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Ranked matchmaking coming to Dota 2 - Page 81

Forum Index > Closed
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Please keep the QQ to a minimum if you do not like this update. We are happy to hear your reasoning for not liking a ranked system, but no "OMG VOLVO WHY" posts.
739
Profile Blog Joined May 2009
Bearded Elder29905 Posts
January 01 2014 20:37 GMT
#1601
I'm low ~3900 mmr, 2 wins today +25 and +26 carrying newbs with Invoker.
WriterSalty oldboy that loves memes | One and only back-to-back Liquibet Winner
-FmP-
Profile Joined October 2002
Canada85 Posts
January 01 2014 20:39 GMT
#1602
On January 02 2014 05:35 maru~ wrote:
Show nested quote +
On January 02 2014 05:25 -FmP- wrote:
On January 01 2014 18:45 TheEmulator wrote:
On January 01 2014 18:37 -FmP- wrote:
Anyone have any idea if valve changed the match-finding algorithm recently? Last week solo queuing at ~5.5k mmr I would need to wait typically 20-50 minutes to find a game on USeast (if not enough high mmr playesr were searching I would not find a game.) Recently, i've suddenly been finding games much quicker, but there seems to be a much, much more variance in skill....has valve made any statement about this??? Or have people noticed a similar trend? To be honest I much preferred waiting for a high-skill game than having a huge skill disparity between players in the same game..

Yeah there was definitely a change. Everyone above 5.3/5.4k has noticed it.

edit: are you that guy who plays TA all the time? I've been wrecked in MM a few times by your TA, lol


Yes..haha I'm the TA player. What's your steam name? maybe it'll ring a bell. I really wish valve would make it more clear when they make changes to the MM....At least personally I've felt that this change has significantly impacted my games. Even on my 5.1kish account I've recently found myself getting matched with players in the low 4000s.

How do you know their rank? Just asked them I guess?


Yeah..or if they're exceptionally bad I'll add them, check for myself, then delete them after..lol.
maru~
Profile Joined February 2013
2345 Posts
Last Edited: 2014-01-01 20:50:12
January 01 2014 20:40 GMT
#1603
Ah, nice strat.

Has anyone played nonranked lately? Shit's random as hell.
-FmP-
Profile Joined October 2002
Canada85 Posts
January 01 2014 21:51 GMT
#1604
Unranked is like some twilight zone shit nowadays..
TomatoBisque
Profile Joined March 2013
United States6290 Posts
January 01 2014 22:02 GMT
#1605
On January 02 2014 05:40 maru~ wrote:
Ah, nice strat.

Has anyone played nonranked lately? Shit's random as hell.

I played an unranked game with friends and we just pubtrained with Riki and Slark
rip
Ayaz2810
Profile Joined September 2011
United States2763 Posts
January 01 2014 22:44 GMT
#1606
On January 02 2014 06:51 -FmP- wrote:
Unranked is like some twilight zone shit nowadays..


Dude, you're not kidding. I played with a friend last night and we got steamrolled like 47-11 by a 5 stack of very good players. The dude playing Invoker had godly timing and reflexes. And then the next game, my friend ended up like 22-4 with LC while not buying a single decent item and basically randomly dueling people because he's terrible. So weird.
Vrtra Vanquisher/Tiamat Trouncer/World Serpent Slayer
MaZza[KIS]
Profile Joined December 2005
Australia2110 Posts
Last Edited: 2014-01-01 23:11:12
January 01 2014 23:08 GMT
#1607
So just came back here to say

Solo MMR: 3232 (originally 3460)
Party MMR: 3731


Yeeeeap.. Even based on original MMR party MMR is higher... Need solo queue plz.... no more playing as solo against parties that skew outcome of games

What I don't understand is that valve HAD solo queue.... it's not like they have to code anything or have to wait for a release... there was an OUTPOURING before and there is still an outpouring now of people asking for solo queue when playing solo... it just makes sense in every single way possible to have this option.
I really wanted a bigger opponent, like Nate Marquardt, or King Neptune, or Zeus, or Zeus and Fedor, or Fedor on Zeus's shoulders, and they can both punch but only Zeus can kick.
youngminii
Profile Blog Joined May 2010
Australia7514 Posts
January 01 2014 23:29 GMT
#1608
I'm actually super fucking happy with ranked MMR. I never realised normal solo queue and party queue had different MMR. I guess that's why I liked solo queue so much more than playing with friends, my party mmr must have been busted.

Solo MMR: 3674... I'd better learn how to play.
lalala
Belisarius
Profile Joined November 2010
Australia6233 Posts
Last Edited: 2014-01-02 01:35:47
January 02 2014 01:27 GMT
#1609
I'm starting to think ladder anxiety will be as big a problem for dota as it was for SC2. In fact it's worse here, because Valve don't fudge it with a bonus pool and it's tempting to D-K every loss streak into ragequitting while blaming the MM.

I actually kind of liked the MMR being hidden, and then being able to reveal it after a certain number of games. It worked well for a game like dota where you need very high sample sizes to even out the variations in teammates/heroes/etc.

I wonder if it might be better to update visible MMR once every 10-20 games or something?

That would help a lot with the situations where you lose 50 points on a game where another lane went 0-5 by 5:00. Even in the absence of a raging superiority complex, those games do happen and it's pretty demoralizing to see the number straight afterwards. Average it out over a few days and it's not as bad; dota is a game that really warrants perspective on things like streaks.

Even if you found out you really had gotten worse after a few days, well, that would be disappointing but you'd be able to tell yourself you had another 10 games to get it back before the next check. And then another 10 after that...
Staboteur
Profile Blog Joined February 2011
Canada1873 Posts
January 02 2014 01:55 GMT
#1610
On January 02 2014 10:27 Belisarius wrote:
I'm starting to think ladder anxiety will be as big a problem for dota as it was for SC2. In fact it's worse here, because Valve don't fudge it with a bonus pool and it's tempting to D-K every loss streak into ragequitting while blaming the MM.

I actually kind of liked the MMR being hidden, and then being able to reveal it after a certain number of games. It worked well for a game like dota where you need very high sample sizes to even out the variations in teammates/heroes/etc.

I wonder if it might be better to update visible MMR once every 10-20 games or something?

That would help a lot with the situations where you lose 50 points on a game where another lane went 0-5 by 5:00. Even in the absence of a raging superiority complex, those games do happen and it's pretty demoralizing to see the number straight afterwards. Average it out over a few days and it's not as bad; dota is a game that really warrants perspective on things like streaks.

Even if you found out you really had gotten worse after a few days, well, that would be disappointing but you'd be able to tell yourself you had another 10 games to get it back before the next check. And then another 10 after that...


I don't think it'll be that bad. So far, my ranked games have been super relaxing, and there's one important aspect of Sc2 ladder anxiety that isn't present in Dota - If you lose in Sc2, the loss is 100% objectively your fault. If you lost, that means that the other player played better than you, is better than you at the matchup, or outsmarted you in a way you didn't expect.

If you lose in Dota because your offlane went 0/5 and decided to convert bottom lane into a trilane at 8 minutes, then you can easily tell yourself that you lost because your teammate did a derp, accept your negative points and move on with life knowing that someday that derp will be on the opposing team, and harmonic balance will be regained.

The confrontation of the fear that you're not actually good at the game isn't so boldly apparent as it is in Sc2 with its leagues and ratings and 1v1 format. Because of that, I really don't think ladder fear will be that big of an issue. There's also the easy access to noncompetitive channels in Dota, whereas in Sc2 ranked 1v1 was far, far more prevalent.
I'm actually Fleetfeet D:
insi9nia
Profile Joined September 2013
Singapore19 Posts
January 02 2014 06:50 GMT
#1611
im still trying to figure out how the calibration is done. I went 8-2, queueing with mates who are in the region of 4.9 to 5.5k ratings (xfreedom, ninjaboogie, etc) and somehow still ended up being 3.8k rating after my 10games. I played the 4th or 5th role usually, hence not achieving a high KDR (unless you count assists). Does score actually matter? I dont see any reason for my low MMR besides my score... hmm.
FFGenerations
Profile Blog Joined April 2011
7088 Posts
January 02 2014 08:28 GMT
#1612
mmr is based on your pre-rank hidden mmr
score doesnt matter probably
Cool BW Music Vid - youtube.com/watch?v=W54nlqJ-Nx8 ~~~~~ ᕤ OYSTERS ᕤ CLAMS ᕤ AND ᕤ CUCKOLDS ᕤ ~~~~~~ ༼ ᕤ◕◡◕ ༽ᕤ PUNCH HIM ༼ ᕤ◕◡◕ ༽ᕤ
insi9nia
Profile Joined September 2013
Singapore19 Posts
January 02 2014 08:33 GMT
#1613
i see. then i dont see the relevance of the 10 game calibration at all. lol
SkelA
Profile Blog Joined January 2007
Macedonia13086 Posts
Last Edited: 2014-01-02 09:39:35
January 02 2014 09:37 GMT
#1614
You've probably had a lower score than 3.8k rating from the start. I had the reverse stats had 3.9 rating at game one and went 2-8, in the end i ended up with 3.7k rating.

I love ranked with all its drawbacks, have been playing mostly ranked and havent touched wraith night but i sure hope they reintroduce the real solo queue because I almost never play with stacks
Stork and KHAN fan till 2012 ...
TheYango
Profile Joined September 2008
United States47024 Posts
January 02 2014 10:04 GMT
#1615
On January 02 2014 17:33 insi9nia wrote:
i see. then i dont see the relevance of the 10 game calibration at all. lol

A lot of people are going to be a ways off from their appropriate rating if you use their normal hidden MMR due to things like stacking or not taking unranked matches seriously. Assigning higher uncertainty to the initial 10 ranked games lets them iron out those things quickly rather than having to play a lot of games to gain or lose the appropriate amount of rating.
Moderator
insi9nia
Profile Joined September 2013
Singapore19 Posts
January 02 2014 10:25 GMT
#1616
so what about the average median after? does my low rating have any effect on my mates' 5k ish ratings when queueing?
so far we've been running into rather high rated teams so im guessing no?
Bosu
Profile Blog Joined June 2008
United States3247 Posts
January 02 2014 10:42 GMT
#1617
On January 02 2014 05:16 Staboteur wrote:
Ten feels like a ridiculous amount of games to be placed. This shits been out for a couple weeks and I still havent done all 10 yet. Apparently I've done 7.


10 games is absolutely not a ridiculous number of games. Mst players have hundreds of games played
#1 Kwanro Fan
ZerG~LegenD
Profile Blog Joined August 2007
Sweden1179 Posts
Last Edited: 2014-01-02 13:26:35
January 02 2014 13:21 GMT
#1618
KDA etc plays a huge role during placement matches as your uncertainty is bumped up artificially. Don't play support during placement if you want a good rating. (Unless they've changed this since when uncertainty was visible)
Even a broken clock is right twice a day
Erasme
Profile Blog Joined February 2011
Bahamas15899 Posts
January 02 2014 13:27 GMT
#1619
On January 02 2014 15:50 insi9nia wrote:
im still trying to figure out how the calibration is done. I went 8-2, queueing with mates who are in the region of 4.9 to 5.5k ratings (xfreedom, ninjaboogie, etc) and somehow still ended up being 3.8k rating after my 10games. I played the 4th or 5th role usually, hence not achieving a high KDR (unless you count assists). Does score actually matter? I dont see any reason for my low MMR besides my score... hmm.

maybe you're bad on your own
https://www.youtube.com/watch?v=d7lxwFEB6FI “‘Drain the swamp’? Stupid saying, means nothing, but you guys loved it so I kept saying it.”
RaelSan
Profile Joined February 2012
Belgium223 Posts
Last Edited: 2014-01-02 13:33:51
January 02 2014 13:32 GMT
#1620
On January 02 2014 22:27 Erasme wrote:
Show nested quote +
On January 02 2014 15:50 insi9nia wrote:
im still trying to figure out how the calibration is done. I went 8-2, queueing with mates who are in the region of 4.9 to 5.5k ratings (xfreedom, ninjaboogie, etc) and somehow still ended up being 3.8k rating after my 10games. I played the 4th or 5th role usually, hence not achieving a high KDR (unless you count assists). Does score actually matter? I dont see any reason for my low MMR besides my score... hmm.

maybe you're bad on your own


Thanks for adding so much on this discussion !

But rly, this team mmr is really pointless and is basically a mirror of your solo mmr, I don't get why they didn't do it like in sc2, where every team has its personal mmr
I disapprove of what you say, but I will defend to the death your right to say it
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