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Hello,
This is CrazyJim, a #1 ladder in both Broodwar and Starcraft Van back in 1998-1999 as Protoss and Terran. I was a top zerg too, but didn't enjoy the feel as much as P/T.
I quit Broodwar in the end of 1999 because of win trades, hackers, and was so upset, I studied how to stop this. I emailed blizzard back in the day talking about a "Player police tool to report possible offenders, and arranged match making system." I wasn't aware tournaments were even going on in Korea for years. I thought hackers and win traders killed the game. I was playing Asheron's Call and selling loot on ebay : ) I was the guy who wrote the original macro bots that got people automatically playing the MMO when they slept so when they woke up they had more experience/skills.
I got the Broodwar remastered, but did not like it and I'll explain why:
#1 Small maps or at least rush distances are imperative to keep early pressure on your opponent so they don't do what everyone does in Starcraft 2 of making 3 bases, 200 supply army while defending and drinking an iced tea. Ask casters like Nathanias why he doesn't play SC2 much anymore. It ain't fun to just mine out the whole map for an hour or more and win.
The rush is integral for Starcraft's tech system and macro system to be limited. No pressure, and you have infinite tech and macro. Game designers take things to extremes to weigh if it is good or bad. Imagine a map 20x as big as the largest map you ever played. Would you open the game cutting probes and send your first zealot wandering around for 15 minutes scouting? Nah, you just take like 5 bases while teching like a mad man. That ain't Starcraft. Large maps in 1v1 is one reason why I don't like SC2 and one reason SC1 is not as fun for me any more.
#2 Spider cannons(aka spider mines). Spider mines should be Destroyable by 1 Dragoon almost 100% of the time if the Dragoon is nearby. Right now, Vultures can launch spider cannons right at dragoons to such effect that if the Dragoon does not micro like a crazed idiot, the 75 mineral unit decisively wins vs the 125 mineral 50 gas unit designed to counter Vulture's basic attack type.
The problem is that you combine the longer rush distances we had back in 1998 like River Styx to these 6 player yolo maps, and no one is doing the t1 6marine+4scv vs 3-4 zealot dances anymore. It is almost a universally bad game design to have a higher tier tech be so op that people skip lower tech to rush to it and it always be the right choice. So people are skipping out on zealots and rines, cuz spider cannons are so flippin op.
Solution: Spider mines should be armed with +2 to 3 second burrowing and +2 second before arming when burrowed. In this manner cannot be used "IN YO FACE" offensively.
Terran would take a hit in power, so you'll need to buff them elsewhere. I have a really detailed rundown of how to do this, but it'd make this post too spammy, and besides, I wouldn't trust modern Blizzard to balance a bicycle let alone a brush up a masterpiece.
#3 Faster/Fastest. People think the faster the game, the more skill it takes, right? Wrong. Imagine if the game was 100000x faster than it is now. Then by their logic, it'd take more skill, but the way to win would just be to rally probes to every starting position with attack move. GG. No Re.
When I played on Fast, I literally built my base at the EXACT same time I microed very large battles. The technique was to trick their focus into the battle and slowly retreat , but stay stickied to them so they needed to pay attention. By choosing the ebb and flow of battle with your base building, extended nonsense battles normally meant they had nothing built in base. Of course this was conditional on the game state, but it was super powerful.
Now when fastest came around, people just focused on cranking out army, then chose when to come all in and attack like nubs. I still won a lot on fastest/faster, but it was really a lower skill level game. Just like larger maps is a lower skill cap game. Just like all the rush defense they put in SC2 makes it a lower skill cap game.
These are the problems I see with Modern Broodwar vs 1998 broodwar. Broodwar is still kinda an okay game. But bring back fast mode, or at least just small maps, and nerf spider cannons, and I'd actually play the beast again.
,CrazyJim
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#StarCraftVan
#bringbackfastmode
#nerfspidercannons
I have to believe that this individual has never actually seen modern Brood War FPV because if they see a top Korean player hitting 300 APM and managing multiple bases and armies on fastest and their take-away is "meh, lower skill cap game, bring back fast speed" then that makes it just too painfully obvious that their opinion means nothing at all and is just nostalgia. Actually, it could still be that either way. Oh wait, it is.
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I think we should go back to the original beta implementation of mines, where they weren't required to burrow at all before chasing enemies. Vultures are limited to only 3 mines ever, why shouldn't those mines be as powerful as a reaver scarab?
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Whats your ladder rank now tho
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Katowice25012 Posts
Hi Jim, thank you for the share! Did you experience any crazy miracles while playing Starcraft Van or Broodwar?
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Not sure if this is a very well crafted troll post or 100% serious. Either way though, amazing post. Thanks for sharing your insights!
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Uh, one of the great thing about broodwar is the non rock-paper-scissor balance that very few games achieve. Having vultures able to deal with dragoons in a battle of micro is absolutely necessary for it not to become stale like early SC2. Hard to say if your post is serious tbh.
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On October 22 2021 02:58 Essbee wrote: Uh, one of the great thing about broodwar is the non rock-paper-scissor balance that very few games achieve. Having vultures able to deal with dragoons in a battle of micro is absolutely necessary for it not to become stale like early SC2. Hard to say if your post is serious tbh. It's 100% serious, the problem is that it is 100% seriously stupid.
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United States10328 Posts
Thanks for your perspective, CrazyJim.
(1) I haven't been following very closely recently, but in the past there have definitely been maps in the map pool with short rush distance, but they often had major balance issues. It's also likely that with a short enough rush distance, rush builds would become by far the dominant strategy on that map, leading to less variety in the games played there. Modern maps are certainly created with macro in mind, but I think on most of them, early-game aggression is still a viable tactic to pull off (especially in a multi-game series).
It would be interesting to think of ways to create maps that promote aggressive early-game strategies while still allowing the possibility of an interesting late-game macro situation, though.
(2) Good luck getting a balance patch on the game 23 years in...
(3) As you say, it's probably easier for us old people to optimally perform actions on a slower game speed, but I think understanding how difficult it is to have the APM to play the game at the highest level gives us a better appreciation for what the top players do. Plus, Fastest has been standard for 20+ years now, so I doubt anyone's going to seriously consider anything different for competitive play. (Maybe we can have an "old grandpa" league )
Edit:
When I played on Fast, I literally built my base at the EXACT same time I microed very large battles. The technique was to trick their focus into the battle and slowly retreat , but stay stickied to them so they needed to pay attention. By choosing the ebb and flow of battle with your base building, extended nonsense battles normally meant they had nothing built in base. Of course this was conditional on the game state, but it was super powerful.
Pros do this, you know!
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I think I may actually remember a CrazyJim on ladder during that time. Liquid`Drone you remember that name as well?Your memory has always been so good.
Remember that little icon we got for laddering back then? It was made up of stars and numbers, as I recall.
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On October 22 2021 03:28 TeamThinkQuick wrote: I think I may actually remember a CrazyJim on ladder during that time. Liquid`Drone you remember that name as well?Your memory has always been so good.
Remember that little icon we got for laddering back then? It was made up of stars and numbers, as I recall. You can see Drone's input on the matter here:
https://tl.net/blogs/579684-anyone-remember-me-crazyjimim-making-a-mmorpg
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Thanks Jealous. Hey all matters of skill and who is best aside, we all love(d) this game, which is what's important. Good teenage memories and fun, right?
You guys remember the gaming community was so big back then that a large number of people didn't actually play BW (the expansion). I know because I switched back and forth from BW and SC original. Some of you might remember the channel toyland for SC players back then. Ah nostalgia ;-)
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Man you played on fast mode with a 56k modem... That was the worst ladder time ever created by mankind.
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interesting, cool always got a feeling that fastest wasn't as good as fast back in the day also, although I imagine the main drawback is that the very early game (first 2-3 minutes) may feel a bit slow/long but.. that's ok it would actually likely relieve any health problems as well for players who play a lot for a long time of course blizzard abandonning ladder (which you had to play on fast) to hackers meant the quick death of it which got taken over by WGT and stuff, and then basically by warcraft 3 shortly after I had a similar feeling with skipping T1 to higher techs being a bad removal of possibilities in War3 as it suffered the same type of issue, and also in BW ofc macro games tend to happen a lot due to closed in nat being required to balance nowadays. Also agree blizzard probably aint gonna balance a bicycle etc
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On October 22 2021 02:34 tec27 wrote: I think we should go back to the original beta implementation of mines, where they weren't required to burrow at all before chasing enemies. Vultures are limited to only 3 mines ever, why shouldn't those mines be as powerful as a reaver scarab? they cost 75minerals 2 supply and the tech to them is also cheaper : P and mines also don't individually cost any minerals. Also they miss less : P etc. I mean sure vultures are OP for their cost in that regard, there isn't a statistical balance problem in PvT but P can barely attack T at all till 200/200 and mines are part of the reason eheh
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I've been advocating to try BW at "Faster" speed before and CrazyJim has made a good point I hadn't thought of. While the skill-level has increased exponentially since the beginnings, it's not like players today or in the Kespa-era were playing BW to its full potential. I think there's a lot of layers in the game that could be brought out better if game-speed was reduced.
The problem is that today's play and maps are also based on much longer game-times than in the early stages of SC and BW. This relates to CrazyJim's point about map sizes and rush distances. It has become "cheese" and "all-in" to rush, while it was the norm 20 years ago.
What bores me about today's game is that it has become more predictable. In most matchups some sort of fast expansion-variation is a must. Except ZvZ almost all games are based on heavy worker-production after the very early-game. Often I find matches unwatchable in the first 7 minutes, because basically nothing's happening. The low-economy style based on harassment and constant pressure has become extinct and that's a great loss. It was very entertaining to watch and play it. (I think it's one of the main reasons why Boxer and BW got so famous in the first place.)
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You could almost predict that playing BW on fastest would be too fast after trying Warcraft 2 on the fastest speed, it's hilariously fast! You have no chance to control half of what goes on in battle haha. The fastest speed in these games seemed to have been included by blizz as a way to play a quicker game but not as the best default speed to play at. It's not called "normal" after all. But war3 wasn't really like that.. Guess they figured players would default to the fastest proposed speed so they toned it done more appropriately.
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Well sieged tanks are permanently stickied, so thats my cue to macro ^^
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Hahahaha, terrifying.
That actually looks like a fun unit, though, kind of sort of like a baneling. Of course subject to a lot of balancing.
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I played on a 28.8k 22yrs ago, it wasnt great. Hackers were not my main concern, 2v2/3v3/ffa were fun, UMS too, but the blizzard ladder with fast speed and the batshit crazy maps (long divide or whatever it was called for instance) i do not miss. I miss the active channels and the game right after bw came out though
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I remember sniping the hackers on the original b.net ladder. Yan[GG]ua, J.Lo, etc
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United States40776 Posts
On October 22 2021 03:08 Jealous wrote:Show nested quote +On October 22 2021 02:58 Essbee wrote: Uh, one of the great thing about broodwar is the non rock-paper-scissor balance that very few games achieve. Having vultures able to deal with dragoons in a battle of micro is absolutely necessary for it not to become stale like early SC2. Hard to say if your post is serious tbh. It's 100% serious, the problem is that it is 100% seriously stupid. The guy doesn't realize that he doesn't know anything about bw.
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That was a nice read and indeed crazy.
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On October 22 2021 12:03 KwarK wrote:Show nested quote +On October 22 2021 03:08 Jealous wrote:On October 22 2021 02:58 Essbee wrote: Uh, one of the great thing about broodwar is the non rock-paper-scissor balance that very few games achieve. Having vultures able to deal with dragoons in a battle of micro is absolutely necessary for it not to become stale like early SC2. Hard to say if your post is serious tbh. It's 100% serious, the problem is that it is 100% seriously stupid. The guy doesn't realize that he doesn't know anything about bw. What a fall from grace for the former #1 StarCraft player in his mind only.
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I think the intentional misspellings expose it as 100% troll.
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On October 22 2021 12:24 cha0 wrote: I think the intentional misspellings expose it as 100% troll. If you check the blog post and links as well as the account history it's 100% not. Due diligence.
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On October 22 2021 12:24 cha0 wrote: I think the intentional misspellings expose it as 100% troll. Have to admit I laughed in his other recent thread when he said he got invited to play in Korea in 1999 but the email went to spam so he didn’t see it.Now he’s complaining about new maps, when he quit ladder ‘Green Valleys’ was in the ladder map pool.
This guy is entertaining, I hope he sticks around.
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Maps are too big, it makes the games too long and boring. Also, fastest speed makes the games too short, we should play on slowest speed because that is more exciting. You all agree with me, but you don't realize it yet.
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On October 22 2021 03:08 Jealous wrote:Show nested quote +On October 22 2021 02:58 Essbee wrote: Uh, one of the great thing about broodwar is the non rock-paper-scissor balance that very few games achieve. Having vultures able to deal with dragoons in a battle of micro is absolutely necessary for it not to become stale like early SC2. Hard to say if your post is serious tbh. It's 100% serious, the problem is that it is 100% seriously stupid.
EXACTLY my thoughts !!!!!
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As a former Starcraft2 player, an artist and a chess player i can totally relate to that. The problem about Sc2 (and seemingly nowadays BW) is that it doesn't feel like art and honest self expression, it feels like technique and speed only. And the only thrill I feel is not one of an artist or a chess player who goes in deep state of conciousness when everything around me after a game seems so much brighter and my mind gets more open. No. Its the other thrill Plato talks about. The thrill thats about speed, fast heartbeat and technique only. Look at how simple Go and Chess are built. StarCraft 2 has way too many stimuli. It stresses the hell out of the body, and yes even when you're accustomed to it. You won't feel the stress, but the outside gets boring and you will always want to have more speed, because thrill of speed is addicting. But that's not the flow state, get that straight please! Starcraft 2 with its monologic playstyle, fast speed and exaggerated purpose of mechanics promotes exactly this thrill of speed.
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What a god damn gem this person is! Best thread in months. Appears from out of nowhere, 22 years after his glorious #1 ladder spot (Who remembers ladder in SC? Lmao) and just delivers wisdom. Someone please interview this champ, this will be like watching Mindhunters in real life. I'm super interested in what they were doing these 22 years only to some day deciding to launch their browser, type teamliquid.net and start bombing. Gold shit.
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I remember when the ladder wasn't played on Fastest. I don't miss this exact thing for sure. lol
Maps back in the days were ridiculous. We grew in our knowledge, game sense, and in many other aspects to know better.
Have you tried to play on LT or some other old-school map vs capable Terran player recently? I haven't been #1 on the ladder in the previous century but trust me - you don't want to play this competitively.
As for SC and SC2 and your wish to feel more like an art - I believe the introduction of replays back in the days played a huge role. It helped greatly in detecting hackers as well... Remember how 15-20 years ago when we saw an FPVod of some progamer everyone who was able to download it was going crazy? Right now we got video streaming technology. Anyone can watch their favorite progamer all day long from his/her point of view and learn from there. Who wants to get back to the stone age?
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Lol funny this comes right after I ask about the old bw ladder in the general thread
Thx for making these threads, it’s so much fun reading about the good old days of brood war. I’d give my nutsack to re-live those days (With today’s knowledge of the game of course :devil: )
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I don't think you've played a lot of SC2 in LotV, have you? BW is much more passive than SC2 is nowadays.
Fun post, but I cannot agree with anything you wrote, and I started playing BW not long after you quit, around ~2000.
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Russian Federation1888 Posts
On October 22 2021 02:05 M3t4PhYzX wrote: Amazing. Signed and Sealed.
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France12466 Posts
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Grrrr was on par with this guy...what a legend...Grrr was
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Thanks for the link! I haven't seen some of these names in ages. Time flies ;-) If you also check out the pages of 1999 Brood War Season 2 Ladder Tournament and 1999 Brood War Tournament World Championships, you can appreciate just how many random players there were back then.
Of course, Grrrr won the 1999 BW Tour Championship, losing only a single game against Starboy, although some of the other players had winning streaks as well before they were eliminated.
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wtf I had no idea Medusa was already around in 1999! it's the only one that ended up being balanced probably because it has both closed in nats and no easy to abuse by T cliffs and there are I think two 192x192 maps in there Acropolis and Polaris Prime
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On October 23 2021 04:28 ProMeTheus112 wrote: wtf I had no idea Medusa was already around in 1999! it's the only one that ended up being balanced probably because it has both closed in nats and no easy to abuse by T cliffs and there are I think two 192x192 maps in there Acropolis and Polaris Prime lol its def not the same medusa
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On October 23 2021 04:30 Puosu wrote:Show nested quote +On October 23 2021 04:28 ProMeTheus112 wrote: wtf I had no idea Medusa was already around in 1999! it's the only one that ended up being balanced probably because it has both closed in nats and no easy to abuse by T cliffs and there are I think two 192x192 maps in there Acropolis and Polaris Prime lol its def not the same medusa
This is the 1999 medusa, they do look quite similar
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oh cause on the link it shows medusa blizz version AND medusa which looks pretty much same as modern medusa, for the 1999 tourney but maybe mistake i imagine blizz medusa doesn't work cause the nat is mineral only and is not closed in (unblocked path behind), plus too many cliffs and not enough open space
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I'll just point out that short rush distance maps have been tried (ex Battle Royal) and they always kind of end up being a disaster because surprise surprise, short rush distance not only means ground rush distance is short but also air distance. And last I checked, zerglings and mutalisks are god-tier units
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Lmao persisting through such consistent opposition for years with such confidence is laudable in a way I guess. Truly an accomplishment to be so very wrong yet so determined.
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On October 23 2021 05:18 HaFnium wrote:Show nested quote +On October 23 2021 04:30 Puosu wrote:On October 23 2021 04:28 ProMeTheus112 wrote: wtf I had no idea Medusa was already around in 1999! it's the only one that ended up being balanced probably because it has both closed in nats and no easy to abuse by T cliffs and there are I think two 192x192 maps in there Acropolis and Polaris Prime lol its def not the same medusa This is the 1999 medusa, they do look quite similar + Show Spoiler +
How on earth do they look similar in any way - other than the tileset?
Medusa
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Crazy Jim from 1999 comes back to rebalance brood war after 18 years of not playing it, what a dream!
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The clue is in the name: CrazyJim.
Where would you guess he got that from? This is just a sample.
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On October 23 2021 23:34 Highgamer wrote:Show nested quote +On October 23 2021 05:18 HaFnium wrote:On October 23 2021 04:30 Puosu wrote:On October 23 2021 04:28 ProMeTheus112 wrote: wtf I had no idea Medusa was already around in 1999! it's the only one that ended up being balanced probably because it has both closed in nats and no easy to abuse by T cliffs and there are I think two 192x192 maps in there Acropolis and Polaris Prime lol its def not the same medusa This is the 1999 medusa, they do look quite similar + Show Spoiler + How on earth do they look similar in any way - other than the tileset? Medusa yeah.. idk what these guys are smoking.. but must be some strong shit
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On October 24 2021 01:14 M3t4PhYzX wrote:Show nested quote +On October 23 2021 23:34 Highgamer wrote:On October 23 2021 05:18 HaFnium wrote:On October 23 2021 04:30 Puosu wrote:On October 23 2021 04:28 ProMeTheus112 wrote: wtf I had no idea Medusa was already around in 1999! it's the only one that ended up being balanced probably because it has both closed in nats and no easy to abuse by T cliffs and there are I think two 192x192 maps in there Acropolis and Polaris Prime lol its def not the same medusa This is the 1999 medusa, they do look quite similar + Show Spoiler + How on earth do they look similar in any way - other than the tileset? Medusa yeah.. idk what these guys are smoking.. but must be some strong shit
... good point...
What are you guys smoking and where can I get some of it?
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Oh my god it gave me a good laugh going through his post history. The guy invented the idea of mmorpg, was number 1 on ever single competitive game, spent 6000 hours counseling people out of suicide, has been unjustly banned from countless platforms etc. When someone asked if he'd taken an IQ test:
"Great job! Ok, you answered em all right, you have a few minutes. Want to end the exam?". I turned the page, "invented division" reasoning it the reverse of multiplication and answered about 12 questions right. The IQ examiners got a fear in their eyes, looked at each other, closed up the book and left.
They would not tell me my IQ, afraid I'd get mind trippin. But they put me in gifted which was awesome! I got lots of friends in that.
I've been coding since 4 yrs old and at 15, tried to make the world's first MMORPG for a few years, before Ultima Online came out and I got into Starcraft.
On the SAT, I think I only missed 1 or 2.
At Carnegie Mellon a #1 world school for sciences at one of the highest levels of physics in my senior year, we were doing rocket science problems. My peers, also the smartest of smart were taking 1.5 hours to do questions and there were 20 of them, so they all fretted they wouldn't get it done before turn in. Besides they got em wrong half the time. They said,"Jim! Why ain't you doing homework? You gonna fail! You have no clue how hard these problems are! Look and try then get to work!" I was given the book, and answered all 20 in a total of 20 minutes total instead of their eta 20 hours. I did em all in my head. They gave me the same look of fear the IQ examiners did.
Anyway God made me this way for a reason. I just tell people Jesus is real and we need to love and not hate.
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On October 22 2021 01:53 CrazyJim wrote: Hello,
This is CrazyJim, a #1 ladder in both Broodwar and Starcraft Van back in 1998-1999 as Protoss and Terran. I was a top zerg too, but didn't enjoy the feel as much as P/T.
I quit Broodwar in the end of 1999 because of win trades, hackers, and was so upset, I studied how to stop this. I emailed blizzard back in the day talking about a "Player police tool to report possible offenders, and arranged match making system." I wasn't aware tournaments were even going on in Korea for years. I thought hackers and win traders killed the game. I was playing Asheron's Call and selling loot on ebay : ) I was the guy who wrote the original macro bots that got people automatically playing the MMO when they slept so when they woke up they had more experience/skills.
I got the Broodwar remastered, but did not like it and I'll explain why:
#1 Small maps or at least rush distances are imperative to keep early pressure on your opponent so they don't do what everyone does in Starcraft 2 of making 3 bases, 200 supply army while defending and drinking an iced tea. Ask casters like Nathanias why he doesn't play SC2 much anymore. It ain't fun to just mine out the whole map for an hour or more and win.
The rush is integral for Starcraft's tech system and macro system to be limited. No pressure, and you have infinite tech and macro. Game designers take things to extremes to weigh if it is good or bad. Imagine a map 20x as big as the largest map you ever played. Would you open the game cutting probes and send your first zealot wandering around for 15 minutes scouting? Nah, you just take like 5 bases while teching like a mad man. That ain't Starcraft. Large maps in 1v1 is one reason why I don't like SC2 and one reason SC1 is not as fun for me any more.
#2 Spider cannons(aka spider mines). Spider mines should be Destroyable by 1 Dragoon almost 100% of the time if the Dragoon is nearby. Right now, Vultures can launch spider cannons right at dragoons to such effect that if the Dragoon does not micro like a crazed idiot, the 75 mineral unit decisively wins vs the 125 mineral 50 gas unit designed to counter Vulture's basic attack type.
The problem is that you combine the longer rush distances we had back in 1998 like River Styx to these 6 player yolo maps, and no one is doing the t1 6marine+4scv vs 3-4 zealot dances anymore. It is almost a universally bad game design to have a higher tier tech be so op that people skip lower tech to rush to it and it always be the right choice. So people are skipping out on zealots and rines, cuz spider cannons are so flippin op.
Solution: Spider mines should be armed with +2 to 3 second burrowing and +2 second before arming when burrowed. In this manner cannot be used "IN YO FACE" offensively.
Terran would take a hit in power, so you'll need to buff them elsewhere. I have a really detailed rundown of how to do this, but it'd make this post too spammy, and besides, I wouldn't trust modern Blizzard to balance a bicycle let alone a brush up a masterpiece.
#3 Faster/Fastest. People think the faster the game, the more skill it takes, right? Wrong. Imagine if the game was 100000x faster than it is now. Then by their logic, it'd take more skill, but the way to win would just be to rally probes to every starting position with attack move. GG. No Re.
When I played on Fast, I literally built my base at the EXACT same time I microed very large battles. The technique was to trick their focus into the battle and slowly retreat , but stay stickied to them so they needed to pay attention. By choosing the ebb and flow of battle with your base building, extended nonsense battles normally meant they had nothing built in base. Of course this was conditional on the game state, but it was super powerful.
Now when fastest came around, people just focused on cranking out army, then chose when to come all in and attack like nubs. I still won a lot on fastest/faster, but it was really a lower skill level game. Just like larger maps is a lower skill cap game. Just like all the rush defense they put in SC2 makes it a lower skill cap game.
These are the problems I see with Modern Broodwar vs 1998 broodwar. Broodwar is still kinda an okay game. But bring back fast mode, or at least just small maps, and nerf spider cannons, and I'd actually play the beast again.
,CrazyJim
Wow you seem to be truly knowledgeable. I never have seen these flaws in BW. Thank you for enlightment. May I introduce you to another expert of TL who has pushed techniques beyond of current Korean scene. I think you two could maybe contact blizzard and help to make Starcraft the immortal masterpiece it was meant to be.
https://tl.net/forum/closed-threads/539269-starcraft-brood-war-techniques#1
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CrazyJim, whatever you knew about Broodwar in 1998-1999 is completely irrelevant now.
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On October 23 2021 23:34 Highgamer wrote:Show nested quote +On October 23 2021 05:18 HaFnium wrote:On October 23 2021 04:30 Puosu wrote:On October 23 2021 04:28 ProMeTheus112 wrote: wtf I had no idea Medusa was already around in 1999! it's the only one that ended up being balanced probably because it has both closed in nats and no easy to abuse by T cliffs and there are I think two 192x192 maps in there Acropolis and Polaris Prime lol its def not the same medusa This is the 1999 medusa, they do look quite similar + Show Spoiler + How on earth do they look similar in any way - other than the tileset? Medusa 1999 Brood War Season 1 Ladder Tournament just click that link it's right on there first row of maps yo just a mistake apparently. iirc there was no neutral buildings on multiplayer maps at that time and it wasn't yet common to break up cliffs into little pieces so that tanks cant shoot from that area
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Yes I know, I checked the Liquidpedia-entry. They must've mixed up the pictures in the first row.
But I think the guy actually meant that the 1999 version and the new version look similar... which they don't.
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http://www.goodnewsjim.com/ from his reddit page
this guys is off his rockers, and I am all for it. It seems like he knows how to fix all of the worlds problems.
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On October 24 2021 09:52 Kodan wrote:http://www.goodnewsjim.com/ from his reddit page this guys is off his rockers, and I am all for it. It seems like he knows how to fix all of the worlds problems. Makes sense, how else would he have time to play so many games for so many years and so much time as an adult? I'm betting he's a NEET.
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map veto is quite telling
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The mention of questionable sanity and 4chan makes me think, maybe we will be missing out on a legendary TempleOS equivalent of an MMO from CrazyJim?
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On October 24 2021 23:34 Jealous wrote: The mention of questionable sanity and 4chan makes me think, maybe we will be missing out on a legendary TempleOS equivalent of an MMO from CrazyJim?
hahaha - idea: crazy jim should start streaming his fast games on twitch with his rambling arguments as inbetween games entertainment.
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On October 25 2021 06:12 krooked wrote:Show nested quote +On October 24 2021 23:34 Jealous wrote: The mention of questionable sanity and 4chan makes me think, maybe we will be missing out on a legendary TempleOS equivalent of an MMO from CrazyJim? hahaha - idea: crazy jim should start streaming his fast games on twitch with his rambling arguments as inbetween games entertainment.
He already does that except he doesn’t play starcraft from what I watched: www.twitch.tv/VGMCrazyJim
This guy is obviously not right in the head lol, hopefully he gets the help he needs. Quite sad and disturbing
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On October 25 2021 06:18 castleeMg wrote:Show nested quote +On October 25 2021 06:12 krooked wrote:On October 24 2021 23:34 Jealous wrote: The mention of questionable sanity and 4chan makes me think, maybe we will be missing out on a legendary TempleOS equivalent of an MMO from CrazyJim? hahaha - idea: crazy jim should start streaming his fast games on twitch with his rambling arguments as inbetween games entertainment. He already does that except he doesn’t play starcraft from what I watched: www.twitch.tv/VGMCrazyJimThis guy is obviously not right in the head lol, hopefully he gets the help he needs. Quite sad and disturbing
I really did think it was a troll but after checking a couple of vods yea that is actually quite sad and worrisome.
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Korea (South)11558 Posts
back in 2001 i was easily the best at NR20 games on 3v3 Shared Bases $$$$. I was able to beat everyone using my feet with my monitor turned off by massing probes or scvs to get all 10 gas geysers then destroy my enemies with carriers or cattlebruisers.
Then zero clutter came out and suddenly maps would get maxed out in 15 minutes and turrets would stop attacking and the game stopped being fun.
We should nerf zerg because drones can become literally a hatchery then an infinite amount of units with all of their constant larva spawnings. I think larva should cost minerals to create.
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On October 25 2021 06:18 castleeMg wrote:Show nested quote +On October 25 2021 06:12 krooked wrote:On October 24 2021 23:34 Jealous wrote: The mention of questionable sanity and 4chan makes me think, maybe we will be missing out on a legendary TempleOS equivalent of an MMO from CrazyJim? hahaha - idea: crazy jim should start streaming his fast games on twitch with his rambling arguments as inbetween games entertainment. He already does that except he doesn’t play starcraft from what I watched: www.twitch.tv/VGMCrazyJimThis guy is obviously not right in the head lol, hopefully he gets the help he needs. Quite sad and disturbing
Nice find - I think he suffers from schizophrenia. I'm obviously not a professional but a lot of signs points towards something like that. At least he seems happy.
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That is one hell of a post for someone with mental problems. Only the "spider cannons" part seems off.
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Well schizophrenia is a pretty serious disease and I don't think we should diagnose him for that just by watching a stream. But for "mental problems" it's not "one hell of a post" Hell, I have mental problems and I could write that xD
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this has to be a psychotic break
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here is a quote i got from CrazyJim's personal website:
Liberals call for inclusion in the work place, but it is plainly obvious to everyone, they exclude hiring conservative Christians. I complained on Linkedin that Blizzard Entertainment refused to hire me due to discrimination. I’m possibly the most qualified person to work, as I’ve been #1 in the world at every Blizzard game I played, and helped their game designers do work in the past. I have 150,000 hours experience coding/design/gaming today. They interviewed my 3v3 partner who we went 200-0 in esports ladder. He had no coding or game design experience ever. They chose to interview me, but then chose not to later. So I knew this was discrimination, so I said so on Linkedin. Blizzard’s president personally had me banned off Linkedin for giving discrimination allegations. The next week Blizzard was losing a lawsuit about discrimination. This Blizzard president stepped down. And now they’re settling with California for a multi million settlement pleading guilty.
i have schizophrenia and psychotic breaks frequently, but this is nuts
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these are the threads that make coming back here worth it
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Northern Ireland20724 Posts
On October 25 2021 22:23 lost dedicated wrote:here is a quote i got from CrazyJim's personal website: Show nested quote +Liberals call for inclusion in the work place, but it is plainly obvious to everyone, they exclude hiring conservative Christians. I complained on Linkedin that Blizzard Entertainment refused to hire me due to discrimination. I’m possibly the most qualified person to work, as I’ve been #1 in the world at every Blizzard game I played, and helped their game designers do work in the past. I have 150,000 hours experience coding/design/gaming today. They interviewed my 3v3 partner who we went 200-0 in esports ladder. He had no coding or game design experience ever. They chose to interview me, but then chose not to later. So I knew this was discrimination, so I said so on Linkedin. Blizzard’s president personally had me banned off Linkedin for giving discrimination allegations. The next week Blizzard was losing a lawsuit about discrimination. This Blizzard president stepped down. And now they’re settling with California for a multi million settlement pleading guilty. i have schizophrenia and psychotic breaks frequently, but this is nuts It’s mostly pretty standard boastful rambling, the ramblings of someone in the midst of a psychotic break tend to be genuinely incomprehensible to others rather than just well, bullshit.
Having lived with folks with all sorts of atypical brains for a full year, I have a well developed gaydar equivalent for mental illnesses.
If the dude’s neurotypical I mean, hey least he’s not being a giant prick and if he’s not and is having a rough time hope he’s getting the support etc
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I enjoy science fiction but even I have my limits.
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TL BW section truly is a nut house. It was said many years ago in a long-forgotten thread, but now it's absolutely true, given all these self-admissions.
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More like the rest of the world is a nut house as well. If you haven't met people like these in your real life, you've probably lived a pretty sheltered life, so go out and see the world more. Crazies and dipshits you've thought only existed in sitcoms or comedy movies, oh they're real all right. Hell I might've become one of them myself after dealing with them all the time.
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Mental or not, I hope to see a CrazyJim Brood War stream in the near future.
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On October 26 2021 06:55 riotjune wrote: More like the rest of the world is a nut house as well. If you haven't met people like these in your real life, you've probably lived a pretty sheltered life, so go out and see the world more. Crazies and dipshits you've thought only existed in sitcoms or comedy movies, oh they're real all right. Hell I might've become one of them myself after dealing with them all the time. I'm well aware that they are out there but this thread has demonstrated an unnatural concentration of them lmao
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United States9652 Posts
On October 26 2021 06:01 Jealous wrote: TL BW section truly is a nut house. It was said many years ago in a long-forgotten thread, but now it's absolutely true, given all these self-admissions. Aren't we all nuts?
Why doesn't Jim return to Brood War and show how good he is
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On October 26 2021 06:55 riotjune wrote: More like the rest of the world is a nut house as well. If you haven't met people like these in your real life, you've probably lived a pretty sheltered life, so go out and see the world more. Crazies and dipshits you've thought only existed in sitcoms or comedy movies, oh they're real all right. Hell I might've become one of them myself after dealing with them all the time.
Sure but it's still unusual in an established gaming community to make outrageous lies about your own achievements. That is like smearing bait all over yourself and jumping into shark infested waters. I do feel kinda bad for laughing though because yeah OP doesn't seem well.
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CrazyJim at least suffers from delusions of grandeur. Further, in his websites he claims to have talken to god on numerous occations, i.e., hallucinations. These factors, and the rambling nature of his posts on TL.net and his own website leads me to believe that he has some sort of serious mental disorder related with schizophrenia.
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