Blizzard on 1v1 Balancing and the new patch - Page 32
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FrostedMiniWeet
United States636 Posts
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JHancho
United States166 Posts
On October 08 2010 03:06 kasumimi wrote: Why so much complaining about the barracks change? From what I've seen T only goes 7-8 racks first only for cheese or some auto-win reaper build vs 14 hatch Z. Can someone explain? I don't understand the "but we need more options argument", unless you are a cheese addict this change has zero impact. I'm not a T user and I'm not trolling, just trying to understand if this change is as bad as people make it out to be. Right... But this removes that option. Though Terran have the best and most numerable options, taking a bunch of them out for seemingly no reason makes no sense and constrains them similar to a Zerg (not quite though...) It's not about the cheese option - it's about strategy. It's about scouting. It's about reaction. If there's no fear of a 7 proxy rax, there's no reason to scout it. There's no reason to fear it. It takes away from the experience, nearly eliminating any variation in the very early game. | ||
attackfighter
Canada308 Posts
these changes don't seem very well thought out, I'd rather they focus on fixing the overall game then just nerfing a few popular strategies every patch (5rax reaper, 2gate rush, usage of battlecruisers, etc.). I'd like for them to mix up the races playstyles a bit so that Terran doesn't have to harass all the time and protoss/zerg have more to do then turtle till tier 3 tech. | ||
Punkstar
Slovakia522 Posts
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dekuschrub
United States2069 Posts
now zerg can just 12 hatch every fucking game unchecked terran is gonna be so shitty lol... lategame tvp is already completely impossible and now this shit. | ||
SaikOuLighT
Canada742 Posts
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ilovesin
Germany92 Posts
Reaper Speed needs Factory together with depot required for Racks should really be one change: "Reapers removed from SC2" Also if you say Racks requires a depot which i feel is stupid you should add that a pool needs 2 overlords... so that everyone can fast expand in peace... | ||
Phrencys
Canada270 Posts
Nerfing Nitro Packs make sense, because as it stands now, it basically comes by default because you let the upgrade completes while building up your Reapers raid. But factory requirement is overboard IMO. By the point at which you get a factory, people rarely keep building reapers. Perhaps Blizzard foresees that the metagame will evolve into players making mid-late game reaper raids ? If anything, the only thing I'd do for Terran upgrades is make Conc Shell and Nitro Packs cost 100/100 and take 120sec to research. Unless they plan to give a mid-game use for Reapers, making Nitro Packs require factory will basically make the unit unused. | ||
LuciferSC
Canada535 Posts
Protoss needs pylon before gateway just 'cause they need the power from pylon. Any good explanation as to why Terran would need to have a supply depot before racks?? | ||
numberThirtyOne
United States294 Posts
+ Show Spoiler + Hyperduuuuuuuuuuuuuub! *shakes fist* | ||
monkxly
Canada241 Posts
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Shikyo
Finland33997 Posts
On October 08 2010 03:12 JHancho wrote: Right... But this removes that option. Though Terran have the best and most numerable options, taking a bunch of them out for seemingly no reason makes no sense and constrains them similar to a Zerg (not quite though...) It's not about the cheese option - it's about strategy. It's about scouting. It's about reaction. If there's no fear of a 7 proxy rax, there's no reason to scout it. There's no reason to fear it. It takes away from the experience, nearly eliminating any variation in the very early game. If Z starts going 16-hatch every game, I'm sure T's will figure out that something like 8-depot->double rax will kill it. Will have to see. | ||
TellMeWhy
United States39 Posts
On October 08 2010 03:12 Shikyo wrote: Yeah but it seriously is like 5base Zerg with broodlord and ultra and 200/200 vs Morrow with 3base and like 150 supply etc, that's just my counter-example. I know Morrow is the better player but =P yeah I don't understand people who say 6pool will be too strong, every T opens 12rax anyway without problems. That won't change at all because it's always built after the depot in that case anyway, and the 12-rax can easily defend against 6pool, both when walled in and when built next to your CC. Why does a "6pool will instawin now" post always be in every patch thread <_> yeah, i definitely agree. 6pooling can be stop pretty easily by the standard terran opener unless its on something like scrap station. | ||
fantomex
United States313 Posts
The Barracks are going to require a Supply Depot, which will impact a lot of early terran reaper pushes. That is garbage. So are the reaper changes. User was warned for this post | ||
MagisterMan
Sweden525 Posts
On October 08 2010 03:12 dekuschrub wrote: now zerg can just 12 hatch every fucking game unchecked Well in BW zergs would pretty much 12 hatch every game safely. Sure there could be an occasional BBS but a BBS in BW was much more of an allin than a fast reaper rush in SC2. Still think the supple/barracks change is unnecessery. | ||
iEchoic
United States1776 Posts
On October 08 2010 03:10 gREIFOCs wrote: I think the "Terran must harrass to win" is plain wrong. They have great static defenses, they have wall-ins, they have PFs, they have mules. They can take a easy expand and trough mules get an advantage in minerals. Also their units are more cost effective and have choices towards a highly movile army (MMM is the most mobile thing in the game) and a great mech to stand in ground until you decide to attack. So... Who's that if they don't attack all the time they get behind? I would understand that if a 200/200 army would be less effective than a 200/200 zerg army. But that's not the case. Terran must harass to win, this is the truth. It's been well known for a long time that T lategame is worse than P lategame (terran has no counter to protoss HT/zealots). Terran is at a disadvantage against Z lategame as well, when upgraded ultras are cost effective against every Terran army and broodlord/ultra tech switches rip apart your ability to optimize your production. I've been saying for months that Terran has a much stronger early-mid game that the weaknesses in their lategame have been hidden. The balance of TvX is sitting on the edge of a knife, and if Terran loses the ability to secure an advantage going into the lategame the matchups are going to be very broken. | ||
Zhek
Canada342 Posts
On October 08 2010 01:16 Woony wrote: http://eu.battle.net/sc2/en/blog/761331 Otherwise, Blizzard does now actually give some statistics of them which they normally keep secret. However please note this statistics are only from the NA server, those from europe or asia might differ. Also interesting are the things they are considering for the next patch. (Zerg buffs!) Oh and guys, these aren't the final changes and it will be ATLEAST one or two months until the next patch, so these changes aren't set in stone. No reason to freak out. User was warned for this post | ||
prototype.
Canada4190 Posts
On October 08 2010 03:10 StifSokSamurai wrote: So then I'm assuming the patch following this one they will rename the Reaper to "Scout" just to solidify their useless role. It'd be a fair change because that's all the reaper will be doing from now on... scouting | ||
Fu[G]u
United States187 Posts
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Triscuit
United States722 Posts
I don't think it should be reaper speed though, I think it should be concussive shell. IMO. | ||
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