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Active: 1740 users

Ranked matchmaking coming to Dota 2 - Page 110

Forum Index > Closed
2303 CommentsPost a Reply
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Please keep the QQ to a minimum if you do not like this update. We are happy to hear your reasoning for not liking a ranked system, but no "OMG VOLVO WHY" posts.
Laserist
Profile Joined September 2011
Turkey4269 Posts
January 18 2014 14:25 GMT
#2181
I don't want to play against stacks. This is the worst part of the ranked MM.
Every game against stacks are the worst experiences that I ever had. Skype is too strong for me to handle solo.
“Are you with the Cartel? Because you’re definitely an Angel.”
juracule
Profile Joined November 2013
292 Posts
January 18 2014 15:38 GMT
#2182
On January 18 2014 23:25 Laserist wrote:
I don't want to play against stacks. This is the worst part of the ranked MM.
Every game against stacks are the worst experiences that I ever had. Skype is too strong for me to handle solo.

well you're outta luck cuz valve thinks it's far more important to add a server-side aesthetic option instead
makmeatt
Profile Blog Joined June 2011
2024 Posts
January 18 2014 15:56 GMT
#2183
On January 18 2014 23:25 Laserist wrote:
I don't want to play against stacks. This is the worst part of the ranked MM.
Every game against stacks are the worst experiences that I ever had. Skype is too strong for me to handle solo.

Assumptions. Sounds almost like the moment you identify a stack, you lose the game.
Pretty sure they will eventually do something about it, like broaden the discrepancy between more and less stacked teams (what does that even mean...), seeing that everyday there has to be someone mentioning it.
"Silver Edge can't break my hope" - Kryptt 2016 || "Chrono is not a debuff, you just get rekt" - Guru 2016
ChunderBoy
Profile Joined August 2011
3242 Posts
Last Edited: 2014-01-18 20:31:52
January 18 2014 20:29 GMT
#2184
On January 18 2014 20:59 Laurens wrote:
Show nested quote +
On January 18 2014 20:33 TRAP[yoo] wrote:
you guys complaining about elo hell should tune into singsings stream. 6k mmr and his supports dont even know what to do against a solo bounty hunter....they just take sings xp instead of ganking,pulling or stacking.


One of those was Beesa right? "looking for gf 6K MMR" either him or a fanboy.

Well you can tell him how to play vs solo bounty when he visits this thread later then ^^

not me. and bh is prolly the easiest hero to get fed off when he is offlaning. also sing will probably get 4.5kish teammates when he solo qs.
"mmr is a social construct" - tumblr
phantaxx
Profile Joined May 2010
United States201 Posts
January 18 2014 22:30 GMT
#2185
I hate how you can abandon after all the picks are done and have no stats/mmr recorded, I'm noticing more often now and just had 2 games in a row where someone didn't like their teams lineup and abandoned, and there is no mmr change from it. Seems a bit abusive, they get out of an almost certain loss.
Plansix
Profile Blog Joined April 2011
United States60190 Posts
January 18 2014 22:33 GMT
#2186
On January 19 2014 07:30 phantaxx wrote:
I hate how you can abandon after all the picks are done and have no stats/mmr recorded, I'm noticing more often now and just had 2 games in a row where someone didn't like their teams lineup and abandoned, and there is no mmr change from it. Seems a bit abusive, they get out of an almost certain loss.

All pick sort of sucks for that. They still get an abandon I believe, however.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Erasme
Profile Blog Joined February 2011
Bahamas15899 Posts
January 18 2014 22:36 GMT
#2187
On January 19 2014 07:30 phantaxx wrote:
I hate how you can abandon after all the picks are done and have no stats/mmr recorded, I'm noticing more often now and just had 2 games in a row where someone didn't like their teams lineup and abandoned, and there is no mmr change from it. Seems a bit abusive, they get out of an almost certain loss.

I found out that the most tryhard lu are easily beatable bc most of the times people playing them have no clue how to dota hence they pick good heroes
https://www.youtube.com/watch?v=d7lxwFEB6FI “‘Drain the swamp’? Stupid saying, means nothing, but you guys loved it so I kept saying it.”
ahswtini
Profile Blog Joined June 2008
Northern Ireland22212 Posts
January 18 2014 22:39 GMT
#2188
On January 19 2014 07:30 phantaxx wrote:
I hate how you can abandon after all the picks are done and have no stats/mmr recorded, I'm noticing more often now and just had 2 games in a row where someone didn't like their teams lineup and abandoned, and there is no mmr change from it. Seems a bit abusive, they get out of an almost certain loss.

Yeah but their entire stack gets an abandon, and if they do it enough they get put into lpq.
"As I've said, balance isn't about strategies or counters, it's about probability and statistics." - paralleluniverse
Avs
Profile Joined November 2010
Korea (North)857 Posts
January 19 2014 00:15 GMT
#2189
I just wish Valve put in a lot more effort into developing a performance rating for the individual rather than a mm rating based off of wins or losses.
Erasme
Profile Blog Joined February 2011
Bahamas15899 Posts
January 19 2014 00:35 GMT
#2190
For the tenth time, its the best system. Nothing else matters.
https://www.youtube.com/watch?v=d7lxwFEB6FI “‘Drain the swamp’? Stupid saying, means nothing, but you guys loved it so I kept saying it.”
zezamer
Profile Joined March 2011
Finland5701 Posts
Last Edited: 2014-01-19 01:34:17
January 19 2014 01:31 GMT
#2191
best system was no rating but if we need to have some this is fine. if we have some performance thing everyones gonna play gankers have shadowblade and once your team starts to lose hide in trees and wait for it to end
Jinxed
Profile Blog Joined May 2011
United States6450 Posts
January 19 2014 01:55 GMT
#2192
On January 19 2014 10:31 zezamer wrote:
best system was no rating but if we need to have some this is fine. if we have some performance thing everyones gonna play gankers have shadowblade and once your team starts to lose hide in trees and wait for it to end


You always had a rating. No rating (at all, visible or not visible doesn't matter) means that pretty much every match you get is going to suck with the exception of like 2 or 3 really good matches every 100+ games.

That being said, individual performance is bullshit. If you don't do enough to win, then that's all that matters.
LiquidDota Staff"LeLoup is a great name pls undo." -Liquid`Nazgul
maru~
Profile Joined February 2013
2345 Posts
January 19 2014 02:00 GMT
#2193
On January 19 2014 10:55 LeLoup wrote:
Show nested quote +
On January 19 2014 10:31 zezamer wrote:
best system was no rating but if we need to have some this is fine. if we have some performance thing everyones gonna play gankers have shadowblade and once your team starts to lose hide in trees and wait for it to end

No rating (at all, visible or not visible doesn't matter) means that pretty much every match you get is going to suck with the exception of like 2 or 3 really good matches every 100+ games.

So nothing would change?
sCCrooked
Profile Blog Joined April 2010
Korea (South)1306 Posts
Last Edited: 2014-01-19 02:07:58
January 19 2014 02:06 GMT
#2194
On January 19 2014 09:35 Erasme wrote:
For the tenth time, its the best system. Nothing else matters.

On January 19 2014 10:31 zezamer wrote:
best system was no rating but if we need to have some this is fine. if we have some performance thing everyones gonna play gankers have shadowblade and once your team starts to lose hide in trees and wait for it to end

Leloup wrote:That being said, individual performance is bullshit. If you don't do enough to win, then that's all that matters.


This is only something very low level minds (not just DOTA, in complete general) would accept. Its entirely possible to build a set of conditions unique to each hero that gauges how good you are with them or what you did to help win especially with all stats being kept track of like in gems. If the criteria were as complex as gems with their diversity in what they can count and keep track of, it would most likely work just fine. Bringing up "K/D will be the ultimate goal" isn't even a point since there's already proof that a much more complex and involving system is already in place and could easily be implemented. This is the only possible way an intelligent mind can see this. There is no point that can be made against the complex system idea that would be considered in any way logical or correct unless the person making that decision were retarded or unthinking/uncreative at the very least.
Enlightened in an age of anti-intellectualism and quotidian repetitiveness of asinine assumptive thinking. Best lycan guide evar --> "Fixing solo queue all pick one game at a time." ~KwarK-
SKC
Profile Joined October 2010
Brazil18828 Posts
January 19 2014 02:16 GMT
#2195
On January 19 2014 11:06 sCCrooked wrote:
Show nested quote +
On January 19 2014 09:35 Erasme wrote:
For the tenth time, its the best system. Nothing else matters.

Show nested quote +
On January 19 2014 10:31 zezamer wrote:
best system was no rating but if we need to have some this is fine. if we have some performance thing everyones gonna play gankers have shadowblade and once your team starts to lose hide in trees and wait for it to end

Show nested quote +
Leloup wrote:That being said, individual performance is bullshit. If you don't do enough to win, then that's all that matters.


This is only something very low level minds (not just DOTA, in complete general) would accept. Its entirely possible to build a set of conditions unique to each hero that gauges how good you are with them or what you did to help win especially with all stats being kept track of like in gems. If the criteria were as complex as gems with their diversity in what they can count and keep track of, it would most likely work just fine. Bringing up "K/D will be the ultimate goal" isn't even a point since there's already proof that a much more complex and involving system is already in place and could easily be implemented. This is the only possible way an intelligent mind can see this. There is no point that can be made against the complex system idea that would be considered in any way logical or correct unless the person making that decision were retarded or unthinking/uncreative at the very least.

And yet, noone ever mentions a way to track individual performance that could not be gamed and would be fair for every kind of hero and playstyle. Lots of retarded and uncreative people.
govie
Profile Blog Joined November 2012
9334 Posts
January 19 2014 02:17 GMT
#2196
elohell till 5k ive read somewhere on teamliquid, gg valves
The two NBA teams in states with legal weed are called the Nuggets and the Blazers...
sCCrooked
Profile Blog Joined April 2010
Korea (South)1306 Posts
January 19 2014 02:20 GMT
#2197
On January 19 2014 11:16 SKC wrote:
Show nested quote +
On January 19 2014 11:06 sCCrooked wrote:
On January 19 2014 09:35 Erasme wrote:
For the tenth time, its the best system. Nothing else matters.

On January 19 2014 10:31 zezamer wrote:
best system was no rating but if we need to have some this is fine. if we have some performance thing everyones gonna play gankers have shadowblade and once your team starts to lose hide in trees and wait for it to end

Leloup wrote:That being said, individual performance is bullshit. If you don't do enough to win, then that's all that matters.


This is only something very low level minds (not just DOTA, in complete general) would accept. Its entirely possible to build a set of conditions unique to each hero that gauges how good you are with them or what you did to help win especially with all stats being kept track of like in gems. If the criteria were as complex as gems with their diversity in what they can count and keep track of, it would most likely work just fine. Bringing up "K/D will be the ultimate goal" isn't even a point since there's already proof that a much more complex and involving system is already in place and could easily be implemented. This is the only possible way an intelligent mind can see this. There is no point that can be made against the complex system idea that would be considered in any way logical or correct unless the person making that decision were retarded or unthinking/uncreative at the very least.

And yet, noone ever mentions a way to track individual performance that could not be gamed and would be fair for every kind of hero and playstyle. Lots of retarded and uncreative people.


Sadly, yes. Welcome to the real world. Hope it didn't shock you too much.
Enlightened in an age of anti-intellectualism and quotidian repetitiveness of asinine assumptive thinking. Best lycan guide evar --> "Fixing solo queue all pick one game at a time." ~KwarK-
Erasme
Profile Blog Joined February 2011
Bahamas15899 Posts
January 19 2014 02:22 GMT
#2198
On January 19 2014 11:06 sCCrooked wrote:
Show nested quote +
On January 19 2014 09:35 Erasme wrote:
For the tenth time, its the best system. Nothing else matters.

Show nested quote +
On January 19 2014 10:31 zezamer wrote:
best system was no rating but if we need to have some this is fine. if we have some performance thing everyones gonna play gankers have shadowblade and once your team starts to lose hide in trees and wait for it to end

Show nested quote +
Leloup wrote:That being said, individual performance is bullshit. If you don't do enough to win, then that's all that matters.


This is only something very low level minds (not just DOTA, in complete general) would accept. Its entirely possible to build a set of conditions unique to each hero that gauges how good you are with them or what you did to help win especially with all stats being kept track of like in gems. If the criteria were as complex as gems with their diversity in what they can count and keep track of, it would most likely work just fine. Bringing up "K/D will be the ultimate goal" isn't even a point since there's already proof that a much more complex and involving system is already in place and could easily be implemented. This is the only possible way an intelligent mind can see this. There is no point that can be made against the complex system idea that would be considered in any way logical or correct unless the person making that decision were retarded or unthinking/uncreative at the very least.

Then go for it and submit it to Valve. It's easy to call people dumb and suggest something unrealisable just because.
Low level mind.
https://www.youtube.com/watch?v=d7lxwFEB6FI “‘Drain the swamp’? Stupid saying, means nothing, but you guys loved it so I kept saying it.”
SKC
Profile Joined October 2010
Brazil18828 Posts
January 19 2014 02:23 GMT
#2199
On January 19 2014 11:20 sCCrooked wrote:
Show nested quote +
On January 19 2014 11:16 SKC wrote:
On January 19 2014 11:06 sCCrooked wrote:
On January 19 2014 09:35 Erasme wrote:
For the tenth time, its the best system. Nothing else matters.

On January 19 2014 10:31 zezamer wrote:
best system was no rating but if we need to have some this is fine. if we have some performance thing everyones gonna play gankers have shadowblade and once your team starts to lose hide in trees and wait for it to end

Leloup wrote:That being said, individual performance is bullshit. If you don't do enough to win, then that's all that matters.


This is only something very low level minds (not just DOTA, in complete general) would accept. Its entirely possible to build a set of conditions unique to each hero that gauges how good you are with them or what you did to help win especially with all stats being kept track of like in gems. If the criteria were as complex as gems with their diversity in what they can count and keep track of, it would most likely work just fine. Bringing up "K/D will be the ultimate goal" isn't even a point since there's already proof that a much more complex and involving system is already in place and could easily be implemented. This is the only possible way an intelligent mind can see this. There is no point that can be made against the complex system idea that would be considered in any way logical or correct unless the person making that decision were retarded or unthinking/uncreative at the very least.

And yet, noone ever mentions a way to track individual performance that could not be gamed and would be fair for every kind of hero and playstyle. Lots of retarded and uncreative people.


Sadly, yes. Welcome to the real world. Hope it didn't shock you too much.

You should be the first one to enlighthen us, since it's so easy.
Jinxed
Profile Blog Joined May 2011
United States6450 Posts
January 19 2014 02:28 GMT
#2200
On January 19 2014 11:06 sCCrooked wrote:
Show nested quote +
On January 19 2014 09:35 Erasme wrote:
For the tenth time, its the best system. Nothing else matters.

Show nested quote +
On January 19 2014 10:31 zezamer wrote:
best system was no rating but if we need to have some this is fine. if we have some performance thing everyones gonna play gankers have shadowblade and once your team starts to lose hide in trees and wait for it to end

Show nested quote +
Leloup wrote:That being said, individual performance is bullshit. If you don't do enough to win, then that's all that matters.


This is only something very low level minds (not just DOTA, in complete general) would accept. Its entirely possible to build a set of conditions unique to each hero that gauges how good you are with them or what you did to help win especially with all stats being kept track of like in gems. If the criteria were as complex as gems with their diversity in what they can count and keep track of, it would most likely work just fine. Bringing up "K/D will be the ultimate goal" isn't even a point since there's already proof that a much more complex and involving system is already in place and could easily be implemented. This is the only possible way an intelligent mind can see this. There is no point that can be made against the complex system idea that would be considered in any way logical or correct unless the person making that decision were retarded or unthinking/uncreative at the very least.


Wow good attempt to talk down much?

Alright let's indulge because you seem to have the answers and clearly feel slighted over the fact that your elite level skill are clearly not being recognized by Valve's super number system.

There is a big difference between numbers in a game and actual game impact. You can sit there and have all the best numbers for a game, but considering how variable and different each game is the value of each number changes along with everything else. The difference between a good 1 man black hole/RP/Ravage and a bad one is not something that the game is ever going to accurately be able to calculate. If you land nothing but 1 man black holes, but they're always full duration and secure kills on the enemy hard carry that's a lot different than blowing one on a half health crystal maiden. Still for the most part, unless the algorithm can say what heroes you've caught in it, it will still be just 1 hero in a black hole.

It's the same thing for pretty much every other statistic in the game. Kills, deaths, assists, gold earned. It's all varied based on so many other things that writing an algorithm that takes into account the 150+ factors that really go to show what is a 'good' performance that it doesn't matter at all.

If you didn't make enough of an impact to win, you don't deserve to win.

That's what it comes down to. That is what every match comes down to and the basic thing that 90% of the MMR Hell bs is. People think you can't get there playing a support, but the reality is that 95% of the people complaining have no idea how to actually play support. Same with the people that complain about teammates and how they manage to feed, but no one ever says about how they adapted their game to adjust for the fact that the enemy was ahead. It's always about their item timing, or their kda or their gpm.

So yeah, it does come down to winning or losing. Because when you cut away all of the other bullshit, if you're really better than people, and you really understand the game, you will win more games than you lose.
LiquidDota Staff"LeLoup is a great name pls undo." -Liquid`Nazgul
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