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On May 29 2012 21:56 Spleenster wrote:Show nested quote +On May 29 2012 20:31 Kipsate wrote: 900 average resists?
good lord, anyway you have no slow do you?that seems kind of a problem. You can assign any skill you like to right mouse button so you can take slow time or blizzard if you like some slow. In addition you can take temporal flux to make your disintegrate slow. As for the amount of resist, it is not super hard to get that much if you search for items with int and resist, people seem to undervalue that stat at the moment. It is not like I have any item which has resist and not much else. If you get 50 res in each slot, thats 500 res + ~150 from int *1.4 for prismatic armour thats 910 resist, this is not unreasonable in my opinion. My main goal is a balanced build that does not rely on gimmicks or exploits or not hitting certain mobs or relying on never getting hit. If you gear all int you will die to fast mobs, if you rely on FA you will die to hard hitters or DOTs. Some survivability is great to have and even if you cannot just run in a laugh as everything around you dies while you tank hits, the difference between getting 2 hit and 5 or 6 hit is massive. I can see that I may have to change gearing on harder acts since no amount of protection will save me but I want to at least try a resistance based gear build. The only other guy said he spent millions on getting 700 res and it didnt help but if you slowly gear up res like me, maybe I can get 1000 or more on harder acts and it might be awesome. Or it might not, but I want to try because getting 1 hit from an unavoidable attack is not fun.
How much armor do you have?
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On May 29 2012 22:26 Duvon wrote:
How much armor do you have?
Not sure exactly but I think around 4800. That will be next on my shopping list since after around 50 resist per item, upgrades get expensive.
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Just dropping by (well I do check this thread regularly actually) to say thanks to all the people in this thread, I've been able to try out a bunch of new concepts for my wiz and it's been fun!
For now I'm doing the "traditional" MM (seeker) + Blizzard (aoe+) with Hydra (venom) / Familiar (sparkflint) / Energy Armor (FA) / Magic Weapon (force). This works really well with my monk friend who does a fantastic job tanking things. We usually duo inferno butcher runs, not a lot of goodies so far =(
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I don't get why people get MM with seeker? Most of the time you're hitting things infront of you, so missing with a charged blast instead isn't likely...
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Netherlands45349 Posts
seeker can easily go ''offscreen'' and hit stuff 100% reliable.
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I breezed through Act 1 with like 30k hp and 20k damage but kept reading all this shit online about how everything in later acts will 1 shot you regardless of health so it's best to just ignore vitality and go pure dps. Now I'm doing 40k damage with 10k health and dying instantly to everything in Act 2. Should I start buying vitality again or do I just need to work out ways to avoid ever being hit?
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On May 29 2012 23:36 cuppatea wrote: I breezed through Act 1 with like 30k hp and 20k damage but kept reading all this shit online about how everything in later acts will 1 shot you regardless of health so it's best to just ignore vitality and go pure dps. Now I'm doing 40k damage with 10k health and dying instantly to everything in Act 2. Should I start buying vitality again or do I just need to work out ways to avoid ever being hit? Things in later acts will not one-shot you with proper health, armor, and resists. I'd advice getting back up there a bit.
On May 29 2012 23:36 Kipsate wrote: seeker can easily go ''offscreen'' and hit stuff 100% reliable. It's pretty good for group boss fights since you can turn into a dps turret (here's where you actually do want fast attack speed) and spend other skills on defense, keeping yourself out of the line of fire.
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I'm just doing my best to not sacrifice any stats as I grow in vitality / resists.
Sitting at 32k dps (Magic Weapon) with 30k life, ~230+ resists, 42-4800 armor I think.
I may drop glass cannon for Blur though.
Still mostly doing act 1 runs, though I have up to Kuule / Belial unlocked. Act 2 is still kind of frustrating with the 1 shots though. More or less farming till I get a new MH. I have a 790 DPS 1.2 MH atm.
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On May 29 2012 23:37 Dfgj wrote:Show nested quote +On May 29 2012 23:36 cuppatea wrote: I breezed through Act 1 with like 30k hp and 20k damage but kept reading all this shit online about how everything in later acts will 1 shot you regardless of health so it's best to just ignore vitality and go pure dps. Now I'm doing 40k damage with 10k health and dying instantly to everything in Act 2. Should I start buying vitality again or do I just need to work out ways to avoid ever being hit? Things in later acts will not one-shot you with proper health, armor, and resists. I'd advice getting back up there a bit. Show nested quote +On May 29 2012 23:36 Kipsate wrote: seeker can easily go ''offscreen'' and hit stuff 100% reliable. It's pretty good for group boss fights since you can turn into a dps turret (here's where you actually do want fast attack speed) and spend other skills on defense, keeping yourself out of the line of fire.
Well I've got a 2-hand with 0.90 attack speed, so I hardly use Magic Missile with it... Is that a 1-hand/off-hand setup? I use the venom hydra/blizzard build
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On May 29 2012 23:42 trinxified wrote:Show nested quote +On May 29 2012 23:37 Dfgj wrote:On May 29 2012 23:36 cuppatea wrote: I breezed through Act 1 with like 30k hp and 20k damage but kept reading all this shit online about how everything in later acts will 1 shot you regardless of health so it's best to just ignore vitality and go pure dps. Now I'm doing 40k damage with 10k health and dying instantly to everything in Act 2. Should I start buying vitality again or do I just need to work out ways to avoid ever being hit? Things in later acts will not one-shot you with proper health, armor, and resists. I'd advice getting back up there a bit. On May 29 2012 23:36 Kipsate wrote: seeker can easily go ''offscreen'' and hit stuff 100% reliable. It's pretty good for group boss fights since you can turn into a dps turret (here's where you actually do want fast attack speed) and spend other skills on defense, keeping yourself out of the line of fire. Well I've got a 2-hand with 0.90 attack speed, so I hardly use Magic Missile with it... Is that a 1-hand/off-hand setup? I use the venom hydra/blizzard build
I have no idea how they use their magic missile, but I use attunement to recharge my AP faster so I can spam arcane orbs more. Sitting at 1.71 speed from a 1.2 weapon (MH + OH). It works well, for me, at least.
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On May 29 2012 23:31 trinxified wrote: I don't get why people get MM with seeker? Most of the time you're hitting things infront of you, so missing with a charged blast instead isn't likely... Because you don't have to even have your target on the screen, run with the distance of them barely off screen and throw the missile in their general direction, gives you a hit and run weapon that will more likely hit at that range. Also you throw them around walls. and all other fancy tricks that come along with it.
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On May 29 2012 23:47 Blasterion wrote:Show nested quote +On May 29 2012 23:31 trinxified wrote: I don't get why people get MM with seeker? Most of the time you're hitting things infront of you, so missing with a charged blast instead isn't likely... Because you don't have to even have your target on the screen, run with the distance of them barely off screen and throw the missile in their general direction, gives you a hit and run weapon that will more likely hit at that range. Also you throw them around walls. and all other fancy tricks that come along with it. Yeah it has some crazy target seeking angle, so you can shoot "at the corner" and it'll bend almost 90 degrees and hit the target around the corner. This is really useful when you're kiting elite super-modifiers-that-fk-you-up things in a loop. Although, against gigantic bosses, I don't see why not go with the damage+ rune for it.
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On May 30 2012 00:01 OpticalShot wrote:Show nested quote +On May 29 2012 23:47 Blasterion wrote:On May 29 2012 23:31 trinxified wrote: I don't get why people get MM with seeker? Most of the time you're hitting things infront of you, so missing with a charged blast instead isn't likely... Because you don't have to even have your target on the screen, run with the distance of them barely off screen and throw the missile in their general direction, gives you a hit and run weapon that will more likely hit at that range. Also you throw them around walls. and all other fancy tricks that come along with it. Yeah it has some crazy target seeking angle, so you can shoot "at the corner" and it'll bend almost 90 degrees and hit the target around the corner. This is really useful when you're kiting elite super-modifiers-that-fk-you-up things in a loop. Although, against gigantic bosses, I don't see why not go with the damage+ rune for it. Because then you'd be switching out a rune, Seeker for me is just rune and forget
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On May 30 2012 00:01 OpticalShot wrote:Show nested quote +On May 29 2012 23:47 Blasterion wrote:On May 29 2012 23:31 trinxified wrote: I don't get why people get MM with seeker? Most of the time you're hitting things infront of you, so missing with a charged blast instead isn't likely... Because you don't have to even have your target on the screen, run with the distance of them barely off screen and throw the missile in their general direction, gives you a hit and run weapon that will more likely hit at that range. Also you throw them around walls. and all other fancy tricks that come along with it. Yeah it has some crazy target seeking angle, so you can shoot "at the corner" and it'll bend almost 90 degrees and hit the target around the corner. This is really useful when you're kiting elite super-modifiers-that-fk-you-up things in a loop. Although, against gigantic bosses, I don't see why not go with the damage+ rune for it.
Well I thought so too, but changing runes messes up with the Neph Valor buff.
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On May 30 2012 00:05 trinxified wrote:Show nested quote +On May 30 2012 00:01 OpticalShot wrote:On May 29 2012 23:47 Blasterion wrote:On May 29 2012 23:31 trinxified wrote: I don't get why people get MM with seeker? Most of the time you're hitting things infront of you, so missing with a charged blast instead isn't likely... Because you don't have to even have your target on the screen, run with the distance of them barely off screen and throw the missile in their general direction, gives you a hit and run weapon that will more likely hit at that range. Also you throw them around walls. and all other fancy tricks that come along with it. Yeah it has some crazy target seeking angle, so you can shoot "at the corner" and it'll bend almost 90 degrees and hit the target around the corner. This is really useful when you're kiting elite super-modifiers-that-fk-you-up things in a loop. Although, against gigantic bosses, I don't see why not go with the damage+ rune for it. Well I thought so too, but changing runes messes up with the Neph Valor buff.  It's better for group play where you have the time to sit and spam it out. If you're soloing, just aim at the thing chasing you cmon
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Cold blooded only gives additional damage to frost so venom hydra wouldn't benefit. That being said, the damage venom hydra puts out with its puddle is huge, so I wouldn't be surprised if venom fares better.
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I keep seeing people saying that cold blooded increases "all damage done to chilled targets" when the tooltip in game clearly says increases COLD damage to chilled targets.
Please lets try to keep facts straight guys, cold blooded only increases cold damage on chilled/frozen targets, not ALL damage.
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Frost hydra's attack range is so small, it just doesn't seem worth it. I tried it once, but it's attack uptime is far too low to be viable.
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