• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 17:19
CET 23:19
KST 07:19
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10
Community News
RSL Season 3: RO16 results & RO8 bracket13Weekly Cups (Nov 10-16): Reynor, Solar lead Zerg surge1[TLMC] Fall/Winter 2025 Ladder Map Rotation14Weekly Cups (Nov 3-9): Clem Conquers in Canada4SC: Evo Complete - Ranked Ladder OPEN ALPHA12
StarCraft 2
General
RSL Season 3: RO16 results & RO8 bracket SC: Evo Complete - Ranked Ladder OPEN ALPHA RSL Season 3 - Playoffs Preview Mech is the composition that needs teleportation t GM / Master map hacker and general hacking and cheating thread
Tourneys
RSL Revival: Season 3 $5,000+ WardiTV 2025 Championship StarCraft Evolution League (SC Evo Biweekly) Constellation Cup - Main Event - Stellar Fest 2025 RSL Offline Finals Dates + Ticket Sales!
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 500 Fright night Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened
Brood War
General
Data analysis on 70 million replays soO on: FanTaSy's Potential Return to StarCraft BGH Auto Balance -> http://bghmmr.eu/ A cwal.gg Extension - Easily keep track of anyone [ASL20] Ask the mapmakers — Drop your questions
Tourneys
[BSL21] RO16 Tie Breaker - Group A - Sat 21:00 CET [Megathread] Daily Proleagues Small VOD Thread 2.0 [BSL21] GosuLeague T1 Ro16 - Tue & Thu 22:00 CET
Strategy
Game Theory for Starcraft Current Meta How to stay on top of macro? PvZ map balance
Other Games
General Games
Path of Exile Stormgate/Frost Giant Megathread Clair Obscur - Expedition 33 EVE Corporation [Game] Osu!
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread The Games Industry And ATVI Things Aren’t Peaceful in Palestine About SC2SEA.COM
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Movie Discussion! Anime Discussion Thread Korean Music Discussion
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
TL Community
The Automated Ban List
Blogs
The Health Impact of Joining…
TrAiDoS
Dyadica Evangelium — Chapt…
Hildegard
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1991 users

Ranked matchmaking coming to Dota 2 - Page 38

Forum Index > Closed
2303 CommentsPost a Reply
Prev 1 36 37 38 39 40 116 Next
Please keep the QQ to a minimum if you do not like this update. We are happy to hear your reasoning for not liking a ranked system, but no "OMG VOLVO WHY" posts.
Darkren
Profile Blog Joined February 2010
Canada1841 Posts
December 16 2013 20:02 GMT
#741
On December 17 2013 04:52 Lavitage2 wrote:
Show nested quote +
On December 16 2013 23:01 Kabras wrote:
On December 16 2013 22:48 Nuttyguy wrote:
dont like how the system works( still in the testing games)

i'm losing MMR for winning by playing the offlane/support roles.
lost 600 mmr in a split push game against furion and tinker as a CM, and i'm assuming that buying wards/ hard support doesn't count towards invidivual performance nor does playing as the guy who only dies on your team while getting a teamwipe.

The individual thing is just bad.

i don't think it's possible to lose 600 mmr in one game. second, i've won like 5 games as a support with 0 kills, 2-5 deaths and ~20-25 assists and my mmr went up just as much as after the games i play carry in and go like 10-1 with a ton of last hits (~25 mmr increase after each win). idk if you were solo queuing tho, i'm talking about solo q mmr.


Back when performance bars were a thing they were based on your KDA total compared to the KDA total of all your teammates.

If the game was a blowout where everyone on your team was getting raped, then it would count like a normal loss with a minor penalty.

If the game was a win for your team wherein you were the guy getting focused every fight, you would lose a huge chunk off your bar since it was your low KDA being compared to the nicely padded stats of your teammates.

I bet they brought this system back for ranked.

Maybe I'll go back to picking windrunner every game, KSing with powershot, waiting out losing games in the fountain with the occasional XP grab, and finishing every game with 0 deaths, see where that takes me.


It would be an intelligent move to read the first post of the first page of this topic as it answers your question

In general that is some valuable knowledge in a forum as all our discussion is based on that first post
"Yeah, I send (hopefully) helpful PM's quite frequently. You don't have to warn/ban everything" - KadaverBB
Lavitage2
Profile Joined June 2012
198 Posts
Last Edited: 2013-12-16 20:08:04
December 16 2013 20:05 GMT
#742
On December 17 2013 05:02 Darkren wrote:
Show nested quote +
On December 17 2013 04:52 Lavitage2 wrote:
On December 16 2013 23:01 Kabras wrote:
On December 16 2013 22:48 Nuttyguy wrote:
dont like how the system works( still in the testing games)

i'm losing MMR for winning by playing the offlane/support roles.
lost 600 mmr in a split push game against furion and tinker as a CM, and i'm assuming that buying wards/ hard support doesn't count towards invidivual performance nor does playing as the guy who only dies on your team while getting a teamwipe.

The individual thing is just bad.

i don't think it's possible to lose 600 mmr in one game. second, i've won like 5 games as a support with 0 kills, 2-5 deaths and ~20-25 assists and my mmr went up just as much as after the games i play carry in and go like 10-1 with a ton of last hits (~25 mmr increase after each win). idk if you were solo queuing tho, i'm talking about solo q mmr.


Back when performance bars were a thing they were based on your KDA total compared to the KDA total of all your teammates.

If the game was a blowout where everyone on your team was getting raped, then it would count like a normal loss with a minor penalty.

If the game was a win for your team wherein you were the guy getting focused every fight, you would lose a huge chunk off your bar since it was your low KDA being compared to the nicely padded stats of your teammates.

I bet they brought this system back for ranked.

Maybe I'll go back to picking windrunner every game, KSing with powershot, waiting out losing games in the fountain with the occasional XP grab, and finishing every game with 0 deaths, see where that takes me.


It would be an intelligent move to read the first post of the first page of this topic as it answers your question

In general that is some valuable knowledge in a forum as all our discussion is based on that first post


I read that post when valve first put it up on their blog. It doesn't confirm or deny what I said, it only makes vague statements that your individual performance matters in some way. I'm discussing the details.
Random()
Profile Blog Joined August 2004
Kyrgyz Republic1462 Posts
Last Edited: 2013-12-16 21:12:37
December 16 2013 21:08 GMT
#743
Well it's great to have a visible rating, however what's the point of having a number that you have nothing to compare to. I think they should attach at least some sort of additional qualifier, like leagues in SC, to make it meaningful.

It's funny that I often play with my bro and probably 90% of our games are together (so same wins and losses), and our party ratings are about 700 points apart, his being higher and he is usually playing high kill count heroes and I play support. I think their individual performance evaluation is heavily skewed towards high KDA heroes which is IMO pretty pointless.
Yacobs
Profile Joined March 2010
United States846 Posts
Last Edited: 2013-12-16 21:14:34
December 16 2013 21:14 GMT
#744
MAYBE it's possible that you die more, kill less, buy less wards, etc etc than other supports while your brother is relatively better than the population of carries/mids. Dunno...
AndyJay
Profile Blog Joined February 2010
Australia833 Posts
December 16 2013 21:55 GMT
#745
On December 17 2013 06:08 Random() wrote:
Well it's great to have a visible rating, however what's the point of having a number that you have nothing to compare to. I think they should attach at least some sort of additional qualifier, like leagues in SC, to make it meaningful.

It's funny that I often play with my bro and probably 90% of our games are together (so same wins and losses), and our party ratings are about 700 points apart, his being higher and he is usually playing high kill count heroes and I play support. I think their individual performance evaluation is heavily skewed towards high KDA heroes which is IMO pretty pointless.


Would be interesting if you had actual numbers, I suspect 90% of games together is more like 60%. If we had two account that played 100% together but had different MMRs we could look at the difference and see how much game stats influence the ratings.
DrPandaPhD
Profile Joined November 2011
5188 Posts
December 16 2013 22:16 GMT
#746
On December 17 2013 06:08 Random() wrote:
Well it's great to have a visible rating, however what's the point of having a number that you have nothing to compare to. I think they should attach at least some sort of additional qualifier, like leagues in SC, to make it meaningful.

It's funny that I often play with my bro and probably 90% of our games are together (so same wins and losses), and our party ratings are about 700 points apart, his being higher and he is usually playing high kill count heroes and I play support. I think their individual performance evaluation is heavily skewed towards high KDA heroes which is IMO pretty pointless.

I have pretty high rating and I play a lot of supports. At least 50% but probably around 60-70% somewhere. If it's influenced by KDA it's not that big I think
리노크 👑
Souma
Profile Blog Joined May 2010
2nd Worst City in CA8938 Posts
Last Edited: 2013-12-16 22:28:49
December 16 2013 22:26 GMT
#747
What is a 'high KDA' or a 'low KDA' hero? I play mostly support but my KDA is still quite high, because, you know, assists are pretty easy to get and is something you should at least be getting as a support who is required to participate in fights from the get go.

I guess a 'high KDA' hero would be like, Zeus, but assuming you don't just feed every game and know how to support your KDA should be good regardless.
Writer
DrPandaPhD
Profile Joined November 2011
5188 Posts
December 16 2013 22:33 GMT
#748
High KDA supports like Enchantress / Wisp
Low KDA supports like Dazzle / Chen

Way easier to achieve high KDA with Storm compared to Chen
리노크 👑
BlueRoyaL
Profile Blog Joined February 2006
United States2493 Posts
December 16 2013 22:33 GMT
#749
Played 4 games so far in ranked. Made the mistake of leaving all game modes on so I ended up in 4 AP games, with 2 of them being decent and 2 of them being horrible.

Definitely going to only play CM or CD for the rest of them.
WHAT'S HAPPENIN
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
December 16 2013 22:35 GMT
#750
On December 17 2013 07:33 DrPandaPhD wrote:
High KDA supports like Enchantress / Wisp
Low KDA supports like Dazzle / Chen

Way easier to achieve high KDA with Storm compared to Chen

Well ur not playing 4/4/0/0 chen with dagon often enough i see.

Huehuehue...

KDA is a dumb term, KDR is what people usually mean. Assists are incredibly irrelevant in dota since gold is given as an AoE not to "people who damaged" anyway.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
NotYango
Profile Joined December 2013
United States719 Posts
December 16 2013 22:37 GMT
#751
Assists are usually more a product of which hero you're playing. A lot of heroes (e.g. Furion) can get assists on virtually every kill even if they make little to no contribution to the game overall.
yango pls
Belisarius
Profile Joined November 2010
Australia6233 Posts
December 16 2013 22:40 GMT
#752
I'm curious what the reasoning is for allowing 5-stacks to play ranked.

If you're a 5-stack and you're attempting to tryhard, why are you not playing TMM?
NotYango
Profile Joined December 2013
United States719 Posts
December 16 2013 22:41 GMT
#753
On December 17 2013 07:40 Belisarius wrote:
I'm curious what the reasoning is for allowing 5-stacks to play ranked.

If you're a 5-stack and you're attempting to tryhard, why are you not playing TMM?

Because -CD and -AP are more fun than -CM.
yango pls
teddyoojo
Profile Blog Joined June 2011
Germany22369 Posts
December 16 2013 22:43 GMT
#754
i actually think its a bad idea to base the mmr on so many things, id rather have it only win/loss style again like in hon and if u stack with lows/highs u just dont get/lose anything
Esports historian since 2000. Creator of 'The Universe' and 'The best scrambled Eggs 2013'. Host of 'Star Wars Marathon 2015'. Thinker of 'teddyoojo's Thoughts'. Earths and Moons leading CS:GO expert. Lord of the Rings.
AndyJay
Profile Blog Joined February 2010
Australia833 Posts
December 16 2013 22:46 GMT
#755
I would think it only does much when your uncertainty is high, it's exactly what we used to call smurf protection before.
Random()
Profile Blog Joined August 2004
Kyrgyz Republic1462 Posts
December 16 2013 23:00 GMT
#756
On December 17 2013 07:16 DrPandaPhD wrote:
Show nested quote +
On December 17 2013 06:08 Random() wrote:
Well it's great to have a visible rating, however what's the point of having a number that you have nothing to compare to. I think they should attach at least some sort of additional qualifier, like leagues in SC, to make it meaningful.

It's funny that I often play with my bro and probably 90% of our games are together (so same wins and losses), and our party ratings are about 700 points apart, his being higher and he is usually playing high kill count heroes and I play support. I think their individual performance evaluation is heavily skewed towards high KDA heroes which is IMO pretty pointless.

I have pretty high rating and I play a lot of supports. At least 50% but probably around 60-70% somewhere. If it's influenced by KDA it's not that big I think


I didn't mean to say that you cannot get a high rating as a support, I was just wondering what could cause such a big discrepancy when most of our wins and losses were shared and the most obvious thing that comes to mind is that he has way more kills and less deaths on average.
crms
Profile Joined February 2010
United States11933 Posts
December 16 2013 23:18 GMT
#757
On December 17 2013 08:00 Random() wrote:
Show nested quote +
On December 17 2013 07:16 DrPandaPhD wrote:
On December 17 2013 06:08 Random() wrote:
Well it's great to have a visible rating, however what's the point of having a number that you have nothing to compare to. I think they should attach at least some sort of additional qualifier, like leagues in SC, to make it meaningful.

It's funny that I often play with my bro and probably 90% of our games are together (so same wins and losses), and our party ratings are about 700 points apart, his being higher and he is usually playing high kill count heroes and I play support. I think their individual performance evaluation is heavily skewed towards high KDA heroes which is IMO pretty pointless.

I have pretty high rating and I play a lot of supports. At least 50% but probably around 60-70% somewhere. If it's influenced by KDA it's not that big I think


I didn't mean to say that you cannot get a high rating as a support, I was just wondering what could cause such a big discrepancy when most of our wins and losses were shared and the most obvious thing that comes to mind is that he has way more kills and less deaths on average.


depending on how many games you guys have actually played together, that's not so shocking. we tend to treat stats like this very liberally and are often inaccurate. "i play with my friend 90% of the time!" even if the 90% is in fact accurate, over hundreds or thousands (for some) games, you could have wildly different mmrs, and 700 is barely out of the uncertainly level for most people starting out.
http://i.imgur.com/fAUOr2c.png | Fighting games are great
teddyoojo
Profile Blog Joined June 2011
Germany22369 Posts
December 16 2013 23:28 GMT
#758
Let's look at an example. My mean rating is 6000 and my uncertainty is 500 so my MMR would be 4500. I just finished a game where I am heavily favored to win. My team gains 300 points to be distributed between our players. The system adds 50 uncertainty before the game and my uncertainty drops to 480 so I am at 530. My team's total uncertainty is 2000 so I get (530/2000)x300=about 80 points. My new MMR would be 6080 - (3x 530) = 4490. A net decrease of 10 MMR."

is that actually true?!?!?!?!?
Esports historian since 2000. Creator of 'The Universe' and 'The best scrambled Eggs 2013'. Host of 'Star Wars Marathon 2015'. Thinker of 'teddyoojo's Thoughts'. Earths and Moons leading CS:GO expert. Lord of the Rings.
wuhan_clan
Profile Joined April 2012
United States5609 Posts
Last Edited: 2013-12-16 23:33:05
December 16 2013 23:29 GMT
#759
On December 17 2013 07:35 Sn0_Man wrote:
Show nested quote +
On December 17 2013 07:33 DrPandaPhD wrote:
High KDA supports like Enchantress / Wisp
Low KDA supports like Dazzle / Chen

Way easier to achieve high KDA with Storm compared to Chen

Well ur not playing 4/4/0/0 chen with dagon often enough i see.

Huehuehue...

KDA is a dumb term, KDR is what people usually mean. Assists are incredibly irrelevant in dota since gold is given as an AoE not to "people who damaged" anyway.


How can you say assists are incredibly irrelevant? It's probably the MOST relevant. Your kills participation (kills + assists relative to team's total kills) is a pretty good indicator of skill more often than not. Low assist count usually means you are a bad support who isn't active on the map. Low assist count is maybe acceptable on Treant, since your living armor casts won't be reflected in any stats.

In your KDA vs KDR comparison, the person who went 5-5-0 might have an even KDR but I would deem him less valuable than the person who went 0-5-10.
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
December 16 2013 23:30 GMT
#760
On December 17 2013 08:28 teddyoojo wrote:
Show nested quote +
Let's look at an example. My mean rating is 6000 and my uncertainty is 500 so my MMR would be 4500. I just finished a game where I am heavily favored to win. My team gains 300 points to be distributed between our players. The system adds 50 uncertainty before the game and my uncertainty drops to 480 so I am at 530. My team's total uncertainty is 2000 so I get (530/2000)x300=about 80 points. My new MMR would be 6080 - (3x 530) = 4490. A net decrease of 10 MMR."

is that actually true?!?!?!?!?

A) no B) have you read his math? lol he can't even add XD
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
Prev 1 36 37 38 39 40 116 Next
Please log in or register to reply.
Live Events Refresh
BSL 21
20:00
RO16 TieBreaker - Group A
TerrOr vs Aeternum
HBO vs Kyrie
ZZZero.O279
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
White-Ra 335
Nathanias 135
StarCraft: Brood War
Calm 962
ZZZero.O 279
Dewaltoss 100
NaDa 45
Rock 45
Noble 14
Dota 2
PGG 95
Counter-Strike
fl0m1463
adren_tv120
Heroes of the Storm
Khaldor238
Other Games
Grubby6254
FrodaN3028
Mlord602
Liquid`Hasu349
mouzStarbuck123
KnowMe119
Trikslyr51
Organizations
Other Games
EGCTV1353
gamesdonequick1054
StarCraft: Brood War
lovetv 8
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 20 non-featured ]
StarCraft 2
• Hupsaiya 58
• musti20045 9
• Kozan
• sooper7s
• AfreecaTV YouTube
• Migwel
• LaughNgamezSOOP
• intothetv
• IndyKCrew
StarCraft: Brood War
• 80smullet 12
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• C_a_k_e 7022
• masondota21352
• WagamamaTV615
• Ler114
• lizZardDota270
Other Games
• imaqtpie1511
• Shiphtur315
Upcoming Events
RSL Revival
9h 11m
Classic vs SHIN
Maru vs TBD
herO vs TBD
Wardi Open
15h 41m
IPSL
21h 41m
StRyKeR vs OldBoy
Sziky vs Tarson
BSL 21
21h 41m
StRyKeR vs Artosis
OyAji vs KameZerg
OSC
1d
OSC
1d 10h
Monday Night Weeklies
1d 18h
OSC
2 days
Wardi Open
2 days
Replay Cast
3 days
[ Show More ]
Wardi Open
3 days
Tenacious Turtle Tussle
4 days
The PondCast
4 days
Replay Cast
5 days
LAN Event
5 days
Replay Cast
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2025-11-21
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
CSCL: Masked Kings S3
SLON Tour Season 2
RSL Revival: Season 3
META Madness #9
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2

Upcoming

BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.