Maybe this update will let me be able to play the game again online lol.
Do you think this will be a big update or not?
Forum Index > Closed |
Bareleon
371 Posts
Maybe this update will let me be able to play the game again online lol. Do you think this will be a big update or not? | ||
thezanursic
5478 Posts
It's probably gonna be a patch to make it more easily compatible with modern systems, maybe improvements to battle.net. Best case scenario they would add Brood War to the Battle.net launcher, that would make it a bit more accessible to newer players | ||
RoomOfMush
1296 Posts
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Bareleon
371 Posts
On January 21 2017 05:01 RoomOfMush wrote: We had this exact thread a couple times already in the end of 2016. Save yourselves some time and just read one of the older ones. It's been confirmed by blizzard this time that it will be patched and it will be out relatively soon. | ||
HyralGambit
2439 Posts
On January 21 2017 04:45 thezanursic wrote: There aren't going to be any balance updates, I think some buffs to DA, Queen, Ghost, Scout would be welcome, but I'm not going to rethread the same argument I've had with people before. It's probably gonna be a patch to make it more easily compatible with modern systems, maybe improvements to battle.net. Best case scenario they would add Brood War to the Battle.net launcher, that would make it a bit more accessible to newer players Anti-micro spells like Maelstrom Ensnare and Lockdown should not be made more viable. They should be rare for the sake of a healthy meta. Scouts will be viable if Guardians ZvP map/Carriers PvP maps are used more. Guardians have base +3 armor and if you lost your Corsairs early game, building 1 scout for defense against Guardian ledge camping is better than building 1 Corsair. You don't need Scout speed if you're using Scouts defensively. | ||
intotheheart
Canada33091 Posts
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RoomOfMush
1296 Posts
On January 21 2017 05:02 Bareleon wrote: Show nested quote + On January 21 2017 05:01 RoomOfMush wrote: We had this exact thread a couple times already in the end of 2016. Save yourselves some time and just read one of the older ones. It's been confirmed by blizzard this time that it will be patched and it will be out relatively soon. It was confirmed before. There was already a public website for the download of the patch (but without any actual files if I remember correctly). We all know the patch is coming. | ||
RoomOfMush
1296 Posts
On January 21 2017 05:03 HyralGambit wrote: [...] You don't need Scout speed if you're using Scouts defensively. Unless, of course, the zerg isnt retarted and knows a unit called scourge. Edit: Whoops, sorry for the double post. | ||
onlystar
United States971 Posts
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HyralGambit
2439 Posts
On January 21 2017 05:16 RoomOfMush wrote: Show nested quote + On January 21 2017 05:03 HyralGambit wrote: [...] You don't need Scout speed if you're using Scouts defensively. Unless, of course, the zerg isnt retarted and knows a unit called scourge. Edit: Whoops, sorry for the double post. You'll have cannons/goons to back your Scout but you're cannons/goons will have trouble reaching the Guardians if ledge camped properly. Again, it comes down to the map. EDIT: Also note, 2 scourge kill 1 Corsair, but 2 scourge do NOT kill 1 scout. Example of Scout situational utility in free vs ZerO Draemong Starleague 2015 (starts at 20 minutes): | ||
outscar
2832 Posts
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Bareleon
371 Posts
On January 21 2017 05:26 outscar wrote: If they're going to release that 1.17 patch that was leaked last year then my reaction is big meh... It doesn't provide anything for a Win7 user like me except working OK on modern OS and fixing battle.net menus. I don't really know why so much delay. We dont know what will be in the patch. | ||
Foxxan
Sweden3427 Posts
Antimicro spells isnt really fun and things like that can ruin the entire game if you tweak it just a tiny bit to much. I dont follow bw to well lately, but would personally like to see: 1. Zerg able to stay on lair longer vs terran. And potentially more fighting power in lategame without darkswarm vs terran. 2. More dynamic pvp and zvz. 3. More fighting power vs terran mech lategame for protoss without arbiters. For example, to change pvp up, the shield battery can be key. For more zerg fighting power lategame vs terran, perhaps a 5hp buff to zerglings buff at hive spawning pool. I think to really try and make a patch that makes broodwar better than it is, you have to look at all three races at the same time and make changes accordingly.(Which i havent done) Really dont think its good to try and change just one MU, that thinking just doesnt sound to healthy in the long run. | ||
thezanursic
5478 Posts
On January 21 2017 05:03 HyralGambit wrote: Show nested quote + On January 21 2017 04:45 thezanursic wrote: There aren't going to be any balance updates, I think some buffs to DA, Queen, Ghost, Scout would be welcome, but I'm not going to rethread the same argument I've had with people before. It's probably gonna be a patch to make it more easily compatible with modern systems, maybe improvements to battle.net. Best case scenario they would add Brood War to the Battle.net launcher, that would make it a bit more accessible to newer players Anti-micro spells like Maelstrom Ensnare and Lockdown should not be made more viable. They should be rare for the sake of a healthy meta. Scouts will be viable if Guardians ZvP map/Carriers PvP maps are used more. Guardians have base +3 armor and if you lost your Corsairs early game, building 1 scout for defense against Guardian ledge camping is better than building 1 Corsair. You don't need Scout speed if you're using Scouts defensively. I'm not going to go over this again, a few weeks ago I had an argument with FlashFTW, that Queens would benefit from a starting energy buff, I did some basic math and I found that the timing window for the Queen to get enough energy for it's first Spawn Broodling is 2 minutes and 14 seconds (Doesn't factor in Queen build time, or the time it takes to get the relevant tech), and it will take you 5 minutes and 36 seconds to get your second siege tank (This is when the Queen becomes cost efficient, assuming it doesn't die). Now the window between the 1st and 2nd Broodling isn't important, and is in my opinion fine, but the timing window between you investing in Queen and getting to use them is something like 148.8s (Build time + time to accumulate energy). This doesn't account for the relevant tech and ect. In the Effort vs Light game (The ASL game where Effort went for Queens, Light saw it and immediately killed him), Light immediately scouted Effort's Queens when they spawned, he pushed towards his natural, Effort counterattacked when Light was almost at his base, Light came back, defended the attack, pushed again to his natural, sieged it down and Effort still had to wait 30 seconds before he could broodling his Siege tanks even though he did a brilliant distraction to keep Light away. The problem with Queens aren't energy rates, or health, or cost, simply it's the timing window in which you are weak because you haven't been able to get your money back for their large investment. This seems like retreading old ground. http://www.teamliquid.net/forum/brood-war/517506-do-you-like-these-bw-hd-graphic-effects?page=3 The DA has a similar problem, that the ROI on it is pretty bad, but sadly unlike the Queen balacing it would be a bit more difficult, whereas the Queen is pretty simple to balance, just keep changing the Starting energy until it's just long enough +20, +30, +40, find the right number. Either way there's really zero point in discussing it as it will be the exact same argument as last time On January 21 2017 05:34 Foxxan wrote: shouldnt call it a balance patch if you want to just make some underused units more used, that should be called something else. Antimicro spells isnt really fun and things like that can ruin the entire game if you tweak it just a tiny bit to much. I dont follow bw to well lately, but would personally like to see: 1. Zerg able to stay on lair longer vs terran. And potentially more fighting power in lategame without darkswarm vs terran. 2. More dynamic pvp and zvz. 3. More fighting power vs terran mech lategame for protoss without arbiters. For example, to change pvp up, the shield battery can be key. For more zerg fighting power lategame vs terran, perhaps a 5hp buff to zerglings buff at hive spawning pool. I think to really try and make a patch that makes broodwar better than it is, you have to look at all three races at the same time and make changes accordingly.(Which i havent done) Really dont think its good to try and change just one MU, that thinking just doesnt sound to healthy in the long run. These are the kind of changes that could kill Brood War's balance, and I oppose 100%, mine are the kind that would sprinkle in a bit of diversity in terms of play, but probably have zero impact on Balance. | ||
thezanursic
5478 Posts
On January 21 2017 05:14 IntoTheheart wrote: I'd actually prefer to have no balances changes at all to be honest. Hopefully this is more of a networks thing, or compatibility. Don't worry about it, most likely it's just a few bug fixes, network fixes and Operating System fixes. Brood War had several patches between 2001-2009, none of them had anything to do with balance, this probably isn't going to change now. | ||
intotheheart
Canada33091 Posts
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thezanursic
5478 Posts
On January 21 2017 05:39 IntoTheheart wrote: Yeah that's the dream! I wouldn't mind seeing community-made maps for "balance" but to be honest I'm reasonably convinced that balancing through maps is the more efficient way of doing it. You can't really make a Queen or a DA map though | ||
intotheheart
Canada33091 Posts
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HyralGambit
2439 Posts
On January 21 2017 05:34 thezanursic wrote: Show nested quote + On January 21 2017 05:03 HyralGambit wrote: On January 21 2017 04:45 thezanursic wrote: There aren't going to be any balance updates, I think some buffs to DA, Queen, Ghost, Scout would be welcome, but I'm not going to rethread the same argument I've had with people before. It's probably gonna be a patch to make it more easily compatible with modern systems, maybe improvements to battle.net. Best case scenario they would add Brood War to the Battle.net launcher, that would make it a bit more accessible to newer players Anti-micro spells like Maelstrom Ensnare and Lockdown should not be made more viable. They should be rare for the sake of a healthy meta. Scouts will be viable if Guardians ZvP map/Carriers PvP maps are used more. Guardians have base +3 armor and if you lost your Corsairs early game, building 1 scout for defense against Guardian ledge camping is better than building 1 Corsair. You don't need Scout speed if you're using Scouts defensively. I'm not going to go over this again, a few weeks ago I had an argument with FlashFTW, that Queens would benefit from a starting energy buff, I did some basic math and I found that the timing window for the Queen to get enough energy for it's first Spawn Broodling is 2 minutes and 14 seconds (Doesn't factor in Queen build time, or the time it takes to get the relevant tech), and it will take you 5 minutes and 36 seconds to get your second siege tank (This is when the Queen becomes cost efficient, assuming it doesn't die). Now the window between the 1st and 2nd Broodling isn't important, and is in my opinion fine, but the timing window between you investing in Queen and getting to use them is something like 148.8s (Build time + time to accumulate energy). This doesn't account for the relevant tech and ect. In the Effort vs Light game (The ASL game where Effort went for Queens, Light saw it and immediately killed him), Light immediately scouted Effort's Queens when they spawned, he pushed towards his natural, Effort counterattacked when Light was almost at his base, Light came back, defended the attack, pushed again to his natural, sieged it down and Effort still had to wait 30 seconds before he could broodling his Siege tanks even though he did a brilliant distraction to keep Light away. The problem with Queens aren't energy rates, or health, or cost, simply it's the timing window in which you are weak because you haven't been able to get your money back for their large investment. This seems like retreading old ground. http://www.teamliquid.net/forum/brood-war/517506-do-you-like-these-bw-hd-graphic-effects?page=3 The DA has a similar problem, that the ROI on it is pretty bad, but sadly unlike the Queen balacing it would be a bit more difficult, whereas the Queen is pretty simple to balance, just keep changing the Starting energy until it's just long enough +20, +30, +40, find the right number. Either way there's really zero point in discussing it as it will be the exact same argument as last time Show nested quote + On January 21 2017 05:34 Foxxan wrote: shouldnt call it a balance patch if you want to just make some underused units more used, that should be called something else. Antimicro spells isnt really fun and things like that can ruin the entire game if you tweak it just a tiny bit to much. I dont follow bw to well lately, but would personally like to see: 1. Zerg able to stay on lair longer vs terran. And potentially more fighting power in lategame without darkswarm vs terran. 2. More dynamic pvp and zvz. 3. More fighting power vs terran mech lategame for protoss without arbiters. For example, to change pvp up, the shield battery can be key. For more zerg fighting power lategame vs terran, perhaps a 5hp buff to zerglings buff at hive spawning pool. I think to really try and make a patch that makes broodwar better than it is, you have to look at all three races at the same time and make changes accordingly.(Which i havent done) Really dont think its good to try and change just one MU, that thinking just doesnt sound to healthy in the long run. These are the kind of changes that could kill Brood War's balance, and I oppose 100%, mine are the kind that would sprinkle in a bit of diversity in terms of play, but probably have zero impact on Balance. You know WarCraft3 has maps with these fountains things that give you back mana. Make a map in Brood War that just like that. Again, nothing that can't be fixed through BW maps. | ||
HyralGambit
2439 Posts
![]() http://classic.battle.net/war3/neutral/buildings.shtml | ||
thezanursic
5478 Posts
On January 21 2017 05:45 HyralGambit wrote: Show nested quote + On January 21 2017 05:34 thezanursic wrote: On January 21 2017 05:03 HyralGambit wrote: On January 21 2017 04:45 thezanursic wrote: There aren't going to be any balance updates, I think some buffs to DA, Queen, Ghost, Scout would be welcome, but I'm not going to rethread the same argument I've had with people before. It's probably gonna be a patch to make it more easily compatible with modern systems, maybe improvements to battle.net. Best case scenario they would add Brood War to the Battle.net launcher, that would make it a bit more accessible to newer players Anti-micro spells like Maelstrom Ensnare and Lockdown should not be made more viable. They should be rare for the sake of a healthy meta. Scouts will be viable if Guardians ZvP map/Carriers PvP maps are used more. Guardians have base +3 armor and if you lost your Corsairs early game, building 1 scout for defense against Guardian ledge camping is better than building 1 Corsair. You don't need Scout speed if you're using Scouts defensively. I'm not going to go over this again, a few weeks ago I had an argument with FlashFTW, that Queens would benefit from a starting energy buff, I did some basic math and I found that the timing window for the Queen to get enough energy for it's first Spawn Broodling is 2 minutes and 14 seconds (Doesn't factor in Queen build time, or the time it takes to get the relevant tech), and it will take you 5 minutes and 36 seconds to get your second siege tank (This is when the Queen becomes cost efficient, assuming it doesn't die). Now the window between the 1st and 2nd Broodling isn't important, and is in my opinion fine, but the timing window between you investing in Queen and getting to use them is something like 148.8s (Build time + time to accumulate energy). This doesn't account for the relevant tech and ect. In the Effort vs Light game (The ASL game where Effort went for Queens, Light saw it and immediately killed him), Light immediately scouted Effort's Queens when they spawned, he pushed towards his natural, Effort counterattacked when Light was almost at his base, Light came back, defended the attack, pushed again to his natural, sieged it down and Effort still had to wait 30 seconds before he could broodling his Siege tanks even though he did a brilliant distraction to keep Light away. The problem with Queens aren't energy rates, or health, or cost, simply it's the timing window in which you are weak because you haven't been able to get your money back for their large investment. This seems like retreading old ground. http://www.teamliquid.net/forum/brood-war/517506-do-you-like-these-bw-hd-graphic-effects?page=3 The DA has a similar problem, that the ROI on it is pretty bad, but sadly unlike the Queen balacing it would be a bit more difficult, whereas the Queen is pretty simple to balance, just keep changing the Starting energy until it's just long enough +20, +30, +40, find the right number. Either way there's really zero point in discussing it as it will be the exact same argument as last time On January 21 2017 05:34 Foxxan wrote: shouldnt call it a balance patch if you want to just make some underused units more used, that should be called something else. Antimicro spells isnt really fun and things like that can ruin the entire game if you tweak it just a tiny bit to much. I dont follow bw to well lately, but would personally like to see: 1. Zerg able to stay on lair longer vs terran. And potentially more fighting power in lategame without darkswarm vs terran. 2. More dynamic pvp and zvz. 3. More fighting power vs terran mech lategame for protoss without arbiters. For example, to change pvp up, the shield battery can be key. For more zerg fighting power lategame vs terran, perhaps a 5hp buff to zerglings buff at hive spawning pool. I think to really try and make a patch that makes broodwar better than it is, you have to look at all three races at the same time and make changes accordingly.(Which i havent done) Really dont think its good to try and change just one MU, that thinking just doesnt sound to healthy in the long run. These are the kind of changes that could kill Brood War's balance, and I oppose 100%, mine are the kind that would sprinkle in a bit of diversity in terms of play, but probably have zero impact on Balance. You know WarCraft3 has maps with these fountains things that give you back mana. Make a map in Brood War that just like that. Again, nothing that can't be fixed through BW maps. Would be a very cool idea indeed, the only problem is that while this *might* be possible in an UMS setting, it is impossible to play such a map on ladder settings. I guess this would be a very good change for the patch, increase the capacity of the Editor and maybe allow for such a thing on a 1v1 map, something like this could definitely balance the Queen, but currently it's literally impossible outside of maybe a UMS map, on the other hand, I don't see why not just give the Queen a bit more starting Energy, I think I put forth a pretty solid argument of why that change would benefit the game, haven't really seen any good counter point though | ||
onlystar
United States971 Posts
i know its very interesting to debate about hypothetical changes however realize (us) foreigners are not knowledgeable enough to make an accurate assumption on how buffs/nerfs would make an impact on the balance/gameplay realize that the experts (korean progamers) are within a 100% agreement the game is balanced perfectly changes would be a disaster balancing is done around the maps and ONLY the maps same goes for korean netizens/hardcore fish users, even though tvz is underfire concerning balance on certain maps are also agreed that changing how the matchup works would tip everything off and solutions are found within maps/playstyles | ||
awerti
227 Posts
No balance changes, no BW: HD or anything game-breaking. It is a small patch that makes BW easier to run on modern systems. | ||
HyralGambit
2439 Posts
On January 21 2017 05:34 Foxxan wrote: shouldnt call it a balance patch if you want to just make some underused units more used, that should be called something else. Antimicro spells isnt really fun and things like that can ruin the entire game if you tweak it just a tiny bit to much. I dont follow bw to well lately, but would personally like to see: 1. Zerg able to stay on lair longer vs terran. And potentially more fighting power in lategame without darkswarm vs terran. 2. More dynamic pvp and zvz. 3. More fighting power vs terran mech lategame for protoss without arbiters. For example, to change pvp up, the shield battery can be key. For more zerg fighting power lategame vs terran, perhaps a 5hp buff to zerglings buff at hive spawning pool. I think to really try and make a patch that makes broodwar better than it is, you have to look at all three races at the same time and make changes accordingly.(Which i havent done) Really dont think its good to try and change just one MU, that thinking just doesnt sound to healthy in the long run. I will not address your points 1 and 3 since they would fuck up the balance, but more dynamic PvP and ZvZ is possible through maps. (Broken record here) Imagine a map where you have Dark Swarms covering the mains' mineral lines that protects you from Mutalisk harrass. Then all of a sudden, Hive tech ZvZ becomes easier to transition to and we will see a more dynamic ZvZ meta. In fact, I wouldn't mind to see some Dark Swarms over mineral lines in non-mirrors as well. Probably nerfs mass hydra busts and the +1 5rax TvZ that Flash has popularized (assuming no firebats because Dark Swarm doesn't protect your mineral lines from firebats). | ||
thezanursic
5478 Posts
On January 21 2017 05:50 onlystar wrote: its best to put balance talk to rest it has been said a thousand times everything has a perfect place or niche place in the game buffing energy units or scouts would tip off some late game mechanics in the wrong direction. i know its very interesting to debate about hypothetical changes however realize (our) foreigners are not knowledgeable enough to make an accurate assumption on how buffs/nerfs would make an impact on the balance/gameplay realize that the experts (korean progamers) are within a 100% agreement the game is balanced perfectly changes would be a disaster balancing is done around the maps and ONLY the maps same goes for korean netizens/hardcore fish users, even though tvz is underfire concerning balance on certain maps are also agreed that changing how the matchup works would tip everything off and solutions are found within maps/playstyles God, I really can't help myself. The idea that the BW is perfectly balanced is absurd, but let's ignore balance, we have certain units that never see play in competative games, if you balance these units just enough, but not too much, they can become a viable alternative without actually becoming better than the standard playing, giving players more options without impacting the balance considerably. I've talked about incremental balancing and I'll say it again. It's very easy to balance these units without breaking the game. Say the Queen energy Buff. The Queen currently starts with 50 energy, change it to 60, let the players play around with the Queen for a month, see if it's better, if you are satisfied with the results, leave it, otherwise change it to 70, eventually you'll have a healthier Queen, if the buffs go too far, just scale it back. And since we are talking about maybe 3-4 units, this isn't that unreasonable, just incrementally balance these 3-4 units over the course of a few months. Result? We see Queens, DA in competative play ever soo often without actually impacting the balance considerably, if at all. | ||
thezanursic
5478 Posts
On January 21 2017 05:51 awerti wrote: We know what will be in the patch, because patch notes were leaked: www.staredit.net No balance changes, no BW: HD or anything game-breaking. It is a small patch that makes BW easier to run on modern systems. Well of course, I didn't expect differently. The best we can hope for is that Brood War gets added to the Battle.net 2.0 launcher, ironically this change, however seemingly insignificant would do the most for the health of the scene, maybe integrate private servers like ICCUP and Fish straight into the game, that would be nice too, but a bit more unlikely | ||
KameZerg
Sweden1752 Posts
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onlystar
United States971 Posts
On January 21 2017 05:58 ICanFlyLow wrote: blizz just give us what everyone wants but is too afraid to say it.. Autocasting, infinite unit selection, automining, warcraft like graphics, carriers with teleport ability, replace defilers with units that cast out boogers and for the love of god where is our ACHIEVEMENT SYSTEM??? loving what u did there hehe ![]() | ||
HyralGambit
2439 Posts
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Foxxan
Sweden3427 Posts
I will not address your points 1 and 3 since they would fuck up the balance, but more dynamic PvP and ZvZ is possible through maps. (Broken record here) WTF, those werent my suggestions those were just some examples. MAybe if you read more carefully next time you would notice the word "example".. jesus crist people dont fucking know how to read properly nowadays. And just to spill this out here for future people that maybe want to really discuss things. If you see an example, maybe you can IMAGINE some other change to some other race AT THE SAME TIME instead of writing it off as if you are a fucking genius that know something inside and out. Imagine a map where you have Dark Swarms covering the mains' mineral lines that protects you from Mutalisk harrass. Then all of a sudden, Hive tech ZvZ becomes easier to transition to and we will see a more dynamic ZvZ meta. I will go your route on this one. This wouldnt make those mirrors dynamic, its just a foolish bandaid fix that makes it set it stone "dont go mutas here". Nowhere in my mind do i see any dynamic here. | ||
onlystar
United States971 Posts
On January 21 2017 05:56 thezanursic wrote: Show nested quote + On January 21 2017 05:50 onlystar wrote: its best to put balance talk to rest it has been said a thousand times everything has a perfect place or niche place in the game buffing energy units or scouts would tip off some late game mechanics in the wrong direction. i know its very interesting to debate about hypothetical changes however realize (our) foreigners are not knowledgeable enough to make an accurate assumption on how buffs/nerfs would make an impact on the balance/gameplay realize that the experts (korean progamers) are within a 100% agreement the game is balanced perfectly changes would be a disaster balancing is done around the maps and ONLY the maps same goes for korean netizens/hardcore fish users, even though tvz is underfire concerning balance on certain maps are also agreed that changing how the matchup works would tip everything off and solutions are found within maps/playstyles God, I really can't help myself. The idea that the BW is perfectly balanced is absurd, but let's ignore balance, we have certain units that never see play in competative games, if you balance these units just enough, but not too much, they can become a viable alternative without actually becoming better than the standard playing, giving players more options without impacting the balance considerably. I've talked about incremental balancing and I'll say it again. It's very easy to balance these units without breaking the game. Say the Queen energy Buff. The Queen currently starts with 50 energy, change it to 60, let the players play around with the Queen for a month, see if it's better, if you are satisfied with the results, leave it, otherwise change it to 70, eventually you'll have a healthier Queen, if the buffs go too far, just scale it back. And since we are talking about maybe 3-4 units, this isn't that unreasonable, just incrementally balance these 3-4 units over the course of a few months. Result? We see Queens, DA in competative play ever soo often without actually impacting the balance considerably, if at all. first off i have to correct myself there is no such thing as perfect balance with 3races in the game i think its not possible in theory even.. but back to my point so its balanced ''near balanced'' to hit those ratios of 51/52/53% on some maps to call near balanced.. there is no such thing as buffing energy units ''just enough'' or making it better.. why you ask? look at the last 15years or progaming/postkespa broodwar and youre statement is false on Queens/DA not having an actual impact on the this is al very basic out in the open knowlegde that anyone who watched proleague for a couple of years knows... so in my mind you really are debating this subject on a novice level, i dont mean to personally attack you its just how it comes across for me. | ||
ninazerg
United States7291 Posts
On January 21 2017 05:41 thezanursic wrote: Show nested quote + On January 21 2017 05:39 IntoTheheart wrote: Yeah that's the dream! I wouldn't mind seeing community-made maps for "balance" but to be honest I'm reasonably convinced that balancing through maps is the more efficient way of doing it. You can't really make a Queen or a DA map though You can make a queen map. It's called Holy World. | ||
HyralGambit
2439 Posts
On January 21 2017 06:09 Foxxan wrote: Show nested quote + I will not address your points 1 and 3 since they would fuck up the balance, but more dynamic PvP and ZvZ is possible through maps. (Broken record here) WTF, those werent my suggestions those were just some examples. MAybe if you read more carefully next time you would notice the word "example".. jesus crist people dont fucking know how to read properly nowadays. And just to spill this out here for future people that maybe want to really discuss things. If you see an example, maybe you can IMAGINE some other change to some other race AT THE SAME TIME instead of writing it off as if you are a fucking genius that know something inside and out. Show nested quote + Imagine a map where you have Dark Swarms covering the mains' mineral lines that protects you from Mutalisk harrass. Then all of a sudden, Hive tech ZvZ becomes easier to transition to and we will see a more dynamic ZvZ meta. I will go your route on this one. This wouldnt make those mirrors dynamic, its just a foolish bandaid fix that makes it set it stone "dont go mutas here". Nowhere in my mind do i see any dynamic here. How dynamic you want ZvZ to be? Dynamic like this? | ||
HyralGambit
2439 Posts
Puff vs Young Link is really boring and campy, but remember the FIRST TIME Armada pulled out his secret counter pick Young Link vs HungryBox? Even diehard Mango fans cheered for Armada: | ||
B-royal
Belgium1330 Posts
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thezanursic
5478 Posts
On January 21 2017 06:27 ninazerg wrote: Show nested quote + On January 21 2017 05:41 thezanursic wrote: On January 21 2017 05:39 IntoTheheart wrote: Yeah that's the dream! I wouldn't mind seeing community-made maps for "balance" but to be honest I'm reasonably convinced that balancing through maps is the more efficient way of doing it. You can't really make a Queen or a DA map though You can make a queen map. It's called Holy World. Nice meme, came to mind, but that's still more of a joke | ||
[sc1f]eonzerg
Belgium6504 Posts
On January 21 2017 05:51 awerti wrote: We know what will be in the patch, because patch notes were leaked: www.staredit.net No balance changes, no BW: HD or anything game-breaking. It is a small patch that makes BW easier to run on modern systems. if it is the case why is taking so much time? but yeah is more than guaranted that balanced is out of question. | ||
onlystar
United States971 Posts
On January 21 2017 06:43 [sc1f]eonzerg wrote: Show nested quote + On January 21 2017 05:51 awerti wrote: We know what will be in the patch, because patch notes were leaked: www.staredit.net No balance changes, no BW: HD or anything game-breaking. It is a small patch that makes BW easier to run on modern systems. if it is the case why is taking so much time? but yeah is more than guaranted that balanced is out of question. because foreigners just simply LOVE to debate balancing in starcraft and they bring all their personal shortcomings into the discussion or just lack of basic knowledge late game mechanics or are simply unaware how the subject is perceived by progamers/korean scene | ||
HyralGambit
2439 Posts
On January 21 2017 06:42 thezanursic wrote: Show nested quote + On January 21 2017 06:27 ninazerg wrote: On January 21 2017 05:41 thezanursic wrote: On January 21 2017 05:39 IntoTheheart wrote: Yeah that's the dream! I wouldn't mind seeing community-made maps for "balance" but to be honest I'm reasonably convinced that balancing through maps is the more efficient way of doing it. You can't really make a Queen or a DA map though You can make a queen map. It's called Holy World. Nice meme, came to mind, but that's still more of a joke I do think the BW map editor could use a boost without releasing a Balance Patch. Maybe import some new toys from the powerful War3 editor that gave birth to Dota. And also fix that snow tileset that is giving Koreans eye cancer. | ||
thezanursic
5478 Posts
On January 21 2017 06:47 onlystar wrote: Show nested quote + On January 21 2017 06:43 [sc1f]eonzerg wrote: On January 21 2017 05:51 awerti wrote: We know what will be in the patch, because patch notes were leaked: www.staredit.net No balance changes, no BW: HD or anything game-breaking. It is a small patch that makes BW easier to run on modern systems. if it is the case why is taking so much time? but yeah is more than guaranted that balanced is out of question. because foreigners just simply LOVE to debate balancing in starcraft and they bring all their personal shortcomings into the discussion or just lack of basic knowledge late game mechanics or are simply unaware how the subject is perceived by progamers/korean scene Taking* not talking* Also it's not as if Koreans asked for balance changes for forever, but let's ignore that. This isn't either a Korean or a Foreigner "thing". | ||
duke91
Germany1458 Posts
On January 21 2017 06:53 HyralGambit wrote: Show nested quote + On January 21 2017 06:42 thezanursic wrote: On January 21 2017 06:27 ninazerg wrote: On January 21 2017 05:41 thezanursic wrote: On January 21 2017 05:39 IntoTheheart wrote: Yeah that's the dream! I wouldn't mind seeing community-made maps for "balance" but to be honest I'm reasonably convinced that balancing through maps is the more efficient way of doing it. You can't really make a Queen or a DA map though You can make a queen map. It's called Holy World. Nice meme, came to mind, but that's still more of a joke I do think the BW map editor could use a boost without releasing a Balance Patch. Maybe import some new toys from the powerful War3 editor that gave birth to Dota. And also fix that snow tileset that is giving Koreans eye cancer. SCBW map editor is vastly superior to any other map editor. No game can emulate Mario Bros :D | ||
onlystar
United States971 Posts
On January 21 2017 06:53 thezanursic wrote: Also it's not as if Koreans asked for balance changes for forever, but let's ignore that. This isn't either a Korean or a Foreigner "thing". im pointing out the perspective on the subject balancing is different between the korean scene and foreigners in the korean scene its pretty much a non-subject for years (and if discussed they have a more accurate grasp upon things duo to ex-progamer casters and lectures from flash/hiya/mong upon matchups) mean while the clueless foreigners love the subject and are convinced they need to change stuff it has been ongoing for the last 10years just browse the general broodwar discussion topic | ||
Euphorbus
92 Posts
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AllTheKitties
2 Posts
If BW was added to the battle.net launcher, then that could actually revitalise this game and get lots of new players back into it. A face-lift on graphics (eg less pixelated units) would also be amazingly good for this game. Fingers crossed! | ||
castleeMg
Canada757 Posts
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ImbaTosS
United Kingdom1667 Posts
We're better off without them. Fuck their involvement, and shame on all you who would even consider accepting their involvement as a positive. Fuck you Blizzard, keep out. Not wanted. BW is closed for business for you. | ||
Bakuryu
Germany1065 Posts
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Ziggy
South Korea2105 Posts
On January 21 2017 07:26 Bakuryu wrote: what are they doing in overwatch? im not following it. They made it in the first place | ||
[sc1f]eonzerg
Belgium6504 Posts
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HyralGambit
2439 Posts
On January 21 2017 07:26 Bakuryu wrote: what are they doing in overwatch? im not following it. If it's anything similar to what's happening in HearthStone, it can't be good news: | ||
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Falling
Canada11297 Posts
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ImbaTosS
United Kingdom1667 Posts
EDIT: It's complete disempowerment. The day they take an interest in pro BW again is the day we have to say "no, we'll live or die by ourselves, thanks". Not to mention the modern esport disease of lowering the skill level artificially (as mentioned above), and making game changes so fast your head spins. How can a proper, deep meta ever properly evolve that way? It's a very dangerous rabbit hole to start saying that we'd accept their tweaks here and there... | ||
JungleTerrain
Chile799 Posts
https://bnetdocs.org/news/118/starcraft-patch-1-17-0-pre-release On the additional notes: "Increased turn rate to lower unit response times over Battle.net gameplay means that the NetworkModeDelay while playing on a server is now the same value as playing on LAN, which is 2. See LatencyChanger." So all games on Battle.net will run at the equivalent of #L2 = Lan Latency? Can somebody confirm if this is true? And what we really need for the map editor is Inverted Ramps, Extended Ramps, Inverted and Extended Ramps, and Buggy tiles fixed. This will allow new possibilities for maps which were not possible before. But I can only dream. | ||
Artanis[Xp]
Netherlands12968 Posts
On January 21 2017 05:02 Bareleon wrote: Show nested quote + On January 21 2017 05:01 RoomOfMush wrote: We had this exact thread a couple times already in the end of 2016. Save yourselves some time and just read one of the older ones. It's been confirmed by blizzard this time that it will be patched and it will be out relatively soon. blizzard relatively soon. Past experiences have made this.. questionable. | ||
ninazerg
United States7291 Posts
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lestye
United States4137 Posts
On January 21 2017 08:02 JungleTerrain wrote: Take a look at this: https://bnetdocs.org/news/118/starcraft-patch-1-17-0-pre-release On the additional notes: "Increased turn rate to lower unit response times over Battle.net gameplay means that the NetworkModeDelay while playing on a server is now the same value as playing on LAN, which is 2. See LatencyChanger." So all games on Battle.net will run at the equivalent of #L2 = Lan Latency? Can somebody confirm if this is true? And what we really need for the map editor is Inverted Ramps, Extended Ramps, Inverted and Extended Ramps, and Buggy tiles fixed. This will allow new possibilities for maps which were not possible before. But I can only dream. That's been their goal for a long time. Clasico on the Classic forums said changing it was a huge pain because of the way those servers were designed. Over a year they changed the wc3 battle.net lag from 250ms to 200ms as of last patch. It's probably something they want to do but it could be super-long term. | ||
JungleTerrain
Chile799 Posts
On January 21 2017 08:12 ninazerg wrote: Seeing Falling, imbatoss, Jungleterrain, and artanis[xp] all posting back-to-back warms my heart. What do you mean? lol | ||
ghrur
United States3786 Posts
On January 21 2017 08:28 JungleTerrain wrote: Show nested quote + On January 21 2017 08:12 ninazerg wrote: Seeing Falling, imbatoss, Jungleterrain, and artanis[xp] all posting back-to-back warms my heart. What do you mean? lol They're all old timers. Also lol@people who want to create new balance patches. | ||
-NegativeZero-
United States2141 Posts
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ReachTheSky
United States3294 Posts
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L_Master
United States8017 Posts
On January 21 2017 08:41 -NegativeZero- wrote: i can't believe people actually think this is going to be a balance patch In fairness as anyone really said they think this will be a balance patch? I've seen a few "it would be cool if" posts, but nobody confidently thinking it would include balance changes. | ||
Charoisaur
Germany15875 Posts
That would do so much for the scene. | ||
Terrorbladder
2712 Posts
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eviltomahawk
United States11133 Posts
On January 21 2017 06:59 duke91 wrote: Show nested quote + On January 21 2017 06:53 HyralGambit wrote: On January 21 2017 06:42 thezanursic wrote: On January 21 2017 06:27 ninazerg wrote: On January 21 2017 05:41 thezanursic wrote: On January 21 2017 05:39 IntoTheheart wrote: Yeah that's the dream! I wouldn't mind seeing community-made maps for "balance" but to be honest I'm reasonably convinced that balancing through maps is the more efficient way of doing it. You can't really make a Queen or a DA map though You can make a queen map. It's called Holy World. Nice meme, came to mind, but that's still more of a joke I do think the BW map editor could use a boost without releasing a Balance Patch. Maybe import some new toys from the powerful War3 editor that gave birth to Dota. And also fix that snow tileset that is giving Koreans eye cancer. SCBW map editor is vastly superior to any other map editor. No game can emulate Mario Bros :D Mario Bros only could get made through some wacky memory hacks. Most of the good BW UMS maps and KeSPA maps were likely done in third party editors. The standard BW map editor is decent but doesn't give as much control over terrain and scripting. | ||
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2Pacalypse-
Croatia9487 Posts
On January 21 2017 09:36 Terrorbladder wrote: where is sprite limit fix Here it is: http://www.staredit.net/topic/16823/ | ||
[[Starlight]]
United States1578 Posts
On January 21 2017 05:44 IntoTheheart wrote: But when we see those units [queens, DAs, scouts] it's ultra hype. That's kind of a sad statement on balance regarding those units, though. But even so, I don't expect Bliz to change anything balance-related in the new patch/version. | ||
SCC-Faust
United States3736 Posts
On January 21 2017 05:41 thezanursic wrote: Show nested quote + On January 21 2017 05:39 IntoTheheart wrote: Yeah that's the dream! I wouldn't mind seeing community-made maps for "balance" but to be honest I'm reasonably convinced that balancing through maps is the more efficient way of doing it. You can't really make a Queen or a DA map though Wat. Queens are being used very often now ZvT against the midgame mech switch. Every map is a queen map! | ||
Dante08
Singapore4121 Posts
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[[Starlight]]
United States1578 Posts
On January 21 2017 05:58 ICanFlyLow wrote: blizz just give us what everyone wants but is too afraid to say it.. Autocasting, infinite unit selection, automining, warcraft like graphics, carriers with teleport ability, replace defilers with units that cast out boogers and for the love of god where is our ACHIEVEMENT SYSTEM??? Never a bad moment for kicking SC2 in the shins, eh? ![]() | ||
[[Starlight]]
United States1578 Posts
On January 21 2017 12:21 SCC-Faust wrote: Show nested quote + On January 21 2017 05:41 thezanursic wrote: On January 21 2017 05:39 IntoTheheart wrote: Yeah that's the dream! I wouldn't mind seeing community-made maps for "balance" but to be honest I'm reasonably convinced that balancing through maps is the more efficient way of doing it. You can't really make a Queen or a DA map though Wat. Queens are being used very often now ZvT against the midgame mech switch. Every map is a queen map! Define 'very often'. | ||
CursOr
United States6335 Posts
GG good patch | ||
ninazerg
United States7291 Posts
On January 21 2017 12:23 [[Starlight]] wrote: Show nested quote + On January 21 2017 12:21 SCC-Faust wrote: On January 21 2017 05:41 thezanursic wrote: On January 21 2017 05:39 IntoTheheart wrote: Yeah that's the dream! I wouldn't mind seeing community-made maps for "balance" but to be honest I'm reasonably convinced that balancing through maps is the more efficient way of doing it. You can't really make a Queen or a DA map though Wat. Queens are being used very often now ZvT against the midgame mech switch. Every map is a queen map! Define 'very often'. He means EVERY GAME... in 2012. | ||
HyralGambit
2439 Posts
On January 21 2017 12:33 CursOr wrote: vultures get 2 mines instead of 3 GG good patch Protoss? ![]() | ||
[[Starlight]]
United States1578 Posts
On January 21 2017 12:33 CursOr wrote: vultures get 2 mines instead of 3 GG good patch My mines are mine, so don't cross the line with that whine. ![]() | ||
Terrorbladder
2712 Posts
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LaStScan
Korea (South)1289 Posts
On January 21 2017 12:33 CursOr wrote: vultures get 2 mines instead of 3 GG good patch If this happens, i prefer the mine dealt does 100% damage even if unit turns around to reduces the dmg dealt. Sometimes 2 mines cant kill dt rush cuz of the turning around step micro. Same for dragoons. | ||
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Ty2
United States1434 Posts
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HyralGambit
2439 Posts
On January 21 2017 14:45 Ty2 wrote: An official statement on what will be included in the patch has already been made. The changes include OS support and automatic LAN latency on the default BW servers, so no big changes, guys. Whew! BW is saved! Blizzard saving BW! Wait... :S | ||
Apex
United States7227 Posts
Would be really great to see a revival in the UMS map-scene. As is, it's pretty hard nowadays to find any games of stuff like Turret Defense. | ||
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GTR
51374 Posts
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Zera
Lithuania716 Posts
On January 21 2017 05:34 thezanursic wrote: Show nested quote + On January 21 2017 05:03 HyralGambit wrote: On January 21 2017 04:45 thezanursic wrote: There aren't going to be any balance updates, I think some buffs to DA, Queen, Ghost, Scout would be welcome, but I'm not going to rethread the same argument I've had with people before. It's probably gonna be a patch to make it more easily compatible with modern systems, maybe improvements to battle.net. Best case scenario they would add Brood War to the Battle.net launcher, that would make it a bit more accessible to newer players Anti-micro spells like Maelstrom Ensnare and Lockdown should not be made more viable. They should be rare for the sake of a healthy meta. Scouts will be viable if Guardians ZvP map/Carriers PvP maps are used more. Guardians have base +3 armor and if you lost your Corsairs early game, building 1 scout for defense against Guardian ledge camping is better than building 1 Corsair. You don't need Scout speed if you're using Scouts defensively. I'm not going to go over this again, a few weeks ago I had an argument with FlashFTW, that Queens would benefit from a starting energy buff, I did some basic math and I found that the timing window for the Queen to get enough energy for it's first Spawn Broodling is 2 minutes and 14 seconds (Doesn't factor in Queen build time, or the time it takes to get the relevant tech), and it will take you 5 minutes and 36 seconds to get your second siege tank (This is when the Queen becomes cost efficient, assuming it doesn't die). Now the window between the 1st and 2nd Broodling isn't important, and is in my opinion fine, but the timing window between you investing in Queen and getting to use them is something like 148.8s (Build time + time to accumulate energy). This doesn't account for the relevant tech and ect. In the Effort vs Light game (The ASL game where Effort went for Queens, Light saw it and immediately killed him), Light immediately scouted Effort's Queens when they spawned, he pushed towards his natural, Effort counterattacked when Light was almost at his base, Light came back, defended the attack, pushed again to his natural, sieged it down and Effort still had to wait 30 seconds before he could broodling his Siege tanks even though he did a brilliant distraction to keep Light away. The problem with Queens aren't energy rates, or health, or cost, simply it's the timing window in which you are weak because you haven't been able to get your money back for their large investment. This seems like retreading old ground. http://www.teamliquid.net/forum/brood-war/517506-do-you-like-these-bw-hd-graphic-effects?page=3 The DA has a similar problem, that the ROI on it is pretty bad, but sadly unlike the Queen balacing it would be a bit more difficult, whereas the Queen is pretty simple to balance, just keep changing the Starting energy until it's just long enough +20, +30, +40, find the right number. Either way there's really zero point in discussing it as it will be the exact same argument as last time Show nested quote + On January 21 2017 05:34 Foxxan wrote: shouldnt call it a balance patch if you want to just make some underused units more used, that should be called something else. Antimicro spells isnt really fun and things like that can ruin the entire game if you tweak it just a tiny bit to much. I dont follow bw to well lately, but would personally like to see: 1. Zerg able to stay on lair longer vs terran. And potentially more fighting power in lategame without darkswarm vs terran. 2. More dynamic pvp and zvz. 3. More fighting power vs terran mech lategame for protoss without arbiters. For example, to change pvp up, the shield battery can be key. For more zerg fighting power lategame vs terran, perhaps a 5hp buff to zerglings buff at hive spawning pool. I think to really try and make a patch that makes broodwar better than it is, you have to look at all three races at the same time and make changes accordingly.(Which i havent done) Really dont think its good to try and change just one MU, that thinking just doesnt sound to healthy in the long run. These are the kind of changes that could kill Brood War's balance, and I oppose 100%, mine are the kind that would sprinkle in a bit of diversity in terms of play, but probably have zero impact on Balance. It just looks like you are salty that Effort lost that game. I, on the other hand, don't like Effort, he is my least favourite player, so I think queens are fine ![]() if you are so sure that it won't change the balance - create the map where queens start with more energy and test it out ![]() | ||
toriak
Slovakia477 Posts
On January 21 2017 15:50 Apex wrote: I'm really excited with the whole SC1 patch, if it's just more upgrades to make BW have better "modern tech" support. Would be really great to see a revival in the UMS map-scene. As is, it's pretty hard nowadays to find any games of stuff like Turret Defense. ??? More than 50% of all UMS games on FISH are Random Tower Defence map. | ||
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Ty2
United States1434 Posts
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HaFnium
United Kingdom1073 Posts
On January 21 2017 05:41 thezanursic wrote: Show nested quote + On January 21 2017 05:39 IntoTheheart wrote: Yeah that's the dream! I wouldn't mind seeing community-made maps for "balance" but to be honest I'm reasonably convinced that balancing through maps is the more efficient way of doing it. You can't really make a Queen or a DA map though you can make a DA Map... By including neutral units with upgrades researched. I.e. Arbiter on Triathlon. If that isn't enough you can insert HT/DA/Corsair/Arbiter/Carrier with all upgrades researched ![]() Maybe you can also include units from other races as well lol Imagine getting dark swarm vs those scary terran pushes... Or getting lurkers to defend your bases in pvz... | ||
shall_burn
252 Posts
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thezanursic
5478 Posts
On January 21 2017 16:41 HaFnium wrote: Show nested quote + On January 21 2017 05:41 thezanursic wrote: On January 21 2017 05:39 IntoTheheart wrote: Yeah that's the dream! I wouldn't mind seeing community-made maps for "balance" but to be honest I'm reasonably convinced that balancing through maps is the more efficient way of doing it. You can't really make a Queen or a DA map though you can make a DA Map... By including neutral units with upgrades researched. I.e. Arbiter on Triathlon. If that isn't enough you can insert HT/DA/Corsair/Arbiter/Carrier with all upgrades researched ![]() Maybe you can also include units from other races as well lol Imagine getting dark swarm vs those scary terran pushes... Or getting lurkers to defend your bases in pvz... Sure, I guess that could be an interesting idea, I'm pretty sure the Terran would just kill the Neutral Defiler in a PvT. + I don't think you get a defiler with research, I don't think you can actually do that. You'll just get a blank defiler with no Dark Swarm. I think all you'd be able to do with the defiler is consume things, not very useful I've got an idea, put neutral Dark Archons on the map, if you get a Dark Archon, you get another one for free. Buy 1 get 1 free, hehehe | ||
prosatan
Romania7569 Posts
On January 21 2017 05:56 thezanursic wrote: Show nested quote + On January 21 2017 05:50 onlystar wrote: its best to put balance talk to rest it has been said a thousand times everything has a perfect place or niche place in the game buffing energy units or scouts would tip off some late game mechanics in the wrong direction. i know its very interesting to debate about hypothetical changes however realize (our) foreigners are not knowledgeable enough to make an accurate assumption on how buffs/nerfs would make an impact on the balance/gameplay realize that the experts (korean progamers) are within a 100% agreement the game is balanced perfectly changes would be a disaster balancing is done around the maps and ONLY the maps same goes for korean netizens/hardcore fish users, even though tvz is underfire concerning balance on certain maps are also agreed that changing how the matchup works would tip everything off and solutions are found within maps/playstyles God, I really can't help myself. The idea that the BW is perfectly balanced is absurd, but let's ignore balance, we have certain units that never see play in competative games, if you balance these units just enough, but not too much, they can become a viable alternative without actually becoming better than the standard playing, giving players more options without impacting the balance considerably. I've talked about incremental balancing and I'll say it again. It's very easy to balance these units without breaking the game. Say the Queen energy Buff. The Queen currently starts with 50 energy, change it to 60, let the players play around with the Queen for a month, see if it's better, if you are satisfied with the results, leave it, otherwise change it to 70, eventually you'll have a healthier Queen, if the buffs go too far, just scale it back. And since we are talking about maybe 3-4 units, this isn't that unreasonable, just incrementally balance these 3-4 units over the course of a few months. Result? We see Queens, DA in competative play ever soo often without actually impacting the balance considerably, if at all. Agree 100%. Let the players try new things! and scale them accordingly | ||
shall_burn
252 Posts
On January 21 2017 17:18 thezanursic wrote: Show nested quote + On January 21 2017 16:41 HaFnium wrote: On January 21 2017 05:41 thezanursic wrote: On January 21 2017 05:39 IntoTheheart wrote: Yeah that's the dream! I wouldn't mind seeing community-made maps for "balance" but to be honest I'm reasonably convinced that balancing through maps is the more efficient way of doing it. You can't really make a Queen or a DA map though you can make a DA Map... By including neutral units with upgrades researched. I.e. Arbiter on Triathlon. If that isn't enough you can insert HT/DA/Corsair/Arbiter/Carrier with all upgrades researched ![]() Maybe you can also include units from other races as well lol Imagine getting dark swarm vs those scary terran pushes... Or getting lurkers to defend your bases in pvz... Sure, I guess that could be an interesting idea, I'm pretty sure the Terran would just kill the Neutral Defiler in a PvT. + I don't think you get a defiler with research, I don't think you can actually do that. You'll just get a blank defiler with no Dark Swarm. I think all you'd be able to do with the defiler is consume things, not very useful I've got an idea, put neutral Dark Archons on the map, if you get a Dark Archon, you get another one for free. Buy 1 get 1 free, hehehe You don't have to research Dark Swarm, Defiler has this ability by default, just like Queen comes with Parasite . And you cannot consume non-zerg units. You cannot repair non-terran buildings too. BW is so racist. I want to consume archons and repair carriers. | ||
Jealous
10102 Posts
On January 21 2017 18:05 shall_burn wrote: Show nested quote + On January 21 2017 17:18 thezanursic wrote: On January 21 2017 16:41 HaFnium wrote: On January 21 2017 05:41 thezanursic wrote: On January 21 2017 05:39 IntoTheheart wrote: Yeah that's the dream! I wouldn't mind seeing community-made maps for "balance" but to be honest I'm reasonably convinced that balancing through maps is the more efficient way of doing it. You can't really make a Queen or a DA map though you can make a DA Map... By including neutral units with upgrades researched. I.e. Arbiter on Triathlon. If that isn't enough you can insert HT/DA/Corsair/Arbiter/Carrier with all upgrades researched ![]() Maybe you can also include units from other races as well lol Imagine getting dark swarm vs those scary terran pushes... Or getting lurkers to defend your bases in pvz... Sure, I guess that could be an interesting idea, I'm pretty sure the Terran would just kill the Neutral Defiler in a PvT. + I don't think you get a defiler with research, I don't think you can actually do that. You'll just get a blank defiler with no Dark Swarm. I think all you'd be able to do with the defiler is consume things, not very useful I've got an idea, put neutral Dark Archons on the map, if you get a Dark Archon, you get another one for free. Buy 1 get 1 free, hehehe You don't have to research Dark Swarm, Defiler has this ability by default I was about to say, I can name at least ONE person in this thread who hasn't played enough of one race to comment on balance. | ||
DracoMortuiVolantus
68 Posts
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shall_burn
252 Posts
On January 21 2017 18:11 Jealous wrote: Show nested quote + On January 21 2017 18:05 shall_burn wrote: On January 21 2017 17:18 thezanursic wrote: On January 21 2017 16:41 HaFnium wrote: On January 21 2017 05:41 thezanursic wrote: On January 21 2017 05:39 IntoTheheart wrote: Yeah that's the dream! I wouldn't mind seeing community-made maps for "balance" but to be honest I'm reasonably convinced that balancing through maps is the more efficient way of doing it. You can't really make a Queen or a DA map though you can make a DA Map... By including neutral units with upgrades researched. I.e. Arbiter on Triathlon. If that isn't enough you can insert HT/DA/Corsair/Arbiter/Carrier with all upgrades researched ![]() Maybe you can also include units from other races as well lol Imagine getting dark swarm vs those scary terran pushes... Or getting lurkers to defend your bases in pvz... Sure, I guess that could be an interesting idea, I'm pretty sure the Terran would just kill the Neutral Defiler in a PvT. + I don't think you get a defiler with research, I don't think you can actually do that. You'll just get a blank defiler with no Dark Swarm. I think all you'd be able to do with the defiler is consume things, not very useful I've got an idea, put neutral Dark Archons on the map, if you get a Dark Archon, you get another one for free. Buy 1 get 1 free, hehehe You don't have to research Dark Swarm, Defiler has this ability by default I was about to say, I can name at least ONE person in this thread who hasn't played enough of one race to comment on balance. It's usually people who play one race that complain about balance anyway. But when one plays all the races, he sees that it's not the units that kill him/her, but the skillful opponent | ||
xboi209
United States1173 Posts
On January 21 2017 08:20 lestye wrote: Show nested quote + On January 21 2017 08:02 JungleTerrain wrote: Take a look at this: https://bnetdocs.org/news/118/starcraft-patch-1-17-0-pre-release On the additional notes: "Increased turn rate to lower unit response times over Battle.net gameplay means that the NetworkModeDelay while playing on a server is now the same value as playing on LAN, which is 2. See LatencyChanger." So all games on Battle.net will run at the equivalent of #L2 = Lan Latency? Can somebody confirm if this is true? And what we really need for the map editor is Inverted Ramps, Extended Ramps, Inverted and Extended Ramps, and Buggy tiles fixed. This will allow new possibilities for maps which were not possible before. But I can only dream. That's been their goal for a long time. Clasico on the Classic forums said changing it was a huge pain because of the way those servers were designed. Over a year they changed the wc3 battle.net lag from 250ms to 200ms as of last patch. It's probably something they want to do but it could be super-long term. You're confusing this with WC3, BW's gameplay is not dependent on the server in any way, changing the built-in latency is likely just changing a value in BW's source code. Also, the claim about WC3's built-in latency being lowered to 200ms is unsubstantiated, I only found one person making this claim without evidence, everyone else is just repeating what that person said. | ||
thezanursic
5478 Posts
On January 21 2017 18:11 Jealous wrote: Show nested quote + On January 21 2017 18:05 shall_burn wrote: On January 21 2017 17:18 thezanursic wrote: On January 21 2017 16:41 HaFnium wrote: On January 21 2017 05:41 thezanursic wrote: On January 21 2017 05:39 IntoTheheart wrote: Yeah that's the dream! I wouldn't mind seeing community-made maps for "balance" but to be honest I'm reasonably convinced that balancing through maps is the more efficient way of doing it. You can't really make a Queen or a DA map though you can make a DA Map... By including neutral units with upgrades researched. I.e. Arbiter on Triathlon. If that isn't enough you can insert HT/DA/Corsair/Arbiter/Carrier with all upgrades researched ![]() Maybe you can also include units from other races as well lol Imagine getting dark swarm vs those scary terran pushes... Or getting lurkers to defend your bases in pvz... Sure, I guess that could be an interesting idea, I'm pretty sure the Terran would just kill the Neutral Defiler in a PvT. + I don't think you get a defiler with research, I don't think you can actually do that. You'll just get a blank defiler with no Dark Swarm. I think all you'd be able to do with the defiler is consume things, not very useful I've got an idea, put neutral Dark Archons on the map, if you get a Dark Archon, you get another one for free. Buy 1 get 1 free, hehehe You don't have to research Dark Swarm, Defiler has this ability by default I was about to say, I can name at least ONE person in this thread who hasn't played enough of one race to comment on balance. Welp, yeah I mostly play Toss and sometimes Terran + it's been a bit since I've played. Only seldom watch games these days A bit of a brain fart yeah. | ||
ARREST_HILLARY_NOW
6 Posts
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Euphorbus
92 Posts
People don't notice or care about it anymore. Only Starcraft and HoN have low latency, 50 to 100ms. | ||
HaFnium
United Kingdom1073 Posts
On January 21 2017 17:18 thezanursic wrote: Show nested quote + On January 21 2017 16:41 HaFnium wrote: On January 21 2017 05:41 thezanursic wrote: On January 21 2017 05:39 IntoTheheart wrote: Yeah that's the dream! I wouldn't mind seeing community-made maps for "balance" but to be honest I'm reasonably convinced that balancing through maps is the more efficient way of doing it. You can't really make a Queen or a DA map though you can make a DA Map... By including neutral units with upgrades researched. I.e. Arbiter on Triathlon. If that isn't enough you can insert HT/DA/Corsair/Arbiter/Carrier with all upgrades researched ![]() Maybe you can also include units from other races as well lol Imagine getting dark swarm vs those scary terran pushes... Or getting lurkers to defend your bases in pvz... Sure, I guess that could be an interesting idea, I'm pretty sure the Terran would just kill the Neutral Defiler in a PvT. + I don't think you get a defiler with research, I don't think you can actually do that. You'll just get a blank defiler with no Dark Swarm. I think all you'd be able to do with the defiler is consume things, not very useful I've got an idea, put neutral Dark Archons on the map, if you get a Dark Archon, you get another one for free. Buy 1 get 1 free, hehehe Can you make it so that the neutral units come upgraded or you cant? Just tested on triathlon the arbiters did come un-upgraded... On the issue reagarding balance I completely agree that BW shouldn't be like SC2 to try to make all units relevant. Units like queens/scouts/ghosts/DA should be considered as luxury units that we see from time to time and not something that you'd consider essential. . That said I am sure that there can be small rooms for tweaking to make those units a bit stronger yet still remain niche. This has to be done extremely carefully and with strict input from experts of the game (korean ex-pros of course...). | ||
esdf
Croatia736 Posts
The game is fine as it is, it doesn't need making more units viable or whatever random shit blizzard is thinking of. And anyway, SC2 along with Overwatch showed that they have no idea what they're doing with their rebalances that lead to patch based meta. If they want to patch something, it should be bnet & latency issues. | ||
Euphorbus
92 Posts
On January 21 2017 21:09 esdf wrote: I hope this doesn't happen. The game is fine as it is, it doesn't need making more units viable or whatever random shit blizzard is thinking of. And anyway, SC2 along with Overwatch showed that they have no idea what they're doing with their rebalances that lead to patch based meta. If they want to patch something, it should be bnet & latency issues. How? Starcraft has better latency and bnet than SC2. | ||
lestye
United States4137 Posts
On January 21 2017 21:15 Euphorbus wrote: Show nested quote + On January 21 2017 21:09 esdf wrote: I hope this doesn't happen. The game is fine as it is, it doesn't need making more units viable or whatever random shit blizzard is thinking of. And anyway, SC2 along with Overwatch showed that they have no idea what they're doing with their rebalances that lead to patch based meta. If they want to patch something, it should be bnet & latency issues. How? Starcraft has better latency and bnet than SC2. No? There's built in delay on B.net from the time where they didnt want to give someone huge latency advantages. | ||
Euphorbus
92 Posts
SC2 has the same build-in delay Starcraft originally had. That was when I called in with my 28.8 baud modem and my parents were mad people couldn't call us. I don't want Blizzard to bring what they did to SC2 to Starcraft. We already solved all their problems long before they announced SC2. I remember we could bake an egg on our CPU's because Starcraft would always use 100% of our 2 GHz processor, until the community fixed it. Only years later, Blizzard patched it in their official flavor. Less Blizzard is what we need. | ||
xboi209
United States1173 Posts
On January 21 2017 19:51 Euphorbus wrote: LoL, Dota2, WC3 and SC2 all have 250-400 ms build-in latency. That would be considered unplayable in SC BW. People don't notice or care about it anymore. Only Starcraft and HoN have low latency, 50 to 100ms. You should back up your statement with some sources. BW with lan lat has approximately 210ms latency, not 50ms - 100ms, according to the formula in the LatencyChanger article on Liquipedia, which isn't very far from 250ms, i.e. it's not "unplayable" as you suggested. | ||
Euphorbus
92 Posts
http://www.teamliquid.net/forum/tech-support/267518-things-about-latency | ||
Broodwar4lyf
303 Posts
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[sc1f]eonzerg
Belgium6504 Posts
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Lorch
Germany3669 Posts
I personally don't have any problems with taking care of port forwarding and ddraw fixes myself, but I can see how it can be a huge turn off for new players having to spent so much extra time getting the game to work properly. Fixing battle.net menus on modern OS however would be much appreciated. I'm not a fan of playing in window mode so having to deal with battle.net menus is kinda annoying atm. I'd also be interesting to see how they take care of the resolution problem, as I think a lot of people don't want to play in 800x600 in 2017. Besides the FOV issue with widescreen, they'd have to produce higher res sprites or at least do some really good upscaling of the old ones to make higher resolutions not look like crap. | ||
quirinus
Croatia2489 Posts
- Increased turn rate to lower unit response times over Battle.net gameplay This will slightly change the gameplay, maybe change the balance a bit. | ||
Piste
6167 Posts
On January 22 2017 02:59 quirinus wrote: This will slightly change the gameplay, maybe change the balance a bit. For sure, battle.net latency is a joke to micro. | ||
DarkNetHunter
1224 Posts
On January 22 2017 02:59 quirinus wrote: This will slightly change the gameplay, maybe change the balance a bit. This will just put it at lan latency levels that we're used to since MoC made the latencychanger plugin a decade ago. | ||
Piy
Scotland3152 Posts
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ne4aJIb
Russian Federation3209 Posts
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[[Starlight]]
United States1578 Posts
On January 22 2017 03:50 ne4aJIb wrote: quenn spawn broodling 100 mana plz | ||
Kare
Norway786 Posts
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LetaBot
Netherlands557 Posts
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Bareleon
371 Posts
On January 21 2017 19:46 ARREST_HILLARY_NOW wrote: they should do a graphical overhaul too No. BW has the best graphics ever. | ||
iPlaY.NettleS
Australia4318 Posts
One change i would like to see is small reduction in irridate damage. | ||
Shana
Indonesia1814 Posts
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ninazerg
United States7291 Posts
On January 22 2017 08:39 iPlaY.NettleS wrote: One change i would like to see is small reduction in irridate damage. Why An irradiated unit should die, unless it's an ultralisk. | ||
lestye
United States4137 Posts
On January 21 2017 22:44 Euphorbus wrote: Only if you play with Blizzard's flavour of Starcraft. SC2 has the same build-in delay Starcraft originally had. That was when I called in with my 28.8 baud modem and my parents were mad people couldn't call us. I don't want Blizzard to bring what they did to SC2 to Starcraft. We already solved all their problems long before they announced SC2. I remember we could bake an egg on our CPU's because Starcraft would always use 100% of our 2 GHz processor, until the community fixed it. Only years later, Blizzard patched it in their official flavor. Less Blizzard is what we need. ??? It's not about the client "delay", we're talking about the battle.net delay, which is one of the major reasons why battle.net sucks balls compared to the 3rd party platforms. What patch are you referring to? I don't recall any fan patches that fixed CPU problems? | ||
Cele
Germany4016 Posts
On January 22 2017 08:39 iPlaY.NettleS wrote: Why buff scout when protoss already destroys zerg on air maps? One change i would like to see is small reduction in irridate damage. air maps? Island maps aren't played since 2006 or what. i fail to see how that would be relevant at all. | ||
Cele
Germany4016 Posts
On January 22 2017 07:20 LetaBot wrote: Is ICCUP/Fish going to switch to the latest patch? Considering that a lot of tools were made for 1.16.1 which will probably not work with this new patch. we will have to see the patch before we can determine if we do the switch or not. I dunno about fish. | ||
Shock710
Australia6097 Posts
1. on new battle.net 2. Colour glitch fix Thats it | ||
radley
Poland580 Posts
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Shock710
Australia6097 Posts
On January 22 2017 20:25 radley wrote: But you are aware of that color glitch has been fixed years ago by using proper launcher with plugin, right? yeah i have used it, also there was trick with my bw on xp which i alt-tabbed quick enough it would fix it as well hahaah, but yeah i know plugins can fix it, although assuming it would launch out of battle.net 2.0 then they blizzard would need to actively fix it on their side. | ||
yuben
5 Posts
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zaMNal
Mongolia384 Posts
SCV hp of 60 was one of the bigger baffles for me personally for the longest time. It takes whole 7 mutalisks to 1-shot an scv but probe and drone need just 5 mutalisks. This difference is huge, pretty unfair. Some say it's because SCV doesn't have regeneration like probes or drones. BUT it has direct manual healing(repair) available at any time, which is at least as good as regen, and is especially superb when doing bunker/scv rushes. Bringing scv to 40 hp would make it very fair, especially as it can be repaired to 100% in few seconds. Or 45 hp max (still 5 mutalisk to 1-shot it). 60 is just waay over the top as long as they can be repaired. | ||
Terrorbladder
2712 Posts
On January 22 2017 22:12 zaMNal wrote: I would normally make a reply about why there's nothing wrong with SCVs but I can't, since I lost brain cells reading thisFrom other thread Talking about TvZ issues: SCV hp of 60 was one of the bigger baffles for me personally for the longest time. It takes whole 7 mutalisks to 1-shot an scv but probe and drone need just 5 mutalisks. This difference is huge, pretty unfair. Some say it's because SCV doesn't have regeneration like probes or drones. BUT it has direct manual healing(repair) available at any time, which is at least as good as regen, and is especially superb when doing bunker/scv rushes. Bringing scv to 40 hp would make it very fair, especially as it can be repaired to 100% in few seconds. Or 45 hp max (still 5 mutalisk to 1-shot it). 60 is just waay over the top as long as they can be repaired. | ||
GeckoXp
Germany2016 Posts
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HornyHerring
Papua New Guinea1058 Posts
I'm pretty sure it's the compatibility patch, they wont rebalance it. | ||
quirinus
Croatia2489 Posts
On January 22 2017 03:23 DarkNetHunter wrote: Show nested quote + On January 22 2017 02:59 quirinus wrote: - Increased turn rate to lower unit response times over Battle.net gameplay This will slightly change the gameplay, maybe change the balance a bit. This will just put it at lan latency levels that we're used to since MoC made the latencychanger plugin a decade ago. no, I mean disregarding latency. ranged units that are running away and being charged on will now turn faster to attack back once you give the order. this effectively increases ranged unit effectivness vs melee units (and other ranged units depending on the situation). | ||
yuben
5 Posts
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Foxxan
Sweden3427 Posts
On January 22 2017 22:12 zaMNal wrote: From other thread Talking about TvZ issues: SCV hp of 60 was one of the bigger baffles for me personally for the longest time. It takes whole 7 mutalisks to 1-shot an scv but probe and drone need just 5 mutalisks. This difference is huge, pretty unfair. Some say it's because SCV doesn't have regeneration like probes or drones. BUT it has direct manual healing(repair) available at any time, which is at least as good as regen, and is especially superb when doing bunker/scv rushes. Bringing scv to 40 hp would make it very fair, especially as it can be repaired to 100% in few seconds. Or 45 hp max (still 5 mutalisk to 1-shot it). 60 is just waay over the top as long as they can be repaired. Look, if you want to talk about balance, then you NEED to bring in EVERYTHING. Thats called logic. Without logic your post loses value. What you didnt bring up here is that scvs when building structures NEED TO STAY AT THAT BUILDING TILL ITS FINISHED. This means two things. 1) SCVS more vulnerable to attacks. 2. THE scv CANT MINE MINERALS for the duration of the walk movement+structure building. All of a sudden, it doesnt look UNFAIR anymore. So please, MORE LOGIC less emotions. | ||
yuben
5 Posts
This is a compatibility patch... | ||
KameZerg
Sweden1752 Posts
On January 22 2017 22:36 GeckoXp wrote: Anyone who writes SC1 instead of BW should be repeatedly punched in the face. i prefer sc or starcraft, i didnt even know what BW meant when i first heard it | ||
xboi209
United States1173 Posts
On January 25 2017 06:59 ICanFlyLow wrote: Show nested quote + On January 22 2017 22:36 GeckoXp wrote: Anyone who writes SC1 instead of BW should be repeatedly punched in the face. i prefer sc or starcraft, i didnt even know what BW meant when i first heard it Unfortunately, "SC" or "Starcraft" refers to StarCraft 2 by default nowadays. | ||
outscar
2832 Posts
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[[Starlight]]
United States1578 Posts
On January 25 2017 07:16 xboi209 wrote: Show nested quote + On January 25 2017 06:59 ICanFlyLow wrote: On January 22 2017 22:36 GeckoXp wrote: Anyone who writes SC1 instead of BW should be repeatedly punched in the face. i prefer sc or starcraft, i didnt even know what BW meant when i first heard it Unfortunately, "SC" or "Starcraft" refers to StarCraft 2 by default nowadays. With the SC2 scene starting to go downhill (pro teams disbanding, etc.) while BW is reviving, that's a lot less true than it was say five years ago. And certainly in Korea, BW never stopped being the default Starcraft. To me (and I suspect many others), Starcraft 2 = Starcraft 2 or SC2, that's it, no other umbrella names for it really... and of course there are the major release references (WoL, HotS, LotV). BroodWar = BroodWar, BW, or Starcraft. 'Starcraft 1' just sounds odd, and it's actually kind of annoying when certain casters like Tastosis use the term repeatedly, for whatever reason. Original SC, without the BW expansion = Vanilla SC or Vanilla Starcraft. Which almost no one plays, so the terminology there isn't really a big deal. | ||
[[Starlight]]
United States1578 Posts
On January 25 2017 06:04 yuben wrote: Remember when we used to laugh at SC2 players for making outrageous balance suggestions? This is a compatibility patch... I think most ppl know there aren't going to be direct balance changes, it's just fun to talk about balance. | ||
quirinus
Croatia2489 Posts
On January 25 2017 05:05 yuben wrote: Turn rate is latency. What? If they reduced the latecly they'd say so, this is the unit turning speed, instead, I'm fairly sure. | ||
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mustaju
Estonia4504 Posts
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neobowman
Canada3324 Posts
On January 25 2017 08:29 mustaju wrote: I don't see controversy in balance patches. If it turns out awful, people can play the earlier version with a rich legacy. If it turns out great, there could be an influx of interested players. Using two different versions of games usually ends up with a split fanbase that hate the other side. It's like CS 1.6 and Source. Starcraft might be a bit different since it's such an old game that's almost entirely community-driven but you never know. Also, I don't see what's wrong with saying Starcraft 1. Especally when talking to a larger audience, the brand Starcraft is a lot more recognized than Brood War I think. And no one plays vanilla SC1 so I don't see who would get confused by it. | ||
AleXoundOS
Georgia457 Posts
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tofucake
Hyrule18993 Posts
On January 25 2017 08:45 neobowman wrote: Show nested quote + On January 25 2017 08:29 mustaju wrote: I don't see controversy in balance patches. If it turns out awful, people can play the earlier version with a rich legacy. If it turns out great, there could be an influx of interested players. Using two different versions of games usually ends up with a split fanbase that hate the other side. It's like CS 1.6 and Source. Starcraft might be a bit different since it's such an old game that's almost entirely community-driven but you never know. Also, I don't see what's wrong with saying Starcraft 1. Especally when talking to a larger audience, the brand Starcraft is a lot more recognized than Brood War I think. And no one plays vanilla SC1 so I don't see who would get confused by it. It's more like CS 1.5 and CS 1.6. Source was a new engine and vastly different weapon mechanics, much closer to the relationship of BW and SC2. | ||
xboi209
United States1173 Posts
On January 25 2017 07:47 [[Starlight]] wrote: Show nested quote + On January 25 2017 07:16 xboi209 wrote: On January 25 2017 06:59 ICanFlyLow wrote: On January 22 2017 22:36 GeckoXp wrote: Anyone who writes SC1 instead of BW should be repeatedly punched in the face. i prefer sc or starcraft, i didnt even know what BW meant when i first heard it Unfortunately, "SC" or "Starcraft" refers to StarCraft 2 by default nowadays. With the SC2 scene starting to go downhill (pro teams disbanding, etc.) while BW is reviving, that's a lot less true than it was say five years ago. And certainly in Korea, BW never stopped being the default Starcraft. To me (and I suspect many others), Starcraft 2 = Starcraft 2 or SC2, that's it, no other umbrella names for it really... and of course there are the major release references (WoL, HotS, LotV). BroodWar = BroodWar, BW, or Starcraft. 'Starcraft 1' just sounds odd, and it's actually kind of annoying when certain casters like Tastosis use the term repeatedly, for whatever reason. Original SC, without the BW expansion = Vanilla SC or Vanilla Starcraft. Which almost no one plays, so the terminology there isn't really a big deal. Well, outside of BW dominated communities and even outside of Starcraft communities, I really doubt most people will think of BW instead of SC2 when someone says "Starcraft". On January 25 2017 08:09 quirinus wrote: What? If they reduced the latecly they'd say so, this is the unit turning speed, instead, I'm fairly sure. Nope, the patch notes in 1.17.0 actually refers to lowering the built-in latency, not the unit turning speed. | ||
[[Starlight]]
United States1578 Posts
On January 25 2017 09:47 xboi209 wrote: Show nested quote + On January 25 2017 07:47 [[Starlight]] wrote: On January 25 2017 07:16 xboi209 wrote: On January 25 2017 06:59 ICanFlyLow wrote: On January 22 2017 22:36 GeckoXp wrote: Anyone who writes SC1 instead of BW should be repeatedly punched in the face. i prefer sc or starcraft, i didnt even know what BW meant when i first heard it Unfortunately, "SC" or "Starcraft" refers to StarCraft 2 by default nowadays. With the SC2 scene starting to go downhill (pro teams disbanding, etc.) while BW is reviving, that's a lot less true than it was say five years ago. And certainly in Korea, BW never stopped being the default Starcraft. To me (and I suspect many others), Starcraft 2 = Starcraft 2 or SC2, that's it, no other umbrella names for it really... and of course there are the major release references (WoL, HotS, LotV). BroodWar = BroodWar, BW, or Starcraft. 'Starcraft 1' just sounds odd, and it's actually kind of annoying when certain casters like Tastosis use the term repeatedly, for whatever reason. Original SC, without the BW expansion = Vanilla SC or Vanilla Starcraft. Which almost no one plays, so the terminology there isn't really a big deal. Well, outside of BW dominated communities and even outside of Starcraft communities, I really doubt most people will think of BW instead of SC2 when someone says "Starcraft". Koreans would probably find that assertion amusing. | ||
toriak
Slovakia477 Posts
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Jealous
10102 Posts
On January 25 2017 12:33 [[Starlight]] wrote: Show nested quote + On January 25 2017 09:47 xboi209 wrote: On January 25 2017 07:47 [[Starlight]] wrote: On January 25 2017 07:16 xboi209 wrote: On January 25 2017 06:59 ICanFlyLow wrote: On January 22 2017 22:36 GeckoXp wrote: Anyone who writes SC1 instead of BW should be repeatedly punched in the face. i prefer sc or starcraft, i didnt even know what BW meant when i first heard it Unfortunately, "SC" or "Starcraft" refers to StarCraft 2 by default nowadays. With the SC2 scene starting to go downhill (pro teams disbanding, etc.) while BW is reviving, that's a lot less true than it was say five years ago. And certainly in Korea, BW never stopped being the default Starcraft. To me (and I suspect many others), Starcraft 2 = Starcraft 2 or SC2, that's it, no other umbrella names for it really... and of course there are the major release references (WoL, HotS, LotV). BroodWar = BroodWar, BW, or Starcraft. 'Starcraft 1' just sounds odd, and it's actually kind of annoying when certain casters like Tastosis use the term repeatedly, for whatever reason. Original SC, without the BW expansion = Vanilla SC or Vanilla Starcraft. Which almost no one plays, so the terminology there isn't really a big deal. Well, outside of BW dominated communities and even outside of Starcraft communities, I really doubt most people will think of BW instead of SC2 when someone says "Starcraft". Koreans would probably find that assertion amusing. "Outside of BW dominated communities." | ||
[[Starlight]]
United States1578 Posts
On January 25 2017 15:57 Jealous wrote: Show nested quote + On January 25 2017 12:33 [[Starlight]] wrote: On January 25 2017 09:47 xboi209 wrote: On January 25 2017 07:47 [[Starlight]] wrote: On January 25 2017 07:16 xboi209 wrote: On January 25 2017 06:59 ICanFlyLow wrote: On January 22 2017 22:36 GeckoXp wrote: Anyone who writes SC1 instead of BW should be repeatedly punched in the face. i prefer sc or starcraft, i didnt even know what BW meant when i first heard it Unfortunately, "SC" or "Starcraft" refers to StarCraft 2 by default nowadays. With the SC2 scene starting to go downhill (pro teams disbanding, etc.) while BW is reviving, that's a lot less true than it was say five years ago. And certainly in Korea, BW never stopped being the default Starcraft. To me (and I suspect many others), Starcraft 2 = Starcraft 2 or SC2, that's it, no other umbrella names for it really... and of course there are the major release references (WoL, HotS, LotV). BroodWar = BroodWar, BW, or Starcraft. 'Starcraft 1' just sounds odd, and it's actually kind of annoying when certain casters like Tastosis use the term repeatedly, for whatever reason. Original SC, without the BW expansion = Vanilla SC or Vanilla Starcraft. Which almost no one plays, so the terminology there isn't really a big deal. Well, outside of BW dominated communities and even outside of Starcraft communities, I really doubt most people will think of BW instead of SC2 when someone says "Starcraft". Koreans would probably find that assertion amusing. "Outside of BW dominated communities." aka an entire nation. | ||
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Heyoka
Katowice25012 Posts
On January 22 2017 21:54 yuben wrote: Has nobody considered that this will be 1.17.0? The patch is public, confirmed real, it was only a compatibility fix. They did the same thing to WC3 and D2. Yeah but just waiting for a compatibility patch is boring man. Although somehow we found a way to turn it into an argument about the abbreviation we use for the game so who knows. | ||
Jealous
10102 Posts
On January 25 2017 16:08 [[Starlight]] wrote: Show nested quote + On January 25 2017 15:57 Jealous wrote: On January 25 2017 12:33 [[Starlight]] wrote: On January 25 2017 09:47 xboi209 wrote: On January 25 2017 07:47 [[Starlight]] wrote: On January 25 2017 07:16 xboi209 wrote: On January 25 2017 06:59 ICanFlyLow wrote: On January 22 2017 22:36 GeckoXp wrote: Anyone who writes SC1 instead of BW should be repeatedly punched in the face. i prefer sc or starcraft, i didnt even know what BW meant when i first heard it Unfortunately, "SC" or "Starcraft" refers to StarCraft 2 by default nowadays. With the SC2 scene starting to go downhill (pro teams disbanding, etc.) while BW is reviving, that's a lot less true than it was say five years ago. And certainly in Korea, BW never stopped being the default Starcraft. To me (and I suspect many others), Starcraft 2 = Starcraft 2 or SC2, that's it, no other umbrella names for it really... and of course there are the major release references (WoL, HotS, LotV). BroodWar = BroodWar, BW, or Starcraft. 'Starcraft 1' just sounds odd, and it's actually kind of annoying when certain casters like Tastosis use the term repeatedly, for whatever reason. Original SC, without the BW expansion = Vanilla SC or Vanilla Starcraft. Which almost no one plays, so the terminology there isn't really a big deal. Well, outside of BW dominated communities and even outside of Starcraft communities, I really doubt most people will think of BW instead of SC2 when someone says "Starcraft". Koreans would probably find that assertion amusing. "Outside of BW dominated communities." aka an entire nation. Yes, outside an entire nation, multiple servers and communities. Which is the point xboi was trying to make, I think. You're looking for "i.e." btw. On January 25 2017 16:22 Heyoka wrote: Show nested quote + On January 22 2017 21:54 yuben wrote: Has nobody considered that this will be 1.17.0? The patch is public, confirmed real, it was only a compatibility fix. They did the same thing to WC3 and D2. Yeah but just waiting for a compatibility patch is boring man. Although somehow we found a way to turn it into an argument about the abbreviation we use for the game so who knows. Welcome to TeamLiquid: Brood War, where every thread eventually devolves into one of three options: 1. You're bad, git gud. 2. BW > SC2. 3. Balance whine/patch/fight. We started at #3 but we're headed toward #2 atm. | ||
[[Starlight]]
United States1578 Posts
On January 25 2017 16:53 Jealous wrote: Show nested quote + On January 25 2017 16:08 [[Starlight]] wrote: On January 25 2017 15:57 Jealous wrote: On January 25 2017 12:33 [[Starlight]] wrote: On January 25 2017 09:47 xboi209 wrote: On January 25 2017 07:47 [[Starlight]] wrote: On January 25 2017 07:16 xboi209 wrote: On January 25 2017 06:59 ICanFlyLow wrote: On January 22 2017 22:36 GeckoXp wrote: Anyone who writes SC1 instead of BW should be repeatedly punched in the face. i prefer sc or starcraft, i didnt even know what BW meant when i first heard it Unfortunately, "SC" or "Starcraft" refers to StarCraft 2 by default nowadays. With the SC2 scene starting to go downhill (pro teams disbanding, etc.) while BW is reviving, that's a lot less true than it was say five years ago. And certainly in Korea, BW never stopped being the default Starcraft. To me (and I suspect many others), Starcraft 2 = Starcraft 2 or SC2, that's it, no other umbrella names for it really... and of course there are the major release references (WoL, HotS, LotV). BroodWar = BroodWar, BW, or Starcraft. 'Starcraft 1' just sounds odd, and it's actually kind of annoying when certain casters like Tastosis use the term repeatedly, for whatever reason. Original SC, without the BW expansion = Vanilla SC or Vanilla Starcraft. Which almost no one plays, so the terminology there isn't really a big deal. Well, outside of BW dominated communities and even outside of Starcraft communities, I really doubt most people will think of BW instead of SC2 when someone says "Starcraft". Koreans would probably find that assertion amusing. "Outside of BW dominated communities." aka an entire nation. Yes, outside an entire nation, multiple servers and communities. Which is the point xboi was trying to make, I think. You're looking for "i.e." btw. Nope... aka stands for 'also known as'. Last I heard, South Korea was an entire nation... though I do hope they and the North reunify someday. But beyond that, they're almost 50% of BW game sales, and the overwhelming portion of the pro scene/its current equivalent. Don't think we can really label them as 'just another community'... they kind of ARE the scene, to a large extent. And I'm sure xboi is articulate enough to not need an interpreter. But thanks for your input. | ||
Highgamer
1383 Posts
On January 25 2017 16:53 Jealous wrote: Welcome to TeamLiquid: Brood War, where every thread eventually devolves into one of three options: 1. You're bad, git gud. 2. BW > SC2. 3. Balance whine/patch/fight. We started at #3 but we're headed toward #2 atm. You do TL wrong. We also have a couple of these gems in a category of their own: Are you flirty? Are you not impressed? Aren't you turned on yet? | ||
Antisocialmunky
United States5912 Posts
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kogeT
Poland2030 Posts
+multiplayer options fixes +mb some buffs to units like: ghost, queen (not broodling part, but mb work on esnare, or add some hp to queen, idk), scout (here it's tricky as scouts are close to being used in some cases, mb vision range upg + some hp/shield + 1 point of ground dmg) | ||
Jealous
10102 Posts
On January 25 2017 17:05 [[Starlight]] wrote: Show nested quote + On January 25 2017 16:53 Jealous wrote: On January 25 2017 16:08 [[Starlight]] wrote: On January 25 2017 15:57 Jealous wrote: On January 25 2017 12:33 [[Starlight]] wrote: On January 25 2017 09:47 xboi209 wrote: On January 25 2017 07:47 [[Starlight]] wrote: On January 25 2017 07:16 xboi209 wrote: On January 25 2017 06:59 ICanFlyLow wrote: On January 22 2017 22:36 GeckoXp wrote: Anyone who writes SC1 instead of BW should be repeatedly punched in the face. i prefer sc or starcraft, i didnt even know what BW meant when i first heard it Unfortunately, "SC" or "Starcraft" refers to StarCraft 2 by default nowadays. With the SC2 scene starting to go downhill (pro teams disbanding, etc.) while BW is reviving, that's a lot less true than it was say five years ago. And certainly in Korea, BW never stopped being the default Starcraft. To me (and I suspect many others), Starcraft 2 = Starcraft 2 or SC2, that's it, no other umbrella names for it really... and of course there are the major release references (WoL, HotS, LotV). BroodWar = BroodWar, BW, or Starcraft. 'Starcraft 1' just sounds odd, and it's actually kind of annoying when certain casters like Tastosis use the term repeatedly, for whatever reason. Original SC, without the BW expansion = Vanilla SC or Vanilla Starcraft. Which almost no one plays, so the terminology there isn't really a big deal. Well, outside of BW dominated communities and even outside of Starcraft communities, I really doubt most people will think of BW instead of SC2 when someone says "Starcraft". Koreans would probably find that assertion amusing. "Outside of BW dominated communities." aka an entire nation. Yes, outside an entire nation, multiple servers and communities. Which is the point xboi was trying to make, I think. You're looking for "i.e." btw. Nope... aka stands for 'also known as'. Last I heard, South Korea was an entire nation... though I do hope they and the North reunify someday. On top of being an entire nation, they're almost 50% of BW game sales, and the overwhelming portion of the pro scene/its current equivalent. Don't think we can really label them as 'just another community'... they kind of ARE the scene, to a large extent. And I'm sure xboi is articulate enough to not need an interpreter. But thanks for your input. I quote: "Outside of BW dominated communities." You say: "Also known as an entire nation." That barely makes sense. Please revise. I am failing to understand how you're failing to understand that OUTSIDE means NOT INCLUDING. Ask the average layman about StarCraft, and they will most likely think of StarCraft 2, OUTSIDE of Korea, TL:BW section, fish, ICCup, your friends, etc. How is this eluding you? Yes, I know he is. But apparently quoting the articulate thing he said to you was not enough to drive the point home, so when you respond with a poorly constructed retort, I allowed myself to continue the train of thought which I agree upon. Or was I out of line? | ||
fazek42
Hungary438 Posts
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[sc1f]eonzerg
Belgium6504 Posts
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kogeT
Poland2030 Posts
On January 25 2017 18:19 [sc1f]eonzerg wrote: all i want is consume for queens. Ok but you can only consume air units! | ||
toriak
Slovakia477 Posts
@koget ''scouts are close to being used'' - when is that ? | ||
[sc1f]eonzerg
Belgium6504 Posts
On January 25 2017 18:30 kogeT wrote: Ok but you can only consume air units! i will only agree for this if there is some spell that allows queen to consume BCS Wraiths and valkiries. | ||
[sc1f]eonzerg
Belgium6504 Posts
On January 25 2017 18:39 toriak wrote: usage of scouts and nukes in pro games from 0.1% to 2 -5 %. @koget ''scouts are close to being used'' - when is that ? enjoy ,like seriously this game was great even if i,,,just watch the video | ||
ninazerg
United States7291 Posts
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kogeT
Poland2030 Posts
On January 25 2017 18:39 toriak wrote: usage of scouts and nukes in pro games from 0.1% to 2 -5 %. @koget ''scouts are close to being used'' - when is that ? Some utilization vs zerg's late game air, some utilization vs early terran pushes when p is going fast carrier. Obviously this is rare, but improving scout's dmg / vision range and hp/shield could make it useful in other parts of the game. | ||
toriak
Slovakia477 Posts
but its not a pro game lol | ||
[sc1f]eonzerg
Belgium6504 Posts
On January 25 2017 18:56 toriak wrote: @eonzerg but its not a pro game lol imo Scout is not a bad unit,i think everyone just ignored this unit.i mean i discovered last year there was an upgrade speed for scouts watching Lancerx stream... i did see Bisu beating fengzi with the same strat ,scout reaver,bisu using it like we zergs use muta. | ||
Jae Zedong
407 Posts
It's actually semi viable even at pro level. You shouldn't do it every game, but it can be a nice way to shake things up once in a while. | ||
hitthat
Poland2253 Posts
On January 25 2017 19:04 [sc1f]eonzerg wrote: imo Scout is not a bad unit,i think everyone just ignored this unit.i mean i discovered last year there was an upgrade speed for scouts watching Lancerx stream... i did see Bisu beating fengzi with the same strat ,scout reaver,bisu using it like we zergs use muta. the problem is not that scout is a bad unit (althou, IMO, in curent state is cost-inefficient) but that is superficial unit. Almoust every task scout can do can be done better, cheaper and safer by other protoss units. Only thing I would change is buffing his ground attack a bit (either by range or few more attack power) but thats actually it. | ||
Zera
Lithuania716 Posts
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Zera
Lithuania716 Posts
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sabas123
Netherlands3122 Posts
On January 25 2017 19:04 [sc1f]eonzerg wrote: imo Scout is not a bad unit,i think everyone just ignored this unit.i mean i discovered last year there was an upgrade speed for scouts watching Lancerx stream... i did see Bisu beating fengzi with the same strat ,scout reaver,bisu using it like we zergs use muta. I remember Shuttle raping Sziky with some wierd pure Scout strat, it seemed really good. | ||
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BLinD-RawR
ALLEYCAT BLUES49626 Posts
Also buff and nerf bunker build time. | ||
Jae Zedong
407 Posts
On January 25 2017 23:38 BLinD-RawR wrote: I think they should buff SCV HP to 80 and give them auto repair People who act like SCVs are OP with 60 hp don't know anything about the game. First, their range and acceleration sucks. Second, they don't auto heal like drones and probes. Third (and most important), they fucking mine slower than drones and probes! | ||
Cele
Germany4016 Posts
On January 25 2017 22:29 sabas123 wrote: Show nested quote + On January 25 2017 19:04 [sc1f]eonzerg wrote: On January 25 2017 18:56 toriak wrote: @eonzerg but its not a pro game lol imo Scout is not a bad unit,i think everyone just ignored this unit.i mean i discovered last year there was an upgrade speed for scouts watching Lancerx stream... i did see Bisu beating fengzi with the same strat ,scout reaver,bisu using it like we zergs use muta. I remember Shuttle raping Sziky with some wierd pure Scout strat, it seemed really good. i can rape D- with uncloaked ghosts, doesn't prove anything. Even between very good foreigners like Sziky and ex pro's like shutle is still a vast difference. | ||
sabas123
Netherlands3122 Posts
On January 26 2017 01:23 Cele wrote: Show nested quote + On January 25 2017 22:29 sabas123 wrote: On January 25 2017 19:04 [sc1f]eonzerg wrote: On January 25 2017 18:56 toriak wrote: @eonzerg but its not a pro game lol imo Scout is not a bad unit,i think everyone just ignored this unit.i mean i discovered last year there was an upgrade speed for scouts watching Lancerx stream... i did see Bisu beating fengzi with the same strat ,scout reaver,bisu using it like we zergs use muta. I remember Shuttle raping Sziky with some wierd pure Scout strat, it seemed really good. i can rape D- with uncloaked ghosts, doesn't prove anything. Even between very good foreigners like Sziky and ex pro's like shutle is still a vast difference. Well it was Sziky at his peak form back then when he had an decent win rate vs ex pros, Does anybody know much have scout builds been explored previously? | ||
sabas123
Netherlands3122 Posts
On January 26 2017 00:13 Jae Zedong wrote: Show nested quote + On January 25 2017 23:38 BLinD-RawR wrote: I think they should buff SCV HP to 80 and give them auto repair People who act like SCVs are OP with 60 hp don't know anything about the game. First, their range and acceleration sucks. Second, they don't auto heal like drones and probes. Third (and most important), they fucking mine slower than drones and probes! Don't forget that it costs minerals to repair. But you also have to take into account how this would change other builds. For instance I would be interested to see if a strat that relies on bunker repair would still be viable vs toss if they lowered the SCV's health. | ||
KameZerg
Sweden1752 Posts
User was warned for this post | ||
Jae Zedong
407 Posts
On January 26 2017 01:50 ICanFlyLow wrote: It's not a balance patch you morons its a compatability patch No need to resort to name calling when you can't even spell compatibility right. | ||
Antisocialmunky
United States5912 Posts
I don't care about balance or whatever because its mostly an issue of maps these days, but I'm sick of every thread turning into a balance whine thread. | ||
Jae Zedong
407 Posts
I'm happy we're finally at a point where we realize that Blizzard aren't infallible. And there's a difference between acknowledning balance issues (that objectively exist) and suggesting they should be "fixed". Because "fixing" something always leads to unintended consequences and I personally wouldn't trust Blizzard with that. | ||
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BigFan
TLADT24920 Posts
On January 25 2017 18:41 [sc1f]eonzerg wrote: Show nested quote + On January 25 2017 18:39 toriak wrote: usage of scouts and nukes in pro games from 0.1% to 2 -5 %. @koget ''scouts are close to being used'' - when is that ? enjoy https://www.youtube.com/watch?v=vMvyZT0fhQ8 ,like seriously this game was great even if i,,,just watch the video haha so good, thanks for linking! Must've been annoying to see all those j j j j jk j j j comments lol. That combination from protoss is really difficult to deal with. What's zergs best option? Keep attacking and bait storms? | ||
neobowman
Canada3324 Posts
On January 26 2017 02:18 Antisocialmunky wrote: Maybe we should just have the mods change this to the Balance Whine thread. I think SCII had a stickied one for WoL. I don't care about balance or whatever because its mostly an issue of maps these days, but I'm sick of every thread turning into a balance whine thread. There seems to be a social stigma in the Brood War community about discussing balance changes. I think it's come half from acceptance that Blizz won't be balance changing and half from balance change threads usually devolving into poorly thought out arguments. I don't think it should be something avoided. If people are rational and open to ideas then it can lead to a lot of good discussion. | ||
PiSan
United States160 Posts
On January 26 2017 02:26 Jae Zedong wrote: Personally I think the one good thing that came out of SC2 is that it broke the glass ceiling for balance discussions. Back in 2009 even mentioning balance was like saying the earth was flat. The gospel was that "the game is perfectly balanced, git gud lololol" and noone would discuss it. I'm happy we're finally at a point where we realize that Blizzard aren't infallible. And there's a difference between acknowledning balance issues (that objectively exist) and suggesting they should be "fixed". Because "fixing" something always leads to unintended consequences and I personally wouldn't trust Blizzard with that. The problem is precisely that Blizzard is not infallible. Look at how aggressively they morph the meta in Overwatch by patching for balance. Meanwhile, BroodWar hasn't seen a single balance patch through several generations of meta game. I'm not claiming that the game is perfectly balanced, but it does seem pretty damn good at the moment and there are sure to be unintended consequences of any changes regardless of their good intentions. The game as it is has a stunning diversity of viable strategy and playstyles. Even though it's not perfect, it's a difficult task to try and improve it without making it worse by accident. | ||
Barneyk
Sweden304 Posts
I wanna see compatibility issues solved and official anti-hack, sure, you can use launchers and stuff but an actual official launcher would make the game so much more accessible. And the sprite and bullet limit increased. Add it to the bnet launcher and include a anti-hack package that is invisible to the user. What about a widescreen patch? I think a HD remake or something would impact the micro and change the game to much, but to made it widescreen like some version already do? I would like to see some small balance changes as well, but very very limited. A +1 range buff for Scouts, vision as well as weapons, seems appropriate to me. It is still a crazy expensive, slow building unit with limited use but a bit stronger in its limited role. But what do I know, I suck at this game. I can also see the argument for queens starting off with just slightly more energy, or making the energy upgrade slightly stronger. But like just like 5 to 10 energy or so. But that is more about it just being fun to see, the constant balance patches in SC2 just feels silly to me. You don't constantly change the rules in regular sports. This is why most e-sports just feel pointless to me and BW feels so fantastic. It has been the same game for basically 10 years and that is what makes the players interesting, not the game itself. But I get kinda sad to see people wanting Blizzard to stay away, sure, I am still pissed at them for crushing BW just to try and market SC2, but to see their support for the game is important for the regrowth imo. | ||
Jae Zedong
407 Posts
On January 26 2017 03:11 PiSan wrote: Show nested quote + On January 26 2017 02:26 Jae Zedong wrote: Personally I think the one good thing that came out of SC2 is that it broke the glass ceiling for balance discussions. Back in 2009 even mentioning balance was like saying the earth was flat. The gospel was that "the game is perfectly balanced, git gud lololol" and noone would discuss it. I'm happy we're finally at a point where we realize that Blizzard aren't infallible. And there's a difference between acknowledning balance issues (that objectively exist) and suggesting they should be "fixed". Because "fixing" something always leads to unintended consequences and I personally wouldn't trust Blizzard with that. The problem is precisely that Blizzard is not infallible. Look at how aggressively they morph the meta in Overwatch by patching for balance. Meanwhile, BroodWar hasn't seen a single balance patch through several generations of meta game. I'm not claiming that the game is perfectly balanced, but it does seem pretty damn good at the moment and there are sure to be unintended consequences of any changes regardless of their good intentions. The game as it is has a stunning diversity of viable strategy and playstyles. Even though it's not perfect, it's a difficult task to try and improve it without making it worse by accident. Yes, exactly. And we also have to realize that the relative balance in BW is not entirely due to Blizzard, much of it is due to ingenious players and exploits discovered long after the last balance patch. Imagine if muta stacking wasn't possible, then ZvT would probably be nowhere near balanced. The relative balance of BW is a lucky accident that probably shouldn't be prodded too much. Would be cool to see a UMS map that buffs all the underused units slightly though. | ||
shall_burn
252 Posts
Imagine if muta stacking wasn't possible, then ZvT would probably be nowhere near balanced. The relative balance of BW is a lucky accident that probably shouldn't be prodded too much. Zergs would have simply found some other way to deal with terrans. The same thing about balance. The developers made the game relatively balanced, the rest was up to players to exploit different stuff and to find effective strategies and counters. It's not really an accident. It's the natural outcome, quite a determined one. | ||
Jae Zedong
407 Posts
On January 26 2017 03:55 shall_burn wrote: Show nested quote + Imagine if muta stacking wasn't possible, then ZvT would probably be nowhere near balanced. The relative balance of BW is a lucky accident that probably shouldn't be prodded too much. Zergs would have simply found some other way to deal with terrans. The same thing about balance. The developers made the game relatively balanced, the rest was up to players to exploit different stuff and to find effective strategies and counters. It's not really an accident. It's the natural outcome, quite a determined one. https://en.wikipedia.org/wiki/Serendipity This is basically creationist thinking. "On the first day the gods created the perfect balance, perfectly predicting the meta 15 years in advance, hurr durr". That simply isn't the case. Brood War is the best game ever and has almost perfect balance, but that wasn't inevitable. A variety of factors, some random, conspired to make it so. Can't we just be happy with our little serendipity instead of lulling ourselves into the false belief that the same guys who flip flopped on the Bunker in SC2 a hundred times conceived the perfect balance half a generation ago? | ||
neobowman
Canada3324 Posts
And yeah, Blizz might make a really shitty balance patch. I don't think that means we shouldn't discuss any balance patch ideas whatsoever. | ||
Xeln4g4
Italy1208 Posts
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hitthat
Poland2253 Posts
On January 26 2017 04:27 Xeln4g4 wrote: Maybe automining and 5-6 scv start DONT. EVEN. DARE! | ||
toriak
Slovakia477 Posts
On January 26 2017 03:27 Jae Zedong wrote: The relative balance of BW is a lucky accident that probably shouldn't be prodded too much. Would be cool to see a UMS map that buffs all the underused units slightly though. Here u go: http://www.mediafire.com/file/qa9z7acj3ok9v9d/me-obs.rar maps also have some other handy features: http://www.teamliquid.net/forum/brood-war/267415-special-obs-maps-uploaded | ||
shall_burn
252 Posts
This is basically creationist thinking. "On the first day the gods created the perfect balance, perfectly predicting the meta 15 years in advance, hurr durr". That simply isn't the case. Brood War is the best game ever and has almost perfect balance, but that wasn't inevitable. A variety of factors, some random, conspired to make it so. Can't we just be happy with our little serendipity instead of lulling ourselves into the false belief that the same guys who flip flopped on the Bunker in SC2 a hundred times conceived the perfect balance half a generation ago? You might want to re-read my message, as I have made the same point, the only difference is that I don't see any coincedence in the fact that the game is balanced. Many things were not intended by the developers. And I did not say that they predicted meta, etc. By relatively balanced I meant the original escalation from weak but cheap units to strong but costly, the ease of expanding and gaining map control too. The rest was wrought by players, mapmackers (a very valid point from the above poster) and time. Given the time, everything levells. This happens to many other games. I might have made myself unclear with the previous post. Can't see any other reason for your having misunderstood me. Hope it's got better this time. | ||
Charoisaur
Germany15875 Posts
On January 26 2017 02:26 Jae Zedong wrote: Personally I think the one good thing that came out of SC2 is that it broke the glass ceiling for balance discussions. Back in 2009 even mentioning balance was like saying the earth was flat. The gospel was that "the game is perfectly balanced, git gud lololol" and noone would discuss it. I'm happy we're finally at a point where we realize that Blizzard aren't infallible. And there's a difference between acknowledning balance issues (that objectively exist) and suggesting they should be "fixed". Because "fixing" something always leads to unintended consequences and I personally wouldn't trust Blizzard with that. It's the one bad thing that came out of SC2. the constant balance-whining is what is hurting the game(s) the most and continuously drives away players with its toxicity. | ||
yuben
5 Posts
http://www.staredit.net/topic/16823/ | ||
Cele
Germany4016 Posts
On January 26 2017 02:40 neobowman wrote: Show nested quote + On January 26 2017 02:18 Antisocialmunky wrote: Maybe we should just have the mods change this to the Balance Whine thread. I think SCII had a stickied one for WoL. I don't care about balance or whatever because its mostly an issue of maps these days, but I'm sick of every thread turning into a balance whine thread. There seems to be a social stigma in the Brood War community about discussing balance changes. I think it's come half from acceptance that Blizz won't be balance changing and half from balance change threads usually devolving into poorly thought out arguments. I don't think it should be something avoided. If people are rational and open to ideas then it can lead to a lot of good discussion. there's no stigma about it. Perception just is that the game is balanced very well and balancing via maps, like Kespa did, makes a lot more sense then changing anything else. You see, the game ran on a fine balance all these years, you'd need to have pretty good arguments why there would be any indication for change. And then there's people being sceptical about suggested balance changes from casual players. When you're not into competitive broodwar (like playing ICCup or fish) it's actually hard to make make correct assesments about balance. Not targeting that at you or anybody specific tho. good example from my mind (and somewhere in this thread) is a post where the user argues that Scout's shouldn't be buffed because Protoss is to dominant on "air maps" When i read that i couldn't help but think that the poster of that comes from a very casual PoV, since it's nobody really plays island maps in competitive 1v1 or 2v2 anymore. Since 2006 or something. And while i think it's fine to look at the game from a casual PoV, that PoV shouldn't be the judgement point for balance in competitive games, especially when we talk about televised korean Starleagues on the highest level. If anybody has enough understanding about the game to talk balance, it's those ex pro gamers anyway and nobody on Teamliquid. | ||
RealityIsKing
613 Posts
On January 26 2017 05:39 Cele wrote: Show nested quote + On January 26 2017 02:40 neobowman wrote: On January 26 2017 02:18 Antisocialmunky wrote: Maybe we should just have the mods change this to the Balance Whine thread. I think SCII had a stickied one for WoL. I don't care about balance or whatever because its mostly an issue of maps these days, but I'm sick of every thread turning into a balance whine thread. There seems to be a social stigma in the Brood War community about discussing balance changes. I think it's come half from acceptance that Blizz won't be balance changing and half from balance change threads usually devolving into poorly thought out arguments. I don't think it should be something avoided. If people are rational and open to ideas then it can lead to a lot of good discussion. there's no stigma about it. Perception just is that the game is balanced very well and balancing via maps, like Kespa did, makes a lot more sense then changing anything else. You see, the game ran on a fine balance all these years, you'd need to have pretty good arguments why there would be any indication for change. And then there's people being sceptical about suggested balance changes from casual players. When you're not into competitive broodwar (like playing ICCup or fish) it's actually hard to make make correct assesments about balance. Not targeting that at you or anybody specific tho. good example from my mind (and somewhere in this thread) is a post where the user argues that Scout's shouldn't be buffed because Protoss is to dominant on "air maps" When i read that i couldn't help but think that the poster of that comes from a very casual PoV, since it's nobody really plays island maps in competitive 1v1 or 2v2 anymore. Since 2006 or something. And while i think it's fine to look at the game from a casual PoV, that PoV shouldn't be the judgement point for balance in competitive games, especially when we talk about televised korean Starleagues on the highest level. If anybody has enough understanding about the game to talk balance, it's those ex pro gamers anyway and nobody on Teamliquid. You don't think Jaedong or Flash have TL accounts? | ||
[[Starlight]]
United States1578 Posts
On January 25 2017 17:48 Jealous wrote: Show nested quote + On January 25 2017 17:05 [[Starlight]] wrote: On January 25 2017 16:53 Jealous wrote: On January 25 2017 16:08 [[Starlight]] wrote: On January 25 2017 15:57 Jealous wrote: On January 25 2017 12:33 [[Starlight]] wrote: On January 25 2017 09:47 xboi209 wrote: On January 25 2017 07:47 [[Starlight]] wrote: On January 25 2017 07:16 xboi209 wrote: On January 25 2017 06:59 ICanFlyLow wrote: [quote] i prefer sc or starcraft, i didnt even know what BW meant when i first heard it Unfortunately, "SC" or "Starcraft" refers to StarCraft 2 by default nowadays. With the SC2 scene starting to go downhill (pro teams disbanding, etc.) while BW is reviving, that's a lot less true than it was say five years ago. And certainly in Korea, BW never stopped being the default Starcraft. To me (and I suspect many others), Starcraft 2 = Starcraft 2 or SC2, that's it, no other umbrella names for it really... and of course there are the major release references (WoL, HotS, LotV). BroodWar = BroodWar, BW, or Starcraft. 'Starcraft 1' just sounds odd, and it's actually kind of annoying when certain casters like Tastosis use the term repeatedly, for whatever reason. Original SC, without the BW expansion = Vanilla SC or Vanilla Starcraft. Which almost no one plays, so the terminology there isn't really a big deal. Well, outside of BW dominated communities and even outside of Starcraft communities, I really doubt most people will think of BW instead of SC2 when someone says "Starcraft". Koreans would probably find that assertion amusing. "Outside of BW dominated communities." aka an entire nation. Yes, outside an entire nation, multiple servers and communities. Which is the point xboi was trying to make, I think. You're looking for "i.e." btw. Nope... aka stands for 'also known as'. Last I heard, South Korea was an entire nation... though I do hope they and the North reunify someday. On top of being an entire nation, they're almost 50% of BW game sales, and the overwhelming portion of the pro scene/its current equivalent. Don't think we can really label them as 'just another community'... they kind of ARE the scene, to a large extent. And I'm sure xboi is articulate enough to not need an interpreter. But thanks for your input. I quote: "Outside of BW dominated communities." You say: "Also known as an entire nation." That barely makes sense. Please revise. Well, I know second languages can be difficult (and I certainly can't speak Russian), but go back and read it again... obviously I was reinforcing my comment prior about Korea. Which again, is an entire nation. The point was, to categorize it as merely a 'community' is a bit off... it's much more than that. But, if you wish to talk about just the SC-playing portion of Korea as a community, then it's not just another SC community, is is THE SC community. So what it thinks of when ppl say 'Starcraft' is not just a passing curiosity, of equal weight with, say, what the Madagascar SC community thinks when ppl say 'Starcraft' (no offense to Madagascar). I also understand how you could've missed that aka stands for 'also known as', but that's no reason to go full grammar-nazi and rage out, yes? I am failing to understand how you're failing to understand that OUTSIDE means NOT INCLUDING. Ask the average layman about StarCraft, and they will most likely think of StarCraft 2, OUTSIDE of Korea, TL:BW section, fish, ICCup, your friends, etc. How is this eluding you? The 'average layman' doesn't *even know what Starcraft is*, as RTS gamers are a fairly small minority of the general public in most nations... though not in Korea, where the average person might actually be aware of Starcraft, due to its long-standing off-the-charts popularity there, TV channels that were dedicated to it, etc.. That was my point, and one you keep missing, for some odd reason. Yes, I know he is [articulate]. Then why do you keep angrily interjecting, as if he desperately needed an interpreter? He does not, Xboi is a smart guy. In summation, what exactly is it that has triggered you so? Why are you upset? And if you stop and think about it... should you be? ![]() Calm down, have a beer, and relax. Life is not that bad. | ||
Foxxan
Sweden3427 Posts
"On the first day the gods created the perfect balance, perfectly predicting the meta 15 years in advance, hurr durr" You seriously think if the meta is balanced, the game is balanced? Far from the truth. Meta changes all the time pretty much. What needs to be balanced IS THE GAME, the units to each other, the mineral income. The races to each other. Thats what balance is, not the meta. So yes, blizzard did a good job back then, i seriously doubt current blizzard if they release a balance/design patch it would be a good one, they would crash this game down to every little bit and then after 5years they say "congratulation" | ||
[[Starlight]]
United States1578 Posts
On January 26 2017 01:39 sabas123 wrote: Show nested quote + On January 26 2017 01:23 Cele wrote: On January 25 2017 22:29 sabas123 wrote: On January 25 2017 19:04 [sc1f]eonzerg wrote: On January 25 2017 18:56 toriak wrote: @eonzerg but its not a pro game lol imo Scout is not a bad unit,i think everyone just ignored this unit.i mean i discovered last year there was an upgrade speed for scouts watching Lancerx stream... i did see Bisu beating fengzi with the same strat ,scout reaver,bisu using it like we zergs use muta. I remember Shuttle raping Sziky with some wierd pure Scout strat, it seemed really good. i can rape D- with uncloaked ghosts, doesn't prove anything. Even between very good foreigners like Sziky and ex pro's like shutle is still a vast difference. Well it was Sziky at his peak form back then when he had an decent win rate vs ex pros, Didn't Sziky get raped by Sea with an all-Goliaths build? I seem to remember that. | ||
[[Starlight]]
United States1578 Posts
On January 26 2017 02:40 neobowman wrote: Show nested quote + On January 26 2017 02:18 Antisocialmunky wrote: Maybe we should just have the mods change this to the Balance Whine thread. I think SCII had a stickied one for WoL. I don't care about balance or whatever because its mostly an issue of maps these days, but I'm sick of every thread turning into a balance whine thread. There seems to be a social stigma in the Brood War community about discussing balance changes. I think it's come half from acceptance that Blizz won't be balance changing and half from balance change threads usually devolving into poorly thought out arguments. I don't think it should be something avoided. If people are rational and open to ideas then it can lead to a lot of good discussion. Balance is just fun to talk about, even though I doubt Bliz is going to do anything there. The discussions do tend to go off the rails though, due to several kinds of unhelpful posters: 1- The guy who can't even accept that a balance discussion is going on and gets mad, aka "Shut up you idiots, BALANCE IS PERFECT, SHUT UP SHUT UP SHUT UP, YAAAAAAAAAAAH!!!!" 2- The guy who can't even accept that a balance discussion is going on and decides to troll, aka "Durr hurr, I think tanks should have 10000 hp and shoot nukes, hurr hurr, me so funny and clever and original, no one has made jokes like this before, derp derp derp." 3- The person who offers earnest but obviously bad, game-breaking balance ideas, such as, well... name one. Bad, not well-thought out balance suggestions are everywhere. ![]() 4- The guy who might actually have good balance ideas but thinks his ideas are the ONLY good ones, and argues in an angry, non-constructive way with everyone else until they (he hopes) roll over and accept him as the second coming of Rob Pardo or whoever. So, you can get why some ppl hate balance discussions so much. But, they are still interesting, and some ppl do have good ideas... that will likely never be implemented. Still fun to talk about even so. ![]() | ||
Antisocialmunky
United States5912 Posts
Build Order - Certain units are very effective at certain things at certain points in the game. - The ability to go fast DTs against Terran. If the Terran figures it out and builds their turrets correctly or get their scan up, then DTs aren't as OP. How do you balance something so polarizing? You would probably just kill the build entirely which changes the meta which buffs Terran immensely if they just need to turret against fast Reaver harass instead. There are specific turret layouts that you do against Reavers vs DTs so screwing with early DTs makes it so Terran doesn't have to try and figure out which turret layout to use. This buffs Terran immensely because now they don't have to scout for the type of harass all because you touch the DT. Player micro skill - Unit balance depends a lot on player skill with them. - Uncontrolled vultures suck, microed vultures kill infinity slow lings. To balance the thing, you would have to figure out an expected value of Vulture Micro skill which varies widely. You'd probably just assume worst case and make the unit weak sauce. Map features - Terrain features buff certain units - Cliffs buff carriers vs terran, distant naturals with space behind the minerals buffs mutas vs terran, open maps punish mech pushes in TvP If you balance for the map pool, then you have fruit of the month balancing like early WoL era (they had tiny crappy maps and Blizzard refused to put out large maps until Taldarim Altar). Remember when balance changes became obsolete because we didn't have destructible rocks in our huge mains (cheese), air rush distances were tiny (Banshee nerfs), maps got bigger (Barracks requires supply nerf), the nerf to 4 Gate (maps got bigger). How much of the early balance problems were just because of the maps? "Soul" of the Unit - We don't want people to tell us what the unit is. BW unit identity is based on how people figured out how to use it. The most egregious thing that Blizzard did in SCII was tell people what a unit was. Remember how they kept nerfing the Thor because it was a good unit? Remember how everything mech related got nerfed into the ground because Blizzard wanted MMM in every match up? Remember how the ghost became trash tier when people started teching them for snipe? Remember when they killed the Vortex even when it was the only thing that made Broodlord infestor TvP watchable? Yeah, we don't want some idiot game dev at Blizzard to ruin the units because they had some sort of narrow vision. BW units have personality because of what they can do, not what the developers intended the units to do. On top of this, most of the fans of BW saw how Blizzard crammed how the game should be played down our throats in SCII. Given how much potential BW units have and the huge range of effectiveness they have, the balancing is extremely difficult. For example: take the Scout range thing someone mentioned in this thread as an example. That doesn't change anything. Do you know what scouts do? They kill capital ships. Does anyone use capital ships vs P? No. Why? Because scouts DESTROY THEM HARD. You don't see scouts because they are REALLY GOOD AT WHAT THEY DO. Therefore no one in their right mind builds capital ships because they are so good. So what do you do if you want to see scouts? Buff BCs so they can't get feedback'd or are otherwise viable in TvP, make maps that encourage Sair-Reaver so you see huge Devourer vs Scout battles in ZvP (Go watch the Stork vs Fake Yellow). Of course this also buffs Dark Archons so you might not see scouts because Dark Archons are even scarier vs BC's. This would of course require comp changes to include EMP and so forth. | ||
parkufarku
882 Posts
Time to make ZvT fair again Please make this happen. | ||
parkufarku
882 Posts
On January 26 2017 07:44 Antisocialmunky wrote:For example: take the Scout range thing someone mentioned in this thread as an example. That doesn't change anything. Do you know what scouts do? They kill capital ships. Does anyone use capital ships vs P? No. Why? Because scouts DESTROY THEM HARD. You don't see scouts because they are REALLY GOOD AT WHAT THEY DO. Therefore no one in their right mind builds capital ships because they are so good. So what do you do if you want to see scouts? Buff BCs so they can't get feedback'd or are otherwise viable in TvP, make maps that encourage Sair-Reaver so you see huge Devourer vs Scout battles in ZvP (Go watch the Stork vs Fake Yellow). Of course this also buffs Dark Archons so you might not see scouts because Dark Archons are even scarier vs BC's. This would of course require comp changes to include EMP and so forth. Lmao, this is like when a Zerg / Protoss player says Tanks don't need a buff, they're great at what they are supposed to do - siege enemy bases from long distance and you Terrans complain and say more diversity and flexibility is great for game until it finally gets a buff. And now they wanna give a buff to one of the most badly designed and under-used unit in the game and you're like hell no? lmaooooo the bias is real. | ||
iPlaY.NettleS
Australia4318 Posts
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Bakuryu
Germany1065 Posts
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Devolved
United States2753 Posts
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Antisocialmunky
United States5912 Posts
On January 26 2017 07:58 parkufarku wrote: Show nested quote + On January 26 2017 07:44 Antisocialmunky wrote:For example: take the Scout range thing someone mentioned in this thread as an example. That doesn't change anything. Do you know what scouts do? They kill capital ships. Does anyone use capital ships vs P? No. Why? Because scouts DESTROY THEM HARD. You don't see scouts because they are REALLY GOOD AT WHAT THEY DO. Therefore no one in their right mind builds capital ships because they are so good. So what do you do if you want to see scouts? Buff BCs so they can't get feedback'd or are otherwise viable in TvP, make maps that encourage Sair-Reaver so you see huge Devourer vs Scout battles in ZvP (Go watch the Stork vs Fake Yellow). Of course this also buffs Dark Archons so you might not see scouts because Dark Archons are even scarier vs BC's. This would of course require comp changes to include EMP and so forth. Lmao, this is like when a Zerg / Protoss player says Tanks don't need a buff, they're great at what they are supposed to do - siege enemy bases from long distance and you Terrans complain and say more diversity and flexibility is great for game until it finally gets a buff. And now they wanna give a buff to one of the most badly designed and under-used unit in the game and you're like hell no? lmaooooo the bias is real. Yeah, Battlecruisers are pretty underpowered. ![]() | ||
eviltomahawk
United States11133 Posts
On January 26 2017 08:54 Devolved wrote: I wonder if they're going to take out LAN support, make it an online game only, and try to control the eSports aspect of it like they did with SC2. In that case it's still extremely easy to simply not patch the game so that you can continue playing on private servers and keep the LAN. | ||
ninazerg
United States7291 Posts
On January 26 2017 07:31 [[Starlight]] wrote: Show nested quote + On January 26 2017 02:40 neobowman wrote: On January 26 2017 02:18 Antisocialmunky wrote: Maybe we should just have the mods change this to the Balance Whine thread. I think SCII had a stickied one for WoL. I don't care about balance or whatever because its mostly an issue of maps these days, but I'm sick of every thread turning into a balance whine thread. There seems to be a social stigma in the Brood War community about discussing balance changes. I think it's come half from acceptance that Blizz won't be balance changing and half from balance change threads usually devolving into poorly thought out arguments. I don't think it should be something avoided. If people are rational and open to ideas then it can lead to a lot of good discussion. Balance is just fun to talk about, even though I doubt Bliz is going to do anything there. The discussions do tend to go off the rails though, due to several kinds of unhelpful posters: 1- The guy who can't even accept that a balance discussion is going on and gets mad, aka "Shut up you idiots, BALANCE IS PERFECT, SHUT UP SHUT UP SHUT UP, YAAAAAAAAAAAH!!!!" If you assume everyone is a screaming lunatic, you can make just about anyone sound bad. Regardless of their 'tone', however, they would be right. I have not seen a legitimate case of anyone proposing and then testing a balance change. Either a balance change fixes a glaring issue with the gameplay or it doesn't. I don't see a reason for silly ones like "Let's give the Queen 5 more energy", because it's such a tiny change that it's not even worth discussing. 2- The guy who can't even accept that a balance discussion is going on and decides to troll, aka "Durr hurr, I think tanks should have 10000 hp and shoot nukes, hurr hurr, me so funny and clever and original, no one has made jokes like this before, derp derp derp." I don't understand what your problem with humor is. 3- The person who offers earnest but obviously bad, game-breaking balance ideas, such as, well... name one. Bad, not well-thought out balance suggestions are everywhere. ![]() 4- The guy who might actually have good balance ideas but thinks his ideas are the ONLY good ones, and argues in an angry, non-constructive way with everyone else until they (he hopes) roll over and accept him as the second coming of Rob Pardo or whoever. So, you can get why some ppl hate balance discussions so much. But, they are still interesting, and some ppl do have good ideas... that will likely never be implemented. Name one good idea from this thread, concerning balance. | ||
neobowman
Canada3324 Posts
On January 26 2017 14:07 ninazerg wrote: Name one good idea from this thread, concerning balance. Lemme throw some stuff out there and see if any stick For ZvP we could try Corsair +10 hp. 2 extra hits from mutas when alone and about 1 extra in groups. Small subtle change slightly improves Protoss against Z, not against T. And/or Archon +50 shields. Won't change the way they're used, it'll just make them stronger. How bout TvZ? Queens: Spawn broodling cost down to 125 energy. Queen energy upgrade down to 100/100 from 150/150 and time down to 50 from 105. Small queen boost against Mech. And/or Nydus canal build time down to 20 seconds from 40. Health up from 250 to 350. Thoughts on those? Some more I've thought of. +1 Infantry up to 125/125. Medic build time up to 22 from 19. Consume research time down to 70 from 100. Maelstrom takes 20 seconds to research down from 63. Dark Templar Shields up to 60 from 40. Corsair -20 shields +1 armor. So new total would be 100 health 40 shields, 2 armor to begin with. Extra boost against mutas. There's so many very minor changes that could be made that would improve each matchup just a little but more while ideally keeping the core gameplay the same. Of course, some of them could completely change the meta for unforseeon reasons or something but there are clearly going to be solutions that work here. It's just a matter of finding out exactly what. | ||
iPlaY.NettleS
Australia4318 Posts
I suggest mind control research cost reduction to 150/150. | ||
zaMNal
Mongolia384 Posts
On January 25 2017 05:20 Foxxan wrote: Show nested quote + On January 22 2017 22:12 zaMNal wrote: From other thread Talking about TvZ issues: SCV hp of 60 was one of the bigger baffles for me personally for the longest time. It takes whole 7 mutalisks to 1-shot an scv but probe and drone need just 5 mutalisks. This difference is huge, pretty unfair. Some say it's because SCV doesn't have regeneration like probes or drones. BUT it has direct manual healing(repair) available at any time, which is at least as good as regen, and is especially superb when doing bunker/scv rushes. Bringing scv to 40 hp would make it very fair, especially as it can be repaired to 100% in few seconds. Or 45 hp max (still 5 mutalisk to 1-shot it). 60 is just waay over the top as long as they can be repaired. Look, if you want to talk about balance, then you NEED to bring in EVERYTHING. Thats called logic. Without logic your post loses value. What you didnt bring up here is that scvs when building structures NEED TO STAY AT THAT BUILDING TILL ITS FINISHED. This means two things. 1) SCVS more vulnerable to attacks. 2. THE scv CANT MINE MINERALS for the duration of the walk movement+structure building. All of a sudden, it doesnt look UNFAIR anymore. So please, MORE LOGIC less emotions. First of all, don't use caps. Second, by your logic (that scv should have 60hp because quote: "scv can't mine minerals for the duration of structure building") the drone then should have 100hp because it dies when it's building. See what i did there? As explained earlier, no need to have scv hp over 45, really. | ||
Djagulingu
Germany3605 Posts
On January 21 2017 05:34 Foxxan wrote: ... I dont follow bw to well lately, but would personally like to see: ... 2. More dynamic pvp and zvz. ... You want the matchup that is the most dynamic matchup of the BW by lightyears to be more dynamic? Why? On January 26 2017 10:16 eviltomahawk wrote: Show nested quote + On January 26 2017 08:54 Devolved wrote: I wonder if they're going to take out LAN support, make it an online game only, and try to control the eSports aspect of it like they did with SC2. In that case it's still extremely easy to simply not patch the game so that you can continue playing on private servers and keep the LAN. I think by far the best option is to not patch the game at all. I seriously hope that the Korean BW community sticks with the current patch. | ||
parkufarku
882 Posts
On January 26 2017 10:00 Antisocialmunky wrote: Show nested quote + On January 26 2017 07:58 parkufarku wrote: On January 26 2017 07:44 Antisocialmunky wrote:For example: take the Scout range thing someone mentioned in this thread as an example. That doesn't change anything. Do you know what scouts do? They kill capital ships. Does anyone use capital ships vs P? No. Why? Because scouts DESTROY THEM HARD. You don't see scouts because they are REALLY GOOD AT WHAT THEY DO. Therefore no one in their right mind builds capital ships because they are so good. So what do you do if you want to see scouts? Buff BCs so they can't get feedback'd or are otherwise viable in TvP, make maps that encourage Sair-Reaver so you see huge Devourer vs Scout battles in ZvP (Go watch the Stork vs Fake Yellow). Of course this also buffs Dark Archons so you might not see scouts because Dark Archons are even scarier vs BC's. This would of course require comp changes to include EMP and so forth. Lmao, this is like when a Zerg / Protoss player says Tanks don't need a buff, they're great at what they are supposed to do - siege enemy bases from long distance and you Terrans complain and say more diversity and flexibility is great for game until it finally gets a buff. And now they wanna give a buff to one of the most badly designed and under-used unit in the game and you're like hell no? lmaooooo the bias is real. Yeah, Battlecruisers are pretty underpowered. ![]() Do you want to just buff everything T has and nerf the crap outta the other races and just steamroll your opponent? We can make that easy for you...just make marines do 200 dmg per attack while other races start with only 1 worker. If he builds more than 8 workers, a free nuke comes by and nukes his mineral line. | ||
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BLinD-RawR
ALLEYCAT BLUES49626 Posts
On January 26 2017 17:18 zaMNal wrote: Show nested quote + On January 25 2017 05:20 Foxxan wrote: On January 22 2017 22:12 zaMNal wrote: From other thread Talking about TvZ issues: SCV hp of 60 was one of the bigger baffles for me personally for the longest time. It takes whole 7 mutalisks to 1-shot an scv but probe and drone need just 5 mutalisks. This difference is huge, pretty unfair. Some say it's because SCV doesn't have regeneration like probes or drones. BUT it has direct manual healing(repair) available at any time, which is at least as good as regen, and is especially superb when doing bunker/scv rushes. Bringing scv to 40 hp would make it very fair, especially as it can be repaired to 100% in few seconds. Or 45 hp max (still 5 mutalisk to 1-shot it). 60 is just waay over the top as long as they can be repaired. Look, if you want to talk about balance, then you NEED to bring in EVERYTHING. Thats called logic. Without logic your post loses value. What you didnt bring up here is that scvs when building structures NEED TO STAY AT THAT BUILDING TILL ITS FINISHED. This means two things. 1) SCVS more vulnerable to attacks. 2. THE scv CANT MINE MINERALS for the duration of the walk movement+structure building. All of a sudden, it doesnt look UNFAIR anymore. So please, MORE LOGIC less emotions. First of all, don't use caps. Second, by your logic (that scv should have 60hp because quote: "scv can't mine minerals for the duration of structure building") the drone then should have 100hp because it dies when it's building. See what i did there? As explained earlier, no need to have scv hp over 45, really. technically the drone dies only after its done building. | ||
Jae Zedong
407 Posts
Take a sunken colony for example. They cost: creep colony (75), sunken (50) and a drone (50) for a total of 175 minerals. But then they continue to cost 8 minerals every mining cycle for the rest of the game! The total cost for each sunken colony is probably well over 500 minerals. Need 3 sunkens at the front? 1500 minerals please. That's 30 marines or 20 vultures worth of minerals for a structure that may not even get a single shot off, as the terran can often ignore it or wait for tanks! | ||
parkufarku
882 Posts
On January 26 2017 17:48 Jae Zedong wrote: I wonder if Blizzard truly considered the cost of losing drones all the time in ZvT. Take a sunken colony for example. They cost: creep colony (75), sunken (50) and a drone (50) for a total of 175 minerals. But then they continue to cost 8 minerals every mining cycle for the rest of the game! The total cost for each sunken colony is probably well over 500 minerals. Need 3 sunkens at the front? 1500 minerals please. That's 30 marines or 20 vultures worth of minerals for a structure that may not even get a single shot off, as the terran can often ignore it or wait for tanks! It doesnt exactly work like that. Yes you factored in opportunity cost but remember Zergs can produce 3 workers at a time so losing a worker doesn't hurt as much as losing SCV or Probe. On the other hand, Zergs share larvae with their fighting units so if you waste time producing workers, you can't produce actual units. It's complicated stuff. Sunken isn't the best at what it does (I'd rather have bunkers anyday), but it sure doesn't count 1000+ minerals | ||
Jae Zedong
407 Posts
On January 26 2017 18:15 parkufarku wrote: Show nested quote + On January 26 2017 17:48 Jae Zedong wrote: I wonder if Blizzard truly considered the cost of losing drones all the time in ZvT. Take a sunken colony for example. They cost: creep colony (75), sunken (50) and a drone (50) for a total of 175 minerals. But then they continue to cost 8 minerals every mining cycle for the rest of the game! The total cost for each sunken colony is probably well over 500 minerals. Need 3 sunkens at the front? 1500 minerals please. That's 30 marines or 20 vultures worth of minerals for a structure that may not even get a single shot off, as the terran can often ignore it or wait for tanks! It doesnt exactly work like that. Yes you factored in opportunity cost but remember Zergs can produce 3 workers at a time so losing a worker doesn't hurt as much as losing SCV or Probe. On the other hand, Zergs share larvae with their fighting units so if you waste time producing workers, you can't produce actual units. It's complicated stuff. Sunken isn't the best at what it does (I'd rather have bunkers anyday), but it sure doesn't count 1000+ minerals What. Zergs suffer more for each worker loss than the other races, as Zerg can't make workers and fighting units at the same time. Regardless of the rest of my argument, I'm pretty sure TL agrees on that. Choosing when it's safe to drone up is a delicate balance for Zerg who can't just spam workers nonstop like T and P. This is a finely tuned craft often unknown to lesser terrans and protosses. Sunkens are actually a comically bad deal against terrans, it takes 4 shots to kill a single marine from full health if he is being healed at the same time. They're just a necessary evil sometimes. And I think 500 minerals is a fair estimate of what an early sunken actually costs. | ||
kogeT
Poland2030 Posts
On January 26 2017 17:48 Jae Zedong wrote: I wonder if Blizzard truly considered the cost of losing drones all the time in ZvT. Take a sunken colony for example. They cost: creep colony (75), sunken (50) and a drone (50) for a total of 175 minerals. But then they continue to cost 8 minerals every mining cycle for the rest of the game! The total cost for each sunken colony is probably well over 500 minerals. Need 3 sunkens at the front? 1500 minerals please. That's 30 marines or 20 vultures worth of minerals for a structure that may not even get a single shot off, as the terran can often ignore it or wait for tanks! You realize that this discussion is nonsense as you also have to cut probe/scv production in various moments (for example to place turrets vs muta), so it could also mean that 1 scv not made * 20 minutes = 1500 minerals or so! Of course there is a bigger cost for zerg but all that is somewhat embedded in game mechanics and balance. | ||
Shock710
Australia6097 Posts
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FvRGg
68 Posts
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Zera
Lithuania716 Posts
On January 26 2017 17:48 Jae Zedong wrote: I wonder if Blizzard truly considered the cost of losing drones all the time in ZvT. Take a sunken colony for example. They cost: creep colony (75), sunken (50) and a drone (50) for a total of 175 minerals. But then they continue to cost 8 minerals every mining cycle for the rest of the game! The total cost for each sunken colony is probably well over 500 minerals. Need 3 sunkens at the front? 1500 minerals please. That's 30 marines or 20 vultures worth of minerals for a structure that may not even get a single shot off, as the terran can often ignore it or wait for tanks! Well, terran bunker costs 100 minerals plus 50 mineral for each marine for it to be effective, so it is between 150 to 300 minerals. Protoss cannon costs 150 minerals, but it needs a pylon to work, so its additional 100 minerals that makes a total of 250. Of course, one pylon can power multiple cannons, so more cannons per pylon - less it costs to maintain them. Zerg hatchery only costs 300 minerals plus 50 mineral drone = 350. Other two races - 400 minerals. Zerg evolution chamber costs only 75 minerals + 50m for drone, total - 125m. Terran e-bay - 125m, armory - extra 100m and 50g totaling to 225m and 50g. Protoss forge 150m. And so on... So yes, in my opinion Blizzard considered the cost of losing drones. | ||
hitthat
Poland2253 Posts
Also building terran structures can be delayed by attacking scv during construction. This is NOT a thing where Zerg is handicaped. | ||
parkufarku
882 Posts
Anyway its silly to compare it directly | ||
parkufarku
882 Posts
On January 26 2017 19:49 hitthat wrote: To build anything Terran multiple units need multiple specialized buildings - factories, barracks, starports and add-ons. Zerg needs only build a hatch that can produce 3 units at once for cost of 2 barracks plus a 1 specialized building (hatch->lair->hive balance shit a little). Also building terran structures can be delayed by attacking scv during construction. This is NOT a thing where Zerg is handicaped. I'd rather build a few more buildings than be forced to built on creep or not be able to lift. P buildings are more expensive and requires more tech tree buildings again, I don't know why we are comparing buildings. There are more pressing issues, especially ZvT bio power | ||
Jae Zedong
407 Posts
On January 26 2017 19:47 Zera wrote:Zerg hatchery only costs 300 minerals plus 50 mineral drone = 350. Other two races - 400 minerals. Have you considered the fact that Hatcheries only give 1 control? For a Nexus you can deduct 100 minerals for the included pylon supply, so in fact Nexus and CC cost 300 minerals (CC even gives 1 extra control for some reason). Zerg evolution chamber costs only 75 minerals + 50m for drone, total - 125m. Terran e-bay - 125m. And Zerg loses mining time for the rest of the game! True cost of evo chamber is several hundred minerals. Not to mention e-bay unlocks missile turrets while evo chamber unlocks spore colony (aka useless versus terran). E-bays can even lift, bro. | ||
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mustaju
Estonia4504 Posts
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hitthat
Poland2253 Posts
On January 26 2017 20:30 mustaju wrote: If a small upgrade would buff ZvT just a bit and make Hive ZvZ more prevalent, that would be a good change in my opinion. Possible changes include ensnare buff along with spore colony buffs. Wouldnt Spore Colony buff could potentially backfire against protoss? (however I have nothing against ruining the ZvZ mutalisk shitfest) | ||
Jae Zedong
407 Posts
It's better to go to the root cause of why ensare might look like it should need a buff. Personally I think medics are the culprit. They're just too damn good for what they cost. I would like to see them get 40 hp. | ||
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mustaju
Estonia4504 Posts
On January 26 2017 20:32 hitthat wrote: Show nested quote + On January 26 2017 20:30 mustaju wrote: If a small upgrade would buff ZvT just a bit and make Hive ZvZ more prevalent, that would be a good change in my opinion. Possible changes include ensnare buff along with spore colony buffs. Wouldnt Spore Colony buff could potentially backfire against protoss? (however I have nothing against ruining the ZvZ mutalisk shitfest) Depends? I mean, one could change the range/health/armor to make it harder for mutalisk harass to attack drone lines. That would mean a more difficult time for shuttles/corsairs/observers but not tragically so, I'd presume? @Jae Zedong - The virtue of buffing ensnare would be to make a solution for both ZvT as well as ZvZ, but the no micro argument is rather convincing, I have to say. | ||
hitthat
Poland2253 Posts
On January 26 2017 21:00 mustaju wrote: Show nested quote + On January 26 2017 20:32 hitthat wrote: On January 26 2017 20:30 mustaju wrote: If a small upgrade would buff ZvT just a bit and make Hive ZvZ more prevalent, that would be a good change in my opinion. Possible changes include ensnare buff along with spore colony buffs. Wouldnt Spore Colony buff could potentially backfire against protoss? (however I have nothing against ruining the ZvZ mutalisk shitfest) Depends? I mean, one could change the range/health/armor to make it harder for mutalisk harass to attack drone lines. That would mean a more difficult time for shuttles/corsairs/observers but not tragically so, I'd presume? Range is not an option - even small change here can affect the balance dramaticaly. Cost and build time buffs are also not an option since these can screw the dark templars pretty hard. So we are left with health/armour? [btw dont treat this as i postulate any changes in balance, i just like theorycrafting fun] | ||
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mustaju
Estonia4504 Posts
On January 26 2017 21:07 hitthat wrote: Show nested quote + On January 26 2017 21:00 mustaju wrote: On January 26 2017 20:32 hitthat wrote: On January 26 2017 20:30 mustaju wrote: If a small upgrade would buff ZvT just a bit and make Hive ZvZ more prevalent, that would be a good change in my opinion. Possible changes include ensnare buff along with spore colony buffs. Wouldnt Spore Colony buff could potentially backfire against protoss? (however I have nothing against ruining the ZvZ mutalisk shitfest) Depends? I mean, one could change the range/health/armor to make it harder for mutalisk harass to attack drone lines. That would mean a more difficult time for shuttles/corsairs/observers but not tragically so, I'd presume? Range is not an option - even small change here can affect the balance dramaticaly. Cost and build time buffs are also not an option since these can screw the dark templars pretty hard. So we are left with health/armour? [btw dont treat this as i postulate any changes in balance, i just like theorycrafting fun] Attack range is something that only comes up vs. wraiths and corsairs. I don't know if PvZ would become unbalanced because overlord sniping under spores would be slightly harder, but I think a range buff that would lead to such a positive impact in ZvZ that it would be worth it? You may disagree. | ||
KameZerg
Sweden1752 Posts
On January 26 2017 01:59 Jae Zedong wrote: Show nested quote + On January 26 2017 01:50 ICanFlyLow wrote: It's not a balance patch you morons its a compatability patch No need to resort to name calling when you can't even spell compatibility right. Ok thank you professor. | ||
hitthat
Poland2253 Posts
On January 26 2017 21:45 mustaju wrote: Attack range is something that only comes up vs. wraiths and corsairs. Nope, a chance to give even 1 more hit against dropships, observers and shuttles is significant. | ||
ProMeTheus112
France2027 Posts
On January 26 2017 21:00 mustaju wrote: Show nested quote + On January 26 2017 20:32 hitthat wrote: On January 26 2017 20:30 mustaju wrote: If a small upgrade would buff ZvT just a bit and make Hive ZvZ more prevalent, that would be a good change in my opinion. Possible changes include ensnare buff along with spore colony buffs. Wouldnt Spore Colony buff could potentially backfire against protoss? (however I have nothing against ruining the ZvZ mutalisk shitfest) Depends? I mean, one could change the range/health/armor to make it harder for mutalisk harass to attack drone lines. That would mean a more difficult time for shuttles/corsairs/observers but not tragically so, I'd presume? I have thought about spore colony change/buff for ZvZ that I don't think would affect other MUs much, is to give spore colony a small area of effect damage about the size of a reaver scarab ? Could be with decreased damage further from center, or not (I imagine better with decreased ?). But I am not sure if that is enough considering how hydra VS muta works, is hydra too weak against muta? Hydras are quite mobile, but mutas too, and they take 50% damage. I think ZvZ would be great if opening options included hydras in different ways against mutas or lings options (and mix of these). Not necessarily in equal occurences. At the time BW came out the sunken colony damage was increased quite a lot (attack rate). Probably mainly in answer to the arrival of the medic? | ||
hitthat
Poland2253 Posts
On January 26 2017 22:51 ProMeTheus112 wrote: Show nested quote + On January 26 2017 21:00 mustaju wrote: On January 26 2017 20:32 hitthat wrote: On January 26 2017 20:30 mustaju wrote: If a small upgrade would buff ZvT just a bit and make Hive ZvZ more prevalent, that would be a good change in my opinion. Possible changes include ensnare buff along with spore colony buffs. Wouldnt Spore Colony buff could potentially backfire against protoss? (however I have nothing against ruining the ZvZ mutalisk shitfest) Depends? I mean, one could change the range/health/armor to make it harder for mutalisk harass to attack drone lines. That would mean a more difficult time for shuttles/corsairs/observers but not tragically so, I'd presume? I have thought about spore colony change/buff for ZvZ that I don't think would affect other MUs much, is to give spore colony a small area of effect damage about the size of a reaver scarab ? Could be with decreased damage further from center, or not (I imagine better with decreased ?). But I am not sure if that is enough considering how hydra VS muta works, is hydra too weak against muta? Hydras are quite mobile, but mutas too, and they take 50% damage. I think ZvZ would be great if opening options included hydras in different ways against mutas or lings options (and mix of these). Not necessarily in equal occurences. At the time BW came out the sunken colony damage was increased quite a lot (attack rate). Probably mainly in answer to the arrival of the medic? Thats too radical. Ov sniping will be too difficult and it will also make TvZ wright strats imposible (and I like to watch it from time to time). | ||
ProMeTheus112
France2027 Posts
[I just checked smtg, Wraith are large and mutas are small. It's possible to make spore stronger against mutas and not against wraith if you have them deal concussive damage. But this has consequences on all other medium and large air units. I think of PvZ because I'm P. Spores that would deal a small aoe dmg concussive at 15 dmg would deal 50% dmg to corsairs (medium) but small aoe, and weak dmg to arbiter or carrier or scout or shuttle. In TvZ Wraith would suffer 25% damage small AoE that's like 4 dmg, they have no armor. Overall they would be stronger cause you'd need 4 stacked wraith taking full dmg for spore to be as strong ; though longer time before a wraith gets killed. The damage value of the spore could also be tweaked. Spores dealing almost no damage to BC, does that feel right? It would become bad against drop units which seems particularly unfair so I think overall it's probably not a good idea.] How about just making hydras stronger against mutas? | ||
GeckoXp
Germany2016 Posts
On January 26 2017 21:00 mustaju wrote: Show nested quote + On January 26 2017 20:32 hitthat wrote: On January 26 2017 20:30 mustaju wrote: If a small upgrade would buff ZvT just a bit and make Hive ZvZ more prevalent, that would be a good change in my opinion. Possible changes include ensnare buff along with spore colony buffs. Wouldnt Spore Colony buff could potentially backfire against protoss? (however I have nothing against ruining the ZvZ mutalisk shitfest) Depends? I mean, one could change the range/health/armor to make it harder for mutalisk harass to attack drone lines. That would mean a more difficult time for shuttles/corsairs/observers but not tragically so, I'd presume? @Jae Zedong - The virtue of buffing ensnare would be to make a solution for both ZvT as well as ZvZ, but the no micro argument is rather convincing, I have to say. I see Lurker/Sunken/Spore/Ensnare builds coming up, so that it's basically impossible to move in to punish a greedy Zerg, because he can delay the bursting move after a siege with goons even longer than he can already. It really sometimes is good nobody at Blizzard takes the BW community serious anymore. If you want changed ZvZ make some UMS maps and do a ZvZ only tournament. It's prolly not going to get featured, but why not. I could see myself actually watching some ZvZ then. edit: you can't make a unit strong against another unit, as every match up has them in. You would need brand new unit attributes that only work in one match up. And this seems really silly. | ||
ProMeTheus112
France2027 Posts
On January 26 2017 23:09 GeckoXp wrote: edit: you can't make a unit strong against another unit, as every match up has them in. You would need brand new unit attributes that only work in one match up. And this seems really silly. Yes I think for any change must be considered the new relationship to every other thing in the game, because I really do think Starcraft was designed that way, the interactions between all things are well thought out and have possible nuances depending on situations and mixes and numbers.. that's why the micro is so good and also the production choices. That's why I think any possible good change would require quite a bit of back&forth discussion (most easily done around a table I guess^^). And ofc there are many possibly ways to do it or not do it, it is a creative process. It's certainly better not to change anything than changing something without having considered it thoroughly and also other possibilities. | ||
neobowman
Canada3324 Posts
That said, there's no real unit that is solely used in ZvZ that we can alter. Maybe the scourge gets 120 damage but then we don't have the awesome muta micro we do now. Hmmm.. Spore does seem like the best choice though. Almost every non-zerg air unit is large so maybe add concussive damage? But then you need spores to do *4 damage to mutas to avoid changing anything else. | ||
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BigFan
TLADT24920 Posts
Scouts though they seem underused have a single purpose in the game and they fulfill it well. I've also seen them used lots of times on stream like that game eonzerg linked or when Bisu was playing against fengzi on fish etc... Their use outside of their "norm" makes the game exciting when they pop up out of nowhere and I'm ok with that. | ||
Essbee
Canada2371 Posts
On January 27 2017 00:20 BigFan wrote: Some of the ideas proposed above sound like they came from Blizzard lol. Like, all the damage against x type units but y vs other types etc... Thankfully, I don't anticipate Blizzard doing any balance patches. Also, happy to hear that KR ex-pros don't want it touched either. I personally think that the game is fine as is. Scouts though they seem underused have a single purpose in the game and they fulfill it well. I've also seen them used lots of times on stream like that game eonzerg linked or when Bisu was playing against fengzi on fish etc... Their use outside of their "norm" makes the game exciting when they pop up out of nowhere and I'm ok with that. All of this x1000 | ||
neobowman
Canada3324 Posts
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Jae Zedong
407 Posts
On January 27 2017 00:52 neobowman wrote: Like check my examples from last page for the type of stuff I'm suggesting. I don't see any suggestions from you on the last page. | ||
neobowman
Canada3324 Posts
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biryusky
70 Posts
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eviltomahawk
United States11133 Posts
On January 27 2017 01:56 biryusky wrote: god damn when is this ever gonna stop. Blizzard hasnt touched jack shit about balance since like 10 years ago. Why are we even speculating or suggesting things that dont go anywhere? *since 16 years ago 10 years ago was Bisu vs Savior | ||
neobowman
Canada3324 Posts
On January 27 2017 01:56 biryusky wrote: god damn when is this ever gonna stop. Blizzard hasnt touched jack shit about balance since like 10 years ago. Why are we even speculating or suggesting things that dont go anywhere? Why are you posting this? Why do people for some reason hate the idea of hypothetical discussion? Am I actively offending you or hurting you somehow? So what if it doesn't go anywhere, people discuss sports all the time and that doesn't go anywhere. Your post isn't going to lead to Blizzard changing the game either, why bother? | ||
Jae Zedong
407 Posts
On January 27 2017 02:36 neobowman wrote: Show nested quote + On January 27 2017 01:56 biryusky wrote: god damn when is this ever gonna stop. Blizzard hasnt touched jack shit about balance since like 10 years ago. Why are we even speculating or suggesting things that dont go anywhere? Why are you posting this? Why do people for some reason hate the idea of hypothetical discussion? Am I actively offending you or hurting you somehow? So what if it doesn't go anywhere, people discuss sports all the time and that doesn't go anywhere. Your post isn't going to lead to Blizzard changing the game either, why bother? They probably think that "having hypothetical balance discussions" and "thinking BW is a fantastic game" are mutually exclusive. | ||
B-royal
Belgium1330 Posts
On January 26 2017 23:04 ProMeTheus112 wrote: They use spores against wraiths? I watch too little ZvT^^ Yeah it's important that Wraiths openings can stay in the game. [I just checked smtg, Wraith are large and mutas are small. It's possible to make spore stronger against mutas and not against wraith if you have them deal concussive damage. But this has consequences on all other medium and large air units. I think of PvZ because I'm P. Spores that would deal a small aoe dmg concussive at 15 dmg would deal 50% dmg to corsairs (medium) but small aoe, and weak dmg to arbiter or carrier or scout or shuttle. In TvZ Wraith would suffer 25% damage small AoE that's like 4 dmg, they have no armor. Overall they would be stronger cause you'd need 4 stacked wraith taking full dmg for spore to be as strong ; though longer time before a wraith gets killed. The damage value of the spore could also be tweaked. Spores dealing almost no damage to BC, does that feel right? It would become bad against drop units which seems particularly unfair so I think overall it's probably not a good idea.] How about just making hydras stronger against mutas? Hydras are much stronger than mutalisks. Once you get a past a certain threshold of numbers, mutalisks can't touch them anymore (I've done tests with certain amounts of resources (always generously in favor of the mutalisk player*) and hydras with a couple of lurkers beat muta ling like there's no tomorrow). One of my tests: + Show Spoiler + 48 mutas (1 attack, 2 armor) and 48 lings (1 attack, 1 armor) (total cost: 6725/5525) vs 73 hydras (2/2) and 4 lurkers (6600/2950). The hydras win with around 20 or more left over unless you pull of an otherworldly flank where only half of the hydras are shooting for a considerable time, there's no way you can win this battle. It's one, among many, of the reasons why "hive zvzs" evolve towards hydra lurkers (defilers being another reason of course). Hydralisks are bad because the mutalisk player can get too big of an economical advantage by abusing their mobility and harrassing power. | ||
blabber
United States4448 Posts
dadadadadadada! | ||
Jae Zedong
407 Posts
On January 27 2017 03:43 blabber wrote: All they need to do is give Protoss Scouts the speed upgrade by default! dadadadadadada! Also Apial Sensors. Gamete Meiosis should also be researched from the start. And Mind Control. | ||
Foxxan
Sweden3427 Posts
On January 26 2017 17:26 Djagulingu wrote: Show nested quote + On January 21 2017 05:34 Foxxan wrote: ... I dont follow bw to well lately, but would personally like to see: ... 2. More dynamic pvp and zvz. ... You want the matchup that is the most dynamic matchup of the BW by lightyears to be more dynamic? Why? I might misuse the word dynamic here but i dont htink i am. So instead of you asking me "Why", put some thoughts into why its dynamic because i dont see it. On January 26 2017 17:18 zaMNal wrote: Show nested quote + On January 25 2017 05:20 Foxxan wrote: On January 22 2017 22:12 zaMNal wrote: From other thread Talking about TvZ issues: SCV hp of 60 was one of the bigger baffles for me personally for the longest time. It takes whole 7 mutalisks to 1-shot an scv but probe and drone need just 5 mutalisks. This difference is huge, pretty unfair. Some say it's because SCV doesn't have regeneration like probes or drones. BUT it has direct manual healing(repair) available at any time, which is at least as good as regen, and is especially superb when doing bunker/scv rushes. Bringing scv to 40 hp would make it very fair, especially as it can be repaired to 100% in few seconds. Or 45 hp max (still 5 mutalisk to 1-shot it). 60 is just waay over the top as long as they can be repaired. Look, if you want to talk about balance, then you NEED to bring in EVERYTHING. Thats called logic. Without logic your post loses value. What you didnt bring up here is that scvs when building structures NEED TO STAY AT THAT BUILDING TILL ITS FINISHED. This means two things. 1) SCVS more vulnerable to attacks. 2. THE scv CANT MINE MINERALS for the duration of the walk movement+structure building. All of a sudden, it doesnt look UNFAIR anymore. So please, MORE LOGIC less emotions. First of all, don't use caps. Second, by your logic (that scv should have 60hp because quote: "scv can't mine minerals for the duration of structure building") the drone then should have 100hp because it dies when it's building. See what i did there? As explained earlier, no need to have scv hp over 45, really. First of all, i use shift and second of all i use it instead of using the bold quote. You should know this already but you dont. By my logic which is logic and yours aint, zerg makes drones ALOT FASTER than any other race, therefore the drones die when they make structures. Please, your low post count and misquote is enough for me not to bother any more with you. | ||
yB.TeH
Germany413 Posts
better nerf terran just go back to the sc2 section pls | ||
neobowman
Canada3324 Posts
On January 27 2017 03:40 B-royal wrote: Show nested quote + On January 26 2017 23:04 ProMeTheus112 wrote: They use spores against wraiths? I watch too little ZvT^^ Yeah it's important that Wraiths openings can stay in the game. [I just checked smtg, Wraith are large and mutas are small. It's possible to make spore stronger against mutas and not against wraith if you have them deal concussive damage. But this has consequences on all other medium and large air units. I think of PvZ because I'm P. Spores that would deal a small aoe dmg concussive at 15 dmg would deal 50% dmg to corsairs (medium) but small aoe, and weak dmg to arbiter or carrier or scout or shuttle. In TvZ Wraith would suffer 25% damage small AoE that's like 4 dmg, they have no armor. Overall they would be stronger cause you'd need 4 stacked wraith taking full dmg for spore to be as strong ; though longer time before a wraith gets killed. The damage value of the spore could also be tweaked. Spores dealing almost no damage to BC, does that feel right? It would become bad against drop units which seems particularly unfair so I think overall it's probably not a good idea.] How about just making hydras stronger against mutas? Hydras are much stronger than mutalisks. Once you get a past a certain threshold of numbers, mutalisks can't touch them anymore (I've done tests with certain amounts of resources (always generously in favor of the mutalisk player*) and hydras with a couple of lurkers beat muta ling like there's no tomorrow). One of my tests: + Show Spoiler + 48 mutas (1 attack, 2 armor) and 48 lings (1 attack, 1 armor) (total cost: 6725/5525) vs 73 hydras (2/2) and 4 lurkers (6600/2950). The hydras win with around 20 or more left over unless you pull of an otherworldly flank where only half of the hydras are shooting for a considerable time, there's no way you can win this battle. It's one, among many, of the reasons why "hive zvzs" evolve towards hydra lurkers (defilers being another reason of course). Hydralisks are bad because the mutalisk player can get too big of an economical advantage by abusing their mobility and harrassing power. Basically any mobile air unit is going to be less cost effective than a corresponding ground unit. The idea though is seeing if we can increase hydra damage enough that it becomes a viable option. Unfortunately, this also means buffing hydras against Protoss and against Mech (and 1 rax cc busts lol). There might be merit in only buffing the anti-air attack but then it becomes really weird to have different damage types for an attack that looks identical (unlike something like the goliath whose anti air and anti ground attacks are very distinct). I honestly don't think I'd worry too much about it. ZvZ is really hard to bring away from muta and zergling fights just because they're both incredibly mobile units. Any changes made to Zerg units in this regard probably will affect other matchups too much. A spore change is probably the only viable change to make in this regard but it'd have to be really convoluted and such so I wouldn't worry about it. Maybe reduce the build time of the spores? Iunno. | ||
Foxxan
Sweden3427 Posts
On January 26 2017 14:20 neobowman wrote: Show nested quote + On January 26 2017 14:07 ninazerg wrote: Name one good idea from this thread, concerning balance. Lemme throw some stuff out there and see if any stick For ZvP we could try Corsair +10 hp. 2 extra hits from mutas when alone and about 1 extra in groups. Small subtle change slightly improves Protoss against Z, not against T. And/or Archon +50 shields. Won't change the way they're used, it'll just make them stronger. How bout TvZ? Queens: Spawn broodling cost down to 125 energy. Queen energy upgrade down to 100/100 from 150/150 and time down to 50 from 105. Small queen boost against Mech. And/or Nydus canal build time down to 20 seconds from 40. Health up from 250 to 350. Thoughts on those? Some more I've thought of. +1 Infantry up to 125/125. Medic build time up to 22 from 19. Consume research time down to 70 from 100. Maelstrom takes 20 seconds to research down from 63. Dark Templar Shields up to 60 from 40. Corsair -20 shields +1 armor. So new total would be 100 health 40 shields, 2 armor to begin with. Extra boost against mutas. There's so many very minor changes that could be made that would improve each matchup just a little but more while ideally keeping the core gameplay the same. Of course, some of them could completely change the meta for unforseeon reasons or something but there are clearly going to be solutions that work here. It's just a matter of finding out exactly what. Hm, some are decent changes. Nontheless they are still interesting as well. Makes me realise balancing broodwar is easier than i thought at first since some mus dont use some units etc. Imo, sticking to the bw-formula is wise imo, which means LONG buildtimes on upgrades. Doesnt mean you can still reduce some upgrades buildtime. I liked the consume research time reduced. This would mean in zvt, zerg can start hive later than they do on LIVE which means.. Slightly more attack units to defend 3rd. At the same time i would just like zerg to be able to stay on lair for longer because i really like when zerg can macro and be agressive in zvt, its a fun and dynamic gameplay imo. Not sure corsairs need any change since hydras alone would be worse vs them which is not good imo. I like zerg being able to choose between spire build or hydra build. Which they still would, for sure but might cripple them a little bit to much. Hard to say. Anyway, i have one bold change in mind. Just slipping it out there. +5 hp to zerglings on hive-spawning pool. *Marines one extra shot *Mech still very good vs them, tanks will need 2shots with aoe to kill zerglings. Vults still 2shot them. Deponds on upgrades abit tho, for example +3 vs +3 =2shot. +1 vs +3=3shot. *Firebats still amazingly good. To encourage lategame zerglings more. Also encourage hive+make this upgrade and delay defilers for a more "macro zergling" style. Against protoss, another matter *archons no longer 1shot them with full upgrades. Zerglings are another beast entirely vs protoss. Potential with buffing archons here, also darkarchon buff(but plz no anti micro stun buff). Perhaps some slight zealot buff? Doesnt effect vs mech to much(?) the 5hp zergling any potential in your mind? Some other things i wanna mention. About the ensnare for zerg. What if the slow effect got removed entirely. And the attackspeed is around 15% or something, mech and bio can differ here. And instead the energy can be reduced to 50energy, and the detect effect lasts longer, perhaps the range cast +1 or +2 as well. Will enocurage some more queen use in zvt, when terran goes mech switch you can build like 3queens and hydras and clear out some mines and stuff. Overlords with speed works as well ofcourse, but they are more vulnerable(if queens cast range gets buffed with this spell), also these queens can be saved for later use as well. Might enocurage the medic restoration spell as well abit. Also in zvp, possible to attack the corsair/dt much better. To discourage "cant kill me, armee". | ||
[[Starlight]]
United States1578 Posts
On January 26 2017 19:47 FvRGg wrote: i cant believe you guys are arguing about balance lol I can't believe you can't believe it. | ||
hitthat
Poland2253 Posts
On January 27 2017 05:02 neobowman wrote: Maybe reduce the build time of the spores? Iunno. the problem is this will make high templar defence easier for Zerg, as SC cant be hunted by corsair like overlords are. To guys who are annoyed by balance talk -noone here is talking about changing balance for serious. Calm down your tits. | ||
MyTHicaL
France1070 Posts
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Prince_Stranger
Kazakhstan762 Posts
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Zera
Lithuania716 Posts
On January 27 2017 05:06 Foxxan wrote: *Mech still very good vs them, tanks will need 2shots with aoe to kill zerglings. Vults still 2shot them. Vultures will need three shots now. Because zergs hp regeneration will kick in, and before second shot zergling will have 21hp. Same as drones ![]() | ||
hitthat
Poland2253 Posts
On January 27 2017 05:30 Prince_Stranger wrote: Hopefully bw balance-wise never change as it is for long time. Otherwise it will lead to endless bullshit patch changes which is happening in other popular games. Actually thats what I really count on, even if I hate ZvZ meta... | ||
onlystar
United States971 Posts
race y is struggling too much in this matchup we need to change this. [ignorant foreign novice player] has some thoughts about balance on a novice level and comes up with a solution but is not aware what the perspective is on balance in the korean scene and does not stop to think why progamers have no issues concerning balance at all nor did the game for the last 15years.. instead continues making posts about ''balance changes in broodwar'' *[ignorant foreign novice player] you are a wonderful addition to the teamliquid forums we look forward to your next master plan about ''balance changes'' and buffs! | ||
[[Starlight]]
United States1578 Posts
On January 27 2017 06:12 onlystar wrote: [ignorant foreign novice player] has some thoughts about balance on a novice level and comes up with a solution but is not aware what the perspective is on balance in the korean scene and does not stop to think why progamers have no issues concerning balance at all nor did the game for the last 15years.. instead continues making posts about ''balance changes in broodwar'' I think Stork said on his stream sometime that ZvP is broken as heck. I also can understand that a lot of other Korean pros wouldn't want to re-learn the game, in effect, if there were significant balance changes. Plus, if it were the same designers who did balancing in SC2 trying to make BW changes, well, the history there probably wouldn't inspire much confidence among the pros, either. ![]() | ||
[[Starlight]]
United States1578 Posts
On January 26 2017 14:07 ninazerg wrote: Show nested quote + On January 26 2017 07:31 [[Starlight]] wrote: On January 26 2017 02:40 neobowman wrote: On January 26 2017 02:18 Antisocialmunky wrote: Maybe we should just have the mods change this to the Balance Whine thread. I think SCII had a stickied one for WoL. I don't care about balance or whatever because its mostly an issue of maps these days, but I'm sick of every thread turning into a balance whine thread. There seems to be a social stigma in the Brood War community about discussing balance changes. I think it's come half from acceptance that Blizz won't be balance changing and half from balance change threads usually devolving into poorly thought out arguments. I don't think it should be something avoided. If people are rational and open to ideas then it can lead to a lot of good discussion. Balance is just fun to talk about, even though I doubt Bliz is going to do anything there. The discussions do tend to go off the rails though, due to several kinds of unhelpful posters: 1- The guy who can't even accept that a balance discussion is going on and gets mad, aka "Shut up you idiots, BALANCE IS PERFECT, SHUT UP SHUT UP SHUT UP, YAAAAAAAAAAAH!!!!" If you assume everyone is a screaming lunatic, you can make just about anyone sound bad. Regardless of their 'tone', however, they would be right. I have not seen a legitimate case of anyone proposing and then testing a balance change. Either a balance change fixes a glaring issue with the gameplay or it doesn't. I don't see a reason for silly ones like "Let's give the Queen 5 more energy", because it's such a tiny change that it's not even worth discussing. Well, it's not hard to make a screaming lunatic sound like a screaming lunatic, Nina. IIRC, there was a guy in this very thread who was screaming that everyone talking about balance were "morons", and he got temp-banned for it. And testing a balance change to the point where such testing would be rigorous enough to matter is difficult... no one here has there own QA department, to my knowledge. Or access to multiple friendly Korean programers who'd be willing to test as well. I don't understand what your problem with humor is. My problem with humor is that I like it. The tired old "durh hurh, lets set tanks to 10000 damage and make it fire nukes" balance discussion trolling is worn pretty smooth by now. The ppl doing it think they're hilarious, but they're just telling the same tired joke over and over and over again. Put it this way... those kind of jokes are so old they don't fall off of the dinosaur they rode in on, they fall off the trilobite they rode in on. 3- The person who offers earnest but obviously bad, game-breaking balance ideas, such as, well... name one. Bad, not well-thought out balance suggestions are everywhere. ![]() 4- The guy who might actually have good balance ideas but thinks his ideas are the ONLY good ones, and argues in an angry, non-constructive way with everyone else until they (he hopes) roll over and accept him as the second coming of Rob Pardo or whoever. So, you can get why some ppl hate balance discussions so much. But, they are still interesting, and some ppl do have good ideas... that will likely never be implemented. Name one good idea from this thread, concerning balance. I'm sure if I did, you would pooh-pooh it/pick it apart... that does seem to be the vibe you're giving off. And yes, I would agree that many balance suggestions in the thread have been bad. But to just pick apart ANY suggestion made, well, that is very easy to do, anyone can do it. SC is a game of trade-offs and interconnected effects, so almost ANY balance suggestion, no matter how logical, can be argued as being bad because of something it affects. Unless it's a change so small as to not make a difference in the first place. Rather than going down that very obvious path, let's instead ask YOU, Nina, if there are any balance changes you can think of that would be beneficial. I'm guessing the answer will probably be "no"... even though in other threads, I do remember you saying "nerf tanks." ![]() But you might've been joking, I don't know. | ||
onlystar
United States971 Posts
On January 27 2017 06:52 [[Starlight]] wrote: Show nested quote + On January 27 2017 06:12 onlystar wrote: [ignorant foreign novice player] has some thoughts about balance on a novice level and comes up with a solution but is not aware what the perspective is on balance in the korean scene and does not stop to think why progamers have no issues concerning balance at all nor did the game for the last 15years.. instead continues making posts about ''balance changes in broodwar'' I think Stork said on his stream sometime that ZvP is broken as heck. I also can understand that a lot of other Korean pros wouldn't want to re-learn the game, in effect, if there were significant balance changes. Plus, if it were the same designers who did balancing in SC2 trying to make BW changes, well, the history there probably wouldn't inspire much confidence among the pros, either. ![]() haha stork who loses to every zerg pro on fish server? who has been so distant from broodwar the past years its shown in his pvz gameplay who cant get above D rank in zvp atm? that stork you are refering to?? [/QUOTE] back to reality if he did refer to something like that he is probably saying that with humor since he cant compete with zerg pros for the moment witch is so obvious if you watch him play vs jaedong/effort/zero etc you are probably thinking about the time that stork switched to zerg on stream for trolling saying he would show how imbalanced zerg is ! than got crushed by protosses and took it all back haha ;D | ||
[[Starlight]]
United States1578 Posts
On January 27 2017 07:16 onlystar wrote: Show nested quote + On January 27 2017 06:52 [[Starlight]] wrote: On January 27 2017 06:12 onlystar wrote: [ignorant foreign novice player] has some thoughts about balance on a novice level and comes up with a solution but is not aware what the perspective is on balance in the korean scene and does not stop to think why progamers have no issues concerning balance at all nor did the game for the last 15years.. instead continues making posts about ''balance changes in broodwar'' I think Stork said on his stream sometime that ZvP is broken as heck. I also can understand that a lot of other Korean pros wouldn't want to re-learn the game, in effect, if there were significant balance changes. Plus, if it were the same designers who did balancing in SC2 trying to make BW changes, well, the history there probably wouldn't inspire much confidence among the pros, either. ![]() haha stork who loses to every zerg pro on fish server? who has been so distant from broodwar the past years its shown in his pvz gameplay who cant get above D rank in zvp atm? that stork you are refering to?? back to reality if he did refer to something like that he is probably saying that with humor since he cant compete with zerg pros for the moment witch is so obvious if you watch him play vs jaedong/effort/zero etc he did even swich to zerg on stream for trolling saying he would show how imbalanced zerg is ! than got crushed by protosses and took it all back haha ;D Regardless, he is one of the two best Protoss players to ever play the game. So, it is likely that he might just know what he's talking about. ![]() And I'm sure if we bothered to hunt around, we could find instances of other Korean pros mentioning balance here and there over the years. But I get why they wouldn't want to rock the boat on a game they already know, and how Bliz is just not inspiring confidence in how they've been balancing in general in recent years (*cough* SC2 *cough cough*). What it really comes down to? Money. It would take considerable QA team hours to do a credible balance patch, which would cost considerable $$$... and Bliz probably figures it's not worth it, if it's just going to be a patch, i.e. not really monetizable. You'd have to have a re-issue of the game with 'lots of COOL NEW STUFF' in order for ppl to be willing to fork out more $$$ for it, and thus make it worth Bliz's while to put some man-hours into making balance improvements. Assuming the designers put on the task are even capable of doing so. ![]() | ||
onlystar
United States971 Posts
On January 27 2017 07:30 [[Starlight]] wrote: Show nested quote + On January 27 2017 07:16 onlystar wrote: On January 27 2017 06:52 [[Starlight]] wrote: On January 27 2017 06:12 onlystar wrote: [ignorant foreign novice player] has some thoughts about balance on a novice level and comes up with a solution but is not aware what the perspective is on balance in the korean scene and does not stop to think why progamers have no issues concerning balance at all nor did the game for the last 15years.. instead continues making posts about ''balance changes in broodwar'' I think Stork said on his stream sometime that ZvP is broken as heck. I also can understand that a lot of other Korean pros wouldn't want to re-learn the game, in effect, if there were significant balance changes. Plus, if it were the same designers who did balancing in SC2 trying to make BW changes, well, the history there probably wouldn't inspire much confidence among the pros, either. ![]() haha stork who loses to every zerg pro on fish server? who has been so distant from broodwar the past years its shown in his pvz gameplay who cant get above D rank in zvp atm? that stork you are refering to?? back to reality if he did refer to something like that he is probably saying that with humor since he cant compete with zerg pros for the moment witch is so obvious if you watch him play vs jaedong/effort/zero etc he did even swich to zerg on stream for trolling saying he would show how imbalanced zerg is ! than got crushed by protosses and took it all back haha ;D Regardless, he is one of the two best Protoss players to ever play the game. So it is likely that he might know what he's talking about. ![]() And I'm sure if we bothered to hunt about, we could find instances of other Korean pros mentioning balance here and there over the years. But I get why they wouldn't want to rock the boat on a game they already know, and how Bliz is just not inspiring confidence in how they've been balancing in general in recent years. What it really comes down to? Money. It would take considerable QA team hours to do a credible balance patch, which would cost considerable $$$... and Bliz probably figures it's not worth it, if it's just going to be a patch, i.e. not really monetizable. You'd have to have a re-issue of the game with 'lots of COOL NEW STUFF' in order for ppl to be willing to fork out more $$$ for it, and thus make it worth Bliz's while to put some man-hours into making balance improvements. Assuming the designers put on the task are even capable of doing so. ![]() you didn understand he was joking about pvz? or you just wanna ignore that part | ||
[[Starlight]]
United States1578 Posts
On January 27 2017 07:31 onlystar wrote: Show nested quote + On January 27 2017 07:30 [[Starlight]] wrote: On January 27 2017 07:16 onlystar wrote: On January 27 2017 06:52 [[Starlight]] wrote: On January 27 2017 06:12 onlystar wrote: [ignorant foreign novice player] has some thoughts about balance on a novice level and comes up with a solution but is not aware what the perspective is on balance in the korean scene and does not stop to think why progamers have no issues concerning balance at all nor did the game for the last 15years.. instead continues making posts about ''balance changes in broodwar'' I think Stork said on his stream sometime that ZvP is broken as heck. I also can understand that a lot of other Korean pros wouldn't want to re-learn the game, in effect, if there were significant balance changes. Plus, if it were the same designers who did balancing in SC2 trying to make BW changes, well, the history there probably wouldn't inspire much confidence among the pros, either. ![]() haha stork who loses to every zerg pro on fish server? who has been so distant from broodwar the past years its shown in his pvz gameplay who cant get above D rank in zvp atm? that stork you are refering to?? back to reality if he did refer to something like that he is probably saying that with humor since he cant compete with zerg pros for the moment witch is so obvious if you watch him play vs jaedong/effort/zero etc he did even swich to zerg on stream for trolling saying he would show how imbalanced zerg is ! than got crushed by protosses and took it all back haha ;D Regardless, he is one of the two best Protoss players to ever play the game. So it is likely that he might know what he's talking about. ![]() And I'm sure if we bothered to hunt about, we could find instances of other Korean pros mentioning balance here and there over the years. But I get why they wouldn't want to rock the boat on a game they already know, and how Bliz is just not inspiring confidence in how they've been balancing in general in recent years. What it really comes down to? Money. It would take considerable QA team hours to do a credible balance patch, which would cost considerable $$$... and Bliz probably figures it's not worth it, if it's just going to be a patch, i.e. not really monetizable. You'd have to have a re-issue of the game with 'lots of COOL NEW STUFF' in order for ppl to be willing to fork out more $$$ for it, and thus make it worth Bliz's while to put some man-hours into making balance improvements. Assuming the designers put on the task are even capable of doing so. ![]() you didn understand he was joking about pvz? or you just wanna ignore that part So, you're psychic now and can read Stork's thoughts? Cool. That must be a useful talent. ![]() | ||
onlystar
United States971 Posts
| ||
[[Starlight]]
United States1578 Posts
On January 27 2017 07:36 onlystar wrote: this happend on stream.. Still doesn't make you psychic. ![]() In any case, you got nothing to worry about, bro... re-read what I said about QA costs and how it's tough to monetize a patch. It would shock the heck out of me if there were any balance changes in the patch. That said, it's still fun to talk about balance, so stop getting all bent out of shape. If you hate balance discussions, absolutely no one is forcing you to read 'em. | ||
neobowman
Canada3324 Posts
On January 27 2017 06:52 [[Starlight]] wrote: Show nested quote + On January 27 2017 06:12 onlystar wrote: [ignorant foreign novice player] has some thoughts about balance on a novice level and comes up with a solution but is not aware what the perspective is on balance in the korean scene and does not stop to think why progamers have no issues concerning balance at all nor did the game for the last 15years.. instead continues making posts about ''balance changes in broodwar'' I also can understand that a lot of other Korean pros wouldn't want to re-learn the game, in effect, if there were significant balance changes. Plus, if it were the same designers who did balancing in SC2 trying to make BW changes, well, the history there probably wouldn't inspire much confidence among the pros, either. ![]() I lot of problems with SC2 were design-based rather than balance based. That's a part of the reasons their changes were so drastic, because they wanted to change the way the game was played so often. In comparison, Brood War doesn't have much of a design problem. It's just minor balance issues. That's why my suggestions are very minor. We don't need an overhaul on the design it's just small tweaking of balancing. I still haven't heard a half-decent reason why these types of small tweaks are a bad idea. | ||
[[Starlight]]
United States1578 Posts
On January 27 2017 07:47 neobowman wrote: Show nested quote + On January 27 2017 06:52 [[Starlight]] wrote: On January 27 2017 06:12 onlystar wrote: [ignorant foreign novice player] has some thoughts about balance on a novice level and comes up with a solution but is not aware what the perspective is on balance in the korean scene and does not stop to think why progamers have no issues concerning balance at all nor did the game for the last 15years.. instead continues making posts about ''balance changes in broodwar'' I also can understand that a lot of other Korean pros wouldn't want to re-learn the game, in effect, if there were significant balance changes. Plus, if it were the same designers who did balancing in SC2 trying to make BW changes, well, the history there probably wouldn't inspire much confidence among the pros, either. ![]() I lot of problems with SC2 were design-based rather than balance based. That's a part of the reasons their changes were so drastic, because they wanted to change the way the game was played so often. In comparison, Brood War doesn't have much of a design problem. It's just minor balance issues. That's why my suggestions are very minor. We don't need an overhaul on the design it's just small tweaking of balancing. I still haven't heard a half-decent reason why these types of small tweaks are a bad idea. Can you list all your tweaks again in one post? I'll take a crack at 'em. | ||
neobowman
Canada3324 Posts
On January 27 2017 07:49 [[Starlight]] wrote: Show nested quote + On January 27 2017 07:47 neobowman wrote: On January 27 2017 06:52 [[Starlight]] wrote: On January 27 2017 06:12 onlystar wrote: [ignorant foreign novice player] has some thoughts about balance on a novice level and comes up with a solution but is not aware what the perspective is on balance in the korean scene and does not stop to think why progamers have no issues concerning balance at all nor did the game for the last 15years.. instead continues making posts about ''balance changes in broodwar'' I also can understand that a lot of other Korean pros wouldn't want to re-learn the game, in effect, if there were significant balance changes. Plus, if it were the same designers who did balancing in SC2 trying to make BW changes, well, the history there probably wouldn't inspire much confidence among the pros, either. ![]() I lot of problems with SC2 were design-based rather than balance based. That's a part of the reasons their changes were so drastic, because they wanted to change the way the game was played so often. In comparison, Brood War doesn't have much of a design problem. It's just minor balance issues. That's why my suggestions are very minor. We don't need an overhaul on the design it's just small tweaking of balancing. I still haven't heard a half-decent reason why these types of small tweaks are a bad idea. Can you list all your tweaks again in one post? I'll take a crack at 'em. Sure, they're here. For ZvP we could try Corsair +10 hp. 2 extra hits from mutas when alone and about 1 extra in groups. Small subtle change slightly improves Protoss against Z, not against T. Archon +50 shields. Won't change the way they're used, it'll just make them stronger. Maelstrom takes 20 seconds to research down from 63. Dark Templar Shields up to 60 from 40. Corsair -20 shields +1 armor. So new total would be 100 health 40 shields, 2 armor to begin with. Extra boost against mutas. How bout TvZ? Queens: Spawn broodling cost down to 125 energy. Queen energy upgrade down to 100/100 from 150/150 and time down to 50 from 105. Small queen boost against Mech. Nydus canal build time down to 20 seconds from 40. Health up from 250 to 350. +1 Infantry up to 125/125. Medic build time up to 22 from 19. Consume research time down to 70 from 100. The general idea though is that one of these ideas we can come up with is bound to work. It's just a matter of fine tuning the actual numbers so that it works out to be balanced. Personally I think the Queen change and the consume research time are the most promising for TvZ if you can figure out the right numbers for them. For Toss, I like the archon change. Modifying Corsairs somehow seems good too but I don't think I got a particularly good idea for it. | ||
onlystar
United States971 Posts
edit: okey i have to stop reading those suggestions youre trolling you got us well done | ||
[[Starlight]]
United States1578 Posts
On January 27 2017 07:51 neobowman wrote: Show nested quote + On January 27 2017 07:49 [[Starlight]] wrote: On January 27 2017 07:47 neobowman wrote: On January 27 2017 06:52 [[Starlight]] wrote: On January 27 2017 06:12 onlystar wrote: [ignorant foreign novice player] has some thoughts about balance on a novice level and comes up with a solution but is not aware what the perspective is on balance in the korean scene and does not stop to think why progamers have no issues concerning balance at all nor did the game for the last 15years.. instead continues making posts about ''balance changes in broodwar'' I also can understand that a lot of other Korean pros wouldn't want to re-learn the game, in effect, if there were significant balance changes. Plus, if it were the same designers who did balancing in SC2 trying to make BW changes, well, the history there probably wouldn't inspire much confidence among the pros, either. ![]() I lot of problems with SC2 were design-based rather than balance based. That's a part of the reasons their changes were so drastic, because they wanted to change the way the game was played so often. In comparison, Brood War doesn't have much of a design problem. It's just minor balance issues. That's why my suggestions are very minor. We don't need an overhaul on the design it's just small tweaking of balancing. I still haven't heard a half-decent reason why these types of small tweaks are a bad idea. Can you list all your tweaks again in one post? I'll take a crack at 'em. Sure, they're here. Okay, I'll try to give some feedback on your changes below, just off the top of my head... NeoBowman: Lemme throw some stuff out there and see if any stick For ZvP we could try... Corsair +10 hp. 2 extra hits from mutas when alone and about 1 extra in groups. Small subtle change slightly improves Protoss against Z, not against T. By Bliz's own Air Balance Model (look it up on their site), Corsairs are supposed to counter mutas, i.e. Air Superiority units (sairs, valks) are supposed to counter Tactical Air units (mutas, wraiths, scouts). And sairs already clobber mutas pretty darn well. Not sure why they'd need to be toughened up vs mutas, if they already perform great against 'em and are supposed to counter 'em in the first place. And/or Archon +50 shields. Won't change the way they're used, it'll just make them stronger. Archons are pretty set, health-wise. I think the bigger problem may be that players with good muta micro can snipe 'em. You could increase archon range to 3, but then muta stacks would always be hit when attacking an archon, their micro wouldn't matter anymore, and they'd die absolutely horribly to archon splash too. You could make archons as fast as mutas, but that might cause significant problems elsewhere. Probably the best thing you could do would be to increase archon acceleration further, i.e. 'instant on' full movement speed. Assuming that they don't have very close to that already (archon acceleration was already increased in a previous Blizzard patch), it'd make the muta micro archon-sniping harder, without making it impossible, as mutas would still outrange archons. How bout TvZ? Queens: Spawn broodling cost down to 125 energy. Ugh. Potentially two expensive units killed by a queen on one run, assuming full mana and the energy upgrade. Queens do only cost 100/100, remember. I mean, yeah, Sci Vessel irradiate runs are just as unfair (or even more so, with full mana + the energy upgrade), but Sci Vessels do cost a LOT more than Queens, and are slower/generally easier to damage or snipe. Queen energy upgrade down to 100/100 from 150/150 and time down to 50 from 105. Small queen boost against Mech. That might work. And/or Nydus canal build time down to 20 seconds from 40. Health up from 250 to 350. That might be okay. Does help them vs P as well, of course. Some more I've thought of. +1 Infantry up to 125/125. Why do we need this? Does it really do much of anything? Medic build time up to 22 from 19. Don't think it's the Medic build time that's the problem in TvZ, but rather, the healing rate. It's a bit too high, makes medic-marine vs Z feel pretty rigged at times. Consume research time down to 70 from 100. Defilers aren't underpowered/don't really need to be active earlier. They're a terrifically powerful unit, especially vs T. Maelstrom takes 20 seconds to research down from 63. Doesn't really help, because the DA has to be built (DT build time + merge) and then still sit there and accumulate mana to 100 in order to cast. Maelstrom research time is not usually the roadblock to getting maelstrom earlier (unlike say Psi Storm, which has a long research time and is only 75 mana). Dark Templar Shields up to 60 from 40. Don't know that it helps much... detected DTs are usually dead DTs no matter what. If you wanted DTs to be more of a thorn in Z's side (and they kinda already are), you'd do something to Zerg detection. Corsair -20 shields +1 armor. So new total would be 100 health 40 shields, 2 armor to begin with. Extra boost against mutas. Again, corsairs already clobber mutas, and are supposed to. The splash damage just does horrific things to muta stacks. There's so many very minor changes that could be made that would improve each matchup just a little but more while ideally keeping the core gameplay the same. Of course, some of them could completely change the meta for unforseeon reasons or something but there are clearly going to be solutions that work here. It's just a matter of finding out exactly what. Yup. The devil's in the details, and balance is hard. In fact, it's bloody hard. Not sure how game designers don't go mad... well, unless they're working on a crappy game where no one really cares about balance. ![]() But it's cool to talk about, even if the mere fact of doing so seems to fill some posters with rage, for whatever strange reason. They don't understand that it's interesting to play Jr. Game Designer once in awhile, it's good mental exercise. | ||
neobowman
Canada3324 Posts
On January 27 2017 08:21 [[Starlight]] wrote: NeoBowman: Lemme throw some stuff out there and see if any stick For ZvP we could try... Corsair +10 hp. 2 extra hits from mutas when alone and about 1 extra in groups. Small subtle change slightly improves Protoss against Z, not against T. By Bliz's own Air Balance Model (look it up on their site), Corsairs are supposed to counter mutas, i.e. Air Superiority units (sairs, valks) are supposed to counter Tactical Air units (mutas, wraiths, scouts). And sairs already clobber mutas pretty darn well. Not sure why they'd need to be toughened up vs mutas, if they already perform great against 'em and are supposed to counter 'em in the first place. Modern ZvP seems to favour 6 hatch hydra so this isn't as relevant. In small numbers though, Mutas crush Corsairs just because Zerg production allows them to spawn a dozen at once instead of one at a time through a stargate. Not to mention corsairs will often be running away from scourge/muta in which case minimizing damage from chasing mutas is a small boon. This isn't my favourite change though. And/or Archon +50 shields. Won't change the way they're used, it'll just make them stronger. Archons are pretty set, health-wise. I think the bigger problem may be that players with good muta micro can snipe 'em. You could increase archon range to 3, but then muta stacks would always be hit when attacking an archon, their micro wouldn't matter anymore, and they'd die absolutely horribly to archon splash too. You could make archons as fast as mutas, but that might cause significant problems elsewhere. Probably the best thing you could do would be to increase archon acceleration further, i.e. 'instant on' full movement speed. Assuming that they don't have very close to that already (archon acceleration was already increased in a previous Blizzard patch), it'd make the muta micro archon-sniping harder, without making it impossible, as mutas would still outrange archons. Not sure what you mean here. There's no one who snipes archons with Mutas. Increasing the health just increases their overall strength in the army, I'm not sure what you mean about the health being "set". How bout TvZ? Queens: Spawn broodling cost down to 125 energy. Ugh. Potentially two expensive units killed by a queen on one run, assuming full mana and the energy upgrade. Queens do only cost 100/100, remember. I mean, yeah, Sci Vessel irradiate runs are just as unfair (or even more so, with full mana + the energy upgrade), but Sci Vessels do cost a LOT more than Queens, and are slower/generally easier to damage or snipe. Queen energy upgrade down to 100/100 from 150/150 and time down to 50 from 105. Small queen boost against Mech. That might work. The thing with Vessals is that Irradiate is 75 mana and there are only ever like 4 max defilers on the map. If you kill all the defilers than Zerg army is basically at half-strength. And before the mech switch, science vessels are basically your only gas sink outside your tanks. You kill 4 tanks late-game, that's not much. Not to mention 125 takes a much longer time to charge than 75. Do some math and you'll find it takes a long long time to actually charge back up to 125. I don't think this is a bad change, but numbers may need tweaking. Some more I've thought of. +1 Infantry up to 125/125. Why do we need this? Does it really do much of anything? Not much tbh. I was thinking of how to tone down the +1 5 rax play that goes on lately but just +25/25 won't do anything. At the same time I didn't want to push it up too much. Probably not the best one. Medic build time up to 22 from 19. Don't think it's the Medic build time that's the problem in TvZ, but rather, the healing rate. It's a bit too high, makes medic-marine vs Z feel pretty rigged at times. It's not the problem but it would definitely give Terran a very slight nerf. Again, I think that's much more preferable than big changes. Consume research time down to 70 from 100. Defilers aren't underpowered/don't really need to be active earlier. They're a terrifically powerful unit, especially vs T. Defilers are super strong yes. But they're also the only thing between Zerg and dying. Everything in the Zerg's gameplan boils down to getting defilers. With current 5rax play, it's very, very difficult. Cutting down the timing by even just a bit would be a big help while at the same time, not actually making them stronger. Just giving Zerg some more breathing room. This is actually one of the changes I like most. Maelstrom takes 20 seconds to research down from 63. Doesn't really help, because the DA still has to sit there and accumulate mana to 100 in order to cast. Maelstrom research time is not usually the roadblock to getting maelstrom earlier. [/quote] I was thinking about just eliminating Maelstrom research completely but then I was thinking Protoss could just get a 250/200 dark archon every game to crush any muta play at all with a non-interactive spell. I made it just 20 seconds so it wouldn't get that far but I'm not sure about this change at all. Dark Templar Shields up to 60 from 40. Don't know that it helps much... detected DTs are usually dead DTs no matter what. If you wanted DTs to be more of a thorn in Z's side (and they kinda already are), you'd do something to Zerg detection. This was more in terms of late-game harass where you send a couple DTs into an unattended base with like 3 hydras or something. A small boost again. Nothing game-changing, just a minor buff. Corsair -20 shields +1 armor. So new total would be 100 health 40 shields, 2 armor to begin with. Extra boost against mutas. Again, corsairs already clobber mutas, and are supposed to. The splash damage just does horrific things to muta stacks. No disagreement but corsairs are one of the few units we can modify on the Protoss side that only affects ZvP. I don't want to increase damage because +1 on the fire rate of the corsair would change it a ton. Don't want to change fire rate because that would be modifying the mechanics of the game which feels wrong. Then we're left with health and armor. I do think there's a certain change that can be made to corsairs that would be a good adjustment. It might be good to just add health to help tank against hydras though. I don't think Blizz will make balance changes but I also don't understand why everyone is so down on literally any change when there's stuff like these small tiny adjustments that would help the matchups by just a bit (which is all that's needed). Maybe they're worried Blizz will go overboard with the changes (which is a fair concern to have) but if the changes are small ones like these then I don't think it would be a problem. | ||
ReachTheSky
United States3294 Posts
I don't think Blizz will make balance changes but I also don't understand why everyone is so down on literally any change when there's stuff like these small tiny adjustments that would help the matchups by just a bit (which is all that's needed). Maybe they're worried Blizz will go overboard with the changes (which is a fair concern to have) but if the changes are small ones like these then I don't think it would be a problem. We don't want them ruining a masterpiece. They already did a shit job with sc2, if you want balance changes go play that game instead. Brood wars is perfect as is. | ||
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tofucake
Hyrule18993 Posts
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Shield
Bulgaria4824 Posts
On January 27 2017 08:21 [[Starlight]] wrote: Show nested quote + On January 27 2017 07:51 neobowman wrote: On January 27 2017 07:49 [[Starlight]] wrote: On January 27 2017 07:47 neobowman wrote: On January 27 2017 06:52 [[Starlight]] wrote: On January 27 2017 06:12 onlystar wrote: [ignorant foreign novice player] has some thoughts about balance on a novice level and comes up with a solution but is not aware what the perspective is on balance in the korean scene and does not stop to think why progamers have no issues concerning balance at all nor did the game for the last 15years.. instead continues making posts about ''balance changes in broodwar'' I also can understand that a lot of other Korean pros wouldn't want to re-learn the game, in effect, if there were significant balance changes. Plus, if it were the same designers who did balancing in SC2 trying to make BW changes, well, the history there probably wouldn't inspire much confidence among the pros, either. ![]() I lot of problems with SC2 were design-based rather than balance based. That's a part of the reasons their changes were so drastic, because they wanted to change the way the game was played so often. In comparison, Brood War doesn't have much of a design problem. It's just minor balance issues. That's why my suggestions are very minor. We don't need an overhaul on the design it's just small tweaking of balancing. I still haven't heard a half-decent reason why these types of small tweaks are a bad idea. Can you list all your tweaks again in one post? I'll take a crack at 'em. Sure, they're here. Okay, I'll try to give some feedback on your changes below, just off the top of my head... NeoBowman: Lemme throw some stuff out there and see if any stick For ZvP we could try... Corsair +10 hp. 2 extra hits from mutas when alone and about 1 extra in groups. Small subtle change slightly improves Protoss against Z, not against T. By Bliz's own Air Balance Model (look it up on their site), Corsairs are supposed to counter mutas, i.e. Air Superiority units (sairs, valks) are supposed to counter Tactical Air units (mutas, wraiths, scouts). And sairs already clobber mutas pretty darn well. Not sure why they'd need to be toughened up vs mutas, if they already perform great against 'em and are supposed to counter 'em in the first place. And/or Archon +50 shields. Won't change the way they're used, it'll just make them stronger. Archons are pretty set, health-wise. I think the bigger problem may be that players with good muta micro can snipe 'em. You could increase archon range to 3, but then muta stacks would always be hit when attacking an archon, their micro wouldn't matter anymore, and they'd die absolutely horribly to archon splash too. You could make archons as fast as mutas, but that might cause significant problems elsewhere. Probably the best thing you could do would be to increase archon acceleration further, i.e. 'instant on' full movement speed. Assuming that they don't have very close to that already (archon acceleration was already increased in a previous Blizzard patch), it'd make the muta micro archon-sniping harder, without making it impossible, as mutas would still outrange archons. How bout TvZ? Queens: Spawn broodling cost down to 125 energy. Ugh. Potentially two expensive units killed by a queen on one run, assuming full mana and the energy upgrade. Queens do only cost 100/100, remember. I mean, yeah, Sci Vessel irradiate runs are just as unfair (or even more so, with full mana + the energy upgrade), but Sci Vessels do cost a LOT more than Queens, and are slower/generally easier to damage or snipe. Queen energy upgrade down to 100/100 from 150/150 and time down to 50 from 105. Small queen boost against Mech. That might work. And/or Nydus canal build time down to 20 seconds from 40. Health up from 250 to 350. That might be okay. Does help them vs P as well, of course. Some more I've thought of. +1 Infantry up to 125/125. Why do we need this? Does it really do much of anything? Medic build time up to 22 from 19. Don't think it's the Medic build time that's the problem in TvZ, but rather, the healing rate. It's a bit too high, makes medic-marine vs Z feel pretty rigged at times. Consume research time down to 70 from 100. Defilers aren't underpowered/don't really need to be active earlier. They're a terrifically powerful unit, especially vs T. Maelstrom takes 20 seconds to research down from 63. Doesn't really help, because the DA has to be built (DT build time + merge) and then still sit there and accumulate mana to 100 in order to cast. Maelstrom research time is not usually the roadblock to getting maelstrom earlier (unlike say Psi Storm, which has a long research time and is only 75 mana). Dark Templar Shields up to 60 from 40. Don't know that it helps much... detected DTs are usually dead DTs no matter what. If you wanted DTs to be more of a thorn in Z's side (and they kinda already are), you'd do something to Zerg detection. Corsair -20 shields +1 armor. So new total would be 100 health 40 shields, 2 armor to begin with. Extra boost against mutas. Again, corsairs already clobber mutas, and are supposed to. The splash damage just does horrific things to muta stacks. There's so many very minor changes that could be made that would improve each matchup just a little but more while ideally keeping the core gameplay the same. Of course, some of them could completely change the meta for unforseeon reasons or something but there are clearly going to be solutions that work here. It's just a matter of finding out exactly what. Yup. The devil's in the details, and balance is hard. In fact, it's bloody hard. Not sure how game designers don't go mad... well, unless they're working on a crappy game where no one really cares about balance. ![]() But it's cool to talk about, even if the mere fact of doing so seems to fill some posters with rage, for whatever strange reason. They don't understand that it's interesting to play Jr. Game Designer once in awhile, it's good mental exercise. I'd not even bother to spend time to write such a long comment to explain it to him. Anyone who introduces so many changes in one go is a fool. End of story. When you spot a problem and you're not sure if there is a single fix, you DO NOT introduce many changes in go. Instead, you introduce one change, you check what the effect is, then you revert change and go for another change, etc. Only if you prove that 1 change is not enough, then you're allowed to go for 2 and so on. | ||
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BigFan
TLADT24920 Posts
On January 27 2017 09:50 Shield wrote: Show nested quote + On January 27 2017 08:21 [[Starlight]] wrote: On January 27 2017 07:51 neobowman wrote: On January 27 2017 07:49 [[Starlight]] wrote: On January 27 2017 07:47 neobowman wrote: On January 27 2017 06:52 [[Starlight]] wrote: On January 27 2017 06:12 onlystar wrote: [ignorant foreign novice player] has some thoughts about balance on a novice level and comes up with a solution but is not aware what the perspective is on balance in the korean scene and does not stop to think why progamers have no issues concerning balance at all nor did the game for the last 15years.. instead continues making posts about ''balance changes in broodwar'' I also can understand that a lot of other Korean pros wouldn't want to re-learn the game, in effect, if there were significant balance changes. Plus, if it were the same designers who did balancing in SC2 trying to make BW changes, well, the history there probably wouldn't inspire much confidence among the pros, either. ![]() I lot of problems with SC2 were design-based rather than balance based. That's a part of the reasons their changes were so drastic, because they wanted to change the way the game was played so often. In comparison, Brood War doesn't have much of a design problem. It's just minor balance issues. That's why my suggestions are very minor. We don't need an overhaul on the design it's just small tweaking of balancing. I still haven't heard a half-decent reason why these types of small tweaks are a bad idea. Can you list all your tweaks again in one post? I'll take a crack at 'em. Sure, they're here. Okay, I'll try to give some feedback on your changes below, just off the top of my head... NeoBowman: Lemme throw some stuff out there and see if any stick For ZvP we could try... Corsair +10 hp. 2 extra hits from mutas when alone and about 1 extra in groups. Small subtle change slightly improves Protoss against Z, not against T. By Bliz's own Air Balance Model (look it up on their site), Corsairs are supposed to counter mutas, i.e. Air Superiority units (sairs, valks) are supposed to counter Tactical Air units (mutas, wraiths, scouts). And sairs already clobber mutas pretty darn well. Not sure why they'd need to be toughened up vs mutas, if they already perform great against 'em and are supposed to counter 'em in the first place. And/or Archon +50 shields. Won't change the way they're used, it'll just make them stronger. Archons are pretty set, health-wise. I think the bigger problem may be that players with good muta micro can snipe 'em. You could increase archon range to 3, but then muta stacks would always be hit when attacking an archon, their micro wouldn't matter anymore, and they'd die absolutely horribly to archon splash too. You could make archons as fast as mutas, but that might cause significant problems elsewhere. Probably the best thing you could do would be to increase archon acceleration further, i.e. 'instant on' full movement speed. Assuming that they don't have very close to that already (archon acceleration was already increased in a previous Blizzard patch), it'd make the muta micro archon-sniping harder, without making it impossible, as mutas would still outrange archons. How bout TvZ? Queens: Spawn broodling cost down to 125 energy. Ugh. Potentially two expensive units killed by a queen on one run, assuming full mana and the energy upgrade. Queens do only cost 100/100, remember. I mean, yeah, Sci Vessel irradiate runs are just as unfair (or even more so, with full mana + the energy upgrade), but Sci Vessels do cost a LOT more than Queens, and are slower/generally easier to damage or snipe. Queen energy upgrade down to 100/100 from 150/150 and time down to 50 from 105. Small queen boost against Mech. That might work. And/or Nydus canal build time down to 20 seconds from 40. Health up from 250 to 350. That might be okay. Does help them vs P as well, of course. Some more I've thought of. +1 Infantry up to 125/125. Why do we need this? Does it really do much of anything? Medic build time up to 22 from 19. Don't think it's the Medic build time that's the problem in TvZ, but rather, the healing rate. It's a bit too high, makes medic-marine vs Z feel pretty rigged at times. Consume research time down to 70 from 100. Defilers aren't underpowered/don't really need to be active earlier. They're a terrifically powerful unit, especially vs T. Maelstrom takes 20 seconds to research down from 63. Doesn't really help, because the DA has to be built (DT build time + merge) and then still sit there and accumulate mana to 100 in order to cast. Maelstrom research time is not usually the roadblock to getting maelstrom earlier (unlike say Psi Storm, which has a long research time and is only 75 mana). Dark Templar Shields up to 60 from 40. Don't know that it helps much... detected DTs are usually dead DTs no matter what. If you wanted DTs to be more of a thorn in Z's side (and they kinda already are), you'd do something to Zerg detection. Corsair -20 shields +1 armor. So new total would be 100 health 40 shields, 2 armor to begin with. Extra boost against mutas. Again, corsairs already clobber mutas, and are supposed to. The splash damage just does horrific things to muta stacks. There's so many very minor changes that could be made that would improve each matchup just a little but more while ideally keeping the core gameplay the same. Of course, some of them could completely change the meta for unforseeon reasons or something but there are clearly going to be solutions that work here. It's just a matter of finding out exactly what. Yup. The devil's in the details, and balance is hard. In fact, it's bloody hard. Not sure how game designers don't go mad... well, unless they're working on a crappy game where no one really cares about balance. ![]() But it's cool to talk about, even if the mere fact of doing so seems to fill some posters with rage, for whatever strange reason. They don't understand that it's interesting to play Jr. Game Designer once in awhile, it's good mental exercise. I'd not even bother to spend time to write such a long comment to explain it to him. Anyone who introduces so many changes in one go is a fool. End of story. When you spot a problem and you're not sure if there is a single fix, you DO NOT introduce many changes in go. Instead, you introduce one change, you check what the effect is, then you revert change and go for another change, etc. Only if you prove that 1 change is not enough, then you're allowed to go for 2 and so on. While I don't disagree with the idea of one change at a time especially considering how fine BW's balance is, Blizzard introduced a ton of balances fixes all in one patch lol. Given, this was a long time ago ![]() | ||
neobowman
Canada3324 Posts
On January 27 2017 09:30 ReachTheSky wrote: . Show nested quote + I don't think Blizz will make balance changes but I also don't understand why everyone is so down on literally any change when there's stuff like these small tiny adjustments that would help the matchups by just a bit (which is all that's needed). Maybe they're worried Blizz will go overboard with the changes (which is a fair concern to have) but if the changes are small ones like these then I don't think it would be a problem. We don't want them ruining a masterpiece. They already did a shit job with sc2, if you want balance changes go play that game instead. Brood wars is perfect as is. If Blizz made a couple of these changes outlined, would you be upset? That's the essence of this question. On January 27 2017 09:50 Shield wrote: Show nested quote + On January 27 2017 08:21 [[Starlight]] wrote: On January 27 2017 07:51 neobowman wrote: On January 27 2017 07:49 [[Starlight]] wrote: On January 27 2017 07:47 neobowman wrote: On January 27 2017 06:52 [[Starlight]] wrote: On January 27 2017 06:12 onlystar wrote: [ignorant foreign novice player] has some thoughts about balance on a novice level and comes up with a solution but is not aware what the perspective is on balance in the korean scene and does not stop to think why progamers have no issues concerning balance at all nor did the game for the last 15years.. instead continues making posts about ''balance changes in broodwar'' I also can understand that a lot of other Korean pros wouldn't want to re-learn the game, in effect, if there were significant balance changes. Plus, if it were the same designers who did balancing in SC2 trying to make BW changes, well, the history there probably wouldn't inspire much confidence among the pros, either. ![]() I lot of problems with SC2 were design-based rather than balance based. That's a part of the reasons their changes were so drastic, because they wanted to change the way the game was played so often. In comparison, Brood War doesn't have much of a design problem. It's just minor balance issues. That's why my suggestions are very minor. We don't need an overhaul on the design it's just small tweaking of balancing. I still haven't heard a half-decent reason why these types of small tweaks are a bad idea. Can you list all your tweaks again in one post? I'll take a crack at 'em. Sure, they're here. Okay, I'll try to give some feedback on your changes below, just off the top of my head... NeoBowman: Lemme throw some stuff out there and see if any stick For ZvP we could try... Corsair +10 hp. 2 extra hits from mutas when alone and about 1 extra in groups. Small subtle change slightly improves Protoss against Z, not against T. By Bliz's own Air Balance Model (look it up on their site), Corsairs are supposed to counter mutas, i.e. Air Superiority units (sairs, valks) are supposed to counter Tactical Air units (mutas, wraiths, scouts). And sairs already clobber mutas pretty darn well. Not sure why they'd need to be toughened up vs mutas, if they already perform great against 'em and are supposed to counter 'em in the first place. And/or Archon +50 shields. Won't change the way they're used, it'll just make them stronger. Archons are pretty set, health-wise. I think the bigger problem may be that players with good muta micro can snipe 'em. You could increase archon range to 3, but then muta stacks would always be hit when attacking an archon, their micro wouldn't matter anymore, and they'd die absolutely horribly to archon splash too. You could make archons as fast as mutas, but that might cause significant problems elsewhere. Probably the best thing you could do would be to increase archon acceleration further, i.e. 'instant on' full movement speed. Assuming that they don't have very close to that already (archon acceleration was already increased in a previous Blizzard patch), it'd make the muta micro archon-sniping harder, without making it impossible, as mutas would still outrange archons. How bout TvZ? Queens: Spawn broodling cost down to 125 energy. Ugh. Potentially two expensive units killed by a queen on one run, assuming full mana and the energy upgrade. Queens do only cost 100/100, remember. I mean, yeah, Sci Vessel irradiate runs are just as unfair (or even more so, with full mana + the energy upgrade), but Sci Vessels do cost a LOT more than Queens, and are slower/generally easier to damage or snipe. Queen energy upgrade down to 100/100 from 150/150 and time down to 50 from 105. Small queen boost against Mech. That might work. And/or Nydus canal build time down to 20 seconds from 40. Health up from 250 to 350. That might be okay. Does help them vs P as well, of course. Some more I've thought of. +1 Infantry up to 125/125. Why do we need this? Does it really do much of anything? Medic build time up to 22 from 19. Don't think it's the Medic build time that's the problem in TvZ, but rather, the healing rate. It's a bit too high, makes medic-marine vs Z feel pretty rigged at times. Consume research time down to 70 from 100. Defilers aren't underpowered/don't really need to be active earlier. They're a terrifically powerful unit, especially vs T. Maelstrom takes 20 seconds to research down from 63. Doesn't really help, because the DA has to be built (DT build time + merge) and then still sit there and accumulate mana to 100 in order to cast. Maelstrom research time is not usually the roadblock to getting maelstrom earlier (unlike say Psi Storm, which has a long research time and is only 75 mana). Dark Templar Shields up to 60 from 40. Don't know that it helps much... detected DTs are usually dead DTs no matter what. If you wanted DTs to be more of a thorn in Z's side (and they kinda already are), you'd do something to Zerg detection. Corsair -20 shields +1 armor. So new total would be 100 health 40 shields, 2 armor to begin with. Extra boost against mutas. Again, corsairs already clobber mutas, and are supposed to. The splash damage just does horrific things to muta stacks. There's so many very minor changes that could be made that would improve each matchup just a little but more while ideally keeping the core gameplay the same. Of course, some of them could completely change the meta for unforseeon reasons or something but there are clearly going to be solutions that work here. It's just a matter of finding out exactly what. Yup. The devil's in the details, and balance is hard. In fact, it's bloody hard. Not sure how game designers don't go mad... well, unless they're working on a crappy game where no one really cares about balance. ![]() But it's cool to talk about, even if the mere fact of doing so seems to fill some posters with rage, for whatever strange reason. They don't understand that it's interesting to play Jr. Game Designer once in awhile, it's good mental exercise. I'd not even bother to spend time to write such a long comment to explain it to him. Anyone who introduces so many changes in one go is a fool. End of story. When you spot a problem and you're not sure if there is a single fix, you DO NOT introduce many changes in go. Instead, you introduce one change, you check what the effect is, then you revert change and go for another change, etc. Only if you prove that 1 change is not enough, then you're allowed to go for 2 and so on. Hey mate. Let's pull you way back to 3 whole pages ago and show you what I'm talking about here. On January 26 2017 14:20 neobowman wrote: Show nested quote + On January 26 2017 14:07 ninazerg wrote: Name one good idea from this thread, concerning balance. Lemme throw some stuff out there and see if any stick For ZvP we could try Corsair +10 hp. 2 extra hits from mutas when alone and about 1 extra in groups. Small subtle change slightly improves Protoss against Z, not against T. And/or Archon +50 shields. Won't change the way they're used, it'll just make them stronger. How bout TvZ? Queens: Spawn broodling cost down to 125 energy. Queen energy upgrade down to 100/100 from 150/150 and time down to 50 from 105. Small queen boost against Mech. And/or Nydus canal build time down to 20 seconds from 40. Health up from 250 to 350. Thoughts on those? There's so many very minor changes that could be made that would improve each matchup just a little but more while ideally keeping the core gameplay the same. Of course, some of them could completely change the meta for unforseeon reasons or something but there are clearly going to be solutions that work here. It's just a matter of finding out exactly what. I'm not suggesting we do all this. These are suggestions as to what any singular potential changes could look be since Nina was asking for some good balance suggestions. Pick a couple that seem interesting and work from there. Please look at the context of these posts before making snap judgments. | ||
Bakuryu
Germany1065 Posts
If Blizz made a couple of these changes outlined, would you be upset? That's the essence of this question. 100% yes. when will you realize that balance patches will destroy this game? | ||
iPlaY.NettleS
Australia4318 Posts
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neobowman
Canada3324 Posts
On January 27 2017 10:25 Bakuryu wrote: Show nested quote + If Blizz made a couple of these changes outlined, would you be upset? That's the essence of this question. 100% yes. when will you realize that balance patches will destroy this game? How would it destroy it? You're just saying "Brood War is perfect can't change it at all or it's completely ruined". Thats not an argument. How, in actual practical terms, would making small balance changes ruin the game? On January 27 2017 10:36 iPlaY.NettleS wrote: Whatever the case, for the announced changes Blizzard has currently stated in the beta 1.17 notes it's taking a long time.Been six months now since 1.17 beta was discovered. It's probably just Blizzard time. They take their time even with their top games, I can't imagine they'll feel like they need to rush this. | ||
ninazerg
United States7291 Posts
On January 27 2017 10:53 neobowman wrote: Show nested quote + On January 27 2017 10:25 Bakuryu wrote: If Blizz made a couple of these changes outlined, would you be upset? That's the essence of this question. 100% yes. when will you realize that balance patches will destroy this game? How would it destroy it? You're just saying "Brood War is perfect can't change it at all or it's completely ruined". Thats not an argument. How, in actual practical terms, would making small balance changes ruin the game? The reason you 'patch' something is because it's "broken". If there is a fundamental problem with something, it needs to be fixed. Following this logic, you would need to change something that would make a noticeable change in game-play, otherwise, you would leave the game in a state of brokenness and your patch is essentially worthless. So I ask to you: which aspect of Brood War do you believe is fundamentally broken and what is your proposal to fix this inequality? | ||
neobowman
Canada3324 Posts
On January 27 2017 11:02 ninazerg wrote: Show nested quote + On January 27 2017 10:53 neobowman wrote: On January 27 2017 10:25 Bakuryu wrote: If Blizz made a couple of these changes outlined, would you be upset? That's the essence of this question. 100% yes. when will you realize that balance patches will destroy this game? How would it destroy it? You're just saying "Brood War is perfect can't change it at all or it's completely ruined". Thats not an argument. How, in actual practical terms, would making small balance changes ruin the game? The reason you 'patch' something is because it's "broken". If there is a fundamental problem with something, it needs to be fixed. Following this logic, you would need to change something that would make a noticeable change in game-play, otherwise, you would leave the game in a state of brokenness and your patch is essentially worthless. So I ask to you: which aspect of Brood War do you believe is fundamentally broken and what is your proposal to fix this inequality? Zergs having a slight advantage in ZvP in general and Terran having a slight advantage in ZvT in general. All of my earlier change proposals were for this exact thing. | ||
Assault_1
Canada1950 Posts
On January 27 2017 10:25 Bakuryu wrote: Show nested quote + If Blizz made a couple of these changes outlined, would you be upset? That's the essence of this question. 100% yes. when will you realize that balance patches will destroy this game? It's obvious BW balancing isn't perfect, for example nukes, scouts, infested terran are never used. There's definitely a way to improve the game further through balance changes, the problem is just it's very difficult to do. | ||
ninazerg
United States7291 Posts
On January 27 2017 07:08 [[Starlight]] wrote: Show nested quote + 3- The person who offers earnest but obviously bad, game-breaking balance ideas, such as, well... name one. Bad, not well-thought out balance suggestions are everywhere. ![]() 4- The guy who might actually have good balance ideas but thinks his ideas are the ONLY good ones, and argues in an angry, non-constructive way with everyone else until they (he hopes) roll over and accept him as the second coming of Rob Pardo or whoever. So, you can get why some ppl hate balance discussions so much. But, they are still interesting, and some ppl do have good ideas... that will likely never be implemented. I'm sure if I did, you would pooh-pooh it/pick it apart. So you're saying that ideas might be criticized by me? That's... horrifying. Rather than going down that very obvious path, let's instead ask YOU, Nina, if there are any balance changes you can think of that would be beneficial. I'm guessing the answer will probably be "no"... even though in other threads, I do remember you saying "nerf tanks." ![]() But you might've been joking, I don't know. It depends on what you mean by "beneficial". The game is fun. If it wasn't fun, I'm not sure what patch I could do to fix that. | ||
ninazerg
United States7291 Posts
On January 27 2017 11:05 neobowman wrote: Show nested quote + On January 27 2017 11:02 ninazerg wrote: On January 27 2017 10:53 neobowman wrote: On January 27 2017 10:25 Bakuryu wrote: If Blizz made a couple of these changes outlined, would you be upset? That's the essence of this question. 100% yes. when will you realize that balance patches will destroy this game? How would it destroy it? You're just saying "Brood War is perfect can't change it at all or it's completely ruined". Thats not an argument. How, in actual practical terms, would making small balance changes ruin the game? The reason you 'patch' something is because it's "broken". If there is a fundamental problem with something, it needs to be fixed. Following this logic, you would need to change something that would make a noticeable change in game-play, otherwise, you would leave the game in a state of brokenness and your patch is essentially worthless. So I ask to you: which aspect of Brood War do you believe is fundamentally broken and what is your proposal to fix this inequality? Zergs having a slight advantage in ZvP in general and Terran having a slight advantage in ZvT in general. All of my earlier change proposals were for this exact thing. I need to see what you're using as the source for your statistics that ZvP favors Zerg and ZvT favors Terran. | ||
neobowman
Canada3324 Posts
On January 27 2017 11:16 ninazerg wrote: Show nested quote + On January 27 2017 11:05 neobowman wrote: On January 27 2017 11:02 ninazerg wrote: On January 27 2017 10:53 neobowman wrote: On January 27 2017 10:25 Bakuryu wrote: If Blizz made a couple of these changes outlined, would you be upset? That's the essence of this question. 100% yes. when will you realize that balance patches will destroy this game? How would it destroy it? You're just saying "Brood War is perfect can't change it at all or it's completely ruined". Thats not an argument. How, in actual practical terms, would making small balance changes ruin the game? The reason you 'patch' something is because it's "broken". If there is a fundamental problem with something, it needs to be fixed. Following this logic, you would need to change something that would make a noticeable change in game-play, otherwise, you would leave the game in a state of brokenness and your patch is essentially worthless. So I ask to you: which aspect of Brood War do you believe is fundamentally broken and what is your proposal to fix this inequality? Zergs having a slight advantage in ZvP in general and Terran having a slight advantage in ZvT in general. All of my earlier change proposals were for this exact thing. I need to see what you're using as the source for your statistics that ZvP favors Zerg and ZvT favors Terran. Aight, let's go with the Hosic Starleague to begin with. http://www.teamliquid.net/tlpd/sospa/leagues/5094_HoSic_BJ_Starleague_Season_2/main TvZ. 3-0. Not big enough sample size to matter. ZvP 8-4. A bigger sample size. Still not enough to be clear. ASL 2 http://www.teamliquid.net/tlpd/sospa/leagues/5092_Afreeca_Starleague_S2 TvZ: 8-11 (42.1%) ZvP: 5-13 (27.8%) Reverse splits. Fair sample size. ASL 1 http://www.teamliquid.net/tlpd/sospa/leagues/4961_Afreeca_Starleague_S1 TvZ: 9-4 (69.2%) ZvP: 2-2 (50%) TvZ normal splits. Fair sample size. Not enough for ZvP. Let's take the total of the three leagues. TvZ: 20-15 ZvP: 15-19 Looks like ZvP has a reverse split. Cool. Let's look at bigger samples. Let's look at top players from December Afreeca. http://www.teamliquid.net/forum/brood-war/517764-bw-afreeca-top-5-players-in-the-month-of-dec Effort ZvT: 37-32 (53.6%) ZvP: 53-18 (74.6%) ZvT is by far weaker than his ZvP. Larva. ZvT: 41-25 (62.1%) ZvP: 41-21 (66.1%) Not nearly as big of a disparity. Still there. Jaedong. ZvT: 60-60 (50%) ZvP: 79-39 (66%) Significantly better in ZvP with a large sample size. We'll go back to November. http://www.teamliquid.net/forum/brood-war/516873-bw-afreeca-top-5-players-in-the-month-of-nov #2 Hero ZvT: 70-48 (59.3%) ZvP: 57-25 (69.5%) Another big split. #3 Effort ZvT: 64- 47 (57.6%) ZvP: 70-36 (66%) Same deal. #5 Larva ZvT: 32-28 (53.3%) ZvP : 42-27 (60.8%) Surprise. Let's total the zerg ZvP and ZvT stats for November and December (I could go further back but I'm lazy) ZvT: 304-240 (55.9%) ZvP: 342-166 (67.3%) That's a good sample size Best Zergs in the world past 2 months, none have been better at ZvT than ZvP. Combined winrate is more than 10% higher against Toss than Terran. Quote from Zero Interview Q: It appears that TvZ has tilted too far in favor of Terran. How much of an advantage does Terran have these days? Why? A: I think that there is no way to beat a good Terran as Zerg. This is mainly because good mutalisk micro just cannot beat good marine-medic micro. It is almost natural that this is the case since marines have longer range. I actually think that TvZ balance was worse back in the KeSPA era because everyone’s physical abilities were at their peaks. That was why leagues kept trotting out maps unfavorable to Terran in those days. I think that TvZ balance is actually okay these days because marine-medic micro is not as sharp as it used to be. Shuttle Interview after ASL 1 Q: You've had some very strong PvT wins over Last and Sharp, is Terran your favorite/preferred opponent? Would you have liked to played some more Zerg players?A: Ever since my KeSPA days, my favorite matchup was PvP. PvT was a difficult matchup for me, but I feel like I have improved my ability to see and draw the big picture in PvT (e.g., timing my expansions) during the past few months while preparing for the ASL. I most certainly did NOT want to play any Zerg players in the league. Other than Bisu, there is no Protoss player who wants to play against Zerg. I wish all Zergs would just go away and never come back. | ||
ninazerg
United States7291 Posts
Also, I know we all revere former progamers as gods, but their statements are merely opinions, and making that appeal to authority really does nothing to empirically show that there is an inherent imbalance in the game. I like that you took the time to look at some statistics. However, there are a few problems with your samples, which are that, again, the few players you've selected all have winning records against Terran in ZvT. Combining the records of the three leagues you've cited, Zerg is actually losing ZvP. However, when you go on to cite statistics from Zergs with winning records against Protoss, you're reporting numbers of like 60 - 75%. Most of the ZvP stats you've cited are around 66%. So I took all the leagues from now back to SSL10 and combined ALL the numbers of all the ZvP games played in all those tournaments: http://www.teamliquid.net/tlpd/sospa/leagues/5094_HoSic_BJ_Starleague_Season_2 : 8-4 http://www.teamliquid.net/tlpd/sospa/leagues/5093_SBB_Starleague : 0 - 1 http://www.teamliquid.net/tlpd/sospa/leagues/5092_Afreeca_Starleague_S2 : 5 - 13 http://www.teamliquid.net/tlpd/sospa/leagues/5091_Thrill_Starleague : 10 - 6 http://www.teamliquid.net/tlpd/sospa/leagues/5084_Nal_rA_Starleague : 3 - 3 http://www.teamliquid.net/tlpd/sospa/leagues/4961_Afreeca_Starleague_S1 : 2 - 2 http://www.teamliquid.net/tlpd/sospa/leagues/4797_Kim_Carry_Myeongin_League : 11 - 4 http://www.teamliquid.net/tlpd/sospa/leagues/4759_41_Ranking_Tournament_Season_1 : 6 - 2 http://www.teamliquid.net/tlpd/sospa/leagues/4639_Spotimes_Starleague_2 : 13 - 10 http://www.teamliquid.net/tlpd/sospa/leagues/4636_Spicy_Rice_Cake_S2 : 2 - 1 http://www.teamliquid.net/tlpd/sospa/leagues/4634_VANT_Starleague : 15 - 10 http://www.teamliquid.net/tlpd/sospa/leagues/4635_Spicy_Rice_Cake_S1 : no zvp played http://www.teamliquid.net/tlpd/sospa/leagues/4629_KDS_Starleague_S2 : 9 - 10 http://www.teamliquid.net/tlpd/sospa/leagues/4633_Bisu_Blind_League : 3 - 1 http://www.teamliquid.net/tlpd/sospa/leagues/4627_Spotimes_Starleague : 5 - 3 http://www.teamliquid.net/tlpd/sospa/leagues/4592_SSL_11 : 20 - 13 http://www.teamliquid.net/tlpd/sospa/leagues/4589_Draemong_Starleague : 2 - 6 http://www.teamliquid.net/tlpd/sospa/leagues/4585_Seaside_Super_Tournament : 4 - 0 http://www.teamliquid.net/tlpd/sospa/leagues/4568_41_Maki_Starleague : 3 - 3 http://www.teamliquid.net/tlpd/sospa/leagues/4567_Terror_Starleague : 5 - 5 http://www.teamliquid.net/tlpd/sospa/leagues/4563_HoSic_SiGolChugSanBae_SL : 6 - 1 http://www.teamliquid.net/tlpd/sospa/leagues/4562_PianO_Starleague : 5 - 2 http://www.teamliquid.net/tlpd/sospa/leagues/4533_HungryApp_Starz_League : 9 - 0 http://www.teamliquid.net/tlpd/sospa/leagues/4529_SSL_10 : 5 - 8 This comes out to 151 - 108 ZvP, or about 58%, well under the individual player stats that you've cited. For TvZ (from the sample pool), Terran wins 181 - 161, for a win:loss ratio of 53%. This means that the extreme disparity between ZvT and ZvP win:loss ratios that you are reporting is much less, separated by about 5%. By map: http://www.teamliquid.net/tlpd/korean/maps/188_Destination_1.1 : TvZ - 52%, ZvP - 57% http://www.teamliquid.net/tlpd/korean/maps/404_Circuit_Breaker : TvZ - 53%, ZvP - 51% http://www.teamliquid.net/tlpd/korean/maps/237_Fighting_Spirit : TvZ - 52%, ZvP - 53% http://www.teamliquid.net/tlpd/korean/maps/407_Benzene : TvZ - 64%, ZvP - 49% http://www.teamliquid.net/tlpd/korean/maps/235_Match_Point: TvZ - 55%, ZvP - 57% http://www.teamliquid.net/tlpd/korean/maps/275_Polaris_Rhapsody : TvZ - 59%, ZvP - 40% http://www.teamliquid.net/tlpd/korean/maps/536_Neo_Electric_Circuit : TvZ - 71%, ZvP - 68% http://www.teamliquid.net/tlpd/korean/maps/547_New_Sniper_Ridge : TvZ - 56%, ZvP - 30% http://www.teamliquid.net/tlpd/korean/maps/545_Neo_Jade : TvZ - 50%, ZvP - 45% http://www.teamliquid.net/tlpd/korean/maps/546_Neo_Ground_Zero : TvZ - 83%, ZvP - 47% http://www.teamliquid.net/tlpd/korean/maps/418_La_Mancha : TvZ - 52%, ZvP - 58% http://www.teamliquid.net/tlpd/korean/maps/267_New_Heartbreak_Ridge : TvZ - 60%, ZvP - 61% While some maps statistically seem to favor one race in a particular match-up, other maps seem to suggest that the map itself mitigates the advantages of that said race in the same match-up. This shows that the map in question may have a significant impact on the outcome of a match-up statistically. Statistics also vary by player: ![]() ![]() http://www.teamliquid.net/tlpd/korean/players/125_Bisu vZ: 133-53 (71.51%) http://www.teamliquid.net/tlpd/korean/players/63_JangBi vZ: 79-71 (52.67%) http://www.teamliquid.net/tlpd/korean/players/59_Stork vZ: 124-102 (54.87%) http://www.teamliquid.net/tlpd/korean/players/611_Stats vZ: 39-33 (54.17%) http://www.teamliquid.net/tlpd/korean/players/564_Movie vZ: 51-38 (57.30%) http://www.teamliquid.net/tlpd/korean/players/630_Horang2 vZ: 19-23 (45.24%) http://www.teamliquid.net/tlpd/korean/players/652_Snow vZ: 22-29 (43.14%) http://www.teamliquid.net/tlpd/korean/players/549_Brave vZ: 21-16 (56.76%) http://www.teamliquid.net/tlpd/korean/players/124_Jaehoon vZ: 19-31 (38.00%) http://www.teamliquid.net/tlpd/korean/players/697_Rain vZ: 11-11 (50.00%) http://www.teamliquid.net/tlpd/korean/players/86_Shuttle vZ: 20-21 (48.78%) http://www.teamliquid.net/tlpd/korean/players/1102_Mini vZ: 5-4 (55.56%) http://www.teamliquid.net/tlpd/korean/players/16_BeSt vZ: 52-57 (47.71%) http://www.teamliquid.net/tlpd/korean/players/128_Tyson vZ: 14-20 (41.18%) http://www.teamliquid.net/tlpd/korean/players/692_Grape vZ: 11-8 (57.89%) The point is, the statistics vary based on the player. To take a small sample size of the very best Zergs right now and use that as statistical evidence is something I find to be slightly disingenuous. I'm not saying that the match-up does NOT favor Zerg statistically ('statistics' being key here -- they don't and should not affect a player's mindset or approach to a match-up) but that it is not a massive gap that the average person cannot overcome through practice and hard work. | ||
Jealous
10102 Posts
ZvP: 2-2 (50%) TvZ normal splits. Fair sample size" I almost spit out my beverage lol | ||
Ethelis
United States2396 Posts
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parkufarku
882 Posts
On January 27 2017 01:56 biryusky wrote: god damn when is this ever gonna stop. Blizzard hasnt touched jack shit about balance since like 10 years ago. Why are we even speculating or suggesting things that dont go anywhere? Because the title of thread says "SC1 is getting patched soon" ??? Are you afraid that Blizzard will finally deservedly nerf Terran and balance ZvT? Oh no, a balanced game incoming, that sounds horrid! | ||
Jealous
10102 Posts
On January 27 2017 15:26 Ethelis wrote: Either way, if memory serves me right, the aim was supposed to be T > Z > P > T. I don't think Blizzard ever said anything of this nature but I'd love to be proven wrong about this. | ||
ninazerg
United States7291 Posts
On January 27 2017 15:51 parkufarku wrote: Show nested quote + On January 27 2017 01:56 biryusky wrote: god damn when is this ever gonna stop. Blizzard hasnt touched jack shit about balance since like 10 years ago. Why are we even speculating or suggesting things that dont go anywhere? Because the title of thread says "SC1 is getting patched soon" ??? Are you afraid that Blizzard will finally deservedly nerf Terran and balance ZvT? Oh no, a balanced game incoming, that sounds horrid! Terran doesn't need to be nerfed. The problem with Zergs playing ZvT is that they all do the same build, and do it every game like a robot. It's the match-up that has changed the least in the last 5 years. | ||
duke91
Germany1458 Posts
Jeez | ||
Highgamer
1383 Posts
On January 27 2017 11:08 Assault_1 wrote: Show nested quote + On January 27 2017 10:25 Bakuryu wrote: If Blizz made a couple of these changes outlined, would you be upset? That's the essence of this question. 100% yes. when will you realize that balance patches will destroy this game? It's obvious BW balancing isn't perfect, for example nukes, scouts, infested terran are never used. There's definitely a way to improve the game further through balance changes, the problem is just it's very difficult to do. Not following the whole discussion, but this point seems odd to me. "Balance = every unit is used"... that doesn't really make sense, and that idea lead to some of the lesser balance-changes in SC2 iirc. And it would take from the current awesomeness when these said units are actually used in BW... 'improve the game further through balance changes': perfectionism is a fine thing, but it has a downside, too, it can ruin already good things... everyone who wants some minor changes has to admit that there is this danger... As much as I dislike some the losses in TvP... and blame balance-issues for it... I'd rather keep the majority of games where it's 50/50 instead of striving for 50% winrates in absolute numbers.. | ||
parkufarku
882 Posts
On January 27 2017 16:16 ninazerg wrote: Show nested quote + On January 27 2017 15:51 parkufarku wrote: On January 27 2017 01:56 biryusky wrote: god damn when is this ever gonna stop. Blizzard hasnt touched jack shit about balance since like 10 years ago. Why are we even speculating or suggesting things that dont go anywhere? Because the title of thread says "SC1 is getting patched soon" ??? Are you afraid that Blizzard will finally deservedly nerf Terran and balance ZvT? Oh no, a balanced game incoming, that sounds horrid! Terran doesn't need to be nerfed. The problem with Zergs playing ZvT is that they all do the same build, and do it every game like a robot. It's the match-up that has changed the least in the last 5 years. Respectfully disagree. BW hasn't even been alive in the past two years so if you mean "last 5 years" as in the last 5 years that BW was active, it has changed. Before Savior implemented the 3 hatch muta opening, 2 hatch / 3 hatch lurker buildings were popular. After 3 hatch muta was adapted, and Zerg late game shifted from Guardians to Ultras (with more late game bases, Zergs could now handle the gas cost), Terrans started the whole late game mech transition which was really unfair for late game ZvT, in which even Terran progamers like Sea had admitted the matchup is uphill for Zerg. Then Zergs started exploring 2 hatch muta builds where they try to punish Terran with earlier Muta timings but then Terrans adjusted to that too so Zergs have gone back to 3 hatch mutas. It's a limited game with limited openings, there's only so much variety you can try out before you exhaust pretty much all options. Even Jaedong tried to incorporate Queens into mid-game ZvT but that was too risky and micro-dependent, because if your Queen got sniped, it would take a while to ensnare to hit up again. Finally Zergs like Zero (who has also expressed ZvT is not balanced matchup) tried to incorporate late game mass Queen spawn broodling tactic to counter mass tanks, but it was only with limited success b/c the spell costs too much energy. Tournaments has always tried to create slightly Zerg-favorable maps because Terrans were just winning too much and some maps were favorable but it has only been a band-aid solution rather than a real solution. Do you also realize why we never see cliffs over naturals anymore like Lost Temple? That's because tanks can abuse that shit against both Z and P. If one race needs maps to weaken it to balance the matchup, it's not the maps, but the inherent race itself that's the problem. And again, I respect your opinion but I think progamers like Zero or Sea know much more about balance than you ever would. I don't even want to go into more progamers who have expressed similar sentiments, but there are more. | ||
Zera
Lithuania716 Posts
On January 27 2017 16:58 parkufarku wrote: Show nested quote + On January 27 2017 16:16 ninazerg wrote: On January 27 2017 15:51 parkufarku wrote: On January 27 2017 01:56 biryusky wrote: god damn when is this ever gonna stop. Blizzard hasnt touched jack shit about balance since like 10 years ago. Why are we even speculating or suggesting things that dont go anywhere? Because the title of thread says "SC1 is getting patched soon" ??? Are you afraid that Blizzard will finally deservedly nerf Terran and balance ZvT? Oh no, a balanced game incoming, that sounds horrid! Terran doesn't need to be nerfed. The problem with Zergs playing ZvT is that they all do the same build, and do it every game like a robot. It's the match-up that has changed the least in the last 5 years. Respectfully disagree. BW hasn't even been alive in the past two years Have you been living under the rock? There wasn't a moment BW was not alive. | ||
parkufarku
882 Posts
On January 27 2017 17:22 Zera wrote: Show nested quote + On January 27 2017 16:58 parkufarku wrote: On January 27 2017 16:16 ninazerg wrote: On January 27 2017 15:51 parkufarku wrote: On January 27 2017 01:56 biryusky wrote: god damn when is this ever gonna stop. Blizzard hasnt touched jack shit about balance since like 10 years ago. Why are we even speculating or suggesting things that dont go anywhere? Because the title of thread says "SC1 is getting patched soon" ??? Are you afraid that Blizzard will finally deservedly nerf Terran and balance ZvT? Oh no, a balanced game incoming, that sounds horrid! Terran doesn't need to be nerfed. The problem with Zergs playing ZvT is that they all do the same build, and do it every game like a robot. It's the match-up that has changed the least in the last 5 years. Respectfully disagree. BW hasn't even been alive in the past two years Have you been living under the rock? There wasn't a moment BW was not alive. That's subjective. Last 2 years BW hasn't really been as it was before. And I'm talking about the moment when Jangbi vs (forgot the other gamer) had their last tournament was pretty much the final real scene of BW since all the pros like Flash, Bisu, etc went to SC2. Killer was on top for a while but that was because most good players already left. Now the real top class players are finally coming back, and the scene is revitalizing again. You can't deny that. | ||
[sc1f]eonzerg
Belgium6504 Posts
On January 27 2017 17:39 parkufarku wrote: Show nested quote + On January 27 2017 17:22 Zera wrote: On January 27 2017 16:58 parkufarku wrote: On January 27 2017 16:16 ninazerg wrote: On January 27 2017 15:51 parkufarku wrote: On January 27 2017 01:56 biryusky wrote: god damn when is this ever gonna stop. Blizzard hasnt touched jack shit about balance since like 10 years ago. Why are we even speculating or suggesting things that dont go anywhere? Because the title of thread says "SC1 is getting patched soon" ??? Are you afraid that Blizzard will finally deservedly nerf Terran and balance ZvT? Oh no, a balanced game incoming, that sounds horrid! Terran doesn't need to be nerfed. The problem with Zergs playing ZvT is that they all do the same build, and do it every game like a robot. It's the match-up that has changed the least in the last 5 years. Respectfully disagree. BW hasn't even been alive in the past two years Have you been living under the rock? There wasn't a moment BW was not alive. That's subjective. Last 2 years BW hasn't really been as it was before. And I'm talking about the moment when Jangbi vs (forgot the other gamer) had their last tournament was pretty much the final real scene of BW since all the pros like Flash, Bisu, etc went to SC2. Killer was on top for a while but that was because most good players already left. Now the real top class players are finally coming back, and the scene is revitalizing again. You can't deny that. So sonic Starleagues are sh*t,the game being broadcasted in OGN = sh*t,the killer era = sh*t the kwanro vs mind KSL final = sh*t,sonic rank tours epic finals Sea vs Killer = sh*t.Modesty unstopable Sky zerg = sh*t.everything non flash jaedong stork = sh*t.Jaedong goes to the army the BW scene is dead again,yup | ||
Zera
Lithuania716 Posts
On January 27 2017 17:39 parkufarku wrote: Show nested quote + On January 27 2017 17:22 Zera wrote: On January 27 2017 16:58 parkufarku wrote: On January 27 2017 16:16 ninazerg wrote: On January 27 2017 15:51 parkufarku wrote: On January 27 2017 01:56 biryusky wrote: god damn when is this ever gonna stop. Blizzard hasnt touched jack shit about balance since like 10 years ago. Why are we even speculating or suggesting things that dont go anywhere? Because the title of thread says "SC1 is getting patched soon" ??? Are you afraid that Blizzard will finally deservedly nerf Terran and balance ZvT? Oh no, a balanced game incoming, that sounds horrid! Terran doesn't need to be nerfed. The problem with Zergs playing ZvT is that they all do the same build, and do it every game like a robot. It's the match-up that has changed the least in the last 5 years. Respectfully disagree. BW hasn't even been alive in the past two years Have you been living under the rock? There wasn't a moment BW was not alive. That's subjective. Last 2 years BW hasn't really been as it was before. And I'm talking about the moment when Jangbi vs (forgot the other gamer) had their last tournament was pretty much the final real scene of BW since all the pros like Flash, Bisu, etc went to SC2. Killer was on top for a while but that was because most good players already left. Now the real top class players are finally coming back, and the scene is revitalizing again. You can't deny that. Jangbi vs Fantasy. A lot of A-class players were still playing (Hyia and killer, and Sea pops into mind first) and there were off line tournaments (Sonic starleague), so it was pretty much alive. BW will never be as it was before, because there are no team houses left, no Proleague, which was the main BW event. Yes the scene now is super alive, but we might not have all of this if not these people who kept it after the professional scene ended. So to claim that BW was not alive for the past two years is just ignorant ![]() Edit: as eonzerg said above, alive BW scene is not only TBLS. | ||
neobowman
Canada3324 Posts
On January 27 2017 13:52 ninazerg wrote: Also, I know we all revere former progamers as gods, but their statements are merely opinions, and making that appeal to authority really does nothing to empirically show that there is an inherent imbalance in the game. I think opinions of top players are very important to take in considering they're the only people for whom this actually matters. I like that you took the time to look at some statistics. However, there are a few problems with your samples, which are that, again, the few players you've selected all have winning records against Terran in ZvT. Combining the records of the three leagues you've cited, Zerg is actually losing ZvP. However, when you go on to cite statistics from Zergs with winning records against Protoss, you're reporting numbers of like 60 - 75%. Most of the ZvP stats you've cited are around 66%. The tournament sample size wasn't big enough comparatively. The idea here is that these are the top zergs in the world and comparing how their ZvT matchup is to their ZvP matchup to show that ZvT is comparatively more difficult. This comes out to 151 - 108 ZvP, or about 58%, well under the individual player stats that you've cited. For TvZ (from the sample pool), Terran wins 181 - 161, for a win:loss ratio of 53%. This means that the extreme disparity between ZvT and ZvP win:loss ratios that you are reporting is much less, separated by about 5%. Good stats. Weird application. You're putting the disparity at 5 percent but comparing different things from me. I compared ZvP and ZvT. You're doing ZvP and TvZ. In essence, what you're doing is comparing how big the two imbalances are. ZvP: 58% ZvT: 47% Oh hey, a 10 percent disparity. By map: http://www.teamliquid.net/tlpd/korean/maps/188_Destination_1.1 : TvZ - 52%, ZvP - 57% http://www.teamliquid.net/tlpd/korean/maps/404_Circuit_Breaker : TvZ - 53%, ZvP - 51% http://www.teamliquid.net/tlpd/korean/maps/237_Fighting_Spirit : TvZ - 52%, ZvP - 53% http://www.teamliquid.net/tlpd/korean/maps/407_Benzene : TvZ - 64%, ZvP - 49% http://www.teamliquid.net/tlpd/korean/maps/235_Match_Point: TvZ - 55%, ZvP - 57% http://www.teamliquid.net/tlpd/korean/maps/275_Polaris_Rhapsody : TvZ - 59%, ZvP - 40% http://www.teamliquid.net/tlpd/korean/maps/536_Neo_Electric_Circuit : TvZ - 71%, ZvP - 68% http://www.teamliquid.net/tlpd/korean/maps/547_New_Sniper_Ridge : TvZ - 56%, ZvP - 30% http://www.teamliquid.net/tlpd/korean/maps/545_Neo_Jade : TvZ - 50%, ZvP - 45% http://www.teamliquid.net/tlpd/korean/maps/546_Neo_Ground_Zero : TvZ - 83%, ZvP - 47% http://www.teamliquid.net/tlpd/korean/maps/418_La_Mancha : TvZ - 52%, ZvP - 58% http://www.teamliquid.net/tlpd/korean/maps/267_New_Heartbreak_Ridge : TvZ - 60%, ZvP - 61% While some maps statistically seem to favor one race in a particular match-up, other maps seem to suggest that the map itself mitigates the advantages of that said race in the same match-up. This shows that the map in question may have a significant impact on the outcome of a match-up statistically. Of course they do. But unless the tournaments are going to be dramatically changing the map pool and changing guidelines with which maps are made, we won't see much change. Note that none of these maps favour Zerg in TvZ btw 0/12. You know what's universal and not dependent on changing maps? Unit stats. Statistics also vary by player: ![]() ![]() http://www.teamliquid.net/tlpd/korean/players/125_Bisu vZ: 133-53 (71.51%) http://www.teamliquid.net/tlpd/korean/players/63_JangBi vZ: 79-71 (52.67%) http://www.teamliquid.net/tlpd/korean/players/59_Stork vZ: 124-102 (54.87%) http://www.teamliquid.net/tlpd/korean/players/611_Stats vZ: 39-33 (54.17%) http://www.teamliquid.net/tlpd/korean/players/564_Movie vZ: 51-38 (57.30%) http://www.teamliquid.net/tlpd/korean/players/630_Horang2 vZ: 19-23 (45.24%) http://www.teamliquid.net/tlpd/korean/players/652_Snow vZ: 22-29 (43.14%) http://www.teamliquid.net/tlpd/korean/players/549_Brave vZ: 21-16 (56.76%) http://www.teamliquid.net/tlpd/korean/players/124_Jaehoon vZ: 19-31 (38.00%) http://www.teamliquid.net/tlpd/korean/players/697_Rain vZ: 11-11 (50.00%) http://www.teamliquid.net/tlpd/korean/players/86_Shuttle vZ: 20-21 (48.78%) http://www.teamliquid.net/tlpd/korean/players/1102_Mini vZ: 5-4 (55.56%) http://www.teamliquid.net/tlpd/korean/players/16_BeSt vZ: 52-57 (47.71%) http://www.teamliquid.net/tlpd/korean/players/128_Tyson vZ: 14-20 (41.18%) http://www.teamliquid.net/tlpd/korean/players/692_Grape vZ: 11-8 (57.89%) The point is, the statistics vary based on the player. To take a small sample size of the very best Zergs right now and use that as statistical evidence is something I find to be slightly disingenuous. I'm not saying that the match-up does NOT favor Zerg statistically ('statistics' being key here -- they don't and should not affect a player's mindset or approach to a match-up) but that it is not a massive gap that the average person cannot overcome through practice and hard work. Of course they change by player. I was using the sample size of the top players more to point out a discrepancy exists at the very highest level (and, I'll be honest, because I was tired and I didn't want to go looking around for better stats). I have never once said that this is not something that can be overcome through hard work. It's a 55% imbalance (averaging TvZ and ZvP). It's barely relevant. But it's there. I don't notice it when I play, 99.99% of the people in the world won't notice it when they play. But it's a damn hard 5% to overcome when you're at a pro level. I don't think Jaedong lost to Flash because of this imbalance. Jaedong won with 2 planned-out strats and lost the other games. Flash is the better player at the moment. At the same time, if I want another FvJ, then I want it to be at a completely even level. Here's the idea of balancing. If we can literally just magic fix these small imbalances without changing much of the strategy (as all of my changes attempt to do), why not. Why not have as close to 50% as we can? On January 27 2017 15:16 Jealous wrote: "TvZ: 9-4 (69.2%) ZvP: 2-2 (50%) TvZ normal splits. Fair sample size" I almost spit out my beverage lol What was the problem here? | ||
Sero
United States692 Posts
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Jealous
10102 Posts
What was the problem here? 13 games is a terrible sample size. | ||
neobowman
Canada3324 Posts
On January 28 2017 00:55 Jealous wrote: 13 games is a terrible sample size. That's fair. ![]() | ||
Jealous
10102 Posts
On January 28 2017 01:04 neobowman wrote: Show nested quote + On January 28 2017 00:55 Jealous wrote: What was the problem here? 13 games is a terrible sample size. That's fair. ![]() My amusement was growing as I read through but it reached critical levels when you said "Normal splits," about a 9-4 TvZ stat meaning that this confirms your hypothesis and then you justify it with "Fair sample size." That's jokes upon jokes. I couldn't handle the 1-2 punch. | ||
CUTtheCBC
Canada91 Posts
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2Pacalypse-
Croatia9487 Posts
On January 28 2017 00:32 neobowman wrote: Show nested quote + On January 27 2017 13:52 ninazerg wrote: Also, I know we all revere former progamers as gods, but their statements are merely opinions, and making that appeal to authority really does nothing to empirically show that there is an inherent imbalance in the game. I think opinions of top players are very important to take in considering they're the only people for whom this actually matters. Flash: "Blizzard asked all the major ex pro gamers about the next patch for BW around April of last year. One thing everyone told Blizzard not to do was a balance patch" (source) | ||
neobowman
Canada3324 Posts
On January 28 2017 03:07 2Pacalypse- wrote: Show nested quote + On January 28 2017 00:32 neobowman wrote: On January 27 2017 13:52 ninazerg wrote: Also, I know we all revere former progamers as gods, but their statements are merely opinions, and making that appeal to authority really does nothing to empirically show that there is an inherent imbalance in the game. I think opinions of top players are very important to take in considering they're the only people for whom this actually matters. Flash: "Blizzard asked all the major ex pro gamers about the next patch for BW around April of last year. One thing everyone told Blizzard not to do was a balance patch" (source) I would totally agree with them. If it's up to Blizz, then I would expect them to fuck up the gameplay a lot. What I'm saying is that you would probably get a different opinion if the balance changes are minor ones like the ones I proposed. | ||
Antisocialmunky
United States5912 Posts
Just some random thoughts. | ||
Jealous
10102 Posts
On January 28 2017 03:17 neobowman wrote: Show nested quote + On January 28 2017 03:07 2Pacalypse- wrote: On January 28 2017 00:32 neobowman wrote: On January 27 2017 13:52 ninazerg wrote: Also, I know we all revere former progamers as gods, but their statements are merely opinions, and making that appeal to authority really does nothing to empirically show that there is an inherent imbalance in the game. I think opinions of top players are very important to take in considering they're the only people for whom this actually matters. Flash: "Blizzard asked all the major ex pro gamers about the next patch for BW around April of last year. One thing everyone told Blizzard not to do was a balance patch" (source) I would totally agree with them. If it's up to Blizz, then I would expect them to fuck up the gameplay a lot. What I'm saying is that you would probably get a different opinion if the balance changes are minor ones like the ones I proposed. Pretty sure minor balance changes ⊆ balance patch. | ||
ninazerg
United States7291 Posts
On January 28 2017 00:39 Sero wrote: I think tanks should have 99999 hp and shoot nukes in siege mode. LOL Sero you da best On January 28 2017 00:32 neobowman wrote: Good stats. Weird application. You're putting the disparity at 5 percent but comparing different things from me. I compared ZvP and ZvT. You're doing ZvP and TvZ. In essence, what you're doing is comparing how big the two imbalances are. ZvP: 58% ZvT: 47% Oh hey, a 10 percent disparity. There's a difference. Players that you've mentioned had winning records against Terran and around 60-70% against Protoss. These figures are closer to 50%, and are based on a handful of tournament wins only, not taking into account maps used or individual player stats. Of course they do. But unless the tournaments are going to be dramatically changing the map pool and changing guidelines with which maps are made, we won't see much change. Note that none of these maps favour Zerg in TvZ btw 0/12. You know what's universal and not dependent on changing maps? Unit stats. You're right, I should've included Battle Royale in this map pool. On January 28 2017 03:07 2Pacalypse- wrote: Show nested quote + On January 28 2017 00:32 neobowman wrote: On January 27 2017 13:52 ninazerg wrote: Also, I know we all revere former progamers as gods, but their statements are merely opinions, and making that appeal to authority really does nothing to empirically show that there is an inherent imbalance in the game. I think opinions of top players are very important to take in considering they're the only people for whom this actually matters. Flash: "Blizzard asked all the major ex pro gamers about the next patch for BW around April of last year. One thing everyone told Blizzard not to do was a balance patch" (source) Flash is beSt appeal to authority, so thanks for finding this. On January 28 2017 03:17 neobowman wrote: Show nested quote + On January 28 2017 03:07 2Pacalypse- wrote: On January 28 2017 00:32 neobowman wrote: On January 27 2017 13:52 ninazerg wrote: Also, I know we all revere former progamers as gods, but their statements are merely opinions, and making that appeal to authority really does nothing to empirically show that there is an inherent imbalance in the game. I think opinions of top players are very important to take in considering they're the only people for whom this actually matters. Flash: "Blizzard asked all the major ex pro gamers about the next patch for BW around April of last year. One thing everyone told Blizzard not to do was a balance patch" (source) I would totally agree with them. If it's up to Blizz, then I would expect them to fuck up the gameplay a lot. What I'm saying is that you would probably get a different opinion if the balance changes are minor ones like the ones I proposed. This is a thread about a BLIZZARD PATCH. | ||
StylishVODs
Sweden5331 Posts
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Foxxan
Sweden3427 Posts
I have never once said that this is not something that can be overcome through hard work. It's a 55% imbalance (averaging TvZ and ZvP). It's barely relevant. But it's there. I don't notice it when I play, 99.99% of the people in the world won't notice it when they play. But it's a damn hard 5% to overcome when you're at a pro level. This argument is so full of bullshit that its a spreading lie at best. People that are one tier behind or even two will feel this if there is an imbalance in the game. For example, if its hard for zerg to take a third IT WILL MATTER ALOT in games that arent played at the pro level because if terran can block the third it gives that race a huge advantage. Also using statistics the way blizzard do it is just nonsense, 50/50 balance doesnt mean balance it only means statistic balance. If you instead would discuss how the games are won and lost, that would tell something. 50/50 balance right now, zerg wins 5 lose 5. In two of those games he lost to a 2factory speed vult cheese, alright sloppy scouting. In one game he lost to a bio normal push to his natural, he wasnt fully awake when terran moved out and didnt build sunkens in time. You see, context matters alot more. If zerg loses the game because terran blocked the third. Then what is important is how did terran block the third? Could zerg micro his lings/mutas better to hold off the bio force? Was the lurker timing off this game? If zerg had the lurker timing really well, the muta ling micro was outstanding. Then you maybe need to look further. What if at 5:00 in the game, instead of building 4 zerglings, that would have been drones. With the info the mutas bring it shouldnt have been necessary to build those 4lings so those 2drones would gain more over time. This is how you do balance, not looking at the statstics and letting it speak for you. | ||
[[Starlight]]
United States1578 Posts
On January 28 2017 00:39 Sero wrote: I think tanks should have 99999 hp and shoot nukes in siege mode. Wow, sounds cool. But to balance it, it should be an upgrade researched at a new Terran building... the 'Durh Hurh Derp Derp Derp Facility'. ![]() lol. | ||
[[Starlight]]
United States1578 Posts
On January 27 2017 11:10 ninazerg wrote: Show nested quote + On January 27 2017 07:08 [[Starlight]] wrote: 3- The person who offers earnest but obviously bad, game-breaking balance ideas, such as, well... name one. Bad, not well-thought out balance suggestions are everywhere. ![]() 4- The guy who might actually have good balance ideas but thinks his ideas are the ONLY good ones, and argues in an angry, non-constructive way with everyone else until they (he hopes) roll over and accept him as the second coming of Rob Pardo or whoever. So, you can get why some ppl hate balance discussions so much. But, they are still interesting, and some ppl do have good ideas... that will likely never be implemented. Name one good idea from this thread, concerning balance. I'm sure if I did, you would pooh-pooh it/pick it apart. So you're saying that ideas might be criticized by me? That's... horrifying. Well, silly sarcasm aside Nina... constructive criticism is always a good thing, and I'm pretty accepting of it. But there's constructive criticism, and then there's 'I just want to shoot down everything you say because I've already made up mind' criticism, which isn't really useful. And I suspect that's where you're going with this, not just by your tone (sarcastic), but also by your answer below... Rather than going down that very obvious path, let's instead ask YOU, Nina, if there are any balance changes you can think of that would be beneficial. I'm guessing the answer will probably be "no"... even though in other threads, I do remember you saying "nerf tanks." ![]() But you might've been joking, I don't know. It depends on what you mean by "beneficial". The game is fun. If it wasn't fun, I'm not sure what patch I could do to fix that. ...where you seemed to dodge a pretty straightforward question on the basis of semantics. Kinda reminded me a bit of Bill Clinton during that infamous deposition, where he asked what the meaning of "is", is... ![]() Tell you what, Nina... YOU go ahead and define beneficial any way you like, within reason. That dispensed with, the question remains, "Can you think of ANY balance change, any change at ALL, that you would deem beneficial or positive to BW?". We'll wait. | ||
jamesuh
United States82 Posts
On January 28 2017 00:39 Sero wrote: I think tanks should have 99999 hp and shoot nukes in siege mode. Spawn broodlings would be so much more orgasmic | ||
ninazerg
United States7291 Posts
On January 28 2017 08:06 [[Starlight]] wrote: Show nested quote + On January 27 2017 11:10 ninazerg wrote: On January 27 2017 07:08 [[Starlight]] wrote: 3- The person who offers earnest but obviously bad, game-breaking balance ideas, such as, well... name one. Bad, not well-thought out balance suggestions are everywhere. ![]() 4- The guy who might actually have good balance ideas but thinks his ideas are the ONLY good ones, and argues in an angry, non-constructive way with everyone else until they (he hopes) roll over and accept him as the second coming of Rob Pardo or whoever. So, you can get why some ppl hate balance discussions so much. But, they are still interesting, and some ppl do have good ideas... that will likely never be implemented. Name one good idea from this thread, concerning balance. I'm sure if I did, you would pooh-pooh it/pick it apart. So you're saying that ideas might be criticized by me? That's... horrifying. Well, silly sarcasm aside Nina... constructive criticism is always a good thing, and I'm pretty accepting of it. But there's constructive criticism, and then there's 'I just want to shoot down everything you say because I've already made up mind' criticism, which isn't really useful. And I suspect that's where you're going with this, not just by your tone (sarcastic), but also by your answer below... Show nested quote + Rather than going down that very obvious path, let's instead ask YOU, Nina, if there are any balance changes you can think of that would be beneficial. I'm guessing the answer will probably be "no"... even though in other threads, I do remember you saying "nerf tanks." ![]() But you might've been joking, I don't know. Show nested quote + It depends on what you mean by "beneficial". The game is fun. If it wasn't fun, I'm not sure what patch I could do to fix that. ...where you seemed to dodge a pretty straightforward question on the basis of semantics. Kinda reminded me a bit of Bill Clinton during that infamous deposition, where he asked what the meaning of "is", is... ![]() Tell you what, Nina... YOU go ahead and define beneficial any way you like, within reason. That dispensed with, the question remains, "Can you think of ANY balance change, any change at ALL, that you would deem beneficial or positive to BW?". We'll wait. I'm not the one making any balance proposals. You're the one who, apparently, has the ideas to fix Brood War. Why would the impetus ever be on me to think up a balance change when you're the person who is making the proposal? Furthermore, I specifically asked what you meant by "beneficial", and you went to the most extreme example of lawyering with the 'is is' example. You asked a vague question, and I asked you to be more specific, and now you've refused to do so, and somehow are pointing at me and saying, "You're dodging the question." Also, if I gonna put forward a proposal, it would definitely be to make a tank in siege mode shoot a nuke that does 99999 damage. | ||
[[Starlight]]
United States1578 Posts
On January 28 2017 08:31 jamesuh wrote: Show nested quote + On January 28 2017 00:39 Sero wrote: I think tanks should have 99999 hp and shoot nukes in siege mode. Spawn broodlings would be so much more orgasmic I love broodlings. They're good eatin'. | ||
[[Starlight]]
United States1578 Posts
On January 28 2017 08:36 ninazerg wrote: Show nested quote + On January 28 2017 08:06 [[Starlight]] wrote: On January 27 2017 11:10 ninazerg wrote: On January 27 2017 07:08 [[Starlight]] wrote: 3- The person who offers earnest but obviously bad, game-breaking balance ideas, such as, well... name one. Bad, not well-thought out balance suggestions are everywhere. ![]() 4- The guy who might actually have good balance ideas but thinks his ideas are the ONLY good ones, and argues in an angry, non-constructive way with everyone else until they (he hopes) roll over and accept him as the second coming of Rob Pardo or whoever. So, you can get why some ppl hate balance discussions so much. But, they are still interesting, and some ppl do have good ideas... that will likely never be implemented. Name one good idea from this thread, concerning balance. I'm sure if I did, you would pooh-pooh it/pick it apart. So you're saying that ideas might be criticized by me? That's... horrifying. Well, silly sarcasm aside Nina... constructive criticism is always a good thing, and I'm pretty accepting of it. But there's constructive criticism, and then there's 'I just want to shoot down everything you say because I've already made up mind' criticism, which isn't really useful. And I suspect that's where you're going with this, not just by your tone (sarcastic), but also by your answer below... Rather than going down that very obvious path, let's instead ask YOU, Nina, if there are any balance changes you can think of that would be beneficial. I'm guessing the answer will probably be "no"... even though in other threads, I do remember you saying "nerf tanks." ![]() But you might've been joking, I don't know. It depends on what you mean by "beneficial". The game is fun. If it wasn't fun, I'm not sure what patch I could do to fix that. ...where you seemed to dodge a pretty straightforward question on the basis of semantics. Kinda reminded me a bit of Bill Clinton during that infamous deposition, where he asked what the meaning of "is", is... ![]() Tell you what, Nina... YOU go ahead and define beneficial any way you like, within reason. That dispensed with, the question remains, "Can you think of ANY balance change, any change at ALL, that you would deem beneficial or positive to BW?". We'll wait. I'm not the one making any balance proposals. You're the one who, apparently, has the ideas to fix Brood War. Why would the impetus ever be on me to think up a balance change when you're the person who is making the proposal? Furthermore, I specifically asked what you meant by "beneficial", and you went to the most extreme example of lawyering with the 'is is' example. You asked a vague question, and I asked you to be more specific, and now you've refused to do so, and somehow are pointing at me and saying, "You're dodging the question." Also, if I gonna put forward a proposal, it would definitely be to make a tank in siege mode shoot a nuke that does 99999 damage. Dodge, dodge, dodge. We get it Nina... you got nuthin'. Or don't want to. ![]() Disappointing, especially since you're a smart and articulate person. But yeah, a bit close-minded. It happens. One last chance. Here, maybe this'll help: ben·e·fi·cial ˌbenəˈfiSH(ə)l/ adjective favorable or advantageous; resulting in good. | ||
tedster
984 Posts
Also, if they were doing any sort of balance changes we'd know about it by now because several of the top-end former Kespa pros would have gone mysteriously silent for the duration of the testing period (because even blizzard wouldn't be crazy/dumb enough to touch the balance of BW without having progamers on board for testing/feedback). If Flash/Bisu/JD suddenly stopped streaming with little explanation for a 2-6 month window, then I think we'd be talking. | ||
[[Starlight]]
United States1578 Posts
On January 28 2017 09:04 tedster wrote: Holy shit this discussion nosedived fast, I thought the patch was out when I saw 8 new pages. I'm all for theorycrafting and do think there are some minor tweaks you could probably make that wouldn't totally upset the gameplay too much while making things slightly more balanced, but don't think it's worth attempting anything like that at this time for sure (especially with blizzard's track record). Also, if they were doing any sort of balance changes we'd know about it by now because several of the top-end former Kespa pros would have gone mysteriously silent for the duration of the testing period (because even blizzard wouldn't be crazy/dumb enough to touch the balance of BW without having progamers on board for testing/feedback). If Flash/Bisu/JD suddenly stopped streaming with little explanation for a 2-6 month window, then I think we'd be talking. There pretty obviously aren't going to be any balance changes (or at least, I'd be shocked if there were). But that hasn't stopped ppl from getting upset over discussing even the mere *idea* of them. | ||
neobowman
Canada3324 Posts
On January 28 2017 05:31 Jealous wrote: Show nested quote + On January 28 2017 03:17 neobowman wrote: On January 28 2017 03:07 2Pacalypse- wrote: On January 28 2017 00:32 neobowman wrote: On January 27 2017 13:52 ninazerg wrote: Also, I know we all revere former progamers as gods, but their statements are merely opinions, and making that appeal to authority really does nothing to empirically show that there is an inherent imbalance in the game. I think opinions of top players are very important to take in considering they're the only people for whom this actually matters. Flash: "Blizzard asked all the major ex pro gamers about the next patch for BW around April of last year. One thing everyone told Blizzard not to do was a balance patch" (source) I would totally agree with them. If it's up to Blizz, then I would expect them to fuck up the gameplay a lot. What I'm saying is that you would probably get a different opinion if the balance changes are minor ones like the ones I proposed. Pretty sure minor balance changes ⊆ balance patch. Telling Blizz they don't want changes is like telling Trump, "Hey we don't want you to make changes to the Canadian Government." Of course they'll answer no when its Blizz involved. They've seen SC2 balancing. Blizz has been awful at making changes, doesn't mean Pro players will hate any changes at all 100%. If Trump wants to change Canadian government and I have a 100% guarantee that the only change he can possibly make ever is that he'll eliminate FPTP voting and implement a better system, hell yeah I'd be for that. There's a difference. Players that you've mentioned had winning records against Terran and around 60-70% against Protoss. These figures are closer to 50%, and are based on a handful of tournament wins only, not taking into account maps used or individual player stats. Okay. That's all correct. It does not deny however, the idea that ZvP seems much easier than ZvT. You're right, I should've included Battle Royale in this map pool. Sure, we get one crazy map in the pool. Literally doesn't change my argument except now the stat is 1/13. This is a thread about a BLIZZARD PATCH. How is this relevant. We're not discussing "What will Blizzard be doing in terms of balance?" This was your comment. Name one good idea from this thread, concerning balance. My initial ideas for balance changes were all based on the idea of "What would be a good balance change to make?" It's not, "What will Blizzard do?" We know Blizzard isn't going to change balance, that's fine. This is "what changes would we implement if we could?" We have agreed that there exists imbalance in Brood War. I have presented suggestions to fix this type of imbalance. I haven't heard a single good reason of why this type of minor change to unskew the matchups would be bad. All I've seen is people with the preconceived notion that any balance change will be bad just because balance. There have been some people such as Nettle and Starlight that have pitched in to provide more ideas and critique the current ones. Please, think for a second if this type of minor balance change is actually detrimental to the game. We won't have to tell any player "You're going to lose 5% of your matches in this game just because of the race imbalance." That's the whole plan. On January 28 2017 07:51 Foxxan wrote: Show nested quote + I have never once said that this is not something that can be overcome through hard work. It's a 55% imbalance (averaging TvZ and ZvP). It's barely relevant. But it's there. I don't notice it when I play, 99.99% of the people in the world won't notice it when they play. But it's a damn hard 5% to overcome when you're at a pro level. Also using statistics the way blizzard do it is just nonsense, 50/50 balance doesnt mean balance it only means statistic balance. If you instead would discuss how the games are won and lost, that would tell something. This is sound theory if we're talking about 10 games. Not over 1000. 50/50 balance right now, zerg wins 5 lose 5. In two of those games he lost to a 2factory speed vult cheese, alright sloppy scouting. In one game he lost to a bio normal push to his natural, he wasnt fully awake when terran moved out and didnt build sunkens in time. Aight. Let's say Zerg loses 200 games out of 1000 because he makes a mistake. Do you know what that tells me? It's too easy to make a mistake for Zerg. If Zerg has a 1 second timing window to make sunks and be safe, and he screws up 100 times out of 1000, that's a problem. If zerg had the lurker timing really well, the muta ling micro was outstanding. Then you maybe need to look further. What if at 5:00 in the game, instead of building 4 zerglings, that would have been drones. With the info the mutas bring it shouldnt have been necessary to build those 4lings so those 2drones would gain more over time. This is how you do balance, not looking at the statstics and letting it speak for you. Aight. Why bother looking at statistics in the first place for anything? Statistics are clearly bull. Let's throw out the whole notion in everything. Analysis into gameplay is fine if we're discussing individual players or a certain series. That makes sense. Once you get into a large sample size, statistics becomes more relevant. Lemme give you an example. In fighting games, you can parry or block. If someone playing character A misses that and loses the game because of it, we say "They made a mistake". That's sound. Now, if character A loses games 30% of the time because of missed blocks/parries while every other character only loses 10% of the time because of it, then there's clearly something up. For example, if its hard for zerg to take a third IT WILL MATTER ALOT in games that arent played at the pro level because if terran can block the third it gives that race a huge advantage. This makes the assumption that a D level Terran will find it equally easy to block the third as an A level Terran against Zerg. 95% of the time, a better player will win even with these imbalances. You might lose 5% of the time sure, but that's not a big problem when you can simply practice for an hour every day for a week and then beat the other guy. It's the tip top where everyone's at their best where the real problem lies. | ||
[[Starlight]]
United States1578 Posts
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SCC-Faust
United States3736 Posts
On January 27 2017 16:16 ninazerg wrote: Show nested quote + On January 27 2017 15:51 parkufarku wrote: On January 27 2017 01:56 biryusky wrote: god damn when is this ever gonna stop. Blizzard hasnt touched jack shit about balance since like 10 years ago. Why are we even speculating or suggesting things that dont go anywhere? Because the title of thread says "SC1 is getting patched soon" ??? Are you afraid that Blizzard will finally deservedly nerf Terran and balance ZvT? Oh no, a balanced game incoming, that sounds horrid! Terran doesn't need to be nerfed. The problem with Zergs playing ZvT is that they all do the same build, and do it every game like a robot. It's the match-up that has changed the least in the last 5 years. I haven't been up to date with this thread but I feel strongly with this statement and agree. | ||
neobowman
Canada3324 Posts
On January 27 2017 16:16 ninazerg wrote: Show nested quote + On January 27 2017 15:51 parkufarku wrote: On January 27 2017 01:56 biryusky wrote: god damn when is this ever gonna stop. Blizzard hasnt touched jack shit about balance since like 10 years ago. Why are we even speculating or suggesting things that dont go anywhere? Because the title of thread says "SC1 is getting patched soon" ??? Are you afraid that Blizzard will finally deservedly nerf Terran and balance ZvT? Oh no, a balanced game incoming, that sounds horrid! Terran doesn't need to be nerfed. The problem with Zergs playing ZvT is that they all do the same build, and do it every game like a robot. It's the match-up that has changed the least in the last 5 years. This quote bothers me. The answer to everything is not "Innovate!" Yes, innovations can come and change matchups but we can't just criticize an entire race because they have not found good alternatives. Lurker builds were popular for a while because mutas weren't working against 5 rax. Sure, they were better. Still not a good solution. What's the problem with ZvP then? Protosses clearly just aren't innovating enough. Let's assume that these players that are literally being paid to play games (Afreeca still supports them through their gaming and they still spend way more time on improving than anyone else) just haven't figured things out enough. | ||
ninazerg
United States7291 Posts
On January 28 2017 08:41 [[Starlight]] wrote: Show nested quote + On January 28 2017 08:36 ninazerg wrote: On January 28 2017 08:06 [[Starlight]] wrote: On January 27 2017 11:10 ninazerg wrote: On January 27 2017 07:08 [[Starlight]] wrote: 3- The person who offers earnest but obviously bad, game-breaking balance ideas, such as, well... name one. Bad, not well-thought out balance suggestions are everywhere. ![]() 4- The guy who might actually have good balance ideas but thinks his ideas are the ONLY good ones, and argues in an angry, non-constructive way with everyone else until they (he hopes) roll over and accept him as the second coming of Rob Pardo or whoever. So, you can get why some ppl hate balance discussions so much. But, they are still interesting, and some ppl do have good ideas... that will likely never be implemented. Name one good idea from this thread, concerning balance. I'm sure if I did, you would pooh-pooh it/pick it apart. So you're saying that ideas might be criticized by me? That's... horrifying. Well, silly sarcasm aside Nina... constructive criticism is always a good thing, and I'm pretty accepting of it. But there's constructive criticism, and then there's 'I just want to shoot down everything you say because I've already made up mind' criticism, which isn't really useful. And I suspect that's where you're going with this, not just by your tone (sarcastic), but also by your answer below... Rather than going down that very obvious path, let's instead ask YOU, Nina, if there are any balance changes you can think of that would be beneficial. I'm guessing the answer will probably be "no"... even though in other threads, I do remember you saying "nerf tanks." ![]() But you might've been joking, I don't know. It depends on what you mean by "beneficial". The game is fun. If it wasn't fun, I'm not sure what patch I could do to fix that. ...where you seemed to dodge a pretty straightforward question on the basis of semantics. Kinda reminded me a bit of Bill Clinton during that infamous deposition, where he asked what the meaning of "is", is... ![]() Tell you what, Nina... YOU go ahead and define beneficial any way you like, within reason. That dispensed with, the question remains, "Can you think of ANY balance change, any change at ALL, that you would deem beneficial or positive to BW?". We'll wait. I'm not the one making any balance proposals. You're the one who, apparently, has the ideas to fix Brood War. Why would the impetus ever be on me to think up a balance change when you're the person who is making the proposal? Furthermore, I specifically asked what you meant by "beneficial", and you went to the most extreme example of lawyering with the 'is is' example. You asked a vague question, and I asked you to be more specific, and now you've refused to do so, and somehow are pointing at me and saying, "You're dodging the question." Also, if I gonna put forward a proposal, it would definitely be to make a tank in siege mode shoot a nuke that does 99999 damage. Dodge, dodge, dodge. We get it Nina... you got nuthin'. Or don't want to. ![]() Disappointing, especially since you're a smart and articulate person. But yeah, a bit close-minded. It happens. One last chance. Here, maybe this'll help: ben·e·fi·cial ˌbenəˈfiSH(ə)l/ adjective favorable or advantageous; resulting in good. All I asked was for you to clarify what you meant, and now you're being condescending for no reason. You could've just said, "I just meant the dictionary definition of beneficial, nothing specific." and we could go from there. Now you're being silly, throwing down ultimatums like "LAST CHANCE", as if I care about how many chances I have left. Also, when you say "we get it", do you mean you identify as multiple people, or what?+ Show Spoiler + Or, let me guess... wē/ pronoun pronoun: we used by a speaker to refer to himself or herself and one or more other people considered together. (who else are you speaking for?) + Show Spoiler + Wait, let me guess... us əs/ pronoun pronoun: us used by a speaker to refer to himself or herself and one or more other people as the object of a verb or preposition. Hey, did you know something? Rmbr the game, "Chess"? It's a turn-based two-player strategy board game played on a chessboard, a checkered gameboard with 64 squares arranged in an eight-by-eight grid. Chess is played by millions of people worldwide, both amateurs and professionals. Each player begins the game with 16 pieces: one king, one queen, two rooks, two knights, two bishops, and eight pawns. Each of the six piece types moves differently, with the most powerful being the queen and the least powerful the pawn. The objective is to 'checkmate' the opponent's king by placing it under an inescapable threat of capture. To this end, a player's pieces are used to attack and capture the opponent's pieces, while supporting their own. In addition to checkmate, the game can be won by voluntary resignation by the opponent, which typically occurs when too much material is lost, or if checkmate appears unavoidable. A game may also result in a draw in several ways. (Definition stolen from Wikipedia dot org) As it turns out, Chess is fucking imbalanced: https://en.wikipedia.org/wiki/First-move_advantage_in_chess You wanna know why I wouldn't change Chess? Because I'd take it for what it is. The same applies to my approach to StarCraft: Brood War. It's a great game. In my opinion, it really holds up for many, many reasons. So, in regards to "favorable or advantageous", as gameplay changes, basically anything that benefits me personally would be beneficial. So if I played Protoss, I would advocate for anything from unnoticeable and nigh-on worthless buffs to unreasonable game-breaking advantages. In regards to "resulting in good", the game is already good, so any change I made could potentially result in more good, but, the act of making zero changes would also result in good, so the easiest course of action would be to make no changes. My personal preference would also be to make no changes. You could say "OH, YOU'RE SO CLOSE-MINDED. DON'T WORRY. IT HAPPENS." but that means absolutely nothing, because you yourself would also be close-minded for not accepting that the game is fine as it is, and refusing to believe that no changes are necessary. Here has been the conversation so far: Me: Name one good idea from this thread, concerning balance. You: I'm sure if I did, you would pooh-pooh it/pick it apart. ["No."] Me: So you're saying that ideas might be criticized by me? That's... horrifying. ["A good idea will be able to survive my criticism."] You: Rather than going down that very obvious path, let's instead ask YOU, Nina, if there are any balance changes you can think of that would be beneficial. Why would I ever do this? The only thing I can think of is that you thought that I was saying that I had better ideas than everyone else in this thread to change the game's balance. Which I wasn't saying. I was saying the balance ideas in this thread are bad because there's nothing that needs to be changed in the game, period, and either you don't realize that's what I've been saying, or you did realize it but are too stubborn to admit you made a mistake. At this point, I'm like "What are you even talking about?", "Why would I make a balance proposal if I'm against that?", "What do you mean by 'balance changes you can think of that would be beneficial'?" So I asked one of the questions, just curious to see where you were going with this: Me: "It depends on what you mean by "beneficial"." You: "YOU go ahead and define beneficial any way you like, within reason." Me: "I'm not the one making any balance proposals." [If you thought I had my own balance proposal in mind, at this point, you should know that's not the case.] You: "Dodge, dodge, dodge. We get it Nina... you got nuthin'. Or don't want to. ![]() I would make no changes to the performance of any units or buildings. Which I've already stated. Numerous times. So, no, I'm not going to come up with a balance change, and for you to ask me to do so is either a misunderstanding on your end, or one of the strangest exercises in logic I've ever encountered, - OR - (and I seriously hope this is not the case) you're trying to bait me into making a proposal (why would I do this? WHY?) so you can peck at it and go, "SEE? YOU CAN POKE HOLES IN ANY ARGUMENT ABOUT UNIT BALANCE." | ||
Foxxan
Sweden3427 Posts
This makes the assumption that a D level Terran will find it equally easy to block the third as an A level Terran against Zerg. 95% of the time, a better player will win even with these imbalances. You might lose 5% of the time sure, but that's not a big problem when you can simply practice for an hour every day for a week and then beat the other guy. It's the tip top where everyone's at their best where the real problem lies.. Only a fool would make that assumption. The statistics are just that statistics. One particular mu might be more vulnerable with specific strats from specific races or it can perhaps only be vulnerable against certain strategies while against other strategies its a balance mu. So if the statistic says 55/45, then it dont tell us what strategy the race loses to or how so if we then see a game where terran blocks or tries to block the third from zerg we dont know if this is the time the mu is vulnerable or not, not with statistics. Aight. Why bother looking at statistics in the first place for anything? Statistics are clearly bull. Let's throw out the whole notion in everything. Analysis into gameplay is fine if we're discussing individual players or a certain series. That makes sense. Once you get into a large sample size, statistics becomes more relevant. Its there to give hints and some fast information. Even if it becomes more relevnat the more games, the context should always be worth more than statistics, and looking at stastistics alone feels very wrong to me. Aight. Let's say Zerg loses 200 games out of 1000 because he makes a mistake. Do you know what that tells me? It's too easy to make a mistake for Zerg. If Zerg has a 1 second timing window to make sunks and be safe, and he screws up 100 times out of 1000, that's a problem. That would tell me the same but this example feels very misleading. Its a difference between not micro your muta/lings well enough to 1second timing window. And lets say this example is real in broodwar right now, what should one do? Looking at statistics and do balance based on it would still be wrong, analyse the mu the race much further would be the correct move. | ||
neobowman
Canada3324 Posts
On January 28 2017 11:03 ninazerg wrote: Show nested quote + On January 28 2017 08:41 [[Starlight]] wrote: On January 28 2017 08:36 ninazerg wrote: On January 28 2017 08:06 [[Starlight]] wrote: On January 27 2017 11:10 ninazerg wrote: On January 27 2017 07:08 [[Starlight]] wrote: 3- The person who offers earnest but obviously bad, game-breaking balance ideas, such as, well... name one. Bad, not well-thought out balance suggestions are everywhere. ![]() 4- The guy who might actually have good balance ideas but thinks his ideas are the ONLY good ones, and argues in an angry, non-constructive way with everyone else until they (he hopes) roll over and accept him as the second coming of Rob Pardo or whoever. So, you can get why some ppl hate balance discussions so much. But, they are still interesting, and some ppl do have good ideas... that will likely never be implemented. Name one good idea from this thread, concerning balance. I'm sure if I did, you would pooh-pooh it/pick it apart. So you're saying that ideas might be criticized by me? That's... horrifying. Well, silly sarcasm aside Nina... constructive criticism is always a good thing, and I'm pretty accepting of it. But there's constructive criticism, and then there's 'I just want to shoot down everything you say because I've already made up mind' criticism, which isn't really useful. And I suspect that's where you're going with this, not just by your tone (sarcastic), but also by your answer below... Rather than going down that very obvious path, let's instead ask YOU, Nina, if there are any balance changes you can think of that would be beneficial. I'm guessing the answer will probably be "no"... even though in other threads, I do remember you saying "nerf tanks." ![]() But you might've been joking, I don't know. It depends on what you mean by "beneficial". The game is fun. If it wasn't fun, I'm not sure what patch I could do to fix that. ...where you seemed to dodge a pretty straightforward question on the basis of semantics. Kinda reminded me a bit of Bill Clinton during that infamous deposition, where he asked what the meaning of "is", is... ![]() Tell you what, Nina... YOU go ahead and define beneficial any way you like, within reason. That dispensed with, the question remains, "Can you think of ANY balance change, any change at ALL, that you would deem beneficial or positive to BW?". We'll wait. I'm not the one making any balance proposals. You're the one who, apparently, has the ideas to fix Brood War. Why would the impetus ever be on me to think up a balance change when you're the person who is making the proposal? Furthermore, I specifically asked what you meant by "beneficial", and you went to the most extreme example of lawyering with the 'is is' example. You asked a vague question, and I asked you to be more specific, and now you've refused to do so, and somehow are pointing at me and saying, "You're dodging the question." Also, if I gonna put forward a proposal, it would definitely be to make a tank in siege mode shoot a nuke that does 99999 damage. Dodge, dodge, dodge. We get it Nina... you got nuthin'. Or don't want to. ![]() Disappointing, especially since you're a smart and articulate person. But yeah, a bit close-minded. It happens. One last chance. Here, maybe this'll help: ben·e·fi·cial ˌbenəˈfiSH(ə)l/ adjective favorable or advantageous; resulting in good. Hey, did you know something? Rmbr the game, "Chess"? It's a turn-based two-player strategy board game played on a chessboard, a checkered gameboard with 64 squares arranged in an eight-by-eight grid. Chess is played by millions of people worldwide, both amateurs and professionals. Each player begins the game with 16 pieces: one king, one queen, two rooks, two knights, two bishops, and eight pawns. Each of the six piece types moves differently, with the most powerful being the queen and the least powerful the pawn. The objective is to 'checkmate' the opponent's king by placing it under an inescapable threat of capture. To this end, a player's pieces are used to attack and capture the opponent's pieces, while supporting their own. In addition to checkmate, the game can be won by voluntary resignation by the opponent, which typically occurs when too much material is lost, or if checkmate appears unavoidable. A game may also result in a draw in several ways. (Definition stolen from Wikipedia dot org) As it turns out, Chess is fucking imbalanced: https://en.wikipedia.org/wiki/First-move_advantage_in_chess You wanna know why I wouldn't change Chess? Because I'd take it for what it is. The same applies to my approach to StarCraft: Brood War. It's a great game. In my opinion, it really holds up for many, many reasons. So, in regards to "favorable or advantageous", as gameplay changes, basically anything that benefits me personally would be beneficial. So if I played Protoss, I would advocate for anything from unnoticeable and nigh-on worthless buffs to unreasonable game-breaking advantages. In regards to "resulting in good", the game is already good, so any change I made could potentially result in more good, but, the act of making zero changes would also result in good, so the easiest course of action would be to make no changes. My personal preference would also be to make no changes. You could say "OH, YOU'RE SO CLOSE-MINDED. DON'T WORRY. IT HAPPENS." but that means absolutely nothing, because you yourself would also be close-minded for not accepting that the game is fine as it is, and refusing to believe that no changes are necessary. Don't agree with everything that Starlight is saying but let me note. A lot of people point out Chess as an example of a game having imbalance and still being good. Chess is an amazing game with centuries of development and competition. You know what they don't have in Chess? Players only playing 1 color. Let me point out another similar (in terms of cultural position) board game. Go (Or Weiqi/Baduk). Go is similar in that it is turn based and one color out of two goes first. There is an imbalance there, but what Go does is give a point advantage to White to balance things out (White goes second in Go). This is done in spite of the fact that players will alternate colors every game within a match. In fact, players and affiliated organizations are still trying to find the ideal point advantage to give. A lot of people are looking to new AI developments with Alphago to see if they can find the ideal point advantage to make the game more balanced. Chess is great. I can also guarantee you that if you had to choose black or white at the beginning of your career and you could never play any other color, it would not be a competitive game. Sure, Go is great as it is. It's an amazing game with so much depth and complexity that I would never be able to learn it all if I studied it my whole life. But they also are actively seeking to improve its balance to make it better. I would imagine that if Chess had a comparable system of equalizing advantages without crazily altering the rules of the game, they would implement it. I can't say your opinion is wrong for not making any changes, but it seems non-progressive to just say that everything's fine as is and not try to improve it. There are clearly ways that the game would be more balanced in ways that would not hugely affect the game. It seems illogical to me to not want to try and find it. On January 28 2017 11:06 Foxxan wrote: Show nested quote + This makes the assumption that a D level Terran will find it equally easy to block the third as an A level Terran against Zerg. 95% of the time, a better player will win even with these imbalances. You might lose 5% of the time sure, but that's not a big problem when you can simply practice for an hour every day for a week and then beat the other guy. It's the tip top where everyone's at their best where the real problem lies.. Only a fool would make that assumption. The statistics are just that statistics. One particular mu might be more vulnerable with specific strats from specific races or it can perhaps only be vulnerable against certain strategies while against other strategies its a balance mu. So if the statistic says 55/45, then it dont tell us what strategy the race loses to or how so if we then see a game where terran blocks or tries to block the third from zerg we dont know if this is the time the mu is vulnerable or not, not with statistics. Show nested quote + Aight. Why bother looking at statistics in the first place for anything? Statistics are clearly bull. Let's throw out the whole notion in everything. Analysis into gameplay is fine if we're discussing individual players or a certain series. That makes sense. Once you get into a large sample size, statistics becomes more relevant. Its there to give hints and some fast information. Even if it becomes more relevnat the more games, the context should always be worth more than statistics, and looking at stastistics alone feels very wrong to me. Show nested quote + Aight. Let's say Zerg loses 200 games out of 1000 because he makes a mistake. Do you know what that tells me? It's too easy to make a mistake for Zerg. If Zerg has a 1 second timing window to make sunks and be safe, and he screws up 100 times out of 1000, that's a problem. That would tell me the same but this example feels very misleading. Its a difference between not micro your muta/lings well enough to 1second timing window. And lets say this example is real in broodwar right now, what should one do? Looking at statistics and do balance based on it would still be wrong, analyse the mu the race much further would be the correct move. I honestly don't think I understand what you're saying right now. If this is real right now in Brood War (and I think it is), my opinion would be to make balance changes (assuming I'm all-powerful or something). At what point in your analysis would you say that something is imbalanced and would have to change? | ||
iPlaY.NettleS
Australia4318 Posts
On January 28 2017 09:35 neobowman wrote: Show nested quote + On January 27 2017 16:16 ninazerg wrote: On January 27 2017 15:51 parkufarku wrote: On January 27 2017 01:56 biryusky wrote: god damn when is this ever gonna stop. Blizzard hasnt touched jack shit about balance since like 10 years ago. Why are we even speculating or suggesting things that dont go anywhere? Because the title of thread says "SC1 is getting patched soon" ??? Are you afraid that Blizzard will finally deservedly nerf Terran and balance ZvT? Oh no, a balanced game incoming, that sounds horrid! Terran doesn't need to be nerfed. The problem with Zergs playing ZvT is that they all do the same build, and do it every game like a robot. It's the match-up that has changed the least in the last 5 years. This quote bothers me. The answer to everything is not "Innovate!" Yes, innovations can come and change matchups but we can't just criticize an entire race because they have not found good alternatives. Lurker builds were popular for a while because mutas weren't working against 5 rax. Sure, they were better. Still not a good solution. What's the problem with ZvP then? Protosses clearly just aren't innovating enough. Let's assume that these players that are literally being paid to play games (Afreeca still supports them through their gaming and they still spend way more time on improving than anyone else) just haven't figured things out enough. It was a strange statement to make after the recent flash v jaedong series where flash just did +1 5 rax every game and jaedong threw pretty much everything at him, winning one game with a freaking hydralisk rush. | ||
neobowman
Canada3324 Posts
On January 28 2017 12:50 iPlaY.NettleS wrote: Show nested quote + On January 28 2017 09:35 neobowman wrote: On January 27 2017 16:16 ninazerg wrote: On January 27 2017 15:51 parkufarku wrote: On January 27 2017 01:56 biryusky wrote: god damn when is this ever gonna stop. Blizzard hasnt touched jack shit about balance since like 10 years ago. Why are we even speculating or suggesting things that dont go anywhere? Because the title of thread says "SC1 is getting patched soon" ??? Are you afraid that Blizzard will finally deservedly nerf Terran and balance ZvT? Oh no, a balanced game incoming, that sounds horrid! Terran doesn't need to be nerfed. The problem with Zergs playing ZvT is that they all do the same build, and do it every game like a robot. It's the match-up that has changed the least in the last 5 years. This quote bothers me. The answer to everything is not "Innovate!" Yes, innovations can come and change matchups but we can't just criticize an entire race because they have not found good alternatives. Lurker builds were popular for a while because mutas weren't working against 5 rax. Sure, they were better. Still not a good solution. What's the problem with ZvP then? Protosses clearly just aren't innovating enough. Let's assume that these players that are literally being paid to play games (Afreeca still supports them through their gaming and they still spend way more time on improving than anyone else) just haven't figured things out enough. It was a strange statement to make after the recent flash v jaedong series where flash just did +1 5 rax every game and jaedong threw pretty much everything at him, winning one game with a freaking hydralisk rush. Edit: NVM I completely misunderstood u I'm dumb. | ||
ninazerg
United States7291 Posts
On January 28 2017 13:00 neobowman wrote: Show nested quote + On January 28 2017 12:50 iPlaY.NettleS wrote: On January 28 2017 09:35 neobowman wrote: On January 27 2017 16:16 ninazerg wrote: On January 27 2017 15:51 parkufarku wrote: On January 27 2017 01:56 biryusky wrote: god damn when is this ever gonna stop. Blizzard hasnt touched jack shit about balance since like 10 years ago. Why are we even speculating or suggesting things that dont go anywhere? Because the title of thread says "SC1 is getting patched soon" ??? Are you afraid that Blizzard will finally deservedly nerf Terran and balance ZvT? Oh no, a balanced game incoming, that sounds horrid! Terran doesn't need to be nerfed. The problem with Zergs playing ZvT is that they all do the same build, and do it every game like a robot. It's the match-up that has changed the least in the last 5 years. This quote bothers me. The answer to everything is not "Innovate!" Yes, innovations can come and change matchups but we can't just criticize an entire race because they have not found good alternatives. Lurker builds were popular for a while because mutas weren't working against 5 rax. Sure, they were better. Still not a good solution. What's the problem with ZvP then? Protosses clearly just aren't innovating enough. Let's assume that these players that are literally being paid to play games (Afreeca still supports them through their gaming and they still spend way more time on improving than anyone else) just haven't figured things out enough. It was a strange statement to make after the recent flash v jaedong series where flash just did +1 5 rax every game and jaedong threw pretty much everything at him, winning one game with a freaking hydralisk rush. Nina is talking about making a new standard for a matchup. Like how Bisu redefined PvZ for a bit, how Savior changed ZvT and how TvZ late mech has become dominant. What Flash did basically every game was 5 rax +1. Jaedong can't do that Hydra rush every game. 5 rax +1 was an innovation in that it became the new standard. Standard for Zerg is 3 hatch muta. What Jaedong did (the slow lurker drop and the hydra busts) are cool 1-off strats but nothing more. There's no chance that it'll become the new standard or anything like it. People aren't stagnating into 3 hatch muta because they aren't trying to innovate. They're stagnating because their attempts failed and are failing. I understand if one race can play more or less completely rigid and other races have to play more creatively. But there has to be some sort of standard for everyone where a race can play a matchup and not be straight up behind if both just play standard. No, I'm talking about Zergs doing more builds in ZvT besides 3-Hatch Muta. Jaedong did not just win one game during the series. He also won the lurker-drop game. He almost won the lurker bust game. Edit: Bisu still is winning bigly against Zerg. Why? He's aggressive and controls the skies well with corsairs. Nearly every other Protoss plays safe and doesn't take chances with aggression in the early game like Bisu does. | ||
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BigFan
TLADT24920 Posts
On January 28 2017 13:09 ninazerg wrote: Show nested quote + On January 28 2017 13:00 neobowman wrote: On January 28 2017 12:50 iPlaY.NettleS wrote: On January 28 2017 09:35 neobowman wrote: On January 27 2017 16:16 ninazerg wrote: On January 27 2017 15:51 parkufarku wrote: On January 27 2017 01:56 biryusky wrote: god damn when is this ever gonna stop. Blizzard hasnt touched jack shit about balance since like 10 years ago. Why are we even speculating or suggesting things that dont go anywhere? Because the title of thread says "SC1 is getting patched soon" ??? Are you afraid that Blizzard will finally deservedly nerf Terran and balance ZvT? Oh no, a balanced game incoming, that sounds horrid! Terran doesn't need to be nerfed. The problem with Zergs playing ZvT is that they all do the same build, and do it every game like a robot. It's the match-up that has changed the least in the last 5 years. This quote bothers me. The answer to everything is not "Innovate!" Yes, innovations can come and change matchups but we can't just criticize an entire race because they have not found good alternatives. Lurker builds were popular for a while because mutas weren't working against 5 rax. Sure, they were better. Still not a good solution. What's the problem with ZvP then? Protosses clearly just aren't innovating enough. Let's assume that these players that are literally being paid to play games (Afreeca still supports them through their gaming and they still spend way more time on improving than anyone else) just haven't figured things out enough. It was a strange statement to make after the recent flash v jaedong series where flash just did +1 5 rax every game and jaedong threw pretty much everything at him, winning one game with a freaking hydralisk rush. Nina is talking about making a new standard for a matchup. Like how Bisu redefined PvZ for a bit, how Savior changed ZvT and how TvZ late mech has become dominant. What Flash did basically every game was 5 rax +1. Jaedong can't do that Hydra rush every game. 5 rax +1 was an innovation in that it became the new standard. Standard for Zerg is 3 hatch muta. What Jaedong did (the slow lurker drop and the hydra busts) are cool 1-off strats but nothing more. There's no chance that it'll become the new standard or anything like it. People aren't stagnating into 3 hatch muta because they aren't trying to innovate. They're stagnating because their attempts failed and are failing. I understand if one race can play more or less completely rigid and other races have to play more creatively. But there has to be some sort of standard for everyone where a race can play a matchup and not be straight up behind if both just play standard. No, I'm talking about Zergs doing more builds in ZvT besides 3-Hatch Muta. Jaedong did not just win one game during the series. He also won the lurker-drop game. He almost won the lurker bust game. Edit: Bisu still is winning bigly against Zerg. Why? He's aggressive and controls the skies well with corsairs. Nearly every other Protoss plays safe and doesn't take chances with aggression in the early game like Bisu does. Gotta agree with this. I think Zergs should try different builds and see what gives them the best outcome. It's good usually to stick to something you are familiar with but its like Stork mentioned in his interview, strategies rotate in and out each year so a strat from years ago might be much more effective now. What's there to lose after all? | ||
neobowman
Canada3324 Posts
On January 28 2017 13:22 BigFan wrote: Show nested quote + On January 28 2017 13:09 ninazerg wrote: On January 28 2017 13:00 neobowman wrote: On January 28 2017 12:50 iPlaY.NettleS wrote: On January 28 2017 09:35 neobowman wrote: On January 27 2017 16:16 ninazerg wrote: On January 27 2017 15:51 parkufarku wrote: On January 27 2017 01:56 biryusky wrote: god damn when is this ever gonna stop. Blizzard hasnt touched jack shit about balance since like 10 years ago. Why are we even speculating or suggesting things that dont go anywhere? Because the title of thread says "SC1 is getting patched soon" ??? Are you afraid that Blizzard will finally deservedly nerf Terran and balance ZvT? Oh no, a balanced game incoming, that sounds horrid! Terran doesn't need to be nerfed. The problem with Zergs playing ZvT is that they all do the same build, and do it every game like a robot. It's the match-up that has changed the least in the last 5 years. This quote bothers me. The answer to everything is not "Innovate!" Yes, innovations can come and change matchups but we can't just criticize an entire race because they have not found good alternatives. Lurker builds were popular for a while because mutas weren't working against 5 rax. Sure, they were better. Still not a good solution. What's the problem with ZvP then? Protosses clearly just aren't innovating enough. Let's assume that these players that are literally being paid to play games (Afreeca still supports them through their gaming and they still spend way more time on improving than anyone else) just haven't figured things out enough. It was a strange statement to make after the recent flash v jaedong series where flash just did +1 5 rax every game and jaedong threw pretty much everything at him, winning one game with a freaking hydralisk rush. Nina is talking about making a new standard for a matchup. Like how Bisu redefined PvZ for a bit, how Savior changed ZvT and how TvZ late mech has become dominant. What Flash did basically every game was 5 rax +1. Jaedong can't do that Hydra rush every game. 5 rax +1 was an innovation in that it became the new standard. Standard for Zerg is 3 hatch muta. What Jaedong did (the slow lurker drop and the hydra busts) are cool 1-off strats but nothing more. There's no chance that it'll become the new standard or anything like it. People aren't stagnating into 3 hatch muta because they aren't trying to innovate. They're stagnating because their attempts failed and are failing. I understand if one race can play more or less completely rigid and other races have to play more creatively. But there has to be some sort of standard for everyone where a race can play a matchup and not be straight up behind if both just play standard. No, I'm talking about Zergs doing more builds in ZvT besides 3-Hatch Muta. Jaedong did not just win one game during the series. He also won the lurker-drop game. He almost won the lurker bust game. Edit: Bisu still is winning bigly against Zerg. Why? He's aggressive and controls the skies well with corsairs. Nearly every other Protoss plays safe and doesn't take chances with aggression in the early game like Bisu does. Gotta agree with this. I think Zergs should try different builds and see what gives them the best outcome. It's good usually to stick to something you are familiar with but its like Stork mentioned in his interview, strategies rotate in and out each year so a strat from years ago might be much more effective now. What's there to lose after all? Bisu wins big because he's amazing at multitasking which allows him to be more aggressive with zealots and corsairs. It's not that Protosses just have to do this and they'll win. It's that Bisu's extraordinary skill allows him to do things that other Protosses can't. Jaedong won these games because they were basically cheese that Flash doesn't scout. I'm not saying he shouldn't do it, that's how you play a series. But there's a problem when you can't play standard because you're behind if you do. | ||
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c3rberUs
Japan11285 Posts
Zergs should really bust out them 1 base lurker strats from 2000 and keep Terrans honest. | ||
Assault_1
Canada1950 Posts
On January 27 2017 16:47 Highgamer wrote: Show nested quote + On January 27 2017 11:08 Assault_1 wrote: On January 27 2017 10:25 Bakuryu wrote: If Blizz made a couple of these changes outlined, would you be upset? That's the essence of this question. 100% yes. when will you realize that balance patches will destroy this game? It's obvious BW balancing isn't perfect, for example nukes, scouts, infested terran are never used. There's definitely a way to improve the game further through balance changes, the problem is just it's very difficult to do. Not following the whole discussion, but this point seems odd to me. "Balance = every unit is used"... that doesn't really make sense, and that idea lead to some of the lesser balance-changes in SC2 iirc. And it would take from the current awesomeness when these said units are actually used in BW... 'improve the game further through balance changes': perfectionism is a fine thing, but it has a downside, too, it can ruin already good things... everyone who wants some minor changes has to admit that there is this danger... As much as I dislike some the losses in TvP... and blame balance-issues for it... I'd rather keep the majority of games where it's 50/50 instead of striving for 50% winrates in absolute numbers.. Yeah I agree, I'm just showing the game's design isn't perfect because there's units that are never used. They would have ideally been balanced or removed from the game, since they currently don't add anything except for fun/bm. Anyway it's a bad idea to do any balance changes to the game itself at this point, unless maybe there's something korean pro's and the general community all agree on that should be changed. | ||
neobowman
Canada3324 Posts
On January 28 2017 14:27 Assault_1 wrote: Show nested quote + On January 27 2017 16:47 Highgamer wrote: On January 27 2017 11:08 Assault_1 wrote: On January 27 2017 10:25 Bakuryu wrote: If Blizz made a couple of these changes outlined, would you be upset? That's the essence of this question. 100% yes. when will you realize that balance patches will destroy this game? It's obvious BW balancing isn't perfect, for example nukes, scouts, infested terran are never used. There's definitely a way to improve the game further through balance changes, the problem is just it's very difficult to do. Not following the whole discussion, but this point seems odd to me. "Balance = every unit is used"... that doesn't really make sense, and that idea lead to some of the lesser balance-changes in SC2 iirc. And it would take from the current awesomeness when these said units are actually used in BW... 'improve the game further through balance changes': perfectionism is a fine thing, but it has a downside, too, it can ruin already good things... everyone who wants some minor changes has to admit that there is this danger... As much as I dislike some the losses in TvP... and blame balance-issues for it... I'd rather keep the majority of games where it's 50/50 instead of striving for 50% winrates in absolute numbers.. Yeah I agree, I'm just showing the game's design isn't perfect because there's units that are never used. They would have ideally been balanced or removed from the game, since they currently don't add anything except for fun/bm. Anyway it's a bad idea to do any balance changes to the game itself at this point, unless maybe there's something korean pro's and the general community all agree on that should be changed. Man I feel like I spent a huge chunk of time arguing against this and this just comes up as an off-handed quote. Jeez | ||
errol1001
454 Posts
I think some small targeted changes might be able to improve the game, but it's also a pandora's box. What would happen if they reverted the psi storm nerf? On the surface, I think that the only truly substantial change is that storm will kill lurkers. That could serve to help protoss vs zerg while doing little vs terran. But if that results in lurkers being gone from the meta, will it result in better balance? And even if it does, would it be worth the cost (potentially making lurkers a never seen vs protoss unit)? It's kind of the whole butterfly effect thing. | ||
Zera
Lithuania716 Posts
On January 28 2017 13:49 neobowman wrote: Show nested quote + On January 28 2017 13:22 BigFan wrote: On January 28 2017 13:09 ninazerg wrote: On January 28 2017 13:00 neobowman wrote: On January 28 2017 12:50 iPlaY.NettleS wrote: On January 28 2017 09:35 neobowman wrote: On January 27 2017 16:16 ninazerg wrote: On January 27 2017 15:51 parkufarku wrote: On January 27 2017 01:56 biryusky wrote: god damn when is this ever gonna stop. Blizzard hasnt touched jack shit about balance since like 10 years ago. Why are we even speculating or suggesting things that dont go anywhere? Because the title of thread says "SC1 is getting patched soon" ??? Are you afraid that Blizzard will finally deservedly nerf Terran and balance ZvT? Oh no, a balanced game incoming, that sounds horrid! Terran doesn't need to be nerfed. The problem with Zergs playing ZvT is that they all do the same build, and do it every game like a robot. It's the match-up that has changed the least in the last 5 years. This quote bothers me. The answer to everything is not "Innovate!" Yes, innovations can come and change matchups but we can't just criticize an entire race because they have not found good alternatives. Lurker builds were popular for a while because mutas weren't working against 5 rax. Sure, they were better. Still not a good solution. What's the problem with ZvP then? Protosses clearly just aren't innovating enough. Let's assume that these players that are literally being paid to play games (Afreeca still supports them through their gaming and they still spend way more time on improving than anyone else) just haven't figured things out enough. It was a strange statement to make after the recent flash v jaedong series where flash just did +1 5 rax every game and jaedong threw pretty much everything at him, winning one game with a freaking hydralisk rush. Nina is talking about making a new standard for a matchup. Like how Bisu redefined PvZ for a bit, how Savior changed ZvT and how TvZ late mech has become dominant. What Flash did basically every game was 5 rax +1. Jaedong can't do that Hydra rush every game. 5 rax +1 was an innovation in that it became the new standard. Standard for Zerg is 3 hatch muta. What Jaedong did (the slow lurker drop and the hydra busts) are cool 1-off strats but nothing more. There's no chance that it'll become the new standard or anything like it. People aren't stagnating into 3 hatch muta because they aren't trying to innovate. They're stagnating because their attempts failed and are failing. I understand if one race can play more or less completely rigid and other races have to play more creatively. But there has to be some sort of standard for everyone where a race can play a matchup and not be straight up behind if both just play standard. No, I'm talking about Zergs doing more builds in ZvT besides 3-Hatch Muta. Jaedong did not just win one game during the series. He also won the lurker-drop game. He almost won the lurker bust game. Edit: Bisu still is winning bigly against Zerg. Why? He's aggressive and controls the skies well with corsairs. Nearly every other Protoss plays safe and doesn't take chances with aggression in the early game like Bisu does. Gotta agree with this. I think Zergs should try different builds and see what gives them the best outcome. It's good usually to stick to something you are familiar with but its like Stork mentioned in his interview, strategies rotate in and out each year so a strat from years ago might be much more effective now. What's there to lose after all? Bisu wins big because he's amazing at multitasking which allows him to be more aggressive with zealots and corsairs. It's not that Protosses just have to do this and they'll win. It's that Bisu's extraordinary skill allows him to do things that other Protosses can't. Jaedong won these games because they were basically cheese that Flash doesn't scout. I'm not saying he shouldn't do it, that's how you play a series. But there's a problem when you can't play standard because you're behind if you do. If you were following what JD said after the games, you would know that he was already behind even before the series started, just because Flash is so much better at the moment and not because of some imbalance that you try to push down our throats. Flash and Last are the only terrans that manage to maintain ridiculously high winrate against Zergs. But what if I tell you, that both of them have even better winrates against Protoss (at least in Oct and Dec), why don't you talk about balance changes to TvP to give a chance for protoss players to win against God and Alpha Terran? It's not the races that are imbalanced, it's the players ![]() And since you love statistics, I am curious - how would statictics look if you take out all the star players? What are the statistics for A class players only? I think you might get close to your desired 50/50 numbers. I might be wrong, but that would be really cool to look at ![]() I also might sound close-minded and non-progressive, but really, no changes are needed for this masterpiece. | ||
fearthequeen
United States786 Posts
On January 28 2017 07:51 Foxxan wrote: Show nested quote + I have never once said that this is not something that can be overcome through hard work. It's a 55% imbalance (averaging TvZ and ZvP). It's barely relevant. But it's there. I don't notice it when I play, 99.99% of the people in the world won't notice it when they play. But it's a damn hard 5% to overcome when you're at a pro level. This argument is so full of bullshit that its a spreading lie at best. People that are one tier behind or even two will feel this if there is an imbalance in the game. For example, if its hard for zerg to take a third IT WILL MATTER ALOT in games that arent played at the pro level because if terran can block the third it gives that race a huge advantage. Also using statistics the way blizzard do it is just nonsense, 50/50 balance doesnt mean balance it only means statistic balance. If you instead would discuss how the games are won and lost, that would tell something. 50/50 balance right now, zerg wins 5 lose 5. In two of those games he lost to a 2factory speed vult cheese, alright sloppy scouting. In one game he lost to a bio normal push to his natural, he wasnt fully awake when terran moved out and didnt build sunkens in time. You see, context matters alot more. If zerg loses the game because terran blocked the third. Then what is important is how did terran block the third? Could zerg micro his lings/mutas better to hold off the bio force? Was the lurker timing off this game? If zerg had the lurker timing really well, the muta ling micro was outstanding. Then you maybe need to look further. What if at 5:00 in the game, instead of building 4 zerglings, that would have been drones. With the info the mutas bring it shouldnt have been necessary to build those 4lings so those 2drones would gain more over time. This is how you do balance, not looking at the statstics and letting it speak for you. Someone who actually makes sense when talking about balance? Sorry this will not be allowed at TL. | ||
neobowman
Canada3324 Posts
On January 28 2017 15:26 Zera wrote: Show nested quote + On January 28 2017 13:49 neobowman wrote: On January 28 2017 13:22 BigFan wrote: On January 28 2017 13:09 ninazerg wrote: On January 28 2017 13:00 neobowman wrote: On January 28 2017 12:50 iPlaY.NettleS wrote: On January 28 2017 09:35 neobowman wrote: On January 27 2017 16:16 ninazerg wrote: On January 27 2017 15:51 parkufarku wrote: On January 27 2017 01:56 biryusky wrote: god damn when is this ever gonna stop. Blizzard hasnt touched jack shit about balance since like 10 years ago. Why are we even speculating or suggesting things that dont go anywhere? Because the title of thread says "SC1 is getting patched soon" ??? Are you afraid that Blizzard will finally deservedly nerf Terran and balance ZvT? Oh no, a balanced game incoming, that sounds horrid! Terran doesn't need to be nerfed. The problem with Zergs playing ZvT is that they all do the same build, and do it every game like a robot. It's the match-up that has changed the least in the last 5 years. This quote bothers me. The answer to everything is not "Innovate!" Yes, innovations can come and change matchups but we can't just criticize an entire race because they have not found good alternatives. Lurker builds were popular for a while because mutas weren't working against 5 rax. Sure, they were better. Still not a good solution. What's the problem with ZvP then? Protosses clearly just aren't innovating enough. Let's assume that these players that are literally being paid to play games (Afreeca still supports them through their gaming and they still spend way more time on improving than anyone else) just haven't figured things out enough. It was a strange statement to make after the recent flash v jaedong series where flash just did +1 5 rax every game and jaedong threw pretty much everything at him, winning one game with a freaking hydralisk rush. Nina is talking about making a new standard for a matchup. Like how Bisu redefined PvZ for a bit, how Savior changed ZvT and how TvZ late mech has become dominant. What Flash did basically every game was 5 rax +1. Jaedong can't do that Hydra rush every game. 5 rax +1 was an innovation in that it became the new standard. Standard for Zerg is 3 hatch muta. What Jaedong did (the slow lurker drop and the hydra busts) are cool 1-off strats but nothing more. There's no chance that it'll become the new standard or anything like it. People aren't stagnating into 3 hatch muta because they aren't trying to innovate. They're stagnating because their attempts failed and are failing. I understand if one race can play more or less completely rigid and other races have to play more creatively. But there has to be some sort of standard for everyone where a race can play a matchup and not be straight up behind if both just play standard. No, I'm talking about Zergs doing more builds in ZvT besides 3-Hatch Muta. Jaedong did not just win one game during the series. He also won the lurker-drop game. He almost won the lurker bust game. Edit: Bisu still is winning bigly against Zerg. Why? He's aggressive and controls the skies well with corsairs. Nearly every other Protoss plays safe and doesn't take chances with aggression in the early game like Bisu does. Gotta agree with this. I think Zergs should try different builds and see what gives them the best outcome. It's good usually to stick to something you are familiar with but its like Stork mentioned in his interview, strategies rotate in and out each year so a strat from years ago might be much more effective now. What's there to lose after all? Bisu wins big because he's amazing at multitasking which allows him to be more aggressive with zealots and corsairs. It's not that Protosses just have to do this and they'll win. It's that Bisu's extraordinary skill allows him to do things that other Protosses can't. Jaedong won these games because they were basically cheese that Flash doesn't scout. I'm not saying he shouldn't do it, that's how you play a series. But there's a problem when you can't play standard because you're behind if you do. If you were following what JD said after the games, you would know that he was already behind even before the series started, just because Flash is so much better at the moment and not because of some imbalance that you try to push down our throats. Flash and Last are the only terrans that manage to maintain ridiculously high winrate against Zergs. But what if I tell you, that both of them have even better winrates against Protoss (at least in Oct and Dec), why don't you talk about balance changes to TvP to give a chance for protoss players to win against God and Alpha Terran? It's not the races that are imbalanced, it's the players ![]() And since you love statistics, I am curious - how would statictics look if you take out all the star players? What are the statistics for A class players only? I think you might get close to your desired 50/50 numbers. I might be wrong, but that would be really cool to look at ![]() I also might sound close-minded and non-progressive, but really, no changes are needed for this masterpiece. I have no argument that Flash was the better player in the series. He was, and totally deserves the win. They have good winrates against Toss, sure. What's the overall winrate in the matchup? You're picking out individual players and ignoring the big picture. Aight. Let's take out star player stats. Including Bisu's PvZ I suppose. We'll see how that works out. On January 28 2017 15:34 fearthequeen wrote: Show nested quote + On January 28 2017 07:51 Foxxan wrote: I have never once said that this is not something that can be overcome through hard work. It's a 55% imbalance (averaging TvZ and ZvP). It's barely relevant. But it's there. I don't notice it when I play, 99.99% of the people in the world won't notice it when they play. But it's a damn hard 5% to overcome when you're at a pro level. This argument is so full of bullshit that its a spreading lie at best. People that are one tier behind or even two will feel this if there is an imbalance in the game. For example, if its hard for zerg to take a third IT WILL MATTER ALOT in games that arent played at the pro level because if terran can block the third it gives that race a huge advantage. Also using statistics the way blizzard do it is just nonsense, 50/50 balance doesnt mean balance it only means statistic balance. If you instead would discuss how the games are won and lost, that would tell something. 50/50 balance right now, zerg wins 5 lose 5. In two of those games he lost to a 2factory speed vult cheese, alright sloppy scouting. In one game he lost to a bio normal push to his natural, he wasnt fully awake when terran moved out and didnt build sunkens in time. You see, context matters alot more. If zerg loses the game because terran blocked the third. Then what is important is how did terran block the third? Could zerg micro his lings/mutas better to hold off the bio force? Was the lurker timing off this game? If zerg had the lurker timing really well, the muta ling micro was outstanding. Then you maybe need to look further. What if at 5:00 in the game, instead of building 4 zerglings, that would have been drones. With the info the mutas bring it shouldnt have been necessary to build those 4lings so those 2drones would gain more over time. This is how you do balance, not looking at the statstics and letting it speak for you. Someone who actually makes sense when talking about balance? Sorry this will not be allowed at TL. I honestly don't understand what he was saying. If you could explain, that would be appreciated. Edit: Actually I think I'll just stop replying. It's not enjoyable. | ||
TheRageLord
4 Posts
Hope blizzard doesn't fuck up the bw remake Hope blizzard doesn't fuck up everything yes they will | ||
Zera
Lithuania716 Posts
On January 28 2017 16:10 neobowman wrote: Show nested quote + On January 28 2017 15:26 Zera wrote: On January 28 2017 13:49 neobowman wrote: On January 28 2017 13:22 BigFan wrote: On January 28 2017 13:09 ninazerg wrote: On January 28 2017 13:00 neobowman wrote: On January 28 2017 12:50 iPlaY.NettleS wrote: On January 28 2017 09:35 neobowman wrote: On January 27 2017 16:16 ninazerg wrote: On January 27 2017 15:51 parkufarku wrote: [quote] Because the title of thread says "SC1 is getting patched soon" ??? Are you afraid that Blizzard will finally deservedly nerf Terran and balance ZvT? Oh no, a balanced game incoming, that sounds horrid! Terran doesn't need to be nerfed. The problem with Zergs playing ZvT is that they all do the same build, and do it every game like a robot. It's the match-up that has changed the least in the last 5 years. This quote bothers me. The answer to everything is not "Innovate!" Yes, innovations can come and change matchups but we can't just criticize an entire race because they have not found good alternatives. Lurker builds were popular for a while because mutas weren't working against 5 rax. Sure, they were better. Still not a good solution. What's the problem with ZvP then? Protosses clearly just aren't innovating enough. Let's assume that these players that are literally being paid to play games (Afreeca still supports them through their gaming and they still spend way more time on improving than anyone else) just haven't figured things out enough. It was a strange statement to make after the recent flash v jaedong series where flash just did +1 5 rax every game and jaedong threw pretty much everything at him, winning one game with a freaking hydralisk rush. Nina is talking about making a new standard for a matchup. Like how Bisu redefined PvZ for a bit, how Savior changed ZvT and how TvZ late mech has become dominant. What Flash did basically every game was 5 rax +1. Jaedong can't do that Hydra rush every game. 5 rax +1 was an innovation in that it became the new standard. Standard for Zerg is 3 hatch muta. What Jaedong did (the slow lurker drop and the hydra busts) are cool 1-off strats but nothing more. There's no chance that it'll become the new standard or anything like it. People aren't stagnating into 3 hatch muta because they aren't trying to innovate. They're stagnating because their attempts failed and are failing. I understand if one race can play more or less completely rigid and other races have to play more creatively. But there has to be some sort of standard for everyone where a race can play a matchup and not be straight up behind if both just play standard. No, I'm talking about Zergs doing more builds in ZvT besides 3-Hatch Muta. Jaedong did not just win one game during the series. He also won the lurker-drop game. He almost won the lurker bust game. Edit: Bisu still is winning bigly against Zerg. Why? He's aggressive and controls the skies well with corsairs. Nearly every other Protoss plays safe and doesn't take chances with aggression in the early game like Bisu does. Gotta agree with this. I think Zergs should try different builds and see what gives them the best outcome. It's good usually to stick to something you are familiar with but its like Stork mentioned in his interview, strategies rotate in and out each year so a strat from years ago might be much more effective now. What's there to lose after all? Bisu wins big because he's amazing at multitasking which allows him to be more aggressive with zealots and corsairs. It's not that Protosses just have to do this and they'll win. It's that Bisu's extraordinary skill allows him to do things that other Protosses can't. Jaedong won these games because they were basically cheese that Flash doesn't scout. I'm not saying he shouldn't do it, that's how you play a series. But there's a problem when you can't play standard because you're behind if you do. If you were following what JD said after the games, you would know that he was already behind even before the series started, just because Flash is so much better at the moment and not because of some imbalance that you try to push down our throats. Flash and Last are the only terrans that manage to maintain ridiculously high winrate against Zergs. But what if I tell you, that both of them have even better winrates against Protoss (at least in Oct and Dec), why don't you talk about balance changes to TvP to give a chance for protoss players to win against God and Alpha Terran? It's not the races that are imbalanced, it's the players ![]() And since you love statistics, I am curious - how would statictics look if you take out all the star players? What are the statistics for A class players only? I think you might get close to your desired 50/50 numbers. I might be wrong, but that would be really cool to look at ![]() I also might sound close-minded and non-progressive, but really, no changes are needed for this masterpiece. I have no argument that Flash was the better player in the series. He was, and totally deserves the win. Aight. Let's take out star player stats. Including Bisu's PvZ I suppose. We'll see how that works out. . So you said this: "Jaedong won these games because they were basically cheese that Flash doesn't scout. I'm not saying he shouldn't do it, that's how you play a series.But there's a problem when you can't play standard because you're behind if you do." and then you say you have no argument that Flash was the better player... I am honestly confused now. They have good winrates against Toss, sure. What's the overall winrate in the matchup? You're picking out individual players and ignoring the big picture. You were also picking out individual players when compiling your winrate thing. You litteraly took top5 players each month,... that's why I am suggesting to ignore these star players, yes including Bisu's PvZ. | ||
parkufarku
882 Posts
A game can only change so much. Some of you guys who say "Z should try this or Z needs to experiment more" isn't seeing the big picture. This isn't a new game with a new expansion that came out a year ago, it's a game older than my old ass car. There has to be a point where we can say, ok we've seen enough, it's time to make things more fair. Even those of you who are unable to admit it's an uphill matchup for Zerg has to admit that the MU isn't perfect. And if you like BW, why wouldn't you want improvements? No one is saying give Zerglings ability to fly. Just small incremental changes here and there until we can collect enough data | ||
Zera
Lithuania716 Posts
On January 28 2017 18:50 parkufarku wrote: It's been over a decade. ZvT has pretty much exhausted all options and openings. There's been thousands and thousands of ZvT matches, across different map pools, by all sorts of macro / aggressive / cheesy / greedy / standard players. A game can only change so much. Some of you guys who say "Z should try this or Z needs to experiment more" isn't seeing the big picture. This isn't a new game with a new expansion that came out a year ago, it's a game older than my old ass car. There has to be a point where we can say, ok we've seen enough, it's time to make things more fair. Even those of you who are unable to admit it's an uphill matchup for Zerg has to admit that the MU isn't perfect. And if you like BW, why wouldn't you want improvements? No one is saying give Zerglings ability to fly. Just small incremental changes here and there until we can collect enough data Nothing is perfect in this world and BW does not have to be perfect either to be fun to watch and play. And we like BW because of the way it is, that's why we and pros don't want any balance changes (improvements? please...). | ||
Foxxan
Sweden3427 Posts
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hitthat
Poland2253 Posts
On January 28 2017 20:58 Foxxan wrote: Well i think people would want a patch that changes things if they knew it would actually really increase the gameplay and balance. But the faith in blizzard isnt strong is my guess. You are unfair. Faith in Blizzard screwing shit up is stronger than ever. Also TvZ solved? Everytime I though that, someone came and shown me I was wrong. | ||
Broodwar4lyf
303 Posts
Valkyrie: Damage increase to 6 per missile. Acceleration and velocity increased slightly. Build time decreased. Science Facility: Build time decreased. Irradiate research cost increased to 200 minerals, 200 gas. Yamato Cannon research cost decreased to 100 minerals, 100 gas. Missile Turret: Decreased cost to 75 minerals. Factory: Charon Missile Booster research cost decreased to 100 minerals, 100 gas. Dropship: Increased speed. Goliath: Increased ground attack range. Battle Cruiser: Build time decreased. Supply cost decreased to 6. Dragoon: Build time increased. Scout: Decreased cost to 275 minerals, 125 gas. Carrier: Supply cost decreased to 6. Templar: Psi Storm Damage reduced. Corsair: Disruption Web spell duration decreased. Zealot: Shields decreased to 60 and hit points increased to 100. Queen: Decreased build cost to 100 minerals, 100 gas. Ultralisk: Supply cost decreased to 4. Queen's Nest: Spawn Broodling cost decreased to 100 minerals, 100 gas. Hydralisk Den: Lurker Aspect cost increased to 200 minerals, 200 gas. Hydralisk speed upgrade cost increased to 150 minerals, 150 gas. Spawning Pool: Increased build cost to 200 minerals Sunken Colony: Building armor increased to 2. Hit points decreased to 300. | ||
B-royal
Belgium1330 Posts
To get more hive ZvZ's, change the lay-out of bases to have mineral lines be more protected from mutalisk harass. Use this map specifically for ZvZ games. To get a fairer ZvT late game vs mech, change the main-natural base lay-out so tanks can't protect both as efficiently at the same time. Prevent the construction of lines of turrets at the outer rings of mains so zerg can drop easier. Add building blockers so terran can't get 4 or more comSat stations at CCs . No, I don't believe these examples to be great suggestions but I hope you can see that there's a lot of potential in maps to "balance" match ups as perfectly as possible and in a nuanced manner without changing the core game. | ||
pivor
Poland198 Posts
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GeckoXp
Germany2016 Posts
On January 28 2017 18:50 parkufarku wrote: It's been over a decade. ZvT has pretty much exhausted all options and openings. There's been thousands and thousands of ZvT matches, across different map pools, by all sorts of macro / aggressive / cheesy / greedy / standard players. A game can only change so much. Some of you guys who say "Z should try this or Z needs to experiment more" isn't seeing the big picture. This isn't a new game with a new expansion that came out a year ago, it's a game older than my old ass car. There has to be a point where we can say, ok we've seen enough, it's time to make things more fair. Even those of you who are unable to admit it's an uphill matchup for Zerg has to admit that the MU isn't perfect. And if you like BW, why wouldn't you want improvements? No one is saying give Zerglings ability to fly. Just small incremental changes here and there until we can collect enough data Written from the perspective of a player who only played one race for a rather short period of time. | ||
Kleinmuuhg
Vanuatu4091 Posts
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c3rberUs
Japan11285 Posts
On January 28 2017 23:02 Kleinmuuhg wrote: As someone who once 2gated his way to D I have no useful input to give on this topic whatsoever. I have a better strat, register into D Assuming this is iccup rank ofc | ||
Cele
Germany4016 Posts
+ Show Spoiler + Oh wait, it used to be a thread about the allegedly upcoming patch. Without looking it up, i imagine the thread was derailed on page 2, page 3 at the latest. | ||
Kleinmuuhg
Vanuatu4091 Posts
On January 28 2017 23:08 c3rberUs wrote: Show nested quote + On January 28 2017 23:02 Kleinmuuhg wrote: As someone who once 2gated his way to D I have no useful input to give on this topic whatsoever. I have a better strat, register into D Assuming this is iccup rank ofc Yes that was / I am the joke. I was always better at watching. | ||
SCC-Faust
United States3736 Posts
On January 28 2017 22:42 pivor wrote: I hope they fix bug where Valkyries dont shot when there is too much units on the map. Agreed. BUFF TERRAN IN RACE WARS AND FFA!!! | ||
Esp1noza
Russian Federation481 Posts
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[[Starlight]]
United States1578 Posts
On January 28 2017 15:34 fearthequeen wrote: Show nested quote + On January 28 2017 07:51 Foxxan wrote: I have never once said that this is not something that can be overcome through hard work. It's a 55% imbalance (averaging TvZ and ZvP). It's barely relevant. But it's there. I don't notice it when I play, 99.99% of the people in the world won't notice it when they play. But it's a damn hard 5% to overcome when you're at a pro level. This argument is so full of bullshit that its a spreading lie at best. People that are one tier behind or even two will feel this if there is an imbalance in the game. For example, if its hard for zerg to take a third IT WILL MATTER ALOT in games that arent played at the pro level because if terran can block the third it gives that race a huge advantage. Also using statistics the way blizzard do it is just nonsense, 50/50 balance doesnt mean balance it only means statistic balance. If you instead would discuss how the games are won and lost, that would tell something. 50/50 balance right now, zerg wins 5 lose 5. In two of those games he lost to a 2factory speed vult cheese, alright sloppy scouting. In one game he lost to a bio normal push to his natural, he wasnt fully awake when terran moved out and didnt build sunkens in time. You see, context matters alot more. If zerg loses the game because terran blocked the third. Then what is important is how did terran block the third? Could zerg micro his lings/mutas better to hold off the bio force? Was the lurker timing off this game? If zerg had the lurker timing really well, the muta ling micro was outstanding. Then you maybe need to look further. What if at 5:00 in the game, instead of building 4 zerglings, that would have been drones. With the info the mutas bring it shouldnt have been necessary to build those 4lings so those 2drones would gain more over time. This is how you do balance, not looking at the statstics and letting it speak for you. Someone who actually makes sense when talking about balance? Dunno about that... he seems to be arguing that statistics don't matter. Can't really get on board with that. | ||
[[Starlight]]
United States1578 Posts
On January 28 2017 18:50 parkufarku wrote: It's been over a decade. ZvT has pretty much exhausted all options and openings. There's been thousands and thousands of ZvT matches, across different map pools, by all sorts of macro / aggressive / cheesy / greedy / standard players. A game can only change so much. Some of you guys who say "Z should try this or Z needs to experiment more" aren't seeing the big picture. This isn't a new game with a new expansion that came out a year ago, it's a game older than my old ass car. There has to be a point where we can say, ok we've seen enough, it's time to make things more fair. Even those of you who are unable to admit it's an uphill matchup for Zerg have to admit that the MU isn't perfect. And if you like BW, why wouldn't you want improvements? No one is saying give Zerglings ability to fly. Just small incremental changes here and there until we can collect enough data Agree 100%. While I don't think Bliz will actually go and make balance changes, IF they did, and they did them RIGHT, it would be a plus. Nothing's perfect, and the game can be improved. The problem is, Bliz is just not inspiring confidence in their ability to do so these days. Their attempts at SC2 balancing were a cold slap in the groin to many players. So among some players there's legit fear about that out there, on top of a certain close-mindedness towards change, ANY change whatsoever. ![]() But even so, the game technically *could* be improved. There's been roughly 100 balance changes to SC over the various balance patches, and both before and after every balance patch, some ppl whined that Bliz would "RUIN the GAME!" if they did anything. But oddly enough, every balance patch actually improved the game. We have what we have today precisely BECAUSE Bliz was willing to change and improve the game, actually. Which is sort of ironic to remember, when you hear the "Any change would be AWFUL!!" crowd weigh in. If we'd gone with that attitude, we'd still be at SC 1.00 balance... which was quite bad, actually. | ||
ProMeTheus112
France2027 Posts
I think discussing balance maybe or maybe not could lead to interesting ideas coming up or at least identifying some problem or limitations that many would agree on. EG for me, 1 base openings in PvZ, non-muta openings in ZvT, and ZvZ I would call imperfections of the game that came up after a long time of figuring things out (ZvZ kind of always known I guess). These actually contribute to me not coming back as often (for competitive 1v1), at least the pvz. It could be an approach but it is different than trying to come closer to "50%" in MUs by making small changes to some things, which is closer to the DK method btw and I don't think I like it. Though there are a lot less problems in BW so it does make more sense to proceed in that way... I think never forgetting to think of the consequences of any change in terms of qualities, not just quantities. Not just nudge stats to lead to more win %, that's too superficial. It matters more how interesting the gameplay is, so it should be thought of at the same time at least. I personally don't mind having 5% more chance to lose in PvZ, if I have broad and interesting strategy options to play and not too much unfair things. It depends what it is that produce the 5% disadvantage. If the MU was 50% but I would have to make FE into double stargate into mass goons every game, I would probably not want to play. Anyway. I'm not sure how many really want to discuss balance. | ||
MyTHicaL
France1070 Posts
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ProMeTheus112
France2027 Posts
On January 29 2017 01:34 MyTHicaL wrote: PvZ has always been a bane of many progamers. But realistically, unless they interview everyone who was in ASL and get their input then nothing should be changed. Definately not a good idea to listen to a bunch of D rank players. zzzzzzzzz Who is D rank ? Not that their opinion is not interesting to me. | ||
tedster
984 Posts
"Playing standard" is a lazy shorthand for "doing a stock opening and playing a long game". We refer to it as playing standard because we've seen it so many times and it makes for drawn-out, entertaining games, but if doing it almost every game puts you at a disadvantage it shouldn't be the standard at all! Maybe the standard pool of openings needs to involve lots more strategic play, cheese, hidden tech, and the like. Protoss as a race already has a lot of flexibility in their opening builds, yet we consider all that "standard" play for some reason, even when they're doing something extremely risky like DT or Reaver drops that put them way behind if they fail. Furthermore, consider that much of what people consider "standard" play was only standard because coaches often forced players to use set, known builds and restricted innovation due to sponsor expectations and lack of knowledge about the game. This has been a common admission from ex-pros in interviews, and really means we should take a step back from the openings we consider "smart" and realize players were not actually playing to optimize their win%s. It's a bit like American Football and how teams punt on 4th down the majority of the time. Punting is, statistically, almost always a bad move, but it's considered "safe" and helps avoid high-variance blowouts and embarrassing situations. When a team goes for it on 4th down, most people consider it gimmicky and needlessly risky - but it turns out that the more a team goes for it on 4th, the higher their expected win percentage climbs. DISCLAIMER: I'm not saying that BW is perfectly balanced or that innovation can/will fix all balance issues. I am saying that there are still undiscovered builds and untuned "rotations" of builds that maximize win percentages against expected opponent openings. 5rax +1 is an example of a new build that players didn't utilize in the Kespa era. There's bound to be others. And what if, say, Zerg finds a rush opening that beats 5rax +1 70% of the time and starts integrating it into their "standard" pool of openings against T? This is still unexplored territory. | ||
[[Starlight]]
United States1578 Posts
On January 29 2017 01:56 tedster wrote: I really dislike the argument "you shouldn't have to cheese to win you should be able to play standard every game and have a chance". In almost any competitive other game if you did the predictable thing every game your opponent would be heavily advantaged, and while one of the beautiful things of BW is that there are fewer hard counters and more wiggle room to make strats work than these other games, that doesn't mean there shouldn't be lots of value to keeping the opponent honest and guessing every game. "Playing standard" is a lazy shorthand for "doing a stock opening and playing a long game". We refer to it as playing standard because we've seen it so many times and it makes for drawn-out, entertaining games, but if doing it almost every game puts you at a disadvantage it shouldn't be the standard at all! Maybe the standard pool of openings needs to involve lots more strategic play, cheese, hidden tech, and the like. Protoss as a race already has a lot of flexibility in their opening builds, yet we consider all that "standard" play for some reason, even when they're doing something extremely risky like DT or Reaver drops that put them way behind if they fail. Furthermore, consider that much of what people consider "standard" play was only standard because coaches often forced players to use set, known builds and restricted innovation due to sponsor expectations and lack of knowledge about the game. This has been a common admission from ex-pros in interviews, and really means we should take a step back from the openings we consider "smart" and realize players were not actually playing to optimize their win%s. It's a bit like American Football and how teams punt on 4th down the majority of the time. Punting is, statistically, almost always a bad move, but it's considered "safe" and helps avoid high-variance blowouts and embarrassing situations. When a team goes for it on 4th down, most people consider it gimmicky and needlessly risky - but it turns out that the more a team goes for it on 4th, the higher their expected win percentage climbs. DISCLAIMER: I'm not saying that BW is perfectly balanced or that innovation can/will fix all balance issues. I am saying that there are still undiscovered builds and untuned "rotations" of builds that maximize win percentages against expected opponent openings. 5rax +1 is an example of a new build that players didn't utilize in the Kespa era. There's bound to be others. And what if, say, Zerg finds a rush opening that beats 5rax +1 70% of the time and starts integrating it into their "standard" pool of openings against T? This is still unexplored territory. Those are good points, but remember that cheeses/unconventional plays often rely on the element of surprise in order to be effective. So, once you start using cheeses/up's extremely often, any good player on the other side of it will come to expect it, and scout and build appropriately to minimize it. Remember that OSL Finals where Jaedong 4-pooled Flash twice in a row? First time it worked, second time it died to Flash's D, and third time Flash early rax'd to shut it down entirely if he did it again. Cheeses/unconventional plays are great, but only get you so far. At what point does unconventional play become conventional/expected, because you use it so often that it's no longer a surprise? Personally, I like how Flash does it, where he cheeses *just* often enough without it being too often that he manages to catch the other guy flat-footed a lot of the time. Plus, he has such strong standard play that you're not necessarily expecting it anyway. | ||
Highgamer
1383 Posts
On January 29 2017 01:56 tedster wrote: Maybe the standard pool of openings needs to involve lots more strategic play, cheese, hidden tech, and the like. Protoss as a race already has a lot of flexibility in their opening builds, yet we consider all that "standard" play for some reason, even when they're doing something extremely risky like DT or Reaver drops that put them way behind if they fail. Great post overall but, haha, I had to laugh hard there. "Let's give these few brave lonesome daredevils a medal." | ||
Foxxan
Sweden3427 Posts
On January 29 2017 01:34 MyTHicaL wrote: PvZ has always been a bane of many progamers. But realistically, unless they interview everyone who was in ASL and get their input then nothing should be changed. Definately not a good idea to listen to a bunch of D rank players. zzzzzzzzz If we want a good balance and design patch, listening to high ranked players isnt the way to go. Listening to arguments is the way to go. Come on, just because someone uses some words like "pvz" is imba wihtout the context, wtf, some selfawareness please, its not the words one should go on, its the context and argument such as WHY! I think discussing balance maybe or maybe not could lead to interesting ideas coming up or at least identifying some problem or limitations that many would agree on. EG for me, 1 base openings in PvZ, non-muta openings in ZvT 1base tvp aswell, also if possible slowing down the must get fast expansion strategy overall, might go hand in hand with fixing 1base play. | ||
Foxxan
Sweden3427 Posts
I really dislike the argument "you shouldn't have to cheese to win you should be able to play standard every game and have a chance". In almost any competitive other game if you did the predictable thing every game your opponent would be heavily advantaged, and while one of the beautiful things of BW is that there are fewer hard counters and more wiggle room to make strats work than these other games, that doesn't mean there shouldn't be lots of value to keeping the opponent honest and guessing every game. Cheesing is complete bullshit in a competive game, no matter the genre. So is all-in attacks. I dont want to see some build order gamble win. Standard is great because it revolves around skill, and is a great challenge thorughout the game (potentially) And playing standard isnt even close to meaning you play one style purely. It can have many variations and different strategies invovled. That initself isnt someone just one can hardcounter blindly. "Playing standard" is a lazy shorthand for "doing a stock opening and playing a long game". We refer to it as playing standard because we've seen it so many times and it makes for drawn-out, entertaining games, but if doing it almost every game puts you at a disadvantage it shouldn't be the standard at all! Nope, its not a lazy shorthand for what you call it. You cant blindly counter something if the player play standard in various ways. Standard doesn mean long game, not even close to meaning that. So just because two players play standard, it doesnt mean its a long game incoming. I think you might confuse this with how broodwar is designed. You need expansions in this game and fast as possible. Its a long buildup for the game to start in some mus, such as tvp. You build economy, camp, wait for high tech and then the game starts, pretty much. Maybe the standard pool of openings needs to involve lots more strategic play, cheese, hidden tech, and the like. Protoss as a race already has a lot of flexibility in their opening builds, yet we consider all that "standard" play for some reason, even when they're doing something extremely risky like DT or Reaver drops that put them way behind if they fail. People that know what standard means doesnt call cheese builds or allin builds standard. Only people that dont know what it means do that. It doesnt add any strategy if you add cheese and hidden tech and what not to the game, in fact it becomes the opposite and people would stop like the game if blizzard patched it that way. I think its worth to mention that some cheeses might be to strong even. For example if protoss have a very hard time to scout zerg, those hidden hydras can be so powerful. So a cheese can infact be OP which is not good for the gameplay. You might think so because it brings some action some games here and there but in the long run i think one would understand that this isnt really skillbased, and more about rng or abuse. (if this example was true). | ||
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Ver
United States2186 Posts
I guarantee the people complaining about ZvT balance aren't aware of the innovations that Savior made (tactically in his prime, and strategically after his prime), and aren't aware that there are some very strong ideas that when they have been haphazardly applied in the 2009-2011 era, led to decisive ZvT victories against players like Flash (i,e Effort/Flash HBR). Just because people don't do it doesn't mean it doesn't exist. This isn't SC2 where the game is too strategically shallow to innovate further out than 6-12 months after a patch | ||
ProMeTheus112
France2027 Posts
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sabas123
Netherlands3122 Posts
On January 29 2017 07:09 Ver wrote: This thread is a great example of an sc2 mentality (where such thinking may have been justified) being mindlessly applied to BW (where it is not justified). BW's balance was incredible for a decade, but now suddenly it's supposedly worse than it was in 2011? I guarantee the people complaining about ZvT balance aren't aware of the innovations that Savior made (tactically in his prime, and strategically after his prime), and aren't aware that there are some very strong ideas that when they have been haphazardly applied in the 2009-2011 era, led to decisive ZvT victories against players like Flash (i,e Effort/Flash HBR). Just because people don't do it doesn't mean it doesn't exist. This isn't SC2 where the game is too strategically shallow to innovate further out than 6-12 months after a patch What actually makes SC2 so different from BW when it comes to strategic depth? Couldn't you say the same thing about BW just before Savior showed how to play ZvT? | ||
[[Starlight]]
United States1578 Posts
On January 28 2017 11:03 ninazerg wrote: Show nested quote + On January 28 2017 08:41 [[Starlight]] wrote: On January 28 2017 08:36 ninazerg wrote: On January 28 2017 08:06 [[Starlight]] wrote: On January 27 2017 11:10 ninazerg wrote: On January 27 2017 07:08 [[Starlight]] wrote: 3- The person who offers earnest but obviously bad, game-breaking balance ideas, such as, well... name one. Bad, not well-thought out balance suggestions are everywhere. ![]() 4- The guy who might actually have good balance ideas but thinks his ideas are the ONLY good ones, and argues in an angry, non-constructive way with everyone else until they (he hopes) roll over and accept him as the second coming of Rob Pardo or whoever. So, you can get why some ppl hate balance discussions so much. But, they are still interesting, and some ppl do have good ideas... that will likely never be implemented. Name one good idea from this thread, concerning balance. I'm sure if I did, you would pooh-pooh it/pick it apart. So you're saying that ideas might be criticized by me? That's... horrifying. Well, silly sarcasm aside Nina... constructive criticism is always a good thing, and I'm pretty accepting of it. But there's constructive criticism, and then there's 'I just want to shoot down everything you say because I've already made up mind' criticism, which isn't really useful. And I suspect that's where you're going with this, not just by your tone (sarcastic), but also by your answer below... Rather than going down that very obvious path, let's instead ask YOU, Nina, if there are any balance changes you can think of that would be beneficial. I'm guessing the answer will probably be "no"... even though in other threads, I do remember you saying "nerf tanks." ![]() But you might've been joking, I don't know. It depends on what you mean by "beneficial". The game is fun. If it wasn't fun, I'm not sure what patch I could do to fix that. ...where you seemed to dodge a pretty straightforward question on the basis of semantics. Kinda reminded me a bit of Bill Clinton during that infamous deposition, where he asked what the meaning of "is", is... ![]() Tell you what, Nina... YOU go ahead and define beneficial any way you like, within reason. That dispensed with, the question remains, "Can you think of ANY balance change, any change at ALL, that you would deem beneficial or positive to BW?". We'll wait. I'm not the one making any balance proposals. You're the one who, apparently, has the ideas to fix Brood War. Why would the impetus ever be on me to think up a balance change when you're the person who is making the proposal? Furthermore, I specifically asked what you meant by "beneficial", and you went to the most extreme example of lawyering with the 'is is' example. You asked a vague question, and I asked you to be more specific, and now you've refused to do so, and somehow are pointing at me and saying, "You're dodging the question." Also, if I gonna put forward a proposal, it would definitely be to make a tank in siege mode shoot a nuke that does 99999 damage. Dodge, dodge, dodge. We get it Nina... you got nuthin'. Or don't want to. ![]() Disappointing, especially since you're a smart and articulate person. But yeah, a bit close-minded. It happens. One last chance. Here, maybe this'll help: ben·e·fi·cial ˌbenəˈfiSH(ə)l/ adjective favorable or advantageous; resulting in good. All I asked was for you to clarify what you meant, and now you're being condescending for no reason. You could've just said, "I just meant the dictionary definition of beneficial, nothing specific." and we could go from there. Now you're being silly, throwing down ultimatums like "LAST CHANCE", as if I care about how many chances I have left. Also, when you say "we get it", do you mean you identify as multiple people, or what?+ Show Spoiler + Or, let me guess... wē/ pronoun pronoun: we used by a speaker to refer to himself or herself and one or more other people considered together. (who else are you speaking for?) + Show Spoiler + Wait, let me guess... us əs/ pronoun pronoun: us used by a speaker to refer to himself or herself and one or more other people as the object of a verb or preposition. Hey, did you know something? Rmbr the game, "Chess"? It's a turn-based two-player strategy board game played on a chessboard, a checkered gameboard with 64 squares arranged in an eight-by-eight grid. Chess is played by millions of people worldwide, both amateurs and professionals. Each player begins the game with 16 pieces: one king, one queen, two rooks, two knights, two bishops, and eight pawns. Each of the six piece types moves differently, with the most powerful being the queen and the least powerful the pawn. The objective is to 'checkmate' the opponent's king by placing it under an inescapable threat of capture. To this end, a player's pieces are used to attack and capture the opponent's pieces, while supporting their own. In addition to checkmate, the game can be won by voluntary resignation by the opponent, which typically occurs when too much material is lost, or if checkmate appears unavoidable. A game may also result in a draw in several ways. (Definition stolen from Wikipedia dot org) As it turns out, Chess is fucking imbalanced: https://en.wikipedia.org/wiki/First-move_advantage_in_chess You wanna know why I wouldn't change Chess? Because I'd take it for what it is. The same applies to my approach to StarCraft: Brood War. It's a great game. In my opinion, it really holds up for many, many reasons. So, in regards to "favorable or advantageous", as gameplay changes, basically anything that benefits me personally would be beneficial. So if I played Protoss, I would advocate for anything from unnoticeable and nigh-on worthless buffs to unreasonable game-breaking advantages. In regards to "resulting in good", the game is already good, so any change I made could potentially result in more good, but, the act of making zero changes would also result in good, so the easiest course of action would be to make no changes. My personal preference would also be to make no changes. You could say "OH, YOU'RE SO CLOSE-MINDED. DON'T WORRY. IT HAPPENS." but that means absolutely nothing, because you yourself would also be close-minded for not accepting that the game is fine as it is, and refusing to believe that no changes are necessary. Here has been the conversation so far: Me: Name one good idea from this thread, concerning balance. You: I'm sure if I did, you would pooh-pooh it/pick it apart. ["No."] Me: So you're saying that ideas might be criticized by me? That's... horrifying. ["A good idea will be able to survive my criticism."] You: Rather than going down that very obvious path, let's instead ask YOU, Nina, if there are any balance changes you can think of that would be beneficial. Why would I ever do this? The only thing I can think of is that you thought that I was saying that I had better ideas than everyone else in this thread to change the game's balance. Which I wasn't saying. I was saying the balance ideas in this thread are bad because there's nothing that needs to be changed in the game, period, and either you don't realize that's what I've been saying, or you did realize it but are too stubborn to admit you made a mistake. At this point, I'm like "What are you even talking about?", "Why would I make a balance proposal if I'm against that?", "What do you mean by 'balance changes you can think of that would be beneficial'?" So I asked one of the questions, just curious to see where you were going with this: Me: "It depends on what you mean by "beneficial"." You: "YOU go ahead and define beneficial any way you like, within reason." Me: "I'm not the one making any balance proposals." [If you thought I had my own balance proposal in mind, at this point, you should know that's not the case.] You: "Dodge, dodge, dodge. We get it Nina... you got nuthin'. Or don't want to. ![]() I would make no changes to the performance of any units or buildings. Which I've already stated. Numerous times. So, no, I'm not going to come up with a balance change, and for you to ask me to do so is either a misunderstanding on your end, or one of the strangest exercises in logic I've ever encountered, - OR - (and I seriously hope this is not the case) you're trying to bait me into making a proposal (why would I do this? WHY?) so you can peck at it and go, "SEE? YOU CAN POKE HOLES IN ANY ARGUMENT ABOUT UNIT BALANCE." Wow... that's quite the novel you just wrote, Nina. When does it come out in paperback? j/k ![]() Anyhow, it's fair to say from the length of your post and your tone, you've been triggered. All I can say is, that was not my intent... though I think we both bear some responsibility in that. Rather than write an even much longer counter-novel to your novel (which would no doubt trigger a series of novels and counter-novels, and be a waste of my time), I'll try to limit myself to the parts of your post I found relevant: – I'm not trying to be condescending to you, Nina... ppl who are trying to be condescending to someone generally don't call them "smart and articulate", as I did to you. If there's any snark in my tone, it's probably in response to you introducing sarcasm and condescension into the conversation first, i.e. "Oh, that's so horrifying." So, perhaps we're both at fault, and we both should knock it off. – We all know what Chess is, why you bothered to cut-copy-paste the first two paragraphs of its Wikipedia entry is beyond me. But I agree that it's an interesting analogy, in that you seem to be comparing it to BW, while trumpeting that it's a 'great game that really holds up over time' (it is), and that it's a bit imbalanced (it is - historically, first mover advantage has given White a 52-55% 'total score', i.e. wins plus 50% of draws). Which then, by analogy, is saying that Brood War is a great game that really holds up over time, and that it too is a bit imbalanced. Which I'd also agree with. Where your analogy breaks down is that in tournament Chess, pains are taken to have both players have an equal # of times playing Black and White. While in BW, there are no tournaments I've seen where two ppl play, say, a ZvP game, and then the two players switch races next game. And if such tournaments do exist, they're certainly very rare. Your analogy also doesn't seem to consider the possibility that perhaps Chess could be *even better* if the first mover imba were dealt with somehow through a rules change. After all, Chess has not been static throughout its entire existence, it has indeed seen rules changes over the centuries. But still it's an interesting analogy in that you do seem to acknowledge that BW has some imba in it. Which is why it's so puzzling to me that you're taking such pains to shoot down or at least minimize pretty much every argument and piece of evidence given showing that there is a bit of imba in the game. – You seem to be greatly concerned why I asked you if there were ANY, even ONE, balance change that you could come up with that would be beneficial to the game. On a sidenote, your being cute with the definition of beneficial is odd.. any thinking person would reject defining beneficial as 'what helps ME and MY RACE!', since doing so is obviously an invitation to even more imba, which would degrade the game. Your need to define beneficial in the worst possible way is beyond me... it's also not an issue that ever needed to be made as complicated as you made it. But getting back to why I asked you that question... your constant attacks on the notion of ANY changes to the game being beneficial made me wonder how far that went with you. Was it completely absolute? Well, with your response, we now have our answer... it is. Even though in other threads, I do recall you saying, "Nerf tanks". Hmm. ![]() – I don't see myself being close-minded, or, at least as close-minded as you come across in this discussion (and I restrict that description of you to this discussion alone... for all I know, you're a paragon of open-mindedness in all other matters). This is because, in a dispute over whether BW has some small amount of imba or not in it, the evidence seems to side with there being imba. It is difficult to conceive of how a game as complex and deep as BW, a game with three unique sides, a game that has seen roughly 100 balance changes made to it by Blizzard over four balance patches, and a game whose meta has changed markedly over the past 15 years since the last balance patch, could be perfectly balanced at this date and time. Acknowledging that isn't close-minded, it's simply being realistic. That said, I am not wholly insensitive to your position, Nina. I do sorta get where you're coming from - changes could be a bit of a gamble, and some of us just plain like things the way they are. But, it seems to fly in the face of reality to not at least acknowledge that there are little things here and there that could done that would have upside. Going after NeoB or others like him and trying to knock down everything he or they say just because you fear and/or greatly dislike change comes across as a bit disingenuous, as you do seem to know that the game is indeed, like chess, slightly imba. But yes, agreed, wonderful despite this. But perhaps it could also be more wonderful still. If Blizzard had had your 'NO changes!!!' mentality from the very outset, we'd still be at SC 1.00 balance... and that wasn't good. The game probably wouldn't have lasted as a result. In summation, I continue to consider you smart and articulate, albeit prickly. Try not to be too triggered by that... it's not meant in a mean way. ![]() | ||
[[Starlight]]
United States1578 Posts
On January 29 2017 07:09 Ver wrote: This thread is a great example of an sc2 mentality (where such thinking may have been justified) being mindlessly applied to BW (where it is not justified). BW's balance was incredible for a decade, but now suddenly it's supposedly worse than it was in 2011? I guarantee the people complaining about ZvT balance aren't aware of the innovations that Savior made (tactically in his prime, and strategically after his prime), and aren't aware that there are some very strong ideas that when they have been haphazardly applied in the 2009-2011 era, led to decisive ZvT victories against players like Flash (i,e Effort/Flash HBR). Just because people don't do it doesn't mean it doesn't exist. This isn't SC2 where the game is too strategically shallow to innovate further out than 6-12 months after a patch Pros were unaware of Savior's innovations, and didn't take them into account in their own gameplay? Is that what you're saying? Because if so, I'd find that hard to believe. Savior was probably the most influential Zerg player of his era. Bisu sure seemed to be aware of Savior's innovations and play style, the Bisu Build was an almost perfect antidote to them... at least for awhile. ![]() | ||
parkufarku
882 Posts
On January 28 2017 22:44 GeckoXp wrote: Show nested quote + On January 28 2017 18:50 parkufarku wrote: It's been over a decade. ZvT has pretty much exhausted all options and openings. There's been thousands and thousands of ZvT matches, across different map pools, by all sorts of macro / aggressive / cheesy / greedy / standard players. A game can only change so much. Some of you guys who say "Z should try this or Z needs to experiment more" isn't seeing the big picture. This isn't a new game with a new expansion that came out a year ago, it's a game older than my old ass car. There has to be a point where we can say, ok we've seen enough, it's time to make things more fair. Even those of you who are unable to admit it's an uphill matchup for Zerg has to admit that the MU isn't perfect. And if you like BW, why wouldn't you want improvements? No one is saying give Zerglings ability to fly. Just small incremental changes here and there until we can collect enough data Written from the perspective of a player who only played one race for a rather short period of time. And how do you know what I've played? Fyi, I played Zerg and Protoss in BW, and Terran in SC2. | ||
parkufarku
882 Posts
On January 29 2017 07:09 Ver wrote: This thread is a great example of an sc2 mentality (where such thinking may have been justified) being mindlessly applied to BW (where it is not justified). BW's balance was incredible for a decade, but now suddenly it's supposedly worse than it was in 2011? I guarantee the people complaining about ZvT balance aren't aware of the innovations that Savior made (tactically in his prime, and strategically after his prime), and aren't aware that there are some very strong ideas that when they have been haphazardly applied in the 2009-2011 era, led to decisive ZvT victories against players like Flash (i,e Effort/Flash HBR). Just because people don't do it doesn't mean it doesn't exist. This isn't SC2 where the game is too strategically shallow to innovate further out than 6-12 months after a patch I don't think you can include a Savior example. He's been found so deeply connected to the gambling / match-making that we don't know which of his victories are real or not. User was warned for this post | ||
StorrZerg
United States13914 Posts
On January 29 2017 13:08 parkufarku wrote: Show nested quote + On January 29 2017 07:09 Ver wrote: This thread is a great example of an sc2 mentality (where such thinking may have been justified) being mindlessly applied to BW (where it is not justified). BW's balance was incredible for a decade, but now suddenly it's supposedly worse than it was in 2011? I guarantee the people complaining about ZvT balance aren't aware of the innovations that Savior made (tactically in his prime, and strategically after his prime), and aren't aware that there are some very strong ideas that when they have been haphazardly applied in the 2009-2011 era, led to decisive ZvT victories against players like Flash (i,e Effort/Flash HBR). Just because people don't do it doesn't mean it doesn't exist. This isn't SC2 where the game is too strategically shallow to innovate further out than 6-12 months after a patch I don't think you can include a Savior example. He's been found so deeply connected to the gambling / match-making that we don't know which of his victories are real or not. this is a joke right? Have you even read any of the reports or suspected games? Not to mention the people implicated and convicted? How they got caught? sure he has a big stain on his reputation for the match fixing, but to even attempt to say what he accomplished was fake and handed to him via match fixing is incredibly naive. The savior example is actually great by itself. Legitimate evolution in the zvt match up at a time when zerg was struggling vs terran. practically innovated 3 hatch muta vs terran. Very easy to draw similarities in what savior did in zvt, and what bisu did in pvz. | ||
ninazerg
United States7291 Posts
On January 29 2017 10:53 [[Starlight]] wrote: Show nested quote + On January 28 2017 11:03 ninazerg wrote: On January 28 2017 08:41 [[Starlight]] wrote: On January 28 2017 08:36 ninazerg wrote: On January 28 2017 08:06 [[Starlight]] wrote: On January 27 2017 11:10 ninazerg wrote: On January 27 2017 07:08 [[Starlight]] wrote: 3- The person who offers earnest but obviously bad, game-breaking balance ideas, such as, well... name one. Bad, not well-thought out balance suggestions are everywhere. ![]() 4- The guy who might actually have good balance ideas but thinks his ideas are the ONLY good ones, and argues in an angry, non-constructive way with everyone else until they (he hopes) roll over and accept him as the second coming of Rob Pardo or whoever. So, you can get why some ppl hate balance discussions so much. But, they are still interesting, and some ppl do have good ideas... that will likely never be implemented. Name one good idea from this thread, concerning balance. I'm sure if I did, you would pooh-pooh it/pick it apart. So you're saying that ideas might be criticized by me? That's... horrifying. Well, silly sarcasm aside Nina... constructive criticism is always a good thing, and I'm pretty accepting of it. But there's constructive criticism, and then there's 'I just want to shoot down everything you say because I've already made up mind' criticism, which isn't really useful. And I suspect that's where you're going with this, not just by your tone (sarcastic), but also by your answer below... Rather than going down that very obvious path, let's instead ask YOU, Nina, if there are any balance changes you can think of that would be beneficial. I'm guessing the answer will probably be "no"... even though in other threads, I do remember you saying "nerf tanks." ![]() But you might've been joking, I don't know. It depends on what you mean by "beneficial". The game is fun. If it wasn't fun, I'm not sure what patch I could do to fix that. ...where you seemed to dodge a pretty straightforward question on the basis of semantics. Kinda reminded me a bit of Bill Clinton during that infamous deposition, where he asked what the meaning of "is", is... ![]() Tell you what, Nina... YOU go ahead and define beneficial any way you like, within reason. That dispensed with, the question remains, "Can you think of ANY balance change, any change at ALL, that you would deem beneficial or positive to BW?". We'll wait. I'm not the one making any balance proposals. You're the one who, apparently, has the ideas to fix Brood War. Why would the impetus ever be on me to think up a balance change when you're the person who is making the proposal? Furthermore, I specifically asked what you meant by "beneficial", and you went to the most extreme example of lawyering with the 'is is' example. You asked a vague question, and I asked you to be more specific, and now you've refused to do so, and somehow are pointing at me and saying, "You're dodging the question." Also, if I gonna put forward a proposal, it would definitely be to make a tank in siege mode shoot a nuke that does 99999 damage. Dodge, dodge, dodge. We get it Nina... you got nuthin'. Or don't want to. ![]() Disappointing, especially since you're a smart and articulate person. But yeah, a bit close-minded. It happens. One last chance. Here, maybe this'll help: ben·e·fi·cial ˌbenəˈfiSH(ə)l/ adjective favorable or advantageous; resulting in good. All I asked was for you to clarify what you meant, and now you're being condescending for no reason. You could've just said, "I just meant the dictionary definition of beneficial, nothing specific." and we could go from there. Now you're being silly, throwing down ultimatums like "LAST CHANCE", as if I care about how many chances I have left. Also, when you say "we get it", do you mean you identify as multiple people, or what?+ Show Spoiler + Or, let me guess... wē/ pronoun pronoun: we used by a speaker to refer to himself or herself and one or more other people considered together. (who else are you speaking for?) + Show Spoiler + Wait, let me guess... us əs/ pronoun pronoun: us used by a speaker to refer to himself or herself and one or more other people as the object of a verb or preposition. Hey, did you know something? Rmbr the game, "Chess"? It's a turn-based two-player strategy board game played on a chessboard, a checkered gameboard with 64 squares arranged in an eight-by-eight grid. Chess is played by millions of people worldwide, both amateurs and professionals. Each player begins the game with 16 pieces: one king, one queen, two rooks, two knights, two bishops, and eight pawns. Each of the six piece types moves differently, with the most powerful being the queen and the least powerful the pawn. The objective is to 'checkmate' the opponent's king by placing it under an inescapable threat of capture. To this end, a player's pieces are used to attack and capture the opponent's pieces, while supporting their own. In addition to checkmate, the game can be won by voluntary resignation by the opponent, which typically occurs when too much material is lost, or if checkmate appears unavoidable. A game may also result in a draw in several ways. (Definition stolen from Wikipedia dot org) As it turns out, Chess is fucking imbalanced: https://en.wikipedia.org/wiki/First-move_advantage_in_chess You wanna know why I wouldn't change Chess? Because I'd take it for what it is. The same applies to my approach to StarCraft: Brood War. It's a great game. In my opinion, it really holds up for many, many reasons. So, in regards to "favorable or advantageous", as gameplay changes, basically anything that benefits me personally would be beneficial. So if I played Protoss, I would advocate for anything from unnoticeable and nigh-on worthless buffs to unreasonable game-breaking advantages. In regards to "resulting in good", the game is already good, so any change I made could potentially result in more good, but, the act of making zero changes would also result in good, so the easiest course of action would be to make no changes. My personal preference would also be to make no changes. You could say "OH, YOU'RE SO CLOSE-MINDED. DON'T WORRY. IT HAPPENS." but that means absolutely nothing, because you yourself would also be close-minded for not accepting that the game is fine as it is, and refusing to believe that no changes are necessary. Here has been the conversation so far: Me: Name one good idea from this thread, concerning balance. You: I'm sure if I did, you would pooh-pooh it/pick it apart. ["No."] Me: So you're saying that ideas might be criticized by me? That's... horrifying. ["A good idea will be able to survive my criticism."] You: Rather than going down that very obvious path, let's instead ask YOU, Nina, if there are any balance changes you can think of that would be beneficial. Why would I ever do this? The only thing I can think of is that you thought that I was saying that I had better ideas than everyone else in this thread to change the game's balance. Which I wasn't saying. I was saying the balance ideas in this thread are bad because there's nothing that needs to be changed in the game, period, and either you don't realize that's what I've been saying, or you did realize it but are too stubborn to admit you made a mistake. At this point, I'm like "What are you even talking about?", "Why would I make a balance proposal if I'm against that?", "What do you mean by 'balance changes you can think of that would be beneficial'?" So I asked one of the questions, just curious to see where you were going with this: Me: "It depends on what you mean by "beneficial"." You: "YOU go ahead and define beneficial any way you like, within reason." Me: "I'm not the one making any balance proposals." [If you thought I had my own balance proposal in mind, at this point, you should know that's not the case.] You: "Dodge, dodge, dodge. We get it Nina... you got nuthin'. Or don't want to. ![]() I would make no changes to the performance of any units or buildings. Which I've already stated. Numerous times. So, no, I'm not going to come up with a balance change, and for you to ask me to do so is either a misunderstanding on your end, or one of the strangest exercises in logic I've ever encountered, - OR - (and I seriously hope this is not the case) you're trying to bait me into making a proposal (why would I do this? WHY?) so you can peck at it and go, "SEE? YOU CAN POKE HOLES IN ANY ARGUMENT ABOUT UNIT BALANCE." + Show Spoiler + Wow... that's quite the novel you just wrote, Nina. When does it come out in paperback? j/k ![]() Anyhow, it's fair to say from the length of your post and your tone, you've been triggered. All I can say is, that was not my intent... though I think we both bear some responsibility in that. Rather than write an even much longer counter-novel to your novel (which would no doubt trigger a series of novels and counter-novels, and be a waste of my time), I'll try to limit myself to the parts of your post I found relevant: – I'm not trying to be condescending to you, Nina... ppl who are trying to be condescending to someone generally don't call them "smart and articulate", as I did to you. If there's any snark in my tone, it's probably in response to you introducing sarcasm and condescension into the conversation first, i.e. "Oh, that's so horrifying." So, perhaps we're both at fault, and we both should knock it off. – We all know what Chess is, why you bothered to cut-copy-paste the first two paragraphs of its Wikipedia entry is beyond me. But I agree that it's an interesting analogy, in that you seem to be comparing it to BW, while trumpeting that it's a 'great game that really holds up over time' (it is), and that it's a bit imbalanced (it is - historically, first mover advantage has given White a 52-55% 'total score', i.e. wins plus 50% of draws). Which then, by analogy, is saying that Brood War is a great game that really holds up over time, and that it too is a bit imbalanced. Which I'd also agree with. Where your analogy breaks down is that in tournament Chess, pains are taken to have both players have an equal # of times playing Black and White. While in BW, there are no tournaments I've seen where two ppl play, say, a ZvP game, and then the two players switch races next game. And if such tournaments do exist, they're certainly very rare. Your analogy also doesn't seem to consider the possibility that perhaps Chess could be *even better* if the first mover imba were dealt with somehow through a rules change. After all, Chess has not been static throughout its entire existence, it has indeed seen rules changes over the centuries. But still it's an interesting analogy in that you do seem to acknowledge that BW has some imba in it. Which is why it's so puzzling to me that you're taking such pains to shoot down or at least minimize pretty much every argument and piece of evidence given showing that there is a bit of imba in the game. – You seem to be greatly concerned why I asked you if there were ANY, even ONE, balance change that you could come up with that would be beneficial to the game. On a sidenote, your being cute with the definition of beneficial is odd.. any thinking person would reject defining beneficial as 'what helps ME and MY RACE!', since doing so is obviously an invitation to even more imba, which would degrade the game. Your need to define beneficial in the worst possible way is beyond me... it's also not an issue that ever needed to be made as complicated as you made it. But getting back to why I asked you that question... your constant attacks on the notion of ANY changes to the game being beneficial made me wonder how far that went with you. Was it completely absolute? Well, with your response, we now have our answer... it is. Even though in other threads, I do recall you saying, "Nerf tanks". Hmm. ![]() – I don't see myself being close-minded, or, at least as close-minded as you come across in this discussion (and I restrict that description of you to this discussion alone... for all I know, you're a paragon of open-mindedness in all other matters). This is because, in a dispute over whether BW has some small amount of imba or not in it, the evidence seems to side with there being imba. It is difficult to conceive of how a game as complex and deep as BW, a game with three unique sides, a game that has seen roughly 100 balance changes made to it by Blizzard over four balance patches, and a game whose meta has changed markedly over the past 15 years since the last balance patch, could be perfectly balanced at this date and time. Acknowledging that isn't close-minded, it's simply being realistic. That said, I am not wholly insensitive to your position, Nina. I do sorta get where you're coming from - changes could be a bit of a gamble, and some of us just plain like things the way they are. But, it seems to fly in the face of reality to not at least acknowledge that there are little things here and there that could done that would have upside. Going after NeoB or others like him and trying to knock down everything he or they say just because you fear and/or greatly dislike change comes across as a bit disingenuous, as you do seem to know that the game is indeed, like chess, slightly imba. But yes, agreed, wonderful despite this. But perhaps it could also be more wonderful still. If Blizzard had had your 'NO changes!!!' mentality from the very outset, we'd still be at SC 1.00 balance... and that wasn't good. The game probably wouldn't have lasted as a result. In summation, I continue to consider you smart and articulate, albeit prickly. Try not to be too triggered by that... it's not meant in a mean way. ![]() There is simply too much wrong with everything you wrote to go through each thing piece-by-piece. I'm not going to get into the "u seem mad"/"im not mad" thing. That being said, I am 200% triggered and have flipped my desk over. I'm going to focus on the main things here: First, Neobowman put forward actual arguments supported by facts to make a point. You've come up with nothing so far except for insinuations that I think the game is 'perfect' and that I'm just being a close-minded illogical person. The fact remains that you continue to bring forward nothing to support your argument that any change is necessary based on anything other than how you personally feel about the game and where it should go. Second, I bring up Chess, because it is often reputed to be 'the most perfectly-balanced game of all-time'. Now, of course people in Chess play both black and white. There's no mechanical difference between black and white, and even if there were, that's not the point anyway. I'm saying that the statistic of white winning more is irrelevant because the better player will generally win regardless. Third, I have never asserted that StarCraft: Brood War is perfectly balanced, or that there are no imbalances by match-up. I have said, however, that I would not want the units or buildings in the game changed. Stryker actually wrote an amazing article that shows how the TvZ match-up has changed over the years: http://www.teamliquid.net/forum/brood-war/94254-a-history-of-terran-vs-zerg . This analysis of the history of the one match-up exemplifies how the meta-game changes over time. Progamers are notoriously stubborn, and will stick to outdated strategies and builds long after their due date arrives. The thing that makes a build order "standard" is that it works. When it stops working, the meta-game will change as soon as the old standard is replaced by something better. | ||
StorrZerg
United States13914 Posts
On January 29 2017 11:06 [[Starlight]] wrote: Show nested quote + On January 29 2017 07:09 Ver wrote: This thread is a great example of an sc2 mentality (where such thinking may have been justified) being mindlessly applied to BW (where it is not justified). BW's balance was incredible for a decade, but now suddenly it's supposedly worse than it was in 2011? I guarantee the people complaining about ZvT balance aren't aware of the innovations that Savior made (tactically in his prime, and strategically after his prime), and aren't aware that there are some very strong ideas that when they have been haphazardly applied in the 2009-2011 era, led to decisive ZvT victories against players like Flash (i,e Effort/Flash HBR). Just because people don't do it doesn't mean it doesn't exist. This isn't SC2 where the game is too strategically shallow to innovate further out than 6-12 months after a patch Pros were unaware of Savior's innovations, and didn't take them into account in their own gameplay? Is that what you're saying? Because if so, I'd find that hard to believe. Savior was probably the most influential Zerg player of his era. Bisu sure seemed to be aware of Savior's innovations and play style, the Bisu Build was an almost perfect antidote to them... at least for awhile. ![]() Thats pretty much correct. It took a while for other zergs to catch on. Replays didn't get shared. Generally all people got was the caster view, which did not include supply counts. So it was hard to get timings correct. Can't say for certain if you played a osl/msl match or proleague if they let you dl and take home the replay of the game you played. If they didn't the only people who would have known and been able to do the zvt build savoir innovated would have been his team mates. Go look at zvt win rates at the time when he was dominating. It was abysmal for zerg, Yet he was dominating. | ||
iopq
United States863 Posts
On January 29 2017 01:56 tedster wrote: I really dislike the argument "you shouldn't have to cheese to win you should be able to play standard every game and have a chance". In almost any competitive other game if you did the predictable thing every game your opponent would be heavily advantaged This is not the case in BW. Terrans do +1 5 rax vs. Zerg every game and it's still very effective at shutting the third down. Even soft-countering with 3 hatch lurker is not that effective because the Terran can adapt to it since they have scans, while the Zerg has no way to know what the Terran is doing. | ||
saalih416
19 Posts
And you can always make your own BW mod on SC2. Please don't try to fix something that isn't broken. | ||
ProMeTheus112
France2027 Posts
On January 29 2017 21:30 saalih416 wrote: BW is perfectly fine. Actually, it's perfect. Don't suggest balance changes to offset your lack of skill because that's all your doing. Look where that took SC2. Pros aren't complaining about the game so neither should you. And you can always make your own BW mod on SC2. Please don't try to fix something that isn't broken. Pros are not the only voice that matter, nor does making suggestions or simply discussing balance imply trying to offset lack of skill thx for your comment. | ||
Lorch
Germany3669 Posts
Maybe they'll have an intern read through this thread, presenting what most people seem to agree on to the designers, but even then they'll think "they don't know what's best, they are all biased towards their own race anyway". Even if they ask pros for their opinion they'll treat their feedback with the same mindset. Does anyone here actually believe that the current blizzard is actually capable of doing a good balance patch? Because I sure as hell don't. The old blizzard brought the game to the point where it is and it has been doing just fine thus far with several huge shifts in matchups people believed to be unbalanced. Map balancing is also a great tool within brood war. The game was not in need of a patch in 2012 when OSL/PL ended and that hasn't changed now. Of course the meta is different now, blizzard forced all top players to switch after all. Now that they are back things will swing again so I'd say at least give it a year or so until everyone is truly back at their former level again. Also let's just consider what the modern blizzard has done for brood war: -sued kespa/ogn/mbc -forced all kespa teams and osl/pl to switch to sc2 -cashed in on some sweet licensing money for every bw tournament with 5k+ prize pool And where has that gotten things? OGN no longer does any starcraft 1 or 2, all former bw teams have disbanded and even pl is gone now. I guess them forcing Afreeca to let Tastosis cast ASL is the only good thing blizzard has done for BW since they did the blizzcon invitationals. And you guys honestly want them to make a balance patch!? | ||
letian
Germany4221 Posts
Every time I see BW balance threads: "Chess is not balanced because black always start second, so white have a slight edge. I think we should buff black to fix this imbalance." This thread is more like: "It's been a long time since chess appeared on Earth, isn't it time for a small change? Let's just give black two kings" | ||
Charoisaur
Germany15875 Posts
On January 29 2017 07:09 Ver wrote: This thread is a great example of an sc2 mentality (where such thinking may have been justified) being mindlessly applied to BW (where it is not justified). BW's balance was incredible for a decade, but now suddenly it's supposedly worse than it was in 2011? I guarantee the people complaining about ZvT balance aren't aware of the innovations that Savior made (tactically in his prime, and strategically after his prime), and aren't aware that there are some very strong ideas that when they have been haphazardly applied in the 2009-2011 era, led to decisive ZvT victories against players like Flash (i,e Effort/Flash HBR). Just because people don't do it doesn't mean it doesn't exist. This isn't SC2 where the game is too strategically shallow to innovate further out than 6-12 months after a patch I don't think it's fair to say sc2 is too strategically shallow to innovate further than 6-12 months because players never got the chance to innovate for a longer period. everytime something looks too strong it gets patched in under 6 months. If the game would have been left untouched for 2-3 years we may have seen further innovations too. | ||
Antisocialmunky
United States5912 Posts
TLDW: Broken games can be super fun, but balance games can be really dull. If you have a game with slight imbalances, people who love the game will make rules around those problems. However, the end goal is that game has to be exciting and fun to play/watch. I feel like this video sums up why Blizzard failed at balancing SCII and why so many here feel that BW needs to be left alone. | ||
ninazerg
United States7291 Posts
On January 30 2017 01:27 Lorch wrote: You know the one thing blizzard will take away from this thread? That people want a balance patch for bw. Dear Blizzard, I know you're reading this, even though you don't respond and I sent you two letters in Autumn. You must not have got 'em, cuz sometimes I write addresses too sloppy when I jot 'em. But fuck it, what's been up, Blizzard? How's Overwatch doing? I'm learning to be a programmer too and I've got some ideas for games brewing. I know some people say this game is dead, but please don't take too much out of this balance thread. See, some people are just being some nerds and stuff, but the game is perfect enough that it don't need some nerfs and buffs. Some people think I'm snatched up by the past and I've grown-up too attached, but please don't go and do a balance patch. That'd just be fucked like some rabbits in a cabbage patch, and I'm secretly scared of 50% win rates and having average stats. Anyway, I hope you get to read this letter, I just hope it reaches you in time before you do some crazy shit. Yesterday, I read an article that made me sick; there was some strat in StarCraft 2 that used to be legit, and then someone nerfed it and it just turned to shit. Someone did it, but they didn't say who... come to think of it... it was you. Damn. p.s. - we should be together, too | ||
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2Pacalypse-
Croatia9487 Posts
Thank you everyone for participating in our monthly balance discussion. See you all next time! | ||
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BigFan
TLADT24920 Posts
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