On quiver it adds +8%, gloves +8% etc, then other things add to critical hit damage, are these and +max discipline the most important stats?
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Assault_1
Canada1950 Posts
On quiver it adds +8%, gloves +8% etc, then other things add to critical hit damage, are these and +max discipline the most important stats? | ||
Blasterion
China10272 Posts
On June 11 2012 13:07 Assault_1 wrote: A lot of DH gear adds +critical hit chance/damage On quiver it adds +8%, gloves +8% etc, then other things add to critical hit damage, are these and +max discipline the most important stats? Crit chance is ok, it's kind of offset by Sharpshooter, but having Crit dmg and Max disc is quite good More disc means more SS and longer sustain, most of your dmg will come from crits. so It's Dex, Haste, +Disc and Crit dmg, I might be missing something though. | ||
Aelip
Denmark321 Posts
On June 11 2012 13:07 Assault_1 wrote: A lot of DH gear adds +critical hit chance/damage On quiver it adds +8%, gloves +8% etc, then other things add to critical hit damage, are these and +max discipline the most important stats? People underestimate crit chance to be honest, i know that sharpshooter does sorta counter act it, but how many shots do you get off with max crit vs without max crit? But yea it's a balance thing, crit vs crit dmg vs attack speed vs dex, where crit dmg and aspeed prolly boosts your damage most. Also + disc adds survivability. If you have no issues surviving, you don''t need more, but it always helps. | ||
ShaLLoW[baY]
Canada12499 Posts
On June 11 2012 12:36 LaiShin wrote: I swapped a 117dex 15ias glove for a 104 dex 15ias 5 crit chance glove and noticed a 1k dps drop. 13 dex > 5% crit chance? Looks weird to me or crit chance isn't accounted for in total damage. You're using sharpshooter, I assume. In this case the crit chance raises your low end dps (aka, when sharpshooter has recently reset and needs to charge again). Think of it as kinda analogous to raising your minimum damage and slightly lowering your max. | ||
Medrea
10003 Posts
I look forward to getting two high powered 1 handed crossbows with sockets. I might have to wait until the legendary buff patch since dead man's legacy is a VERY good quiver. | ||
LaiShin
Australia978 Posts
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EchelonTee
United States5244 Posts
30k dps, but only like 17 k HP, don't remember armor/resists but it's minimal. | ||
Blasterion
China10272 Posts
On June 11 2012 16:31 EchelonTee wrote: Are resists/vit a factor in dh items or should I just get as much dps as possible? I'm at a point where act1 is quite doable, but nearly everything one shots me in act 2, making progression. Death filled. 30k dps, but only like 17 k HP, don't remember armor/resists but it's minimal. well get used getting 1 shotted most of us just stack damage and rely on SS to sustain, No SS no life. | ||
EchoZ
Japan5041 Posts
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EchelonTee
United States5244 Posts
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rems
Netherlands186 Posts
Yesterday, downed siegebreaker, cydea, azmodan, iskatu and rakanoth. Was very pleased. Rakanoth's teleport was a pretty hard ability to work around though, i do not have enough dps to outgear the figth so took a few tries to time SS right with the instagibb teleport! I think i can actually get through to diablo tonight, can't wait. Damn work. | ||
Medrea
10003 Posts
The cost difference between the two is likewise also large. After enough Azmodan runs I finally have 140k DPS (with sharp), 35k life and 350 all resists. Its enough so that running south isnt just plain stupid, and there isnt anywhere that I just can't go. Current net worth of my DH is probably around 60 million. Im trying to land some sweet 1 handed crossbows. Its a very expensive route to go but it seems like it'd be crazy awesome once its achieved. | ||
Rannasha
Netherlands2398 Posts
On June 11 2012 17:21 Medrea wrote: Im trying to land some sweet 1 handed crossbows. Its a very expensive route to go but it seems like it'd be crazy awesome once its achieved. Why go for 2 x 1H rather than 1H + quiver? | ||
junghansmega
United Kingdom36 Posts
I'm at a point where I can just do inferno Warden/Butcher runs without dieing at all. I'm at 35k HP and 22k DPS (no SS). Now I noticed drops in Act3 are significantly besser, meaning I need to go there. But stuff doesn't die fast enough there - I figure I need a new Weapon. I heard I should be aiming for 60k DPS no SS. I know that the rest of my gear factors into this as well, but just focusing on the weapon: What kind of Bow/Crossbow should I aim for in order to do Siegebreaker Runs? Whats an appropriate amount of DPS on such a Weapon and whats the pricetag (I noticed starting bids and buyout are vastly exaggerated sometimes so its difficult for me to get a price here). I'm on the EU server btw. What other stats are important? Currently using either --> an 870 DPS Crossbow with 45% Crit Damage and +800 life on hit (which is great in act1, cuz there is nothing there that can 1shot or 2shot me) for 45K DPS with SharpShooter, 22K without or --> a 990 DPS Bow, no mods. 26k DPS ty in advance | ||
Kreb
4834 Posts
On June 11 2012 17:21 Medrea wrote: You can get enough survival as a DH to die in 2 shots to most things instead of 1. The difference between the two is very large. The cost difference between the two is likewise also large. After enough Azmodan runs I finally have 140k DPS (with sharp), 35k life and 350 all resists. Its enough so that running south isnt just plain stupid, and there isnt anywhere that I just can't go. Current net worth of my DH is probably around 60 million. I'd like to highlight this post because I really agree with it. To people saying you can only play glasscannon style: Its not true..... kinda.... The thing is you need a pretty massive investment to make vit/res items pay off. But if you have the time/effort to make that investment its totally worth it imo. Currently Im at around 80k dmg (no sharp), 40k hp and 400all res. Last times I've found a damage upgrade on AH the feeling I've got when equipping it was something like "well, I really dont notice myself killing anything faster". But if the same item also made me lose 3k hp, that was much more noticable. I've really come to the conclusion that I'm better off getting survivability gear from now on since I really dont see more damage helping me much more. That said, you need to invest A LOT to make survivability worth it (for reference if someone cares, my weapon cost me 25M and I think all my other items have been 2-5M on AH). Its a long term plan, and if you're planning on just basic gearing your toon and then quit/level another char/whatever, I'd say its not worth it. Vit/res on 2-3 slots wont do anything, you might as well not get any at all then. But if you're planning on heavily gearing your DH and really maximizing your gear long term, I'd advice anyone to get started. Sooner or later its really gonna pay off. Edit: Oh, and you're gonna like that extra survivability when 1.0.3 increased repair costs hit. | ||
Black Gun
Germany4482 Posts
I myself, for example, have 36k hps and 300 all res and can survive a fallen hit, a fallen mage fireball and a spearthrower hit in act3 siegebreaker runs, which is awesome. what really bothers me though is that i still cant survive a fireball from those pesky dragons or a hit from those hideous blazing ghouls. on the other hand, I just went from siegebreaker to azmodan yesterday for the quests and it was really easy, compared to how hard those levels are considered to be. another point that comes to my mind in favor of survivability gear is that it makes your char more safe in case they nerf ss once again. in that case, most dhs will have to start using shadow power with gloom more, which requires and scales well with survivability. Currently using either --> an 870 DPS Crossbow with 45% Crit Damage and +800 life on hit (which is great in act1, cuz there is nothing there that can 1shot or 2shot me) for 45K DPS with SharpShooter, 22K without or --> a 990 DPS Bow, no mods. 26k DPS neither. farm some gold if needed and buy a 1.1k crossbow for 1m-1.2m in the auction house. will boost your damage by quite a large margin and is definitely the gear slot in which you can gain the most dps atm. | ||
ShaLLoW[baY]
Canada12499 Posts
I think the biggest boon is that extra weapon socket slot for another emerald = sick deeps. | ||
andrewlt
United States7702 Posts
On June 11 2012 17:03 rems wrote: Saturday i was working on getting to Ghom (A3 mobs hit hard, and also fuck soulrippers), managed to get him down before logging off. Yesterday, downed siegebreaker, cydea, azmodan, iskatu and rakanoth. Was very pleased. Rakanoth's teleport was a pretty hard ability to work around though, i do not have enough dps to outgear the figth so took a few tries to time SS right with the instagibb teleport! I think i can actually get through to diablo tonight, can't wait. Damn work. I did the same thing. I did the keep level 1 through Rakanoth last Saturday. I must have gone through around 5 soul ripper champion/unique packs and 3 phase beast ones because the game hates me. I was only able to skip one of them. There was also a fast, invulnerable minion colossus golgor unique that I skipped. I must've skipped a total of 3-4 packs only. Even Cydaea/Azmodan took a few tries because I didn't have enough dps to get them down before they started using their abilities more often. I had a lot of deaths on Cydaea due to stubbornly trying to dps her down before the second time she goes up in the air. I went back to act 2 and did Dahlgur Oasis all the way to Belial. Blizz's server hamsters started getting tired so I wasn't able to kill. With 20k hp, 250 resist all and 3.5k armor, I could actually survive quite a few hits so it wasn't as painful as I thought it would be. | ||
Black Gun
Germany4482 Posts
took me almost an hour until i had figured out his moves and managed to exploit them without a mistake for 5+ minutes to get him down. azmodan, on the other hand, was a walk in the park, downed him on my first try. | ||
starfries
Canada3508 Posts
First of all, he signals a teleport by sucking in energy near his feet (the other moves have a similar animation but not that). I think he one-shots people on Hell, so if you got to Inferno you probably know this already. The other thing to look for is the sound - he sort of breathes, but it's much quieter than the other moves so if he's offscreen, you can predict a teleport this way. Also, if you're next to him when it goes off, he will teleport away instead of attacking you (only really useful for melee classes). The only difference between Inferno and Hell is that the adds will one-shot you on Inferno, so it's vital to have a way to deal with them. If your damage is good, you can burst them down with smokescreen. I took the stun skill because my dps is pretty low, and he often likes to teleport while you're distracted so I try to save SS for that. The easiest way to deal with them is to have them not spawn at all, and if you stay really far from Rakanoth, he usually won't summon.and will only do the teleport and the lightning discs. I see him as a kind of a warmup for the oppressor elite packs below... I wish they were as obvious as he is about their teleports. edit: never mind | ||
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