• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 00:55
CET 06:55
KST 14:55
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10
Community News
RSL Season 3: RO16 results & RO8 bracket13Weekly Cups (Nov 10-16): Reynor, Solar lead Zerg surge2[TLMC] Fall/Winter 2025 Ladder Map Rotation14Weekly Cups (Nov 3-9): Clem Conquers in Canada4SC: Evo Complete - Ranked Ladder OPEN ALPHA16
StarCraft 2
General
SC: Evo Complete - Ranked Ladder OPEN ALPHA Weekly Cups (Nov 10-16): Reynor, Solar lead Zerg surge RSL Season 3: RO16 results & RO8 bracket RSL Season 3 - Playoffs Preview Mech is the composition that needs teleportation t
Tourneys
RSL Revival: Season 3 $5,000+ WardiTV 2025 Championship StarCraft Evolution League (SC Evo Biweekly) Constellation Cup - Main Event - Stellar Fest 2025 RSL Offline Finals Dates + Ticket Sales!
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 501 Price of Progress Mutation # 500 Fright night Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death
Brood War
General
soO on: FanTaSy's Potential Return to StarCraft Data analysis on 70 million replays 2v2 maps which are SC2 style with teams together? BGH Auto Balance -> http://bghmmr.eu/ A cwal.gg Extension - Easily keep track of anyone
Tourneys
[BSL21] RO16 Tie Breaker - Group B - Sun 21:00 CET [BSL21] RO16 Tie Breaker - Group A - Sat 21:00 CET [Megathread] Daily Proleagues Small VOD Thread 2.0
Strategy
Current Meta Game Theory for Starcraft How to stay on top of macro? PvZ map balance
Other Games
General Games
Path of Exile Nintendo Switch Thread Should offensive tower rushing be viable in RTS games? Clair Obscur - Expedition 33 Stormgate/Frost Giant Megathread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread The Games Industry And ATVI Things Aren’t Peaceful in Palestine About SC2SEA.COM
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Movie Discussion! Anime Discussion Thread
Sports
Formula 1 Discussion 2024 - 2026 Football Thread NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
TL Community
The Automated Ban List
Blogs
The Health Impact of Joining…
TrAiDoS
Dyadica Evangelium — Chapt…
Hildegard
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1881 users

Blizzard on 1v1 Balancing and the new patch - Page 42

Forum Index > Community News and Headlines
1732 CommentsPost a Reply
Prev 1 40 41 42 43 44 87 Next
JHancho
Profile Joined May 2010
United States166 Posts
October 07 2010 19:08 GMT
#821
On October 08 2010 04:06 iEchoic wrote:
Show nested quote +
On October 08 2010 04:05 kojinshugi wrote:
On October 08 2010 04:02 iEchoic wrote:
On October 08 2010 04:00 Zelniq wrote:it's not like terran doesnt have a million other strong early game openers/harass/aggression/all-ins vs zerg


What other early game aggression is there besides reapers and hellions?


Banshees? Drops?

Guess that depends on your definition of early.


T3 units aren't early aggression lol.


With any race but Terran, you mean. :D
Take it easy. And if it is easy, it must be cheese
Senx
Profile Blog Joined March 2008
Sweden5901 Posts
Last Edited: 2010-10-07 19:08:57
October 07 2010 19:08 GMT
#822
So terran will sometimes be playing reactionary vs Zerg compared to previously being the race that dictactes the flow of everything in a MU?

This is not fair!!!

Oh wait, this is actually great news.
"trash micro but win - its marine" MC commentary during HSC 4
BlueChipKiwi
Profile Joined July 2010
United States46 Posts
October 07 2010 19:08 GMT
#823
"These numbers take individual player skill into account"

This is a really interesting statement. It'd be interesting to know how they calculate this. Is this based on win/loss vs other players? If so, then it would already have bias built in.
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
October 07 2010 19:09 GMT
#824
On October 08 2010 04:06 iEchoic wrote:
Show nested quote +
On October 08 2010 04:05 kojinshugi wrote:
On October 08 2010 04:02 iEchoic wrote:
On October 08 2010 04:00 Zelniq wrote:it's not like terran doesnt have a million other strong early game openers/harass/aggression/all-ins vs zerg


What other early game aggression is there besides reapers and hellions?


Banshees? Drops?

Guess that depends on your definition of early.


T3 units aren't early aggression lol.

Aren't supposed to be early aggression*. T gets them so fast that they still are, though.

For instance you can still blue-flame drop into mech and so on. If it saddens you you can't place your CC directly at your natural off one Hellion against a Zerg building units that counter Hellions, well... that's unfortunate.
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
Bitters
Profile Blog Joined August 2010
Canada303 Posts
October 07 2010 19:09 GMT
#825
why are people complaining about how much further roaches now counter hellions? they are suppose to counter them!

should zerg complain about how with extra micro their lings should be able to mess with blue-flame hellions? terrans units which were designed to counter zerg do a great job at their counter... now zerg's counters are being made to measure up
iEchoic
Profile Blog Joined May 2010
United States1776 Posts
Last Edited: 2010-10-07 19:21:14
October 07 2010 19:10 GMT
#826
On October 08 2010 04:08 BlasiuS wrote:
Show nested quote +
On October 08 2010 04:02 iEchoic wrote:
On October 08 2010 04:00 Zelniq wrote:it's not like terran doesnt have a million other strong early game openers/harass/aggression/all-ins vs zerg


What other early game aggression is there besides reapers and hellions?


3rax
hellion/banshee
fast cloak banshee
hellion/marauder
hellion/igniter hellion drop
mass marine
fast viking
turbo-newb (tank drop on cliff)


3rax - terrible
mass marine - terrible

The rest of those are t3 units, not early aggression.

On October 08 2010 04:08 Pekkz wrote:
Everyone agreed that zerg needed a buff. When actuall changes comes, people start to whine. I think pretty much anything could have been buffed and people would still be outraged.

Reaper is dead. Ok that removes one of 10 openings.
10 rax is dead. Ok that removes two of 10 opening.

So? EVERYONE agreed that terran had too many openings and thats what made them so friggin good.

Roach range is a much needed buff to make something before muta counter mass helllions. You can basicly make only hellions+expand and be safe against anything zerg can do. In addition you allmost allways burn a ton of drones with em aswell.


I'm a terran player and I thought the nerfs in the last patch were fine, you can even look at my post history. The tank nerf was great, the reaper nerf was great. This shit is just stupid though. Supply before rax? Seriously? I feel like I'm playing WoW.

Terran doesn't have 10 TvZ openings, there are essentially two - reaper and hellion. Almost every good T player uses one of these two openings, with very few exceptions.
vileEchoic -- clanvile.com
kojinshugi
Profile Joined August 2010
Estonia2559 Posts
October 07 2010 19:10 GMT
#827
On October 08 2010 03:58 ffdestiny wrote:
So their statistics point to an overwhelming Protoss imbalance in almost all match-ups, and then they nerf Terran? I seriously just had to break out in pathetic laughter.


They didn't nerf Terran, they nerfed cheesy rax first builds. They buffed Zerg early game, which I'm happy about because all the complaining is really starting to get annoying.

Hopefully they'll take a look at mutas in ZvT though. Magic boxing them just makes turrets/thors somewhat impotent at dealing with them, and running around with mass rines against infestors/blings makes me cry.
whatsgrackalackin420
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
Last Edited: 2010-10-07 19:12:09
October 07 2010 19:11 GMT
#828
On October 08 2010 04:09 Bitters wrote:
why are people complaining about how much further roaches now counter hellions? they are suppose to counter them!

should zerg complain about how with extra micro their lings should be able to mess with blue-flame hellions? terrans units which were designed to counter zerg do a great job at their counter... now zerg's counters are being made to measure up

Because overcoming counters with micro was a huge part of SC1 and it fucking sucks when that is removed from the game.

Thors counter mutas but with magic box, mutas do fine.

Lurkers counter marines but with good micro, marines do fine.

fast viking
turbo-newb (tank drop on cliff)

Are both pretty terrible, and you cant even turbo-newb on like 90% of the map pool.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
ROOTslush
Profile Joined March 2010
Canada170 Posts
October 07 2010 19:11 GMT
#829
We should start a thread that collect terrans tears now.
intergalactic
Profile Joined April 2010
Canada428 Posts
October 07 2010 19:11 GMT
#830
Apparently, the solution to imbalance according to Blizzard is limiting the options of a race and making it less fun...

I am predicting a shift towards Zerg dominance after this patch. Not only because they will be much stronger, but because this will make more players switch for the swarm. But who am I to predict anything.
If you value your soul, do not look into the eye of an horse
GreyFoxMe
Profile Joined August 2010
Sweden36 Posts
October 07 2010 19:11 GMT
#831
Pool costs 250 - thats 100 + 150, same as Supply + Rax or Pylon + Gateway. With only subtle differences, like Larva/Overlords and such.
GreyFox.me - a blog about gaming and me
TT1
Profile Blog Joined December 2008
Canada10011 Posts
Last Edited: 2010-10-07 19:14:08
October 07 2010 19:11 GMT
#832
imo there was nothing wrong with z(the main problem was that most of the z users were just bad players that had no creativity) in the first place and alot of these changes will be horrible for sc2.. unless your a z user ofc, it just seems like blizzard was forced into making some of these changes because of the public outcry

''We're increasing roach range. This will allow roaches to be more effective in large groups, giving the zerg more options in the mid to end game.''

a rediculous change, roachs were already super cheap.. now their just going to be an insanely cost effecient unit

''Fungal Growth will now prevent Blink, which will give zerg a way to stop endlessly Blinking stalkers which can be very challenging to deal with in large numbers.''

i actually love this change, something had to be done in order for z to defend vs blink stalkers.. this change alone was enought to make zvp more competitive imo

''The Barracks are going to require a Supply Depot, which will impact a lot of early terran reaper pushes. ''

the most retarded change ever lol, this takes away from alot of the ingame mental warfare.. i have no idea why blizzard decided to make this change seeing as they already nerfed the reap speed upgrade, personally i never had an issue vs rax - supply reap rushs(and from my zvt experience i was able to defend vs this b.o.. albeit my zvt experience was very limited, i still managed to play at least 100 zvts), horrible horrible change(i honestly think this decision was influenced more on 2v2 rather than 1v1, reap proxys + ling pressure was super strong to defend against in 2v2..its actually kinda dissapointing to see 2v2 gameplay influencing 1v1 gameplay, i guess blizzard wants to keep every aspect of their game competitive)

''The reaper speed upgrade will require the Factory, which is meant to weaken a lot of the early terran reaper attacks that dominate so many matches, especially in team games. ''

excellent change, this fixs the 2v2 issue of tz being insanely imbalanced because of early game map control with ling/reaps and at the same time it weakens early reap pressure in tvz

''We're making a number of increases to the health of zerg buildings, which will make the very vulnerable zerg technology structures more resistant to raids. We don’t expect these hit point changes to have a super significant impact on the game, but the current numbers felt way too low. ''

ok change, 2g zeal rushs already got raped with the zeal nerf so this doesnt have much of an impact in pvz

IMO these are these are the main problems that blizzard needs to focus on:
1) reduce the damage that marauders do vs buildings (which will be hard because if u nerf their armored damage they suffer vs units too)
2) nerf conc. shells by adding a cooldown or something.. at least something that allows ur unit to escape after the 1st shot
3) reduce the MULE's lifespan
4) there has to be something done to PDD's, i dunno what tho
5) decrease the ghost EMP radius and decrease the ghost cost (to at least 100 or 125 gas)
6) reduce banshee damage
7) increase the casting energy of infested terrans and increase the infested terrans movement speed(infestors)

obv most of the issues that i brought up were from a protoss players perspetive, the main issue in pvt is that t is too strong in the early game because of the variety/facility/cost efficiency of their techs(this is more of problem than the late game strenght of p in pvt because the majority of sc2 games tend to be short, at least they tend to end before p hits that strenght period in the lategame) that they can hit and p is too strong in the late game because of the lack of unit variety that t has(p techs are hard to hit but once we do its hard for t to do anything), t needs a nerf to their early game and some sort of buff to their late game, one things for sure.. i wouldnt want to be in blizz's position right now
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
Ancient.eu
Profile Joined July 2010
Romania621 Posts
October 07 2010 19:12 GMT
#833
Depot first is just revenge to make Terran players cry.
Bitters
Profile Blog Joined August 2010
Canada303 Posts
October 07 2010 19:12 GMT
#834
On October 08 2010 04:10 iEchoic wrote:
Show nested quote +
On October 08 2010 04:08 BlasiuS wrote:
On October 08 2010 04:02 iEchoic wrote:
On October 08 2010 04:00 Zelniq wrote:it's not like terran doesnt have a million other strong early game openers/harass/aggression/all-ins vs zerg


What other early game aggression is there besides reapers and hellions?


3rax
hellion/banshee
fast cloak banshee
hellion/marauder
hellion/igniter hellion drop
mass marine
fast viking
turbo-newb (tank drop on cliff)


3rax - terrible
mass marine - terrible

The rest of those are t3 units, not early aggression.

Show nested quote +
On October 08 2010 04:08 Pekkz wrote:
Everyone agreed that zerg needed a buff. When actuall changes comes, people start to whine. I think pretty much anything could have been buffed and people would still be outraged.

Reaper is dead. Ok that removes one of 10 openings.
10 rax is dead. Ok that removes two of 10 opening.

So? EVERYONE agreed that terran had too many openings and thats what made them so friggin good.

Roach range is a much needed buff to make something before muta counter mass helllions. You can basicly make only hellions+expand and be safe against anything zerg can do. In addition you allmost allways burn a ton of drones with em aswell.


I'm a terran player and I thought the nerfs in the last patch were fine, you can even look at my post history. The tank nerf was great, the reaper nerf was great. This shit is just stupid though. Almost nobody that is actually good likes these changes, so far almost everyone for them has been gold level zerg players that think imbalance is holding them back. Supply before rax? Seriously? I feel like I'm playing WoW.

Terran doesn't have 10 TvZ openings, there are essentially two - reaper and hellion. Almost every good T player uses one of these two openings, with very few exceptions.


its a good thing you can see all of our leagues/points here to say that everyone who disagrees with you is a gold player...
BlasiuS
Profile Blog Joined September 2007
United States2405 Posts
October 07 2010 19:12 GMT
#835
On October 08 2010 04:10 iEchoic wrote:
The rest of those are t3 units, not early aggression.


If by T3 you mean starport, then you're completely wrong, starport IS early aggression.
next week on Everybody Loves HypnoToad:
Tazza
Profile Blog Joined May 2009
Korea (South)1678 Posts
Last Edited: 2010-10-07 19:32:45
October 07 2010 19:12 GMT
#836
Thank you blizzard! I like that your trying to balance the game. But as you look at pvt, I think you are completely missing the point. Reapers almost never come in pvt. Nerfing reapers won't help this matchup. I think what needs to be nerfed are marauders. They are what is breaking the pvt matchup. And blue flamed hellions, are killing zerg. Reapers aren't too bad to deal with now. But in a mech army comp, 4 blue flamed hellions destroy all of your lings so fast, and its really hard to stop them if they have adequate mmm numbers
Yeld
Profile Joined April 2010
Austria106 Posts
October 07 2010 19:12 GMT
#837
"Roaches cost 2 supply now? Lol no one will ever use them again! D:"
"Zealots take 5 secs more to build? Protoss will lose to rushes every game! D:"
"Terran need to build a depot before Rax? Terran is DEAD! D:"

The overreactions to every single patchchange really are as predictable as they are silly . Did you notice that they usually turn out 100% ok after the patch is out and no one is complaining?
Bitters
Profile Blog Joined August 2010
Canada303 Posts
October 07 2010 19:13 GMT
#838
On October 08 2010 04:11 Liquid`Jinro wrote:
Show nested quote +
On October 08 2010 04:09 Bitters wrote:
why are people complaining about how much further roaches now counter hellions? they are suppose to counter them!

should zerg complain about how with extra micro their lings should be able to mess with blue-flame hellions? terrans units which were designed to counter zerg do a great job at their counter... now zerg's counters are being made to measure up

Because overcoming counters with micro was a huge part of SC1 and it fucking sucks when that is removed from the game.

Thors counter mutas but with magic box, mutas do fine.

Lurkers counter marines but with good micro, marines do fine.

Show nested quote +
fast viking
turbo-newb (tank drop on cliff)

Are both pretty terrible, and you cant even turbo-newb on like 90% of the map pool.



that's a fair point. but with the extra range, could you not still try to speed by the roaches to do some harass instead of trying to fight head on? (honest question)
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
Last Edited: 2010-10-07 19:16:48
October 07 2010 19:14 GMT
#839
On October 08 2010 04:02 iEchoic wrote:
Show nested quote +
On October 08 2010 04:00 Zelniq wrote:it's not like terran doesnt have a million other strong early game openers/harass/aggression/all-ins vs zerg


What other early game aggression is there besides reapers and hellions?

yes these are all early game dude not "tier 3" wtf? what matters is how early they come not how high their tech is
harass

banshees
cloaked banshees
vikings
thor drops
marine bunker rush (still effective vs hatch first builds even with depot first builds, i would know)
thor drops on cliff
tank drops on cliff
vikings on cliff


1 base allin-ish attacks, there's too many to name so i'll just name a few:

marine/tank/banshee
thor/banshee/scv
thor/hellion/scv
thor/anything/scv
marauder/hellion (roach range really is not the issue)
marine/medivac/tank attacks
marine/medivac/marauder drops
marine/medivac/hellion drops (see check's gsl game on scrap station)
ModeratorBlame yourself or God
kojinshugi
Profile Joined August 2010
Estonia2559 Posts
Last Edited: 2010-10-07 19:16:39
October 07 2010 19:14 GMT
#840
On October 08 2010 04:06 iEchoic wrote:
Show nested quote +
On October 08 2010 04:05 kojinshugi wrote:
On October 08 2010 04:02 iEchoic wrote:
On October 08 2010 04:00 Zelniq wrote:it's not like terran doesnt have a million other strong early game openers/harass/aggression/all-ins vs zerg


What other early game aggression is there besides reapers and hellions?


Banshees? Drops?

Guess that depends on your definition of early.


T3 units aren't early aggression lol.


And T2 units are?

Terran can get a banshee out around the 7-8 minute mark, which is around when you'd have enough hellions. Actually you can pretty much get both at the same time.

One or two banshees rushed out to harass don't really count as "T3", because you don't have the income to support continual production.

Toss void ray rushes take about the same amount of time and are about the same investment in tech.

EDIT: FYI I'm a Terran. TvZ is my worst matchup (because I never go reapers), I certainly don't have a fish to fry here.
whatsgrackalackin420
Prev 1 40 41 42 43 44 87 Next
Please log in or register to reply.
Live Events Refresh
Next event in 3h 5m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 215
NeuroSwarm 149
ProTech11
StarCraft: Brood War
Calm 3614
Shuttle 832
Leta 170
actioN 64
Bale 17
NaDa 9
Icarus 7
Dota 2
monkeys_forever447
League of Legends
JimRising 786
Counter-Strike
Coldzera 1736
Super Smash Bros
amsayoshi104
Heroes of the Storm
Khaldor125
Other Games
summit1g19467
C9.Mang0251
ViBE144
Organizations
Other Games
gamesdonequick635
StarCraft: Brood War
UltimateBattle 101
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• Hupsaiya 101
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Diggity2
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Rush1475
• Lourlo988
Upcoming Events
OSC
3h 5m
Wardi Open
6h 5m
Monday Night Weeklies
11h 5m
OSC
17h 5m
Wardi Open
1d 6h
Replay Cast
2 days
Wardi Open
2 days
OSC
2 days
Tenacious Turtle Tussle
2 days
The PondCast
3 days
[ Show More ]
Replay Cast
3 days
OSC
4 days
LAN Event
4 days
Replay Cast
4 days
Replay Cast
5 days
Sparkling Tuna Cup
6 days
Replay Cast
6 days
Liquipedia Results

Completed

SOOP Univ League 2025
RSL Revival: Season 3
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
YSL S2
BSL Season 21
CSCL: Masked Kings S3
SLON Tour Season 2
META Madness #9
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2

Upcoming

BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.