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Please keep the QQ to a minimum if you do not like this update. We are happy to hear your reasoning for not liking a ranked system, but no "OMG VOLVO WHY" posts. |
On December 07 2013 12:13 ReignSupreme. wrote: aw yiss.
I kind of wish they enforced Ranked to be CM only though, but I think the majority would be queueing CM anyway so it doesn't matter I guess.
Well Played, Valve!
Ew, that would be horrible. I'm going to play ranked MM exclusively and having to wait 10 minutes before each game, having another player pick for you in 80% of the cases and having to play that narrow pool of just really strong heroes would be beyond boring and a good way to ruin the whole thing.
I'll be blink daggering that pudge all day, baby :D
I think you overestimate how serious people will play this. Team MM is still the only semi-serious mode in the game, to just have ranked MM just means that finally you have some hard solid proof that you are in the fifth percentile of players or so.
On December 07 2013 16:51 Witten wrote: 81 more games and I can play ranked.
Guess now I'm finally motivated to move past 69 games played. teehee. I'm a child.
You're not alone. I stopped quite a long time at 404 wins and named myself "player not found." :D
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Hope this comes before Christmas break. Gonna play ranked all day, post my score on every online forum there is and insult my friends for their low rating. No seriously. Praise Valve for ignoring all the ignorant people and doing what they think is best for the game.
A week ago I got flame to death for this post:
Two steps in order to make Dota a 10/10 game: - Region Locking - Seperate ranking ladder
Such visionary. Wow. They didn't call it region locking explicitly but essentially that's what they are doing atleast for ranked mode.
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On December 07 2013 17:28 TheEmulator wrote: The most important thing (that is if ranked mmr is based off your normal mmr) is that a good player can't go play ranked on a new account and own the low ranks. Once he gets to 150 games he will be at a really high normal mmr, and will place higher initially when he enters ranked, instead of at the lower end.
edit: unless you purposefully lose 150 games in order to enter ranked at a low mmr. But then you're an idiot if you do that.
That is true although a good number of people already have smurf accounts for quite some time. So it would limit new smurf accounts but the older ones most likely will have at least 150. I am just glad the two are separate (ranked and ~ranked) so it relieves some stress of having bad games. It will suck losing in ~rank but can relax a bit more.
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On December 07 2013 17:56 toemn wrote:Hope this comes before Christmas break. Gonna play ranked all day, post my score on every online forum there is and insult my friends for their low rating. No seriously. Praise Valve for ignoring all the ignorant people and doing what they think is best for the game. A week ago I got flame to death for this post: Show nested quote +Two steps in order to make Dota a 10/10 game: - Region Locking - Seperate ranking ladder Such visionary. Wow. They didn't call it region locking explicitly but essentially that's what they are doing atleast for ranked mode.
I went over it quite quickly, but I think the region locking you speak of is just the language preference being one of the parameters for matchmaking (which it is already), it's nowhere near region locking.
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On December 07 2013 17:28 TheEmulator wrote: The most important thing (that is if ranked mmr is based off your normal mmr) is that a good player can't go play ranked on a new account and own the low ranks. Once he gets to 150 games he will be at a really high normal mmr, and will place higher initially when he enters ranked, instead of at the lower end.
edit: unless you purposefully lose 150 games in order to enter ranked at a low mmr. But then you're an idiot if you do that.
Are you sure ranked MMR will be based on normal MMR? The article doesn't hint that it will. I think it will just be the 10 placement games and everyone starts with a clean slate.
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As long as there wont be any guy telling me I cant pick a farming hero because I apparently have a shitty mmr I wont complain.
Maintaining an above 60% was a goal to me (which I havent reached yet, mind you - still working on that :p), now maintaining a certain MMR will probally be my new goal.
as long as the non-top ladder isn't visible to other people then I rest my case and probally won't care but if the community becomes as toxic as I felt the LoL community was when I left it, it will probally change my opinion.
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FUCK YES ! Now i can actually play more dota.
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28094 Posts
On December 07 2013 18:15 Laurens wrote:Show nested quote +On December 07 2013 17:28 TheEmulator wrote: The most important thing (that is if ranked mmr is based off your normal mmr) is that a good player can't go play ranked on a new account and own the low ranks. Once he gets to 150 games he will be at a really high normal mmr, and will place higher initially when he enters ranked, instead of at the lower end.
edit: unless you purposefully lose 150 games in order to enter ranked at a low mmr. But then you're an idiot if you do that. Are you sure ranked MMR will be based on normal MMR? The article doesn't hint that it will. I think it will just be the 10 placement games and everyone starts with a clean slate. I'm not sure at all, that's why I said "that is if ranked mmr is based off your normal mmr".
I think it will be that way, or at least in my mind it makes the most sense. But I have no idea
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I won't bother playing ranked games. Hope this will cause most of those crying tryhards fully switching to ranked so it will be more fun for 'casuals'.
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United Kingdom38257 Posts
Thank you Valve =)
Looking forward to at least trying this out!
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sounds like a pretty damn good way to handle it
i assume the 'keep profile private' hides the info from friends, too
wish all random was included though
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On December 07 2013 17:56 toemn wrote:Hope this comes before Christmas break. Gonna play ranked all day, post my score on every online forum there is and insult my friends for their low rating. No seriously. Praise Valve for ignoring all the ignorant people and doing what they think is best for the game. A week ago I got flame to death for this post: Show nested quote +Two steps in order to make Dota a 10/10 game: - Region Locking - Seperate ranking ladder Such visionary. Wow. They didn't call it region locking explicitly but essentially that's what they are doing atleast for ranked mode. How exactly is region locking beneficial for a game?
Unless you want to sell your shit multiple times (Blizzard) or your servers can't handle the population (Riot EU)?
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Time to get back to dota
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great success for the game
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I can already feel the ladder anxiety
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28094 Posts
On December 07 2013 18:57 hooahah wrote: I can already feel the ladder anxiety You can stick to the normal games
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On December 07 2013 17:28 NotYango wrote:Show nested quote +On December 07 2013 17:15 FrickenHamster wrote:On December 07 2013 16:32 OutlaW- wrote:On December 07 2013 16:26 hfglgg wrote: Meh, worst decision valve has done with dota2. R.I.P light hearted pubs, now the super competitive solo players who couldn't play in a team when their life depends on it are coming. :/ I've done some more thinking and I still agree with this. Really feels like Valve has crumbled to community pressure, which in my experience leads to short-sightedness and bad things overall. I really, really liked the fact that there was only 1 queue that everyone played through, it made every game special to me. Now you're either going to be the "casual" playing non-ranked or you're going to be playing for a number, which as I hope you all know is never a good way to measure your skill or progress. Only people who don't want to improve think like this. Non-ranked will still be popular, especially since you're required to play it before being ranked. MMR is a good way to see how well you are improving. People with motivation to improve will have visible feedback on how they are doing. Back in HoN I played to improve myself, studying from those that were objectively better than I was. The more I improved, the better my mmr became, until I could queue with pros. The fact that a lot of people are oblivious to is that, because you suck you don't know if what you think is good is actually good. Look beyond the QQ of dick measuring and you will see that high mmr commands respect. A lot of hero guides are absolute trash because people who play low mmr believe they are playing well because of their skill bracket. Now you will know who to learn from and who to ignore. MMR's actually a really shitty way to track improvement because virtually all MMR systems have mechanisms that show players false improvement either intentionally (bonus-pool like mechanisms that give you positive feedback just to keep you playing) or unintentionally (new players entering the player pool over the course of a season naturally balloons peoples' ratings upward due to the fact that most new players are below the average skill level and therefore will feed rating into the system). Realistically DotA is the kind of game where if you have any level of self-introspection, you are the best indicator of your own improvement. I've never felt like it was hard to see whether I was getting better at this game or not.
Things like leagues and bonus pools in starcraft, and wins in dota are false improvement indicators, but are not MMR. What dota is doing now is showing the real MMR, aside from all the feel good bullshit.
Hon had a system where rating changes were locked at 5 per game once you were high enough, which made the impact of new players negligible. The highest MMRs today, are pretty much the same numbers as the highest MMRs when I stopped playing. Pros tended to stay around the same mmr so you always had a clear goal of where you wanted to be.
Self-introspection is biased. If you knew enough about the game and your own play, you can catch yourself making mistakes and work to improve them. Players in the lower ranks will emphasize the wrong aspects of the game to improve on. For example, they may start 5manning to early and wonder why they lose later on in the game. In the end, winning is what matters, when a skill rating should reflect that.
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Sounds great I´m really happy that they went with a dual systems. It was so hard to find out how good you are compared to others before. Dota is a competitve esports title so the lack of a ladder was really stupid.
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