It would be great to use for high-level Pro matches, or even allow other pros to take over and try where their teammates failed/succeeded...
have there been any cool replays or situations with Resume from Replay yet?
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leova
266 Posts
It would be great to use for high-level Pro matches, or even allow other pros to take over and try where their teammates failed/succeeded... have there been any cool replays or situations with Resume from Replay yet? | ||
MrMotionPicture
United States4327 Posts
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mYiKane
Canada1772 Posts
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EtherealDeath
United States8366 Posts
On May 19 2013 05:24 ROOTKane wrote: T.T lol t.t | ||
Lonyo
United Kingdom3884 Posts
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Mista_Masta
Netherlands557 Posts
On May 19 2013 05:25 Lonyo wrote: Someone should try and source Idra's replays from WCS and then do a "resume from ragequit" show. That would be an awesome way to use the feature :-D | ||
dNa
Germany591 Posts
On May 19 2013 05:24 ROOTKane wrote: T.T hah. ^^ | ||
Extenz
Italy822 Posts
On May 19 2013 05:25 Lonyo wrote: Someone should try and source Idra's replays from WCS and then do a "resume from ragequit" show. Agree! | ||
Wojciech Zywny
Poland271 Posts
i would also imagine that it would help pros train a lot more efficiently because instead of starting every game from scratch they could start from a certain time in the game and play in a specific situations multiple times in a row. im not sure there's going to be any tournaments that allow redos, unless of-course someone lagged out, or let someone switch with their teammate to play the same game. seems like a kind of weird idea | ||
Proseat
Germany5113 Posts
On May 19 2013 05:23 MrMotionPicture wrote: It was just used in Shoutcraft right at an important part of the game when qxc lagged out. Worked pretty well. There is a difference between "Take Command" where you replace the original players and "Recover Game" which requires the original players to be put back in their slots to resume an interrupted game. The latter is what is being used in tournaments. I assume the OP is referring to the "Take Command" function? | ||
FetTerBender
Germany1393 Posts
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Gladiator6
Sweden7024 Posts
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StatixEx
United Kingdom779 Posts
1. Coming back in from a dc. Pro players have the time and extended thought to do it again. watching the qxc game today on shoutcraft, would he have done what he did to defend the attack in the first place? We will never know. Qxc had time to assess his situation (not only did tb and greg commentate possible ways to get out of this situation) and do the best possible job 2. Ive replayed my own games and won on the second time! (nearly every time ive resumed)this alone means that even me, not as good as the pros can think it out and get the maximum out fo what i had Its great that we can do it ,not saying anything about that but resuming from replay for me is a shitty way to go in my opinion if its to be resumed during a timed battle | ||
JustPassingBy
10776 Posts
On May 19 2013 05:30 Extenz wrote: Show nested quote + On May 19 2013 05:25 Lonyo wrote: Someone should try and source Idra's replays from WCS and then do a "resume from ragequit" show. Agree! It is not backwards compatible, so it does not work. | ||
Proseat
Germany5113 Posts
On May 19 2013 05:56 Gladiator6 wrote: I don't understand why it does reveal the whole map, if you resume from replay you will always kind of see everything going on in the game. I wish you could choose and make it all black and then the host could just get vision or something. As far as I know, "Recover Game" does not reveal anything while the engine renders the game up to the resume point? I think only "Take Command" does that. | ||
dani`
Netherlands2402 Posts
On May 19 2013 06:27 Proseat wrote: Show nested quote + On May 19 2013 05:56 Gladiator6 wrote: I don't understand why it does reveal the whole map, if you resume from replay you will always kind of see everything going on in the game. I wish you could choose and make it all black and then the host could just get vision or something. As far as I know, "Recover Game" does not reveal anything while the engine renders the game up to the resume point? I think only "Take Command" does that. Yes, you are right. It did happen once in a tourney where noob admins used 'Take Command' to recover a game so players were like 'wtf idiots we can see everything' ^_^ Not sure which tournament it was though. Some casters (e.g., TotalBiscuit I remember) didn't help either by consistently calling it 'Take Command' when referring to 'Recover Game' when HotS was just out. Some people just genuinely didn't know about the Recover Game feature or how to access it and in their defense right clicking on a replay is somewhat obscure as right click context menus are hardly used in the entire Bnet UI. But as you said, doing 'Recover Game' will just show a loading screen when the game is being fast forwarded so players won't see anything. | ||
Gladiator6
Sweden7024 Posts
On May 19 2013 06:47 dani` wrote: Show nested quote + On May 19 2013 06:27 Proseat wrote: On May 19 2013 05:56 Gladiator6 wrote: I don't understand why it does reveal the whole map, if you resume from replay you will always kind of see everything going on in the game. I wish you could choose and make it all black and then the host could just get vision or something. As far as I know, "Recover Game" does not reveal anything while the engine renders the game up to the resume point? I think only "Take Command" does that. Yes, you are right. It did happen once in a tourney where noob admins used 'Take Command' to recover a game so players were like 'wtf idiots we can see everything' ^_^ Not sure which tournament it was though. Some casters (e.g., TotalBiscuit I remember) didn't help either by consistently calling it 'Take Command' when referring to 'Recover Game' when HotS was just out. Some people just genuinely didn't know about the Recover Game feature or how to access it and in their defense right clicking on a replay is somewhat obscure as right click context menus are hardly used in the entire Bnet UI. But as you said, doing 'Recover Game' will just show a loading screen when the game is being fast forwarded so players won't see anything. Wow, I had no idea about that... | ||
HeeroFX
United States2704 Posts
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Erik.TheRed
United States1655 Posts
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Integra
Sweden5626 Posts
On May 19 2013 06:47 dani` wrote: Show nested quote + On May 19 2013 06:27 Proseat wrote: On May 19 2013 05:56 Gladiator6 wrote: I don't understand why it does reveal the whole map, if you resume from replay you will always kind of see everything going on in the game. I wish you could choose and make it all black and then the host could just get vision or something. As far as I know, "Recover Game" does not reveal anything while the engine renders the game up to the resume point? I think only "Take Command" does that. Yes, you are right. It did happen once in a tourney where noob admins used 'Take Command' to recover a game so players were like 'wtf idiots we can see everything' ^_^ Not sure which tournament it was though. Some casters (e.g., TotalBiscuit I remember) didn't help either by consistently calling it 'Take Command' when referring to 'Recover Game' when HotS was just out. Some people just genuinely didn't know about the Recover Game feature or how to access it and in their defense right clicking on a replay is somewhat obscure as right click context menus are hardly used in the entire Bnet UI. But as you said, doing 'Recover Game' will just show a loading screen when the game is being fast forwarded so players won't see anything. Think it was during an GSL event. And ya. it was kinda funny O_o. | ||
xgtx
227 Posts
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Canucklehead
Canada5074 Posts
On May 19 2013 08:10 xgtx wrote: can someone explain me why people use this feature because to resume from replays means that the enemy can see everything ( im talking about a game where one player has lagged out or disconnect so they need to resume ) Because there are two features, which judging from this thread people are still confused about. 1 - Take Command - This is just resuming a game from a replay and full map is shown. It doesn't require original players. This is the feature people use if they just want to mess around and continue a pro game or whatever. 2. Recover Game - This requires the original 2 players and everything is hidden. This is what tournaments should always use unless they're noobs and use the take command feature by mistake. | ||
sc2pal
Poland624 Posts
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leova
266 Posts
On May 19 2013 05:23 MrMotionPicture wrote: It was just used in Shoutcraft right at an important part of the game when qxc lagged out. Worked pretty well. that's actually what inspired me to make this thread! ![]() The latter is what is being used in tournaments. I assume the OP is referring to the "Take Command" function? correct, that is what i meant | ||
Proseat
Germany5113 Posts
On May 19 2013 07:30 Erik.TheRed wrote: Just wondering, did Blizzard ever fix the bug where the resumed replays don't save camera hotkeys properly? That was a really annoying issue especially if you needed to resume from the middle of a battle and couldn't afford to spend the time resetting them. Judging by the in-game chat after they had recovered that one qxc vs Kane game in Shoutcraft America last night, they still haven't fixed it yet. Snute also mentioned it recently on Twitter, so I guess it wasn't in the last big patch: Jens Waller Aasgaard @LiquidSnute 9 May I hope no serious tournament will force me to use Recover Game, its bugged. BaseCamera hotkey viewframe dislocated far up, 2months no fix =( 2:28 AM - 9 May 13 · Details Such a shame that it takes Blizzard so long to fix such a great feature. As for the other feature, "Take Command" (which tournaments should NEVER EVER use to recover a competitive game), I believe it was showcased in the launch event for Heart of the Swarm where players who lost could replay from a chosen point where they thought they could turn things around. A popular term being thrown around back then was that it's "Best of 3 of 1". Mentioned here by Day9 and Husky: Then again, you would think that even here "Recover Game" would have been the better choice. Maybe they also confused the two features again, who knows. | ||
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