This is my opinion of why zerg is the most underpowered race of the universe!
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Protoss Deathballs
Zerg........ has the increasingly difficult challenge of facing protoss DEATHBALLS.
Why must there be a an OP group of clumped of units that deal massive dps and AoE!
Why must there be HTs that can deal OP storms to my roach/hydra army!
Why must there be collosi to rip apart my speedlings!
Why must there be sentries that disable my army from attacking you!
Why must there be voidrays which rip apart corruptors and roaches!
WHY, Why, why.......must we be faced with the ball of terrorism.
Seriously, the protoss army can literally dump their minerals into building an unlimited chain of cannons which makes it impossible for me to strike their base. Then, the toss army begins to slowly, and slowly, and boringly begin to form their deathball of pure OPness. While the zerg must be ready at all times for a protoss army that is pretty much anti-armored, anti-light, anti-air and HTs with storm. Collosi rip apart hydras, immortals destroy roaches, archons destroy anything biological, hts pretty much spam their psi storm magic straight at your army, what can we do? All we hope for is that they mess up on micro( which is impossible since you just a-move deathball), or gg before they attack us. All in all, PROTOSS DEATHBALLS OP
Hellbat Drops and Medivacs in General
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Hellbat drops give me hell....literally. Why in the world did Blizzard make a unit that is literally only 100 minerals and is as cost-efficient as a damn widowmine! A hellbat does freaking 18 damage (+12 vs light)! It just wrecks havoc all over my drones and my lings. Seriously, how imbalanced is the hellbat. The hellbat can literally wipe out a mineral line clean in approximately 10 seconds! Plus we have the freakingly speedy medivac that has booster jets that make them so fast that nothing can catch them. This makes medivacs so mobile that you can drop a hellbat in a mineral line for 5 seconds and then leave unscathed. The zerg army has to freaking run after every single hellbat since it's so damn fast. Please blizzard, nerf Terran to the ground!
The Widow Mine
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Widow mines are what I call an automatic baneling. Imagine a baneling that never dies when it explodes and actually deals surprising damage at a range. Here I pronounce the newest unit of the Terran army.... THE WIDOW MINE! I have never seen a unit in any RTS that I've played that is more OP than this monstrosity. The cost-efficiency of this cheap 75 min 25 gas unit is a joke. It's so much a joke that everyone always expects a widowmine to atleast have 10 kills in it's life. The fact that one unit can kill literally a whole pack of speedlings with one hit makes me rage. When I a-move my ling/baneling army at his marine/mine army, I get toasted. Simply because the widow mines killed everything before a ling could even touch a marine. In summary, the widow mine makes the zerg army cry.