Is SC2 more like GO or Chess? - Page 5
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EpiK
Korea (South)5757 Posts
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AnomalySC2
United States2073 Posts
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Detri
United Kingdom683 Posts
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ohampatu
United States1448 Posts
But really, if you need to compare sc2 to something else, theres no reason to abandon the RTS genre. If somebody is asking you 'wtf is this game your always playing' and your like 'dude its like chess' then your kinda lieing. Just say its an RTS similar to Age of Empires, Warcraft 3, Broodwar, Dawn of War, etc. Compare it to the games that are comparable imo because they are all on the same Genre. Now if you want some off the wall comparison, then i guess you could say: SC2 is kinda sorta like a mix between 1v1 Risk, Chess, Go, Poker, etc. But nobody is going to be like 'oh thats what the game is like' when you give like 5 different things SC2 is similar to, yet dont actually put anything from the same genre in your answer. You would just end up confusing people | ||
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Spidinko
Slovakia1174 Posts
On April 27 2013 03:40 AnomalySC2 wrote: In a way SC2 is turned based. This is assuming both players are playing mechanically close to perfection, turns are taken based off of which build order are vsing which. I guess the later into the game it goes the further it gets away from that loose comparison, but yeah, maybe someone understands what im getting at... This is really of no significance. Theoretically, every game could be considered turn based if you make turns sufficiently short. Then in every single turn player would either do some action or pass a turn. That, however, has only theoretical impact. In practice turn based games give you time to decide what to do. SC2 is not at all like Chess or Go. Tic Tac Toe is much more similar to chess/go, though much simpler. | ||
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Belha
Italy2850 Posts
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Grumbels
Netherlands7031 Posts
On April 27 2013 03:46 Spidinko wrote: This is really of no significance. Theoretically, every game could be considered turn based if you make turns sufficiently short. Then in every single turn player would either do some action or pass a turn. That, however, has only theoretical impact. In practice turn based games give you time to decide what to do. SC2 is not at all like Chess or Go. Tic Tac Toe is much more similar to chess/go, though much simpler. It takes a first year computer science student to call SC2 turn based. :/ Let's not care that this is a game played by humans who don't operate on computer time, that by pretending it's turn based you hit very real computational limits within the second, that there are many ways to model the game to reduce complexity (whether in micro or build order wise) etc. | ||
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Whatson
United States5357 Posts
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thezanursic
5497 Posts
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HeeroFX
United States2704 Posts
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caradoc
Canada3022 Posts
And it's like that game where you throw stones on ice and try to hit the target... oh yeah, curling. But it's not like curling your hair. | ||
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figq
12519 Posts
The one thing that Go has in common with Starcraft is building and base placement, as well as army positioning: as in Go, it's important to think in advance and place your first buildings at places that later connect with other places to form strong arcs, and similarly with flanking in battles. But structurally, chess all the way, Go is a unique gem. P.S. I believe if there was no Fog of War in Starcraft, it was going to look more like Go than it is now - in terms of picking bases. Currently it's way too risky to take distant bases first, because the opponent can just show up with his army there and you won't be able to defend or punish him in time. However, if the whole map was visible, you could react and thus taking forward bases and later connecting them becomes more viable. The game would be completely different though, and probably would require economic flow with many more bases per map, thus base-picking would become fundamental. | ||
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Zaqwert
United States411 Posts
However none of them are great because those are turn based games whereas SC2 is not, that's a huge difference that makes comparisions really difficult to turn based games. There are aspects of both games in chess. Poker: Incomplete information, using what info you do know to make deductions about what your opponent probably has and will probalby do, and tailoring your strategy accordingly, comes up alot in SC2. Chess: Positioning your pieces to best counter their pieces, maximizing your pieces utility, attacking weaknesses in a position, etc., comes up alot in SC2. so yeah, there are common elements between the games but none of them are exactly the same clearly. | ||
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thezanursic
5497 Posts
On April 27 2013 04:19 HeeroFX wrote: It's like BW Kind of - a lot of strategy - a lot of the mechanical requirement otherwise I agree. | ||
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luck_star21
United States264 Posts
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SamirDuran
Philippines895 Posts
castling - I consider castling as walling in sc2, why? Because it protects you from being defeated or losing control early on the game. Castling is made because you want to protect your king from threats of your opponent and you do walling because you don't want to have swarms of opponent's units inside your base that can cause you the game. openings - there are tons of openings invented in chess, like ruy lopez, frence defense, indian bishop and many more.. In sc2/bw this openings are considered as build orders like 12 nexus(15 in sc2), BBS, 6 pool etc. Even cheese exist in chess(Legall's mate, Fool's mate, 4 move checkmate) control - Yes, control in chess exist, every piece in chess are capable of controlling the field, knights acts like drops because it is the only piece that are capable of skipping some pieces. The knight can do a check while threatening to take a piece at the same time without having a threat of being taken. Bishops and rooks and queen act like siege tank/swarm host because they can control your move in the chess board. I believe there are more things that sc2/bw and chess are alike, but because I only have a little knowledge of chess, i can't make any more similarities. And sorry for the bad english. | ||
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Blargh
United States2103 Posts
On April 27 2013 00:10 Atlasy wrote: it's more similar to Poker imo Definitely agree here. Though, I think SC2 is better than Poker since there is a lot more influence from the player than Poker has. Chess and Go are pure strategy games. There are no elements of randomness in them. There is no blind guessing. You have everything you need to know to play a perfect game. It's up to you to do it. With SC2, one could blindly assume the other player was going CC first and so did a double reaper build. Turns out the other player didn't CC first and could defend the reaper build, setting the reaper guy behind. Now, fortunately, you can still win games by outplaying your opponent in other aspects even when behind economically due to build orders. I would say SC2 is a mix between Poker and WC3, as silly as that may sound. WC3 didn't have the same issues SC2 has with FoW (lack of information). But Poker does! As some others mentioned, Stratego could be compared to SC2. Stratego may actually be the closest board game to SC2 in fact. If you consider the placement of your pieces as a build order, then both games have blind "build order" wins. You always try and make the best decision, but when you don't have any way of getting that information, sometimes you just have to guess. You send a scout to test the waters (find out the placement of pieces and bombs) just like an SCV. Though, scouts are used much better defensively in Chess and Stratego than SCVs are in SC2. But, both rely heavily on them (scouts and SCVs) While threads like this have existed before, don't be asshats and say "hurr durr, SC2 is more like ping pong." It's actually interesting to look at SC2 and see what makes it a strategic game. How is it any different from a strategic board game? Aside from the micro/macro aspects, it has FoW which prevents one from having complete knowledge. Is that a good thing? Or would SC2 be a better strategy game if you actually know what your opponent was doing? | ||
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HungrySC2
United States191 Posts
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baba1
Canada355 Posts
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Cele
Germany4016 Posts
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