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POLL: Macro Booster Community Feedback - Page 4

Forum Index > Closed
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Wrath
Profile Blog Joined July 2014
3175 Posts
Last Edited: 2015-09-14 06:47:21
September 14 2015 06:42 GMT
#61
On September 14 2015 04:59 coolman123123 wrote:
Show nested quote +
On September 14 2015 03:57 Blacklizard wrote:
I saw tech plays, more skirmishes, more small battles that mattered, when the pace was slowed down without the macro mechanics in that one recent patch. I had more fun than I thought, and with all 3 races. I vote for this hands down. Just keep tweaking to get the battle vs. base management the same for all 3 races.


This is exactly what I saw, but the knee jerk reaction of the elitist reddit community, most of whom do not even play the game, got worried they wouldn't be a part of the HARDCORE MELT YOUR FACE APM game anymore. That is the core of the problem here. The 1% of masters and pro level players have so much sway on public opinion because again, most of the community does not play the game to form their own opinions. Reactionary public opinion has so much sway on the developers. Obviously listening the community is important but Blizzard gave up on this idea almost instantly.


Reddit is the source of all disasters in SC

EDIT: I got downvoted the 2 times I posted this on reddit... I have no idea what to do with these guys...
a_flayer
Profile Blog Joined April 2010
Netherlands2826 Posts
September 14 2015 06:59 GMT
#62
On September 14 2015 05:26 ThatGuy101 wrote:
Show nested quote +
On September 14 2015 05:15 Ovid wrote:

Just as a general overview, this poll is of poor quality. You need to include manual macro mechanics but toned down, you also need to realize that people are not taking into account the impact of the 12 worker change, the game has been largely accelerated by that for very little time gain and toning down the macro mechanics repairs that effect. My ideal would be to pretty much get a bit closer back to Hots, toned down macro mechanics and 6 workers again.


Poll's fine as it is, toned down macro mechanics still comes under either manual or semi-automated. At the moment its probably more important to see if people want macro mechanics or not before deciding whether they should stay the same strength or be toned down.


I voted for removal, but I would rather see vastly reduced macro mechanics (something like 1/3rd effectiveness of mules, chrono and inject) without automation.
When you came along so righteous with a new national hate, so convincing is the ardor of war and of men, it's harder to breathe than to believe you're a friend. The wars at home, the wars abroad, all soaked in blood and lies and fraud.
Wrath
Profile Blog Joined July 2014
3175 Posts
Last Edited: 2015-09-14 11:33:29
September 14 2015 11:32 GMT
#63
BUMP, this thread cannot be allowed to get burrowed yet.

Before giving me a warning... Is bumping recent threads like less than 24 hours old warnable?
ElitePlaying
Profile Joined August 2010
Greenland25 Posts
Last Edited: 2015-09-14 11:35:21
September 14 2015 11:33 GMT
#64
Awfully biased poll, just 'I love SC1 it's the best game ever, I want everything to be like SC1' syndrom.. that's what it is. And no one complained for the boosters that they existed since WoL... - this is part of what made SC2 what it is, scan or MULE for example..

Zerg's inject could have been made easier but not autocast where it makes things better for Z than any other race, but for T and P esp T yes we terrans where a look at the base can cause a baneling spash - it didnt take pro skill to casually click 'Drop a MULE' (calldown MULE)
Wrath
Profile Blog Joined July 2014
3175 Posts
September 14 2015 11:34 GMT
#65
On September 14 2015 20:33 ElitePlaying wrote:
Awfully biased poll, just 'I love SC1 it's the best game ever, I want everything to be like SC1' syndrom.. that's what it is. And no one complained for the boosters that they existed since WoL... - this is part of what made SC2 what it is, scan or MULE for example..


What the hell is biased here? You want MM just vote that you want. Simple as that, because people said they want no MM it became biased? Seriously?
ElitePlaying
Profile Joined August 2010
Greenland25 Posts
September 14 2015 11:36 GMT
#66
No I am saying that since the forum is mostly of people who like SC1 and prefer that all is back to it, even tho these mm made sc2 what it is, these results are expected.
Wrath
Profile Blog Joined July 2014
3175 Posts
September 14 2015 11:41 GMT
#67
On September 14 2015 20:36 ElitePlaying wrote:
No I am saying that since the forum is mostly of people who like SC1 and prefer that all is back to it, even tho these mm made sc2 what it is, these results are expected.


That is why I said over a 100 times already that I need help to spread this everywhere so we can get the largest sample possible. To make this poll better would you like me to make on Reddit for example?
Godwrath
Profile Joined August 2012
Spain10162 Posts
September 14 2015 11:47 GMT
#68
Macro boosters out.
Thezzy
Profile Joined October 2010
Netherlands2117 Posts
September 14 2015 11:57 GMT
#69
Would add a more interesting choice for Terran early game, since you could choose to skip an Orbital and save the 150 minerals. You'd have no scan/supply drop, but just keeping something as a CC would be an option.
Hell, you could turn your natural into a PF if you're facing an all-in, but then it would never be able to fly away.
Even the main could become a PF even though having atleast one Orbital for scans would be very nice, all of which I find to be interesting choices.

Can't say much for Protoss or Zerg as I play Terran, other than that Protoss upgrades not having chronoboost anymore is something that will have to be looked at by Blizzard if it turns out that chronoboosting them was required for certain things.

I'd say remove them and just see how it goes.
Playing Terran is like flying down a MULE drop in a marine suit, firing a Gauss Rifle
Ingvar
Profile Joined April 2015
Russian Federation421 Posts
September 14 2015 12:17 GMT
#70
TL is a small community which has lots of bias in certain areas therefore polls don't mean much in terms of representation of general opinions.

However, I'm fairly surprised by this poll results. I remember a similar poll a couple of months before which had nearly opposite distribution of votes.
MMA | Life | Classic | Happy | Team Empire | Team Spirit
KeksX
Profile Blog Joined November 2010
Germany3634 Posts
Last Edited: 2015-09-14 12:20:05
September 14 2015 12:17 GMT
#71
On September 14 2015 20:36 ElitePlaying wrote:
No I am saying that since the forum is mostly of people who like SC1 and prefer that all is back to it, even tho these mm made sc2 what it is, these results are expected.


When did you get the idea that all in here prefer SC1? There's been massive discussion in here between SC2 and BW fans.

This forum has a huge BW following, obviously, but it also has an equally if not bigger SC2 following. And most BW fans don't bother reading anything SC2 related.
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
Last Edited: 2015-09-14 12:49:36
September 14 2015 12:48 GMT
#72
So as I said in another topic, if TL mostly wants macro boosters gone, in other less hardcore communities you can be sure huge majority also wants them gone.

And if it is true that Koreans wanted them gone as well, Blizzard just shot themselves in the foot by going mid way or bringing them mostly back.
Magnifico
Profile Joined March 2013
1958 Posts
Last Edited: 2015-09-14 13:19:03
September 14 2015 13:17 GMT
#73
I'd like to know how many of those who are voting No Macro Boosters are based on theorycraft reasons (like "contraction of time" or whatever nonsense is trending this week) instead of actual gameplay time with that patch.
BisuDagger
Profile Blog Joined October 2009
Bisutopia19373 Posts
September 14 2015 13:18 GMT
#74
On September 14 2015 22:17 Tiaraju9 wrote:
I'd like to know how many of those who are voting No Macro Boosters are based in theory craft nonsenses like "contraction of time" instead of actual gameplay in that week patch.

Yup, people are most likely voting without giving each iteration a chance. I thought I'd dislike the current version, but chrono boost is actually pretty cool in this version.
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
Schakal111
Profile Joined September 2013
20 Posts
September 14 2015 13:56 GMT
#75
On September 14 2015 09:52 NewSunshine wrote:
Show nested quote +
On September 14 2015 07:54 usopsama wrote:
If this poll doesn't change Blizzard's mind, I don't know what will.

The release date is right around the corner, which is probably the reason they suddenly pulled a 180 with macro mechanics in the first place. They're on the track to release, despite current standing problems they should be working on.


maybe activision is the problem not blizzard, dont know..
Superbanana
Profile Joined May 2014
2369 Posts
September 14 2015 14:55 GMT
#76
On September 14 2015 22:18 BisuDagger wrote:
Show nested quote +
On September 14 2015 22:17 Tiaraju9 wrote:
I'd like to know how many of those who are voting No Macro Boosters are based in theory craft nonsenses like "contraction of time" instead of actual gameplay in that week patch.

Yup, people are most likely voting without giving each iteration a chance. I thought I'd dislike the current version, but chrono boost is actually pretty cool in this version.


I like auto chrono or hots chrono, don't think there is a reason to remove it.
For injects and mules i think the removal is reasonable, but i do have fun with those too.

I don't think its happening but blizzard should judge what happens with each booster individually. Example is inject removed, mule automated and hots chrono.
In PvZ the zerg can make the situation spire out of control but protoss can adept to the situation.
KeksX
Profile Blog Joined November 2010
Germany3634 Posts
September 14 2015 15:00 GMT
#77
On September 14 2015 23:55 Superbanana wrote:
Show nested quote +
On September 14 2015 22:18 BisuDagger wrote:
On September 14 2015 22:17 Tiaraju9 wrote:
I'd like to know how many of those who are voting No Macro Boosters are based in theory craft nonsenses like "contraction of time" instead of actual gameplay in that week patch.

Yup, people are most likely voting without giving each iteration a chance. I thought I'd dislike the current version, but chrono boost is actually pretty cool in this version.


I like auto chrono or hots chrono, don't think there is a reason to remove it.


There is one, however. Removing artificial macro mechanics leaves spaces for more meaningful mechanics. Chronoboost is a bad example since it has the most choice out of the 3 artificial mechanics, but Inject and Mule are much more "just additional clicks to keep a player occupied".

So if Blizzard was to cut those, other parts could be improved and made more fun.
LlamaSc2
Profile Joined December 2012
Scotland12 Posts
September 14 2015 15:20 GMT
#78
removal without a economic change to pricing will be a disaster
Never argue with an idiot, they'll drag you down to their level and beat you with experience.
Ryndika
Profile Blog Joined August 2010
1489 Posts
Last Edited: 2015-09-14 15:33:33
September 14 2015 15:33 GMT
#79
How about if you set automatic inject you get only 2 larva and when you have manual you get 4 larva?
I find hots chronoboost A LOT easier and more fun.
Terran hots mule was really fucking fun when you could just make "mule base" in corner of map and spam mules in that base.

I've played full manual and fully automatic only but I'd find it interesting to have queen removed all together.
As zerg I like to see WHICH building protoss is chronoboosting. As protoss I like chronoboost to emphasize my build and strategy.

If they remove mule people will just make depots instead of scans and that will be the decision then but it'd be impossible to balance scv for bio play then... so~~
as useful as teasalt
Superbanana
Profile Joined May 2014
2369 Posts
September 14 2015 16:53 GMT
#80
On September 15 2015 00:00 KeksX wrote:
Show nested quote +
On September 14 2015 23:55 Superbanana wrote:
On September 14 2015 22:18 BisuDagger wrote:
On September 14 2015 22:17 Tiaraju9 wrote:
I'd like to know how many of those who are voting No Macro Boosters are based in theory craft nonsenses like "contraction of time" instead of actual gameplay in that week patch.

Yup, people are most likely voting without giving each iteration a chance. I thought I'd dislike the current version, but chrono boost is actually pretty cool in this version.


I like auto chrono or hots chrono, don't think there is a reason to remove it.


There is one, however. Removing artificial macro mechanics leaves spaces for more meaningful mechanics. Chronoboost is a bad example since it has the most choice out of the 3 artificial mechanics, but Inject and Mule are much more "just additional clicks to keep a player occupied".

So if Blizzard was to cut those, other parts could be improved and made more fun.


Yes, chrono is a bad example and should be evaluated as such. Chrono specifically is not really artificial and it does increase protoss flexibility.

In my opinion its a bad reason to remove and a good one to keep.
In PvZ the zerg can make the situation spire out of control but protoss can adept to the situation.
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