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Blizzard on 1v1 Balancing and the new patch - Page 28

Forum Index > Community News and Headlines
1732 CommentsPost a Reply
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gotterdammerung
Profile Joined October 2010
Austria17 Posts
October 07 2010 17:55 GMT
#541
seriously blizzard, just remove the reaper unit from the game, i dont use it anyway. its already useless after the first nerf, but dont do the depot change. I never cheese but the threat of the cheese has to be there or else the toss will be FE each game. and having no early game pressure option means we have to play straight up against the toss, and face the imba colossus
glhf.tv
AveiMil
Profile Joined May 2010
Norway138 Posts
Last Edited: 2010-10-07 17:56:31
October 07 2010 17:55 GMT
#542
On October 08 2010 02:50 Shikyo wrote:
You probably don't build enough SCVs or stuff, T late/mid is still extremely strong vs Z.


Right, Terran rarely ever wins against Zerg in the mid/late game UNLESS Terran has harassed the Zerg's eco successfully early on. I watch the high level replays that come out with TvZ and they struggle with the same shit I do versus Zerg (obviously they're better, but so are their Zerg opponents).

In short:

Terran either wins the game early (by killing the Zerg off or hurting his eco BADLY) or Zerg wins later down the road.
ilve
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
October 07 2010 17:55 GMT
#543
On October 08 2010 02:52 gREIFOCs wrote:
Don't agree with the reaper speed Fac requirement, and I'm zerg.

With roaches equalling reapers range, i know i'll be OK, even if reapers got their speed from scratch.

I like to play against reapers. I love the fact that they force you to place units in odd positions, to plan ambushes, ect. What I hate is that I have nothing to face them and punish them when I'm where i should be.

With the roach range I think it's enough to punish them when I'm in the right place.

This is actually totally true, I think that the fac requirement is way overboard. If Roach really gets 4 range they will have no problems at all against Reapers even with speed. That's a bad change, really. Even with this change the Reapers could still try to sneak around and snipe some drones(just wouldn't be able to defeat the units that counter them in a straight-up fight...), which is what they're supposed to do. This way Reapers are completely dead...

Which along with the supply depot requirement for Barracks means that 16-hatch(why do people say 14? it caps your larvae and is worse) will be pretty much impossible to stop. 1rax CC times incoming?
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
rei
Profile Blog Joined October 2002
United States3594 Posts
October 07 2010 17:55 GMT
#544
On October 08 2010 01:21 GTR wrote:
Show nested quote +
The Barracks are going to require a Supply Depot, which will impact a lot of early terran reaper pushes.


This is stupid.

back up your claims with an argument that is sound in logic, one liners are not welcome here in TL.
GET OUT OF MY BASE CHILL
noD
Profile Blog Joined August 2010
2230 Posts
Last Edited: 2010-10-07 17:58:11
October 07 2010 17:56 GMT
#545
THinking here
u construct rax after depot and u float it to a place withou depot u cant construct units, K
in a tvt I cloak banshee to his depot so he will be unable to do ANYTHING ? =P
Edit: I think this does need clarification, will it be protoss style meaning no near supply means no NEAR production or u need depot to construct rax but can float them anywhere and produce with it...
If the first I just realized this can be kind of huge ...
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33723 Posts
October 07 2010 17:56 GMT
#546
On October 08 2010 02:46 Shikyo wrote:
Show nested quote +
On October 08 2010 01:46 Liquid`Jinro wrote:
WHAT. THE. FUCK?

Fuck my life, all hellion and reaper builds just died?

So this leaves what, camp like a whore for 30 minutes with planetary fortresses? Fun times.

Meh, the way it is now that Hellions can endlessly kite the unit that supposedly counters them is just stupid. I'm not sure why you think that roaches shouldn't be able to kill Hellions. You just need to deal eco damage / fight vs lings like Hellion openings are supposed to, there'll always be Marauders for the Roaches anyway.

Show nested quote +
On October 08 2010 02:43 Whiplash wrote:
Oh shit I just realized this makes wall-ins vs zerg useless

Marauder 7 range with bunker... Barracks is about 3 units wide isn't it? Should be fine.

I hate bio builds vs Zerg, I more or less go pure mech and I really dont look forward to having to change that (hopefully I wont). Back in beta, roaches were so strong that I basically was forced to go bio/mech, I dont want it to be that way again.

Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Fa1nT
Profile Joined September 2010
United States3423 Posts
October 07 2010 17:56 GMT
#547
Yeah, blizzard, what's next? Requiring a Pylon before gateway?

Blasphemous.
andrewlt
Profile Joined August 2009
United States7702 Posts
October 07 2010 17:56 GMT
#548
On October 08 2010 02:49 darkwing.Huzow wrote:
Show nested quote +
On October 08 2010 02:36 kmkkmk wrote:
I wish there was some form of "pro only" forum discussing these things, since really most of the post suggest an end of SC II, which I don't believe in. Please create a read only forum which posting privileges for selected people. Please!


As someone who would absolutely NOT be qualified to post in suggested forum, I completely endorse this idea. These conversations are just absolutely useless since 99% of posters (myself included) really do not have the experience and knowledge to intelligently comment on balance issues.

I think a pro-only forum with some sort of skill cut-off is a fantastic idea. Would be useful for everyone - all the noobs won't drown out the people with skill. I know I'd love to not have to wade through a thread like this to get the 10 intelligent posts.




That forum won't work, unless you know how to read Korean.
Camlito
Profile Blog Joined July 2007
Australia4040 Posts
October 07 2010 17:57 GMT
#549
Depot before rax is waaaaay to extreme, i'd literally never stop 14 hatching without a second thought.

I like the roach range and fungal, but reaper upgrade to factory... maybe buff them some other way now? Maybe just make nitro packs cost more at the tech lab, i don't know..

Was hoping for a hydra buff, perhaps a small 0.3 speed increase offcreep, but i guess i'll use them situationally as usual.
sAviOr...
Cink
Profile Joined April 2010
United States93 Posts
October 07 2010 17:57 GMT
#550
On October 08 2010 02:54 Woony wrote:
Show nested quote +
On October 08 2010 02:52 iEchoic wrote:
These changes are awful, wtf, I am having a really hard time believing these are actually real and not just some troll.

Roach range increase is going to destroy hellion opening in TvZ. You can no longer micro well to kill small number of roaches with this +range using early hellions. What exactly are you going to open with in TvZ now if roaches shut down hellions and reapers can't have speed? Reaper and hellion opening would be garbage now. In what way can you apply early pressure to zerg? I don't see any way.

And a supply depot required to have a barracks? This is just going to vastly limit the amount of potential builds. What's wrong with me going 9rax 10supply? There is nothing cheesy or imbalanced about that. This is such a lazy band-aid fix to a couple annoying cheeses.

Terrible, terrible changes if this is actually going to happen.


This is EXACTLYYYY what people have complained about for months: Terran has too many openings. Now they do something about it and people cry about it.

Blizzard knows: "What ever you do the result is QQ"

So do you have some profound solution for terran as far as early pressure against zerg is concerned?
Terran is basically forced to let zerg expand and do the same turtling until mid game.
Samsung KHAN| Stork4Lyfe
disco
Profile Blog Joined June 2009
Netherlands1667 Posts
October 07 2010 17:58 GMT
#551
On October 08 2010 01:21 GTR wrote:
Show nested quote +
The Barracks are going to require a Supply Depot, which will impact a lot of early terran reaper pushes.


This is stupid.


This is very stupid.
this game is a fucking jokie
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
October 07 2010 17:58 GMT
#552
On October 08 2010 02:55 Shikyo wrote:
Show nested quote +
On October 08 2010 02:52 gREIFOCs wrote:
Don't agree with the reaper speed Fac requirement, and I'm zerg.

With roaches equalling reapers range, i know i'll be OK, even if reapers got their speed from scratch.

I like to play against reapers. I love the fact that they force you to place units in odd positions, to plan ambushes, ect. What I hate is that I have nothing to face them and punish them when I'm where i should be.

With the roach range I think it's enough to punish them when I'm in the right place.

This is actually totally true, I think that the fac requirement is way overboard. If Roach really gets 4 range they will have no problems at all against Reapers even with speed. That's a bad change, really. Even with this change the Reapers could still try to sneak around and snipe some drones(just wouldn't be able to defeat the units that counter them in a straight-up fight...), which is what they're supposed to do. This way Reapers are completely dead...

Which along with the supply depot requirement for Barracks means that 16-hatch(why do people say 14? it caps your larvae and is worse) will be pretty much impossible to stop. 1rax CC times incoming?


Because 14 hatch gets your lings out in time to actually stop rushes?

You'll have a hell of a hard time unless cross positions to stop a protoss 2gate or bunker rush by terran with 16 hatch 15 pool.
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33723 Posts
Last Edited: 2010-10-07 17:58:58
October 07 2010 17:58 GMT
#553
1rax CC times incoming?

Maybe, but its kinda crappy on maps with easily accessible golds as it just lets zerg take such an early third =(

EDIT: Read it as no rax CC; but probably still true for 1 rax cc, although maybe slightly less.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Schnullerbacke13
Profile Joined August 2010
Germany1199 Posts
October 07 2010 17:58 GMT
#554
On October 08 2010 02:48 Obsolescence wrote:
Show nested quote +
On October 08 2010 02:44 Liquid`Jinro wrote:
On October 08 2010 02:43 Schnullerbacke13 wrote:
On October 08 2010 01:24 GinNtoniC wrote:
Thanks for the info!
I found this particular piece of information very very interesting:

-In Diamond league:
49.6% win rate for Protoss when fighting Terran.
52.8% win rate for Protoss when fighting Zerg.
49.6% win rate for Terran when fighting Zerg.

And here I thought it was total darkness. There's been some discussion whether Blizzard is polishing these numbers or not. But if this is legit, it's a lot better than I thought.


These stats are worthless, as the matching system tries to give you a 50% win ratio by automatically assigning weaker opponents when you loose. SO basically a GOLD terran might get demoted to SILVER when playing zerg, but still will have a ~50% win rate but against much weaker opponents :-). Regardless how imba the game is, the matchmaking system will let it look as if it is balanced.

If you read the blizz post, they say the numbers are adjusted to take into account player skill. Im assuming this means the only numbers counted are when evenly players are matched.


Nope, Jinro, I don't think they do. I keep seeing people making that assertion, which I assume means they never actually read the link.


I read the link, however: They can't account for "player skill" ? This is not possible. Assume the game would be totally imba (which is not the case ofc.). The system would regard two players beeing "equally skilled" based on their past game results, so the imba bias is already "in the numbers" measuring "skill".
It would be make more sense to do stats based on APM (ok, APM!=skill, but the correlation should be rather good).
Another "real" balance measurement would be to compare of players switching their race. A Z switching to Terran will rise in the ladder, a Terran switching to Z will drop (this has been reported many times by different individuals). If i offrace terran against Z, i perform better (against Z, not P) without even knowing all the buildings and tec .. that's strange, isn't it ?
21 is half the truth
kcdc
Profile Blog Joined April 2010
United States2311 Posts
October 07 2010 17:59 GMT
#555
The roach change is scary for PvZ. It's already so hard to deal with mutas that I find myself skipping the robo in a lot of games. Making roaches stronger is going to force me to guess what's coming.
gotterdammerung
Profile Joined October 2010
Austria17 Posts
October 07 2010 17:59 GMT
#556
On October 08 2010 02:55 AveiMil wrote:
Show nested quote +
On October 08 2010 02:50 Shikyo wrote:
You probably don't build enough SCVs or stuff, T late/mid is still extremely strong vs Z.


Right, Terran rarely ever wins against Zerg in the mid/late game UNLESS Terran has harassed the Zerg's eco successfully early on. I watch the high level replays that come out with TvZ and they struggle with the same shit I do versus Zerg (obviously they're better, but so are their Zerg opponents).

In short:

Terran either wins the game early (by killing the Zerg off or hurting his eco BADLY) or Zerg wins later down the road.


this is true against toss to.. basically with the tank nerf, they said screw it here your on your own with marauders, win the game now with these or lose later with these.

I know that toss and zerg are both very bm in game, and usually when they lose they will say how terran is OP and then leave the game without a gg. these are the people who are loving the depot first nerf.
glhf.tv
TurboDreams
Profile Joined April 2009
United States427 Posts
October 07 2010 17:59 GMT
#557
On October 08 2010 02:57 Cink wrote:
Show nested quote +
On October 08 2010 02:54 Woony wrote:
On October 08 2010 02:52 iEchoic wrote:
These changes are awful, wtf, I am having a really hard time believing these are actually real and not just some troll.

Roach range increase is going to destroy hellion opening in TvZ. You can no longer micro well to kill small number of roaches with this +range using early hellions. What exactly are you going to open with in TvZ now if roaches shut down hellions and reapers can't have speed? Reaper and hellion opening would be garbage now. In what way can you apply early pressure to zerg? I don't see any way.

And a supply depot required to have a barracks? This is just going to vastly limit the amount of potential builds. What's wrong with me going 9rax 10supply? There is nothing cheesy or imbalanced about that. This is such a lazy band-aid fix to a couple annoying cheeses.

Terrible, terrible changes if this is actually going to happen.


This is EXACTLYYYY what people have complained about for months: Terran has too many openings. Now they do something about it and people cry about it.

Blizzard knows: "What ever you do the result is QQ"

So do you have some profound solution for terran as far as early pressure against zerg is concerned?
Terran is basically forced to let zerg expand and do the same turtling until mid game.

I think when this patch comes out, the staple build will be reactor hellions into expansion, since you cant harrass any earlier.
Music is the medicine of the mind || Kill a Zergling and a hundred more will take its place.
iEchoic
Profile Blog Joined May 2010
United States1776 Posts
October 07 2010 17:59 GMT
#558
On October 08 2010 02:54 Xxio wrote:
Depot before Barracks is too extreme, I think, but besides that, everything sounds really, really good.

Reapers will still be used without speed because they are amazing at early game harass and scouting, especially if positions and build orders put the Terran in a favorable position.

Now that I think about Depot before Barracks a bit more, it will take away some of the options for Terran, which is really why they are so strong.

This will be a much more interesting patch than the last one.


What? Reapers are terrible at early game harass without speed. They get shut down by a handful of speedlings instantly anywhere. Nobody used reapers beyond an initial possibly 1 before the speed cost buff.

On October 08 2010 02:54 Woony wrote:
Show nested quote +
On October 08 2010 02:52 iEchoic wrote:
These changes are awful, wtf, I am having a really hard time believing these are actually real and not just some troll.

Roach range increase is going to destroy hellion opening in TvZ. You can no longer micro well to kill small number of roaches with this +range using early hellions. What exactly are you going to open with in TvZ now if roaches shut down hellions and reapers can't have speed? Reaper and hellion opening would be garbage now. In what way can you apply early pressure to zerg? I don't see any way.

And a supply depot required to have a barracks? This is just going to vastly limit the amount of potential builds. What's wrong with me going 9rax 10supply? There is nothing cheesy or imbalanced about that. This is such a lazy band-aid fix to a couple annoying cheeses.

Terrible, terrible changes if this is actually going to happen.


This is EXACTLYYYY what people have complained about for months: Terran has too many openings. Now they do something about it and people cry about it.

Blizzard knows: "What ever you do the result is QQ"


These responses are really prevalent and really stupid. I'm not interested in having a race-war grudge match where Terran gets what's coming for some perceived imbalance, I want to have a balanced game.

Terran has to be able to apply early pressure to Zerg in some fashion. If this is not possible and Zerg can freely drone, there are going to be huge balance issues. No Terran in the game can keep up with a competent macro player if they can't apply early pressure (see Fruitdealer vs ITR).
vileEchoic -- clanvile.com
Slayer91
Profile Joined February 2006
Ireland23464 Posts
Last Edited: 2010-10-07 18:00:34
October 07 2010 17:59 GMT
#559
On October 08 2010 02:50 gogogadgetflow wrote:
Show nested quote +
The Barracks are going to require a Supply Depot,


This can't be real. This is the dumbest thing I've ever heard. Pool now requires overlord kk.

Assume this happened in BW. Gateways already require a pylon. It means suddenly jaedong doesn't have to worry about BBS any more. The question is, is 4 pool an equal alternative to bunker rushes? I don't think it is. I personally think that it wouldn't have a major effect in BW except for terran cheeses being weaker.

It's the same here. Zerg's can hatch first every game now more or less, and TvT is suddenly less retarded with the autoloss to proxy barracks. I think its a decent change, but I think overlord requirement on pool going hand in hand would be reasonable, except zergs start with 1 overlord. lol.

Totally trollface right now. I honestly read the roach range increase and assumed they were fake notes. Now basically hellions and reapers don't need a perfect defense any more, which I suppose isn't unreasonable. Hellions will still be viable due to drone roasting. Reapers are by design a terrible unit, good at a small window against zerg, or very very early against P/T. Perhaps they will find a niche by someone but I can't really see it, hellions are just too good in comparison.

I didn't see the sense in roaches being soft countered by hellions and reapers before speed I suppose, but it just meant zergs needed to play decently to defend. Every T will go back to opening hellions or something really risky now.
aka Teutonica
MagisterMan
Profile Blog Joined December 2008
Sweden525 Posts
Last Edited: 2010-10-07 17:59:39
October 07 2010 17:59 GMT
#560
Depot and barracks change is pretty bad imo.. They keep nerfing the reaper, but I haven't almost had any problems with reaper rushes oO.

The zerg changes are good though.

Nachos?
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