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On June 12 2012 02:04 starfries wrote: edit: do you all just know how to dodge Azmodan's pools, or do you just kill him before then? because he catches me with a random pool pretty often.
He doesn't immediately pool under you. You have 2-3 pools + fireball + falling debris before he starts pooling under you, at which point you can chain SS and get a kill.
I don't know how people kill him when pools starts being chained on you and you run out of disc. They do way too much damage for you to last until the pools disappear.
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On June 12 2012 02:17 Sandster wrote:Show nested quote +On June 12 2012 02:04 starfries wrote: edit: do you all just know how to dodge Azmodan's pools, or do you just kill him before then? because he catches me with a random pool pretty often. He doesn't immediately pool under you. You have 2-3 pools + fireball + falling debris before he starts pooling under you, at which point you can chain SS and get a kill. I don't know how people kill him when pools starts being chained on you and you run out of disc. They do way too much damage for you to last until the pools disappear.
Someone gave me a nice answer in the Wizard thread that I forgot to check. I just tried it and it works really well. My dps is pretty crap so I have to survive the entire pooling session.
On June 07 2012 15:06 Itsmedudeman wrote: The first 3 aren't near the pillars, they usually appear on the outskirts and don't chase after you. The 4th one and beyond try and predict your movements so you have to juke it. Like 2 seconds before the next hole appears you start running in one direction and turn around and run in the opposite. I have a lot of success with this when you can get the timing right.
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On June 12 2012 02:17 Sandster wrote:Show nested quote +On June 12 2012 02:04 starfries wrote: edit: do you all just know how to dodge Azmodan's pools, or do you just kill him before then? because he catches me with a random pool pretty often. He doesn't immediately pool under you. You have 2-3 pools + fireball + falling debris before he starts pooling under you, at which point you can chain SS and get a kill. I don't know how people kill him when pools starts being chained on you and you run out of disc. They do way too much damage for you to last until the pools disappear.
just dps him down before that. shouldnt be too hard with proper damage. on my first and only try, he dropped from 50% health to 25% health during his "the dark powers of hell will consume you"-line. =)
although I'm not really satisfied with my gear yet, it probably is still on the better end though, so this way might not work for anyone.
to the guy above me who responded to my post about rakanoth: the difference between elite oppressors and rakanoth is that you can die and continue the fight against elites, while you have to take down rakanoth without dying.
sharpshooter, 6 smokescreens, kiting and staying far away plus the low frequency with which they use their charge means that it should be possible to kill a group of elite oppressors with 2-3 deaths. which is not too much considering how ridiculously messed up these guys are, designwise. in general, i think that dying occassionally should be anticipated and accepted in act4. just too much random bullshit that onehits you without a realistic chance to defend. angels or terror demons with invulnerable minions = next game. 
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On June 12 2012 02:32 Black Gun wrote:Show nested quote +On June 12 2012 02:17 Sandster wrote:On June 12 2012 02:04 starfries wrote: edit: do you all just know how to dodge Azmodan's pools, or do you just kill him before then? because he catches me with a random pool pretty often. He doesn't immediately pool under you. You have 2-3 pools + fireball + falling debris before he starts pooling under you, at which point you can chain SS and get a kill. I don't know how people kill him when pools starts being chained on you and you run out of disc. They do way too much damage for you to last until the pools disappear. just dps him down before that. shouldnt be too hard with proper damage. on my first and only try, he dropped from 50% health to 25% health during his "the dark powers of hell will consume you"-line. =) to the guy above me who responded to my post about rakanoth: the difference between elite oppressors and rakanoth is that you can die and continue the fight against elites, while you have to take down rakanoth without dying.
Oh, yeah I don't have a problem with killing him. I was responding to the guy above me saying even after pools start you have time. But as a DH if you don't have the dps to kill him before the 5th (or 6th) pools then you're just undergeared.
As for death timers and health regen...
1) Is there some way to check death timers resetting? Not knowing is really annoying, and 2) What's the rule on mobs regening to full health instantly? They've done so even after I press release and am waiting as a ghost.
I've wasted so much time because of not knowing my death timer, then dying before it resets, and watching the mobs regen to full.
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On June 12 2012 02:32 Black Gun wrote:Show nested quote +On June 12 2012 02:17 Sandster wrote:On June 12 2012 02:04 starfries wrote: edit: do you all just know how to dodge Azmodan's pools, or do you just kill him before then? because he catches me with a random pool pretty often. He doesn't immediately pool under you. You have 2-3 pools + fireball + falling debris before he starts pooling under you, at which point you can chain SS and get a kill. I don't know how people kill him when pools starts being chained on you and you run out of disc. They do way too much damage for you to last until the pools disappear. just dps him down before that. shouldnt be too hard with proper damage. on my first and only try, he dropped from 50% health to 25% health during his "the dark powers of hell will consume you"-line. =) although I'm not really satisfied with my gear yet, it probably is still on the better end though, so this way might not work for anyone. to the guy above me who responded to my post about rakanoth: the difference between elite oppressors and rakanoth is that you can die and continue the fight against elites, while you have to take down rakanoth without dying. sharpshooter, 6 smokescreens, kiting and staying far away plus the low frequency with which they use their charge means that it should be possible to kill a group of elite oppressors with 2-3 deaths. which is not too much considering how ridiculously messed up these guys are, designwise. in general, i think that dying occassionally should be anticipated and accepted in act4. just too much random bullshit that onehits you without a realistic chance to defend. angels or terror demons with invulnerable minions = next game.  I think you just have better gear than me lol
I killed Azmodan just as he was starting a second round of pools, so dpsing him down isn't really an option.
Oppressors don't charge that often, but given how long I have to kite, it's pretty much guaranteed that if I'm fighting one, it will charge before I kill it. Given that charge = death, and that it will full heal if your death timer is more than a few seconds, I think it's pretty much impossible to kill a pack with my dps. I guess it's true that you have to kill Rakanoth without dying, but I dunno, he's just so much more predictable than an oppressor, and he doesn't even really chase you.
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I've actually managed to live against the pools chasing you during the Azmodan encounter. I can usually hit smokescreen before dying and try to run away from the pools. I have prep and a potion to bring myself back to full before the next pool hits. There are also health globes around the area that are sometimes in range.
The lasers and stuff give you time to kill him before the next set of homing pools. If his health isn't low enough, I try to save up my discipline for the next set of homing pulls.
For the rest, what's the dps requirement to farm Cydaea/Azmodan pretty easily? I'm currently sitting on 35k and it's not foolproof at that dps. I pretty much have to survive a spider/pool phase or two.
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On June 11 2012 18:22 Kreb wrote:Show nested quote +On June 11 2012 17:21 Medrea wrote: You can get enough survival as a DH to die in 2 shots to most things instead of 1. The difference between the two is very large.
The cost difference between the two is likewise also large.
After enough Azmodan runs I finally have 140k DPS (with sharp), 35k life and 350 all resists. Its enough so that running south isnt just plain stupid, and there isnt anywhere that I just can't go. Current net worth of my DH is probably around 60 million.
I'd like to highlight this post because I really agree with it. To people saying you can only play glasscannon style: Its not true..... kinda.... The thing is you need a pretty massive investment to make vit/res items pay off. But if you have the time/effort to make that investment its totally worth it imo. Currently Im at around 80k dmg (no sharp), 40k hp and 400all res. Last times I've found a damage upgrade on AH the feeling I've got when equipping it was something like "well, I really dont notice myself killing anything faster". But if the same item also made me lose 3k hp, that was much more noticable. I've really come to the conclusion that I'm better off getting survivability gear from now on since I really dont see more damage helping me much more. That said, you need to invest A LOT to make survivability worth it (for reference if someone cares, my weapon cost me 25M and I think all my other items have been 2-5M on AH). Its a long term plan, and if you're planning on just basic gearing your toon and then quit/level another char/whatever, I'd say its not worth it. Vit/res on 2-3 slots wont do anything, you might as well not get any at all then. But if you're planning on heavily gearing your DH and really maximizing your gear long term, I'd advice anyone to get started. Sooner or later its really gonna pay off. Edit: Oh, and you're gonna like that extra survivability when 1.0.3 increased repair costs hit.
Well yeah, basically you can't really roll 100% dps stats. Maybe theoretically you can actually, but even so it doesn't matter as much when you're rocking sick high dps. Once your level 60 top end gear is expensive and flashy enough all of the +str, +health globe range pickup is now +vit/+resistance and you get stats like you have.
That's a super small minority of players though. For everyone else the stats you mention (and quote) are more DPS AND more survivability than most of us have.
Out of the 2 the dps is the one that gets you through the game most of us argue. When you can only afford one +disc and +dps is what you need. The survivability is the bonus that you fill in afterwards.
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Rakanoth: You need to be able to listen to the breathing in - then SS. That's all. Sharpshooter, Spike Traps (longer arming, more dmg), Caltrops (with damage), Vault.
Alternate between east / west (I think north / south is also possible, dont know). Lay all traps, while he's outside of your screen. As soon as you hear the breathing - SS. He will teleport into your traps. Run to the other side. Lay all your traps. Repeat.
You're always out of range from his discs, adds also dont spawn since you're normally out of range as well (they spawned once in my killtry, but ran into the traps and died instantly). You can basically circumvent every ability he has but the teleport-charge and that's easy with SS.
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The easiest thing versus Azmodan is just to keep a few items in your inventory that boost your hp before he does the pool phase, and you're about as secure as you get. I just have 3 items I switch out at 50% of his hp that gets me from 7.5k hp and 83k dps til 30k hp and 60k dps. If you die vs pools with that, you're just slow. Then you can switch back when the phase is over and you've dodged the first laser ticks.
Cost me like 150k in gold tops and 3 inventory slots and basicly secures me free kills with zero problems.
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Here's my guide to Rakanoth, where you don't need high DPS and requires minimal effort.
Skills you'll need: Any Hatred Generator Smoke Screen Preparation Spike Trap/Lightning Rod Fan of Knives/Hail of Knives
Rakanoth's Attacks: Teleport: Rises in the air while sucking in energy (WHITE GLOW ON FEET), puts his arms to the side, teleports on top of you. Disc: Rises in the air with arms crossed, shoots multiple disc projectiles with a random spread at you. Spawn: Rises in the air with arms crossed, spins 360 while shooting energy balls melee range, spawns Adds on top of you. Glide: Rakanoth glides through the air towards you for a short duration to melee you.
Strategy: All your damage on Rakanoth will come from your Hatred Generator of choice. Always try to to keep Rakanoth on the edge of your screen. To avoid Disc, start running away from Rakanoth after you see the projectiles come out. Run back towards Rakanoth until he's back at the edge of your screen as you need to see what he's doing. To avoid Teleport, Smoke Screen when you see the white glow around his feet. Make sure to create some distance after he Teleports, he can Glide and melee you. DEALING WITH ADDS: Place Spike Traps on top of yourself, the Adds will spawn right on top of the traps. Use Fan of Knives just as the Adds spawn as insurance that they die in one hit. You don't even have to move. Get ready to Smoke Screen, Rakanoth will frequently Teleport after a Spawn. Note that Rakanoth will never Spawn twice in a row. After a Spawn, the next time he has his arms crossed he will Disc, so you don't have to start placing traps.
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On June 12 2012 03:03 Sandster wrote: As for death timers and health regen...
1) Is there some way to check death timers resetting? Not knowing is really annoying, and 2) What's the rule on mobs regening to full health instantly? They've done so even after I press release and am waiting as a ghost.
I've wasted so much time because of not knowing my death timer, then dying before it resets, and watching the mobs regen to full. It's 10 seconds or very near to that before they full heal, so if your death timer is 8 seconds you need to start shooting immediately, and if it's longer you're out of luck.
On June 12 2012 03:54 Zocat wrote: Rakanoth: You need to be able to listen to the breathing in - then SS. That's all. Sharpshooter, Spike Traps (longer arming, more dmg), Caltrops (with damage), Vault.
Alternate between east / west (I think north / south is also possible, dont know). Lay all traps, while he's outside of your screen. As soon as you hear the breathing - SS. He will teleport into your traps. Run to the other side. Lay all your traps. Repeat.
You're always out of range from his discs, adds also dont spawn since you're normally out of range as well (they spawned once in my killtry, but ran into the traps and died instantly). You can basically circumvent every ability he has but the teleport-charge and that's easy with SS. Nice, I need to try that.
Since we're talking about bosses, what about Iskatu? I killed him by using damaging caltrops and running in circles while he ran into them. Does anyone else have a different strategy?
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Iskatu: Run around in circles and Vault once in a while to avoid things. Fire Nether Tentacles behind you once in a while. Iskatu dies facetanking NT.
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Huh. I think his adds kept one shotting me when I tried that, so I used caltrops + hot pursuit for the super movespeed to run around the ones that dropped in my way.
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On June 12 2012 03:13 andrewlt wrote:
For the rest, what's the dps requirement to farm Cydaea/Azmodan pretty easily? I'm currently sitting on 35k and it's not foolproof at that dps. I pretty much have to survive a spider/pool phase or two.
For Cydaea, there's no noticeable difference from 70k dps to 120k dps (with ss, archery and mark of death. Still had to work for my kills.
Azmoddan is easy once u hit 80-90k dps, since he doesn't move much and u can just nt him with mark and crit caltrops.
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On June 12 2012 04:08 dottycakes wrote: Iskatu: Run around in circles and Vault once in a while to avoid things. Fire Nether Tentacles behind you once in a while. Iskatu dies facetanking NT.
this. vault is key to defeating him.
about dps requirements for azmodan: I killed him easily on my first try with 90k dps with SS and 49k without SS. (yes, i know, I'm lacking crit damage and ias atm. ). so not really top-end dps.
got 36k health and ~300 res though, so 0.2 seconds in his pool dont instakill me and leave me enough time to smokescreen. he was dead some few seconds after he started his red laser/fire-fountain thing.
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I only had 33k dps when I killed both Cydaea and Azmodan. I was wondering how much I need before it makes sense to do that instead of Siegebreaker runs.
For Iskatu, I stood in the corner and could kill all the shadows that come at me with hungering and nether tentacles. When he appeared, I just popped smoke screen and dpsed him down.
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On June 11 2012 17:32 Rannasha wrote:Show nested quote +On June 11 2012 17:21 Medrea wrote: Im trying to land some sweet 1 handed crossbows. Its a very expensive route to go but it seems like it'd be crazy awesome once its achieved. Why go for 2 x 1H rather than 1H + quiver?
Offhand weapon socket will give you huge crit damage multiplier. Using 1 handed crossbows will give you 15 percent chance to crit. It's better than crossbows, but very expensive since you need two high quality 1 handed crossbows with lots of dex and stats. And they need to be within 15 percent of eachother or a quiver will overtake the weak one.
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well, on a 1h crossbow, you can get dex, + disc, and an open socket. so theoretically you could get 2x 1200 dps with 200+ dex, + 200% crit dam (!!!!!!!!!!!!) and + 16-20 disc. the 2 sockets with high emeralds in them more than offset the archery bonus crit dam for ordinary crossbows and synergize very well with the 10% crit chance that you get instead. if your other gear is as high-end as the bows, you could get somewhere near 50% crit chance, in which case it might even be worth to consider dropping sharpshooter and taking nightstalker for perma-smokescreen.
this is obviously pure theorycrafting, but I (and many others) think that in the toptoptoptoptop-end section of items, this setup might be the best one. gonna be far beyond 100m, ofc. until the items for this setup even exist, gold inflation might even bring the price of such a gear more towards 500m.
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Yeah dropping Sharpshooter eventually for Nightstalker is pretty much the end goal. Nightstalker is an excellent talent.
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It's still kinda a false choice I think isn't it? The hypothetical best quivers can have modifiers like +15% nether tentacle damage or +26% damage vs elites which would give you almost the same single crit hit damage over 2 1h xbows I think.
The more important part is that your 2 1h xbows can't focus on boosting up its base damage by modifiers like +%damage which then get factored into the equation BEFORE modifiers you receive from dexterity. When you use 2 1h xbows you need to be focusing on stats like dex that boost both crossbow or you are wasting a lot of item modifiers on redundant stuff. Meanwhile someone using only 1 1h xbow can grab a ton of +% modifiers and such to give them a high base damage than then all gets multiplied by their dexerity. The quiver then provides dex/other modifiers that end up boosting damage to make up for the missing socket.
Just to show an example if you had two 1h that both show the same 'damage' when equipped alone with the same attack speed/crit modifiers but one has +100 dex and one has +% weapon damage, when you equip both weapons you're doing less damage with the +100 dex xbow than the +% weapon damage one. This is because the +dex is factored into the +% dmg xbow's damage. Now If you replace that +100 dex xbow with a quiver your main hand attack is always the boosted attack of the +%dmg xbow with the extra damage from 100dex. So long as the quiver also covers the effect of +100% crit damage you should do more damage overall.
Though you're probably going to have an easier time finding 2 1h xbows with sockets and high dps than a really really kickass quiver so that's always a factor.
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