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Ranked matchmaking coming to Dota 2 - Page 90

Forum Index > Closed
2303 CommentsPost a Reply
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Please keep the QQ to a minimum if you do not like this update. We are happy to hear your reasoning for not liking a ranked system, but no "OMG VOLVO WHY" posts.
Laserist
Profile Joined September 2011
Turkey4269 Posts
January 06 2014 14:39 GMT
#1781
There is a playdota post explains this phenomenon. It may be wrong but simply it says that; the higher rank you go, better chance to matched with worse people than yourself. For 4100 MMR, there is a 63% chance that you will be better than average. I am sure for 5K this is a lot worse and expected.
“Are you with the Cartel? Because you’re definitely an Angel.”
ChunderBoy
Profile Joined August 2011
3242 Posts
Last Edited: 2014-01-06 14:51:50
January 06 2014 14:47 GMT
#1782
On January 06 2014 23:38 Selassie wrote:
Any thoughts on Juice from playdota trying to prove ELO hell doesnt exist by taking an account from under 3k to 5k+?
this is his dotabuff so far:
http://dotabuff.com/players/110289963/matches

i know juice (very snowball oriented player), he can do it easily with any hero. it will just take a while depending on how much +rating valve gives u when ure on huge streaks with smurf-like kdas.
also there is a rly huge difference between 5k and 5.5k players. the difference between 5.5k and 6k players is less.
valve shud show rating of everyone next to their name during loading, so yellow/orange and darkgreen/brown players wud know their place and stop picking mids/carries and losing me games. mid lanes that are blue vs brown are just amazing to watch.
"mmr is a social construct" - tumblr
zezamer
Profile Joined March 2011
Finland5701 Posts
January 06 2014 14:56 GMT
#1783
i heard you can go back to hon if u like that
ChunderBoy
Profile Joined August 2011
3242 Posts
January 06 2014 15:06 GMT
#1784
On January 06 2014 23:56 zezamer wrote:
i heard you can go back to hon if u like that

nvr played it as my pc cudnt run it nor LoL. thank god i had a shit pc and sticked with dota
"mmr is a social construct" - tumblr
Laurens
Profile Joined September 2010
Belgium4552 Posts
January 06 2014 15:06 GMT
#1785
On January 06 2014 23:24 ChunderBoy wrote:
Show nested quote +
On January 06 2014 21:37 AndyJay wrote:
Yup if you watched the stream you'd know he just hates queues, and they often went to 20+mins for him which is not at all helpful if he's trying to stream. So he's just playing unranked.

they actually fixed queue times. but now u just get 3~4k rated players on ur team and lose coz u cant beat the 5 5.5ks alone.
every game is basically a 1v5 and ur brown/orange player single handedly loses u the game before creeps even spawn.
also my rating is broken, i win and get +1, i lose and get -49...


Not necessarily broken. That's what happened when I was a GM in SC2 (HotS beta lolol) and I played vs masters. It could be a #1 master who is more or less of equal skill, I'd get +2 for win -30 for loss. The joys of being at the top.
Talin
Profile Blog Joined September 2010
Montenegro10532 Posts
January 06 2014 15:07 GMT
#1786
On January 06 2014 23:38 Selassie wrote:
Any thoughts on Juice from playdota trying to prove ELO hell doesnt exist by taking an account from under 3k to 5k+?
this is his dotabuff so far:
http://dotabuff.com/players/110289963/matches


Any way to watch those replays?
ChunderBoy
Profile Joined August 2011
3242 Posts
January 06 2014 15:16 GMT
#1787
On January 07 2014 00:07 Talin wrote:
Show nested quote +
On January 06 2014 23:38 Selassie wrote:
Any thoughts on Juice from playdota trying to prove ELO hell doesnt exist by taking an account from under 3k to 5k+?
this is his dotabuff so far:
http://dotabuff.com/players/110289963/matches


Any way to watch those replays?

get the match id, same as the one on dotabuff.
go to recent games tab and put in the match id and find it.
"mmr is a social construct" - tumblr
Excalibur_Z
Profile Joined October 2002
United States12240 Posts
January 06 2014 16:13 GMT
#1788
On January 06 2014 23:47 ChunderBoy wrote:
Show nested quote +
On January 06 2014 23:38 Selassie wrote:
Any thoughts on Juice from playdota trying to prove ELO hell doesnt exist by taking an account from under 3k to 5k+?
this is his dotabuff so far:
http://dotabuff.com/players/110289963/matches

i know juice (very snowball oriented player), he can do it easily with any hero. it will just take a while depending on how much +rating valve gives u when ure on huge streaks with smurf-like kdas.
also there is a rly huge difference between 5k and 5.5k players. the difference between 5.5k and 6k players is less.
valve shud show rating of everyone next to their name during loading, so yellow/orange and darkgreen/brown players wud know their place and stop picking mids/carries and losing me games. mid lanes that are blue vs brown are just amazing to watch.


But like we've been saying, that skill gap between blue and brown depends a lot on the rating difference. If the gap between blue and brown is 100, then that's not a big deal at all and it doesn't definitively say who is better. If the gap is 1000 like it possibly could be at your 6k level because of the queue times, then that certainly could be a problem.
Moderator
govie
Profile Blog Joined November 2012
9334 Posts
Last Edited: 2014-01-06 16:41:43
January 06 2014 16:35 GMT
#1789
On January 06 2014 23:38 Selassie wrote:
Any thoughts on Juice from playdota trying to prove ELO hell doesnt exist by taking an account from under 3k to 5k+?
this is his dotabuff so far:
http://dotabuff.com/players/110289963/matches


no supports, maybe supports dont have enough impact.

edit : it proves nothing, he is 5.5k players playing with 2/3k, i think that wont prove that elohell doesnt exist because difference to high, it will only get him alot of attention. ELohell is not defined as a +5k player trapped in 2k range.
The two NBA teams in states with legal weed are called the Nuggets and the Blazers...
ChunderBoy
Profile Joined August 2011
3242 Posts
Last Edited: 2014-01-06 16:41:23
January 06 2014 16:36 GMT
#1790
On January 07 2014 01:35 govie wrote:
Show nested quote +
On January 06 2014 23:38 Selassie wrote:
Any thoughts on Juice from playdota trying to prove ELO hell doesnt exist by taking an account from under 3k to 5k+?
this is his dotabuff so far:
http://dotabuff.com/players/110289963/matches


no supports, maybe supports dont have enough impact.

they do, but there is no point whatsoever in supporting ppl much worse than u are.
in the highest mmr, good supports pretty much determine who wins the game or at least the first 15minutes of it.
and if he plays support in this 2~3k bracket, hes just gonna end up farming necro3/bkb/scepter/hex or w/e a fed support gets...in order to be able to 1v5, this is pretty easy to do for players like him... but why not just go the easier way of playing snowball 1v5 heroes.
"mmr is a social construct" - tumblr
govie
Profile Blog Joined November 2012
9334 Posts
Last Edited: 2014-01-06 16:48:13
January 06 2014 16:47 GMT
#1791
On January 07 2014 01:36 ChunderBoy wrote:
Show nested quote +
On January 07 2014 01:35 govie wrote:
On January 06 2014 23:38 Selassie wrote:
Any thoughts on Juice from playdota trying to prove ELO hell doesnt exist by taking an account from under 3k to 5k+?
this is his dotabuff so far:
http://dotabuff.com/players/110289963/matches


no supports, maybe supports dont have enough impact.

they do, but there is no point whatsoever in supporting ppl much worse than u are.
in the highest mmr, good supports pretty much determine who wins the game or at least the first 15minutes of it.
and if he plays support in this 2~3k bracket, hes just gonna end up farming necro3/bkb/scepter/hex or w/e a fed support gets...in order to be able to 1v5, this is pretty easy to do for players like him... but why not just go the easier way of playing snowball 1v5 heroes.


U say that supporting in lower levels doesnt really matter. But in high lvls they do decide matches within the first 15 minutes. Then it seems to me it can be done in 3k range and being support there should be easier so u can decide the game within ten minutes.

But i do think that playing support doesnt do your mmr any good, because the mmrating seems to value supports less then the team does. So, its logical he doesnt play supports.
The two NBA teams in states with legal weed are called the Nuggets and the Blazers...
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2014-01-06 16:57:39
January 06 2014 16:57 GMT
#1792
On January 07 2014 01:47 govie wrote:
U say that supporting in lower levels doesnt really matter. But in high lvls they do decide matches within the first 15 minutes. Then it seems to me it can be done in 3k range and being support there should be easier so u can decide the game within ten minutes.

No, that doesn't hold. At high levels, even if a player might not be good at winning lanes or playing from behind, they at least know how to win games if they're given free farm and have a farm advantage. A support that wins 2/3 of the lanes for his team basically wins the game in a high level game.

In low level games, having a free lane won't guarantee that the player ends up farmed, and on the whole lower level players are worse at maintaining advantages and are far more throw-prone.
Moderator
govie
Profile Blog Joined November 2012
9334 Posts
Last Edited: 2014-01-06 17:17:46
January 06 2014 17:12 GMT
#1793
On January 07 2014 01:57 TheYango wrote:
Show nested quote +
On January 07 2014 01:47 govie wrote:
U say that supporting in lower levels doesnt really matter. But in high lvls they do decide matches within the first 15 minutes. Then it seems to me it can be done in 3k range and being support there should be easier so u can decide the game within ten minutes.

No, that doesn't hold. At high levels, even if a player might not be good at winning lanes or playing from behind, they at least know how to win games if they're given free farm and have a farm advantage. A support that wins 2/3 of the lanes for his team basically wins the game in a high level game.

In low level games, having a free lane won't guarantee that the player ends up farmed, and on the whole lower level players are worse at maintaining advantages and are far more throw-prone.


Exactly! Agreed, it doesnt garantuee a player gets good farm. Therefore, playing support in lowlevel mmr doesnt help u get your mmr levelled up as fast as maintaining the 5carrystrat, fighting over xp. Valve should have used MMR to promote working together as a team and not fighting over xp. This creates alot of toxicity in games. If my teamm8 doesnt grant a medusa or PL freefarm, or valve doesnt stimulate me to really try to support in the best way i can, then its logical we get these crappy games with carrymaidens, radiance ogres and what not.

Edit : And in an indirect way u maybe seem to think that elohell does exist when playing only supports. Or thats atleast how i interprate ur post I am a 5k support trapped in 2.5k elohell, whahaha
The two NBA teams in states with legal weed are called the Nuggets and the Blazers...
TheYango
Profile Joined September 2008
United States47024 Posts
January 06 2014 17:16 GMT
#1794
The problem is people even bothering to try and play Medusa or PL in pub games because those heroes suck in pub games, especially in such a fast-paced version as 6.79. People like the feeling of being a 6-item carry but in 9 games out of 10 those heroes are going to be leeches on your team that do nothing toward actually winning the game.
Moderator
DrPandaPhD
Profile Joined November 2011
5188 Posts
Last Edited: 2014-01-06 17:36:11
January 06 2014 17:35 GMT
#1795
On January 07 2014 02:12 govie wrote:
Show nested quote +
On January 07 2014 01:57 TheYango wrote:
On January 07 2014 01:47 govie wrote:
U say that supporting in lower levels doesnt really matter. But in high lvls they do decide matches within the first 15 minutes. Then it seems to me it can be done in 3k range and being support there should be easier so u can decide the game within ten minutes.

No, that doesn't hold. At high levels, even if a player might not be good at winning lanes or playing from behind, they at least know how to win games if they're given free farm and have a farm advantage. A support that wins 2/3 of the lanes for his team basically wins the game in a high level game.

In low level games, having a free lane won't guarantee that the player ends up farmed, and on the whole lower level players are worse at maintaining advantages and are far more throw-prone.


Exactly! Agreed, it doesnt garantuee a player gets good farm. Therefore, playing support in lowlevel mmr doesnt help u get your mmr levelled up as fast as maintaining the 5carrystrat, fighting over xp. Valve should have used MMR to promote working together as a team and not fighting over xp. This creates alot of toxicity in games. If my teamm8 doesnt grant a medusa or PL freefarm, or valve doesnt stimulate me to really try to support in the best way i can, then its logical we get these crappy games with carrymaidens, radiance ogres and what not.

Edit : And in an indirect way u maybe seem to think that elohell does exist when playing only supports. Or thats atleast how i interprate ur post I am a 5k support trapped in 2.5k elohell, whahaha

He could probably win almost all of his games as a support as well. But some of them will end up taking longer time and I think he just want quick victories and move forward as fast as possible. Playing mid/solo offlane also means you don't have to rely on another person in the laning phase.
리노크 👑
maru~
Profile Joined February 2013
2345 Posts
Last Edited: 2014-01-06 18:48:21
January 06 2014 18:45 GMT
#1796
On January 06 2014 23:38 Selassie wrote:
Any thoughts on Juice from playdota trying to prove ELO hell doesnt exist by taking an account from under 3k to 5k+?
this is his dotabuff so far:
http://dotabuff.com/players/110289963/matches

Pointless. It's obvious that he will climb up in no time. This is not what people claim "elo hell" to be and has absolutely no relevance in any normal setting.
If anything, it should be let's say a 4k player on a 3k acc or something along those lines. I'm not sure how much the calibration games actually matter, but let's say you have a hidden rank of 3.5k and you end up losing all your games due to bad luck etc. You might end up a lot lower (maybe even close to 3k), while your actual rank might be higher than 3.5k, maybe even close to 4k (again, I have no idea if the calibration games actually matter that much, but you get my point).
Anyway, I'm pretty sure he would still climb up but it would take a lot longer.
hunts
Profile Joined September 2010
United States2113 Posts
January 06 2014 18:47 GMT
#1797
Sorry if off topic, but does anyone know for sure if MMR is only impacted by win/loss or if stats from your games have any impact on it?
twitch.tv/huntstv 7x legend streamer
Excalibur_Z
Profile Joined October 2002
United States12240 Posts
January 06 2014 18:53 GMT
#1798
On January 07 2014 03:47 hunts wrote:
Sorry if off topic, but does anyone know for sure if MMR is only impacted by win/loss or if stats from your games have any impact on it?


Pretty sure individual performance only matters during calibration in the same way smurf detection works.
Moderator
TRAP[yoo]
Profile Joined December 2009
Hungary6026 Posts
January 06 2014 19:33 GMT
#1799
did anybody here win or lose over 40 points?
and yes to what theyango says. even if you decisively win your lane that doesnt mean that your carry knows how to use that space.
FTD
cecek
Profile Blog Joined August 2011
Czech Republic18921 Posts
January 06 2014 19:39 GMT
#1800
So I have this theory. And I don't have any proof or anything for it, it's just what I think would be clever to do. Maybe your performance adds points to a sort of a "hidden bubble" and then it adds your MMR from the bubble to the MMR you get after each game. For example if your performance gives you 400 bubble points in a game, and then you win a game for which you would normally get 25 points, you would get 30 and it would subtract some points from the bubble. If you lost the game,you would just lose 20, instead of 25. And it would work the same way if you played badly, you would get less points (or lose more) each game. With this system, Valve could factor in individual performance (which they said they do), without revealing it to the players, preventing them from playing the system for points, instead of playing the actual game.
super gg
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