Blizzard on 1v1 Balancing and the new patch - Page 11
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Fisher
United States119 Posts
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graphene
Finland211 Posts
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Crissaegrim
2947 Posts
Work on Marauders...I mean COME on! And how about Hydras? I suppose this is but a small step but it could have been better. | ||
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darmousseh
United States3437 Posts
Good for zerg, bad for me. As a protoss i'm 50/50 agaisnt protoss, 60/40 against terran, but around 40/60 against zerg, mostly because it's hard for me as a gold player to stop 14 pool, 15 hatch. | ||
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Mazer
Canada1086 Posts
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Liquid`Jinro
Sweden33719 Posts
Proxy void ray can be completely retarded when they hide it until they have 3 and you are unable to scout him properly, or scout him incorrectly. Not unbeatable, just stupid because if you dont prepare specifically for it, you die really hard. There are prob some terran equivalents of this of course. | ||
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theqat
United States2856 Posts
On October 08 2010 01:54 Jibba wrote: These changes seem very ill-conceived to me, but one thing to keep in mind is that the next patch is at least 2 months out. That's still a lot of time for the metagame for shift. Still, I can't help but feel like Blizzard is approaching SC2 balance the way they approach WoW balance, especially by factoring in plat/gold/silver/bronze win % numbers. :/ Knowing their behavior leading up to 1.1, we can't suspect anything but that these will be the only changes in the patch no matter how long we have to wait for it Though I guess technically we should wait for Situation Report 2 before thinking we've seen all we'll see. | ||
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mols0n
Canada388 Posts
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Zeroes
United States1102 Posts
On October 08 2010 01:46 Liquid`Jinro wrote: WHAT. THE. FUCK? Fuck my life, all hellion and reaper builds just died? So this leaves what, camp like a whore for 30 minutes with planetary fortresses? Fun times. I think you are overreacting jinro, Zerg players need some way to deal with harass and its not like hellion builds are useless. Hellions still out range roaches just not as badly anymore. | ||
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Lumb
United Kingdom78 Posts
On October 08 2010 01:47 edwin23 wrote: So how does terran stop a 6pool in close positions now? How about exactly the same as before | ||
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Obsolescence
United States270 Posts
On October 08 2010 01:53 MrBitter wrote: Ahh, this makes sense. Still though, Hellion builds (unless you're TLO) never revolved around killing roachs with hellions. They're about abusing mobility to inflict eco damage. Unless Blizz does something dumb like give roaches hydra range, I think this will still be completely viable. They aren't giving roaches a speed boost. They'll still be slow as hell for the early hellion drone BBQ. Have you tried chasing down hellions with roaches + queen? Benny Hill anyone? (don't gimme that 'L2P noob,' even FruitDealer can't kill them easily) | ||
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MrBitter
United States2940 Posts
On October 08 2010 01:56 mols0n wrote: wtf supply before rax? how the hell are terran suppose to stop 6 pool on a map like steppes of war? and what about fast gateway proxies? When has T ever struggled with stopping 6 pool? Finish your wall, pull 3 scvs to repair, and type "lol" repeatedly when your first marine pops out. | ||
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DamnCats
United States1472 Posts
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Cink
United States93 Posts
On October 08 2010 01:55 Crissaegrim wrote: Sigh Blizz...Its marauders and mules. In the recent games since the patch, reapers are not entirely OP and seem somewhat balanced. I dont know, I just hope they dont nerf the reaper into oblivion. Work on Marauders...I mean COME on! And how about Hydras? I suppose this is but a small step but it could have been better. Watch them buff roaches to 7 so they out-range marauders. | ||
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Elefanto
Switzerland3584 Posts
hoping won't affect it tooooooo much D: | ||
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Karkadinn
United States132 Posts
That said, reapers have always had an iffy design. They're a lot like void rays in that they feel gimmicky, running hot or cold. If these nerfs help bring more of their inherent structural weakness to the fore, maybe we can hope for a slight redesign that will help them be more useful in the mid-late game while not being an overwhelmingly frustrating cheese element in early game. | ||
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Aikin
Austria532 Posts
Also roach range sounds soo awesome. I think that would be enough to help z vs reapers after their build time nerf. | ||
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Gman1216
United States97 Posts
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MadZ
Denmark111 Posts
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.kv
United States2332 Posts
But they are really focusing on Reapers more than any unit in the game lately. I think the late time build is good enough. I think they should focus on another Terran unit rather than Reapers. IMO I think Medivacs need a little nerf. Nothing to big though. Maybe make them a bit slower or something. Those drops...*sigh | ||
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Though I guess technically we should wait for Situation Report 2 before thinking we've seen all we'll see.