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Ranked matchmaking coming to Dota 2 - Page 88

Forum Index > Closed
2303 CommentsPost a Reply
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Please keep the QQ to a minimum if you do not like this update. We are happy to hear your reasoning for not liking a ranked system, but no "OMG VOLVO WHY" posts.
DrPandaPhD
Profile Joined November 2011
5188 Posts
January 04 2014 12:28 GMT
#1741
On January 04 2014 18:34 Alur wrote:
Show nested quote +
On January 04 2014 17:28 DougJDempsey wrote:
On January 04 2014 14:28 Kuroeeah wrote:
who has 6k mmr right now? Fata? Beesa? Sing?


Actually, who has the current highest mmr right now? And can it be checked somewhere?

The 6k+ I know of are Topson, Jerax, FATA and Beesa. Back when ratings were public Topson seemed to be the highest rated player. Of course any one of these things can have changed since then.

Sing and Illidan(from VP or Empire or something?) is 6k+ as well.
리노크 👑
Erasme
Profile Blog Joined February 2011
Bahamas15899 Posts
January 04 2014 13:04 GMT
#1742
I wonder, do people at 6k gains 25points or less ?
https://www.youtube.com/watch?v=d7lxwFEB6FI “‘Drain the swamp’? Stupid saying, means nothing, but you guys loved it so I kept saying it.”
kaztah
Profile Joined September 2010
Norway1221 Posts
Last Edited: 2014-01-04 14:18:28
January 04 2014 14:17 GMT
#1743
After a couple of weeks with ranked and about 30 games, I must say I enjoy the whole implementation.

Overall it's exactly like the old system, except it gives us a shiny number to get a picture where we play. That's really all I wanted or needed from it.

My friends and I mostly play all pick, we mostly random 3-4 heroes, don't give a fuck about counterpicking and have a grand ol' time. The only difference is the overall number that tracks our win/loss. I don't see myself ever playing non-ranked again, because I just don't see the point.
I speak fluent sarcasm.
unkkz
Profile Blog Joined December 2007
Norway2196 Posts
January 04 2014 19:32 GMT
#1744
On January 04 2014 16:12 maru~ wrote:
If your team is not retarded there is usually no issue about who's going mid.


Uhm i've had everything from someone picking another mid just before game starts and coming to mid when i'm there and refusing to leave, to russians picking faceless void vs something like a timber or qop and calling mid. So yeah this "if team is not retarded" is kinda true but for the most part.. there is at least one retard on your team.
grs
Profile Blog Joined April 2011
Germany2339 Posts
January 04 2014 19:43 GMT
#1745
On January 04 2014 23:17 kaztah wrote:
After a couple of weeks with ranked and about 30 games, I must say I enjoy the whole implementation.

Overall it's exactly like the old system, except it gives us a shiny number to get a picture where we play. That's really all I wanted or needed from it.

My friends and I mostly play all pick, we mostly random 3-4 heroes, don't give a fuck about counterpicking and have a grand ol' time. The only difference is the overall number that tracks our win/loss. I don't see myself ever playing non-ranked again, because I just don't see the point.

Just one thing I would like: to be able to judge what the shiny number actually means.
Jinxed
Profile Blog Joined May 2011
United States6450 Posts
January 04 2014 19:45 GMT
#1746
On January 05 2014 04:43 grs wrote:
Show nested quote +
On January 04 2014 23:17 kaztah wrote:
After a couple of weeks with ranked and about 30 games, I must say I enjoy the whole implementation.

Overall it's exactly like the old system, except it gives us a shiny number to get a picture where we play. That's really all I wanted or needed from it.

My friends and I mostly play all pick, we mostly random 3-4 heroes, don't give a fuck about counterpicking and have a grand ol' time. The only difference is the overall number that tracks our win/loss. I don't see myself ever playing non-ranked again, because I just don't see the point.

Just one thing I would like: to be able to judge what the shiny number actually means.


How to judge the meaning of something that means nothing
LiquidDota Staff"LeLoup is a great name pls undo." -Liquid`Nazgul
Erasme
Profile Blog Joined February 2011
Bahamas15899 Posts
January 04 2014 19:54 GMT
#1747
He wants to know where he is compared to the general ranked population
https://www.youtube.com/watch?v=d7lxwFEB6FI “‘Drain the swamp’? Stupid saying, means nothing, but you guys loved it so I kept saying it.”
synapse
Profile Blog Joined January 2009
China13814 Posts
January 04 2014 20:18 GMT
#1748
something interesting to note, only got +17 from a game where we drafted fast push and won at 18 minutes. we all had about the same kda, gpm, etc.
:)
Alur
Profile Blog Joined March 2008
Denmark3900 Posts
January 04 2014 21:40 GMT
#1749
On January 05 2014 05:18 synapse wrote:
something interesting to note, only got +17 from a game where we drafted fast push and won at 18 minutes. we all had about the same kda, gpm, etc.

You were probably just expected to win.
AKA No can Dazzle | https://www.youtube.com/watch?v=PlTpX7z3Pok
TL+ Member
grs
Profile Blog Joined April 2011
Germany2339 Posts
January 04 2014 21:52 GMT
#1750
On January 05 2014 04:54 Erasme wrote:
He wants to know where he is compared to the general ranked population

Yes, a simple percentile would do it.
cilinder007
Profile Joined August 2010
Slovenia7251 Posts
January 05 2014 12:35 GMT
#1751
On January 05 2014 04:45 LeLoup wrote:
Show nested quote +
On January 05 2014 04:43 grs wrote:
On January 04 2014 23:17 kaztah wrote:
After a couple of weeks with ranked and about 30 games, I must say I enjoy the whole implementation.

Overall it's exactly like the old system, except it gives us a shiny number to get a picture where we play. That's really all I wanted or needed from it.

My friends and I mostly play all pick, we mostly random 3-4 heroes, don't give a fuck about counterpicking and have a grand ol' time. The only difference is the overall number that tracks our win/loss. I don't see myself ever playing non-ranked again, because I just don't see the point.

Just one thing I would like: to be able to judge what the shiny number actually means.


How to judge the meaning of something that means nothing

no, I'm quite certain it does mean something
Jinxed
Profile Blog Joined May 2011
United States6450 Posts
January 05 2014 15:44 GMT
#1752
On January 05 2014 21:35 cilinder007 wrote:
Show nested quote +
On January 05 2014 04:45 LeLoup wrote:
On January 05 2014 04:43 grs wrote:
On January 04 2014 23:17 kaztah wrote:
After a couple of weeks with ranked and about 30 games, I must say I enjoy the whole implementation.

Overall it's exactly like the old system, except it gives us a shiny number to get a picture where we play. That's really all I wanted or needed from it.

My friends and I mostly play all pick, we mostly random 3-4 heroes, don't give a fuck about counterpicking and have a grand ol' time. The only difference is the overall number that tracks our win/loss. I don't see myself ever playing non-ranked again, because I just don't see the point.

Just one thing I would like: to be able to judge what the shiny number actually means.


How to judge the meaning of something that means nothing

no, I'm quite certain it does mean something


Yes it is a game's best guess at how 'good' you are at it that it uses to try and make a fair match. Considering everything that goes into it, it means literally nothing because it can't physically account for the 100 plus factors that affect each individual player on a game to game basis.
LiquidDota Staff"LeLoup is a great name pls undo." -Liquid`Nazgul
Alur
Profile Blog Joined March 2008
Denmark3900 Posts
Last Edited: 2014-01-05 17:03:35
January 05 2014 17:03 GMT
#1753
On January 06 2014 00:44 LeLoup wrote:
Show nested quote +
On January 05 2014 21:35 cilinder007 wrote:
On January 05 2014 04:45 LeLoup wrote:
On January 05 2014 04:43 grs wrote:
On January 04 2014 23:17 kaztah wrote:
After a couple of weeks with ranked and about 30 games, I must say I enjoy the whole implementation.

Overall it's exactly like the old system, except it gives us a shiny number to get a picture where we play. That's really all I wanted or needed from it.

My friends and I mostly play all pick, we mostly random 3-4 heroes, don't give a fuck about counterpicking and have a grand ol' time. The only difference is the overall number that tracks our win/loss. I don't see myself ever playing non-ranked again, because I just don't see the point.

Just one thing I would like: to be able to judge what the shiny number actually means.


How to judge the meaning of something that means nothing

no, I'm quite certain it does mean something


Yes it is a game's best guess at how 'good' you are at it that it uses to try and make a fair match. Considering everything that goes into it, it means literally nothing because it can't physically account for the 100 plus factors that affect each individual player on a game to game basis.

If rating meant nothing, 5 3k rated players would beat 5 6k rated players 50% of the time.
AKA No can Dazzle | https://www.youtube.com/watch?v=PlTpX7z3Pok
TL+ Member
SKC
Profile Joined October 2010
Brazil18828 Posts
January 05 2014 17:19 GMT
#1754
We know you can't take ratings too seriously, there's a lot of variance, it's not a completelly acurate measurement of skill when comparing people with similar MMRs, etc., but taking it to the other extreme is a bit silly. You cannot say MMR means literally nothing.
idonthinksobro
Profile Joined December 2010
3138 Posts
January 05 2014 17:28 GMT
#1755
more and more ppl on my friendlist went tryhard mode.

So i have this friend that only plays tinker to farm rating because random pubs can't deal with tinker march spam. When i asked him if he wants to stack, he said he will stack again once he has 5k solo rating (currently at 4k with 80% tinker winrate).

A couple others that used to random every single game now do the mexican counterpick standoff bullshit every time we play ranked. If i just random they are like "dude this ranked".

Andre
Profile Blog Joined August 2009
Slovenia3523 Posts
January 05 2014 17:28 GMT
#1756
On January 06 2014 02:03 Alur wrote:
Show nested quote +
On January 06 2014 00:44 LeLoup wrote:
On January 05 2014 21:35 cilinder007 wrote:
On January 05 2014 04:45 LeLoup wrote:
On January 05 2014 04:43 grs wrote:
On January 04 2014 23:17 kaztah wrote:
After a couple of weeks with ranked and about 30 games, I must say I enjoy the whole implementation.

Overall it's exactly like the old system, except it gives us a shiny number to get a picture where we play. That's really all I wanted or needed from it.

My friends and I mostly play all pick, we mostly random 3-4 heroes, don't give a fuck about counterpicking and have a grand ol' time. The only difference is the overall number that tracks our win/loss. I don't see myself ever playing non-ranked again, because I just don't see the point.

Just one thing I would like: to be able to judge what the shiny number actually means.


How to judge the meaning of something that means nothing

no, I'm quite certain it does mean something


Yes it is a game's best guess at how 'good' you are at it that it uses to try and make a fair match. Considering everything that goes into it, it means literally nothing because it can't physically account for the 100 plus factors that affect each individual player on a game to game basis.

If rating meant nothing, 5 3k rated players would beat 5 6k rated players 50% of the time.

I'm not sure about <5,5k but it seems to me that above 5,5k rating differences don't really matter much.

There's only like what ~8 known people to have 6k and they don't really stand out compared to other players at 5,5k++.
You must gather your party before venturing forth.
SKC
Profile Joined October 2010
Brazil18828 Posts
January 05 2014 17:29 GMT
#1757
On January 06 2014 02:28 Andre wrote:
Show nested quote +
On January 06 2014 02:03 Alur wrote:
On January 06 2014 00:44 LeLoup wrote:
On January 05 2014 21:35 cilinder007 wrote:
On January 05 2014 04:45 LeLoup wrote:
On January 05 2014 04:43 grs wrote:
On January 04 2014 23:17 kaztah wrote:
After a couple of weeks with ranked and about 30 games, I must say I enjoy the whole implementation.

Overall it's exactly like the old system, except it gives us a shiny number to get a picture where we play. That's really all I wanted or needed from it.

My friends and I mostly play all pick, we mostly random 3-4 heroes, don't give a fuck about counterpicking and have a grand ol' time. The only difference is the overall number that tracks our win/loss. I don't see myself ever playing non-ranked again, because I just don't see the point.

Just one thing I would like: to be able to judge what the shiny number actually means.


How to judge the meaning of something that means nothing

no, I'm quite certain it does mean something


Yes it is a game's best guess at how 'good' you are at it that it uses to try and make a fair match. Considering everything that goes into it, it means literally nothing because it can't physically account for the 100 plus factors that affect each individual player on a game to game basis.

If rating meant nothing, 5 3k rated players would beat 5 6k rated players 50% of the time.

I'm not sure about <5,5k but it seems to me that above 5,5k rating differences don't really matter much.

There's only like what ~8 known people to have 6k and they don't really stand out compared to other players at 5,5k++.

5,5k to 6k and 3k to 6k is a pretty big diference.
Andre
Profile Blog Joined August 2009
Slovenia3523 Posts
January 05 2014 17:41 GMT
#1758
I miss-read his post, nevermind ~ thought he meant 5,3k.
You must gather your party before venturing forth.
DrPandaPhD
Profile Joined November 2011
5188 Posts
January 05 2014 17:49 GMT
#1759
On January 06 2014 02:28 Andre wrote:
Show nested quote +
On January 06 2014 02:03 Alur wrote:
On January 06 2014 00:44 LeLoup wrote:
On January 05 2014 21:35 cilinder007 wrote:
On January 05 2014 04:45 LeLoup wrote:
On January 05 2014 04:43 grs wrote:
On January 04 2014 23:17 kaztah wrote:
After a couple of weeks with ranked and about 30 games, I must say I enjoy the whole implementation.

Overall it's exactly like the old system, except it gives us a shiny number to get a picture where we play. That's really all I wanted or needed from it.

My friends and I mostly play all pick, we mostly random 3-4 heroes, don't give a fuck about counterpicking and have a grand ol' time. The only difference is the overall number that tracks our win/loss. I don't see myself ever playing non-ranked again, because I just don't see the point.

Just one thing I would like: to be able to judge what the shiny number actually means.


How to judge the meaning of something that means nothing

no, I'm quite certain it does mean something


Yes it is a game's best guess at how 'good' you are at it that it uses to try and make a fair match. Considering everything that goes into it, it means literally nothing because it can't physically account for the 100 plus factors that affect each individual player on a game to game basis.

If rating meant nothing, 5 3k rated players would beat 5 6k rated players 50% of the time.

I'm not sure about <5,5k but it seems to me that above 5,5k rating differences don't really matter much.

There's only like what ~8 known people to have 6k and they don't really stand out compared to other players at 5,5k++.

Above 5.5k still difference a lot.

Let's say 5.5k is Grandmaster in sc2 to make it easy to compare.
There is a big difference in Grandmaster and top grandmaster. And then there is a difference from top grand master to actually solid pros that does fairly well in tournaments. Then there is a difference between them and the pros who wins.

Compare the bottom of NA grandmasters to the likes of Taeja Innovation etc and there is a massive difference.

If you watch Sings stream, he's 6k+ and how often he destroys people mid even if they are 5.5k+. It is a huge difference in skill.
리노크 👑
gaymon
Profile Blog Joined April 2011
Germany1023 Posts
January 05 2014 17:57 GMT
#1760
On January 06 2014 02:49 DrPandaPhD wrote:
Show nested quote +
On January 06 2014 02:28 Andre wrote:
On January 06 2014 02:03 Alur wrote:
On January 06 2014 00:44 LeLoup wrote:
On January 05 2014 21:35 cilinder007 wrote:
On January 05 2014 04:45 LeLoup wrote:
On January 05 2014 04:43 grs wrote:
On January 04 2014 23:17 kaztah wrote:
After a couple of weeks with ranked and about 30 games, I must say I enjoy the whole implementation.

Overall it's exactly like the old system, except it gives us a shiny number to get a picture where we play. That's really all I wanted or needed from it.

My friends and I mostly play all pick, we mostly random 3-4 heroes, don't give a fuck about counterpicking and have a grand ol' time. The only difference is the overall number that tracks our win/loss. I don't see myself ever playing non-ranked again, because I just don't see the point.

Just one thing I would like: to be able to judge what the shiny number actually means.


How to judge the meaning of something that means nothing

no, I'm quite certain it does mean something


Yes it is a game's best guess at how 'good' you are at it that it uses to try and make a fair match. Considering everything that goes into it, it means literally nothing because it can't physically account for the 100 plus factors that affect each individual player on a game to game basis.

If rating meant nothing, 5 3k rated players would beat 5 6k rated players 50% of the time.

I'm not sure about <5,5k but it seems to me that above 5,5k rating differences don't really matter much.

There's only like what ~8 known people to have 6k and they don't really stand out compared to other players at 5,5k++.

Above 5.5k still difference a lot.

Let's say 5.5k is Grandmaster in sc2 to make it easy to compare.
There is a big difference in Grandmaster and top grandmaster. And then there is a difference from top grand master to actually solid pros that does fairly well in tournaments. Then there is a difference between them and the pros who wins.

Compare the bottom of NA grandmasters to the likes of Taeja Innovation etc and there is a massive difference.

If you watch Sings stream, he's 6k+ and how often he destroys people mid even if they are 5.5k+. It is a huge difference in skill.


I really think that 5.5k is some kind of breakpoint where rating doesnt correlate with skill anymore, i have several people in my friendlist who are (far) above 5.5k but are still a lot worse than your typical player on a tier1 team. Obviously they are still very very good compared to everybody else but nowhere close to a progamer.

This phenomenon probably comes from the fact that dota is a team game and that soloqueue doesnt reflects skill as much as it does in SC2.
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