On July 20 2012 14:06 sjschmidt93 wrote: i now have 500 loh, 9 apoc, 41.5% crit (w/ scoundrel), 43k hp, 790 AR (w/ prism.), 4.7k armor and 38k damage
I still struggle with some of the latter parts of Act III and can't really do Act IV with the build, I probably need more survivability as I can't see more dps (or crit% really) helping me out at all. Firechains and shielding can still be pretty much impossible, so much so that I think even upgrading my gear a moderate amount wouldn't matter. But at the same time, from what I've read I have more than enough AR and hp for the build... I could go more loh and maybe switch my socket to amethyst but I still don't see that changing much. A lot of people say you need a lot of apoc but to me 9 feels just fine, maybe I'll realize I'm crazy if I up it to 16-20, I don't know.
I've messed around with switching tele for archon to help with the anti-melee packs and have even switched to some really good "tank" (no intel) gear to help accommodate my squishyness while in archon but it doesn't really seem to matter. I know my gear could be better but I feel like it would take a HUGE jump to be able to farm act III at the same level that I can farm act II atm.
I guess to someone who can farm act III/do act IV in with this build easily: what do I need to improve the most? AR/crit%/loh/armor/apoc?
I really don't want to go back to being a kiter, lol.
I can farm act 3 fairly easily, act 4 is a waste of time imho, the length of act 3 makes it better for farming. Refer my attached stats and read below for what i have.
In comparison to you i have 540 LOH but with 310 LPS (yes i use galvanising but not always), 44.5 crit but I don't use the scoundral, prefer enchantress for her armor buff, attack speed buff and charm. Slightly higher resists but more armour with enchantress (survivability) which you don't lose when she decides to stand in pools of deadly stuff so she can die. Also more HP with my big gem on helm. I also use astral precense and only have the 9 apoc also so no your not crazy (but it definitely would help obviously), i spam frost nova, strategically place me twisters and time my diamond skins (only spam when i'm in a mass of mobs). Whilst tanky, i kite the really hard elites and rares around my cyclones. I will also use archon form for my right click for farming but only use it to clear heaps of mobs, i purposely right click to get out of archon form for champs as archon abilities suck for survivability (sure the bonus resists are ok but if you have enough already it's overkill). Only time i stay in archon form for champs are for the annoying ones that shield / and or run away from you (ranged). I use the teleport with fracture and use it as much as I can to keep the two mirrors and get out of rough spots such as waller / arcane.
I wouldn't advise any more than say 900 resists generally as you really don't get much for what you spend after that, 900 to all is more than enough imo. I just have happened to have a few stacked upon all resists which is why i have some over 1k. If you want to improve survivability you obvisouly need to focus on resists (900 is good) armour (get enchantress as a start), vitality (make sure you have helm with a massive pink gem if you can afford it), life on hit (not sure what you have on your amulet, but my 543 is all from my amulet and i have none on my rings or weapons which are the other sources), life per sec (regen) which ticks every half second, good to have if you already have some (my 310 is from galvaninise ward lol), and make sure to only use health globes when you need it (strategic pick up, and you should take into account any health globe bonuses you may have to efficiently use them) which should be easy to get as everything is frozen and you can use teleport (i play monk also and it's hard to strategically pickup sometimes when you're surrounded and even worse i have no movespeed on my monk which doesn't help kiting ). Teleport Fracture is obviously also good for survivability and like spawned health potions use ur own health potions only when needed.
I know what you mean by the kiting and I feel you bro. All the best.
Yeah i think your armor is really the biggest deal. How many items do you have with bonus armor and +str? I only have 5800 w/ the enchantress buff
Your dps is also absurd but that's not really something I can afford to upgrade right now.
To be honest I'm not sure that farming Act III will even be worth it once I have the capability to do so because I'l kill stuff abut half as quick as I do in Act II.
No problems man, refer attached for armour and strength gear as requested. Just note that I didn't always have my wand with good stats, it was my last piece as it was really hard to find and really expensive, i farmed act 3 for gold with only 9 apoc on my source for quite a while to afford all the pieces. And my DPS wasn't was it is until I got my wand, but of course my defence and survivability was always pretty good. I have inferno cleared with my barbarian and monk also, and i built them both the same way ... focus on defence and survivability (tank) ... then once I feel that they're at a point that I can survive and withstand mostly everything I will then focus on getting my DPS up, no point in DPS if you can't survive to deal it out. I also have another wand which is my old one which is low DPS, but has alot of life on hit and + total arcane power ... every now and then when I'm going to struggle with some champs / elites i will switch my wand DPS to my life on hit wand which takes forever to kill, but i can i can survive with my defence (Not sure how many people do this, I know Chango99 does, not sure if you watch his stream his wiz is insane). So for me my DPS is what i always upgrade last after i got my resists, armour, vitality and life on hit to where i wanted (same for my barb and monk).
Yeah i used to farm act 1, but now all i do is act 3. My whirlwind barb is the easiest to farm with but I like playing wiz (destroying mobs in archon mode ) so i use it often also.
I don't know if this has been posted before, but apparently there's a bug in the current version that lets wizards become invincible (haven't tested, don't know if it's legit, figured I'd post anyway):
Just tried also, this is ridiculous especially for someone with high crit and critical mass, pretty much invulnerable the whole time as archon mode is reset easily.
On July 23 2012 19:09 crisiscore wrote: Just tried also, this is ridiculous especially for someone with high crit and critical mass, pretty much invulnerable the whole time as archon mode is reset easily.
Actually, upon doing it once you're completely invulnerable until the next time you attempt a teleport with fracture. You can even swap your skills for whatever you want, it doesn't matter. It is really that broken.
On July 23 2012 19:09 crisiscore wrote: Just tried also, this is ridiculous especially for someone with high crit and critical mass, pretty much invulnerable the whole time as archon mode is reset easily.
Actually, upon doing it once you're completely invulnerable until the next time you attempt a teleport with fracture. You can even swap your skills for whatever you want, it doesn't matter. It is really that broken.
lol what, omg man that is so retarded. Well i''m sure wizzes are stacking MF and going hunting until this is fixed.
So I'm looking to invest in a WW Crit wizard with around 30m to spend.
My question is: Do we have any idea if Blizzard is planning on nerfing the WW build, and if so, would the gear I bought still be useful for a different tanking wiz build?
I want to try out the WW build but in general, I want to be a melee wizard. If the WW build is really the only viable (or fun) tanking build, then I would be a little hestitant to buy specialized gear for it. But if other tanking builds work well, then no sweat. Any comments/suggestions?
Tbh, i was certain it would be nerfed within 3 days of coming out or such as it is almost as broken as the first crit build with living lightning, and now it's been a month and no news. There is nothing even remotely as good for wizard, and you have insane clear times and survivability as well.
My only other comment is that you should aim to get 25ap on crit while you establish your gear, meaning source helm and weapon as that makes you able to do the best build of them as well as gives you lots of options if anything were to change. Also LOH on weapon, your amul and a ring at least.
I don't expect any other builds to be anywhere as good, but i was wondering if there are any other tanking builds that are at the very least viable. I would hate to join friends in Act 3 and just be dying every 4 seconds, just cause I invested in high crit gear which doesn't necessarily suit boring blizz/hydra.
so I just spent around 11 mil gearing my wizard from being naked, and I just solo'd siegebreaker first try, died once. hahah this build is so ridiculous.
On July 25 2012 09:49 thisisnotralph wrote: So I'm looking to invest in a WW Crit wizard with around 30m to spend.
My question is: Do we have any idea if Blizzard is planning on nerfing the WW build, and if so, would the gear I bought still be useful for a different tanking wiz build?
I want to try out the WW build but in general, I want to be a melee wizard. If the WW build is really the only viable (or fun) tanking build, then I would be a little hestitant to buy specialized gear for it. But if other tanking builds work well, then no sweat. Any comments/suggestions?
or maybe you can save up to 60m and go for WW+improved archon build.
On July 25 2012 09:49 thisisnotralph wrote: So I'm looking to invest in a WW Crit wizard with around 30m to spend.
My question is: Do we have any idea if Blizzard is planning on nerfing the WW build, and if so, would the gear I bought still be useful for a different tanking wiz build?
I want to try out the WW build but in general, I want to be a melee wizard. If the WW build is really the only viable (or fun) tanking build, then I would be a little hestitant to buy specialized gear for it. But if other tanking builds work well, then no sweat. Any comments/suggestions?
or maybe you can save up to 60m and go for WW+improved archon build.
what do you guys run for ur 3rd passive? I have critical mass, cold blooded but not sure what to do with the third one. Blur seems a bit useless considering that i rarely get hit, and if i do my LOh recovers it pretty fast. I'm thinking about either Galvanizing, Temporal Flux, or Astral Presence. Can anyone vouch for a 3rd skill?
On July 26 2012 08:30 Hydrolisko wrote: what do you guys run for ur 3rd passive? I have critical mass, cold blooded but not sure what to do with the third one. Blur seems a bit useless considering that i rarely get hit, and if i do my LOh recovers it pretty fast. I'm thinking about either Galvanizing, Temporal Flux, or Astral Presence. Can anyone vouch for a 3rd skill?
Does WW do arcane dmg? Even if it does I can't see TF really doing that well. I guess if you think you need to make up for lack of max ap/apoc (which as i said before i think you don't need very much of) then go for astral. If you lack crit or jut want leas chance of getting fucked becausemof no chain crits then go evo, or if you lack lps/loh then go galv. Personally i roll with evo/cm/galv