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Please keep the QQ to a minimum if you do not like this update. We are happy to hear your reasoning for not liking a ranked system, but no "OMG VOLVO WHY" posts. |
On January 14 2014 20:10 zezamer wrote: there is no thing such as luck
but i really need to filter this thread out because reading same guys complain how the dont belong at xxxx rating is getting little old Yeah, its the same old discussion: I would have won if it wasn't for my rotten team. If I had played X position, I would have made it. Never mind you would have had the same shitty team mate either not carrying or buying wards.
Personally I love the argument that players should play support every game and pros don't play support(except no-tail and every other stream I watch). Its not like you can play mid every game. At some point you have to support and if you have been playing solely cores, your support might not be as good and you will just lose because of that.
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On January 14 2014 20:10 zezamer wrote: there is no thing such as luck
but i really need to filter this thread out because reading same guys complain how the dont belong at xxxx rating is getting little old
Especially since there's better things to complain about.
Like: GODDAMN IT VALVE GIVE ME MY SOLO QUEUE BACK. D:
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Since mmr is shown. every supportplayer should just reflect his games in his mmr range and try to be more impactfull in the next game. In a way the introduction of shown mmr is good for raising awareness of your gameimpact. What actions worked out well in your mmr range and which ones didnt have a such big impact. Some actions can contribute alot around 4500 mmr range, but they could contribute less in 2500 mmr range. Dota seems a dynamic game, just analyse what works well in your mmr range.
I feel like since i am doing this, im evolving my playstyle and heropicks and slowly getting better winrates, which should implicate a slow rise in mmr. Slow is fine for me.
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^And then the people who play good support will be always be playing support? It doesnt solve the core issues in the general population, where people lack of abilities to work together as a team while playing different heroes/roles.
You play good support, you go gank that lane where high chances is that you will success but the hero/es on that lane didn't do the right thing to help despite you pinged 1000times, same go to some mid players. You gave the carry full free farming 15mins and he went for rubbish items. And there will be different or similar shit happened whenever you play other role on solo queue in the current rmm.
All i said above doesn't even necessary relate to RMM, it has always been like that. Gonna drop my small review of the current rmm soon.
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On January 14 2014 20:10 zezamer wrote: there is no thing such as luck
but i really need to filter this thread out because reading same guys complain how the dont belong at xxxx rating is getting little old
yeah no such thing as luck. it's just like rolling a dice: all based on skill.
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On January 14 2014 22:39 willstertben wrote:Show nested quote +On January 14 2014 20:10 zezamer wrote: there is no thing such as luck
but i really need to filter this thread out because reading same guys complain how the dont belong at xxxx rating is getting little old yeah no such thing as luck. it's just like rolling a dice: all based on skill.
Have you seen this Artosis guy play that Hearthstone game?
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On January 14 2014 22:40 Kupon3ss wrote:Show nested quote +On January 14 2014 22:39 willstertben wrote:On January 14 2014 20:10 zezamer wrote: there is no thing such as luck
but i really need to filter this thread out because reading same guys complain how the dont belong at xxxx rating is getting little old yeah no such thing as luck. it's just like rolling a dice: all based on skill. Have you seen this Artosis guy play that Hearthstone game? The man makes his own luck and never blames the cards.
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On January 14 2014 22:59 Plansix wrote:Show nested quote +On January 14 2014 22:40 Kupon3ss wrote:On January 14 2014 22:39 willstertben wrote:On January 14 2014 20:10 zezamer wrote: there is no thing such as luck
but i really need to filter this thread out because reading same guys complain how the dont belong at xxxx rating is getting little old yeah no such thing as luck. it's just like rolling a dice: all based on skill. Have you seen this Artosis guy play that Hearthstone game? The man makes his own luck and never blames the cards.
Hes like silincer, curse you
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Its funny you guys think of supports as having low game impact. I always found positions 1s to have relatively small game impact because youre basically completely dependent on your supports to get any farm if your facing duolanes or any sort of strong offlane. Also most position 1s play close to identical, you hardly ever win because the carry hit 95% of last hits instead of the 90% of the opponent. Its about the other 8 players who wins
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On January 15 2014 00:18 TheAwesomeAll wrote: Its funny you guys think of supports as having low game impact. I always found positions 1s to have relatively small game impact because youre basically completely dependent on your supports to get any farm if your facing duolanes or any sort of strong offlane.
Depends on the hero and what you're good at. Some heroes just suit people better. I've got really solid winrates on some first position heroes and terrible winrates on some supports. But also vice-versa.
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My win rate with earthshaker is amazing because I only need one good ult to turn the game around or win it. Other supports less so. It's all about what you are good with, not the position you play.
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On January 15 2014 01:27 Plansix wrote: My win rate with earthshaker is amazing because I only need one good ult to turn the game around or win it. Other supports less so. It's all about what you are good with, not the position you play.
Broodmother and meepo There are alot of AoE/global support ultimates that turn tides in games. All are amazing in there own way.
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Czech Republic18921 Posts
Nothing more awesome than a good Witchdoctor ult. Look at it go!
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On January 15 2014 00:18 TheAwesomeAll wrote: Also most position 1s play close to identical, you hardly ever win because the carry hit 95% of last hits instead of the 90% of the opponent. Its about the other 8 players who wins You couldn't be more wrong. Carry isn't just about lasthits and all roles are important.
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If you think support is a low impact role you are playing support wrong. You know what wins games in pubs? Pick a hero that can gank effectively early, kill their mid repeatedly. Your mid snowballs unless he is horrible, the other mid gets shut down. Additionally, in most pubs I've been where this has been done to my mid, it breaks down the teamwork. Mid starts bitching, blame gets thrown around, it makes it harder for them to recover. Place smart wards, prevent ganks. "Wah sometimes my mid/carry whatever doesn't listen," yes this is true, but that sticks out more than all those times you see a gank and they just TP out.
Carries can win games too, with smart positioning, item builds, escaping ganks, etc. but like support, you need a certain hero for it (need to be resistant to ganks etc.). Picking someone that needs to be babysat is questionable unless you are in a stack.
http://dotabuff.com/matches/455886489 Here is a game where Ogre/SB ganked all 3 lanes from like level 1. Compare this with the Rubick and WR, who were blaming their team in all chat.
http://dotabuff.com/matches/462120855 This is my most recent solo queue game. In this game our Alch ganked mid repeatedly and shut SF down hardcore, and I snowballed from there (My items suck because my internet went down and the enemy team refused to pause, fortunately I still got MMR+ despite tanking the abandon)
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I just don't get this idea that support has low impact. I mean, obviously past 25/30mins your impact will decrease (unless you managed to get some good items) but by this time, you can : Win the mid lane (with good smoke ganks) Allow your carry a good lane (with wards / pulling etc...) Counter dive and kill people (with a good tp)
And overall fuck everybody on the map, just by roaming, ganking, tping at the right time.
So yeah, in the end you're still quite dependant of your core heroes to capitalize on this work, but unless they screw really hard, they will naturally get the benefit of your work. Well obviously treant protector doesn't really fit what I said.
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What people mean when they say support has low impact in the context of increasing your mmr is that you yourself do not snowball. Meaning all your great plays won't win the game if your teammates cannot make use of the advantage given to them.
Compare this to someone maining mid heroes that snowball; you control the tempo of the game, your success results in more kills etc-basically it's all in your hands. The advantages you create as this kind of hero directly improves your power and creates a cascading effect.]
You don't see that 5000+ rating guy on playdota leveling a 2500 account choosing to play support for a reason.
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More like "I placed wards, bought chicken, stayed same level as the enemy off-laner and somehow we lost the game even though that was all perfect support player"
...realistically if you manage to keep both mid and your safelane in great shape (aka have a bigger impact than the enemy supports) you will win games until you get to the point where the enemy supports do a better job than you. It's really that simple. For every lasthit your carry misses the enemy carry misses one, for every time your mid can die to a gank the enemy mid can die to a gank.
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On January 15 2014 09:51 Xahhk wrote: What people mean when they say support has low impact in the context of increasing your mmr is that you yourself do not snowball. Meaning all your great plays won't win the game if your teammates cannot make use of the advantage given to them.
Compare this to someone maining mid heroes that snowball; you control the tempo of the game, your success results in more kills etc-basically it's all in your hands. The advantages you create as this kind of hero directly improves your power and creates a cascading effect.]
You don't see that 5000+ rating guy on playdota leveling a 2500 account choosing to play support for a reason.
Exactly this was my point. Of course support makes a huge impact in dota; and the reason why I play them.. but in SOLO QUEUE where there is little/no teamwork, and for climbing RMM, thats a COMPLETELY different story. You are at the mercy of what RMM gives you.
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