overall, but I thought that's useless for most Wizard builds? .9 is too slow to kite against some mobs, in particular mortar mobs IMO. So you bump you attack speed up a bit until you can kite properly. I'm currently on 1.17 attacks/sec and feel this is a sweet spot for me. Ahh.. Since the slowest 2-handers have the highest DPS right? Because I was thinking of getting a faster 2-hander, but that would sacrifice damage for my spells? They have the highest damage per attack for the same DPS (I think that's what you meant). Stuff on the AH is priced by DPS so you get the best bang for your buck by getting a slower weapon and dipping into some IAS on gloves/rings/amulet. You could alternatively get a slightly faster weapon and get no attack speed, but I feel like you'd end up with less DPS this way since IAS increases DPS a lot so if you can dip into it on non-weapon items and end up at the same attack speed it's worth it. yeah sounds confusing but I get it. Bottom line: 2-hand 0.90 weapon, and boost attack speed from gloves/rings/amulets. I'm gonna stick with this, because 1-hand plus off-hand seems complicated and doesn't work for blizz/hydra or arcane/hydra builds. what do you mean off-hand doesnt work for bliz/hydra or arcane/hydra? Everyone here says it's better to do 2-hand for those builds, that's what I meant. if you can get higher damage for a one hand and off-hand than a 2-hand then it is not better to get a 2-hand. they are saying (correct me if i am wrong) that its cheaper to get high damage 2-hand weapons and then make up for the slow speed with IAS on rings/gloves/etc. either way, the spells are based on the damage output, not whether it is one or two hand. No for AO you cannot use a 1 hander without gimping the build. The damage is based on damage per attack not DPS. Even with 1.15 attacks/second I'm AP starved against everything but the most annoying elite packs, it would be terrible with a 1.4 base attacks/second. Blizzard/hydra people do both and blizzard/hydra/MM 1 hander is better, but you can't do AO with a 1 hander. you are saying that its not better because you burn through AP too fast, correct? Each individual attack does less damage, meaning you get less damage/AP. For a build capped by AP regen, that matters.
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On June 02 2012 06:40 Dfgj wrote:Show nested quote +On June 02 2012 06:36 dAPhREAk wrote:On June 02 2012 06:34 trinxified wrote:On June 02 2012 06:32 dAPhREAk wrote:On June 02 2012 06:29 trinxified wrote:On June 02 2012 06:22 diophan wrote:On June 02 2012 06:16 trinxified wrote:On June 02 2012 06:14 diophan wrote:On June 02 2012 06:09 trinxified wrote:On June 02 2012 05:56 Dfgj wrote: [quote] +int/+vit/+all resist as a priority, high armor is also good alongside all resist.
+movespeed on boots is incredible.
+attackspeed and +crit are also very helpful to have on gloves/rings etc.
For weapons, any build with high-cost spells should be as slow as possible with the highest base damage, so any individual spell gets the most power per AP. If you're doing something with a signature spell, higher base speed may be better because, obviously, you can cast faster and get higher overall dps. Good advice. Although why boost attack speed when you intentionally get a 2-hander with 0.90 speed? I know it increases DPS overall, but I thought that's useless for most Wizard builds? .9 is too slow to kite against some mobs, in particular mortar mobs IMO. So you bump you attack speed up a bit until you can kite properly. I'm currently on 1.17 attacks/sec and feel this is a sweet spot for me. Ahh.. Since the slowest 2-handers have the highest DPS right? Because I was thinking of getting a faster 2-hander, but that would sacrifice damage for my spells? They have the highest damage per attack for the same DPS (I think that's what you meant). Stuff on the AH is priced by DPS so you get the best bang for your buck by getting a slower weapon and dipping into some IAS on gloves/rings/amulet. You could alternatively get a slightly faster weapon and get no attack speed, but I feel like you'd end up with less DPS this way since IAS increases DPS a lot so if you can dip into it on non-weapon items and end up at the same attack speed it's worth it. yeah sounds confusing but I get it. Bottom line: 2-hand 0.90 weapon, and boost attack speed from gloves/rings/amulets. I'm gonna stick with this, because 1-hand plus off-hand seems complicated and doesn't work for blizz/hydra or arcane/hydra builds. what do you mean off-hand doesnt work for bliz/hydra or arcane/hydra? Everyone here says it's better to do 2-hand for those builds, that's what I meant. if you can get higher damage for a one hand and off-hand than a 2-hand then it is not better to get a 2-hand. they are saying (correct me if i am wrong) that its cheaper to get high damage 2-hand weapons and then make up for the slow speed with IAS on rings/gloves/etc. either way, the spells are based on the damage output, not whether it is one or two hand. Big if - you're pretty much never going to find a 1h+offhand that can match a 2h of the same quality in terms of damage per hit. Maybe if you had a perfect Grim Demolisher/Centurion Spear of Death (which are both 1.20 speed weapons, so you're heading the same route to slower attack = more damage anyway), if not a yellow one with the same mods and +criticals and an insane Demlich with max dmg and +criticals. The benefit of that is you can also get multiple +int/+vit/+crit mods, which a perfect 2h could only get one set of. You'd still probably do more damage per single hit with the 2h. i agree its a big if, but not all of us are at the top levels and buying multimillion dollar weapons. people shouldnt think they need to get a 2h to have an optimal build. there are plenty of 1h + off-hand that are better until you can afford the big 2H. when i find a 2-hand that is better than me 1-hand and off-hand, i will switch.
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On June 02 2012 06:40 Dfgj wrote:Show nested quote +On June 02 2012 06:36 dAPhREAk wrote:On June 02 2012 06:34 trinxified wrote:On June 02 2012 06:32 dAPhREAk wrote:On June 02 2012 06:29 trinxified wrote:On June 02 2012 06:22 diophan wrote:On June 02 2012 06:16 trinxified wrote:On June 02 2012 06:14 diophan wrote:On June 02 2012 06:09 trinxified wrote:On June 02 2012 05:56 Dfgj wrote: [quote] +int/+vit/+all resist as a priority, high armor is also good alongside all resist.
+movespeed on boots is incredible.
+attackspeed and +crit are also very helpful to have on gloves/rings etc.
For weapons, any build with high-cost spells should be as slow as possible with the highest base damage, so any individual spell gets the most power per AP. If you're doing something with a signature spell, higher base speed may be better because, obviously, you can cast faster and get higher overall dps. Good advice. Although why boost attack speed when you intentionally get a 2-hander with 0.90 speed? I know it increases DPS overall, but I thought that's useless for most Wizard builds? .9 is too slow to kite against some mobs, in particular mortar mobs IMO. So you bump you attack speed up a bit until you can kite properly. I'm currently on 1.17 attacks/sec and feel this is a sweet spot for me. Ahh.. Since the slowest 2-handers have the highest DPS right? Because I was thinking of getting a faster 2-hander, but that would sacrifice damage for my spells? They have the highest damage per attack for the same DPS (I think that's what you meant). Stuff on the AH is priced by DPS so you get the best bang for your buck by getting a slower weapon and dipping into some IAS on gloves/rings/amulet. You could alternatively get a slightly faster weapon and get no attack speed, but I feel like you'd end up with less DPS this way since IAS increases DPS a lot so if you can dip into it on non-weapon items and end up at the same attack speed it's worth it. yeah sounds confusing but I get it. Bottom line: 2-hand 0.90 weapon, and boost attack speed from gloves/rings/amulets. I'm gonna stick with this, because 1-hand plus off-hand seems complicated and doesn't work for blizz/hydra or arcane/hydra builds. what do you mean off-hand doesnt work for bliz/hydra or arcane/hydra? Everyone here says it's better to do 2-hand for those builds, that's what I meant. if you can get higher damage for a one hand and off-hand than a 2-hand then it is not better to get a 2-hand. they are saying (correct me if i am wrong) that its cheaper to get high damage 2-hand weapons and then make up for the slow speed with IAS on rings/gloves/etc. either way, the spells are based on the damage output, not whether it is one or two hand. Big if - you're pretty much never going to find a 1h+offhand that can match a 2h of the same quality in terms of damage per hit. Maybe if you had a perfect Grim Demolisher/Centurion Spear of Death (which are both 1.20 speed weapons, so you're heading the same route to slower attack = more damage anyway), if not a yellow one with the same mods and +criticals and an insane Demlich with max dmg and +criticals. The benefit of that is you can also get multiple +int/+vit/+crit mods, which a perfect 2h could only get one set of. You'd still probably do more damage per single hit with the 2h. Show nested quote +On June 02 2012 06:40 dAPhREAk wrote:On June 02 2012 06:39 diophan wrote:On June 02 2012 06:36 dAPhREAk wrote:On June 02 2012 06:34 trinxified wrote:On June 02 2012 06:32 dAPhREAk wrote:On June 02 2012 06:29 trinxified wrote:On June 02 2012 06:22 diophan wrote:On June 02 2012 06:16 trinxified wrote:On June 02 2012 06:14 diophan wrote: [quote]
.9 is too slow to kite against some mobs, in particular mortar mobs IMO. So you bump you attack speed up a bit until you can kite properly. I'm currently on 1.17 attacks/sec and feel this is a sweet spot for me. Ahh.. Since the slowest 2-handers have the highest DPS right? Because I was thinking of getting a faster 2-hander, but that would sacrifice damage for my spells? They have the highest damage per attack for the same DPS (I think that's what you meant). Stuff on the AH is priced by DPS so you get the best bang for your buck by getting a slower weapon and dipping into some IAS on gloves/rings/amulet. You could alternatively get a slightly faster weapon and get no attack speed, but I feel like you'd end up with less DPS this way since IAS increases DPS a lot so if you can dip into it on non-weapon items and end up at the same attack speed it's worth it. yeah sounds confusing but I get it. Bottom line: 2-hand 0.90 weapon, and boost attack speed from gloves/rings/amulets. I'm gonna stick with this, because 1-hand plus off-hand seems complicated and doesn't work for blizz/hydra or arcane/hydra builds. what do you mean off-hand doesnt work for bliz/hydra or arcane/hydra? Everyone here says it's better to do 2-hand for those builds, that's what I meant. if you can get higher damage for a one hand and off-hand than a 2-hand then it is not better to get a 2-hand. they are saying (correct me if i am wrong) that its cheaper to get high damage 2-hand weapons and then make up for the slow speed with IAS on rings/gloves/etc. either way, the spells are based on the damage output, not whether it is one or two hand. No for AO you cannot use a 1 hander without gimping the build. The damage is based on damage per attack not DPS. Even with 1.15 attacks/second I'm AP starved against everything but the most annoying elite packs, it would be terrible with a 1.4 base attacks/second. Blizzard/hydra people do both and blizzard/hydra/MM 1 hander is better, but you can't do AO with a 1 hander. you are saying that its not better because you burn through AP too fast, correct? Each individual attack does less damage, meaning you get less damage/AP. For a build capped by AP regen, that matters. you only get less damage/AP if the 2H has higher damage than a 1H + off-hand. people should say "get the highest damage you can get" not "get a 2H." i think people are misconstruing this. its teh damage that matters, not whether it is 1H or 2H
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On June 02 2012 06:43 dAPhREAk wrote:Show nested quote +On June 02 2012 06:40 Dfgj wrote:On June 02 2012 06:36 dAPhREAk wrote:On June 02 2012 06:34 trinxified wrote:On June 02 2012 06:32 dAPhREAk wrote:On June 02 2012 06:29 trinxified wrote:On June 02 2012 06:22 diophan wrote:On June 02 2012 06:16 trinxified wrote:On June 02 2012 06:14 diophan wrote:On June 02 2012 06:09 trinxified wrote: [quote]
Good advice. Although why boost attack speed when you intentionally get a 2-hander with 0.90 speed? I know it increases DPS overall, but I thought that's useless for most Wizard builds? .9 is too slow to kite against some mobs, in particular mortar mobs IMO. So you bump you attack speed up a bit until you can kite properly. I'm currently on 1.17 attacks/sec and feel this is a sweet spot for me. Ahh.. Since the slowest 2-handers have the highest DPS right? Because I was thinking of getting a faster 2-hander, but that would sacrifice damage for my spells? They have the highest damage per attack for the same DPS (I think that's what you meant). Stuff on the AH is priced by DPS so you get the best bang for your buck by getting a slower weapon and dipping into some IAS on gloves/rings/amulet. You could alternatively get a slightly faster weapon and get no attack speed, but I feel like you'd end up with less DPS this way since IAS increases DPS a lot so if you can dip into it on non-weapon items and end up at the same attack speed it's worth it. yeah sounds confusing but I get it. Bottom line: 2-hand 0.90 weapon, and boost attack speed from gloves/rings/amulets. I'm gonna stick with this, because 1-hand plus off-hand seems complicated and doesn't work for blizz/hydra or arcane/hydra builds. what do you mean off-hand doesnt work for bliz/hydra or arcane/hydra? Everyone here says it's better to do 2-hand for those builds, that's what I meant. if you can get higher damage for a one hand and off-hand than a 2-hand then it is not better to get a 2-hand. they are saying (correct me if i am wrong) that its cheaper to get high damage 2-hand weapons and then make up for the slow speed with IAS on rings/gloves/etc. either way, the spells are based on the damage output, not whether it is one or two hand. Big if - you're pretty much never going to find a 1h+offhand that can match a 2h of the same quality in terms of damage per hit. Maybe if you had a perfect Grim Demolisher/Centurion Spear of Death (which are both 1.20 speed weapons, so you're heading the same route to slower attack = more damage anyway), if not a yellow one with the same mods and +criticals and an insane Demlich with max dmg and +criticals. The benefit of that is you can also get multiple +int/+vit/+crit mods, which a perfect 2h could only get one set of. You'd still probably do more damage per single hit with the 2h. On June 02 2012 06:40 dAPhREAk wrote:On June 02 2012 06:39 diophan wrote:On June 02 2012 06:36 dAPhREAk wrote:On June 02 2012 06:34 trinxified wrote:On June 02 2012 06:32 dAPhREAk wrote:On June 02 2012 06:29 trinxified wrote:On June 02 2012 06:22 diophan wrote:On June 02 2012 06:16 trinxified wrote: [quote]
Ahh.. Since the slowest 2-handers have the highest DPS right? Because I was thinking of getting a faster 2-hander, but that would sacrifice damage for my spells? They have the highest damage per attack for the same DPS (I think that's what you meant). Stuff on the AH is priced by DPS so you get the best bang for your buck by getting a slower weapon and dipping into some IAS on gloves/rings/amulet. You could alternatively get a slightly faster weapon and get no attack speed, but I feel like you'd end up with less DPS this way since IAS increases DPS a lot so if you can dip into it on non-weapon items and end up at the same attack speed it's worth it. yeah sounds confusing but I get it. Bottom line: 2-hand 0.90 weapon, and boost attack speed from gloves/rings/amulets. I'm gonna stick with this, because 1-hand plus off-hand seems complicated and doesn't work for blizz/hydra or arcane/hydra builds. what do you mean off-hand doesnt work for bliz/hydra or arcane/hydra? Everyone here says it's better to do 2-hand for those builds, that's what I meant. if you can get higher damage for a one hand and off-hand than a 2-hand then it is not better to get a 2-hand. they are saying (correct me if i am wrong) that its cheaper to get high damage 2-hand weapons and then make up for the slow speed with IAS on rings/gloves/etc. either way, the spells are based on the damage output, not whether it is one or two hand. No for AO you cannot use a 1 hander without gimping the build. The damage is based on damage per attack not DPS. Even with 1.15 attacks/second I'm AP starved against everything but the most annoying elite packs, it would be terrible with a 1.4 base attacks/second. Blizzard/hydra people do both and blizzard/hydra/MM 1 hander is better, but you can't do AO with a 1 hander. you are saying that its not better because you burn through AP too fast, correct? Each individual attack does less damage, meaning you get less damage/AP. For a build capped by AP regen, that matters. you only get less damage/AP if the 2H has higher damage than a 1H + off-hand. people should say "get the highest damage you can get" not "get a 2H." i think people are misconstruing this. its teh damage that matters, not whether it is 1H or 2H I'm discussing ideal weapons, where 2Hs (barring the extremely slim and hypothetical circumstances I mentioned) will always have higher base damage.
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The concern is a 1-hand with off-hand is harder to find that has the stats you're looking for (whether it's thru AH or drop or crafting).
A 2-hand is cheaper, and easier to find with the stats needed.
Although, 1-hand with off-hand should generally provide you more item properties since it's 2 parts.
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On June 02 2012 06:42 dAPhREAk wrote:Show nested quote +On June 02 2012 06:40 Dfgj wrote:On June 02 2012 06:36 dAPhREAk wrote:On June 02 2012 06:34 trinxified wrote:On June 02 2012 06:32 dAPhREAk wrote:On June 02 2012 06:29 trinxified wrote:On June 02 2012 06:22 diophan wrote:On June 02 2012 06:16 trinxified wrote:On June 02 2012 06:14 diophan wrote:On June 02 2012 06:09 trinxified wrote: [quote]
Good advice. Although why boost attack speed when you intentionally get a 2-hander with 0.90 speed? I know it increases DPS overall, but I thought that's useless for most Wizard builds? .9 is too slow to kite against some mobs, in particular mortar mobs IMO. So you bump you attack speed up a bit until you can kite properly. I'm currently on 1.17 attacks/sec and feel this is a sweet spot for me. Ahh.. Since the slowest 2-handers have the highest DPS right? Because I was thinking of getting a faster 2-hander, but that would sacrifice damage for my spells? They have the highest damage per attack for the same DPS (I think that's what you meant). Stuff on the AH is priced by DPS so you get the best bang for your buck by getting a slower weapon and dipping into some IAS on gloves/rings/amulet. You could alternatively get a slightly faster weapon and get no attack speed, but I feel like you'd end up with less DPS this way since IAS increases DPS a lot so if you can dip into it on non-weapon items and end up at the same attack speed it's worth it. yeah sounds confusing but I get it. Bottom line: 2-hand 0.90 weapon, and boost attack speed from gloves/rings/amulets. I'm gonna stick with this, because 1-hand plus off-hand seems complicated and doesn't work for blizz/hydra or arcane/hydra builds. what do you mean off-hand doesnt work for bliz/hydra or arcane/hydra? Everyone here says it's better to do 2-hand for those builds, that's what I meant. if you can get higher damage for a one hand and off-hand than a 2-hand then it is not better to get a 2-hand. they are saying (correct me if i am wrong) that its cheaper to get high damage 2-hand weapons and then make up for the slow speed with IAS on rings/gloves/etc. either way, the spells are based on the damage output, not whether it is one or two hand. Big if - you're pretty much never going to find a 1h+offhand that can match a 2h of the same quality in terms of damage per hit. Maybe if you had a perfect Grim Demolisher/Centurion Spear of Death (which are both 1.20 speed weapons, so you're heading the same route to slower attack = more damage anyway), if not a yellow one with the same mods and +criticals and an insane Demlich with max dmg and +criticals. The benefit of that is you can also get multiple +int/+vit/+crit mods, which a perfect 2h could only get one set of. You'd still probably do more damage per single hit with the 2h. i agree its a big if, but not all of us are at the top levels and buying multimillion dollar weapons. people shouldnt think they need to get a 2h to have an optimal build. there are plenty of 1h + off-hand that are better until you can afford the big 2H. when i find a 2-hand that is better than me 1-hand and off-hand, i will switch.
I don't understand your point at all. I spent 1.4mil on my weapon and it does almost 1450 damage per attack. You can spend like 100k and get one that does over 1000. You'll spend at least three times as much as 1.4mil to get the same damage per attack, even after factoring in the extra stats the source gives you.
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Lalalaland34491 Posts
I'm pretty sure 2hr's are cheaper than 1hr's for 'equivalent' dps.
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