On April 30 2013 21:24 Saumure wrote:
I don't think that blizzard could design an agent that would have 100% winrate or something near to that. It is not possible in Go because the trees are to big if I recall correctly.
The problem is that Starcraft is also a speed based game, there would be too much tree traversal that would have to be done in a very short time period, to find the optimal action at every moment. Ofc, you could make the computer scout perfectly in the early game and chose an appropriate all-in, but that is not what we want...
Also, I don't know how the computer could adapt to a change of metagame.
I don't think that blizzard could design an agent that would have 100% winrate or something near to that. It is not possible in Go because the trees are to big if I recall correctly.
The problem is that Starcraft is also a speed based game, there would be too much tree traversal that would have to be done in a very short time period, to find the optimal action at every moment. Ofc, you could make the computer scout perfectly in the early game and chose an appropriate all-in, but that is not what we want...
Also, I don't know how the computer could adapt to a change of metagame.
First of all, the way the computer would adapt to changes in the metagame would be changes to its programming. Secondly, it wouldn't even really need to. All it'd need to do would be to survive the early game with a decent position, and then it'd simply destroy anyone because of its infinite APM.
![[image loading]](http://i.imgur.com/a4zSJX5.jpg)
