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On May 29 2012 08:57 BlueBird. wrote: Does anyone have a multiplayer build they use? I really like the arcane orb slow build for solo play, but for multiplayer I find I can dump my arcane energy really fast and then stand around useless as there is a little bit less kiting, so I have a ton of "down time" should I just be putting on magic missile or something for multiplayer?
I also use the AO build for solo, but for multiplayer I like to use Blizzard, Venom Hydra, and Ray of Frost (with Cold Blood) as my 'main' attack. DS and Force Armor for defense, and Magic Weapon in the 6th slot (of course). Passives: Arcane Presence, Cold-Blooded, Glass Cannon.
Basically, throw down a Blizzard and Hydra, spam RoF. It's a real glass cannon build, but it deals tons of damage, and has a nice AoE slow to help the melee. It works VERY well when I play with my monk buddy.
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On May 29 2012 11:25 Simberto wrote:Show nested quote +On May 29 2012 02:55 Skyro wrote:On May 28 2012 19:03 Simberto wrote:On May 28 2012 18:05 Skyro wrote:On May 28 2012 17:10 Tobberoth wrote: Has anyone actually tested, properly, what affects damage on blizzard, hydra etc? Because I'm pretty sure my hydra damage skyrocketed when I got a slower weapon, so I would think each hydra attack is based of your average weapon damage, and attackspeed has no relevance, it's not like the hydra attacks faster with higher attack speed.
I'm also unsure about whether attack speed actually matters for wizard animation. My 1h sword was WAY faster than my slow 2h mace, but I feel like it takes just as long to cast a single blizzard as it took before.
If people have some real sources on how damage is handled, please share, because it's pretty dangerous to just assume a high damage stat in the inventory means you do more damage. Here's two links on combat mechanics, if you're up a bit of a read: http://mmo-mechanics.com/swtor/forums/Thread-Your-Damage-number-and-how-various-stats-affect-ithttp://www.clicktoloot.com/p/combat.htmlMy own testing results conform with those posts, e.g. blizzard is not affected by attack speed (other than the cast animation), so using a slow 2h with high base weapon damage is ideal. Hydra is somewhat of a unique case where since the hydra's attacks are set at 1/sec, attack speed instead causes each attack to increase in damage. So equivalent DPS 1h/2h should do the same damage with hydra. On May 28 2012 17:16 NB wrote: no one has anything bc testing are being done blind and blizzard still have yet release their mechanic guide. Hot fixes are coming weekly and shit gona be changed around a lot so i dont think investing in gears is a good idea atm (but do buy my items pls). Who know if they buff critical mass and fix life steal in Inferno, buff legendary, everything would change180 degrees all round. Right now i am testing out skills that are underused such as arcane torrent arcane mines or storm/ice armor. Hoping blizz gona do some good patching soon. Yeah I think currently it's a mistake to stack anything until people figure out how everything works. Right now since I'm playing blizz/hydra I'm focusing mostly on int which benefits any wizard build. Disagree. Diamondskin, the occasional potion if there are no globes around should be well enough. If resists, armor reduce thorns damage then it'd make even more sense to focus on those only and ignore regen.
I don't know what mobs your fighting but diamondskin and a pot or 2 isn't enough if you have no life regen. I suppose if there it like a whole mess of health globes lying around you could make due but that's situational and something I for one don't want to be worrying about when I'm kiting around an elite pack. Plus you want to save diamond skin and life regen for when you actually take some real damage. And don't give me the whole "you're never supposed to get hit" bit, because frankly you are going to get hit sooner or later because of teleporting mobs, vortex, walls, etc. etc. Because i was bored, i have just done some testing. I used my level 60 wizard, bought some 200 dps weapons (a fast one and a slow one) from the ah for cheap, and bought pure AS and pure crit rings/amu/gloves too. I then used venom hydra and blizzard on some zombies in act 1 hell. (Those zombies hit pretty hard if you are naked and tank them so they don't move out of hydra pools, i had to buy some pure vita gear, too) Hydra appears to profit from both crit and attackspeed. Without any of those two, with 0 int gear on level 60, one complete hydra did 14000 damage to zombies during her lifetime. With attackspeed gear, this value change to something over 18000, which is how much hp those zombies had. With crit gear, it was about 16000. The hydra does not appear to crit, instead the crit seems to increase its damage. A Naked Blizzard did 1300-1400 damage, attackspeed did not appear to have any effect on this, but crit interestingly did. Also, i am pretty sure i saw some ticks crit. Or at least, some ticks showed higher numbers then then 111 i was usually getting for each tick when i used crit gear. This rarely appeared on ticks without crit gear, too, which i attribute to the 5% base crit chance. The speed of the weapon itself does not appear to have any effect on the damage of either of those two skills. Given equal dps, a 0.9 mace and a 1.4 speed sword yielded exactly the same results, both in total damage and in frequency of the ticks. Blizzard always ticked for 12 ticks a 111 damage, and hydra always did about 14k damage in total. Interesting the affect on crit for hydra. I didn't use a naked wizard in my tests so it was hard for me to actually tell for hydra. Your test results for blizzard is quite interesting however. It sounds like blizzard's damage is calculated off the weapon's base damage DPS, which CAN be different than the one listed in the tooltip since attack speed on a weapon is factored into the displayed DPS. This may warrant testing to see if one should avoid attack speed on weapons for blizzard users. However my tests for blizzard was very funky. There was a range of numbers that blizzard did in my tests, but never enough to make me believe it was affected by crit. Was the difference with crit gear on very noticeable? I ask because the range of damage of my blizzard ticks was never wide enough to make me believe crits were actually occurring (i.e. my crit damage was 100%, but the high end range was less than double the low end range). Upon further though there may be 2 things at play here: 1) Crit % damage modifiers work differently with blizzard 2) Or, more likely, it has something to do with how damage is displayed in D3, In D3, "ticks" of damage are just sort of "updates" on the damage done per second, but damage isn't actually done to monsters under blizzard (or any dot for that matter) per second. For a completely made up example, if damage was actually done every .4 seconds, some "ticks" will register 2 damage points and others 3. edit: Actually testing with crit dmg modifiers would be a good test if you still have your gear Simberto, to see its affect on hydra and blizzard. If you get your crit dmg modifier % high it would be much easier its effect, if any. If it doesn't have any effect then even if crit does indeed work it probably isn't worth it from a item budget standpoint as crit dmg modifiers are really what make crit comparable DPS-wise to other damage stats. double edit: I just tested blizzard again and our tests are not jiving with each other. 2h'ers with the same DPS are doing significantly more DPS thatn similar DPS 1h'ers. It's not even close. I'm not sure how your tests are showing otherwise. You are correct, i have no idea what i did there yesterday. I was pretty tired, and it was probably something stupid. Blizzard scales with weapon speed exactly as you said. Slower weapons do far more damage then faster ones. I am redoing the other tests now to see if i did something really stupid there, too. The problem with Crit damage/crit chance tests is that you need gear with both stats on it, ideally a large amount to make the results easy to see. And that stuff is not dirt cheap like pure crit, but i will see if i can find something. I don't want to use my normal gear, since i want 0 int gear to not have to factor in another thing.
This post may help you out, it shows how skill/spell dmg is calculated. Everything on here seems to jive with my own tests. However the post makes no reference on how blizzard/hydra interacts with crit and crit dmg modifiers, which is why your results were of great interest to me.
http://mmo-mechanics.com/swtor/forums/Thread-Your-Damage-number-and-how-various-stats-affect-it
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On May 29 2012 11:19 trinxified wrote: So which rune with blizzard? snowbound (20 ap) or stark winter (22 yards) or unrelenting storm (260% dmg/sec)?
Stark winter is by far the best, for the reasons listed above (mobs run out of AOE more than they stay in it and the duration runs out).
Plus, winter is coming...
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On May 29 2012 11:30 Baobab wrote:Show nested quote +On May 29 2012 08:57 BlueBird. wrote: Does anyone have a multiplayer build they use? I really like the arcane orb slow build for solo play, but for multiplayer I find I can dump my arcane energy really fast and then stand around useless as there is a little bit less kiting, so I have a ton of "down time" should I just be putting on magic missile or something for multiplayer? I also use the AO build for solo, but for multiplayer I like to use Blizzard, Venom Hydra, and Ray of Frost (with Cold Blood) as my 'main' attack. DS and Force Armor for defense, and Magic Weapon in the 6th slot (of course). Passives: Arcane Presence, Cold-Blooded, Glass Cannon. Basically, throw down a Blizzard and Hydra, spam RoF. It's a real glass cannon build, but it deals tons of damage, and has a nice AoE slow to help the melee. It works VERY well when I play with my monk buddy. what act are you on bc RoF doesnt work on act2-3 as far as my personal experience telling me. You slow 1 thing the others will come after you. The only way to clear act 2-3 is to kite and RoF wont let you do that as well as magic missile. This is not even counting when you goes up against stuff that dont simply die in 1 volley: invisible vipers, shielding, many type of elites...
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On May 29 2012 11:59 NB wrote:Show nested quote +On May 29 2012 11:30 Baobab wrote:On May 29 2012 08:57 BlueBird. wrote: Does anyone have a multiplayer build they use? I really like the arcane orb slow build for solo play, but for multiplayer I find I can dump my arcane energy really fast and then stand around useless as there is a little bit less kiting, so I have a ton of "down time" should I just be putting on magic missile or something for multiplayer? I also use the AO build for solo, but for multiplayer I like to use Blizzard, Venom Hydra, and Ray of Frost (with Cold Blood) as my 'main' attack. DS and Force Armor for defense, and Magic Weapon in the 6th slot (of course). Passives: Arcane Presence, Cold-Blooded, Glass Cannon. Basically, throw down a Blizzard and Hydra, spam RoF. It's a real glass cannon build, but it deals tons of damage, and has a nice AoE slow to help the melee. It works VERY well when I play with my monk buddy. what act are you on bc RoF doesnt work on act2-3 as far as my personal experience telling me. You slow 1 thing the others will come after you. The only way to clear act 2-3 is to kite and RoF wont let you do that as well as magic missile. This is not even counting when you goes up against stuff that dont simply die in 1 volley: invisible vipers, shielding, many type of elites...
He uses RoF for team games where he can get away with holding still and making things explode.
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I believe Ray of Frost can crit, so presumably it benefits from +crit bonuses. Anyone know if blizzard and hydra also benefit from +crit bonuses (either +increase crit % or +dmg w/ crits)?
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On May 29 2012 11:31 Skyro wrote:Show nested quote +On May 29 2012 11:25 Simberto wrote:On May 29 2012 02:55 Skyro wrote:On May 28 2012 19:03 Simberto wrote:On May 28 2012 18:05 Skyro wrote:On May 28 2012 17:10 Tobberoth wrote: Has anyone actually tested, properly, what affects damage on blizzard, hydra etc? Because I'm pretty sure my hydra damage skyrocketed when I got a slower weapon, so I would think each hydra attack is based of your average weapon damage, and attackspeed has no relevance, it's not like the hydra attacks faster with higher attack speed.
I'm also unsure about whether attack speed actually matters for wizard animation. My 1h sword was WAY faster than my slow 2h mace, but I feel like it takes just as long to cast a single blizzard as it took before.
If people have some real sources on how damage is handled, please share, because it's pretty dangerous to just assume a high damage stat in the inventory means you do more damage. Here's two links on combat mechanics, if you're up a bit of a read: http://mmo-mechanics.com/swtor/forums/Thread-Your-Damage-number-and-how-various-stats-affect-ithttp://www.clicktoloot.com/p/combat.htmlMy own testing results conform with those posts, e.g. blizzard is not affected by attack speed (other than the cast animation), so using a slow 2h with high base weapon damage is ideal. Hydra is somewhat of a unique case where since the hydra's attacks are set at 1/sec, attack speed instead causes each attack to increase in damage. So equivalent DPS 1h/2h should do the same damage with hydra. On May 28 2012 17:16 NB wrote: no one has anything bc testing are being done blind and blizzard still have yet release their mechanic guide. Hot fixes are coming weekly and shit gona be changed around a lot so i dont think investing in gears is a good idea atm (but do buy my items pls). Who know if they buff critical mass and fix life steal in Inferno, buff legendary, everything would change180 degrees all round. Right now i am testing out skills that are underused such as arcane torrent arcane mines or storm/ice armor. Hoping blizz gona do some good patching soon. Yeah I think currently it's a mistake to stack anything until people figure out how everything works. Right now since I'm playing blizz/hydra I'm focusing mostly on int which benefits any wizard build. Disagree. Diamondskin, the occasional potion if there are no globes around should be well enough. If resists, armor reduce thorns damage then it'd make even more sense to focus on those only and ignore regen.
I don't know what mobs your fighting but diamondskin and a pot or 2 isn't enough if you have no life regen. I suppose if there it like a whole mess of health globes lying around you could make due but that's situational and something I for one don't want to be worrying about when I'm kiting around an elite pack. Plus you want to save diamond skin and life regen for when you actually take some real damage. And don't give me the whole "you're never supposed to get hit" bit, because frankly you are going to get hit sooner or later because of teleporting mobs, vortex, walls, etc. etc. Because i was bored, i have just done some testing. I used my level 60 wizard, bought some 200 dps weapons (a fast one and a slow one) from the ah for cheap, and bought pure AS and pure crit rings/amu/gloves too. I then used venom hydra and blizzard on some zombies in act 1 hell. (Those zombies hit pretty hard if you are naked and tank them so they don't move out of hydra pools, i had to buy some pure vita gear, too) Hydra appears to profit from both crit and attackspeed. Without any of those two, with 0 int gear on level 60, one complete hydra did 14000 damage to zombies during her lifetime. With attackspeed gear, this value change to something over 18000, which is how much hp those zombies had. With crit gear, it was about 16000. The hydra does not appear to crit, instead the crit seems to increase its damage. A Naked Blizzard did 1300-1400 damage, attackspeed did not appear to have any effect on this, but crit interestingly did. Also, i am pretty sure i saw some ticks crit. Or at least, some ticks showed higher numbers then then 111 i was usually getting for each tick when i used crit gear. This rarely appeared on ticks without crit gear, too, which i attribute to the 5% base crit chance. The speed of the weapon itself does not appear to have any effect on the damage of either of those two skills. Given equal dps, a 0.9 mace and a 1.4 speed sword yielded exactly the same results, both in total damage and in frequency of the ticks. Blizzard always ticked for 12 ticks a 111 damage, and hydra always did about 14k damage in total. Interesting the affect on crit for hydra. I didn't use a naked wizard in my tests so it was hard for me to actually tell for hydra. Your test results for blizzard is quite interesting however. It sounds like blizzard's damage is calculated off the weapon's base damage DPS, which CAN be different than the one listed in the tooltip since attack speed on a weapon is factored into the displayed DPS. This may warrant testing to see if one should avoid attack speed on weapons for blizzard users. However my tests for blizzard was very funky. There was a range of numbers that blizzard did in my tests, but never enough to make me believe it was affected by crit. Was the difference with crit gear on very noticeable? I ask because the range of damage of my blizzard ticks was never wide enough to make me believe crits were actually occurring (i.e. my crit damage was 100%, but the high end range was less than double the low end range). Upon further though there may be 2 things at play here: 1) Crit % damage modifiers work differently with blizzard 2) Or, more likely, it has something to do with how damage is displayed in D3, In D3, "ticks" of damage are just sort of "updates" on the damage done per second, but damage isn't actually done to monsters under blizzard (or any dot for that matter) per second. For a completely made up example, if damage was actually done every .4 seconds, some "ticks" will register 2 damage points and others 3. edit: Actually testing with crit dmg modifiers would be a good test if you still have your gear Simberto, to see its affect on hydra and blizzard. If you get your crit dmg modifier % high it would be much easier its effect, if any. If it doesn't have any effect then even if crit does indeed work it probably isn't worth it from a item budget standpoint as crit dmg modifiers are really what make crit comparable DPS-wise to other damage stats. double edit: I just tested blizzard again and our tests are not jiving with each other. 2h'ers with the same DPS are doing significantly more DPS thatn similar DPS 1h'ers. It's not even close. I'm not sure how your tests are showing otherwise. You are correct, i have no idea what i did there yesterday. I was pretty tired, and it was probably something stupid. Blizzard scales with weapon speed exactly as you said. Slower weapons do far more damage then faster ones. I am redoing the other tests now to see if i did something really stupid there, too. The problem with Crit damage/crit chance tests is that you need gear with both stats on it, ideally a large amount to make the results easy to see. And that stuff is not dirt cheap like pure crit, but i will see if i can find something. I don't want to use my normal gear, since i want 0 int gear to not have to factor in another thing. This post may help you out, it shows how skill/spell dmg is calculated. Everything on here seems to jive with my own tests. However the post makes no reference on how blizzard/hydra interacts with crit and crit dmg modifiers, which is why your results were of great interest to me. http://mmo-mechanics.com/swtor/forums/Thread-Your-Damage-number-and-how-various-stats-affect-it
Thanks for that link. That seems to fit my results, too.
Here is a link to a video i just made of my tests. Nothing commentated, just pure data:
http://www.twitch.tv/simberto/b/319684454
Since AS scaling does seem to fit the theory, i will not talk about that, however, critscaling is indeed not mentioned.
My Data for Blizzard without Crit, out of the video:1383, 1364, 1329, 1364, 1357, 1354, 1367, 1524, 1392 This gives me an average of 1382 with a standard deviation of 56.
Blizzard with crit: 1562, 1530, 1469, 1450, 1469, 1619, 1514, 1536, 1533, 1452, 1441 Average of 1507 with a standard deviation of 56.
With that data, it is save to assume that crit does increase the damage of blizzard in some way. The expected result would be a 12.2% increase in damage through the increase from 5% crit with a 50% modifier to 30% crit with a 50% modifier. That would fit the data, but i don't think my data is accurate enough to actually prove it, and i don't really want to spend a lot more time on this.
For the hydra, the results look similar. 0.9 Speed damage: 14202, 14435, 14637 1.4 speed damage: 14093, 13834 With increased attackspeed: >17923, >14307, >17033, >16584, 20380 With 35% crit: 15851, 15623, 15453, 15354
All data taken from the video posted above.
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as a wizard I had trouble soloing the second half of act 2 inferno with a dps oriented build that had taken me through the game with relative ease up until then (25k dps, 25K hp, 250 res all). I switched to low end tank build (15K dps, 40K hp, 600 res all) and it became sooo much easier. Despite the dps drop I kill enemies faster due to the fact I don't have to just kite around forever while my hydra/blizzard/orb/magic missile plink away at them and ofc less dying.
the only other change I had to make was wormhole teleport. this is almost a game breaker as I can now truly kite elites since most of them had started moving too fast to kite even with +movement boots. now the only elite mobs I skip are invulnerable minions that have tough secondary/tertiary affixes as well. otherwise its ezpz.
my money began to skyrocket once I switched to this too because 5 stack NV is easy to maintain and deaths (and thus repair) is so infrequent.
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On May 29 2012 12:55 Simberto wrote:Show nested quote +On May 29 2012 11:31 Skyro wrote:On May 29 2012 11:25 Simberto wrote:On May 29 2012 02:55 Skyro wrote:On May 28 2012 19:03 Simberto wrote:On May 28 2012 18:05 Skyro wrote:On May 28 2012 17:10 Tobberoth wrote: Has anyone actually tested, properly, what affects damage on blizzard, hydra etc? Because I'm pretty sure my hydra damage skyrocketed when I got a slower weapon, so I would think each hydra attack is based of your average weapon damage, and attackspeed has no relevance, it's not like the hydra attacks faster with higher attack speed.
I'm also unsure about whether attack speed actually matters for wizard animation. My 1h sword was WAY faster than my slow 2h mace, but I feel like it takes just as long to cast a single blizzard as it took before.
If people have some real sources on how damage is handled, please share, because it's pretty dangerous to just assume a high damage stat in the inventory means you do more damage. Here's two links on combat mechanics, if you're up a bit of a read: http://mmo-mechanics.com/swtor/forums/Thread-Your-Damage-number-and-how-various-stats-affect-ithttp://www.clicktoloot.com/p/combat.htmlMy own testing results conform with those posts, e.g. blizzard is not affected by attack speed (other than the cast animation), so using a slow 2h with high base weapon damage is ideal. Hydra is somewhat of a unique case where since the hydra's attacks are set at 1/sec, attack speed instead causes each attack to increase in damage. So equivalent DPS 1h/2h should do the same damage with hydra. On May 28 2012 17:16 NB wrote: no one has anything bc testing are being done blind and blizzard still have yet release their mechanic guide. Hot fixes are coming weekly and shit gona be changed around a lot so i dont think investing in gears is a good idea atm (but do buy my items pls). Who know if they buff critical mass and fix life steal in Inferno, buff legendary, everything would change180 degrees all round. Right now i am testing out skills that are underused such as arcane torrent arcane mines or storm/ice armor. Hoping blizz gona do some good patching soon. Yeah I think currently it's a mistake to stack anything until people figure out how everything works. Right now since I'm playing blizz/hydra I'm focusing mostly on int which benefits any wizard build. Disagree. Diamondskin, the occasional potion if there are no globes around should be well enough. If resists, armor reduce thorns damage then it'd make even more sense to focus on those only and ignore regen.
I don't know what mobs your fighting but diamondskin and a pot or 2 isn't enough if you have no life regen. I suppose if there it like a whole mess of health globes lying around you could make due but that's situational and something I for one don't want to be worrying about when I'm kiting around an elite pack. Plus you want to save diamond skin and life regen for when you actually take some real damage. And don't give me the whole "you're never supposed to get hit" bit, because frankly you are going to get hit sooner or later because of teleporting mobs, vortex, walls, etc. etc. Because i was bored, i have just done some testing. I used my level 60 wizard, bought some 200 dps weapons (a fast one and a slow one) from the ah for cheap, and bought pure AS and pure crit rings/amu/gloves too. I then used venom hydra and blizzard on some zombies in act 1 hell. (Those zombies hit pretty hard if you are naked and tank them so they don't move out of hydra pools, i had to buy some pure vita gear, too) Hydra appears to profit from both crit and attackspeed. Without any of those two, with 0 int gear on level 60, one complete hydra did 14000 damage to zombies during her lifetime. With attackspeed gear, this value change to something over 18000, which is how much hp those zombies had. With crit gear, it was about 16000. The hydra does not appear to crit, instead the crit seems to increase its damage. A Naked Blizzard did 1300-1400 damage, attackspeed did not appear to have any effect on this, but crit interestingly did. Also, i am pretty sure i saw some ticks crit. Or at least, some ticks showed higher numbers then then 111 i was usually getting for each tick when i used crit gear. This rarely appeared on ticks without crit gear, too, which i attribute to the 5% base crit chance. The speed of the weapon itself does not appear to have any effect on the damage of either of those two skills. Given equal dps, a 0.9 mace and a 1.4 speed sword yielded exactly the same results, both in total damage and in frequency of the ticks. Blizzard always ticked for 12 ticks a 111 damage, and hydra always did about 14k damage in total. Interesting the affect on crit for hydra. I didn't use a naked wizard in my tests so it was hard for me to actually tell for hydra. Your test results for blizzard is quite interesting however. It sounds like blizzard's damage is calculated off the weapon's base damage DPS, which CAN be different than the one listed in the tooltip since attack speed on a weapon is factored into the displayed DPS. This may warrant testing to see if one should avoid attack speed on weapons for blizzard users. However my tests for blizzard was very funky. There was a range of numbers that blizzard did in my tests, but never enough to make me believe it was affected by crit. Was the difference with crit gear on very noticeable? I ask because the range of damage of my blizzard ticks was never wide enough to make me believe crits were actually occurring (i.e. my crit damage was 100%, but the high end range was less than double the low end range). Upon further though there may be 2 things at play here: 1) Crit % damage modifiers work differently with blizzard 2) Or, more likely, it has something to do with how damage is displayed in D3, In D3, "ticks" of damage are just sort of "updates" on the damage done per second, but damage isn't actually done to monsters under blizzard (or any dot for that matter) per second. For a completely made up example, if damage was actually done every .4 seconds, some "ticks" will register 2 damage points and others 3. edit: Actually testing with crit dmg modifiers would be a good test if you still have your gear Simberto, to see its affect on hydra and blizzard. If you get your crit dmg modifier % high it would be much easier its effect, if any. If it doesn't have any effect then even if crit does indeed work it probably isn't worth it from a item budget standpoint as crit dmg modifiers are really what make crit comparable DPS-wise to other damage stats. double edit: I just tested blizzard again and our tests are not jiving with each other. 2h'ers with the same DPS are doing significantly more DPS thatn similar DPS 1h'ers. It's not even close. I'm not sure how your tests are showing otherwise. You are correct, i have no idea what i did there yesterday. I was pretty tired, and it was probably something stupid. Blizzard scales with weapon speed exactly as you said. Slower weapons do far more damage then faster ones. I am redoing the other tests now to see if i did something really stupid there, too. The problem with Crit damage/crit chance tests is that you need gear with both stats on it, ideally a large amount to make the results easy to see. And that stuff is not dirt cheap like pure crit, but i will see if i can find something. I don't want to use my normal gear, since i want 0 int gear to not have to factor in another thing. This post may help you out, it shows how skill/spell dmg is calculated. Everything on here seems to jive with my own tests. However the post makes no reference on how blizzard/hydra interacts with crit and crit dmg modifiers, which is why your results were of great interest to me. http://mmo-mechanics.com/swtor/forums/Thread-Your-Damage-number-and-how-various-stats-affect-it Thanks for that link. That seems to fit my results, too. Here is a link to a video i just made of my tests. Nothing commentated, just pure data: http://www.twitch.tv/simberto/b/319684454Since AS scaling does seem to fit the theory, i will not talk about that, however, critscaling is indeed not mentioned. My Data for Blizzard without Crit, out of the video:1383, 1364, 1329, 1364, 1357, 1354, 1367, 1524, 1392 This gives me an average of 1382 with a standard deviation of 56. Blizzard with crit: 1562, 1530, 1469, 1450, 1469, 1619, 1514, 1536, 1533, 1452, 1441 Average of 1507 with a standard deviation of 56. With that data, it is save to assume that crit does increase the damage of blizzard in some way. The expected result would be a 12.2% increase in damage through the increase from 5% crit with a 50% modifier to 30% crit with a 50% modifier. That would fit the data, but i don't think my data is accurate enough to actually prove it, and i don't really want to spend a lot more time on this. For the hydra, the results look similar. 0.9 Speed damage: 14202, 14435, 14637 1.4 speed damage: 14093, 13834 With increased attackspeed: >17923, >14307, >17033, >16584, 20380 With 35% crit: 15851, 15623, 15453, 15354 All data taken from the video posted above.
That was helpful thanks. I think the only question that remains is does crit modifier items work as intended.
edit: I bought a 50% crit dmg modifier amulet and did notice an increase in damage, so it does have some effect.
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First off wanted to say thanks for all helpful people in this thread. In very short amount of time I went from lvl 25 to 39 and 250int/vit and 180 DPS to 700int/350vit and 1300 DPS with Legendary 90 DPS 1hander + orb.
Just want to double check that at lvl 40 range til 50 that Magic Missle / Disintegrate is best option. Secondary spells I have are Diamond Skin / Magic Weapon / Mirror Image / Hydra Glass Cannon / Blur / Astral Presence
So still seeking valid advice to make next 10 lvls go by as fast as last 15 did today lol.
You folks rock for all useful help so again THANK YOU!
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For the blizzard/venom hydra/magic missile build, we definitely need a 2-hand weapon right?
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On May 29 2012 13:18 iLLusive wrote: First off wanted to say thanks for all helpful people in this thread. In very short amount of time I went from lvl 25 to 39 and 250int/vit and 180 DPS to 700int/350vit and 1300 DPS with Legendary 90 DPS 1hander + orb.
Just want to double check that at lvl 40 range til 50 that Magic Missle / Disintegrate is best option. Secondary spells I have are Diamond Skin / Magic Weapon / Mirror Image / Hydra Glass Cannon / Blur / Astral Presence
So still seeking valid advice to make next 10 lvls go by as fast as last 15 did today lol.
You folks rock for all useful help so again THANK YOU! No real reason to take blur, I would take Evocation over it instead. just so you have that precious 2 extra seconds to spare on your Diamond Skin/ Mirror Image when you need it.
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Since some of you did some Damage testing, could you do the same for me with desintegrate? Thing is, i noticed it never crits. But does Crit Chance/Dmg raise its base dmg?
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On May 29 2012 05:37 NB wrote:Show nested quote +On May 29 2012 05:09 Mattes wrote:On May 29 2012 05:00 Dfgj wrote:On May 29 2012 04:56 HaXXspetten wrote: Terror Demons in Act IV are also beyond retarded :/ (Invis, Teleport, Stunlock and Oneshotting, I mean really wth -.-) Every time I see this I wonder what kind of hp/armor/res people are running. Normally i would agree, but i just got oneshotted today by one of those mobs repeatedly. Running act4 with 48k HP, 460 phys-res and a pretty normal armor-value. (dunno...from the top of my head something around 3,8k ? could be total bullshit though :D) Unless the 1 or 2k more armor does fanfuckingtastic i dont think my gear is inadequate. //edit: and of course force armor was active, running without ds though just curious how much DPS you have running 40k HP? I have chest and pants with sockets but still debating to put INT or VIT in there
48k HP, 46k Dmg (with Weapon Enchant ofc)
Stocking up on res is probably the thing i'm supposed to do now.
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On May 29 2012 14:41 Mattes wrote:Show nested quote +On May 29 2012 05:37 NB wrote:On May 29 2012 05:09 Mattes wrote:On May 29 2012 05:00 Dfgj wrote:On May 29 2012 04:56 HaXXspetten wrote: Terror Demons in Act IV are also beyond retarded :/ (Invis, Teleport, Stunlock and Oneshotting, I mean really wth -.-) Every time I see this I wonder what kind of hp/armor/res people are running. Normally i would agree, but i just got oneshotted today by one of those mobs repeatedly. Running act4 with 48k HP, 460 phys-res and a pretty normal armor-value. (dunno...from the top of my head something around 3,8k ? could be total bullshit though :D) Unless the 1 or 2k more armor does fanfuckingtastic i dont think my gear is inadequate. //edit: and of course force armor was active, running without ds though just curious how much DPS you have running 40k HP? I have chest and pants with sockets but still debating to put INT or VIT in there 48k HP, 46k Dmg (with Weapon Enchant ofc) Stocking up on res is probably the thing i'm supposed to do now. Well int gives you a real reasonable amount of resist already, If anything with 40k hp you won't have much problem switching from Force armor to Prismatic, Since the 65% armor increase will already push your damage reduction past 60% and Your resistance with Prismatic can easily sky rocket as well.
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On May 29 2012 14:44 Blasterion wrote:Show nested quote +On May 29 2012 14:41 Mattes wrote:On May 29 2012 05:37 NB wrote:On May 29 2012 05:09 Mattes wrote:On May 29 2012 05:00 Dfgj wrote:On May 29 2012 04:56 HaXXspetten wrote: Terror Demons in Act IV are also beyond retarded :/ (Invis, Teleport, Stunlock and Oneshotting, I mean really wth -.-) Every time I see this I wonder what kind of hp/armor/res people are running. Normally i would agree, but i just got oneshotted today by one of those mobs repeatedly. Running act4 with 48k HP, 460 phys-res and a pretty normal armor-value. (dunno...from the top of my head something around 3,8k ? could be total bullshit though :D) Unless the 1 or 2k more armor does fanfuckingtastic i dont think my gear is inadequate. //edit: and of course force armor was active, running without ds though just curious how much DPS you have running 40k HP? I have chest and pants with sockets but still debating to put INT or VIT in there 48k HP, 46k Dmg (with Weapon Enchant ofc) Stocking up on res is probably the thing i'm supposed to do now. Well int gives you a real reasonable amount of resist already, If anything with 40k hp you won't have much problem switching from Force armor to Prismatic, Since the 65% armor increase will already push your damage reduction past 60% and Your resistance with Prismatic can easily sky rocket as well.
Why would you switch to primatic, unless most of the damage you receive is below the 35% hp threshhold? And i doubt that that is the case for most people. I think one should get defensive stats in such a way to reduce most dangerous stuff below 135% of you hp, to make them only do 35%. And i doubt it is even possible to have a gear setup where prismatic avoids you from being a oneshot, and FA does not. So in my opinion, prismatic is useful for farming content you outgear, but usually you should choose FA.
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On May 29 2012 15:32 Simberto wrote:Show nested quote +On May 29 2012 14:44 Blasterion wrote:On May 29 2012 14:41 Mattes wrote:On May 29 2012 05:37 NB wrote:On May 29 2012 05:09 Mattes wrote:On May 29 2012 05:00 Dfgj wrote:On May 29 2012 04:56 HaXXspetten wrote: Terror Demons in Act IV are also beyond retarded :/ (Invis, Teleport, Stunlock and Oneshotting, I mean really wth -.-) Every time I see this I wonder what kind of hp/armor/res people are running. Normally i would agree, but i just got oneshotted today by one of those mobs repeatedly. Running act4 with 48k HP, 460 phys-res and a pretty normal armor-value. (dunno...from the top of my head something around 3,8k ? could be total bullshit though :D) Unless the 1 or 2k more armor does fanfuckingtastic i dont think my gear is inadequate. //edit: and of course force armor was active, running without ds though just curious how much DPS you have running 40k HP? I have chest and pants with sockets but still debating to put INT or VIT in there 48k HP, 46k Dmg (with Weapon Enchant ofc) Stocking up on res is probably the thing i'm supposed to do now. Well int gives you a real reasonable amount of resist already, If anything with 40k hp you won't have much problem switching from Force armor to Prismatic, Since the 65% armor increase will already push your damage reduction past 60% and Your resistance with Prismatic can easily sky rocket as well. Why would you switch to primatic, unless most of the damage you receive is below the 35% hp threshhold? And i doubt that that is the case for most people. I think one should get defensive stats in such a way to reduce most dangerous stuff below 135% of you hp, to make them only do 35%. And i doubt it is even possible to have a gear setup where prismatic avoids you from being a oneshot, and FA does not. So in my opinion, prismatic is useful for farming content you outgear, but usually you should choose FA. Rather FA is a fail safe to reduce potentially fatal blows where Prismatic is there to reduce all damage taken. FA is useful for content you are under gear for, Prismatic is what you would use if you have reasonable gear.
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United States97276 Posts
Does anyone have any recommendations on builds for act 2 inferno? Im going to be running it with a barb and a monk. I have act 1 inferno on farm easily and run currently with arcane orb teleport magic weap etc.. I know my hp is a little low at only 31k and im running 28k dps. working on getting my resists up as well but the barb shout helps with that. we've cleared up to magda but the champ packs are still destroying us. What builds do people run in act 2 inferno right now? I'm also working on farming for more gear so yea I know I need to get that stuff up
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On May 29 2012 13:09 TheAngryZergling wrote: as a wizard I had trouble soloing the second half of act 2 inferno with a dps oriented build that had taken me through the game with relative ease up until then (25k dps, 25K hp, 250 res all). I switched to low end tank build (15K dps, 40K hp, 600 res all) and it became sooo much easier. Despite the dps drop I kill enemies faster due to the fact I don't have to just kite around forever while my hydra/blizzard/orb/magic missile plink away at them and ofc less dying.
the only other change I had to make was wormhole teleport. this is almost a game breaker as I can now truly kite elites since most of them had started moving too fast to kite even with +movement boots. now the only elite mobs I skip are invulnerable minions that have tough secondary/tertiary affixes as well. otherwise its ezpz.
my money began to skyrocket once I switched to this too because 5 stack NV is easy to maintain and deaths (and thus repair) is so infrequent. That's really cool to hear, I definitely didn't think it was possible for a wizard to play a tanky style in act 2, especially not in "low end" tank gear. Could you please post some information on your skillbuild and maybe your equipment as well? What's the investment, and how many hits can you take? I mean, even with my DPS build, I'm still generally not oneshotted, but obviously can't stand in enemy groups... can you literally stay close to enemies with your build, are you using mirror image or something like that?
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On May 29 2012 15:45 Blasterion wrote:Show nested quote +On May 29 2012 15:32 Simberto wrote:On May 29 2012 14:44 Blasterion wrote:On May 29 2012 14:41 Mattes wrote:On May 29 2012 05:37 NB wrote:On May 29 2012 05:09 Mattes wrote:On May 29 2012 05:00 Dfgj wrote:On May 29 2012 04:56 HaXXspetten wrote: Terror Demons in Act IV are also beyond retarded :/ (Invis, Teleport, Stunlock and Oneshotting, I mean really wth -.-) Every time I see this I wonder what kind of hp/armor/res people are running. Normally i would agree, but i just got oneshotted today by one of those mobs repeatedly. Running act4 with 48k HP, 460 phys-res and a pretty normal armor-value. (dunno...from the top of my head something around 3,8k ? could be total bullshit though :D) Unless the 1 or 2k more armor does fanfuckingtastic i dont think my gear is inadequate. //edit: and of course force armor was active, running without ds though just curious how much DPS you have running 40k HP? I have chest and pants with sockets but still debating to put INT or VIT in there 48k HP, 46k Dmg (with Weapon Enchant ofc) Stocking up on res is probably the thing i'm supposed to do now. Well int gives you a real reasonable amount of resist already, If anything with 40k hp you won't have much problem switching from Force armor to Prismatic, Since the 65% armor increase will already push your damage reduction past 60% and Your resistance with Prismatic can easily sky rocket as well. Why would you switch to primatic, unless most of the damage you receive is below the 35% hp threshhold? And i doubt that that is the case for most people. I think one should get defensive stats in such a way to reduce most dangerous stuff below 135% of you hp, to make them only do 35%. And i doubt it is even possible to have a gear setup where prismatic avoids you from being a oneshot, and FA does not. So in my opinion, prismatic is useful for farming content you outgear, but usually you should choose FA. Rather FA is a fail safe to reduce potentially fatal blows where Prismatic is there to reduce all damage taken. FA is useful for content you are under gear for, Prismatic is what you would use if you have reasonable gear.
Well, then we just have different definitions of "reasonable gear". To me, if i can go somewhere and kill stuff with at most a few deaths over multiple dungeons, that is reasonable. And in most cases, if you reduce all damage to 35%, that is easily possible. In Inferno, if you get to the point where you reduce all damage to below 35% without using FA, you probably overgear the content. Maybe that is different in hardcore, where you really don't want to die. At the moment, i can easily farm the end of act 3, with 4.2k armor, 30k hp and 400 resis, usually with maybe 1-3 deaths a run, and i still see "absorbed" every time something hits me. I could probably use prismatic in act 1 but i don't see why i would want to go there. I donÄt really feel undergeared in act 3.
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