• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 03:00
CET 09:00
KST 17:00
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
ComeBackTV's documentary on Byun's Career !8Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win4Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump1Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2BGE Stara Zagora 2026 announced15
StarCraft 2
General
ComeBackTV's documentary on Byun's Career ! When will we find out if there are more tournament Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win RSL Revival - 2025 Season Finals Preview Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump
Tourneys
RSL Offline Finals Info - Dec 13 and 14! Master Swan Open (Global Bronze-Master 2) Winter Warp Gate Amateur Showdown #1: Sparkling Tuna Cup - Weekly Open Tournament $5,000+ WardiTV 2025 Championship
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 504 Retribution Mutation # 503 Fowl Play Mutation # 502 Negative Reinforcement Mutation # 501 Price of Progress
Brood War
General
FlaSh on: Biggest Problem With SnOw's Playstyle screp: Command line app to parse SC rep files How Rain Became ProGamer in Just 3 Months BGH Auto Balance -> http://bghmmr.eu/ [BSL21] RO8 Bracket & Prediction Contest
Tourneys
Small VOD Thread 2.0 [Megathread] Daily Proleagues [BSL21] WB SEMIFINALS - Saturday 21:00 CET [BSL21] RO8 - Day 2 - Sunday 21:00 CET
Strategy
Game Theory for Starcraft Current Meta Simple Questions, Simple Answers Fighting Spirit mining rates
Other Games
General Games
Stormgate/Frost Giant Megathread Path of Exile Nintendo Switch Thread General RTS Discussion Thread Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Things Aren’t Peaceful in Palestine The Games Industry And ATVI YouTube Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
TL+ Announced Where to ask questions and add stream?
Blogs
The (Hidden) Drug Problem in…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 974 users

Is Protoss too weak in LotV?

Forum Index > Closed
Post a Reply
Normal
TheoMikkelsen
Profile Joined June 2013
Denmark196 Posts
November 18 2015 04:33 GMT
#1
Hi guys.

I have been reading some great content on the forums/reddit and it appears a lot of people are worried about whether Protoss is too weak and/or Zerg is too strong.

While I personally do believe Protoss might be slightly too weak, I would argue that the case of PvZ only requires a very narrow spectrum of perspective and problemsolving in order to see the matchup play out better. I would think it is a mistake to blame things from Zerg from all game stages. (early/mid/lategame)

For now I think Protoss versus Terran requires more testing before an official balance determination can be made.

I believe Protoss has problems securing a third base while Zerg has a relatively easy time going "3-Hatch-before-Pool." Yet by the sound of it, people are also very concerned with the strength of Ultralisk, Lurker and Viper Parasitic Bomb. I think there are reasons to let these unit stay strong to help Zerg with the relatively weak lategame they had in HotS PvZ.

I think we need to take a step back here and focus on the aspect of the game that shows problems first; this will of course be the earlygame and mostly the Protoss ability to take a 3rd base.

The reason, I believe, Protoss not only can not go Nexus-first (like Zerg can Hatch-first safely) but also needs several gateway units or 1-2 tech units to defend a 3rd is because of the Ravager strength. I do believe it is fine that Protoss can not go Nexus-first, but Protoss should be able to go for a 3rd base without preparing immensely for Ravager timings or other timings and thus fall too far behind.

In Heart of the Swarm Protoss would use sim-city at the 3rd base to defend against Speedlings and/or Roach timings. In Legacy of the Void, however, Pylons are very threatened by the damage of Corrosive Bile. This does not only threaten the main Protoss defence, Photon Overcharge, but also limits the Protoss ability to wall off and get warpgates in time to warp in reinforcements for defence. Also Forcefields used to be a huge help in defending in HotS, this is no longer a tool.

I think the ONLY main change with respect to PvZ that should happen now is a Ravager nerf. A nerf that still allows them to be dangerous, but slightly weaker in offensive situations. There are several ways to do this.

1. Decrease the damage from Corrosive Bile to structures to 30 or 20.

This is my personal favourite. This will still allow Ravagers to use splash damage to do some reasonable damage to buildings and make the unit feel more like a support unit rather than a siege unit. They will still do 60 damage to air and ground units.

2. Make the tech requirement for Ravager Morph require lair.

The problem here is that Ravagers may / may not be required to defend certain forcefield strategies. Still it is worth a try.

3. Increase the morph time of Ravagers

I think this is a solution too, but might make reactionary play for Zerg a bit too hard, including the ability to defend sudden spontaenous timings.

4. Make Ravager armored.

I think the problem with armored Ravagers is that they may become too countered in defensive situations to say like Immortal or Adept/Voidray allin. Same could apply in TvZ.

If Ravagers were to receive a nerf, ALL other aspects of the Zerg matchup would be affected to. Protoss will be able to take a 3rd more safely, thus able to deal with Mutalisk/Ultralisk/Lurkers better. I sincerely think we should limit our perspective to the earlygame and do a relatively small and simple nerf to overall improve the entire spectrum of gameplay in the Zerg matchup, mostly versus Protoss.
Any sufficiently cheesy build is indistinguishable in skill
Kuroeeah
Profile Blog Joined February 2013
11696 Posts
Last Edited: 2015-11-18 04:48:25
November 18 2015 04:45 GMT
#2
Not entirely sure about PvT but as a Z, I think ZvP is pretty terrible for Toss yeah and I know a lot of other Zergs agree. Not entirely sure how I feel about nerfing Ravagers in a specific way given how almost essential (imo) I think they are against Terran and that matchup coming across as even to me.

I think the only realistic way Toss wins in a macro is if they somehow get to Skytoss. It's weird, 2 base all ins as a toss is awk and whether or not a Toss gets a third usually dictates who won or not.
GinDo
Profile Blog Joined September 2010
3327 Posts
November 18 2015 05:01 GMT
#3
Wait Ravegers don't require Lair/ Arent Armored???

Damn, I should have paid more attention during beta
ⱩŦ ƑⱠẬ$Ħ / ƩǤ ɈƩẬƉØƝǤ [ɌȻ] / ȊṂ.ṂṼⱣ / ẬȻƩɌ.ȊƝƝØṼẬŦȊØƝ / ẬȻƩɌ.ϟȻẬɌⱠƩŦŦ ϟⱠẬɎƩɌϟ ȻⱠẬƝ
My_Fake_Plastic_Luv
Profile Joined March 2010
United States257 Posts
November 18 2015 05:20 GMT
#4
Rav to lair definitely.
Its going to be a glorious day, I feel my luck could change
DemigodcelpH
Profile Joined August 2011
1138 Posts
November 18 2015 05:24 GMT
#5
It's not that Protoss is too weak. It's that Ravager is too strong.
i_am_Nite
Profile Joined February 2012
Russian Federation66 Posts
November 18 2015 05:26 GMT
#6
queen 175hp, 1 armor = unarmored, ravager 120hp, 1 armor = unarmored, viking 125 hp, 0 armor = armored. Dont know how they do it.
Beelzebub1
Profile Joined May 2015
1004 Posts
November 18 2015 05:34 GMT
#7
I'm more pro buff then pro nerf, if a race is even in one match (P being even vs. T) and underpowered in another (P vs. Z) and if Zerg is also balanced against Terran, it makes alot more sense to buff Protoss then to nerf Zerg.

But if a nerf truly were needed, I think the first one is the best way to go, something mild, this is the very beginning and everything is OP to everyone when nobody is used to dealing with it, how many "omfg this unit/match up broken" threads do we see and then 6 months later the strategy was figured out and is then easily defended.
Jaaaaasper
Profile Blog Joined April 2012
United States10225 Posts
November 18 2015 05:49 GMT
#8
I think its also the map pool. Some of the current ladder maps seem grossly zerg favored.
Hey do you want to hear a joke? Chinese production value. | I thought he had a aegis- Ayesee | When did 7ing mad last have a good game, 2012?
blade55555
Profile Blog Joined March 2009
United States17423 Posts
November 18 2015 06:14 GMT
#9
On November 18 2015 14:49 Jaaaaasper wrote:
I think its also the map pool. Some of the current ladder maps seem grossly zerg favored.


I agree with this. I feel like this map pool is god awful for Protoss. Lots of huge ramps/wide open 3rd's make it hard for Protoss to secure 3 base.

I wish Blizzard had some better maps (I like them, but I am zerg ) so we could truly know. I think a lot of Protosses aren't doing the best strategies either as they try to figure it out.
When I think of something else, something will go here
Destructicon
Profile Blog Joined September 2011
4713 Posts
November 18 2015 08:46 GMT
#10
I'm appalled that after so many years Blizzard still hasn't learned that huge wide open ramps are horrible for natural expansions and quite bad for other expansions too.
WriterNever give up, never surrender! https://www.youtube.com/user/DestructiconSC
Topdoller
Profile Joined March 2011
United Kingdom3860 Posts
November 18 2015 09:06 GMT
#11
Isnt it a little early to complain about who is weak and who is strong until the pros work it out first. I think it is best to wait for a few tournaments to get played first and as some of you have mentioned the maps may need looking at
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
November 18 2015 09:20 GMT
#12
I think it has to do mostly with ridiculous maps as well, but Protoss really got the short stick with the economy changes too.
Mura Ma Man, Dark Da Dude, Super Shot Sos!
FireCake
Profile Joined March 2013
151 Posts
November 18 2015 09:22 GMT
#13
Watch Drogo's stream, it is very easy to defend ling/ravager timing.
Put pylons in the front of your third, your army behind, when the zerg attack use many overcharge on pylons that are not attacked.
If the zerg commit you will destroy it because you have like 5 photon overcharge and your army to defend.
If the zerg waits the end of photon overcharge then you have enough time to get your disruptors and now you can destroy the zerg army easily.
You can also go for stargate opening, 1-2 oracles to defend, scout the push and kill some ravagers, then 1 voidray will clean the zerg army because the zerg player has nothing to deal with the voidray.
Progamer
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
November 18 2015 09:33 GMT
#14
i'll blame the maps too, all of the current maps (and blizzard maps in general) are extremely wide open, with almost no chokes except for the center of ulrena.
vibeo gane,
TheoMikkelsen
Profile Joined June 2013
Denmark196 Posts
Last Edited: 2015-11-18 09:37:17
November 18 2015 09:36 GMT
#15
On November 18 2015 18:22 FireCake wrote:
Watch Drogo's stream, it is very easy to defend ling/ravager timing.
Put pylons in the front of your third, your army behind, when the zerg attack use many overcharge on pylons that are not attacked.
If the zerg commit you will destroy it because you have like 5 photon overcharge and your army to defend.
If the zerg waits the end of photon overcharge then you have enough time to get your disruptors and now you can destroy the zerg army easily.
You can also go for stargate opening, 1-2 oracles to defend, scout the push and kill some ravagers, then 1 voidray will clean the zerg army because the zerg player has nothing to deal with the voidray.


If you photon overcharge 5 pylons, it will take 11 seconds then zerg can attack again. I do not think you can get enough disruptor by 5:30 to defend with that. At best you can have one, but then you have very few units.

Even if you somehow manage to make 5+ pylons at the 3rd base that speedlings will not beforehand deny, it will delay gateways and all the pylons will be fully exposed. If you clump them it will be better versus lings but much worse versus ravagers.

Also zerg is not forced to dive, he can simply trade with the Ravagers outside of photon overcharge range. Protoss will not have units that can chase by then simply because his army value will be photon overcharge by then.

Voidrays do not do that much damage (Ravagers are not armored) and it is quite limited what oracles can do as they will not have energy to kill 8-9 ravagers from a 3 base ravager 45 drone timing.

It is possible to make enough units from gateways or immortals but it will likely delay the third base for too long (whereas 3 hatch before pool is relatively free) and even then its not just "easy" to defend it. A lategame from that perspective versus non-zerg timings will be problematic.
Any sufficiently cheesy build is indistinguishable in skill
Mozdk
Profile Joined October 2010
Denmark6989 Posts
November 18 2015 13:30 GMT
#16
On November 18 2015 17:46 Destructicon wrote:
I'm appalled that after so many years Blizzard still hasn't learned that huge wide open ramps are horrible for natural expansions and quite bad for other expansions too.


The worst part of it is, that they picked this map pool for the first season of Legacy. It's so obvious that this map pool should be as standard and boring as possible, to figure out, what needs to be fixed. What needs to be buffed and nerfed.

Picking such a non-standard map pool with:

Gold bases en masse
Two ramps into your natural
Big fat ramps that can't be blocked for shit

Is such a massive mistake, that I didn't think it was possible. I actually thought the map pool was a joke at first. But no.
"It's really hard to Protoss" - White-Ra |||| "Apedts are dfucking amazing" - Lorning
FireCake
Profile Joined March 2013
151 Posts
November 18 2015 13:37 GMT
#17
On November 18 2015 18:36 TheoMikkelsen wrote:
Show nested quote +
On November 18 2015 18:22 FireCake wrote:
Watch Drogo's stream, it is very easy to defend ling/ravager timing.
Put pylons in the front of your third, your army behind, when the zerg attack use many overcharge on pylons that are not attacked.
If the zerg commit you will destroy it because you have like 5 photon overcharge and your army to defend.
If the zerg waits the end of photon overcharge then you have enough time to get your disruptors and now you can destroy the zerg army easily.
You can also go for stargate opening, 1-2 oracles to defend, scout the push and kill some ravagers, then 1 voidray will clean the zerg army because the zerg player has nothing to deal with the voidray.


If you photon overcharge 5 pylons, it will take 11 seconds then zerg can attack again. I do not think you can get enough disruptor by 5:30 to defend with that. At best you can have one, but then you have very few units.

Even if you somehow manage to make 5+ pylons at the 3rd base that speedlings will not beforehand deny, it will delay gateways and all the pylons will be fully exposed. If you clump them it will be better versus lings but much worse versus ravagers.

Also zerg is not forced to dive, he can simply trade with the Ravagers outside of photon overcharge range. Protoss will not have units that can chase by then simply because his army value will be photon overcharge by then.

Voidrays do not do that much damage (Ravagers are not armored) and it is quite limited what oracles can do as they will not have energy to kill 8-9 ravagers from a 3 base ravager 45 drone timing.

It is possible to make enough units from gateways or immortals but it will likely delay the third base for too long (whereas 3 hatch before pool is relatively free) and even then its not just "easy" to defend it. A lategame from that perspective versus non-zerg timings will be problematic.


-You must not waste photon overcharge, you need to wait that the zerg engage and then use it, if the zerg retreats he will lose many units. You should do something like using 1 photon overcharge when the zerg is in front of your bases then if he engages uses 2-3-4 more photon overcharge.

-You don't want your pylon to be clump even against lings. The goal is not to make a perfect wall so units can't reach your army, the goal is to slow the opponent army with your buildings.

-If the zerg simply destroy some pylons and don't commit it is very good for you because he delayed his whole tech (ravager are gas expensive) and probably his economy. It gives you enough time to get a good army then expand/attack

-Voidrays are very helpful to defend against ravagers but you obviously can't rely only on this unit. Voidrays force the zerg player to either commit immediatly to an attack and thus lose his whole army because you have 5+ photon overcharge waiting for him, or retreat.
Progamer
Destructicon
Profile Blog Joined September 2011
4713 Posts
November 18 2015 13:45 GMT
#18
On November 18 2015 22:30 Mozdk wrote:
Show nested quote +
On November 18 2015 17:46 Destructicon wrote:
I'm appalled that after so many years Blizzard still hasn't learned that huge wide open ramps are horrible for natural expansions and quite bad for other expansions too.


The worst part of it is, that they picked this map pool for the first season of Legacy. It's so obvious that this map pool should be as standard and boring as possible, to figure out, what needs to be fixed. What needs to be buffed and nerfed.

Picking such a non-standard map pool with:

Gold bases en masse
Two ramps into your natural
Big fat ramps that can't be blocked for shit

Is such a massive mistake, that I didn't think it was possible. I actually thought the map pool was a joke at first. But no.


Yeah I agree, its the exact same issue as WoL, but at least in Wings we didn't know any better. I hope KeSPA just give Blizzard the finger and use their own maps for SPL, S2SL and GSL.
WriterNever give up, never surrender! https://www.youtube.com/user/DestructiconSC
deacon.frost
Profile Joined February 2013
Czech Republic12129 Posts
November 18 2015 13:54 GMT
#19
On November 18 2015 22:30 Mozdk wrote:
Show nested quote +
On November 18 2015 17:46 Destructicon wrote:
I'm appalled that after so many years Blizzard still hasn't learned that huge wide open ramps are horrible for natural expansions and quite bad for other expansions too.


The worst part of it is, that they picked this map pool for the first season of Legacy. It's so obvious that this map pool should be as standard and boring as possible, to figure out, what needs to be fixed. What needs to be buffed and nerfed.

Picking such a non-standard map pool with:

Gold bases en masse
Two ramps into your natural
Big fat ramps that can't be blocked for shit

Is such a massive mistake, that I didn't think it was possible. I actually thought the map pool was a joke at first. But no.

Thanks to the changes in economy and units, the standard doesn't exist anymore and has to be established. Though some things haven't changed(e.g. agoraphobia of Protoss(fear of open spaces )
I imagine France should be able to take this unless Lilbow is busy practicing for Starcraft III. | KadaverBB is my fairy ban mother.
Mozdk
Profile Joined October 2010
Denmark6989 Posts
November 18 2015 13:57 GMT
#20
On November 18 2015 22:54 deacon.frost wrote:
Show nested quote +
On November 18 2015 22:30 Mozdk wrote:
On November 18 2015 17:46 Destructicon wrote:
I'm appalled that after so many years Blizzard still hasn't learned that huge wide open ramps are horrible for natural expansions and quite bad for other expansions too.


The worst part of it is, that they picked this map pool for the first season of Legacy. It's so obvious that this map pool should be as standard and boring as possible, to figure out, what needs to be fixed. What needs to be buffed and nerfed.

Picking such a non-standard map pool with:

Gold bases en masse
Two ramps into your natural
Big fat ramps that can't be blocked for shit

Is such a massive mistake, that I didn't think it was possible. I actually thought the map pool was a joke at first. But no.

Thanks to the changes in economy and units, the standard doesn't exist anymore and has to be established. Though some things haven't changed(e.g. agoraphobia of Protoss(fear of open spaces )


Well lings weren't removed, and gold still favours zerg, so these things will not become standard. Not without buffing all protoss units. Especially workers
"It's really hard to Protoss" - White-Ra |||| "Apedts are dfucking amazing" - Lorning
dr3am_b3ing
Profile Joined May 2015
Canada188 Posts
November 18 2015 14:10 GMT
#21
David Kim killed Protoss in LotV
Potassium Gang
K)Vincent
Profile Joined August 2008
Belarus29 Posts
Last Edited: 2015-11-18 14:14:44
November 18 2015 14:13 GMT
#22
I just think that after 3 years of blinkstalker+sentry a-move into freewin protoss now needs more than 1 week to figure out how to win vs zerg.
...and please don't tell me that PvZ wasn't broken in HoTS
deacon.frost
Profile Joined February 2013
Czech Republic12129 Posts
Last Edited: 2015-11-18 14:31:42
November 18 2015 14:28 GMT
#23
On November 18 2015 22:57 Mozdk wrote:
Show nested quote +
On November 18 2015 22:54 deacon.frost wrote:
On November 18 2015 22:30 Mozdk wrote:
On November 18 2015 17:46 Destructicon wrote:
I'm appalled that after so many years Blizzard still hasn't learned that huge wide open ramps are horrible for natural expansions and quite bad for other expansions too.


The worst part of it is, that they picked this map pool for the first season of Legacy. It's so obvious that this map pool should be as standard and boring as possible, to figure out, what needs to be fixed. What needs to be buffed and nerfed.

Picking such a non-standard map pool with:

Gold bases en masse
Two ramps into your natural
Big fat ramps that can't be blocked for shit

Is such a massive mistake, that I didn't think it was possible. I actually thought the map pool was a joke at first. But no.

Thanks to the changes in economy and units, the standard doesn't exist anymore and has to be established. Though some things haven't changed(e.g. agoraphobia of Protoss(fear of open spaces )


Well lings weren't removed, and gold still favours zerg, so these things will not become standard. Not without buffing all protoss units. Especially workers

That was the note in the end, that some things haven't changed I partially agree.

On November 18 2015 23:13 K)Vincent wrote:
I just think that after 3 years of blinkstalker+sentry a-move into freewin protoss now needs more than 1 week to figure out how to win vs zerg.
...and please don't tell me that PvZ wasn't broken in HoTS

So the nerf of Swarmhosts happened April 2015 and you tell me the PvZ meta for 3 years was blinkstalker sentry a-move? Are you trolling or what? Don't you remember what PvZ looked like before the nerf?
http://wiki.teamliquid.net/starcraft2/Patch_2.1.9#Balance_Update

After the patch KeSPA cup was literally dominated by Zerg and Terran players, in the finals were 2 Zergs.

And we have, for example, DH Stockholm, where 2 of the best Protosses(Rain, sOs) were not in the finals.

And we have plenty of second places across the 2015. It doesn't look like free win to me...
Edit> Plenty of second places for Zerg.
I imagine France should be able to take this unless Lilbow is busy practicing for Starcraft III. | KadaverBB is my fairy ban mother.
TheoMikkelsen
Profile Joined June 2013
Denmark196 Posts
November 18 2015 14:33 GMT
#24
On November 18 2015 22:37 FireCake wrote:
Show nested quote +
On November 18 2015 18:36 TheoMikkelsen wrote:
On November 18 2015 18:22 FireCake wrote:
Watch Drogo's stream, it is very easy to defend ling/ravager timing.
Put pylons in the front of your third, your army behind, when the zerg attack use many overcharge on pylons that are not attacked.
If the zerg commit you will destroy it because you have like 5 photon overcharge and your army to defend.
If the zerg waits the end of photon overcharge then you have enough time to get your disruptors and now you can destroy the zerg army easily.
You can also go for stargate opening, 1-2 oracles to defend, scout the push and kill some ravagers, then 1 voidray will clean the zerg army because the zerg player has nothing to deal with the voidray.


If you photon overcharge 5 pylons, it will take 11 seconds then zerg can attack again. I do not think you can get enough disruptor by 5:30 to defend with that. At best you can have one, but then you have very few units.

Even if you somehow manage to make 5+ pylons at the 3rd base that speedlings will not beforehand deny, it will delay gateways and all the pylons will be fully exposed. If you clump them it will be better versus lings but much worse versus ravagers.

Also zerg is not forced to dive, he can simply trade with the Ravagers outside of photon overcharge range. Protoss will not have units that can chase by then simply because his army value will be photon overcharge by then.

Voidrays do not do that much damage (Ravagers are not armored) and it is quite limited what oracles can do as they will not have energy to kill 8-9 ravagers from a 3 base ravager 45 drone timing.

It is possible to make enough units from gateways or immortals but it will likely delay the third base for too long (whereas 3 hatch before pool is relatively free) and even then its not just "easy" to defend it. A lategame from that perspective versus non-zerg timings will be problematic.


-You must not waste photon overcharge, you need to wait that the zerg engage and then use it, if the zerg retreats he will lose many units. You should do something like using 1 photon overcharge when the zerg is in front of your bases then if he engages uses 2-3-4 more photon overcharge.

-You don't want your pylon to be clump even against lings. The goal is not to make a perfect wall so units can't reach your army, the goal is to slow the opponent army with your buildings.

-If the zerg simply destroy some pylons and don't commit it is very good for you because he delayed his whole tech (ravager are gas expensive) and probably his economy. It gives you enough time to get a good army then expand/attack

-Voidrays are very helpful to defend against ravagers but you obviously can't rely only on this unit. Voidrays force the zerg player to either commit immediatly to an attack and thus lose his whole army because you have 5+ photon overcharge waiting for him, or retreat.


How do you mean not waste photon overcharge? Ravagers outrange both cannons and pylons, so I am not 100% sure what you mean? I might be mistaken here, but usually zerg just engages with Ravagers and one-shots 1-2-3 pylons/cannons every 7 second using splash.

Yeah I am splitting my pylons but if there are 8-9 ravagers and 30 lings by 5:30 versus 2-4 adepts, a tech unit (immotal,oracle,voidray) and 4-5 pylons + MSC and nothing else, stopping this attack is very, very hard, if not impossible. Protoss literally has to delay his 3rd base and all the pylons required to defend in order to get infrastructure to make units, cuz zerg can simply kill 2 pylons every 7 second untill he can just engage and win.

Like the thing is that protoss needs to make a ton of pylons and 80% of his DPS will be pylons, but if they dont hit ravagers, it wont take long before zerg will have overhwhelming numbers.

I have not watched petitdrogos stream, but they are all telling me the same problem.
Any sufficiently cheesy build is indistinguishable in skill
K)Vincent
Profile Joined August 2008
Belarus29 Posts
Last Edited: 2015-11-18 14:41:40
November 18 2015 14:34 GMT
#25
yes I remember the "OP" swarm hosts... that years protoss won 3 gsl in a row, rotfl... also the only foreign vicotries against Code S were in PvZ (Harstem>Solar, Verd>Sacsri, Ptitdrogo>Rogue and so on...), tell me another match up where, in lasts 3 years of hots, a foreign figured out to defeat a code S? I will tell you, only snute did but it was an unique event cause in that tournament a protoss won in a PvP final... I'm not saying that Protoss is fine in LOTV but really you should not cry after only one week
Charoisaur
Profile Joined August 2014
Germany16021 Posts
November 18 2015 14:41 GMT
#26
The warpgate nerf was also huge because it severely reduces protoss ability to pressure in the early game and weakens their general mapcontrol in the lategame.
Many of the coolest moments in sc2 happen due to worker harassment
deacon.frost
Profile Joined February 2013
Czech Republic12129 Posts
November 18 2015 14:44 GMT
#27
On November 18 2015 23:34 K)Vincent wrote:
yes I remember the "OP" swarm hosts... that years protoss won 3 gsl in a row, rotfl... also the only foreign vicotries against Code S were in PvZ (Harstem>Solar, Verd>Sacsri, Ptitdrogo>Rogue and so on...), tell me another match up where, in lasts 3 years of hots, a foreign figured out to defeat a code S? I will tell you, only snute did but it was an unique event cause in that tournament a protoss won in a PvP final... I'm not saying that Protoss is fine in LOTV but really you should not cry after only one week

I haven't wrote that SH were OP, I disagreed with 3 years of free wins when the eternal kong soO won a tournament and he had to win against herO. Who is one of the best Protoss players and he's really good with stalkers... I don't know why he had the blink icon in SSL when he couldn't get the free win against soO... hmmm...

I am not crying. I just think that you are writing BS.
I imagine France should be able to take this unless Lilbow is busy practicing for Starcraft III. | KadaverBB is my fairy ban mother.
Charoisaur
Profile Joined August 2014
Germany16021 Posts
November 18 2015 14:44 GMT
#28
On November 18 2015 23:13 K)Vincent wrote:
I just think that after 3 years of blinkstalker+sentry a-move into freewin protoss now needs more than 1 week to figure out how to win vs zerg.
...and please don't tell me that PvZ wasn't broken in HoTS

how was pvz broken? please show some data.
And I can't take someone serious who says blink-sentry amove is freewin just like I can't take someone serious who says mass roach amove is freewin.
Many of the coolest moments in sc2 happen due to worker harassment
Mozdk
Profile Joined October 2010
Denmark6989 Posts
November 18 2015 14:45 GMT
#29
On November 18 2015 23:13 K)Vincent wrote:
I just think that after 3 years of blinkstalker+sentry a-move into freewin protoss now needs more than 1 week to figure out how to win vs zerg.
...and please don't tell me that PvZ wasn't broken in HoTS


3 years of blink stalker sentry? I don't know how time works where you are from, but blink + sentry hasn't been the meta for very long.

I don't have to tell you that PvZ wasn't broken. The stats of pro-games should be enough to tell you that.
"It's really hard to Protoss" - White-Ra |||| "Apedts are dfucking amazing" - Lorning
Musicus
Profile Joined August 2011
Germany23576 Posts
Last Edited: 2015-11-18 15:02:59
November 18 2015 14:49 GMT
#30
I think it's way too early to say and the maps suck.

But I always was for Ravagers at lair and Hydras at hatch (hydra upgrade is still lair tech).

Edit: Btw from what I've watched on Korean streams the game looks pretty balanced right now and I just think we need at least 4 weeks of pros grinding games and a few tournaments, before any balance tweeks are made.

KR ladder looks fine as well. http://nios.kr/sc2/kr/1v1/wol/grandmaster/ (#YearofHarstem)
Maru and Serral are probably top 5.
Mozdk
Profile Joined October 2010
Denmark6989 Posts
November 18 2015 14:49 GMT
#31
On November 18 2015 23:34 K)Vincent wrote:
yes I remember the "OP" swarm hosts... that years protoss won 3 gsl in a row, rotfl... also the only foreign vicotries against Code S were in PvZ (Harstem>Solar, Verd>Sacsri, Ptitdrogo>Rogue and so on...), tell me another match up where, in lasts 3 years of hots, a foreign figured out to defeat a code S? I will tell you, only snute did but it was an unique event cause in that tournament a protoss won in a PvP final... I'm not saying that Protoss is fine in LOTV but really you should not cry after only one week


No one claimed HS to be OP. You however claimed blink and sentry was meta for 3 years, and that it was broken, when that is simply not the case.

It might have been hard for you to deal with, but that really doesn't account for balance of the game. I'm very sorry to burst your bubble.
"It's really hard to Protoss" - White-Ra |||| "Apedts are dfucking amazing" - Lorning
DinoMight
Profile Blog Joined June 2012
United States3725 Posts
November 18 2015 14:51 GMT
#32
HOOOOOOOOLLLLLDDDDD ONNNNNNN...

Ravagers are not armored????

FUCK.



I think PvT favors T a bit but they're just having trouble with early game at the moment. Once they figure out how to hold our harass shenanigans they'll get better. But that MU is probably okay to play out for a little.

Z is way too strong, IMO. Ravager's ability is too oppressive, especially against Terran. Lurker range is too high. Parasitic bomb should not stack and it should be easier to tell which unit is affected (possibly in the UI at the bottom?) so that you can micro it away.

My biggest issue with Z honestly is how strong the Ultralisk is. Nothing kills it fast enough.

In late game scenarios where you trade army and they just make 10 ultras there is nothing you can do short of having 10 robos all ready to start pumping Immortals...
"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
K)Vincent
Profile Joined August 2008
Belarus29 Posts
Last Edited: 2015-11-18 14:53:02
November 18 2015 14:51 GMT
#33
http://wiki.teamliquid.net/starcraft2/Premier_Tournaments : 26 tournaments won by P, 13 by Z, 14 by T in last 2 years of HoTS, is this balanced?
so if it tooks 2 years for the protoss nerf, why should you whine after only 1 week?
Mozdk
Profile Joined October 2010
Denmark6989 Posts
November 18 2015 14:58 GMT
#34
On November 18 2015 23:51 K)Vincent wrote:
http://wiki.teamliquid.net/starcraft2/Premier_Tournaments : 26 tournaments won by P, 13 by Z, 14 by T in last 2 years of HoTS, is this balanced?
so if it tooks 2 years for the protoss nerf, why should you whine after only 1 week?


Yes if more top players play Protoss it could be.

And wanting the game not to be balanced, because you think it used to be imbalanced is crazy.

You're still not dealing with what we are saying about what you actually said... And I'm guessing you can't.


Enough hijack of thread because of one man's sick views on justice in gaming.
"It's really hard to Protoss" - White-Ra |||| "Apedts are dfucking amazing" - Lorning
Crushgroove
Profile Joined July 2010
United States793 Posts
November 18 2015 15:03 GMT
#35
If you watch what Korean P is doing right now, using Stasis trap and baiting attacks being just one example, P is finding ways to kill it at a high level. Just gotta wait for lesser P to learn and it will seem less imba I believe. Likely there will need to be a minor tweak to something as well, but lets put down the Nerf-torch and the pitchforks for a bit please. The game has been out for a week. Suck it up and figure it out for a while.
[In Korea on Vaca] "Why would I go to the park and climb a mountain? There are video games on f*cking TV!" - Kazuke
K)Vincent
Profile Joined August 2008
Belarus29 Posts
Last Edited: 2015-11-18 15:04:08
November 18 2015 15:03 GMT
#36
rotfl I just said don't whine after 1 week giving you statistics that shows how protoss were the strongest race in hots
i think this is pretty clear
Salteador Neo
Profile Blog Joined August 2009
Andorra5591 Posts
November 18 2015 15:05 GMT
#37
Can't believe ravagers are not armored lol, never noticed before this thread.

They are bigger roaches ffs.
Revolutionist fan
Mozdk
Profile Joined October 2010
Denmark6989 Posts
November 18 2015 15:06 GMT
#38
On November 19 2015 00:03 K)Vincent wrote:
rotfl I just said don't whine after 1 week giving you statistics that shows how protoss were the strongest race in hots
i think this is pretty clear


Still not arguing to the point. You should go into politics.
"It's really hard to Protoss" - White-Ra |||| "Apedts are dfucking amazing" - Lorning
DinoMight
Profile Blog Joined June 2012
United States3725 Posts
November 18 2015 15:06 GMT
#39
On November 18 2015 23:51 K)Vincent wrote:
http://wiki.teamliquid.net/starcraft2/Premier_Tournaments : 26 tournaments won by P, 13 by Z, 14 by T in last 2 years of HoTS, is this balanced?
so if it tooks 2 years for the protoss nerf, why should you whine after only 1 week?


herO and sOs won 10 of those.
"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
Mozdk
Profile Joined October 2010
Denmark6989 Posts
November 18 2015 15:07 GMT
#40
On November 19 2015 00:05 Salteador Neo wrote:
Can't believe ravagers are not armored lol, never noticed before this thread.

They are bigger roaches ffs.


Might be why some have gone back to phoenix openers.
"It's really hard to Protoss" - White-Ra |||| "Apedts are dfucking amazing" - Lorning
DinoMight
Profile Blog Joined June 2012
United States3725 Posts
November 18 2015 15:08 GMT
#41
On November 19 2015 00:03 Crushgroove wrote:
If you watch what Korean P is doing right now, using Stasis trap and baiting attacks being just one example, P is finding ways to kill it at a high level. Just gotta wait for lesser P to learn and it will seem less imba I believe. Likely there will need to be a minor tweak to something as well, but lets put down the Nerf-torch and the pitchforks for a bit please. The game has been out for a week. Suck it up and figure it out for a while.


Game's been in its current form for a lot more than a week.

My platinum level opponents are setting off my stasis wards with single Zerglings... I don't think they'll be effective for long...
"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
i_am_Nite
Profile Joined February 2012
Russian Federation66 Posts
November 18 2015 15:13 GMT
#42
On November 18 2015 23:51 K)Vincent wrote:
http://wiki.teamliquid.net/starcraft2/Premier_Tournaments : 26 tournaments won by P, 13 by Z, 14 by T in last 2 years of HoTS, is this balanced?
so if it tooks 2 years for the protoss nerf, why should you whine after only 1 week?

but if u look at last year tendency http://wiki.teamliquid.net/starcraft2/Premier_Tournaments tourney's finalists: 16p, 18z, 5t. Looks like p~=z and all just fine, but not terrans?
K)Vincent
Profile Joined August 2008
Belarus29 Posts
November 18 2015 15:14 GMT
#43
On November 19 2015 00:06 DinoMight wrote:
Show nested quote +
On November 18 2015 23:51 K)Vincent wrote:
http://wiki.teamliquid.net/starcraft2/Premier_Tournaments : 26 tournaments won by P, 13 by Z, 14 by T in last 2 years of HoTS, is this balanced?
so if it tooks 2 years for the protoss nerf, why should you whine after only 1 week?


herO and sOs won 10 of those.


also Life and Innovation won 50%+ of those... sorry you failed
DinoMight
Profile Blog Joined June 2012
United States3725 Posts
November 18 2015 15:18 GMT
#44
On November 19 2015 00:14 K)Vincent wrote:
Show nested quote +
On November 19 2015 00:06 DinoMight wrote:
On November 18 2015 23:51 K)Vincent wrote:
http://wiki.teamliquid.net/starcraft2/Premier_Tournaments : 26 tournaments won by P, 13 by Z, 14 by T in last 2 years of HoTS, is this balanced?
so if it tooks 2 years for the protoss nerf, why should you whine after only 1 week?


herO and sOs won 10 of those.


also Life and Innovation won 50%+ of those... sorry you failed


You can't just look at tournament winners and expect 33% across the board. That would be perfectly evenly distributed but even in a fully bald game there is a high chance that the results are skewed one way or another.

You could get into statistics and confidence intervals etc. but the results that you're indicating are pretty acceptable IMO especially when you look one step back at the finalists (way more even).
"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
K)Vincent
Profile Joined August 2008
Belarus29 Posts
November 18 2015 15:19 GMT
#45
On November 19 2015 00:13 i_am_Nite wrote:
Show nested quote +
On November 18 2015 23:51 K)Vincent wrote:
http://wiki.teamliquid.net/starcraft2/Premier_Tournaments : 26 tournaments won by P, 13 by Z, 14 by T in last 2 years of HoTS, is this balanced?
so if it tooks 2 years for the protoss nerf, why should you whine after only 1 week?

but if u look at last year tendency http://wiki.teamliquid.net/starcraft2/Premier_Tournaments tourney's finalists: 16p, 18z, 5t. Looks like p~=z and all just fine, but not terrans?


p=/=z, don't think wasnt fine cause 90% of pvz finals was in p favor... terran sucked vs both z/p last year I know, pretty sure they were the weakest race but this doesnt means pvz was balanced sorry
K)Vincent
Profile Joined August 2008
Belarus29 Posts
November 18 2015 15:20 GMT
#46
On November 19 2015 00:18 DinoMight wrote:
Show nested quote +
On November 19 2015 00:14 K)Vincent wrote:
On November 19 2015 00:06 DinoMight wrote:
On November 18 2015 23:51 K)Vincent wrote:
http://wiki.teamliquid.net/starcraft2/Premier_Tournaments : 26 tournaments won by P, 13 by Z, 14 by T in last 2 years of HoTS, is this balanced?
so if it tooks 2 years for the protoss nerf, why should you whine after only 1 week?


herO and sOs won 10 of those.


also Life and Innovation won 50%+ of those... sorry you failed


You can't just look at tournament winners and expect 33% across the board. That would be perfectly evenly distributed but even in a fully bald game there is a high chance that the results are skewed one way or another.

You could get into statistics and confidence intervals etc. but the results that you're indicating are pretty acceptable IMO especially when you look one step back at the finalists (way more even).


mathematically protoss won +100% tournaments than other 2 races... I don't call this a slightly difference
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
November 18 2015 15:35 GMT
#47
Closing this thread, it's mostly balance whining with hardly any constructive discussion.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Normal
Please log in or register to reply.
Live Events Refresh
Next event in 3h
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SortOf 101
StarCraft: Brood War
GuemChi 2680
Pusan 409
Shuttle 358
actioN 209
Killer 135
soO 87
Dewaltoss 36
ajuk12(nOOB) 34
Mong 27
Bale 27
[ Show more ]
Noble 16
Dota 2
XcaliburYe94
League of Legends
JimRising 585
C9.Mang0435
Other Games
summit1g11521
XaKoH 277
Happy217
Livibee33
Trikslyr18
Organizations
StarCraft: Brood War
UltimateBattle 81
lovetv 6
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• Berry_CruncH230
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Rush1142
• Lourlo1042
Upcoming Events
WardiTV 2025
3h
ByuN vs Creator
Clem vs Rogue
Scarlett vs Spirit
ShoWTimE vs Cure
OSC
6h
Big Brain Bouts
9h
YoungYakov vs Jumy
TriGGeR vs Spirit
CranKy Ducklings
1d 2h
WardiTV 2025
1d 3h
Reynor vs MaxPax
SHIN vs TBD
Solar vs herO
Classic vs TBD
SC Evo League
1d 4h
Ladder Legends
1d 11h
BSL 21
1d 12h
Sziky vs Dewalt
eOnzErG vs Cross
Sparkling Tuna Cup
2 days
Ladder Legends
2 days
[ Show More ]
BSL 21
2 days
StRyKeR vs TBD
Bonyth vs TBD
Replay Cast
3 days
Wardi Open
3 days
Monday Night Weeklies
3 days
WardiTV Invitational
5 days
Replay Cast
6 days
WardiTV Invitational
6 days
ByuN vs Solar
Clem vs Classic
Cure vs herO
Reynor vs MaxPax
Liquipedia Results

Completed

Acropolis #4 - TS3
RSL Offline Finals
Kuram Kup

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
YSL S2
BSL Season 21
Slon Tour Season 2
CSL Season 19: Qualifier 1
WardiTV 2025
META Madness #9
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22

Upcoming

CSL Season 19: Qualifier 2
CSL 2025 WINTER (S19)
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
OSC Championship Season 13
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.