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On October 24 2012 10:52 KrazyTrumpet wrote:Show nested quote +On October 24 2012 08:12 KiWiKaKi wrote: Calculate your experience per hour on each level with 2-3 try on each and you will see I mean, if you're going for pure xp, sure MP1 as fast as possible seems to be the way to go. But if you're looking for drops as well, why would you not do the higher MP levels? Yeah, maybe you don't clear as fast and your XP/hour suffers a bit, but the extra MF/bonus item chance that you get at the higher MP levels should be a better trade off. Just grinding XP is no fun at all, it's all about dem drops you just repeated what he already said.
On October 24 2012 04:29 KiWiKaKi wrote: dear people, from my calculations I get slightly more experience per hour on MP1 than MP2 with 180k dps teleport archon. So unless you want to get that extra mf in mp3-4 mp1 and mp2 is the way to go for faster experience by a lot
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Does MF really scale faster with MP than XP?
It is +10% XP per MP, and +25% MF, right?
So if you (for example) have +30% XP for a total of 130%, then each MP will increase your XP by 10/130 = 7.7%. And if you have +300% MF for a total of +400%, then your MF will increase by 25/400 = 6.2% per MP level.
So with full MF, the MF increase slower with MP than XP if you have +30% XP.
+ Show Spoiler [More examples of +XP and +MF] +no +XP obviously gives you +10%. +60% XP gives you 10/160 = 6.2%
with NV, anf MF of +375 --> 475% gives increase of 25/475 = 5.3% +200% MF gives 25/300 = 8.3% +100% MF gives 25/200 = 12.5% and no MF gives 25/100 = 25%
End point, if my number are correct, is that they scale more or less the same unless you run with very low MF.
Which is good, because that means that you can optimise your item finding my looking at how fast you gain XP. So as long as your MF is not very low (say +100% or below, ie +175% with stacks) the MP that gives you the most XP will more or less also be the MP that gives you most item.
If you want, you can even adjust your +XP to match your MF increase according to the calculations above, and then optimise the MF by seeing what MP gives you most XP with that setup.
Say for example that you have +300% MF. Which means that you will be running between +300% and +375%, which means 5.3% and 6.2% extra items per MP. To get as close to these number as possible, gear up to get +60% XP, which corresponds to 6.2% extra XP per MP. Then, find the MP that gives you the most XP/time with that gear, and that will also be the monster power that gives you most items per time. You can then regear to any +XP you want, as you already found the optimal MP for item finding.
Does that make sense?
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clearing stuff faster also means more elites per hour which means more drop!
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if you want an easy defensive upgrade, drop a socket on the chest and get one with some real vit and AR (170+ / 60+).
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Interesting build but MP10 is not worth the time/exhaustion for it to be even remotely worth it lol.Looks like a fun build though I will give u that. Post ur profile so I can see what ur rocking with
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What would be the best budget build for a wizard? Archon? Twister? Or go back to the old spectral blades?
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I have a few questions about weapon damage on my wand.
First is does attack speed boost on weapons factor into the shown dps of the weapon or is it applied after?
Second is whether holy damage is factored into triumvariates % elemental increases or is it ignored like the other elements?
Also off topic would it be worth swapping out a tal rash helm for a mempo to boost my dps? ( using an archon build) I am under the impression that it would boost my damage and I would gain some survivabilty in the all res but with the lower crit chance, armor and int I cant be sure without splashing out on quite an expensive one.
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Can anyone recommend how much crit chance and atkspeed for cm build to beat uber?
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On October 25 2012 06:52 KiWiKaKi wrote: MORE tomwizz, i think kiwi is saying "if you have to ask, you don't have enough." besides, crit chance / crit damage / attk speed is not nearly as important as overall dps. i do 100k dps (barely) and cant even fucking get the fucking keys to get in the fucking uber fucking place. im not bitter at all though, fucking time-suck diablo.
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Wow thanks! Wish I had found about this earlier TT
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I had 45% crit, 1.9 attack speed and 20 AP on crit, and getting to 50% crit and 2.08 attack speed was a noticeable improvement. I think it just keeps getting better. One way to thing about it is that going from 45% crit to 50% is basically a 10% improvement in how often you crit, which is pretty big.
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On October 25 2012 08:11 alQahira wrote: I had 45% crit, 1.9 attack speed and 20 AP on crit, and getting to 50% crit and 2.08 attack speed was a noticeable improvement. I think it just keeps getting better. One way to thing about it is that going from 45% crit to 50% is basically a 10% improvement in how often you crit, which is pretty big. Yeah, and 1.9 to 2.08 is also a 10% improvement, which means a total of +21% crits per second, as they are multiplied.
As these three are multiplied to get the AP/second, a small increase in all three amounts to a big different. Compare for example your new stats to an "average" wizard with 35%cc, 15APOC, 1.6 AS. They have 0.35*15*1.6 = 8.4 AP/s (well, with auto-attack. some skills ofc increase this number.), while you get 0.5*20*2.08 = 20.8 AP/s. Which is 2.5 times as much. Pretty big difference.
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i dont have loh or life steal on my char, and i use an archon build. the only elites i have trouble with are reflect damage. is magic weapon/blood magic effective?
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On October 25 2012 12:46 dAPhREAk wrote: i dont have loh or life steal on my char, and i use an archon build. the only elites i have trouble with are reflect damage. is magic weapon/blood magic effective?
get a life steal weap...
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Well, with critical mass (non archon) builds the damage is less important than the attack speed/crit chance/AP on crit amounts. I would say for solo farming, 40% crit chance + 3% from scoundrel, 25+ AP on crit and 1.7 attack speed, and obviously a solid amount of LoH and/or lifesteal with as little as 50k damage can get you through MP 4 comfortably, possibly higher depending on your defensive stats.
In parties you'll want higher crit chance and attack speed if possible since you're more of a utility character rather than dishing out the damage. And once you get to higher crit chance and attack speed you can ease up on the AP on crit a bit and only have it on 2 slots instead of 3. Just my personal experience.
Also, the wicked wind crit chance on weapons is a huge contributor to the build. You can find some mediocre DPS slorak's madness with 6-8% wicked wind bonus and some lifesteal or life on hit for reasonable prices. But you'll need good AP on crit on your helm and offhand.
I can't stress enough how big a difference attack speed on the weapon makes. It is huge. As mentioned before, wizardspike is a great starter CM/WW weapon, although you need the lifegain elsewhere.
On October 25 2012 06:57 dAPhREAk wrote:tomwizz, i think kiwi is saying "if you have to ask, you don't have enough." besides, crit chance / crit damage / attk speed is not nearly as important as overall dps. i do 100k dps (barely) and cant even fucking get the fucking keys to get in the fucking uber fucking place. im not bitter at all though, fucking time-suck diablo.
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On October 25 2012 22:44 alQahira wrote:Well, with critical mass (non archon) builds the damage is less important than the attack speed/crit chance/AP on crit amounts. I would say for solo farming, 40% crit chance + 3% from scoundrel, 25+ AP on crit and 1.7 attack speed, and obviously a solid amount of LoH and/or lifesteal with as little as 50k damage can get you through MP 4 comfortably, possibly higher depending on your defensive stats. In parties you'll want higher crit chance and attack speed if possible since you're more of a utility character rather than dishing out the damage. And once you get to higher crit chance and attack speed you can ease up on the AP on crit a bit and only have it on 2 slots instead of 3. Just my personal experience. Also, the wicked wind crit chance on weapons is a huge contributor to the build. You can find some mediocre DPS slorak's madness with 6-8% wicked wind bonus and some lifesteal or life on hit for reasonable prices. But you'll need good AP on crit on your helm and offhand. I can't stress enough how big a difference attack speed on the weapon makes. It is huge. As mentioned before, wizardspike is a great starter CM/WW weapon, although you need the lifegain elsewhere. Show nested quote +On October 25 2012 06:57 dAPhREAk wrote:On October 25 2012 06:52 KiWiKaKi wrote: MORE tomwizz, i think kiwi is saying "if you have to ask, you don't have enough." besides, crit chance / crit damage / attk speed is not nearly as important as overall dps. i do 100k dps (barely) and cant even fucking get the fucking keys to get in the fucking uber fucking place. im not bitter at all though, fucking time-suck diablo.
When I throw on a Wizardspike/Stormcrow/Craaaaaapppyyyy triumvirate...I can solo + tank mp10 ubers with ease. Only one that's a little difficult or takes somewhat skill is Magdah/SK because of the damn buttterflies. I can sit in the arcane pretty easily. CM Is EXTREMELY viable for ubers and I am so happy I can pull it off. With that gear on I have around 2.3aps / 48% cc / 800+ AR(prismatic Buffed) / 45k life.
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