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POLL: Macro Booster Community Feedback - Page 2

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Arbiter Matiego
Profile Joined June 2015
United States14 Posts
September 13 2015 17:25 GMT
#21
Never been a fan of the artificially inflated economies from the Macro Boosters.
"Warp Field Stabilized"
wjat
Profile Joined August 2015
385 Posts
September 13 2015 17:26 GMT
#22
No macro booster pleaseeee!
nottapro
Profile Joined August 2012
202 Posts
September 13 2015 17:28 GMT
#23
Going to be interesting to see how Blizzard reacts to polls like this.
Wrath
Profile Blog Joined July 2014
3174 Posts
September 13 2015 17:31 GMT
#24
Guys please, SHARE THIS EVERYWHERE!!!

I and the OP shared this on Reddit and Bnet forums (But reddit as usual did not upvote it to get seen at all). So please help us trying to get this everywhere so we can give those assholes at blizzard what we really need so we leave them no excuse to hide behind.

HELP US!
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
September 13 2015 18:00 GMT
#25
On September 14 2015 02:31 WrathSCII wrote:
Guys please, SHARE THIS EVERYWHERE!!!

I and the OP shared this on Reddit and Bnet forums (But reddit as usual did not upvote it to get seen at all). So please help us trying to get this everywhere so we can give those assholes at blizzard what we really need so we leave them no excuse to hide behind.

HELP US!


Posting "those assholes at Blizzard" probably does not help your cause.
Wrath
Profile Blog Joined July 2014
3174 Posts
September 13 2015 18:09 GMT
#26
On September 14 2015 03:00 FabledIntegral wrote:
Show nested quote +
On September 14 2015 02:31 WrathSCII wrote:
Guys please, SHARE THIS EVERYWHERE!!!

I and the OP shared this on Reddit and Bnet forums (But reddit as usual did not upvote it to get seen at all). So please help us trying to get this everywhere so we can give those assholes at blizzard what we really need so we leave them no excuse to hide behind.

HELP US!


Posting "those assholes at Blizzard" probably does not help your cause.


I just can't contain my feelings
Ovid
Profile Blog Joined October 2013
United Kingdom948 Posts
September 13 2015 18:35 GMT
#27
On September 14 2015 01:36 DeadByDawn wrote:
Show nested quote +
On September 14 2015 01:22 Little-Chimp wrote:
On September 13 2015 23:52 Ovid wrote:
On September 13 2015 23:40 Little-Chimp wrote:
Not only is no macro boosters more fun, but also helps balance the metagame away from mass cheap unit type stuff and slows the game down slightly to a favorable pace where worker deaths matter more.

Bye bye giant zergling balls winning or losing 90% of zvz, or Terran being played like zerg. And yes, Terran had an extremely difficult time at first with no mules, but this can be fixed with some balance changes. In fact, balance of the game in general would be easier with removal of such massively variable mechanics.

At this point the only "issue" is that zerg would be a little easier than the other two, which is either a non issue or an easily solvable one by just giving zerg something else to do that isnt inject.



Guessing you've never played at beyond gold league if you think "zergling balls" = 90% of ZvZ


calm down junior, it was obviously an exaggeration to make a point. Like it or not, the mass amounts of early game larva contribute to a lot of cheese/information based wins early game ZvZ.

maybe next time respond to more of the general message of what I'm saying instead of letting one sentence crawl up your ass.

He has a history of being a d*ck.

Agreed, as a T, that Terran sucked when they removed the macro boosters - but they could have addressed that in the next patch. Just remove the macro boosters and balance please.


If pointing out how ridiculous someones statement is by referencing their probable league is being a dick then sure, stating that 90% of ZvZ is zergling balls is just wrong on many levels.

On September 14 2015 02:06 WrathSCII wrote:
Show nested quote +
On September 14 2015 02:02 woopr wrote:
anyone who votes semi-auto macro should be banned


Or votes for full auto!


Fixed that for you.


On September 14 2015 02:22 ffadicted wrote:
Finally a fair poll lol


Umm no? Where's the option of manual macro mechanics but toned down?

I will make Yogg Saron priest work...
BroskiDerpman
Profile Joined January 2015
58 Posts
September 13 2015 18:48 GMT
#28
Would be interesting to see how the game plays out without macro boosters but also balanced around having no macro boosters.
READY TO ROLL OUT
ZenithM
Profile Joined February 2011
France15952 Posts
Last Edited: 2015-09-13 18:51:50
September 13 2015 18:51 GMT
#29
Finally results that I was expecting hahaha. That's where I stand too, either no mechanics and try to redesign/rebalance from there, or HotS' mechanics.
I answered "no mechanics". I just want to see how the game looks without them.
hitpoint
Profile Joined October 2010
United States1511 Posts
Last Edited: 2015-09-13 18:52:43
September 13 2015 18:52 GMT
#30
The key here is NO macro boosters. Including no inject. Not fucking auto inject, Blizzard. That's the worst option of all, even though it isn't on the poll.
It's spelled LOSE not LOOSE.
Blacklizard
Profile Joined May 2007
United States1194 Posts
September 13 2015 18:57 GMT
#31
I saw tech plays, more skirmishes, more small battles that mattered, when the pace was slowed down without the macro mechanics in that one recent patch. I had more fun than I thought, and with all 3 races. I vote for this hands down. Just keep tweaking to get the battle vs. base management the same for all 3 races.
AgamemnonSC2
Profile Joined October 2012
Canada254 Posts
September 13 2015 19:11 GMT
#32


Umm no? Where's the option of manual macro mechanics but toned down?



Until there is a patch with "toned down macro" we cannot say whether it is fun or not. This is an experience based poll, not theory.
Co-Founder of SC2 Mistakes
jalstar
Profile Blog Joined September 2009
United States8198 Posts
September 13 2015 19:14 GMT
#33
No macro boosters would be best for the pace of the game but would also be the hardest to balance with only 2 months to go.
Dingodile
Profile Joined December 2011
4135 Posts
September 13 2015 19:36 GMT
#34
Why is everyone thinking the game should be balanced at LoTV release? won't happen no matter why, we will see a ton patches afterwards even if it is balanced at/since release.

I am a big fan of NO Macro boosters.
Grubby | ToD | Moon | Lyn | Sky
coolman123123
Profile Joined August 2013
146 Posts
September 13 2015 19:42 GMT
#35
I am PRAYING that Blizzard will remove macro mechanics again, but I feel strongly that they will not. They mentioned the team is split between HotS macro and auto cast macro, and did not even mention no macro mechanics. Please Blizzard, please please please remove these macro mechanics that are the source of SO many problems in this game.
AgamemnonSC2
Profile Joined October 2012
Canada254 Posts
September 13 2015 19:43 GMT
#36
Agreed, I would gladly buy LOTV even if it was unbalanced, if there were no Macro Boosters. I can wait for balance.
Co-Founder of SC2 Mistakes
jalstar
Profile Blog Joined September 2009
United States8198 Posts
September 13 2015 19:44 GMT
#37
On September 14 2015 04:36 Dingodile wrote:
Why is everyone thinking the game should be balanced at LoTV release? won't happen no matter why, we will see a ton patches afterwards even if it is balanced at/since release.

I am a big fan of NO Macro boosters.


Because people who haven't played in a while will just quit in frustration in the first month like they did due to reaper spam in WoL and hellbat drops in HotS.
Little-Chimp
Profile Joined February 2008
Canada948 Posts
September 13 2015 19:53 GMT
#38
On September 14 2015 03:35 Ovid wrote:
Show nested quote +
On September 14 2015 01:36 DeadByDawn wrote:
On September 14 2015 01:22 Little-Chimp wrote:
On September 13 2015 23:52 Ovid wrote:
On September 13 2015 23:40 Little-Chimp wrote:
Not only is no macro boosters more fun, but also helps balance the metagame away from mass cheap unit type stuff and slows the game down slightly to a favorable pace where worker deaths matter more.

Bye bye giant zergling balls winning or losing 90% of zvz, or Terran being played like zerg. And yes, Terran had an extremely difficult time at first with no mules, but this can be fixed with some balance changes. In fact, balance of the game in general would be easier with removal of such massively variable mechanics.

At this point the only "issue" is that zerg would be a little easier than the other two, which is either a non issue or an easily solvable one by just giving zerg something else to do that isnt inject.



Guessing you've never played at beyond gold league if you think "zergling balls" = 90% of ZvZ


calm down junior, it was obviously an exaggeration to make a point. Like it or not, the mass amounts of early game larva contribute to a lot of cheese/information based wins early game ZvZ.

maybe next time respond to more of the general message of what I'm saying instead of letting one sentence crawl up your ass.

He has a history of being a d*ck.

Agreed, as a T, that Terran sucked when they removed the macro boosters - but they could have addressed that in the next patch. Just remove the macro boosters and balance please.


If pointing out how ridiculous someones statement is by referencing their probable league is being a dick then sure, stating that 90% of ZvZ is zergling balls is just wrong on many levels.

Show nested quote +
On September 14 2015 02:06 WrathSCII wrote:
On September 14 2015 02:02 woopr wrote:
anyone who votes semi-auto macro should be banned


Or votes for full auto!


Fixed that for you.


Show nested quote +
On September 14 2015 02:22 ffadicted wrote:
Finally a fair poll lol


Umm no? Where's the option of manual macro mechanics but toned down?


calm down, this thread isn't about ZvZ specifically nor is about you spouting off retarded statements based on an exaggerated sentence you disagreed with. Go ahead and tell me that the mass amounts macro boosted larva don't contribute to a ton of ZvZs ending 5 minutes in due to early ling bane attacks.

Try to form an argument this time instead of (incorrectly) guessing my league and embarrassing yourself.
coolman123123
Profile Joined August 2013
146 Posts
September 13 2015 19:59 GMT
#39
On September 14 2015 03:57 Blacklizard wrote:
I saw tech plays, more skirmishes, more small battles that mattered, when the pace was slowed down without the macro mechanics in that one recent patch. I had more fun than I thought, and with all 3 races. I vote for this hands down. Just keep tweaking to get the battle vs. base management the same for all 3 races.


This is exactly what I saw, but the knee jerk reaction of the elitist reddit community, most of whom do not even play the game, got worried they wouldn't be a part of the HARDCORE MELT YOUR FACE APM game anymore. That is the core of the problem here. The 1% of masters and pro level players have so much sway on public opinion because again, most of the community does not play the game to form their own opinions. Reactionary public opinion has so much sway on the developers. Obviously listening the community is important but Blizzard gave up on this idea almost instantly.
Ovid
Profile Blog Joined October 2013
United Kingdom948 Posts
September 13 2015 20:15 GMT
#40
On September 14 2015 04:53 Little-Chimp wrote:
Show nested quote +
On September 14 2015 03:35 Ovid wrote:
On September 14 2015 01:36 DeadByDawn wrote:
On September 14 2015 01:22 Little-Chimp wrote:
On September 13 2015 23:52 Ovid wrote:
On September 13 2015 23:40 Little-Chimp wrote:
Not only is no macro boosters more fun, but also helps balance the metagame away from mass cheap unit type stuff and slows the game down slightly to a favorable pace where worker deaths matter more.

Bye bye giant zergling balls winning or losing 90% of zvz, or Terran being played like zerg. And yes, Terran had an extremely difficult time at first with no mules, but this can be fixed with some balance changes. In fact, balance of the game in general would be easier with removal of such massively variable mechanics.

At this point the only "issue" is that zerg would be a little easier than the other two, which is either a non issue or an easily solvable one by just giving zerg something else to do that isnt inject.



Guessing you've never played at beyond gold league if you think "zergling balls" = 90% of ZvZ


calm down junior, it was obviously an exaggeration to make a point. Like it or not, the mass amounts of early game larva contribute to a lot of cheese/information based wins early game ZvZ.

maybe next time respond to more of the general message of what I'm saying instead of letting one sentence crawl up your ass.

He has a history of being a d*ck.

Agreed, as a T, that Terran sucked when they removed the macro boosters - but they could have addressed that in the next patch. Just remove the macro boosters and balance please.


If pointing out how ridiculous someones statement is by referencing their probable league is being a dick then sure, stating that 90% of ZvZ is zergling balls is just wrong on many levels.

On September 14 2015 02:06 WrathSCII wrote:
On September 14 2015 02:02 woopr wrote:
anyone who votes semi-auto macro should be banned


Or votes for full auto!


Fixed that for you.


On September 14 2015 02:22 ffadicted wrote:
Finally a fair poll lol


Umm no? Where's the option of manual macro mechanics but toned down?


calm down, this thread isn't about ZvZ specifically nor is about you spouting off retarded statements based on an exaggerated sentence you disagreed with. Go ahead and tell me that the mass amounts macro boosted larva don't contribute to a ton of ZvZs ending 5 minutes in due to early ling bane attacks.

Try to form an argument this time instead of (incorrectly) guessing my league and embarrassing yourself.


I'm completely calm, it's quite funny that you'd think I'm not you are valuing your retorts too highly.
They're all stoppable with good control, the only way it's not stoppable is if it's not scouted which is only going to happen on a 4 player map but that's due to the 12 worker change not the macro mechanics.

How have I embarrassed myself what a stupid statement to make. If you want to disprove my point you'd be saying your league, so since you've not specified I'm going to say you're not gold but platinum.

I'm not prepared to right out a long post addressing you as I feel it will be pointless, you have your opinion on the macro mechanics and I have mine and I think both out mindsets aren't going to budge.

Just as a general overview, this poll is of poor quality. You need to include manual macro mechanics but toned down, you also need to realize that people are not taking into account the impact of the 12 worker change, the game has been largely accelerated by that for very little time gain and toning down the macro mechanics repairs that effect. My ideal would be to pretty much get a bit closer back to Hots, toned down macro mechanics and 6 workers again.

I will make Yogg Saron priest work...
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