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Wizard - Builds/Discussion - Page 195

Forum Index > Diablo 3
Post a Reply
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dAPhREAk
Profile Blog Joined July 2010
Nauru12397 Posts
October 24 2012 01:54 GMT
#3881
On October 24 2012 10:52 KrazyTrumpet wrote:
Show nested quote +
On October 24 2012 08:12 KiWiKaKi wrote:
Calculate your experience per hour on each level with 2-3 try on each and you will see


I mean, if you're going for pure xp, sure MP1 as fast as possible seems to be the way to go. But if you're looking for drops as well, why would you not do the higher MP levels? Yeah, maybe you don't clear as fast and your XP/hour suffers a bit, but the extra MF/bonus item chance that you get at the higher MP levels should be a better trade off. Just grinding XP is no fun at all, it's all about dem drops

you just repeated what he already said.

On October 24 2012 04:29 KiWiKaKi wrote:
dear people, from my calculations I get slightly more experience per hour on MP1 than MP2 with 180k dps teleport archon. So unless you want to get that extra mf in mp3-4 mp1 and mp2 is the way to go for faster experience by a lot
Cascade
Profile Blog Joined March 2006
Australia5405 Posts
October 24 2012 02:18 GMT
#3882
Does MF really scale faster with MP than XP?

It is +10% XP per MP, and +25% MF, right?

So if you (for example) have +30% XP for a total of 130%, then each MP will increase your XP by 10/130 = 7.7%.
And if you have +300% MF for a total of +400%, then your MF will increase by 25/400 = 6.2% per MP level.

So with full MF, the MF increase slower with MP than XP if you have +30% XP.

+ Show Spoiler [More examples of +XP and +MF] +
no +XP obviously gives you +10%.
+60% XP gives you 10/160 = 6.2%

with NV, anf MF of +375 --> 475% gives increase of 25/475 = 5.3%
+200% MF gives 25/300 = 8.3%
+100% MF gives 25/200 = 12.5%
and no MF gives 25/100 = 25%


End point, if my number are correct, is that they scale more or less the same unless you run with very low MF.

Which is good, because that means that you can optimise your item finding my looking at how fast you gain XP. So as long as your MF is not very low (say +100% or below, ie +175% with stacks) the MP that gives you the most XP will more or less also be the MP that gives you most item.

If you want, you can even adjust your +XP to match your MF increase according to the calculations above, and then optimise the MF by seeing what MP gives you most XP with that setup.

Say for example that you have +300% MF. Which means that you will be running between +300% and +375%, which means 5.3% and 6.2% extra items per MP. To get as close to these number as possible, gear up to get +60% XP, which corresponds to 6.2% extra XP per MP. Then, find the MP that gives you the most XP/time with that gear, and that will also be the monster power that gives you most items per time. You can then regear to any +XP you want, as you already found the optimal MP for item finding.

Does that make sense?
dAPhREAk
Profile Blog Joined July 2010
Nauru12397 Posts
October 24 2012 02:48 GMT
#3883
i have garbage, and no money. what gear should i focus on upgrading that i can do for around 1M and get a nice bump? thanks.

http://us.battle.net/d3/en/profile/dAPhREAk-1843/hero/3929813
KiWiKaKi
Profile Joined February 2010
Canada691 Posts
October 24 2012 03:06 GMT
#3884
clearing stuff faster also means more elites per hour which means more drop!
ur pro or ur noob , thats life
Pokebunny
Profile Blog Joined June 2008
United States10654 Posts
October 24 2012 03:09 GMT
#3885
On October 24 2012 11:48 dAPhREAk wrote:
i have garbage, and no money. what gear should i focus on upgrading that i can do for around 1M and get a nice bump? thanks.

http://us.battle.net/d3/en/profile/dAPhREAk-1843/hero/3929813

if you want an easy defensive upgrade, drop a socket on the chest and get one with some real vit and AR (170+ / 60+).
Semipro Terran player | Pokebunny#1710 | twitter.com/Pokebunny | twitch.tv/Pokebunny | facebook.com/PokebunnySC
Jisall
Profile Blog Joined January 2011
United States2054 Posts
Last Edited: 2012-10-24 05:50:30
October 24 2012 05:49 GMT
#3886
Been running a new build:
http://us.battle.net/d3/en/calculator/wizard#WPfgQS!YWg!ZYabZc

The combined slow lets me kite mobs to oblivion even on MP10. I almost never get hit as the melee mobs, and by just focusing on range mobs you can run threw areas with suprising speed.
Monk: Because being a badass is more fun then playing a dude wearing a scarf.. ... Ite fuck it, Witch Doctor cuz I like killing stuff in a timely mannor.
jESUIT
Profile Joined October 2012
United States151 Posts
October 24 2012 14:20 GMT
#3887
On October 24 2012 14:49 Jisall wrote:
Been running a new build:
http://us.battle.net/d3/en/calculator/wizard#WPfgQS!YWg!ZYabZc

The combined slow lets me kite mobs to oblivion even on MP10. I almost never get hit as the melee mobs, and by just focusing on range mobs you can run threw areas with suprising speed.


Interesting build but MP10 is not worth the time/exhaustion for it to be even remotely worth it lol.Looks like a fun build though I will give u that. Post ur profile so I can see what ur rocking with
200k dps CM/WW Wiz https://us.battle.net/d3/en/profile/ZyceR-1205/hero/23962323 // GM Protoss
XenOmega
Profile Blog Joined December 2010
Canada2822 Posts
October 24 2012 15:03 GMT
#3888
What would be the best budget build for a wizard? Archon? Twister? Or go back to the old spectral blades?
TheMooseHeed
Profile Joined July 2010
United Kingdom535 Posts
October 24 2012 16:27 GMT
#3889
I have a few questions about weapon damage on my wand.

First is does attack speed boost on weapons factor into the shown dps of the weapon or is it applied after?

Second is whether holy damage is factored into triumvariates % elemental increases or is it ignored like the other elements?

Also off topic would it be worth swapping out a tal rash helm for a mempo to boost my dps? ( using an archon build) I am under the impression that it would boost my damage and I would gain some survivabilty in the all res but with the lower crit chance, armor and int I cant be sure without splashing out on quite an expensive one.
''Swarm hosts are the worst thing in the world, I mean terrorism is pretty bad but swarmhosts are worse'' IdrA on ZvZ
alQahira
Profile Joined June 2011
United States511 Posts
October 24 2012 18:30 GMT
#3890
The answer to all your questions: http://us.battle.net/d3/en/forum/topic/6490009675

tomwizz
Profile Joined October 2010
524 Posts
October 24 2012 21:02 GMT
#3891
Can anyone recommend how much crit chance and atkspeed for cm build to beat uber?
KiWiKaKi
Profile Joined February 2010
Canada691 Posts
October 24 2012 21:52 GMT
#3892
MORE
ur pro or ur noob , thats life
dAPhREAk
Profile Blog Joined July 2010
Nauru12397 Posts
Last Edited: 2012-10-24 21:57:32
October 24 2012 21:57 GMT
#3893
On October 25 2012 06:52 KiWiKaKi wrote:
MORE

tomwizz, i think kiwi is saying "if you have to ask, you don't have enough." besides, crit chance / crit damage / attk speed is not nearly as important as overall dps. i do 100k dps (barely) and cant even fucking get the fucking keys to get in the fucking uber fucking place. im not bitter at all though, fucking time-suck diablo.
TheMooseHeed
Profile Joined July 2010
United Kingdom535 Posts
October 24 2012 22:06 GMT
#3894
On October 25 2012 03:30 alQahira wrote:
The answer to all your questions: http://us.battle.net/d3/en/forum/topic/6490009675


Wow thanks! Wish I had found about this earlier TT
''Swarm hosts are the worst thing in the world, I mean terrorism is pretty bad but swarmhosts are worse'' IdrA on ZvZ
alQahira
Profile Joined June 2011
United States511 Posts
October 24 2012 23:11 GMT
#3895
I had 45% crit, 1.9 attack speed and 20 AP on crit, and getting to 50% crit and 2.08 attack speed was a noticeable improvement. I think it just keeps getting better. One way to thing about it is that going from 45% crit to 50% is basically a 10% improvement in how often you crit, which is pretty big.
Cascade
Profile Blog Joined March 2006
Australia5405 Posts
October 24 2012 23:31 GMT
#3896
On October 25 2012 08:11 alQahira wrote:
I had 45% crit, 1.9 attack speed and 20 AP on crit, and getting to 50% crit and 2.08 attack speed was a noticeable improvement. I think it just keeps getting better. One way to thing about it is that going from 45% crit to 50% is basically a 10% improvement in how often you crit, which is pretty big.

Yeah, and 1.9 to 2.08 is also a 10% improvement, which means a total of +21% crits per second, as they are multiplied.

As these three are multiplied to get the AP/second, a small increase in all three amounts to a big different. Compare for example your new stats to an "average" wizard with 35%cc, 15APOC, 1.6 AS. They have 0.35*15*1.6 = 8.4 AP/s (well, with auto-attack. some skills ofc increase this number.), while you get 0.5*20*2.08 = 20.8 AP/s. Which is 2.5 times as much. Pretty big difference.
dAPhREAk
Profile Blog Joined July 2010
Nauru12397 Posts
October 25 2012 03:46 GMT
#3897
i dont have loh or life steal on my char, and i use an archon build. the only elites i have trouble with are reflect damage. is magic weapon/blood magic effective?
jESUIT
Profile Joined October 2012
United States151 Posts
October 25 2012 10:30 GMT
#3898
On October 25 2012 12:46 dAPhREAk wrote:
i dont have loh or life steal on my char, and i use an archon build. the only elites i have trouble with are reflect damage. is magic weapon/blood magic effective?



get a life steal weap...
200k dps CM/WW Wiz https://us.battle.net/d3/en/profile/ZyceR-1205/hero/23962323 // GM Protoss
alQahira
Profile Joined June 2011
United States511 Posts
October 25 2012 13:44 GMT
#3899
Well, with critical mass (non archon) builds the damage is less important than the attack speed/crit chance/AP on crit amounts. I would say for solo farming, 40% crit chance + 3% from scoundrel, 25+ AP on crit and 1.7 attack speed, and obviously a solid amount of LoH and/or lifesteal with as little as 50k damage can get you through MP 4 comfortably, possibly higher depending on your defensive stats.

In parties you'll want higher crit chance and attack speed if possible since you're more of a utility character rather than dishing out the damage. And once you get to higher crit chance and attack speed you can ease up on the AP on crit a bit and only have it on 2 slots instead of 3. Just my personal experience.

Also, the wicked wind crit chance on weapons is a huge contributor to the build. You can find some mediocre DPS slorak's madness with 6-8% wicked wind bonus and some lifesteal or life on hit for reasonable prices. But you'll need good AP on crit on your helm and offhand.

I can't stress enough how big a difference attack speed on the weapon makes. It is huge. As mentioned before, wizardspike is a great starter CM/WW weapon, although you need the lifegain elsewhere.



On October 25 2012 06:57 dAPhREAk wrote:
Show nested quote +
On October 25 2012 06:52 KiWiKaKi wrote:
MORE

tomwizz, i think kiwi is saying "if you have to ask, you don't have enough." besides, crit chance / crit damage / attk speed is not nearly as important as overall dps. i do 100k dps (barely) and cant even fucking get the fucking keys to get in the fucking uber fucking place. im not bitter at all though, fucking time-suck diablo.

jESUIT
Profile Joined October 2012
United States151 Posts
October 25 2012 13:55 GMT
#3900
On October 25 2012 22:44 alQahira wrote:
Well, with critical mass (non archon) builds the damage is less important than the attack speed/crit chance/AP on crit amounts. I would say for solo farming, 40% crit chance + 3% from scoundrel, 25+ AP on crit and 1.7 attack speed, and obviously a solid amount of LoH and/or lifesteal with as little as 50k damage can get you through MP 4 comfortably, possibly higher depending on your defensive stats.

In parties you'll want higher crit chance and attack speed if possible since you're more of a utility character rather than dishing out the damage. And once you get to higher crit chance and attack speed you can ease up on the AP on crit a bit and only have it on 2 slots instead of 3. Just my personal experience.

Also, the wicked wind crit chance on weapons is a huge contributor to the build. You can find some mediocre DPS slorak's madness with 6-8% wicked wind bonus and some lifesteal or life on hit for reasonable prices. But you'll need good AP on crit on your helm and offhand.

I can't stress enough how big a difference attack speed on the weapon makes. It is huge. As mentioned before, wizardspike is a great starter CM/WW weapon, although you need the lifegain elsewhere.



Show nested quote +
On October 25 2012 06:57 dAPhREAk wrote:
On October 25 2012 06:52 KiWiKaKi wrote:
MORE

tomwizz, i think kiwi is saying "if you have to ask, you don't have enough." besides, crit chance / crit damage / attk speed is not nearly as important as overall dps. i do 100k dps (barely) and cant even fucking get the fucking keys to get in the fucking uber fucking place. im not bitter at all though, fucking time-suck diablo.




When I throw on a Wizardspike/Stormcrow/Craaaaaapppyyyy triumvirate...I can solo + tank mp10 ubers with ease. Only one that's a little difficult or takes somewhat skill is Magdah/SK because of the damn buttterflies. I can sit in the arcane pretty easily. CM Is EXTREMELY viable for ubers and I am so happy I can pull it off.
With that gear on I have around 2.3aps / 48% cc / 800+ AR(prismatic Buffed) / 45k life.
200k dps CM/WW Wiz https://us.battle.net/d3/en/profile/ZyceR-1205/hero/23962323 // GM Protoss
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