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On September 18 2015 10:37 Raionus wrote: This patch is absolutely ridiculous. Heart of the Swarm 2.0. No comments, no explanation. Is the "design team" actually trying to design anything or were they just screwing around the past months?
I thought we had some momentum going and what we get is even worse than the auto mechanics.
I must agree that the lack of explanation on decisions in design is really frustrating.
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On September 18 2015 09:30 AgamemnonSC2 wrote:Show nested quote +On September 18 2015 09:07 Cyro wrote:On September 18 2015 07:20 AgamemnonSC2 wrote: It's funny. I played both WOL and HOTS for years with Chronoboost (I play protoss), and I never had a single complaint about it being in the game. In fact, I don't think I ever even questioned whether it should be in the game or not.
Until one day during the LOTV beta, Blizzard removed Chrono. My initial thoughts were: "Wow, that is a brave move by Blizzard! Such a fundamental change. They have guts. I'm glad to see that they are willing to make big changes for the benefit of the game." I was really impressed. Didn't know if it was good or bad, just impressed that they would try something so drastic.
Then I played. And I LOVED IT!!! I didn't know how nice it felt to not play with Chrono until it was gone. Timings became more predictable. I could focus more on my army, buildings, research. It also made me feel that I could really start to improve. You see, lower level players like myself, probably use Chrono (and to an extent Mules), after making a mistake or falling behind. It felt like a crutch to me now. For example: "Oh crap, he has DTs, CHRONO OUT THE OBSERVER!!!" As opposed to, scouting well and knowing that my opponent is probably going DTs.
I feel like Chrono and Mules essentially bail you out if you screw up. And therefore it's harder to learn and get better.
Bottom line, I was enjoying the game so much more!
The game was imbalanced of course. But from a design perspective, I just loved it. I was looking forward to the next patch, that would (hopefully) have some number/cost/time tweaks to help balance the game out further.
It never happened.
The very next patch Blizzard released saw the reintroduction of Macro Boosters in a different form. Automated Macro, sort-of. I hated it. And it killed my desire to play. I loved having no Chrono, but I disliked having my Chrono automated.
So, I made this poll.
Which I would have never done if Blizzard hadn't teased me with a game patch that I fell in love with. Now is the time to post it everywhere and get in their throats. They'll never remove macro mechanics if it goes live in 8 weeks. Help please, I don't know what else to do.
The only thing that you can do at this point is try to get rid of David Kim. It's something the community should have tried years ago. People forget that Kim is responsible for almost every problem that we have in Starcraft 2, and has almost completely ignored community feedback since the inception of the game.
Michael Morhaime is the CEO of Blizzard. If you really care, you can try to contact him in some way. Maybe twitter. Maybe email, or a physical letter. If enough people do it, he might get the message and finally get Kim out of Starcraft.
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On September 18 2015 12:45 SCST wrote:Show nested quote +On September 18 2015 09:30 AgamemnonSC2 wrote:On September 18 2015 09:07 Cyro wrote:On September 18 2015 07:20 AgamemnonSC2 wrote: It's funny. I played both WOL and HOTS for years with Chronoboost (I play protoss), and I never had a single complaint about it being in the game. In fact, I don't think I ever even questioned whether it should be in the game or not.
Until one day during the LOTV beta, Blizzard removed Chrono. My initial thoughts were: "Wow, that is a brave move by Blizzard! Such a fundamental change. They have guts. I'm glad to see that they are willing to make big changes for the benefit of the game." I was really impressed. Didn't know if it was good or bad, just impressed that they would try something so drastic.
Then I played. And I LOVED IT!!! I didn't know how nice it felt to not play with Chrono until it was gone. Timings became more predictable. I could focus more on my army, buildings, research. It also made me feel that I could really start to improve. You see, lower level players like myself, probably use Chrono (and to an extent Mules), after making a mistake or falling behind. It felt like a crutch to me now. For example: "Oh crap, he has DTs, CHRONO OUT THE OBSERVER!!!" As opposed to, scouting well and knowing that my opponent is probably going DTs.
I feel like Chrono and Mules essentially bail you out if you screw up. And therefore it's harder to learn and get better.
Bottom line, I was enjoying the game so much more!
The game was imbalanced of course. But from a design perspective, I just loved it. I was looking forward to the next patch, that would (hopefully) have some number/cost/time tweaks to help balance the game out further.
It never happened.
The very next patch Blizzard released saw the reintroduction of Macro Boosters in a different form. Automated Macro, sort-of. I hated it. And it killed my desire to play. I loved having no Chrono, but I disliked having my Chrono automated.
So, I made this poll.
Which I would have never done if Blizzard hadn't teased me with a game patch that I fell in love with. Now is the time to post it everywhere and get in their throats. They'll never remove macro mechanics if it goes live in 8 weeks. Help please, I don't know what else to do. The only thing that you can do at this point is try to get rid of David Kim. It's something the community should have tried years ago. People forget that Kim is responsible for almost every problem that we have in Starcraft 2, and has almost completely ignored community feedback since the inception of the game. Michael Morhaime is the CEO of Blizzard. If you really care, you can try to contact him in some way. Maybe twitter. Maybe email, or a physical letter. If enough people do it, he might get the message and finally get Kim out of Starcraft. David Kim's ideas aren't the problem, it's that he has to make everything a dick size competition with Brood War. He wants to try as hard as he can to make the game better than Brood War while making it as far off from Brood War as possible without angering hundreds of thousands of people.
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On September 18 2015 14:00 Dickbutt wrote:Show nested quote +On September 18 2015 12:45 SCST wrote:On September 18 2015 09:30 AgamemnonSC2 wrote:On September 18 2015 09:07 Cyro wrote:On September 18 2015 07:20 AgamemnonSC2 wrote: It's funny. I played both WOL and HOTS for years with Chronoboost (I play protoss), and I never had a single complaint about it being in the game. In fact, I don't think I ever even questioned whether it should be in the game or not.
Until one day during the LOTV beta, Blizzard removed Chrono. My initial thoughts were: "Wow, that is a brave move by Blizzard! Such a fundamental change. They have guts. I'm glad to see that they are willing to make big changes for the benefit of the game." I was really impressed. Didn't know if it was good or bad, just impressed that they would try something so drastic.
Then I played. And I LOVED IT!!! I didn't know how nice it felt to not play with Chrono until it was gone. Timings became more predictable. I could focus more on my army, buildings, research. It also made me feel that I could really start to improve. You see, lower level players like myself, probably use Chrono (and to an extent Mules), after making a mistake or falling behind. It felt like a crutch to me now. For example: "Oh crap, he has DTs, CHRONO OUT THE OBSERVER!!!" As opposed to, scouting well and knowing that my opponent is probably going DTs.
I feel like Chrono and Mules essentially bail you out if you screw up. And therefore it's harder to learn and get better.
Bottom line, I was enjoying the game so much more!
The game was imbalanced of course. But from a design perspective, I just loved it. I was looking forward to the next patch, that would (hopefully) have some number/cost/time tweaks to help balance the game out further.
It never happened.
The very next patch Blizzard released saw the reintroduction of Macro Boosters in a different form. Automated Macro, sort-of. I hated it. And it killed my desire to play. I loved having no Chrono, but I disliked having my Chrono automated.
So, I made this poll.
Which I would have never done if Blizzard hadn't teased me with a game patch that I fell in love with. Now is the time to post it everywhere and get in their throats. They'll never remove macro mechanics if it goes live in 8 weeks. Help please, I don't know what else to do. The only thing that you can do at this point is try to get rid of David Kim. It's something the community should have tried years ago. People forget that Kim is responsible for almost every problem that we have in Starcraft 2, and has almost completely ignored community feedback since the inception of the game. Michael Morhaime is the CEO of Blizzard. If you really care, you can try to contact him in some way. Maybe twitter. Maybe email, or a physical letter. If enough people do it, he might get the message and finally get Kim out of Starcraft. David Kim's ideas aren't the problem, it's that he has to make everything a dick size competition with Brood War. He wants to try as hard as he can to make the game better than Brood War while making it as far off from Brood War as possible without angering hundreds of thousands of people.
Doesn't matter why David Kim thinks the way he does, or how he justifies his decisions. Because the community can't change either of those things. All that matters are the results of David Kim's decisions, which are bad. The game is less "fun". And as a consequence, viewer and player populations are declining.
The most important factors for Starcraft 2 are "fun", # players and # viewers, whilst still maintaining the "essence of Starcraft" (the strategic and tactical depth that is associated with the brand). Kim has failed in regards to improving any of these metrics for the last 5 years. He should go, plain and simple.
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You will never get any response from the CEO of Blizzard, I promise you.
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Removing these Macroboosters is the answer to make this game alive again.
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On September 18 2015 16:15 RTSDealer wrote: Removing these Macroboosters is the answer to make this game alive again. This is so true. It makes me sad how soon the game is coming out because Blizzard would never be bold enough or have enough time to do what it takes.
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On September 18 2015 18:29 -Archangel- wrote: I guess 26% won.
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Without macroboosters gameplay sc2 realy fun.
Strategy > Clicking!!!
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Watching the GSL games today makes me feel strongly that macro mechanics shouldn't be part of this game.
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I think the poll's choices description is still fairly accurate with the new Sept 17 patch. So keep voting I guess!
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On September 18 2015 21:15 CheddarToss wrote: Watching the GSL games today makes me feel strongly that macro mechanics shouldn't be part of this game.
That is the community's thought! But DK will come "You see? Without the MULEs, Maru would not make the come back and give us this awesome match. So MM stays!"
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The revert back to HOTS MM might not be permanent, it's still testing. Relax on the David Kim bashing. If anything, it's the higher ups pushing him to finish it up quickly as possible rather than his decision. I'm sure he's trying his hardest
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On September 18 2015 23:54 Little-Chimp wrote: The revert back to HOTS MM might not be permanent, it's still testing. Relax on the David Kim bashing. If anything, it's the higher ups pushing him to finish it up quickly as possible rather than his decision. I'm sure he's trying his hardest
This. People need to realize that blizz is a business company, and david kim and the sc2 team are far from the top of the foodchain. They probably dont get to make calls about when the game is released etc, their job is the multiplayer, witch is after all not the franchises main selling point. And now when the campaign seems to be ready the game needs to be released, and their job right now is to make multiplayer playable. Big changes might still come tho, as they said they will patch lotv frequently and introduce changes after release more frequently than in the past. So dont give up hope just yet.
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On September 19 2015 00:08 Mahiriens wrote:Show nested quote +On September 18 2015 23:54 Little-Chimp wrote: The revert back to HOTS MM might not be permanent, it's still testing. Relax on the David Kim bashing. If anything, it's the higher ups pushing him to finish it up quickly as possible rather than his decision. I'm sure he's trying his hardest This. People need to realize that blizz is a business company, and david kim and the sc2 team are far from the top of the foodchain. They probably dont get to make calls about when the game is released etc, their job is the multiplayer, witch is after all not the franchises main selling point. And now when the campaign seems to be ready the game needs to be released, and their job right now is to make multiplayer playable. Big changes might still come tho, as they said they will patch lotv frequently and introduce changes after release more frequently than in the past. So dont give up hope just yet.
I completely understand all of that. But seriously for how long are we going to make excuses for him not even doing his job? Do a simple review for the beta since starting at the 31st of March until today. What did we exactly achieve in this? I'm talking about major changes not status balancing. Did the pathing got fixed? Did the economy got changed? Was the depth of Micro implemented as it should not half assed attempts?
I'm just tired of finding excuses for him...
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I hope they remove the macro mechanics and make Inject auto again. Had the most fun with this version and i kinda stopped playing since they reverted back.
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Bisutopia19137 Posts
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