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Blizzard on 1v1 Balancing and the new patch - Page 30

Forum Index > Community News and Headlines
1732 CommentsPost a Reply
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Cranberries
Profile Joined July 2010
Wales567 Posts
October 07 2010 18:04 GMT
#581
On October 08 2010 03:02 Shikyo wrote:
Show nested quote +
On October 08 2010 03:01 Fa1nT wrote:
What do you think the roach range will be?

4?

5?

I highly doubt the will pass that.

Ehh I'm thinking 3.5 which would be enough for both Reapers and Hellions to not survive unscratched, it it's 4 there might be some balance issues.

It'll be range 4. Range 4 is fair. Hellions still have a +1 range, and could still kite Roaches.
Darpa
Profile Blog Joined March 2010
Canada4413 Posts
October 07 2010 18:04 GMT
#582
Im a terran player, but i rarely use reapers, because they are a crutch that will get nerfed, as they have been now. That said, Having the speed upgrade require factory is pretty stupid. They might as well take the repear out of the game now, because its never going to see use aside from maybe scouting, you will almost never see midgame reaper hits because other units are too good against them. It basically kills reaper openings (which while I agree they needed a big nerf, this maybe a little over the top, they should have just upped the cost and increased the build time)
"losers always whine about their best, Winners go home and fuck the prom queen"
awesomoecalypse
Profile Joined August 2010
United States2235 Posts
October 07 2010 18:04 GMT
#583
Roach range 3.5 in of itself would be sufficient to counter Reapers. As it is Reapers aren't too strong...

except in team games. But team games shouldn't factor in at all to balancing decisions. Balancing around 2v2, 3v3 and 4v4 is moronic.
He drone drone drone. Me win. - ogsMC
Mantikor
Profile Joined August 2010
United States68 Posts
October 07 2010 18:04 GMT
#584
Wait why do these buffs kill 5RR?
wat
greycubed
Profile Joined May 2010
United States615 Posts
October 07 2010 18:05 GMT
#585
On October 08 2010 03:01 Malminos wrote:
Blizzard obviously has tested the new supply depot-barracks thing a ton. I'm sure the first thing they tested was it VS a 6pool. I'm sure it'll be fine.
You mean the way they tested the ultra changes in 1.1 and 1.1.1?
http://i.imgur.com/N3ujB.png
acie
Profile Blog Joined July 2010
United States247 Posts
October 07 2010 18:05 GMT
#586
when is the phoenix bug going to be fixed?
Intropy
Profile Joined July 2009
Canada92 Posts
October 07 2010 18:05 GMT
#587
Requiring a supply depot for Barracks and Factory for Reaper speed are both retarded. Every race has the potential for early cheeses and this really eliminates what was already a pretty shaky option for Terran (proxy racs). This obviously hurts the meta-game, previously I was Fast Expanding relatively worry free, knowing that only the most all-in of Terran builds had a decent chance of stopping it, now I'm going to be able to FE without any worry whatsoever every game.

Also depending on the magnitude of the roach range upgrade it might be highly significant in ZvP in circumstances where P forge FEs in that it may no longer be possible for P to place their cannons outside the range of roaches. Though it remains to be seen if this is the case, if it is it will be highly unfortunate as it forces P into more boring one base plays.

Overall these kinds of subtle changes are not what will improve the relative number of players who choose Zerg. What Zerg needs are fun new mechanics that make the race exciting and interesting (the kind of changes like faster overlords that can spread creep while moving like we saw in the fake patch notes before 1.1). The changes Blizzard is proposing only serve to constrain matchups and stagnate the game. Yes it will give Zerg an edge, but it will not make them fundamentally more appealing to people who found Zerg alienating to begin with, and these changes come at a big cost to gameplay diversity.
Intropy.469
TurboDreams
Profile Joined April 2009
United States427 Posts
October 07 2010 18:05 GMT
#588
On October 08 2010 03:03 Woony wrote:
Show nested quote +
On October 08 2010 02:57 Cink wrote:
On October 08 2010 02:54 Woony wrote:
On October 08 2010 02:52 iEchoic wrote:
These changes are awful, wtf, I am having a really hard time believing these are actually real and not just some troll.

Roach range increase is going to destroy hellion opening in TvZ. You can no longer micro well to kill small number of roaches with this +range using early hellions. What exactly are you going to open with in TvZ now if roaches shut down hellions and reapers can't have speed? Reaper and hellion opening would be garbage now. In what way can you apply early pressure to zerg? I don't see any way.

And a supply depot required to have a barracks? This is just going to vastly limit the amount of potential builds. What's wrong with me going 9rax 10supply? There is nothing cheesy or imbalanced about that. This is such a lazy band-aid fix to a couple annoying cheeses.

Terrible, terrible changes if this is actually going to happen.


This is EXACTLYYYY what people have complained about for months: Terran has too many openings. Now they do something about it and people cry about it.

Blizzard knows: "What ever you do the result is QQ"

So do you have some profound solution for terran as far as early pressure against zerg is concerned?
Terran is basically forced to let zerg expand and do the same turtling until mid game.


Maybe they don't want Terran to be the "needs to be in the opponents face all the time to be effective" race anymore? Could be, I don't know but I think it's ridiculous, people want something, they get it and now they cry about it. Shows how you can't take the communitys QQ as a measure for balancing.

They kinda have to be the in your face race since they have no ability to power workers at all. Mule helps equalize but its not a long term ability like spawn larva and chronoboost
Music is the medicine of the mind || Kill a Zergling and a hundred more will take its place.
Cink
Profile Joined April 2010
United States93 Posts
October 07 2010 18:05 GMT
#589
On October 08 2010 03:03 Woony wrote:
Show nested quote +
On October 08 2010 02:57 Cink wrote:
On October 08 2010 02:54 Woony wrote:
On October 08 2010 02:52 iEchoic wrote:
These changes are awful, wtf, I am having a really hard time believing these are actually real and not just some troll.

Roach range increase is going to destroy hellion opening in TvZ. You can no longer micro well to kill small number of roaches with this +range using early hellions. What exactly are you going to open with in TvZ now if roaches shut down hellions and reapers can't have speed? Reaper and hellion opening would be garbage now. In what way can you apply early pressure to zerg? I don't see any way.

And a supply depot required to have a barracks? This is just going to vastly limit the amount of potential builds. What's wrong with me going 9rax 10supply? There is nothing cheesy or imbalanced about that. This is such a lazy band-aid fix to a couple annoying cheeses.

Terrible, terrible changes if this is actually going to happen.


This is EXACTLYYYY what people have complained about for months: Terran has too many openings. Now they do something about it and people cry about it.

Blizzard knows: "What ever you do the result is QQ"

So do you have some profound solution for terran as far as early pressure against zerg is concerned?
Terran is basically forced to let zerg expand and do the same turtling until mid game.


Maybe they don't want Terran to be the "needs to be in the opponents face all the time to be effective" race anymore? Could be, I don't know but I think it's ridiculous, people want something, they get it and now they cry about it. Shows how you can't take the communitys QQ as a measure for balancing.

If terran can't harass zerg early they will be completely out econ'd. If zerg can drone freely with the FE they can grab their third pretty fast as well with a decent sized army to support it.
Samsung KHAN| Stork4Lyfe
greycubed
Profile Joined May 2010
United States615 Posts
October 07 2010 18:06 GMT
#590
On October 08 2010 03:04 Mantikor wrote:
Wait why do these buffs kill 5RR?
5RR is about showing roaches (forcing marauders, etc) and then going something else.
http://i.imgur.com/N3ujB.png
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
October 07 2010 18:06 GMT
#591
On October 08 2010 03:04 Cranberries wrote:
Show nested quote +
On October 08 2010 03:02 Shikyo wrote:
On October 08 2010 03:01 Fa1nT wrote:
What do you think the roach range will be?

4?

5?

I highly doubt the will pass that.

Ehh I'm thinking 3.5 which would be enough for both Reapers and Hellions to not survive unscratched, it it's 4 there might be some balance issues.

It'll be range 4. Range 4 is fair. Hellions still have a +1 range, and could still kite Roaches.

Nah, they couldn't because their startup time is too slow. Another thing I just realized is that this will make mass Roach the ONLY ZvZ build... sigh -_-
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
leecH
Profile Blog Joined September 2010
Germany385 Posts
October 07 2010 18:06 GMT
#592
i give me 2 cents because they talk about lower leagues PvT and I as a protoss player on EU servers, played threw ALL the leagues from bronze to diamond, the reason why protoss wins (or i did win) more often against terran is because terrans dont build constant marines&marauders out of their barracks. which is of course "countered" by actually build things. uh hhuuu.

this changed in lower platinum for me. here terrans acutually start to produce non stop. this causes the -10% win percantage against protoss for the terrans in my very humble opinion.

defeat a 1A terran is harder now because in diamond they actually do macro. no offense its just what ive seen the games ive played.

xinxy
Profile Joined April 2010
Canada116 Posts
October 07 2010 18:06 GMT
#593
These changes seem pretty wild. Reapers will probably not be used AT ALL and I don't really know about supply depot before barracks. Seems to harsh. I was hoping more for a slight nerf to marauders or some such. Guess not...

However I think the changes list is not exhaustive. There might be some more.
Evil will always triumph because good is dumb.
Celadan
Profile Joined September 2010
Norway471 Posts
October 07 2010 18:06 GMT
#594
Im a toss but i think Blizzard shouldnt do the must have a supply before barracks kind of thing.

But what would have been cool had been to remove warp gates and give toss back their dragoons, for no other reason that they are cooler

And Blizzard shouldnt try to alter WHAT strats players are going but rather the STRENGHT of the diferent strats.

Loosing to cheese is not imbalance, its rather the lack of scouting it in time.
спеціальна Тактика
SpaceYeti
Profile Joined June 2010
United States723 Posts
October 07 2010 18:06 GMT
#595
OMFG! Roach range is AWESOME. Ready to hear all the QQ.

And Depot requirement for rax is really really weird. Don't like it at all.
Behavior is a function of its consequences.
Bitters
Profile Blog Joined August 2010
Canada303 Posts
October 07 2010 18:06 GMT
#596
On October 08 2010 03:04 Mantikor wrote:
Wait why do these buffs kill 5RR?



5 rax reaper, not 5 roach rush ( i made the same mistake earlier )
kasumimi
Profile Blog Joined October 2007
Greece460 Posts
October 07 2010 18:06 GMT
#597
Why so much complaining about the barracks change? From what I've seen T only goes 7-8 racks first only for cheese or some auto-win reaper build vs 14 hatch Z.
Can someone explain?

I don't understand the "but we need more options argument", unless you are a cheese addict this change has zero impact. I'm not a T user and I'm not trolling, just trying to understand if this change is as bad as people make it out to be.
gillon
Profile Blog Joined April 2010
Sweden1578 Posts
October 07 2010 18:06 GMT
#598
On October 08 2010 03:04 Cranberries wrote:
Show nested quote +
On October 08 2010 03:02 Shikyo wrote:
On October 08 2010 03:01 Fa1nT wrote:
What do you think the roach range will be?

4?

5?

I highly doubt the will pass that.

Ehh I'm thinking 3.5 which would be enough for both Reapers and Hellions to not survive unscratched, it it's 4 there might be some balance issues.

It'll be range 4. Range 4 is fair. Hellions still have a +1 range, and could still kite Roaches.


They can't because of attack delay. It's already just doable. This change makes hellions unable to kite roaches. Not that I'm saying it's bad or anything, I don't know that yet.

What I do know is bad and fucking retarded is the supply depo req for rax and to some extent the speed change for reapers. I mean, you might aswell remove the unit, you're not gonna see a midgame reaper push I promise you that.
www.teamproperty.net | "You should hate losing, but you should never fear defeat." - 이윤열
[-]Ocelot[-]
Profile Joined February 2006
United States256 Posts
October 07 2010 18:06 GMT
#599
Love the patch notes. Really happy to see Zerg getting buffed.

At first I was shocked about the depot before rax, and yes it does eliminate super early 7rax proxy reaper rush.. but an additional depot I think isn't huge, and it's something legitimate builds need regardless. New timings will arise and the reapers won't become useless.

Zergs will feel safer, as they should, but reapers can still be a problem... Until roach! :D Hell yeah.
Who Dares Wins
AveiMil
Profile Joined May 2010
Norway138 Posts
October 07 2010 18:07 GMT
#600
On October 08 2010 03:01 Shikyo wrote:
Show nested quote +
On October 08 2010 02:55 AveiMil wrote:
On October 08 2010 02:50 Shikyo wrote:
You probably don't build enough SCVs or stuff, T late/mid is still extremely strong vs Z.


Right, Terran rarely ever wins against Zerg in the mid/late game UNLESS Terran has harassed the Zerg's eco successfully early on. I watch the high level replays that come out with TvZ and they struggle with the same shit I do versus Zerg (obviously they're better, but so are their Zerg opponents).

In short:

Terran either wins the game early (by killing the Zerg off or hurting his eco BADLY) or Zerg wins later down the road.

That's not my experience at all, as the upgrades get larger T units actually have a bigger and bigger advantage because their units tend to gain more dmg per upgrade so the opposing armor upgrades aren't as powerful. Off the top of my head the ret vs Morrow game:

http://www.sc2rep.com/replays/download?id=1281

...where ret defends vs early reapers almost perfectly and is in a huge lead in the mid/late game can't kill Morrow who turtles and gets PF's, MMM ball, tanks even by using Ultras and Broodlords. Even though that might not be the case for every game, I definitely wouldn't agree that the lategame is hugely in Z's favor.


@Jinro Yeah I understand, but I still think that Hellions should be viable. You just might need to open with a Hellion drop or something like that, both tanks and Thors are still quite strong vs Roaches. Marauder-mech should still be possible if Roaches turn out to be too strong.


Thanks for the replay, I'll check it out. Though it is worth mentioning that Morrow is one of the best players around and even if he pulls it off it doesn't mean "Terran often wins late game". I've seen almost all the TvZ replays that go up at sc2rep.net and every single Terran seem to struggle mid/late game unless they've damaged their eco heavily early on. Please provide me with more replays of Terran winning the late game though, maybe I can learn something
ilve
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