Is SC2 more like GO or Chess? - Page 7
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wozzot
United States1227 Posts
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ExO_
United States2316 Posts
On April 27 2013 05:59 dreamsmasher wrote: is pizza more like a tomato or bacon. Next....level.....META | ||
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sage_francis
France1823 Posts
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Fearest
854 Posts
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3clipse
Canada2555 Posts
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ZenithM
France15952 Posts
Well, I'll have to go with "blitz poker" then. | ||
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betaflame
175 Posts
On April 27 2013 05:59 dreamsmasher wrote: is pizza more like a tomato or bacon. Incomplete information. Does the pizza have tomato sauce and/or bacon on it? | ||
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sluggaslamoo
Australia4494 Posts
SC2 = Rush Poker | ||
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Charlie.Sheen
662 Posts
On April 27 2013 05:59 dreamsmasher wrote: is pizza more like a tomato or bacon. I would say bacon. You grow fat if eat too many. | ||
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jinorazi
Korea (South)4948 Posts
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Inimic
Canada153 Posts
For real, there's an edit button... Anyway, Flash learned to play Go in order to improve at SC2, and he was allegedly very talented at it. The more you know. | ||
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sluggaslamoo
Australia4494 Posts
On April 27 2013 11:42 Inimic wrote: Man, I like your thread but... can you not break up your OP into paragraphs? It hurts my head to even look at that block of text... For real, there's an edit button... Anyway, Flash learned to play Go in order to improve at SC2, and he was allegedly very talented at it. The more you know. You can see elements of GO play in his mech play in BW especially in TvT. I played a bit of GO and when I saw Flash take out the right bottom corner on the opposite side of the map against Fantasy I was like holy shit that's just like a move you would do in GO. He started on the top left corner with Fantasy on the bottom left. The rate of tank production is roughly the same so you can think of it as like a turn based game of GO with finite pieces over time. Fantasy put most of his pieces in the middle and controlled the center. So Flash created light influence on the top and right hand side of the map and then used that to sneak a defensive perimeter on the bottom right corner and putting a lot of his pieces there. Taking a base which was very difficult to attack simultaneously causing Fantasy to have to expend a lot of pieces to expand in the normal direction and reduce his influence in the center. | ||
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winthrop
Hong Kong956 Posts
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noD
2230 Posts
On April 27 2013 00:10 Atlasy wrote: it's more similar to Poker imo y thoughts exactly.... sc2 is even more pokerish xD | ||
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justsayinbro
307 Posts
but sc2 is a class of its own. elements of chess and go are definitely found in sc2 but there elements in sc2 which simply do not exist in chess or go. First, element of mechanic involving micro(same unit/piece but varying capacity when handled by different players) and macro(resource management and creation of units/pieces) do not exist in chess/go I'd say. Also in terms of strategy,units/piece do not have strict counters in chess, its just about positioning. edit: well I guess there is new unit creation aspect in go, duh | ||
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TheShadower
United States94 Posts
You can try to draw similarities between the the two but you can do that with just about anything. My point is that they are completely different games/sports outside of the whole strategy element. The closest similarity I usually draw on this subject is comparing memorizing opening theory in chess to memorizing build orders in SC2. Past that the two really diverge into completely different beasts. | ||
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julianto
2292 Posts
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GreenFaction
United States82 Posts
Chess and Go have a lot of similarities between them, and I think SC shares many of these. Setting Go aside, since I know less about it, consider Kasparov's diagnosis of chess as a game about material (number and strength of units), quality (how much space do those units control and what is the value of that space), and time (how well is one developed, how safe are the king and other assets of the position, how exposed is the opposition's king, etc). The value of a position is a function of these factors. One rough way to think about these in SC might be that one's units are one's material, their tech and upgrades are their quality, and time is function of one's economy, production, and mobility. Or you could think of mobility as part of quality, or production as part of material, etc. etc. The point is not that these categories are completely precise, but that they are useful heuristics in chess and seem to be potentially useful heuristics for understanding SC as well. | ||
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GolemMadness
Canada11044 Posts
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GreenFaction
United States82 Posts
On April 27 2013 13:08 GolemMadness wrote: I've never played go, but it's really nothing like chess at all, other than drying extremely broad comparisons like "they both involve strategy" and "you have a plan at the beginning". I disagree. Here are some cool similarities between them: the essence of strategy in both of them involves generating counterplay in the part of the board you are strong and your opponent is weak, maximizing the maneuverability/flexibility of your forces, and balancing security with space control. I think these are just a few of the interesting similarities. Here's another: there seems to be an important sense in which strategical and tactical viewpoints demand to be balanced. In Go, one must know and be able to recognize common tactical sequences involved in Ko, killing a unit (as in the "ladder"), and using the edges and corners of the board. This is like Chess in which the discovered attack, pin, and fork are just basic tactical motifs one must know. But there are also strategical elements: in Chess, weakened squares, king safety, and the general concepts I mentioned in my last post about material, quality, and time. The importance of the corners early, then sides, then middle is one analog in Go. To come back to starcraft, I'm sure it's quite evident that strategy and tactics are closely related to macro/micro. Of course the analogy is not perfect--that's why SC is a fascinating game in its own right! | ||
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