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On April 27 2013 18:53 Scootaloo wrote: Dunno, can you cheese in Go?
Technically, yes. You can overplay in the opening, which if the opponent doesn't answer with a strong move will result in an almost certain loss.
You can also invade everywhere and just hope that you will live, which is also very similar to a cheese.
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On April 27 2013 19:27 Tef wrote:Technically, yes. You can overplay in the opening, which if the opponent doesn't answer with a strong move will result in an almost certain loss. You can also invade everywhere and just hope that you will live, which is also very similar to a cheese. Definition of cheese: a risky opening that if you scout it falls apart. There is only one opening in chess that is cheese and that's Scholar's mate, an attack so obviously telegraphed it will only work versus a beginner.
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On April 27 2013 19:27 Tef wrote:Technically, yes. You can overplay in the opening, which if the opponent doesn't answer with a strong move will result in an almost certain loss. You can also invade everywhere and just hope that you will live, which is also very similar to a cheese.
Give example please
edit : playing invasions move that doesn't is a strategical move (aji) or ko or just stupidity, not a cheese x)
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Sc2 is more like finding waldo.
You spend the entire time trying to figure out what the enemy is doing so you can counter it..
see? finding waldo -extreme version.
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If those are the only two options, then it's a lot more like Chess - there are a HUGE range of possible openings, but the good ones are very well-known and predictable.
But it's really not very much like chess. It's like blindfolded chess where the blindfold sometimes comes off except that there's no turns and you can move stuff as fast as you can physically do it. It's like Starcraft, that's basically it. If you were going to choose non-video games it's like, the most apt description would be Poker + Chess + some sort of game where you draw with one hand and play piano with the other.
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On April 27 2013 15:46 RogerChillingworth wrote: it's more like Sorry. You made my day. Sorry...
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On April 27 2013 00:24 Avean wrote:Show nested quote +On April 27 2013 00:05 blackbrrd wrote: SC2 is a game of incomplete information, and is probably very unlike both games. So is Chess. You dont know what moves your opponent will do, same as in SC2.
Only that in chess you see all the pieces all the time and you can estimate what your opponent will do. In SC2 you have to scout to see this information.
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It's most like monopoly. Do you rush hotels on the first quarter of the board along old kent road, do you go for midgame and start collecting strand and fleet street or do you go for mayfair?
You go mayfair against guy who goes old kent road, you're going to have a bad time ^_^
Also, people feel very strongly about which piece they play as, even though it's the player skill that determines the game. Some people get downright viscious, battleship against wheelbarrow? nerd rage inc
There's a strong element of chance and snowballing ensures that mistakes are punished.
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BW= chess in real time with fog of war SC2=poker in real time
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SC2 is to Go as Go is to Tic-Tac-Toe.
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It's more like Settlers of Catan.
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On April 27 2013 14:43 E.L.V.I.S wrote:Show nested quote +On April 27 2013 13:08 GolemMadness wrote: I've never played go, but Starcraft 2 is really nothing like chess at all, other than drying extremely broad comparisons like "they both involve strategy" and "you have a plan at the beginning". You don't have a "plan" when you start a go game 
I specifically said that I've never played go...
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On April 27 2013 21:10 Garmer wrote: BW= chess in real time with fog of war SC2=poker in real time Comparison between an RTS game and chess is ridiculous in itself.
Saying very similar RTS games correspond to very different turn based board games is even more retarded.
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Starcraft II is actually a lot like war, without the suffering. I just might have a pretty large blog post to this effect someday soon...
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On April 27 2013 23:48 dirtydurb82 wrote: Starcraft II is actually a lot like war, without the suffering. I just might have a pretty large blog post to this effect someday soon... SC2 is actually a lot like a war game. Wait, it is a war game. And has as much in common with a real war as most of war games.
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Comparing sc2 to strategy games, I suppose its more like chess. Go is a game that even with a clear winner the game won't end until the very end. Chess can be decided by move 3. It may be a simple way to look at it but thats my take.
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There is a fog of war in Starcraft 2. In Chess all information is revealed, and since it's Turn Based, requires only visionary thinking, not mechanics and quick reactions, which Starcraft 2 is mainly based
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On April 27 2013 19:39 E.L.V.I.S wrote:Show nested quote +On April 27 2013 19:27 Tef wrote:On April 27 2013 18:53 Scootaloo wrote: Dunno, can you cheese in Go? Technically, yes. You can overplay in the opening, which if the opponent doesn't answer with a strong move will result in an almost certain loss. You can also invade everywhere and just hope that you will live, which is also very similar to a cheese. Give example please edit : playing invasions move that doesn't is a strategical move (aji) or ko or just stupidity, not a cheese x)
The best comparison to cheese in go would be some sort of trick play. Maybe the famous 19point trick play, or any variety of low pincers off invading a 5-3 opening. Also there are many trick plays in challenging joseki variations like the famous one used against shusaku in the taisha variation.
As for my reply, sc2 is much more like go in that your strategy can adapt and change in much more dynamic ways than in chess. Overall though, the games are very different although they share some similarities that are shared amongst most strategy games. (direction of play, positioning, timing, etc.)
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It's a combination of the probabilities/incorrect information of poker, positional strategy with limited pieces and long-term planning of chess, and the mechanical and endurance requirements of an instrument or even something like fencing.
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Chess with fog of war would be interesting (and maybe a good analogy). I wonder if it exists.
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