• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 16:55
CEST 22:55
KST 05:55
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy18ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
$5,000 WardiTV TLMC tournament - Presented by Monster Energy2GSL CK: More events planned pending crowdfunding3Weekly Cups (May 30-Apr 5): herO, Clem, SHIN win0[BSL22] RO32 Group Stage4Weekly Cups (March 23-29): herO takes triple6
StarCraft 2
General
Best Time to Book Blue Mountains Private Tours for Are Blue Mountains Private Tours Worth It? Complet How to Find the Best Blue Mountains Private Tours BGE Stara Zagora 2026 cancelled Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool
Tourneys
GSL CK: More events planned pending crowdfunding $5,000 WardiTV TLMC tournament - Presented by Monster Energy Sparkling Tuna Cup - Weekly Open Tournament RSL Season 4 announced for March-April Sea Duckling Open (Global, Bronze-Diamond)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 520 Moving Fees Mutation # 519 Inner Power Mutation # 518 Radiation Zone
Brood War
General
ASL21 General Discussion so ive been playing broodwar for a week straight. Gypsy to Korea Pros React To: JaeDong vs Queen [BSL22] RO32 Group Stage
Tourneys
[Megathread] Daily Proleagues [BSL22] RO32 Group B - Sunday 21:00 CEST [BSL22] RO32 Group A - Saturday 21:00 CEST 🌍 Weekly Foreign Showmatches
Strategy
Muta micro map competition Fighting Spirit mining rates What's the deal with APM & what's its true value Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Starcraft Tabletop Miniature Game General RTS Discussion Thread Nintendo Switch Thread Darkest Dungeon
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Trading/Investing Thread Things Aren’t Peaceful in Palestine European Politico-economics QA Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Loot Boxes—Emotions, And Why…
TrAiDoS
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
ASL S21 English Commentary…
namkraft
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2382 users

[D] MBS Discussion II - Page 21

Forum Index > Closed
Post a Reply
Prev 1 19 20 21 22 23 33 Next All
MyLostTemple *
Profile Blog Joined November 2004
United States2921 Posts
January 30 2008 15:31 GMT
#401
also, SC isn't just the hardest game because of the UI, the UI is just one factor in it. i would be equally against a game that had no strategy but an incredibly difficult UI. I just want a ballance of both.

I don't care if MBS and automine are in the game, they just have to be kept as a SETTING that won't be used for ladders and tournaments. That way Blizzard pleases newbies and pros. i'm more than aware that there are many crowds to please. but sacking the crowd that was good at the last game so you can pick up a bunch of new players seems stupid. Many people claim this would cause a split community. But in reality SC already has many communities: competitive, team play, BGH, UMS and more. In SC2 there will be room for more. As long as blizzard makes an effort to preserve the competitive community by keeping competitive features, then i'm fine. But otherwise I, and everyone else who's good at this game including an entire nation called South Korea will probably be throughly disapointed.
Follow me on twitter: CallMeTasteless
InterWill
Profile Joined September 2007
Sweden117 Posts
January 30 2008 16:18 GMT
#402
Well, then you should start preparing for a huge letdown.

At this point, it feels unlikely that they would deimplement MBS. They will do their best to add complexity for more advanced players (maybe through clever usage of terran addons, or protoss warp-in technology), but whether they succeed in making StarCraft II feel like you want it to feel is highly debatable.

Even more unlikely is that Blizzard would use different unit/building-selection rules for single- and multi player. That's so counter intuitive and so against the Blizzard design philosophy that, well, I would be very surprised if they went that way.

But I was thinking, in Warcraft III you don't pay to put units in the unit queue. You only pay when they actually start producing. I haven't seen this brought up yet. Was this implemented in the Blizzcon build? And if it was, wouldn't that have the potential to affect macro maybe even as much as MBS would?
Unentschieden
Profile Joined August 2007
Germany1471 Posts
January 30 2008 16:51 GMT
#403
Well there is the real difference. The queue tax is more of a hit on Macro than MBS in any form could ever be.

Without the tax you can decide what you need, order and forget about it for a while. With the tax you need to revisit the building each time something is finished, independend HOW you get there, by MBS or SBS.

Also, no MBS but more Hotkeys? Ok, that is even more compfortable, doesn´t get easier than that. With more hotkeys it wouldn´t matter if MBS were in, you would Hotkey each individual building anyway.

On Automine btw. it doesn´t matter since I just recalled that finished productions now trigger a text message. So no one could forget SCVs anyway wich is just as good.
CuddlyCuteKitten
Profile Joined January 2004
Sweden2756 Posts
Last Edited: 2008-01-30 17:07:01
January 30 2008 17:05 GMT
#404
On January 30 2008 07:07 MyLostTemple wrote:
where in the fuck are you getting the idea DAs arn't used competitvely because their too micro intensive. firstly DAs are used competitively, especially in PvZ but also in PvP at times. the problem is you have to morph two DTs to make a DA.... most of the time that's not very COST EFFECTIVE because dts are very valuble and more versitle than DAs are. DAs are only required late late game. I can't believe you actually think medic abilities arn't used because their too micro intensive, lol. Medics absolutely need their energy to heal marines, not blind units. And if you mean restoration there are too few instances to use this, unless ofcourse you got parasited... but then again how often do players get queens? not too often because they're not very COST EFFECTIVE either.

obviously a player can still macro slightly faster by not using MBS. The problem is that they arn't peanalized as much for getting behind. There is also no risk for double queing with MBS where there is for SBS. That's bad.

also, when a metagame forms there WILL be moments when players can and can not attack each other. when they can't attack each other they must macro, but not with such ease. i'm also all for more hotkeys, i think that would be great.


I can agree with you on the queens but the rest is bullshit. A DA is what, 250 mins, 200 gas, starts with feedback which costs 50 mana.
Mid to late game you see pros throwing away HT's like candy sometimes even sacrificing to try to get storms in on a static army. If you can afford 5 or 6 HT's in your army you can afford 250/200 for a unit that will pay for itself if it manages to use it's ability twice, especially since it's very likely that it will allways have the mana to do that and since it's hard to snipe.
Same thing against zergs who run their defilers up to plauge armies even more often (and which is harder to stop). If pro's could do it they would.
And yes they use them at times but it's rare (just look at the comments on games when they do bring them out) even though they *allways* have the avalible tech to do so.

Medics? Medics are 50/25 a single vessel is 100/225 and restore is 50.
You think it would have been used more if it required less energy? Doubtfull, just add two more medics or so and use restore ONLY when you can pull back vessels safely after a irradiate run which ended badly and it would still be worth it. Just to much micro involved to do it even for pros.

It's not cost effective when it comes to time but it's easily cost effective when it comes to resources.

Also anyone who think BW is 50/50 macro/micro is deluded. If you measure by importance it's more like 40/60 or even higher towards macro. Extreme macro is a requirment to be able to figth in the higher leauges today. Extreme micro may win you a few games but a lack of macro will loose you most games. Why do you think the game is evolving towards more and more macro? Because it's what you win games by so pro's work more towards it, which proves that it's more important.

I don't see the problem in switching so it's 60/40 towards micro. Just like there is "micro" players today there will be macro players tomorow, it's just that the ratio will change.
Perhaps not even enough to make micro more important than macro, perhaps macro will still be on top, just not as much.
waaaaaaaaaaaooooow - Felicia, SPF2:T
GeneralStan
Profile Blog Joined August 2007
United States4789 Posts
January 30 2008 17:25 GMT
#405
I want to augment Tasteless' argument with another reason why it will make comebacks harder: Harrassment. Harrassment is instrumental in many comebacks (See Jangbi vs Orion for a recent example). When a player expands and macros heavy to cement his advantage, his divided attention makes it easier for a player to sneak in a shuttle/dropship. In the example game, Orion takes a big economic advantage early, to which Jangbi responds with shuttles loaded with high templar, which due to Orion's large area and attention to macro, managed to storm the shit out of 30 or so drones. Jangbi comes back to win.

In a game with MBS, the player with the advantage can spend more time preparing adequate defense for harassment, or even just more time watching his minimap (in this case, spending more time on scouting could have prevented these attacks). SInce the leading player is spending only about as much time on macro as the losing player, than he knows that defending against harassment is all he needs to do to win.

Basically, MBS makes harassment harder due to increased attention, even further solidifying the leading player's advantage.

There is a fair argument that could be made that harassment options will be more powerful, so that simply being aware of coming harassment isn't enough to stop it, we simply don't know enough about the game at this point.
¯\_(ツ)_/¯
Klockan3
Profile Blog Joined July 2007
Sweden2866 Posts
January 30 2008 19:00 GMT
#406
On January 31 2008 02:25 GeneralStan wrote:
we simply don't know enough about the game at this point.

Wich is why this debate is never ending
BlackStar
Profile Blog Joined July 2007
Netherlands3029 Posts
January 30 2008 19:15 GMT
#407
Also, no MBS but more Hotkeys? Ok, that is even more compfortable, doesn´t get easier than that. With more hotkeys it wouldn´t matter if MBS were in, you would Hotkey each individual building anyway.


Wait, what?

More hotkeys makes the game even easier than MBS?
GeneralStan
Profile Blog Joined August 2007
United States4789 Posts
January 30 2008 19:25 GMT
#408
On January 31 2008 04:00 Klockan3 wrote:
Show nested quote +
On January 31 2008 02:25 GeneralStan wrote:
we simply don't know enough about the game at this point.

Wich is why this debate is never ending


True.

However, there is a single assumption we are working with though, namely that they are attempting to recreate the feel of Starcraft. This is unshakable.

I translate this into a few other assumptions. There will be roughly the same number of units per match-up as BW. This is the primary assumption we base working with MBS on. While more unit types to produce would make MBS less advantageous, it would also erode the simplicity that made BW great.

That assumption allows for us to assume that MBS allows production to be controlled primarily by hotkeys, thus significantly changing the attention ratio, and leading to the changes predicted
¯\_(ツ)_/¯
BlackStar
Profile Blog Joined July 2007
Netherlands3029 Posts
Last Edited: 2008-01-30 19:33:14
January 30 2008 19:32 GMT
#409
SC2 and SC will have exactly the same gameplay. Nothing was changed in that respect. Sure, new units, new maps, a new game engine with new graphics. But that's it.
maybenexttime
Profile Blog Joined November 2006
Poland5781 Posts
January 30 2008 20:07 GMT
#410
CowGoMoo can attest to the above statement.
Unentschieden
Profile Joined August 2007
Germany1471 Posts
January 30 2008 21:01 GMT
#411
On January 31 2008 04:15 BlackStar wrote:
Show nested quote +
Also, no MBS but more Hotkeys? Ok, that is even more compfortable, doesn´t get easier than that. With more hotkeys it wouldn´t matter if MBS were in, you would Hotkey each individual building anyway.


Wait, what?

More hotkeys makes the game even easier than MBS?


Of course. Think about it. All your worst case predictions about MBS assume that we can use hotkeys to control the base. Having enough Hotkeys for each individual Building makes that way easier than having one hotkey for all of them. And it wouldn´t even limit your control over your units (since you don´t have to balance between unit/building hotkeys).
mahnini
Profile Blog Joined October 2005
United States6862 Posts
January 30 2008 21:43 GMT
#412
On January 31 2008 06:01 Unentschieden wrote:
Show nested quote +
On January 31 2008 04:15 BlackStar wrote:
Also, no MBS but more Hotkeys? Ok, that is even more compfortable, doesn´t get easier than that. With more hotkeys it wouldn´t matter if MBS were in, you would Hotkey each individual building anyway.


Wait, what?

More hotkeys makes the game even easier than MBS?


Of course. Think about it. All your worst case predictions about MBS assume that we can use hotkeys to control the base. Having enough Hotkeys for each individual Building makes that way easier than having one hotkey for all of them. And it wouldn´t even limit your control over your units (since you don´t have to balance between unit/building hotkeys).

Nope. You'd have to take time to hit each individual hotkey and make individual units, thus, directing most of your focus to macroing.

I just read this one page cuase I was bored, off to class now. G'day.
the world's a playground. you know that when you're a kid, but somewhere along the way everyone forgets it.
Unentschieden
Profile Joined August 2007
Germany1471 Posts
January 30 2008 22:01 GMT
#413
There is no difference in the amount of focus between MBS and lots of hotkeys oreven SBS. THe difference is the time needed and the buttons pressed. Don´t tell me pressing more buttons makes it a harder task. Annoying yes but not hard or challenging.
IF it were, all thouse anti-MBS arguments would make more sense, I´d give you that.
CuddlyCuteKitten
Profile Joined January 2004
Sweden2756 Posts
January 30 2008 22:05 GMT
#414
On January 31 2008 06:43 mahnini wrote:
Show nested quote +
On January 31 2008 06:01 Unentschieden wrote:
On January 31 2008 04:15 BlackStar wrote:
Also, no MBS but more Hotkeys? Ok, that is even more compfortable, doesn´t get easier than that. With more hotkeys it wouldn´t matter if MBS were in, you would Hotkey each individual building anyway.


Wait, what?

More hotkeys makes the game even easier than MBS?


Of course. Think about it. All your worst case predictions about MBS assume that we can use hotkeys to control the base. Having enough Hotkeys for each individual Building makes that way easier than having one hotkey for all of them. And it wouldn´t even limit your control over your units (since you don´t have to balance between unit/building hotkeys).

Nope. You'd have to take time to hit each individual hotkey and make individual units, thus, directing most of your focus to macroing.

I just read this one page cuase I was bored, off to class now. G'day.


Wrong.

Unlimited hotkeys are a superior alternative to MBS from the progamers standpoint.

And we are discussing progamers here rigth, and not casual gamers?

The problem with macro is not that progamers doesn't have the speed to macro properly, it's that they have to divide attention towards their base and manually click each barracks in order to produce units.
They have to actually look at the buildings which draws away attention from their troops. This is because they don't have enough hotkeys to actually build stuff from all of their production facilities.

In fact most progamers could probably build new units flawlessly as soon as money came in, or at least almost as soon as money came in, if they had a hotkeyed production facility that was empty the entire time.
The fact that this never happens is the main counter argument to the "progamers are to good to want to build in bulk". (Anti-MBS side argued that it's the diversion from the units and thus the switch of focus that is important).

It's naive to think that a progamer who allways have a free production facility on hotkey would not have time to build a unit if he could do so while watching his attack, if things get hectic he can allways switch to micro since he never looses his focus.

In fact unlimited hotkeys are superior since if Bisu does have 300/200 banked it's entirely possible that he doesn't want to build 1 sair and 1 zealot.
With MBS he'd have to select his two stargates, select one of them and build a sair, then select his gateways and build the zealot.
With unlimted hotkeys it's just 8o9z.

With MBS or unlimited hotkeys macro will be easier since they don't have to switch focus so a progamer will never
a) build things in bulk which makes several stops of 1-2 units from each macro "burst" necessary either way and ties unlimited hotkeys to MBS in usefullness
b) worry more about unit selection in which case unlimited hotkeys are far superior.

For the casual gamer MBS will probably be better anway but that's not the point of discussion in this thread.
waaaaaaaaaaaooooow - Felicia, SPF2:T
parkin
Profile Blog Joined July 2007
1087 Posts
January 30 2008 22:24 GMT
#415
Maybe you should be able to select several buildeings at the same time. But only one building is highlighted that you can build from then you need to use Tab to tab between the different buildings.

For example to build 5 zealots from 5 Gateways that are bind to hotkey 5.

5, z, Tab, z, Tab, z, Tab, z, Tab, z,

This is also useful if you want to mix up units so instead of pressing "z" it will use 500 minerals and build 5 zealots you can be more flexible and, lets say, 3 zealots and 2 dragons.

5, z, Tab, z, Tab, z, Tab, d, Tab, d

What do you think?
mostly harmless
CuddlyCuteKitten
Profile Joined January 2004
Sweden2756 Posts
Last Edited: 2008-01-30 22:35:32
January 30 2008 22:34 GMT
#416
On January 31 2008 07:24 parkin wrote:
Maybe you should be able to select several buildeings at the same time. But only one building is highlighted that you can build from then you need to use Tab to tab between the different buildings.

For example to build 5 zealots from 5 Gateways that are bind to hotkey 5.

5, z, Tab, z, Tab, z, Tab, z, Tab, z,

This is also useful if you want to mix up units so instead of pressing "z" it will use 500 minerals and build 5 zealots you can be more flexible and, lets say, 3 zealots and 2 dragons.

5, z, Tab, z, Tab, z, Tab, d, Tab, d

What do you think?


It's exactly the same thing as unlimited hotkeys only that you switch the 1,2,3,4,5 to Tab instead and you free up more buttons on the keyboard.

A much more usefull version would be to have the gateway or factory auto-tab to the next gateway when you build in the currently selected one.

For noobs you could include a "Shift-Z" which would que up a zealot in every gateway.

So: 1, z,z,z,z,z
waaaaaaaaaaaooooow - Felicia, SPF2:T
prOxi.swAMi
Profile Blog Joined November 2004
Australia3091 Posts
January 30 2008 22:40 GMT
#417
On January 31 2008 07:24 parkin wrote:
Maybe you should be able to select several buildeings at the same time. But only one building is highlighted that you can build from then you need to use Tab to tab between the different buildings.

For example to build 5 zealots from 5 Gateways that are bind to hotkey 5.

5, z, Tab, z, Tab, z, Tab, z, Tab, z,

This is also useful if you want to mix up units so instead of pressing "z" it will use 500 minerals and build 5 zealots you can be more flexible and, lets say, 3 zealots and 2 dragons.

5, z, Tab, z, Tab, z, Tab, d, Tab, d

What do you think?

That's actually quite appealing to me and I'm anti-MBS
Oh no
parkin
Profile Blog Joined July 2007
1087 Posts
January 30 2008 22:42 GMT
#418
On January 31 2008 07:34 CuddlyCuteKitten wrote:
Show nested quote +
On January 31 2008 07:24 parkin wrote:
Maybe you should be able to select several buildeings at the same time. But only one building is highlighted that you can build from then you need to use Tab to tab between the different buildings.

For example to build 5 zealots from 5 Gateways that are bind to hotkey 5.

5, z, Tab, z, Tab, z, Tab, z, Tab, z,

This is also useful if you want to mix up units so instead of pressing "z" it will use 500 minerals and build 5 zealots you can be more flexible and, lets say, 3 zealots and 2 dragons.

5, z, Tab, z, Tab, z, Tab, d, Tab, d

What do you think?


It's exactly the same thing as unlimited hotkeys only that you switch the 1,2,3,4,5 to Tab instead and you free up more buttons on the keyboard.

A much more usefull version would be to have the gateway or factory auto-tab to the next gateway when you build in the currently selected one.

For noobs you could include a "Shift-Z" which would que up a zealot in every gateway.

So: 1, z,z,z,z,z


That would be a good idea if you want to reduce macroing even more and make it easier for new players. My wish is that there will be no MBS at all but that wont happen. I hope theyll find a good compromise
mostly harmless
CuddlyCuteKitten
Profile Joined January 2004
Sweden2756 Posts
January 30 2008 22:50 GMT
#419
On January 31 2008 07:42 parkin wrote:
Show nested quote +
On January 31 2008 07:34 CuddlyCuteKitten wrote:
On January 31 2008 07:24 parkin wrote:
Maybe you should be able to select several buildeings at the same time. But only one building is highlighted that you can build from then you need to use Tab to tab between the different buildings.

For example to build 5 zealots from 5 Gateways that are bind to hotkey 5.

5, z, Tab, z, Tab, z, Tab, z, Tab, z,

This is also useful if you want to mix up units so instead of pressing "z" it will use 500 minerals and build 5 zealots you can be more flexible and, lets say, 3 zealots and 2 dragons.

5, z, Tab, z, Tab, z, Tab, d, Tab, d

What do you think?


It's exactly the same thing as unlimited hotkeys only that you switch the 1,2,3,4,5 to Tab instead and you free up more buttons on the keyboard.

A much more usefull version would be to have the gateway or factory auto-tab to the next gateway when you build in the currently selected one.

For noobs you could include a "Shift-Z" which would que up a zealot in every gateway.

So: 1, z,z,z,z,z


That would be a good idea if you want to reduce macroing even more and make it easier for new players. My wish is that there will be no MBS at all but that wont happen. I hope theyll find a good compromise


Macro is =/= ammount of clicks per unit. Nada has 450 APM and one or two clicks per vulture doesn't really matter to him since he can make 7,5 of those clicks per second.
So removing those extra (tab) clicks for the rest of us is just a logical development of the UI since they don't really matter.

Similarly allowing new players to build out of all gateways at the same time if they wish doesn't really change anything except make the newbie very, very happy when he can spend his 2000 minerals with just 4 clicks despite his 30 APM (likely only have 5 gatways so there will be a bit of queing involved).

If your going to implement anything (basically do people want their extra hotkeys or not?) I think it would be the perfect system. There's no harm in adding features that only new players need as a crutch, it only helps to get them into the game.
waaaaaaaaaaaooooow - Felicia, SPF2:T
parkin
Profile Blog Joined July 2007
1087 Posts
January 30 2008 22:52 GMT
#420
On January 31 2008 07:50 CuddlyCuteKitten wrote:
Show nested quote +
On January 31 2008 07:42 parkin wrote:
On January 31 2008 07:34 CuddlyCuteKitten wrote:
On January 31 2008 07:24 parkin wrote:
Maybe you should be able to select several buildeings at the same time. But only one building is highlighted that you can build from then you need to use Tab to tab between the different buildings.

For example to build 5 zealots from 5 Gateways that are bind to hotkey 5.

5, z, Tab, z, Tab, z, Tab, z, Tab, z,

This is also useful if you want to mix up units so instead of pressing "z" it will use 500 minerals and build 5 zealots you can be more flexible and, lets say, 3 zealots and 2 dragons.

5, z, Tab, z, Tab, z, Tab, d, Tab, d

What do you think?


It's exactly the same thing as unlimited hotkeys only that you switch the 1,2,3,4,5 to Tab instead and you free up more buttons on the keyboard.

A much more usefull version would be to have the gateway or factory auto-tab to the next gateway when you build in the currently selected one.

For noobs you could include a "Shift-Z" which would que up a zealot in every gateway.

So: 1, z,z,z,z,z


That would be a good idea if you want to reduce macroing even more and make it easier for new players. My wish is that there will be no MBS at all but that wont happen. I hope theyll find a good compromise


Macro is =/= ammount of clicks per unit. Nada has 450 APM and one or two clicks per vulture doesn't really matter to him since he can make 7,5 of those clicks per second.
So removing those extra (tab) clicks for the rest of us is just a logical development of the UI since they don't really matter.

Similarly allowing new players to build out of all gateways at the same time if they wish doesn't really change anything except make the newbie very, very happy when he can spend his 2000 minerals with just 4 clicks despite his 30 APM (likely only have 5 gatways so there will be a bit of queing involved).

If your going to implement anything (basically do people want their extra hotkeys or not?) I think it would be the perfect system. There's no harm in adding features that only new players need as a crutch, it only helps to get them into the game.


Youre right^^
mostly harmless
Prev 1 19 20 21 22 23 33 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 3h 5m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 619
PiGStarcraft118
UpATreeSC 99
StarCraft: Brood War
Calm 3225
Mini 517
Dewaltoss 123
ggaemo 68
HiyA 19
Dota 2
monkeys_forever222
capcasts73
Counter-Strike
pashabiceps3993
Coldzera 6
Super Smash Bros
C9.Mang0136
Heroes of the Storm
Liquid`Hasu332
Other Games
summit1g9233
Grubby3265
FrodaN2390
Beastyqt638
shahzam286
Trikslyr57
Mew2King54
Organizations
Other Games
BasetradeTV987
StarCraft 2
angryscii 20
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• davetesta16
• IndyKCrew
• sooper7s
• AfreecaTV YouTube
• Migwel
• intothetv
• LaughNgamezSOOP
• Kozan
StarCraft: Brood War
• HerbMon 28
• Azhi_Dahaki7
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV913
• lizZardDota270
Other Games
• imaqtpie1183
• Shiphtur290
Upcoming Events
CranKy Ducklings
3h 5m
WardiTV Team League
14h 5m
CranKy Ducklings
1d 13h
WardiTV Team League
1d 14h
uThermal 2v2 Circuit
1d 18h
BSL
1d 22h
n0maD vs perroflaco
TerrOr vs ZZZero
MadiNho vs WolFix
DragOn vs LancerX
Sparkling Tuna Cup
2 days
WardiTV Team League
2 days
OSC
2 days
BSL
2 days
Sterling vs Azhi_Dahaki
Napoleon vs Mazur
Jimin vs Nesh
spx vs Strudel
[ Show More ]
Replay Cast
3 days
Replay Cast
3 days
Wardi Open
3 days
GSL
4 days
Replay Cast
5 days
Kung Fu Cup
5 days
Replay Cast
6 days
The PondCast
6 days
Liquipedia Results

Completed

CSL Elite League 2026
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
StarCraft2 Community Team League 2026 Spring
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026

Upcoming

Escore Tournament S2: W2
IPSL Spring 2026
Escore Tournament S2: W3
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
RSL Revival: Season 5
WardiTV TLMC #16
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.