• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 15:29
CEST 21:29
KST 04:29
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash8[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy12ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
Weekly Cups (March 23-29): herO takes triple5Aligulac acquired by REPLAYMAN.com/Stego Research3Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool49Weekly Cups (March 9-15): herO, Clem, ByuN win4
StarCraft 2
General
What mix of new & old maps do you want in the next ladder pool? (SC2) herO wins SC2 All-Star Invitational Weekly Cups (March 23-29): herO takes triple Team Liquid Map Contest #22 - Presented by Monster Energy Aligulac acquired by REPLAYMAN.com/Stego Research
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament RSL Season 4 announced for March-April StarCraft Evolution League (SC Evo Biweekly) WardiTV Mondays World University TeamLeague (500$+) | Signups Open
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
Mutation # 519 Inner Power The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat
Brood War
General
[ASL21] Ro24 Preview Pt2: News Flash BGH Auto Balance -> http://bghmmr.eu/ Pros React To: SoulKey vs Ample ASL21 General Discussion RepMastered™: replay sharing and analyzer site
Tourneys
🌍 Weekly Foreign Showmatches [ASL21] Ro24 Group E [Megathread] Daily Proleagues [ASL21] Ro24 Group D
Strategy
What's the deal with APM & what's its true value Fighting Spirit mining rates Simple Questions, Simple Answers
Other Games
General Games
Starcraft Tabletop Miniature Game Stormgate/Frost Giant Megathread Nintendo Switch Thread General RTS Discussion Thread Darkest Dungeon
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine The Games Industry And ATVI European Politico-economics QA Mega-thread Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2545 users

POLL: Macro Booster Community Feedback - Page 2

Forum Index > Closed
Post a Reply
Prev 1 2 3 4 5 9 10 11 Next All
Arbiter Matiego
Profile Joined June 2015
United States14 Posts
September 13 2015 17:25 GMT
#21
Never been a fan of the artificially inflated economies from the Macro Boosters.
"Warp Field Stabilized"
wjat
Profile Joined August 2015
385 Posts
September 13 2015 17:26 GMT
#22
No macro booster pleaseeee!
nottapro
Profile Joined August 2012
202 Posts
September 13 2015 17:28 GMT
#23
Going to be interesting to see how Blizzard reacts to polls like this.
Wrath
Profile Blog Joined July 2014
3174 Posts
September 13 2015 17:31 GMT
#24
Guys please, SHARE THIS EVERYWHERE!!!

I and the OP shared this on Reddit and Bnet forums (But reddit as usual did not upvote it to get seen at all). So please help us trying to get this everywhere so we can give those assholes at blizzard what we really need so we leave them no excuse to hide behind.

HELP US!
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
September 13 2015 18:00 GMT
#25
On September 14 2015 02:31 WrathSCII wrote:
Guys please, SHARE THIS EVERYWHERE!!!

I and the OP shared this on Reddit and Bnet forums (But reddit as usual did not upvote it to get seen at all). So please help us trying to get this everywhere so we can give those assholes at blizzard what we really need so we leave them no excuse to hide behind.

HELP US!


Posting "those assholes at Blizzard" probably does not help your cause.
Wrath
Profile Blog Joined July 2014
3174 Posts
September 13 2015 18:09 GMT
#26
On September 14 2015 03:00 FabledIntegral wrote:
Show nested quote +
On September 14 2015 02:31 WrathSCII wrote:
Guys please, SHARE THIS EVERYWHERE!!!

I and the OP shared this on Reddit and Bnet forums (But reddit as usual did not upvote it to get seen at all). So please help us trying to get this everywhere so we can give those assholes at blizzard what we really need so we leave them no excuse to hide behind.

HELP US!


Posting "those assholes at Blizzard" probably does not help your cause.


I just can't contain my feelings
Ovid
Profile Blog Joined October 2013
United Kingdom948 Posts
September 13 2015 18:35 GMT
#27
On September 14 2015 01:36 DeadByDawn wrote:
Show nested quote +
On September 14 2015 01:22 Little-Chimp wrote:
On September 13 2015 23:52 Ovid wrote:
On September 13 2015 23:40 Little-Chimp wrote:
Not only is no macro boosters more fun, but also helps balance the metagame away from mass cheap unit type stuff and slows the game down slightly to a favorable pace where worker deaths matter more.

Bye bye giant zergling balls winning or losing 90% of zvz, or Terran being played like zerg. And yes, Terran had an extremely difficult time at first with no mules, but this can be fixed with some balance changes. In fact, balance of the game in general would be easier with removal of such massively variable mechanics.

At this point the only "issue" is that zerg would be a little easier than the other two, which is either a non issue or an easily solvable one by just giving zerg something else to do that isnt inject.



Guessing you've never played at beyond gold league if you think "zergling balls" = 90% of ZvZ


calm down junior, it was obviously an exaggeration to make a point. Like it or not, the mass amounts of early game larva contribute to a lot of cheese/information based wins early game ZvZ.

maybe next time respond to more of the general message of what I'm saying instead of letting one sentence crawl up your ass.

He has a history of being a d*ck.

Agreed, as a T, that Terran sucked when they removed the macro boosters - but they could have addressed that in the next patch. Just remove the macro boosters and balance please.


If pointing out how ridiculous someones statement is by referencing their probable league is being a dick then sure, stating that 90% of ZvZ is zergling balls is just wrong on many levels.

On September 14 2015 02:06 WrathSCII wrote:
Show nested quote +
On September 14 2015 02:02 woopr wrote:
anyone who votes semi-auto macro should be banned


Or votes for full auto!


Fixed that for you.


On September 14 2015 02:22 ffadicted wrote:
Finally a fair poll lol


Umm no? Where's the option of manual macro mechanics but toned down?

I will make Yogg Saron priest work...
BroskiDerpman
Profile Joined January 2015
58 Posts
September 13 2015 18:48 GMT
#28
Would be interesting to see how the game plays out without macro boosters but also balanced around having no macro boosters.
READY TO ROLL OUT
ZenithM
Profile Joined February 2011
France15952 Posts
Last Edited: 2015-09-13 18:51:50
September 13 2015 18:51 GMT
#29
Finally results that I was expecting hahaha. That's where I stand too, either no mechanics and try to redesign/rebalance from there, or HotS' mechanics.
I answered "no mechanics". I just want to see how the game looks without them.
hitpoint
Profile Joined October 2010
United States1511 Posts
Last Edited: 2015-09-13 18:52:43
September 13 2015 18:52 GMT
#30
The key here is NO macro boosters. Including no inject. Not fucking auto inject, Blizzard. That's the worst option of all, even though it isn't on the poll.
It's spelled LOSE not LOOSE.
Blacklizard
Profile Joined May 2007
United States1194 Posts
September 13 2015 18:57 GMT
#31
I saw tech plays, more skirmishes, more small battles that mattered, when the pace was slowed down without the macro mechanics in that one recent patch. I had more fun than I thought, and with all 3 races. I vote for this hands down. Just keep tweaking to get the battle vs. base management the same for all 3 races.
AgamemnonSC2
Profile Joined October 2012
Canada254 Posts
September 13 2015 19:11 GMT
#32


Umm no? Where's the option of manual macro mechanics but toned down?



Until there is a patch with "toned down macro" we cannot say whether it is fun or not. This is an experience based poll, not theory.
Co-Founder of SC2 Mistakes
jalstar
Profile Blog Joined September 2009
United States8198 Posts
September 13 2015 19:14 GMT
#33
No macro boosters would be best for the pace of the game but would also be the hardest to balance with only 2 months to go.
Dingodile
Profile Joined December 2011
4139 Posts
September 13 2015 19:36 GMT
#34
Why is everyone thinking the game should be balanced at LoTV release? won't happen no matter why, we will see a ton patches afterwards even if it is balanced at/since release.

I am a big fan of NO Macro boosters.
Grubby | ToD | Moon | Lyn | Sky
coolman123123
Profile Joined August 2013
146 Posts
September 13 2015 19:42 GMT
#35
I am PRAYING that Blizzard will remove macro mechanics again, but I feel strongly that they will not. They mentioned the team is split between HotS macro and auto cast macro, and did not even mention no macro mechanics. Please Blizzard, please please please remove these macro mechanics that are the source of SO many problems in this game.
AgamemnonSC2
Profile Joined October 2012
Canada254 Posts
September 13 2015 19:43 GMT
#36
Agreed, I would gladly buy LOTV even if it was unbalanced, if there were no Macro Boosters. I can wait for balance.
Co-Founder of SC2 Mistakes
jalstar
Profile Blog Joined September 2009
United States8198 Posts
September 13 2015 19:44 GMT
#37
On September 14 2015 04:36 Dingodile wrote:
Why is everyone thinking the game should be balanced at LoTV release? won't happen no matter why, we will see a ton patches afterwards even if it is balanced at/since release.

I am a big fan of NO Macro boosters.


Because people who haven't played in a while will just quit in frustration in the first month like they did due to reaper spam in WoL and hellbat drops in HotS.
Little-Chimp
Profile Joined February 2008
Canada948 Posts
September 13 2015 19:53 GMT
#38
On September 14 2015 03:35 Ovid wrote:
Show nested quote +
On September 14 2015 01:36 DeadByDawn wrote:
On September 14 2015 01:22 Little-Chimp wrote:
On September 13 2015 23:52 Ovid wrote:
On September 13 2015 23:40 Little-Chimp wrote:
Not only is no macro boosters more fun, but also helps balance the metagame away from mass cheap unit type stuff and slows the game down slightly to a favorable pace where worker deaths matter more.

Bye bye giant zergling balls winning or losing 90% of zvz, or Terran being played like zerg. And yes, Terran had an extremely difficult time at first with no mules, but this can be fixed with some balance changes. In fact, balance of the game in general would be easier with removal of such massively variable mechanics.

At this point the only "issue" is that zerg would be a little easier than the other two, which is either a non issue or an easily solvable one by just giving zerg something else to do that isnt inject.



Guessing you've never played at beyond gold league if you think "zergling balls" = 90% of ZvZ


calm down junior, it was obviously an exaggeration to make a point. Like it or not, the mass amounts of early game larva contribute to a lot of cheese/information based wins early game ZvZ.

maybe next time respond to more of the general message of what I'm saying instead of letting one sentence crawl up your ass.

He has a history of being a d*ck.

Agreed, as a T, that Terran sucked when they removed the macro boosters - but they could have addressed that in the next patch. Just remove the macro boosters and balance please.


If pointing out how ridiculous someones statement is by referencing their probable league is being a dick then sure, stating that 90% of ZvZ is zergling balls is just wrong on many levels.

Show nested quote +
On September 14 2015 02:06 WrathSCII wrote:
On September 14 2015 02:02 woopr wrote:
anyone who votes semi-auto macro should be banned


Or votes for full auto!


Fixed that for you.


Show nested quote +
On September 14 2015 02:22 ffadicted wrote:
Finally a fair poll lol


Umm no? Where's the option of manual macro mechanics but toned down?


calm down, this thread isn't about ZvZ specifically nor is about you spouting off retarded statements based on an exaggerated sentence you disagreed with. Go ahead and tell me that the mass amounts macro boosted larva don't contribute to a ton of ZvZs ending 5 minutes in due to early ling bane attacks.

Try to form an argument this time instead of (incorrectly) guessing my league and embarrassing yourself.
coolman123123
Profile Joined August 2013
146 Posts
September 13 2015 19:59 GMT
#39
On September 14 2015 03:57 Blacklizard wrote:
I saw tech plays, more skirmishes, more small battles that mattered, when the pace was slowed down without the macro mechanics in that one recent patch. I had more fun than I thought, and with all 3 races. I vote for this hands down. Just keep tweaking to get the battle vs. base management the same for all 3 races.


This is exactly what I saw, but the knee jerk reaction of the elitist reddit community, most of whom do not even play the game, got worried they wouldn't be a part of the HARDCORE MELT YOUR FACE APM game anymore. That is the core of the problem here. The 1% of masters and pro level players have so much sway on public opinion because again, most of the community does not play the game to form their own opinions. Reactionary public opinion has so much sway on the developers. Obviously listening the community is important but Blizzard gave up on this idea almost instantly.
Ovid
Profile Blog Joined October 2013
United Kingdom948 Posts
September 13 2015 20:15 GMT
#40
On September 14 2015 04:53 Little-Chimp wrote:
Show nested quote +
On September 14 2015 03:35 Ovid wrote:
On September 14 2015 01:36 DeadByDawn wrote:
On September 14 2015 01:22 Little-Chimp wrote:
On September 13 2015 23:52 Ovid wrote:
On September 13 2015 23:40 Little-Chimp wrote:
Not only is no macro boosters more fun, but also helps balance the metagame away from mass cheap unit type stuff and slows the game down slightly to a favorable pace where worker deaths matter more.

Bye bye giant zergling balls winning or losing 90% of zvz, or Terran being played like zerg. And yes, Terran had an extremely difficult time at first with no mules, but this can be fixed with some balance changes. In fact, balance of the game in general would be easier with removal of such massively variable mechanics.

At this point the only "issue" is that zerg would be a little easier than the other two, which is either a non issue or an easily solvable one by just giving zerg something else to do that isnt inject.



Guessing you've never played at beyond gold league if you think "zergling balls" = 90% of ZvZ


calm down junior, it was obviously an exaggeration to make a point. Like it or not, the mass amounts of early game larva contribute to a lot of cheese/information based wins early game ZvZ.

maybe next time respond to more of the general message of what I'm saying instead of letting one sentence crawl up your ass.

He has a history of being a d*ck.

Agreed, as a T, that Terran sucked when they removed the macro boosters - but they could have addressed that in the next patch. Just remove the macro boosters and balance please.


If pointing out how ridiculous someones statement is by referencing their probable league is being a dick then sure, stating that 90% of ZvZ is zergling balls is just wrong on many levels.

On September 14 2015 02:06 WrathSCII wrote:
On September 14 2015 02:02 woopr wrote:
anyone who votes semi-auto macro should be banned


Or votes for full auto!


Fixed that for you.


On September 14 2015 02:22 ffadicted wrote:
Finally a fair poll lol


Umm no? Where's the option of manual macro mechanics but toned down?


calm down, this thread isn't about ZvZ specifically nor is about you spouting off retarded statements based on an exaggerated sentence you disagreed with. Go ahead and tell me that the mass amounts macro boosted larva don't contribute to a ton of ZvZs ending 5 minutes in due to early ling bane attacks.

Try to form an argument this time instead of (incorrectly) guessing my league and embarrassing yourself.


I'm completely calm, it's quite funny that you'd think I'm not you are valuing your retorts too highly.
They're all stoppable with good control, the only way it's not stoppable is if it's not scouted which is only going to happen on a 4 player map but that's due to the 12 worker change not the macro mechanics.

How have I embarrassed myself what a stupid statement to make. If you want to disprove my point you'd be saying your league, so since you've not specified I'm going to say you're not gold but platinum.

I'm not prepared to right out a long post addressing you as I feel it will be pointless, you have your opinion on the macro mechanics and I have mine and I think both out mindsets aren't going to budge.

Just as a general overview, this poll is of poor quality. You need to include manual macro mechanics but toned down, you also need to realize that people are not taking into account the impact of the 12 worker change, the game has been largely accelerated by that for very little time gain and toning down the macro mechanics repairs that effect. My ideal would be to pretty much get a bit closer back to Hots, toned down macro mechanics and 6 workers again.

I will make Yogg Saron priest work...
Prev 1 2 3 4 5 9 10 11 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 4h 31m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
elazer 407
UpATreeSC 130
ProTech123
JuggernautJason70
trigger 69
MindelVK 40
StarCraft: Brood War
EffOrt 1226
ggaemo 264
Mini 234
Dewaltoss 131
hero 88
Aegong 66
IntoTheRainbow 14
Sexy 9
Dota 2
capcasts110
Counter-Strike
fl0m1691
Heroes of the Storm
Liquid`Hasu312
Other Games
FrodaN3127
Grubby3035
summit1g3011
tarik_tv798
Beastyqt587
B2W.Neo487
RotterdaM104
C9.Mang093
Hui .89
QueenE76
Trikslyr60
Organizations
StarCraft 2
angryscii 34
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• Reevou 9
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• 80smullet 18
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV1316
League of Legends
• TFBlade1103
Other Games
• imaqtpie999
• Shiphtur187
Upcoming Events
PiGosaur Cup
4h 31m
Replay Cast
13h 31m
Afreeca Starleague
14h 31m
BeSt vs Leta
Queen vs Jaedong
Kung Fu Cup
15h 31m
Replay Cast
1d 4h
The PondCast
1d 14h
OSC
2 days
RSL Revival
2 days
TriGGeR vs Cure
ByuN vs Rogue
Replay Cast
3 days
RSL Revival
3 days
Maru vs MaxPax
[ Show More ]
BSL
3 days
RSL Revival
4 days
uThermal 2v2 Circuit
4 days
BSL
4 days
Replay Cast
6 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

Acropolis #4 - TS6
WardiTV Winter 2026
NationLESS Cup

Ongoing

BSL Season 22
CSL Elite League 2026
CSL Season 20: Qualifier 1
ASL Season 21
RSL Revival: Season 4
Nations Cup 2026
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

CSL Season 20: Qualifier 2
Escore Tournament S2: W1
CSL 2026 SPRING (S20)
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
StarCraft2 Community Team League 2026 Spring
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.