On September 06 2018 00:09 Cyro wrote: The whole reward structure of the game is based around time, skill and socialization = loot, basically. Bugs like getting free OP loot break that down which doesn't feel good. Inequality makes it far worse
On September 06 2018 06:35 Alventenie wrote: I feel like the fight would be much more fun if it wasnt 4 phases. By third phase you're just so bored of the fight and you cant speed it up by doing a mass heal at once since they changed it to specifically be 30% healing intervals.
Its somewhat more of a challenge at higher keystones at the current gear level, but outside the challenge in terms of execution it is indeed quite boring
We werent really able to test it on beta due to first boss doing way too much damage, but the few keys I did on beta were also still really boring. If it was only 3 phases fight would feel more fun. One of the first 2 phases is just really meh.
To clarify since they didn't put it in the hotfix notes, they halved the duration of the debuff that doesn't let you take an orb again on g'huun mid pull. Not sure of any other changes :D
Raid server also performed unusually well on the first night
So how do you guys feel about getting a high ilvl Azerite armor piece in the raid and having to wait 2+ weeks until you unlock the traits so that it's not a dps loss? And by that time you'll probably get another upgrade anyway, so you'll be perpetually stuck with unlocked traits forcing you to keep lower ilvl gear equipped.
I try to stay away as much as possible from all the doomsayers and negativity (on reddit) but this particular issue just takes the wind from my sails, and it seems like it's here to stay, because having to unlock the traits by grinding AP is central to the system.
The traits being less impactful than whatever the Legion equivalent was (Artifacts + Legendaries + Tier bonuses) just makes everything worse, how am I supposed to mix and match the traits if they're such a pain to unlock?
On September 05 2018 22:22 NonY wrote: The amount of envy people have in a cooperative game is pretty crazy to me. Yeah some people are involved in a race which I think should be kept fair, but as usual there are far more people not involved in the race who are outraged. I don't get it. The people who got the handouts could be someone's teammate in their next raid or dungeon and they want them to have worse stats and fewer azerite traits. I was happy for the people who got loot. Sometimes a bug actually helps players and it's a fun little perk. It wasn't even close to game-breaking and reddit was demanding a roll back which is actually a negative and really annoying for everyone.
The problem emerges because of how elitist bad players are. Raiders are in a race to the top always, because they need to be competitive. However, bad players mostly just want easy runs through mythics and have no real plan for raiding; this causes them to only accept people who outlevel content into groups.
In other words, people getting better gear through pugs shuts out people trying to get that gear, because they won't let them into groups due to not having high enough ilvl. Anyone who's tried getting into mythic 0s after a few dungeons knows what a pain this is. Pretty soon it'll be hard to get into mythics unless you're raid geared or doing it with guildies, like it was in Legion.
However, bad players mostly just want easy runs through mythics and have no real plan for raiding; this causes them to only accept people who outlevel content into groups.
Many people blame group leaders for being biased against them in some way when they don't get into groups when the reality is much simpler i think.
You play a 355 geared tank and healer, put yourself in the finder. 40 DPSers queue within 3 minutes, literally. Why would you go out of your way to pick the 335 person over the list of 345's? It's not default human behavior for understandable reasons and it leads to a difficult environment for somebody with low gear and a role that's in much higher supply than demand. You're not competing against the content, you're competing against the army of people who also want to perform your role.
An efficient group system will always run into this problem
Yes this exactly. There really is no "good" solution for the true solo player. Except that there are some avenues to rng some loot maybe but thats not really a solve. Thing is, you dont have to be in a guild, you don't need to have full 5 man group, you need to have one friend who is a tank or healer to queue with and make m+ groups. If you are actually good (the common complaint) this is really not that hard to come by.
If you really truly want to play solo and be remotely competitive in the pve gearing race than I highly recommend playing healer or tank. Its just the unfortunate reality of the system. Mythic 0s right now:a 339 geared dps will have hardish time finding a group. A 320 healer will get in a group in minutes. It really is just supply and demand.I'm not really any different when making a group myself.
I leveled a hunter that hit 120 on sunday. It is now 342, has full cleared normal uldir, done multiple +5s with friends. I have applied to maybe 30-40 groups this week for +0s or +2s and didnt get accepted once. lol. Now could I get groups if I really tried, yeah, eventually. It gets easier later in week when people are on their alts, you snipe groups that are also low ilvl and more willing to take you, etc. But I mostly just play with friends so I don't really care.
On a different not, the arena/conquest rewards system is.... interesting.... but anyone who doesnt have a 345 or better weapon can get one for "free". 500 conquest points might be a bit of a grind, but its 100% guaranteed reward. No rng.
Zul has major FPS problems, i was just doing the raid with a ping that felt like 20-30 while legion often had more like 150 with spikes to 2000 on wednesdays even without raid release week
On September 06 2018 18:30 Atreides wrote: Yes this exactly. There really is no "good" solution for the true solo player. Except that there are some avenues to rng some loot maybe but thats not really a solve. Thing is, you dont have to be in a guild, you don't need to have full 5 man group, you need to have one friend who is a tank or healer to queue with and make m+ groups. If you are actually good (the common complaint) this is really not that hard to come by.
If you really truly want to play solo and be remotely competitive in the pve gearing race than I highly recommend playing healer or tank. Its just the unfortunate reality of the system. Mythic 0s right now:a 339 geared dps will have hardish time finding a group. A 320 healer will get in a group in minutes. It really is just supply and demand.I'm not really any different when making a group myself.
I leveled a hunter that hit 120 on sunday. It is now 342, has full cleared normal uldir, done multiple +5s with friends. I have applied to maybe 30-40 groups this week for +0s or +2s and didnt get accepted once. lol. Now could I get groups if I really tried, yeah, eventually. It gets easier later in week when people are on their alts, you snipe groups that are also low ilvl and more willing to take you, etc. But I mostly just play with friends so I don't really care.
On a different not, the arena/conquest rewards system is.... interesting.... but anyone who doesnt have a 345 or better weapon can get one for "free". 500 conquest points might be a bit of a grind, but its 100% guaranteed reward. No rng.
Yeah as a primarily solo player I dont reallyyyyy want to play tank but the majority of my first two weeks of solo play was tanking, while accumulating dps gear. (which I didnt get much off initially, thank god for keystones)
And its not like its not fun either, feels kinda nice to be able to play fluidly play multiple specs after legion without losing anything , so thats atleast one thing they got right. I have pretty decent MW set to now with all the garbage drops I kept getting that I couldnt use for WW or BM.
This seems like an appropriate place to ask. I've played MMO's in the past like GW2, Tera, DCUO (each one about 4-5 years on and off) and a few others only for a month or two but I couldnt get into like BDO, Warframe and FFXIV. I've always tried to stay away from WoW because many of my friends play it and they spend an absurd amount of time on it, so their opinion doesnt really interest me because they always try to suck me in and not tell me the whole truth. So Im looking for unbiased answers.
So, I've got a few question which hopefully you can answer: 1. Once you reach endgame (and yes I will rush it because I dont care about anything else, achievements or cosmetics or any of that stuff), whats the daily/weekly time investment the game requires to keep up with gear and other activities.
2. Is there a way to have a camera in WoW that mimics the cameras of action combat MMOs (like Tera and BDO for instance), meaning I dont want to hold right click to rotate around my character, simply said to have mouse look.
3. Would it make sense to start the game now that its 10 years old?
These are the only things that interest me: time investment and being able to have action camera.
2; not sure, you have to use the mouse cursor quite heavily to e.g. click on new targets though (you generally can't attack in WoW without dedicating your attacks to a specific target) so you wouldn't want it turning the camera all of the time.
It's VERY similar to FFXIV. Gear resets constantly, lots of catchup gear. If you only care about seeing content, thats not going to be an issue. The game has difficulty all over the place. If you just want a chillax game to play and never wipe/struggle and see all the content, you can do that. If you want to push yourself into a serious grind and be competitive at killing bosses, you can do that.
Hoping they tune mastery with the tuesday pass like they did on TOS, it's much more needed this time around (hasn't been adjusted for BFA reworks)
Is that really what items look like today?
How am I supposed to get excited about a purely numerical upgrade?
With the game being so Arcade-like, I would have hoped that Blizzard could come up with some ability-altering items. Something like 'decreases the cast time of your fireball by 0.5 seconds after a critical strike' or something.
They took the bounty-system from Diablo 3, they took the dungeon scaling, the random affixes for elite mobs in dungeons...
Why not add the most interesting aspect about Diablo 3?
Hoping they tune mastery with the tuesday pass like they did on TOS, it's much more needed this time around (hasn't been adjusted for BFA reworks)
Is that really what items look like today?
How am I supposed to get excited about a purely numerical upgrade?
With the game being so Arcade-like, I would have hoped that Blizzard could come up with some ability-altering items. Something like 'decreases the cast time of your fireball by 0.5 seconds after a critical strike' or something.
They took the bounty-system from Diablo 3, they took the dungeon scaling, the random affixes for elite mobs in dungeons...
Why not add the most interesting aspect about Diablo 3?
Because D3's balance tuning is no where near the realm of WoW or where it would need to be to have interesting PvE raids at a set difficulty level.