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Ranked matchmaking coming to Dota 2 - Page 83

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Please keep the QQ to a minimum if you do not like this update. We are happy to hear your reasoning for not liking a ranked system, but no "OMG VOLVO WHY" posts.
CNLL
Profile Joined April 2011
Italy75 Posts
January 02 2014 18:17 GMT
#1641
I asked orange/brown.
Life is life
Steveling
Profile Blog Joined January 2011
Greece10806 Posts
January 02 2014 18:25 GMT
#1642
Dudes relax, mmr working as intended.

I have played many games with some people here, more or less everyone on the same skill range, yet one has >5k mmr and someone else has 3.9k.
The difference between them, and I can tell cause I know these guys, is that the 5k always plays to win, while the 3k dude is a joker.
Volvo's algorithm can't magically gauge your level and go "oh you were just messing around with blink+force potm, I will not detract points, you still rock man".
Also, do you really work for your team? Like do you pick support after 3 carry picks, obs, tp to countergank etc?
If you pick the 5th in a row carry, even if you somehow end up with 5:1 kd ratio and you lose, you are the one to blame and you will get lower mmr.
You have to tryhard, there's a reason people like ee are above people like dendi in points.
My dick has shrunk to the point where it looks like I have 3 balls.
cecek
Profile Blog Joined August 2011
Czech Republic18921 Posts
January 02 2014 18:25 GMT
#1643
You're wrong.

source: I asked yellow
super gg
BlitzerSC
Profile Joined May 2011
Italy8800 Posts
Last Edited: 2014-01-02 18:38:03
January 02 2014 18:31 GMT
#1644
On January 03 2014 02:44 TheYango wrote:
Show nested quote +
On January 03 2014 02:37 BlitzerSC wrote:
KDA doesn't mean jack shit with this system. The only important thing is if you win or not.
Calibration matches were pretty pointless too since nobody got a fresh start.

Why would a fresh start matter? Do you believe there's some significant portion of the playerbase that's so grossly misrepresented by their normal MMR that a series of high-uncertainty games starting from their current normal MMR would not correct for that?

By and large, I'm pretty sure most people are closer to their normal MMR than they are to 0.


Why would you not allow a fresh start for everyone the first time you implement a visible ranking system ?

Where did I say a fresh start would have mattered ? I just pointed out that the calibration matches are useless and KDR doens't mean anything.

On January 03 2014 02:45 kollin wrote:
Show nested quote +
On January 03 2014 02:44 TheYango wrote:
On January 03 2014 02:37 BlitzerSC wrote:
KDA doesn't mean jack shit with this system. The only important thing is if you win or not.
Calibration matches were pretty pointless too since nobody got a fresh start.

Why would a fresh start matter? Do you believe there's some significant portion of the playerbase that's so grossly misrepresented by their normal MMR that a series of high-uncertainty games starting from their current normal MMR would not correct for that?

By and large, I'm pretty sure most people are closer to their normal MMR than they are to 0.

I'm pretty sure BlitzerSC would believe something like that,


I'm pretty sure you are one of those people who would believe Valve MM is perfect even though it has been proved plenty of times already that it isn't.
Excalibur_Z
Profile Joined October 2002
United States12255 Posts
January 02 2014 18:50 GMT
#1645
On January 03 2014 03:25 Steveling wrote:
Dudes relax, mmr working as intended.

I have played many games with some people here, more or less everyone on the same skill range, yet one has >5k mmr and someone else has 3.9k.
The difference between them, and I can tell cause I know these guys, is that the 5k always plays to win, while the 3k dude is a joker.
Volvo's algorithm can't magically gauge your level and go "oh you were just messing around with blink+force potm, I will not detract points, you still rock man".
Also, do you really work for your team? Like do you pick support after 3 carry picks, obs, tp to countergank etc?
If you pick the 5th in a row carry, even if you somehow end up with 5:1 kd ratio and you lose, you are the one to blame and you will get lower mmr.
You have to tryhard, there's a reason people like ee are above people like dendi in points.


I'm not a joker =(
Moderator
tpmraven
Profile Blog Joined May 2011
United States833 Posts
January 02 2014 18:56 GMT
#1646
I have two accounts that have a visible MMR

My first account or "main" has over 1.3k games played and felt very stagnant before visible ranking came into play. I would go to sites that show the bracket you play in and it would say 99% of my games are in normal. This account was my first ever account to play dota 2, and i had zero dota 1 experience. I also ONLY solo Q. i took this account from 20 wins under 500 to 20 wins over 500. My MMR is currently 3460.

I have another account, i made it one day because my main was on a 13 game win streak. I started only using this account for about 2 months because i was to lazy to switch steam accounts. It jumped up very fast and the tracking web sites said something very interesting. The sites told me that 90% of my games are in High, a feat that no matter how much i played on my "Main" I could'nt seem to reach. This account became my "Main" for a number of months because it was a much better indicator of my real skill and produced much better games. current MMR 4100

A 500 MMR disparity. Its sad too, that i quit playing my Higher ranked account for about 3 months before the ranking system came out because i wanted to use my main account that had all my items. So unless i somehow became much worse with more practice, the system isn't perfect.

I think its much to hard to raise your MMR once you have played a lot of games. I solo Q and the chances that you single handedly win games are are not as common as the system believes. in a world where most people float around 50-55% win rates after 1k games played... how can you travel up the ladder, very very slowly, that's how.
(⌐■_■) Like a boss
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2014-01-02 19:07:56
January 02 2014 19:05 GMT
#1647
On January 03 2014 03:31 BlitzerSC wrote:
Why would you not allow a fresh start for everyone the first time you implement a visible ranking system ?

Because if you are working with the assumption that matchmaking works, then a fresh start is pointless. And if you are working with the assumption that matchmaking is broken, then suddenly setting everyone to the same MMR in a reset exacerbates the problems.

A fresh start raises a problem because suddenly aligning everyone to the same MMR creates terrible games until peoples MMRs even out again. If you set the uncertainty very high, you have the possibility of people ending up far from their true MMR due to variance in their initial games (which is the problem you wanted to solve, so you gained nothing). If you set the uncertainty low so that people can't get screwed by losing one game, then it takes a long time for people to spread out and matchmaking ends up being even more broken for a period of weeks/months while people are slowly climbing/dropping to their appropriate MMR.
Moderator
sninja
Profile Joined July 2011
Poland207 Posts
Last Edited: 2014-01-02 19:23:32
January 02 2014 19:21 GMT
#1648
On January 03 2014 03:56 tpmraven wrote:
I have two accounts that have a visible MMR

My first account or "main" has over 1.3k games played and felt very stagnant before visible ranking came into play. I would go to sites that show the bracket you play in and it would say 99% of my games are in normal. This account was my first ever account to play dota 2, and i had zero dota 1 experience. I also ONLY solo Q. i took this account from 20 wins under 500 to 20 wins over 500. My MMR is currently 3460.

I have another account, i made it one day because my main was on a 13 game win streak. I started only using this account for about 2 months because i was to lazy to switch steam accounts. It jumped up very fast and the tracking web sites said something very interesting. The sites told me that 90% of my games are in High, a feat that no matter how much i played on my "Main" I could'nt seem to reach. This account became my "Main" for a number of months because it was a much better indicator of my real skill and produced much better games. current MMR 4100

A 500 MMR disparity. Its sad too, that i quit playing my Higher ranked account for about 3 months before the ranking system came out because i wanted to use my main account that had all my items. So unless i somehow became much worse with more practice, the system isn't perfect.

I think its much to hard to raise your MMR once you have played a lot of games. I solo Q and the chances that you single handedly win games are are not as common as the system believes. in a world where most people float around 50-55% win rates after 1k games played... how can you travel up the ladder, very very slowly, that's how.


I'm not responding to your whole post but rather only to what you wrote in the end = it indeed is very hard to raise your mmr but it's doable. I've always been a decent player (at least that's what I think and some of my friends who are at 4,5k+) but I've been given a mmr rank of 3300 after calibration matches (mostly because I like to play with my friends who are like 2,5k mmr which resulted in lots of loses, but I was having fun and that was what I had wanted all along) Lately I've decided that 3,3k mmr is quite bloody pathetic and that it was time to climb up a bit so I started try-harding a bit like taking the captain role, playing my best heroes instead like mirana instead of going 'for fun builds' like triple battle fury with ember spirit and so far in a span of approx. 2 weeks I've managed to get from 3300 up to 3800 so in the end going up is possible but the system is stupid because if u want to get a higher rank you have to try hard all the time and I really mean ALL THE TIME. I just hope that volvo does some slight changes to how mmr gain/loss works because how it works now is just slightly awkward and I don't really want to play my best 3-4 heroes for the next 2 months to get to 4,5+ mmr only because when I play pure supports I get a team full of idiots who don't know how to last hit on a total safe lane, how to farm properly in jungle etc. and carrying a team with sth like dazzle is impossibru :/
Velr
Profile Blog Joined July 2008
Switzerland10953 Posts
January 02 2014 21:01 GMT
#1649
ahm... that your mmr declines when you play heroes that you aren't good with and rises when you play your good ones is a sign that it's working just fine.
Maindi
Profile Joined November 2011
Finland104 Posts
January 02 2014 21:29 GMT
#1650
On January 03 2014 04:21 sninja wrote:
Show nested quote +
On January 03 2014 03:56 tpmraven wrote:
I have two accounts that have a visible MMR

My first account or "main" has over 1.3k games played and felt very stagnant before visible ranking came into play. I would go to sites that show the bracket you play in and it would say 99% of my games are in normal. This account was my first ever account to play dota 2, and i had zero dota 1 experience. I also ONLY solo Q. i took this account from 20 wins under 500 to 20 wins over 500. My MMR is currently 3460.

I have another account, i made it one day because my main was on a 13 game win streak. I started only using this account for about 2 months because i was to lazy to switch steam accounts. It jumped up very fast and the tracking web sites said something very interesting. The sites told me that 90% of my games are in High, a feat that no matter how much i played on my "Main" I could'nt seem to reach. This account became my "Main" for a number of months because it was a much better indicator of my real skill and produced much better games. current MMR 4100

A 500 MMR disparity. Its sad too, that i quit playing my Higher ranked account for about 3 months before the ranking system came out because i wanted to use my main account that had all my items. So unless i somehow became much worse with more practice, the system isn't perfect.

I think its much to hard to raise your MMR once you have played a lot of games. I solo Q and the chances that you single handedly win games are are not as common as the system believes. in a world where most people float around 50-55% win rates after 1k games played... how can you travel up the ladder, very very slowly, that's how.


I'm not responding to your whole post but rather only to what you wrote in the end = it indeed is very hard to raise your mmr but it's doable. I've always been a decent player (at least that's what I think and some of my friends who are at 4,5k+) but I've been given a mmr rank of 3300 after calibration matches (mostly because I like to play with my friends who are like 2,5k mmr which resulted in lots of loses, but I was having fun and that was what I had wanted all along) Lately I've decided that 3,3k mmr is quite bloody pathetic and that it was time to climb up a bit so I started try-harding a bit like taking the captain role, playing my best heroes instead like mirana instead of going 'for fun builds' like triple battle fury with ember spirit and so far in a span of approx. 2 weeks I've managed to get from 3300 up to 3800 so in the end going up is possible but the system is stupid because if u want to get a higher rank you have to try hard all the time and I really mean ALL THE TIME. I just hope that volvo does some slight changes to how mmr gain/loss works because how it works now is just slightly awkward and I don't really want to play my best 3-4 heroes for the next 2 months to get to 4,5+ mmr only because when I play pure supports I get a team full of idiots who don't know how to last hit on a total safe lane, how to farm properly in jungle etc. and carrying a team with sth like dazzle is impossibru :/


Why don't you just play normal matchmaking when you want to screw around? That's what it's for there.
Najda
Profile Joined June 2010
United States3765 Posts
January 02 2014 22:23 GMT
#1651
On January 03 2014 02:44 TheYango wrote:
Show nested quote +
On January 03 2014 02:37 BlitzerSC wrote:
KDA doesn't mean jack shit with this system. The only important thing is if you win or not.
Calibration matches were pretty pointless too since nobody got a fresh start.

Why would a fresh start matter? Do you believe there's some significant portion of the playerbase that's so grossly misrepresented by their normal MMR that a series of high-uncertainty games starting from their current normal MMR would not correct for that?

By and large, I'm pretty sure most people are closer to their normal MMR than they are to 0.


On the other end, why, if the matchmaking system was working as intended, do we have to go through a series of high-uncertainty games? If someone has a couple bad games in a row they could end up significantly lower than where they actually belong.
Alur
Profile Blog Joined March 2008
Denmark3900 Posts
January 02 2014 22:32 GMT
#1652
On January 03 2014 07:23 Najda wrote:
Show nested quote +
On January 03 2014 02:44 TheYango wrote:
On January 03 2014 02:37 BlitzerSC wrote:
KDA doesn't mean jack shit with this system. The only important thing is if you win or not.
Calibration matches were pretty pointless too since nobody got a fresh start.

Why would a fresh start matter? Do you believe there's some significant portion of the playerbase that's so grossly misrepresented by their normal MMR that a series of high-uncertainty games starting from their current normal MMR would not correct for that?

By and large, I'm pretty sure most people are closer to their normal MMR than they are to 0.


On the other end, why, if the matchmaking system was working as intended, do we have to go through a series of high-uncertainty games? If someone has a couple bad games in a row they could end up significantly lower than where they actually belong.

Because people who haven't taken unranked seriously need a chance to get closer to their real MMR.
AKA No can Dazzle | https://www.youtube.com/watch?v=PlTpX7z3Pok
TL+ Member
TheYango
Profile Joined September 2008
United States47024 Posts
January 02 2014 22:45 GMT
#1653
On January 03 2014 07:32 Alur wrote:
Show nested quote +
On January 03 2014 07:23 Najda wrote:
On January 03 2014 02:44 TheYango wrote:
On January 03 2014 02:37 BlitzerSC wrote:
KDA doesn't mean jack shit with this system. The only important thing is if you win or not.
Calibration matches were pretty pointless too since nobody got a fresh start.

Why would a fresh start matter? Do you believe there's some significant portion of the playerbase that's so grossly misrepresented by their normal MMR that a series of high-uncertainty games starting from their current normal MMR would not correct for that?

By and large, I'm pretty sure most people are closer to their normal MMR than they are to 0.


On the other end, why, if the matchmaking system was working as intended, do we have to go through a series of high-uncertainty games? If someone has a couple bad games in a row they could end up significantly lower than where they actually belong.

Because people who haven't taken unranked seriously need a chance to get closer to their real MMR.

Or alternatively, people who stacked a lot in unranked need to be adjusted to their appropriate solo rating.
Moderator
-FmP-
Profile Joined October 2002
Canada85 Posts
January 02 2014 22:52 GMT
#1654
On January 03 2014 03:11 CNLL wrote:
Why are people trying to justify the matchmaking? I really dont get it.

It's obvious that the MMR ratings of many people are wrong, either because they got carried by parties in normal matchmaking or because they just abuse dumb/retard-proof heroes (in pubs) like slark/furion/etc.

Also they MMR range in games is just ridicolous. You can have a 1k MMR disparity in a game with blue being 5500 and the orange being 4400-4500, how's that even possible?

The system just wants you to lose sometimes and no matter how good you play u just cant win.

(5400MMR by playing random every game and repicking into supports if needed, this is the source)


I can vouch for this...in non-party games blue/pink are very likely to be the highest mmr in the game..and once you get around the mid 5k range the disparity between blue-orange can be simply stupid..
TheEmulator
Profile Blog Joined July 2010
28103 Posts
January 02 2014 22:56 GMT
#1655
On January 03 2014 07:52 -FmP- wrote:
Show nested quote +
On January 03 2014 03:11 CNLL wrote:
Why are people trying to justify the matchmaking? I really dont get it.

It's obvious that the MMR ratings of many people are wrong, either because they got carried by parties in normal matchmaking or because they just abuse dumb/retard-proof heroes (in pubs) like slark/furion/etc.

Also they MMR range in games is just ridicolous. You can have a 1k MMR disparity in a game with blue being 5500 and the orange being 4400-4500, how's that even possible?

The system just wants you to lose sometimes and no matter how good you play u just cant win.

(5400MMR by playing random every game and repicking into supports if needed, this is the source)


I can vouch for this...in non-party games blue/pink are very likely to be the highest mmr in the game..and once you get around the mid 5k range the disparity between blue-orange can be simply stupid..

Yeah, I was watching Alia stream the other day and he matched onto my friends team. He's 4.1k, and Alia is 5.4k. Alia was obviously the blue player
Administrator
Belisarius
Profile Joined November 2010
Australia6233 Posts
Last Edited: 2014-01-02 23:36:42
January 02 2014 23:34 GMT
#1656
On January 03 2014 07:45 TheYango wrote:
Show nested quote +
On January 03 2014 07:32 Alur wrote:
On January 03 2014 07:23 Najda wrote:
On January 03 2014 02:44 TheYango wrote:
On January 03 2014 02:37 BlitzerSC wrote:
KDA doesn't mean jack shit with this system. The only important thing is if you win or not.
Calibration matches were pretty pointless too since nobody got a fresh start.

Why would a fresh start matter? Do you believe there's some significant portion of the playerbase that's so grossly misrepresented by their normal MMR that a series of high-uncertainty games starting from their current normal MMR would not correct for that?

By and large, I'm pretty sure most people are closer to their normal MMR than they are to 0.


On the other end, why, if the matchmaking system was working as intended, do we have to go through a series of high-uncertainty games? If someone has a couple bad games in a row they could end up significantly lower than where they actually belong.

Because people who haven't taken unranked seriously need a chance to get closer to their real MMR.

Or alternatively, people who stacked a lot in unranked need to be adjusted to their appropriate solo rating.


I'm not sure that that's valid. Valve is very likely to have been maintaining separate solo and partied MMRs for some time now, so that shouldn't matter at all except for people who have almost exclusively stacked in the past, and have started solo queuing just to find out what their ranking is.

I'm still not convinced by this colour thing, also.
maru~
Profile Joined February 2013
2345 Posts
January 02 2014 23:36 GMT
#1657
Beesa said he's always blue earlier in this thread, so I assume it's true unless they changed it lately.
cecek
Profile Blog Joined August 2011
Czech Republic18921 Posts
January 02 2014 23:54 GMT
#1658
Don't parties screw with that? Players in a party are always next to each other no matter if they're the first and second best player, for example.
super gg
superstartran
Profile Joined March 2010
United States4013 Posts
January 02 2014 23:59 GMT
#1659
On January 03 2014 07:52 -FmP- wrote:
Show nested quote +
On January 03 2014 03:11 CNLL wrote:
Why are people trying to justify the matchmaking? I really dont get it.

It's obvious that the MMR ratings of many people are wrong, either because they got carried by parties in normal matchmaking or because they just abuse dumb/retard-proof heroes (in pubs) like slark/furion/etc.

Also they MMR range in games is just ridicolous. You can have a 1k MMR disparity in a game with blue being 5500 and the orange being 4400-4500, how's that even possible?

The system just wants you to lose sometimes and no matter how good you play u just cant win.

(5400MMR by playing random every game and repicking into supports if needed, this is the source)


I can vouch for this...in non-party games blue/pink are very likely to be the highest mmr in the game..and once you get around the mid 5k range the disparity between blue-orange can be simply stupid..



Disparities happen because only a handful of people are in the 5k range, or because one of the 5k range players in your game stacked with someone well below his skill level.
maru~
Profile Joined February 2013
2345 Posts
Last Edited: 2014-01-03 00:00:54
January 03 2014 00:00 GMT
#1660
On January 03 2014 08:54 cecek wrote:
Don't parties screw with that? Players in a party are always next to each other no matter if they're the first and second best player, for example.

Yeah.
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