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Please keep the QQ to a minimum if you do not like this update. We are happy to hear your reasoning for not liking a ranked system, but no "OMG VOLVO WHY" posts. |
On January 04 2014 18:34 Alur wrote:Show nested quote +On January 04 2014 17:28 DougJDempsey wrote:On January 04 2014 14:28 Kuroeeah wrote: who has 6k mmr right now? Fata? Beesa? Sing? Actually, who has the current highest mmr right now? And can it be checked somewhere? The 6k+ I know of are Topson, Jerax, FATA and Beesa. Back when ratings were public Topson seemed to be the highest rated player. Of course any one of these things can have changed since then. Sing and Illidan(from VP or Empire or something?) is 6k+ as well.
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I wonder, do people at 6k gains 25points or less ?
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After a couple of weeks with ranked and about 30 games, I must say I enjoy the whole implementation.
Overall it's exactly like the old system, except it gives us a shiny number to get a picture where we play. That's really all I wanted or needed from it.
My friends and I mostly play all pick, we mostly random 3-4 heroes, don't give a fuck about counterpicking and have a grand ol' time. The only difference is the overall number that tracks our win/loss. I don't see myself ever playing non-ranked again, because I just don't see the point.
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On January 04 2014 16:12 maru~ wrote: If your team is not retarded there is usually no issue about who's going mid.
Uhm i've had everything from someone picking another mid just before game starts and coming to mid when i'm there and refusing to leave, to russians picking faceless void vs something like a timber or qop and calling mid. So yeah this "if team is not retarded" is kinda true but for the most part.. there is at least one retard on your team.
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On January 04 2014 23:17 kaztah wrote: After a couple of weeks with ranked and about 30 games, I must say I enjoy the whole implementation.
Overall it's exactly like the old system, except it gives us a shiny number to get a picture where we play. That's really all I wanted or needed from it.
My friends and I mostly play all pick, we mostly random 3-4 heroes, don't give a fuck about counterpicking and have a grand ol' time. The only difference is the overall number that tracks our win/loss. I don't see myself ever playing non-ranked again, because I just don't see the point.
Just one thing I would like: to be able to judge what the shiny number actually means.
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On January 05 2014 04:43 grs wrote:Show nested quote +On January 04 2014 23:17 kaztah wrote: After a couple of weeks with ranked and about 30 games, I must say I enjoy the whole implementation.
Overall it's exactly like the old system, except it gives us a shiny number to get a picture where we play. That's really all I wanted or needed from it.
My friends and I mostly play all pick, we mostly random 3-4 heroes, don't give a fuck about counterpicking and have a grand ol' time. The only difference is the overall number that tracks our win/loss. I don't see myself ever playing non-ranked again, because I just don't see the point.
Just one thing I would like: to be able to judge what the shiny number actually means.
How to judge the meaning of something that means nothing
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He wants to know where he is compared to the general ranked population
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something interesting to note, only got +17 from a game where we drafted fast push and won at 18 minutes. we all had about the same kda, gpm, etc.
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On January 05 2014 05:18 synapse wrote: something interesting to note, only got +17 from a game where we drafted fast push and won at 18 minutes. we all had about the same kda, gpm, etc. You were probably just expected to win.
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On January 05 2014 04:54 Erasme wrote: He wants to know where he is compared to the general ranked population Yes, a simple percentile would do it.
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On January 05 2014 04:45 LeLoup wrote:Show nested quote +On January 05 2014 04:43 grs wrote:On January 04 2014 23:17 kaztah wrote: After a couple of weeks with ranked and about 30 games, I must say I enjoy the whole implementation.
Overall it's exactly like the old system, except it gives us a shiny number to get a picture where we play. That's really all I wanted or needed from it.
My friends and I mostly play all pick, we mostly random 3-4 heroes, don't give a fuck about counterpicking and have a grand ol' time. The only difference is the overall number that tracks our win/loss. I don't see myself ever playing non-ranked again, because I just don't see the point.
Just one thing I would like: to be able to judge what the shiny number actually means. How to judge the meaning of something that means nothing no, I'm quite certain it does mean something
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On January 05 2014 21:35 cilinder007 wrote:Show nested quote +On January 05 2014 04:45 LeLoup wrote:On January 05 2014 04:43 grs wrote:On January 04 2014 23:17 kaztah wrote: After a couple of weeks with ranked and about 30 games, I must say I enjoy the whole implementation.
Overall it's exactly like the old system, except it gives us a shiny number to get a picture where we play. That's really all I wanted or needed from it.
My friends and I mostly play all pick, we mostly random 3-4 heroes, don't give a fuck about counterpicking and have a grand ol' time. The only difference is the overall number that tracks our win/loss. I don't see myself ever playing non-ranked again, because I just don't see the point.
Just one thing I would like: to be able to judge what the shiny number actually means. How to judge the meaning of something that means nothing no, I'm quite certain it does mean something
Yes it is a game's best guess at how 'good' you are at it that it uses to try and make a fair match. Considering everything that goes into it, it means literally nothing because it can't physically account for the 100 plus factors that affect each individual player on a game to game basis.
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On January 06 2014 00:44 LeLoup wrote:Show nested quote +On January 05 2014 21:35 cilinder007 wrote:On January 05 2014 04:45 LeLoup wrote:On January 05 2014 04:43 grs wrote:On January 04 2014 23:17 kaztah wrote: After a couple of weeks with ranked and about 30 games, I must say I enjoy the whole implementation.
Overall it's exactly like the old system, except it gives us a shiny number to get a picture where we play. That's really all I wanted or needed from it.
My friends and I mostly play all pick, we mostly random 3-4 heroes, don't give a fuck about counterpicking and have a grand ol' time. The only difference is the overall number that tracks our win/loss. I don't see myself ever playing non-ranked again, because I just don't see the point.
Just one thing I would like: to be able to judge what the shiny number actually means. How to judge the meaning of something that means nothing no, I'm quite certain it does mean something Yes it is a game's best guess at how 'good' you are at it that it uses to try and make a fair match. Considering everything that goes into it, it means literally nothing because it can't physically account for the 100 plus factors that affect each individual player on a game to game basis. If rating meant nothing, 5 3k rated players would beat 5 6k rated players 50% of the time.
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We know you can't take ratings too seriously, there's a lot of variance, it's not a completelly acurate measurement of skill when comparing people with similar MMRs, etc., but taking it to the other extreme is a bit silly. You cannot say MMR means literally nothing.
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more and more ppl on my friendlist went tryhard mode.
So i have this friend that only plays tinker to farm rating because random pubs can't deal with tinker march spam. When i asked him if he wants to stack, he said he will stack again once he has 5k solo rating (currently at 4k with 80% tinker winrate).
A couple others that used to random every single game now do the mexican counterpick standoff bullshit every time we play ranked. If i just random they are like "dude this ranked".
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On January 06 2014 02:03 Alur wrote:Show nested quote +On January 06 2014 00:44 LeLoup wrote:On January 05 2014 21:35 cilinder007 wrote:On January 05 2014 04:45 LeLoup wrote:On January 05 2014 04:43 grs wrote:On January 04 2014 23:17 kaztah wrote: After a couple of weeks with ranked and about 30 games, I must say I enjoy the whole implementation.
Overall it's exactly like the old system, except it gives us a shiny number to get a picture where we play. That's really all I wanted or needed from it.
My friends and I mostly play all pick, we mostly random 3-4 heroes, don't give a fuck about counterpicking and have a grand ol' time. The only difference is the overall number that tracks our win/loss. I don't see myself ever playing non-ranked again, because I just don't see the point.
Just one thing I would like: to be able to judge what the shiny number actually means. How to judge the meaning of something that means nothing no, I'm quite certain it does mean something Yes it is a game's best guess at how 'good' you are at it that it uses to try and make a fair match. Considering everything that goes into it, it means literally nothing because it can't physically account for the 100 plus factors that affect each individual player on a game to game basis. If rating meant nothing, 5 3k rated players would beat 5 6k rated players 50% of the time. I'm not sure about <5,5k but it seems to me that above 5,5k rating differences don't really matter much.
There's only like what ~8 known people to have 6k and they don't really stand out compared to other players at 5,5k++.
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On January 06 2014 02:28 Andre wrote:Show nested quote +On January 06 2014 02:03 Alur wrote:On January 06 2014 00:44 LeLoup wrote:On January 05 2014 21:35 cilinder007 wrote:On January 05 2014 04:45 LeLoup wrote:On January 05 2014 04:43 grs wrote:On January 04 2014 23:17 kaztah wrote: After a couple of weeks with ranked and about 30 games, I must say I enjoy the whole implementation.
Overall it's exactly like the old system, except it gives us a shiny number to get a picture where we play. That's really all I wanted or needed from it.
My friends and I mostly play all pick, we mostly random 3-4 heroes, don't give a fuck about counterpicking and have a grand ol' time. The only difference is the overall number that tracks our win/loss. I don't see myself ever playing non-ranked again, because I just don't see the point.
Just one thing I would like: to be able to judge what the shiny number actually means. How to judge the meaning of something that means nothing no, I'm quite certain it does mean something Yes it is a game's best guess at how 'good' you are at it that it uses to try and make a fair match. Considering everything that goes into it, it means literally nothing because it can't physically account for the 100 plus factors that affect each individual player on a game to game basis. If rating meant nothing, 5 3k rated players would beat 5 6k rated players 50% of the time. I'm not sure about <5,5k but it seems to me that above 5,5k rating differences don't really matter much. There's only like what ~8 known people to have 6k and they don't really stand out compared to other players at 5,5k++. 5,5k to 6k and 3k to 6k is a pretty big diference.
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I miss-read his post, nevermind ~ thought he meant 5,3k.
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On January 06 2014 02:28 Andre wrote:Show nested quote +On January 06 2014 02:03 Alur wrote:On January 06 2014 00:44 LeLoup wrote:On January 05 2014 21:35 cilinder007 wrote:On January 05 2014 04:45 LeLoup wrote:On January 05 2014 04:43 grs wrote:On January 04 2014 23:17 kaztah wrote: After a couple of weeks with ranked and about 30 games, I must say I enjoy the whole implementation.
Overall it's exactly like the old system, except it gives us a shiny number to get a picture where we play. That's really all I wanted or needed from it.
My friends and I mostly play all pick, we mostly random 3-4 heroes, don't give a fuck about counterpicking and have a grand ol' time. The only difference is the overall number that tracks our win/loss. I don't see myself ever playing non-ranked again, because I just don't see the point.
Just one thing I would like: to be able to judge what the shiny number actually means. How to judge the meaning of something that means nothing no, I'm quite certain it does mean something Yes it is a game's best guess at how 'good' you are at it that it uses to try and make a fair match. Considering everything that goes into it, it means literally nothing because it can't physically account for the 100 plus factors that affect each individual player on a game to game basis. If rating meant nothing, 5 3k rated players would beat 5 6k rated players 50% of the time. I'm not sure about <5,5k but it seems to me that above 5,5k rating differences don't really matter much. There's only like what ~8 known people to have 6k and they don't really stand out compared to other players at 5,5k++. Above 5.5k still difference a lot.
Let's say 5.5k is Grandmaster in sc2 to make it easy to compare. There is a big difference in Grandmaster and top grandmaster. And then there is a difference from top grand master to actually solid pros that does fairly well in tournaments. Then there is a difference between them and the pros who wins.
Compare the bottom of NA grandmasters to the likes of Taeja Innovation etc and there is a massive difference.
If you watch Sings stream, he's 6k+ and how often he destroys people mid even if they are 5.5k+. It is a huge difference in skill.
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On January 06 2014 02:49 DrPandaPhD wrote:Show nested quote +On January 06 2014 02:28 Andre wrote:On January 06 2014 02:03 Alur wrote:On January 06 2014 00:44 LeLoup wrote:On January 05 2014 21:35 cilinder007 wrote:On January 05 2014 04:45 LeLoup wrote:On January 05 2014 04:43 grs wrote:On January 04 2014 23:17 kaztah wrote: After a couple of weeks with ranked and about 30 games, I must say I enjoy the whole implementation.
Overall it's exactly like the old system, except it gives us a shiny number to get a picture where we play. That's really all I wanted or needed from it.
My friends and I mostly play all pick, we mostly random 3-4 heroes, don't give a fuck about counterpicking and have a grand ol' time. The only difference is the overall number that tracks our win/loss. I don't see myself ever playing non-ranked again, because I just don't see the point.
Just one thing I would like: to be able to judge what the shiny number actually means. How to judge the meaning of something that means nothing no, I'm quite certain it does mean something Yes it is a game's best guess at how 'good' you are at it that it uses to try and make a fair match. Considering everything that goes into it, it means literally nothing because it can't physically account for the 100 plus factors that affect each individual player on a game to game basis. If rating meant nothing, 5 3k rated players would beat 5 6k rated players 50% of the time. I'm not sure about <5,5k but it seems to me that above 5,5k rating differences don't really matter much. There's only like what ~8 known people to have 6k and they don't really stand out compared to other players at 5,5k++. Above 5.5k still difference a lot. Let's say 5.5k is Grandmaster in sc2 to make it easy to compare. There is a big difference in Grandmaster and top grandmaster. And then there is a difference from top grand master to actually solid pros that does fairly well in tournaments. Then there is a difference between them and the pros who wins. Compare the bottom of NA grandmasters to the likes of Taeja Innovation etc and there is a massive difference. If you watch Sings stream, he's 6k+ and how often he destroys people mid even if they are 5.5k+. It is a huge difference in skill.
I really think that 5.5k is some kind of breakpoint where rating doesnt correlate with skill anymore, i have several people in my friendlist who are (far) above 5.5k but are still a lot worse than your typical player on a tier1 team. Obviously they are still very very good compared to everybody else but nowhere close to a progamer.
This phenomenon probably comes from the fact that dota is a team game and that soloqueue doesnt reflects skill as much as it does in SC2.
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