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SC1 is getting patched soon!!

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Bareleon
Profile Blog Joined May 2011
371 Posts
Last Edited: 2017-01-20 19:43:19
January 20 2017 19:42 GMT
#1
Well kind of soon at least. "within the next couple of months" a blue said on the forums. https://us.battle.net/forums/en/bnet/topic/20752439861#post-13

Maybe this update will let me be able to play the game again online lol.

Do you think this will be a big update or not?
thezanursic
Profile Blog Joined July 2011
5500 Posts
January 20 2017 19:45 GMT
#2
There aren't going to be any balance updates, I think some buffs to DA, Queen, Ghost, Scout would be welcome, but I'm not going to rethread the same argument I've had with people before.

It's probably gonna be a patch to make it more easily compatible with modern systems, maybe improvements to battle.net.

Best case scenario they would add Brood War to the Battle.net launcher, that would make it a bit more accessible to newer players
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
RoomOfMush
Profile Joined March 2015
1296 Posts
January 20 2017 20:01 GMT
#3
We had this exact thread a couple times already in the end of 2016. Save yourselves some time and just read one of the older ones.
Bareleon
Profile Blog Joined May 2011
371 Posts
January 20 2017 20:02 GMT
#4
On January 21 2017 05:01 RoomOfMush wrote:
We had this exact thread a couple times already in the end of 2016. Save yourselves some time and just read one of the older ones.


It's been confirmed by blizzard this time that it will be patched and it will be out relatively soon.
HyralGambit
Profile Joined February 2014
2439 Posts
Last Edited: 2017-01-20 20:03:51
January 20 2017 20:03 GMT
#5
On January 21 2017 04:45 thezanursic wrote:
There aren't going to be any balance updates, I think some buffs to DA, Queen, Ghost, Scout would be welcome, but I'm not going to rethread the same argument I've had with people before.

It's probably gonna be a patch to make it more easily compatible with modern systems, maybe improvements to battle.net.

Best case scenario they would add Brood War to the Battle.net launcher, that would make it a bit more accessible to newer players

Anti-micro spells like Maelstrom Ensnare and Lockdown should not be made more viable. They should be rare for the sake of a healthy meta.

Scouts will be viable if Guardians ZvP map/Carriers PvP maps are used more. Guardians have base +3 armor and if you lost your Corsairs early game, building 1 scout for defense against Guardian ledge camping is better than building 1 Corsair. You don't need Scout speed if you're using Scouts defensively.
Passion overcomes corporate stupidity: https://www.youtube.com/watch?v=jX9hbbA-WP4#t=4h2m
intotheheart
Profile Blog Joined January 2011
Canada33091 Posts
Last Edited: 2017-01-20 20:14:44
January 20 2017 20:14 GMT
#6
I'd actually prefer to have no balances changes at all to be honest. Hopefully this is more of a networks thing, or compatibility.
kiss kiss fall in love
RoomOfMush
Profile Joined March 2015
1296 Posts
January 20 2017 20:15 GMT
#7
On January 21 2017 05:02 Bareleon wrote:
Show nested quote +
On January 21 2017 05:01 RoomOfMush wrote:
We had this exact thread a couple times already in the end of 2016. Save yourselves some time and just read one of the older ones.


It's been confirmed by blizzard this time that it will be patched and it will be out relatively soon.

It was confirmed before. There was already a public website for the download of the patch (but without any actual files if I remember correctly). We all know the patch is coming.
RoomOfMush
Profile Joined March 2015
1296 Posts
Last Edited: 2017-01-20 20:17:10
January 20 2017 20:16 GMT
#8
On January 21 2017 05:03 HyralGambit wrote:
[...] You don't need Scout speed if you're using Scouts defensively.

Unless, of course, the zerg isnt retarted and knows a unit called scourge.

Edit: Whoops, sorry for the double post.
onlystar
Profile Joined March 2015
United States971 Posts
January 20 2017 20:20 GMT
#9
anyone who follows the nonsense discussion about balancing seems like thezanursic post is baiting/fishing imo
HyralGambit
Profile Joined February 2014
2439 Posts
Last Edited: 2017-01-20 21:26:50
January 20 2017 20:21 GMT
#10
On January 21 2017 05:16 RoomOfMush wrote:
Show nested quote +
On January 21 2017 05:03 HyralGambit wrote:
[...] You don't need Scout speed if you're using Scouts defensively.

Unless, of course, the zerg isnt retarted and knows a unit called scourge.

Edit: Whoops, sorry for the double post.

You'll have cannons/goons to back your Scout but you're cannons/goons will have trouble reaching the Guardians if ledge camped properly.

Again, it comes down to the map.

EDIT: Also note, 2 scourge kill 1 Corsair, but 2 scourge do NOT kill 1 scout.

Example of Scout situational utility in free vs ZerO Draemong Starleague 2015 (starts at 20 minutes):

Passion overcomes corporate stupidity: https://www.youtube.com/watch?v=jX9hbbA-WP4#t=4h2m
outscar
Profile Joined September 2014
2832 Posts
January 20 2017 20:26 GMT
#11
If they're going to release that 1.17 patch that was leaked last year then my reaction is big meh... It doesn't provide anything for a Win7 user like me except working OK on modern OS and fixing battle.net menus. I don't really know why so much delay.
sunbeams are never made like me...
Bareleon
Profile Blog Joined May 2011
371 Posts
January 20 2017 20:29 GMT
#12
On January 21 2017 05:26 outscar wrote:
If they're going to release that 1.17 patch that was leaked last year then my reaction is big meh... It doesn't provide anything for a Win7 user like me except working OK on modern OS and fixing battle.net menus. I don't really know why so much delay.


We dont know what will be in the patch.
Foxxan
Profile Joined October 2004
Sweden3427 Posts
January 20 2017 20:34 GMT
#13
shouldnt call it a balance patch if you want to just make some underused units more used, that should be called something else.
Antimicro spells isnt really fun and things like that can ruin the entire game if you tweak it just a tiny bit to much.


I dont follow bw to well lately, but would
personally like to see:
1. Zerg able to stay on lair longer vs terran. And potentially more fighting power in lategame without darkswarm vs terran.
2. More dynamic pvp and zvz.
3. More fighting power vs terran mech lategame for protoss without arbiters.

For example, to change pvp up, the shield battery can be key.
For more zerg fighting power lategame vs terran, perhaps a 5hp buff to zerglings buff at hive spawning pool.


I think to really try and make a patch that makes broodwar better than it is, you have to look at all three races at the same time and make changes accordingly.(Which i havent done) Really dont think its good to try and change just one MU, that thinking just doesnt sound to healthy in the long run.
thezanursic
Profile Blog Joined July 2011
5500 Posts
Last Edited: 2017-01-20 20:40:30
January 20 2017 20:34 GMT
#14
On January 21 2017 05:03 HyralGambit wrote:
Show nested quote +
On January 21 2017 04:45 thezanursic wrote:
There aren't going to be any balance updates, I think some buffs to DA, Queen, Ghost, Scout would be welcome, but I'm not going to rethread the same argument I've had with people before.

It's probably gonna be a patch to make it more easily compatible with modern systems, maybe improvements to battle.net.

Best case scenario they would add Brood War to the Battle.net launcher, that would make it a bit more accessible to newer players

Anti-micro spells like Maelstrom Ensnare and Lockdown should not be made more viable. They should be rare for the sake of a healthy meta.

Scouts will be viable if Guardians ZvP map/Carriers PvP maps are used more. Guardians have base +3 armor and if you lost your Corsairs early game, building 1 scout for defense against Guardian ledge camping is better than building 1 Corsair. You don't need Scout speed if you're using Scouts defensively.

I'm not going to go over this again, a few weeks ago I had an argument with FlashFTW, that Queens would benefit from a starting energy buff, I did some basic math and I found that the timing window for the Queen to get enough energy for it's first Spawn Broodling is 2 minutes and 14 seconds (Doesn't factor in Queen build time, or the time it takes to get the relevant tech), and it will take you 5 minutes and 36 seconds to get your second siege tank (This is when the Queen becomes cost efficient, assuming it doesn't die).

Now the window between the 1st and 2nd Broodling isn't important, and is in my opinion fine, but the timing window between you investing in Queen and getting to use them is something like 148.8s (Build time + time to accumulate energy). This doesn't account for the relevant tech and ect. In the Effort vs Light game (The ASL game where Effort went for Queens, Light saw it and immediately killed him), Light immediately scouted Effort's Queens when they spawned, he pushed towards his natural, Effort counterattacked when Light was almost at his base, Light came back, defended the attack, pushed again to his natural, sieged it down and Effort still had to wait 30 seconds before he could broodling his Siege tanks even though he did a brilliant distraction to keep Light away.

The problem with Queens aren't energy rates, or health, or cost, simply it's the timing window in which you are weak because you haven't been able to get your money back for their large investment.

This seems like retreading old ground.

http://www.teamliquid.net/forum/brood-war/517506-do-you-like-these-bw-hd-graphic-effects?page=3

The DA has a similar problem, that the ROI on it is pretty bad, but sadly unlike the Queen balacing it would be a bit more difficult, whereas the Queen is pretty simple to balance, just keep changing the Starting energy until it's just long enough +20, +30, +40, find the right number.

Either way there's really zero point in discussing it as it will be the exact same argument as last time

On January 21 2017 05:34 Foxxan wrote:
shouldnt call it a balance patch if you want to just make some underused units more used, that should be called something else.
Antimicro spells isnt really fun and things like that can ruin the entire game if you tweak it just a tiny bit to much.


I dont follow bw to well lately, but would
personally like to see:
1. Zerg able to stay on lair longer vs terran. And potentially more fighting power in lategame without darkswarm vs terran.
2. More dynamic pvp and zvz.
3. More fighting power vs terran mech lategame for protoss without arbiters.

For example, to change pvp up, the shield battery can be key.
For more zerg fighting power lategame vs terran, perhaps a 5hp buff to zerglings buff at hive spawning pool.


I think to really try and make a patch that makes broodwar better than it is, you have to look at all three races at the same time and make changes accordingly.(Which i havent done) Really dont think its good to try and change just one MU, that thinking just doesnt sound to healthy in the long run.


These are the kind of changes that could kill Brood War's balance, and I oppose 100%, mine are the kind that would sprinkle in a bit of diversity in terms of play, but probably have zero impact on Balance.
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
thezanursic
Profile Blog Joined July 2011
5500 Posts
January 20 2017 20:38 GMT
#15
On January 21 2017 05:14 IntoTheheart wrote:
I'd actually prefer to have no balances changes at all to be honest. Hopefully this is more of a networks thing, or compatibility.

Don't worry about it, most likely it's just a few bug fixes, network fixes and Operating System fixes.

Brood War had several patches between 2001-2009, none of them had anything to do with balance, this probably isn't going to change now.
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
intotheheart
Profile Blog Joined January 2011
Canada33091 Posts
January 20 2017 20:39 GMT
#16
Yeah that's the dream! I wouldn't mind seeing community-made maps for "balance" but to be honest I'm reasonably convinced that balancing through maps is the more efficient way of doing it.
kiss kiss fall in love
thezanursic
Profile Blog Joined July 2011
5500 Posts
January 20 2017 20:41 GMT
#17
On January 21 2017 05:39 IntoTheheart wrote:
Yeah that's the dream! I wouldn't mind seeing community-made maps for "balance" but to be honest I'm reasonably convinced that balancing through maps is the more efficient way of doing it.

You can't really make a Queen or a DA map though
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
intotheheart
Profile Blog Joined January 2011
Canada33091 Posts
January 20 2017 20:44 GMT
#18
But when we see those units it's ultra hype.
kiss kiss fall in love
HyralGambit
Profile Joined February 2014
2439 Posts
January 20 2017 20:45 GMT
#19
On January 21 2017 05:34 thezanursic wrote:
Show nested quote +
On January 21 2017 05:03 HyralGambit wrote:
On January 21 2017 04:45 thezanursic wrote:
There aren't going to be any balance updates, I think some buffs to DA, Queen, Ghost, Scout would be welcome, but I'm not going to rethread the same argument I've had with people before.

It's probably gonna be a patch to make it more easily compatible with modern systems, maybe improvements to battle.net.

Best case scenario they would add Brood War to the Battle.net launcher, that would make it a bit more accessible to newer players

Anti-micro spells like Maelstrom Ensnare and Lockdown should not be made more viable. They should be rare for the sake of a healthy meta.

Scouts will be viable if Guardians ZvP map/Carriers PvP maps are used more. Guardians have base +3 armor and if you lost your Corsairs early game, building 1 scout for defense against Guardian ledge camping is better than building 1 Corsair. You don't need Scout speed if you're using Scouts defensively.

I'm not going to go over this again, a few weeks ago I had an argument with FlashFTW, that Queens would benefit from a starting energy buff, I did some basic math and I found that the timing window for the Queen to get enough energy for it's first Spawn Broodling is 2 minutes and 14 seconds (Doesn't factor in Queen build time, or the time it takes to get the relevant tech), and it will take you 5 minutes and 36 seconds to get your second siege tank (This is when the Queen becomes cost efficient, assuming it doesn't die).

Now the window between the 1st and 2nd Broodling isn't important, and is in my opinion fine, but the timing window between you investing in Queen and getting to use them is something like 148.8s (Build time + time to accumulate energy). This doesn't account for the relevant tech and ect. In the Effort vs Light game (The ASL game where Effort went for Queens, Light saw it and immediately killed him), Light immediately scouted Effort's Queens when they spawned, he pushed towards his natural, Effort counterattacked when Light was almost at his base, Light came back, defended the attack, pushed again to his natural, sieged it down and Effort still had to wait 30 seconds before he could broodling his Siege tanks even though he did a brilliant distraction to keep Light away.

The problem with Queens aren't energy rates, or health, or cost, simply it's the timing window in which you are weak because you haven't been able to get your money back for their large investment.

This seems like retreading old ground.

http://www.teamliquid.net/forum/brood-war/517506-do-you-like-these-bw-hd-graphic-effects?page=3

The DA has a similar problem, that the ROI on it is pretty bad, but sadly unlike the Queen balacing it would be a bit more difficult, whereas the Queen is pretty simple to balance, just keep changing the Starting energy until it's just long enough +20, +30, +40, find the right number.

Either way there's really zero point in discussing it as it will be the exact same argument as last time

Show nested quote +
On January 21 2017 05:34 Foxxan wrote:
shouldnt call it a balance patch if you want to just make some underused units more used, that should be called something else.
Antimicro spells isnt really fun and things like that can ruin the entire game if you tweak it just a tiny bit to much.


I dont follow bw to well lately, but would
personally like to see:
1. Zerg able to stay on lair longer vs terran. And potentially more fighting power in lategame without darkswarm vs terran.
2. More dynamic pvp and zvz.
3. More fighting power vs terran mech lategame for protoss without arbiters.

For example, to change pvp up, the shield battery can be key.
For more zerg fighting power lategame vs terran, perhaps a 5hp buff to zerglings buff at hive spawning pool.


I think to really try and make a patch that makes broodwar better than it is, you have to look at all three races at the same time and make changes accordingly.(Which i havent done) Really dont think its good to try and change just one MU, that thinking just doesnt sound to healthy in the long run.


These are the kind of changes that could kill Brood War's balance, and I oppose 100%, mine are the kind that would sprinkle in a bit of diversity in terms of play, but probably have zero impact on Balance.


You know WarCraft3 has maps with these fountains things that give you back mana.

Make a map in Brood War that just like that.

Again, nothing that can't be fixed through BW maps.
Passion overcomes corporate stupidity: https://www.youtube.com/watch?v=jX9hbbA-WP4#t=4h2m
HyralGambit
Profile Joined February 2014
2439 Posts
January 20 2017 20:48 GMT
#20
Found it! Fountain of Mana, a feature on WarCraft 3 maps. This is what Queens and Dark Archons need (maybe a Torraqsue you can Mind Control on the map too).

[image loading]

http://classic.battle.net/war3/neutral/buildings.shtml
Passion overcomes corporate stupidity: https://www.youtube.com/watch?v=jX9hbbA-WP4#t=4h2m
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