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[H] PvZ Zerg All-ins - Page 2

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Repertoire
Profile Blog Joined June 2008
Canada92 Posts
December 30 2008 06:08 GMT
#21
On the topic, I really like the idea where players place a core with the standard wall to leave a small pathway to go through. So basically you get wall of Gatewy+Forge+Core+Nexus and dragoon sized pathway to get through. It helped heaps personally, and surprisingly on python with that huge natural opening it becomes quite zergling rush proof.
AttackZerg
Profile Blog Joined January 2003
United States7584 Posts
December 30 2008 06:09 GMT
#22
You don't even give a fucking type of situation that the 'all-in' occurs.

3 main varieties
1gate vs zerg all-in
2gate vs zerg all-in
Fe vs zerg all-in

All three situations are competely different.

WTF?
alphafuzard
Profile Blog Joined June 2007
United States1610 Posts
Last Edited: 2008-12-30 06:11:27
December 30 2008 06:10 GMT
#23
Surprise! a one liner op gets a lot of less than 5 line responses

I think we need an example of a good op in the strategy forum guidelines, so that people can figure out what is blatantly a shitty thread and which ones are worth responding to when making their op. Or you can have a big flashing sign under the create new thread button that reads: "Don't Make a Shitty Op pl0x!"

edit: and with no effort to fix his terrible thread + right after the purge
more weight
village_idiot
Profile Blog Joined July 2008
2436 Posts
December 30 2008 06:18 GMT
#24
I reckon we should just keep to translating Korean strategy discussion.
Caller
Profile Blog Joined September 2007
Poland8075 Posts
December 30 2008 06:36 GMT
#25
when we say scout, we don't mean build a scout by the way, but we mean send a scouting probe
chill please dont ban me i couldnt resist it
Watch me fail at Paradox: http://www.teamliquid.net/forum/viewmessage.php?topic_id=397564
charcute
Profile Blog Joined May 2007
Canada419 Posts
Last Edited: 2008-12-30 07:16:25
December 30 2008 07:14 GMT
#26
well, I'm a toss user and sometime, I can't scout with probes when he gets 6 ling with fast speed. From there, I can't guess for 3 hatch mass ling cause against like 30-40 zerlings, it takes a lot of cannons and good probes micro and I usually don't have enough units to back up.
I like to do it all night long
Love.Zelduck
Profile Joined February 2008
United States170 Posts
December 30 2008 07:17 GMT
#27
Okay, so I have a situation that I can't seem to deal with.

Fe toss

vs

3 hatch muta

Honestly, even if I manage to get up cannons/archons or cannons/sairs or whatever (which for some reason feels like it takes too long), I still have waaay too much trouble getting any kind of ground army going in time to stop him from taking the whole map.

Should I just stop FEing? I really feel like I'm so bad at it that I give up all map control.

Course, I have no idea how to transition a 2 gate opening into standard pvz (whatever that is...)
lol
IzzyCraft
Profile Blog Joined June 2007
United States4487 Posts
Last Edited: 2008-12-30 07:21:12
December 30 2008 07:20 GMT
#28
God Put more into the op.

Scout it...

Really the only like all in zerg can do in zvp is like 5 pool. Else you should notice zerg building up units to storm your base.
I have ass for brains so,
even when I shit I'm droping knowledge.
Zapdos_Smithh
Profile Blog Joined October 2008
Canada2620 Posts
December 30 2008 07:22 GMT
#29
syz has no time on his hands to actually explain the situation, he just wants an answer right now.
Jonoman92
Profile Blog Joined September 2006
United States9110 Posts
December 30 2008 07:23 GMT
#30
Pretty vague OP. Dealing with zerg all-ins is tough at pretty much all levels of sc. You have to do your best to scout and use whatever information you can get to play accordingly. Sometimes it can be hard because you feel you must add a few extra cannons at your nat to be safe in case of some early hydra break but at the same time if they aren't doing it you'll be behind but sometimes that's part of the game and you have to decide if you want to gamble and not make them or make them and possibly be a bit behind.

On December 30 2008 16:17 Love.Zelduck wrote:
Okay, so I have a situation that I can't seem to deal with.

Fe toss

vs

3 hatch muta

Honestly, even if I manage to get up cannons/archons or cannons/sairs or whatever (which for some reason feels like it takes too long), I still have waaay too much trouble getting any kind of ground army going in time to stop him from taking the whole map.

Should I just stop FEing? I really feel like I'm so bad at it that I give up all map control.

Course, I have no idea how to transition a 2 gate opening into standard pvz (whatever that is...)
lol


It shouldn't be that hard. If your going for the standard FE into stargate/citadel BO your sair should scout his tech when his spire is almost done and you should continue sair production and add 2 cannons at each mineral line (more if you see he continues to mass mutas/scourge.) The constant sair pump till you have 5-7 along with the cannons should be plenty to protect you while you add on gates and go zeal/goon/storm/obs and prepare to take your 3rd and pressure his 3rd/try and deny his 4th.

I wonder if your beginning BO isn't correct and your sair is slow in scouting him perhaps?
rushz0rz
Profile Blog Joined February 2006
Canada5300 Posts
December 30 2008 08:16 GMT
#31
late lair = all-in
late nat gas = all-in
in fact, just get like 5 cannons at expo and 2-3 in your main, just to be safe.
IntoTheRainBOw fan~
Geo.Rion
Profile Blog Joined October 2008
7377 Posts
December 30 2008 08:21 GMT
#32
Where is Chill?
"Protoss is a joke" Liquid`Jinro Okt.1. 2011
fonger
Profile Blog Joined March 2006
United Kingdom1218 Posts
December 30 2008 08:38 GMT
#33
On December 30 2008 13:56 sYz-Adrenaline wrote:
How to spot? Stop? counter? etc

wuts hatnin bruh
DanceCommander
Profile Blog Joined May 2008
United States1808 Posts
December 30 2008 08:49 GMT
#34
pewpew
Love.Zelduck
Profile Joined February 2008
United States170 Posts
December 30 2008 08:49 GMT
#35
On December 30 2008 16:23 Jonoman92 wrote:
It shouldn't be that hard. If your going for the standard FE into stargate/citadel BO your sair should scout his tech when his spire is almost done and you should continue sair production and add 2 cannons at each mineral line (more if you see he continues to mass mutas/scourge.) The constant sair pump till you have 5-7 along with the cannons should be plenty to protect you while you add on gates and go zeal/goon/storm/obs and prepare to take your 3rd and pressure his 3rd/try and deny his 4th.

I wonder if your beginning BO isn't correct and your sair is slow in scouting him perhaps?


Thanks. It really is a bo problem I'm sure. I still mess up probe transfer in timing and I think amount, and I seem to not have enough money to do everything that I feel like I should be doing, but at least I don't mess up probe pumping lol. idk, it feels like if i'm pumping probes, adding pylons, and pumping sairs that I mess up my timing on the whole citadel, +1atk, templar archives, adding gates, leg speed, adding cannons. If I know he's going mutas (like, a lot), when should I add cannons in there, how soon should my gates be up, and how the hell do I have enough mins for gates+cannons while having enough gas for sair pump + tech + archons. lol

Time to go practice a bit and watch some reps. I should be able to get this straight soon lol.

Oh and btw, it doesn't help that I'm only like 80-90 apm xD
I've been doing okay in general, but most of my exp is in PvT and PvP, so I'm basically learning PvZ for the first time.
Chameleon
Profile Blog Joined January 2008
United States604 Posts
December 30 2008 09:23 GMT
#36
On December 30 2008 15:36 Caller wrote:
when we say scout, we don't mean build a scout by the way, but we mean send a scouting probe
chill please dont ban me i couldnt resist it


shhh dont listen to this guy

I meant build a scout from stargate asap!!11!
TL's #1 Horang2 fan
Drazzzt
Profile Joined September 2002
Germany999 Posts
December 30 2008 10:47 GMT
#37
look at his number of drones. many = eco, few = all-in (1 line)
Be Nice, Be Fair, Be Mannered.
Dataleif
Profile Joined February 2008
Sweden252 Posts
December 30 2008 11:31 GMT
#38
On December 30 2008 14:05 coolcrimefighter wrote:
hydra isnt all in,
either way storm>mass lings/hydras

if you're referring to early lings, good probe micro will hold off a 4/5 pool

why isnt it all-in? of course it depends on the amount of drones and hatches the z has before he attacks. For instance the 2 hatch hydra from july vs bisu on blue storm was pretty much all-in and that storm youre talking about wont help that early.
More hatches than that isnt all-in like you say but why should we even discuss that here?
Spenguin
Profile Blog Joined November 2007
Australia3316 Posts
December 30 2008 12:43 GMT
#39
On December 30 2008 15:03 Avidkeystamper wrote:
I posted in a closed thread. ^^


I quoted and posted in a closed thread. ^^
< TeamLiquid CJ Entusman #46 > I came for the Brood War, I stayed for the people.
Dromar
Profile Blog Joined June 2007
United States2145 Posts
December 30 2008 13:01 GMT
#40
I think you could gain a lot of knowledge about how to counter these all-ins if you consider them from the point of view of the Zerg player. Read a ZvP guide or two that includes all-in strategies, and do what those guides hope you don't do.
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