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Is SC2 more like GO or Chess? - Page 9

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Tef
Profile Joined April 2008
Sweden443 Posts
Last Edited: 2013-04-27 10:29:05
April 27 2013 10:27 GMT
#161
On April 27 2013 18:53 Scootaloo wrote:
Dunno, can you cheese in Go?


Technically, yes. You can overplay in the opening, which if the opponent doesn't answer with a strong move will result in an almost certain loss.

You can also invade everywhere and just hope that you will live, which is also very similar to a cheese.
Dont fuck up, dont fuck yourself
Grumbels
Profile Blog Joined May 2009
Netherlands7031 Posts
April 27 2013 10:31 GMT
#162
On April 27 2013 19:27 Tef wrote:
Show nested quote +
On April 27 2013 18:53 Scootaloo wrote:
Dunno, can you cheese in Go?


Technically, yes. You can overplay in the opening, which if the opponent doesn't answer with a strong move will result in an almost certain loss.

You can also invade everywhere and just hope that you will live, which is also very similar to a cheese.

Definition of cheese: a risky opening that if you scout it falls apart. There is only one opening in chess that is cheese and that's Scholar's mate, an attack so obviously telegraphed it will only work versus a beginner.
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
E.L.V.I.S
Profile Joined April 2011
Belgium458 Posts
Last Edited: 2013-04-27 10:41:02
April 27 2013 10:39 GMT
#163
On April 27 2013 19:27 Tef wrote:
Show nested quote +
On April 27 2013 18:53 Scootaloo wrote:
Dunno, can you cheese in Go?


Technically, yes. You can overplay in the opening, which if the opponent doesn't answer with a strong move will result in an almost certain loss.

You can also invade everywhere and just hope that you will live, which is also very similar to a cheese.


Give example please

edit : playing invasions move that doesn't is a strategical move (aji) or ko or just stupidity, not a cheese x)
http://twitch.tv/maggrig | @SC2ELVIS | http://www.facebook.com/sc2ELVIS
rezzan
Profile Joined November 2010
Sweden329 Posts
April 27 2013 10:42 GMT
#164
Sc2 is more like finding waldo.

You spend the entire time trying to figure out what the enemy is doing so you can counter it..

see? finding waldo -extreme version.
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althaz
Profile Joined May 2010
Australia1001 Posts
April 27 2013 11:04 GMT
#165
If those are the only two options, then it's a lot more like Chess - there are a HUGE range of possible openings, but the good ones are very well-known and predictable.

But it's really not very much like chess. It's like blindfolded chess where the blindfold sometimes comes off except that there's no turns and you can move stuff as fast as you can physically do it. It's like Starcraft, that's basically it. If you were going to choose non-video games it's like, the most apt description would be Poker + Chess + some sort of game where you draw with one hand and play piano with the other.
The first rule we don't talk about race conditions. of race conditions is
CatNzHat
Profile Blog Joined February 2011
United States1599 Posts
April 27 2013 11:36 GMT
#166
On April 27 2013 15:46 RogerChillingworth wrote:
it's more like Sorry.

You made my day.
Sorry...
PET
Profile Joined May 2010
Romania430 Posts
April 27 2013 11:57 GMT
#167
On April 27 2013 00:24 Avean wrote:
Show nested quote +
On April 27 2013 00:05 blackbrrd wrote:
SC2 is a game of incomplete information, and is probably very unlike both games.

So is Chess. You dont know what moves your opponent will do, same as in SC2.


Only that in chess you see all the pieces all the time and you can estimate what your opponent will do.
In SC2 you have to scout to see this information.
www.GamerPET.com
greenknight999
Profile Joined January 2012
69 Posts
April 27 2013 12:03 GMT
#168
It's most like monopoly. Do you rush hotels on the first quarter of the board along old kent road, do you go for midgame and start collecting strand and fleet street or do you go for mayfair?

You go mayfair against guy who goes old kent road, you're going to have a bad time ^_^

Also, people feel very strongly about which piece they play as, even though it's the player skill that determines the game. Some people get downright viscious, battleship against wheelbarrow? nerd rage inc

There's a strong element of chance and snowballing ensures that mistakes are punished.
Garmer
Profile Joined October 2010
1286 Posts
April 27 2013 12:10 GMT
#169
BW= chess in real time with fog of war
SC2=poker in real time
Poffel
Profile Joined March 2011
471 Posts
April 27 2013 12:12 GMT
#170
SC2 is to Go as Go is to Tic-Tac-Toe.
Kaal
Profile Blog Joined May 2010
Djibouti2539 Posts
April 27 2013 13:01 GMT
#171
It's more like Settlers of Catan.
GolemMadness
Profile Blog Joined September 2010
Canada11044 Posts
April 27 2013 13:24 GMT
#172
On April 27 2013 14:43 E.L.V.I.S wrote:
Show nested quote +
On April 27 2013 13:08 GolemMadness wrote:
I've never played go, but Starcraft 2 is really nothing like chess at all, other than drying extremely broad comparisons like "they both involve strategy" and "you have a plan at the beginning".

You don't have a "plan" when you start a go game


I specifically said that I've never played go...
http://na.op.gg/summoner/userName=FLABREZU
Spidinko
Profile Joined May 2010
Slovakia1174 Posts
April 27 2013 14:44 GMT
#173
On April 27 2013 21:10 Garmer wrote:
BW= chess in real time with fog of war
SC2=poker in real time

Comparison between an RTS game and chess is ridiculous in itself.

Saying very similar RTS games correspond to very different turn based board games is even more retarded.
dirtydurb82
Profile Joined December 2012
United States178 Posts
April 27 2013 14:48 GMT
#174
Starcraft II is actually a lot like war, without the suffering. I just might have a pretty large blog post to this effect someday soon...
"The only way to grow E-Sports is to tell the truth." -Richard Lewis
Spidinko
Profile Joined May 2010
Slovakia1174 Posts
April 27 2013 14:51 GMT
#175
On April 27 2013 23:48 dirtydurb82 wrote:
Starcraft II is actually a lot like war, without the suffering. I just might have a pretty large blog post to this effect someday soon...

SC2 is actually a lot like a war game. Wait, it is a war game. And has as much in common with a real war as most of war games.
Confuse
Profile Joined October 2009
2238 Posts
April 27 2013 14:57 GMT
#176
Comparing sc2 to strategy games, I suppose its more like chess. Go is a game that even with a clear winner the game won't end until the very end. Chess can be decided by move 3. It may be a simple way to look at it but thats my take.
If we fear what we do not understand, then why is ignorance bliss?
BakedButters
Profile Joined November 2011
United States748 Posts
April 27 2013 14:57 GMT
#177
There is a fog of war in Starcraft 2. In Chess all information is revealed, and since it's Turn Based, requires only visionary thinking, not mechanics and quick reactions, which Starcraft 2 is mainly based
Snute <3 Bomber <3 Parting <3 Life <3
Aletheia27
Profile Blog Joined July 2010
United States267 Posts
April 27 2013 16:33 GMT
#178
On April 27 2013 19:39 E.L.V.I.S wrote:
Show nested quote +
On April 27 2013 19:27 Tef wrote:
On April 27 2013 18:53 Scootaloo wrote:
Dunno, can you cheese in Go?


Technically, yes. You can overplay in the opening, which if the opponent doesn't answer with a strong move will result in an almost certain loss.

You can also invade everywhere and just hope that you will live, which is also very similar to a cheese.


Give example please

edit : playing invasions move that doesn't is a strategical move (aji) or ko or just stupidity, not a cheese x)


The best comparison to cheese in go would be some sort of trick play. Maybe the famous 19point trick play, or any variety of low pincers off invading a 5-3 opening. Also there are many trick plays in challenging joseki variations like the famous one used against shusaku in the taisha variation.

As for my reply, sc2 is much more like go in that your strategy can adapt and change in much more dynamic ways than in chess. Overall though, the games are very different although they share some similarities that are shared amongst most strategy games. (direction of play, positioning, timing, etc.)
I am that I am
YourAdHere
Profile Joined May 2011
United States216 Posts
April 27 2013 21:07 GMT
#179
It's a combination of the probabilities/incorrect information of poker, positional strategy with limited pieces and long-term planning of chess, and the mechanical and endurance requirements of an instrument or even something like fencing.
Ichabod
Profile Joined May 2010
United States1659 Posts
April 27 2013 21:29 GMT
#180
Chess with fog of war would be interesting (and maybe a good analogy). I wonder if it exists.
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