On January 21 2017 05:39 IntoTheheart wrote: Yeah that's the dream! I wouldn't mind seeing community-made maps for "balance" but to be honest I'm reasonably convinced that balancing through maps is the more efficient way of doing it.
You can't really make a Queen or a DA map though
You can make a queen map. It's called Holy World.
Nice meme, came to mind, but that's still more of a joke
I do think the BW map editor could use a boost without releasing a Balance Patch. Maybe import some new toys from the powerful War3 editor that gave birth to Dota.
And also fix that snow tileset that is giving Koreans eye cancer.
SCBW map editor is vastly superior to any other map editor. No game can emulate Mario Bros :D
Also it's not as if Koreans asked for balance changes for forever, but let's ignore that. This isn't either a Korean or a Foreigner "thing".
im pointing out the perspective on the subject balancing is different between the korean scene and foreigners in the korean scene its pretty much a non-subject for years (and if discussed they have a more accurate grasp upon things duo to ex-progamer casters and lectures from flash/hiya/mong upon matchups)
mean while the clueless foreigners love the subject and are convinced they need to change stuff it has been ongoing for the last 10years just browse the general broodwar discussion topic
I hope it is true that BW is indeed getting a patch to make it playable online without the graphics + text screwing up colossally, making the game literally unplayable. If this becomes some kind of balancing patch... yikes, that would 99.9% most likely be a huge mistake.
If BW was added to the battle.net launcher, then that could actually revitalise this game and get lots of new players back into it. A face-lift on graphics (eg less pixelated units) would also be amazingly good for this game.
Keep your mucky hands out Blizzard. Don't be fooled, anyone. Look at what they're doing in Overwatch, look at what they did in SC2, look at what they tried to do to BW. They would kill a scene for their profit, and at the very least only have it live by their word, under their yoke.
We're better off without them. Fuck their involvement, and shame on all you who would even consider accepting their involvement as a positive.
Fuck you Blizzard, keep out. Not wanted. BW is closed for business for you.
I don't know what he's specifically talking about, and maybe it's just me, but when I was playing Overwatch more often the automatch making seemed completely nutty, either placing my friends and I against triple or quad stars (none of us have hit 100 yet to get even one star) or else placing us against or with level 15 players, despite our collective level being around 60 or 70. It wasn't like that at the beginning, but amm has a incredibly wide variation these days (unless maybe those level 15 guys are smurfs and Blizzard identified them as such and put them against higher levels.)
They will own the top pros, they will own top leagues, they will hold the contracts. You want to blow your nose? Ask big man Blizz first, because they pay the bills.
EDIT: It's complete disempowerment. The day they take an interest in pro BW again is the day we have to say "no, we'll live or die by ourselves, thanks".
Not to mention the modern esport disease of lowering the skill level artificially (as mentioned above), and making game changes so fast your head spins. How can a proper, deep meta ever properly evolve that way? It's a very dangerous rabbit hole to start saying that we'd accept their tweaks here and there...
"Increased turn rate to lower unit response times over Battle.net gameplay means that the NetworkModeDelay while playing on a server is now the same value as playing on LAN, which is 2. See LatencyChanger."
So all games on Battle.net will run at the equivalent of #L2 = Lan Latency? Can somebody confirm if this is true?
And what we really need for the map editor is Inverted Ramps, Extended Ramps, Inverted and Extended Ramps, and Buggy tiles fixed. This will allow new possibilities for maps which were not possible before. But I can only dream.
On January 21 2017 05:01 RoomOfMush wrote: We had this exact thread a couple times already in the end of 2016. Save yourselves some time and just read one of the older ones.
It's been confirmed by blizzard this time that it will be patched and it will be out relatively soon.
"Increased turn rate to lower unit response times over Battle.net gameplay means that the NetworkModeDelay while playing on a server is now the same value as playing on LAN, which is 2. See LatencyChanger."
So all games on Battle.net will run at the equivalent of #L2 = Lan Latency? Can somebody confirm if this is true?
And what we really need for the map editor is Inverted Ramps, Extended Ramps, Inverted and Extended Ramps, and Buggy tiles fixed. This will allow new possibilities for maps which were not possible before. But I can only dream.
That's been their goal for a long time. Clasico on the Classic forums said changing it was a huge pain because of the way those servers were designed. Over a year they changed the wc3 battle.net lag from 250ms to 200ms as of last patch. It's probably something they want to do but it could be super-long term.