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Is SC2 more like GO or Chess? - Page 11

Forum Index > Closed
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Icapica
Profile Joined February 2011
Finland206 Posts
April 28 2013 17:01 GMT
#201
On April 29 2013 01:31 Inertia_EU wrote:
Is SC2 more like Go or chess?
What the hell is go?

Google would have answered that question very quickly, but anyway it's a really, really good and deep strategy game.
http://en.wikipedia.org/wiki/Go_(game)
ROOTFayth
Profile Joined January 2004
Canada3351 Posts
April 28 2013 17:13 GMT
#202
On April 29 2013 01:24 KingAlphard wrote:
Show nested quote +
On April 29 2013 01:19 lolmlg wrote:
On April 29 2013 01:12 KingAlphard wrote:
It's not like poker. "Luck" factor is 10x smaller in SC2.

Good one, very funny. Maybe you weren't watching all the blind counters at Dreamhack yesterday.

SC2 is like a video game. That's all. You guys need to stop trying to legitimize your hobby by appealing to the status of other hobbies.

I didn't say there's no luck factor in sc2. But it's still WAY smaller than in poker.

a bit smaller, but there's either more luck than you think in SC2 or less luck than you think in poker
Cloak
Profile Joined October 2009
United States816 Posts
April 28 2013 17:51 GMT
#203
On April 27 2013 00:28 Charlie.Sheen wrote:
Show nested quote +
On April 27 2013 00:24 Avean wrote:
On April 27 2013 00:05 blackbrrd wrote:
SC2 is a game of incomplete information, and is probably very unlike both games.

So is Chess. You dont know what moves your opponent will do, same as in SC2.


Incomplete information in game theory means you don't have full information about current state of the game, not future moves.

In SC, you don't know if your opponent has a dark shrine or not, that's current state of the game.

In chess, you know exactly where every piece is at right now, so you can deduce a set for possible next moves from opponent. In SC, you can't deduce that exact set.


Further, knowing all future moves and the optimal strategy would make it solved, like checkers.
The more you know, the less you understand.
MarkCJ
Profile Joined December 2012
Canada239 Posts
April 28 2013 18:04 GMT
#204
its more like bw
"Roses are red, QoP is blue, Anti-Mage is imba, so fuck you." Startale_Life | SKT_Bisu Hwaiting!
bluQ
Profile Blog Joined January 2011
Germany1724 Posts
Last Edited: 2013-04-28 18:13:35
April 28 2013 18:13 GMT
#205
Isn't it more like Battleships? But also a variation of Pong!
www.twitch.tv/bluquh (PoE, Starbow, HS)
sisyphusroc
Profile Joined April 2013
3 Posts
April 30 2013 08:44 GMT
#206
On April 27 2013 01:47 AnomalySC2 wrote:
Show nested quote +
On April 27 2013 00:34 Zocat wrote:
On April 27 2013 00:18 eScaper-tsunami wrote:
Neither because both go and chess have a finite of moves you can compute.


SC2 also only has a number of finite moves.
And with current computation power we can compute neither SC2 nor Go (and Chess only endgame iirc).


I think Blizzard could absolutely design an AI to win 100 games out of 100, assuming the AI knows the build order you're going for of course. There is no perfectly safe build in the game, there is a hard counter to everything.



( only table-bases exist for most endings,involving more than a few pieces, which does not mean they are completely factored in many circumstances , but have access to the exhausted heuristics and diagrams .

That being said most definitely a computer could easily be designed to own human players in SC2 with a near 100 percent win-rates as this is a mechanics and micro-intensive game. Both strategy and micro curve toward infinite importance as game play approaches near-perfect rates. I do not think the build order trees are even in the same realm of chess or go, or even checkers has way more build order permeation , the point being it would not be difficult to make a bot that had every current optimal strategy and response factored.But the mechanics would be the real problem for humans to deal with . It would never miss injects, never miss a mule in perfect time , have unreal multitasking , and an apm a human could never compete with as we have arms and physical limitations which cause delay between us and the gameplay .
in any event dejavu
Emix_Squall
Profile Joined February 2012
France705 Posts
Last Edited: 2013-04-30 08:47:49
April 30 2013 08:47 GMT
#207
It's closer to Hungry Hungry Hippo than Jenga, yet also includes parts of Cluedo's gameplay ... SC2 truelly is a complete game ...
MasterCynical
Profile Joined September 2012
505 Posts
Last Edited: 2013-04-30 08:52:35
April 30 2013 08:51 GMT
#208
its more like a video game played on the PC platform of the RTS genre where there are only 3 factions (but they are very different from each other) with about 15-20 units each.

but its more like chess than it is like go imo.
aintthatfunny
Profile Joined April 2012
193 Posts
April 30 2013 08:51 GMT
#209
On April 27 2013 00:25 Meatex wrote:
Wow surprised by the responses
Guessing none are serious chess or go players
Yes there are differences board games being turn based while RTS games being not but the similarities in the game game design are numerous.
Chess is about using all the different "units" you have to kill your opponent's king. Certainly the unit use fits but SC2 has a vastly different goal
Go however is, I feel, very similar to SC2 at its core. Both put strong importance on board/map control to gain economy/points. You have similar importance place on timings - also in chess though I feel its stronger in go - and of course like chess you have different opening "build orders"

Chess is all about positioning and map control lol
cool example:
I promise I'll behave.
Daswollvieh
Profile Blog Joined October 2009
5553 Posts
April 30 2013 08:54 GMT
#210
Warcraft 3 was a lot more like chess because it had four kings.
sisyphusroc
Profile Joined April 2013
3 Posts
April 30 2013 09:10 GMT
#211
On April 29 2013 02:13 ROOTFayth wrote:
Show nested quote +
On April 29 2013 01:24 KingAlphard wrote:
On April 29 2013 01:19 lolmlg wrote:
On April 29 2013 01:12 KingAlphard wrote:
It's not like poker. "Luck" factor is 10x smaller in SC2.

Good one, very funny. Maybe you weren't watching all the blind counters at Dreamhack yesterday.

SC2 is like a video game. That's all. You guys need to stop trying to legitimize your hobby by appealing to the status of other hobbies.

I didn't say there's no luck factor in sc2. But it's still WAY smaller than in poker.

a bit smaller, but there's either more luck than you think in SC2 or less luck than you think in poker




the luck versus skill in poker and sc2 becomes apparent the more sample hands and games one sees, still it probably takes more sample hands in poker than sc2 games for this to be realized.
sisyphusroc
Profile Joined April 2013
3 Posts
April 30 2013 09:12 GMT
#212
On April 30 2013 18:10 sisyphusroc wrote:
Show nested quote +
On April 29 2013 02:13 ROOTFayth wrote:
On April 29 2013 01:24 KingAlphard wrote:
On April 29 2013 01:19 lolmlg wrote:
On April 29 2013 01:12 KingAlphard wrote:
It's not like poker. "Luck" factor is 10x smaller in SC2.

Good one, very funny. Maybe you weren't watching all the blind counters at Dreamhack yesterday.

SC2 is like a video game. That's all. You guys need to stop trying to legitimize your hobby by appealing to the status of other hobbies.

I didn't say there's no luck factor in sc2. But it's still WAY smaller than in poker.

a bit smaller, but there's either more luck than you think in SC2 or less luck than you think in poker




the luck versus skill in poker and sc2 becomes apparent the more sample hands and games one sees, still it probably takes more sample hands in poker than sc2 games for this to be realized.




depending of course on the disparity of skill. A pro sc2 player would only need 1 game versus most rankings
rauk
Profile Blog Joined February 2009
United States2228 Posts
April 30 2013 09:21 GMT
#213
On April 30 2013 18:12 sisyphusroc wrote:
Show nested quote +
On April 30 2013 18:10 sisyphusroc wrote:
On April 29 2013 02:13 ROOTFayth wrote:
On April 29 2013 01:24 KingAlphard wrote:
On April 29 2013 01:19 lolmlg wrote:
On April 29 2013 01:12 KingAlphard wrote:
It's not like poker. "Luck" factor is 10x smaller in SC2.

Good one, very funny. Maybe you weren't watching all the blind counters at Dreamhack yesterday.

SC2 is like a video game. That's all. You guys need to stop trying to legitimize your hobby by appealing to the status of other hobbies.

I didn't say there's no luck factor in sc2. But it's still WAY smaller than in poker.

a bit smaller, but there's either more luck than you think in SC2 or less luck than you think in poker




the luck versus skill in poker and sc2 becomes apparent the more sample hands and games one sees, still it probably takes more sample hands in poker than sc2 games for this to be realized.




depending of course on the disparity of skill. A pro sc2 player would only need 1 game versus most rankings


forget to login different account? zzz
JackDragon
Profile Joined February 2011
525 Posts
April 30 2013 09:21 GMT
#214
OP can you please remove that gif? It is really irritating and does not really help this thread atall.
aka_star
Profile Blog Joined July 2007
United Kingdom1546 Posts
April 30 2013 11:07 GMT
#215
SC2 is like a ship it sails along the ocean of eSports and the players are like the captains that are steering the ship, all trying to get to their destination of fame and fortunte. Its all unchartered waters and thats what makes it exciting to watch... there is no fruit on the ship neither is the ship like chess or go.... SC2 is like a ship
FlashDave.999 aka Star
Garmer
Profile Joined October 2010
1286 Posts
April 30 2013 11:09 GMT
#216
it's not like BW for sure
Evangelist
Profile Blog Joined June 2011
1246 Posts
April 30 2013 12:20 GMT
#217
I can never understand why people insist on comparing it to poker because of "incomplete information" - the two games aren't even remotely comparable since poker is a game of misdirection rather than anything else. Misdirection is one of a number of tactics you can employ in Starcraft but it is a relatively minor one at best.

Instead, Starcraft and games similar to it should be compared to fighting. You can rush all out (power through, punch on the inside) where your defense is weaker but you're relying on hitting someone at a bad time. You can box defensively and wait for a weakness or for your opponent to tire. You can evade and counterpunch, your mentality plays a huge role. There is room for fighters that just rely on sheer physical power (macro), technique (micro) but the best fighter is a combination of both. There is even room for misdirection, almost constantly, as anyone who has any fighting expertise whatsoever will remind you.

Kind of makes sense, considering you're basically fighting a real time mini war on your computer screen.
MasterOfPuppets
Profile Blog Joined March 2011
Romania6942 Posts
April 30 2013 12:23 GMT
#218
It's more like CS:GO

+ Show Spoiler +

yes there is an undertone to this statement
"my shaft scares me too" - strenx 2014
Saumure
Profile Joined February 2012
France404 Posts
April 30 2013 12:24 GMT
#219
I don't think that blizzard could design an agent that would have 100% winrate or something near to that. It is not possible in Go because the trees are to big if I recall correctly.
The problem is that Starcraft is also a speed based game, there would be too much tree traversal that would have to be done in a very short time period, to find the optimal action at every moment. Ofc, you could make the computer scout perfectly in the early game and chose an appropriate all-in, but that is not what we want...
Also, I don't know how the computer could adapt to a change of metagame.
GolemMadness
Profile Blog Joined September 2010
Canada11044 Posts
April 30 2013 21:39 GMT
#220
On April 27 2013 00:25 Meatex wrote:
Wow surprised by the responses
Guessing none are serious chess or go players
Yes there are differences board games being turn based while RTS games being not but the similarities in the game game design are numerous.
Chess is about using all the different "units" you have to kill your opponent's king. Certainly the unit use fits but SC2 has a vastly different goal
Go however is, I feel, very similar to SC2 at its core. Both put strong importance on board/map control to gain economy/points. You have similar importance place on timings - also in chess though I feel its stronger in go - and of course like chess you have different opening "build orders"


You say that nobody is a serious chess or go player, but the only comparisons you draw between chess and Starcraft 2 is that they both involve "units," both involve controlling the board/map, and both have planned strategies at the beginning of the games...? You could something similar about football, LoL, monopoly, etc.
http://na.op.gg/summoner/userName=FLABREZU
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