• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 09:09
CET 15:09
KST 23:09
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13
Community News
Weekly Cups (Nov 10-16): Reynor, Solar lead Zerg surge1[TLMC] Fall/Winter 2025 Ladder Map Rotation13Weekly Cups (Nov 3-9): Clem Conquers in Canada4SC: Evo Complete - Ranked Ladder OPEN ALPHA8StarCraft, SC2, HotS, WC3, Returning to Blizzcon!45
StarCraft 2
General
Weekly Cups (Nov 10-16): Reynor, Solar lead Zerg surge [TLMC] Fall/Winter 2025 Ladder Map Rotation Mech is the composition that needs teleportation t RotterdaM "Serral is the GOAT, and it's not close" RSL Season 3 - RO16 Groups C & D Preview
Tourneys
$5,000+ WardiTV 2025 Championship RSL Revival: Season 3 Sparkling Tuna Cup - Weekly Open Tournament Constellation Cup - Main Event - Stellar Fest Tenacious Turtle Tussle
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 500 Fright night Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened
Brood War
General
FlaSh on: Biggest Problem With SnOw's Playstyle What happened to TvZ on Retro? BGH Auto Balance -> http://bghmmr.eu/ SnOw's ASL S20 Finals Review BW General Discussion
Tourneys
[Megathread] Daily Proleagues Small VOD Thread 2.0 [BSL21] RO32 Group D - Sunday 21:00 CET [BSL21] RO32 Group C - Saturday 21:00 CET
Strategy
How to stay on top of macro? Current Meta PvZ map balance Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Should offensive tower rushing be viable in RTS games? Path of Exile Clair Obscur - Expedition 33 Nintendo Switch Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine US Politics Mega-thread About SC2SEA.COM Canadian Politics Mega-thread
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Dyadica Gospel – a Pulp No…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2190 users

Blizzard on 1v1 Balancing and the new patch - Page 10

Forum Index > Community News and Headlines
1732 CommentsPost a Reply
Prev 1 8 9 10 11 12 87 Next
DoMo.
Profile Joined August 2010
Australia20 Posts
October 07 2010 16:51 GMT
#181
On October 08 2010 01:29 flyinfart wrote:
It would be nice if they made void ray require a fleet beacon. Proxy void ray is ridiculous, especially on maps like LT. Otherwise, I can agree with most of their changes. Though, 6pooling/other cheese is going to become way more devastating to terran.


i lol'd, you bad?
TBO
Profile Joined September 2009
Germany1350 Posts
October 07 2010 16:51 GMT
#182
On October 08 2010 01:46 Liquid`Jinro wrote:
WHAT. THE. FUCK?

Fuck my life, all hellion and reaper builds just died?

So this leaves what, camp like a whore for 30 minutes with planetary fortresses? Fun times.


If they increase the range to 3.5 hellion vs roach might still work, if it is 4 however...
Lexvink
Profile Blog Joined May 2010
Canada310 Posts
October 07 2010 16:52 GMT
#183
On October 08 2010 01:48 Angelbelow wrote:
Show nested quote +
On October 08 2010 01:22 Bommes wrote:
If they buff Zerg building HP they should also fix assimilator HP. Seriously, is there any good reason why protoss gas almost doubles Zerg and Terran gas HP? It's SO annoying.

Good changes though from my point of view. The supply depot requirement for Rax is kinda lame though because it will reduce the only terran opening structures to 10 depot 12 rax without the possibility of 9 rax 10 depot and stuff like that, which is actually quite common.

But I don't mind, looking forward to these changes and what impact they will have.



well this one isnt too bad, i mean an extractor is only 25 minerals =p.

pretty cool buffs all around though. I personally dont think the supply depot required for a barracks is necessary, esp if theyre gonna make reaper speed a factory level upgrade. pretty interesting patch all around though, cant wait to see how it works out.


Because Drones don't cost money or larva.
pecore
Profile Joined May 2010
Germany62 Posts
October 07 2010 16:52 GMT
#184
It's funny how many people can EXACTLY measure how useful a unit can be (Reaper)... 2 months after release. Try to think what happened in Brood War...

I think the Terran changes are very good. I don't know how important it is to put Reaper speed in the factory - seems a bit excessive.

Roach range is great vs Terran but i think it could be kinda hard on Protoss. It should not be more than range 4 imho.

I still think cooldown on MULE and Chrono boost would be fair.
Dont Panic!
greycubed
Profile Joined May 2010
United States615 Posts
October 07 2010 16:52 GMT
#185
On October 08 2010 01:48 Reborn58 wrote:
Even at the highest levels there is a 50% win percentage for zerg, so this would lead you to believe that they are actually of the proper skill level for their division.
Nowhere close to true. Look at the gosu rankings, or the way zergs win 6% of tournaments.
http://i.imgur.com/N3ujB.png
awesomoecalypse
Profile Joined August 2010
United States2235 Posts
October 07 2010 16:52 GMT
#186
if they're going to nerf Reaper as an early game unit, they should buff it a bit as a midgame unit. Let it shoot air, or give it some more health or something. Make it a viable army unit, and not just a cheese unit.
He drone drone drone. Me win. - ogsMC
Seam
Profile Blog Joined April 2010
United States1093 Posts
October 07 2010 16:53 GMT
#187
On October 08 2010 01:51 Raevin wrote:
Show nested quote +
At first glance, reapaers seem useless, but teamliquid shouldn't overreact. We don't understand the game yet. It's hard to argue that they're a useful supplement



Please dont give us the "we dont understand the game yet it needs time to grow!"

Reapers as a unit are only useful for early harass, working much better against Zerg than Toss becuase Toss has Stalkers.

Its a gimmicky unit that only worked in really special circumstances, sure you can be cute like a button and make some in mid game to scout and be all like "look at mah jetpacks mom!" but overall the unit will see no play.




Reapers were deemed useless in the Beta until they started being used early vs protoss.

Then they were deemed useless before 5Rax Reaper.

Now they are deemed useless again. Chances are they will come back and be useful again.
I only needed one probe to take down idra. I had to upgrade to a zealot for strelok. - Liquid`Tyler
MrBitter
Profile Joined January 2008
United States2940 Posts
October 07 2010 16:53 GMT
#188
On October 08 2010 01:50 Obsolescence wrote:
Show nested quote +
On October 08 2010 01:47 MrBitter wrote:
On October 08 2010 01:46 Liquid`Jinro wrote:
WHAT. THE. FUCK?

Fuck my life, all hellion and reaper builds just died?

So this leaves what, camp like a whore for 30 minutes with planetary fortresses? Fun times.


Wait. What?


Hellion builds will be ineffective because apparently roaches were meant to counter them, and not just be kited by them. Of course, since the roach range boost is probably only going to be +1 (3 -> 4), the hellions will still out-range roaches by 1 I believe (2 for partial).


Ahh, this makes sense.

Still though, Hellion builds (unless you're TLO) never revolved around killing roachs with hellions. They're about abusing mobility to inflict eco damage. Unless Blizz does something dumb like give roaches hydra range, I think this will still be completely viable.
Chronicle
Profile Joined September 2010
161 Posts
October 07 2010 16:53 GMT
#189
On October 08 2010 01:50 MrBitter wrote:
Show nested quote +
On October 08 2010 01:46 Chronicle wrote:
On October 08 2010 01:39 Pekkz wrote:
On October 08 2010 01:29 Chronicle wrote:
Ok so increasing roach range helps them vs reapers fair enough but why not nerf the reaper range instead? Why do roaches need the extra range, they are good as they are. Now now only are Protoss going to be kited by them all day long it will mean that they will be able to hit cannons 1 space away from Protoss walls, which will make Mass roach really really hard to stop. As for the terran barracks requiring a depo it is pretty silly. Would rather that the Nexus gave off a power field so Protoss has the option of skipping pylons and are not instantly screwed the second their first is sniped.

Overall at least blizzard is "trying" this time, but they still are not hitting the mark.


You cant cannon zerg inn and fast expo anymore? Sad day for you. Zerg had no good options to be agressive cus everyone just walled off. Now we can harass a player who gets too greedy, and thats gonna be sweet.

And no, roaches where not good as they are. They where OK in many situations, but protoss and terran could basicly make any composition and they worked fine against roaches. Now you may actually have to get more then a couple immortals to counter them, and thats gonna be legendary.


Learn 2 Read - No-one mentioned about cannoning in the Zerg. The topic is cannoning OUT the Zerg, something that will no longer be possible if the roachs can not only tank the cannons but hit them behind walls. And if you think for 1 moment that roaches are a bad unit atm then you are one of the few.

Giving Protoss no defensive options vs Fast roaches will leave Protoss in the same boat Zerg are in now vs Fast reaper - IE Totally fucked.


No way. Fast roaches after the patch will die to the same thing that kills them now: Stalkers and force field.


Thats what Slow roachs die to. Fast roachs come out and arrive before enough stalker/sentry exist to stop them. Roachs with more range will be able to kite Zealots same as marines, which will be bullshit.
Liquid'Tyler is short for Liquid'Tylenol
Bleb
Profile Joined August 2010
Croatia278 Posts
October 07 2010 16:53 GMT
#190
On October 08 2010 01:48 TheTuna wrote:
This is so win, I've been telling my friend for WEEKS that PvT isn't hard for protoss, it's even at worst. Fuck yeah.


I also would love to know why Assimilator HP is so much higher than Extractor or Refinery.


you can repair extractor, you can transfuse rafinery
also drone gass steals (canceling and rebuilding) is harder to deal with (as T) than assimilator steal
Cink
Profile Joined April 2010
United States93 Posts
October 07 2010 16:54 GMT
#191
On October 08 2010 01:36 Reborn58 wrote:
Personally I think you should need an engineering bay or factory or something to build a bunker to stop the stupid proxy 2 rax bunker plays that so many people are doing to get their wins for pictures.

So hard to stop it even when you scout it...

Thats a pretty bad idea to be honest. Terran needs bunkers to stop 4gate and the like.
Samsung KHAN| Stork4Lyfe
ArghUScaredMe
Profile Joined July 2010
United States712 Posts
Last Edited: 2010-10-07 16:55:37
October 07 2010 16:54 GMT
#192
Rax requiring Depot.. WTF. That is just STRANGE.

Increasing Roach range? I loved how all units had diversity. Roaches were powerful early siege units that compensated with 3 range while everyone else has 5-6 range (MM, stalker, immort, sentry, hydras, etc).

Roaches having more range makes them that more bland. It just turns them into Stalkers without blink or marauders without stim. You find less lazy way to buff Roaches Blizzard. Come on.
GreatFall
Profile Blog Joined January 2010
United States1061 Posts
October 07 2010 16:54 GMT
#193
Roach range was kind of low for sure... I never felt the need to build them especially since they cost 2 supply. I mean a 2 supply unit that dies super easy to mauraders and immortals and can't get close to anything to kill it? BAD.

I'm stoked for these changes. I also hope they increase the HP of the spine crawler. That thing is kind of a joke. It only repels small attacks.

All in all, I think these changes are much needed and appreciated. I think they will help to balance the game and make playing Zerg more fun again.
Inventor of the 'Burning Tide' technique to quickly getting Outmatched Crusher achivement :D
CidO
Profile Joined June 2010
United States695 Posts
October 07 2010 16:54 GMT
#194
On October 08 2010 01:40 Woony wrote:
Show nested quote +
On October 08 2010 01:38 CidO wrote:
Very much happy about the roach range, as long as it's 5+ and not a increase from 3->4 I will be happy. I don't agree though with the double nerf of barracks/reaper. I think such a radical change to reapers is why I'm a little shocked, compared to blizzard in 1.1 wanting to just adjust build times by 5 seconds, a complete 180 of what they said they were trying to do.

The balance changes in our next patch will primarily focus on improving the zerg. Here are a few of the changes we currently have planned:
-Blizz
Hopefully this time there will be more than what is listed here, and I am glad they recognize to focus on buffing zerg as opposed to nerfing the other two races.


They said they also want to balance team games and even though the reaper wasn't that much of an big deal in 1v1 anymore, it was grossly strong in team games. And 5+ Roaches seem hugely overpowered. an buff to range 4 would be far enough.

The problem i have with a 3 and 4 ranch roach is balance in comparison to stalkers and marauders, and even marines - what they counter. That is not saying "oh roaches need to beat marauders" that is pound for pound in the later game, as blizzard said, marauders are more viable for their supply for terran than roaches are for zerg. and the same with stalkers being supportive of colossi etc.

Now if roaches were still 1 supply, yes a 3 range would be fitting, but at 2 supply, 3 range has been just absurd.
:P
Phyxx
Profile Joined April 2010
Denmark681 Posts
October 07 2010 16:54 GMT
#195
The depot before rax charge seems stupid tbh, and why is the reaper even in the game?
Cranberries
Profile Joined July 2010
Wales567 Posts
October 07 2010 16:54 GMT
#196
These changes are good for every race.

Barracks before Depot against Protoss is too strong.
Barracks before Depot against Zerg is too strong.
In both scenarios the Terran comes out too far ahead.

The Roach range increase is a subtle answer to the cannon wall in and cannon behind Gateways. It's very good, very interesting which doesn't nerf Protoss- who need no nerfs- but buffs a Zerg unit which is pretty poor for it's supply.

The Fungal Growth change makes Fungal Growth a better option in ZvP. Blink Stalkers have too much mobility against Zerg regardless of creep- if it's present it's a lot better, but if creep isn't present it's horrible to deal with.

Reaper speed requiring Factory? That's fine too.
Jibba
Profile Blog Joined October 2007
United States22883 Posts
October 07 2010 16:54 GMT
#197
These changes seem very ill-conceived to me, but one thing to keep in mind is that the next patch is at least 2 months out. That's still a lot of time for the metagame for shift. Still, I can't help but feel like Blizzard is approaching SC2 balance the way they approach WoW balance, especially by factoring in plat/gold/silver/bronze win % numbers. :/
ModeratorNow I'm distant, dark in this anthrobeat
Sqq
Profile Joined August 2010
Norway2023 Posts
October 07 2010 16:54 GMT
#198
yes finally i can six pool vs terrans in peace
Dead girls don't say no.
prototype.
Profile Blog Joined July 2009
Canada4215 Posts
October 07 2010 16:54 GMT
#199
This is a good reason for me to switch back to zerg. I don't think blizzard knows how much they're changing zvt by implementing this patch.

Also, LOL reapers. It was a good run, but you're the new scout of SC2.
( ・´ー・`)
Kiante
Profile Blog Joined December 2009
Australia7069 Posts
October 07 2010 16:55 GMT
#200
On October 08 2010 01:53 MrBitter wrote:
Show nested quote +
On October 08 2010 01:50 Obsolescence wrote:
On October 08 2010 01:47 MrBitter wrote:
On October 08 2010 01:46 Liquid`Jinro wrote:
WHAT. THE. FUCK?

Fuck my life, all hellion and reaper builds just died?

So this leaves what, camp like a whore for 30 minutes with planetary fortresses? Fun times.


Wait. What?


Hellion builds will be ineffective because apparently roaches were meant to counter them, and not just be kited by them. Of course, since the roach range boost is probably only going to be +1 (3 -> 4), the hellions will still out-range roaches by 1 I believe (2 for partial).


Ahh, this makes sense.

Still though, Hellion builds (unless you're TLO) never revolved around killing roachs with hellions. They're about abusing mobility to inflict eco damage. Unless Blizz does something dumb like give roaches hydra range, I think this will still be completely viable.


TLO kiting roaches with hellions still took some hits. With say 4 range this would be really hard as you only have 1 hex of leeway in the kiting
Writer
Prev 1 8 9 10 11 12 87 Next
Please log in or register to reply.
Live Events Refresh
Wardi Open
12:00
#61
WardiTV1086
TKL 249
Harstem189
Rex131
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Reynor 416
TKL 249
Lowko227
Harstem 189
Rex 131
ProTech118
BRAT_OK 16
StarCraft: Brood War
Britney 42305
Calm 6741
Horang2 1360
EffOrt 1172
Jaedong 979
Soma 662
Stork 560
Larva 478
firebathero 435
Rush 227
[ Show more ]
Pusan 179
Killer 167
ToSsGirL 101
Mind 94
Sea.KH 64
yabsab 40
sas.Sziky 28
scan(afreeca) 25
Hm[arnc] 13
ivOry 8
NaDa 7
Rock 6
Dota 2
Gorgc3683
qojqva2031
Dendi1121
XcaliburYe181
Counter-Strike
olofmeister1773
pashabiceps866
x6flipin581
allub184
oskar121
markeloff82
Other Games
hiko525
Pyrionflax447
crisheroes345
Fuzer 293
Sick210
Hui .203
B2W.Neo184
Liquid`LucifroN128
QueenE49
Organizations
Dota 2
PGL Dota 2 - Main Stream9410
PGL Dota 2 - Secondary Stream3672
StarCraft: Brood War
UltimateBattle 63
StarCraft 2
IntoTheiNu 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• Adnapsc2 5
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 1610
• WagamamaTV266
League of Legends
• Nemesis2553
Upcoming Events
Monday Night Weeklies
2h 52m
Replay Cast
8h 52m
ChoboTeamLeague
10h 52m
WardiTV Korean Royale
21h 52m
BSL: GosuLeague
1d 6h
PiGosaur Cup
1d 10h
The PondCast
1d 19h
Replay Cast
2 days
RSL Revival
2 days
herO vs Zoun
Classic vs Reynor
Maru vs SHIN
MaxPax vs TriGGeR
BSL: GosuLeague
3 days
[ Show More ]
RSL Revival
3 days
WardiTV Korean Royale
3 days
RSL Revival
4 days
WardiTV Korean Royale
4 days
IPSL
5 days
Julia vs Artosis
JDConan vs DragOn
RSL Revival
5 days
Wardi Open
5 days
IPSL
6 days
StRyKeR vs OldBoy
Sziky vs Tarson
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2025-11-14
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
CSCL: Masked Kings S3
SLON Tour Season 2
RSL Revival: Season 3
META Madness #9
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025

Upcoming

BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.